It's great seeing Adam Savage working on the shuttle. Watching him on Tested and hearing him tell stories about his time at ILM, and how proud he was of that model made my day! Just seeing the size of those models is really something to behold.
At least you were able to watch., If you like movies there is one I Think i would recommend is "True Romance" It is NOT a chickflik. I promise if you have not seen it it's worth your time. Star Studded Cast
Thank you for watching! More coming up. I didn't interview anyone who worked on The Thing, but I have lots of photos. Maybe I can interview Susan Turner who made the spaceship at the beginning of the film.
@@piercefilm that'd be amazing. I know there were many disciplines utilized on that film whether they be miniatures, matte painting, practical trickery, etc so that would be awesome!
@@lorcatron Not the heat tiles. He has described many times working on the forward cargo bay interior details. Funny that both pictures here show him working on the aft end of the Shuttle.
By far these interviews are the one good thing UA-cam has got going for them. Your work compiling candid moments of so many talented artists and genius problem solvers is just phenomenal. If this project were at the request of a studio there would be no way to do it. The candid interviews would be muddied up with Studio requirements about which projects to feature, which to tie into their current money machine along with strict edicts about how the studio is to be praised. This project is just pure genius about pure genius. Thank you!
To me the unsung Heroes of the movie and TV shows are the Editors, They take 10,000 shots for a scene and reduce them into something us morons can follow. I think that is AMAZING ! Directors spend some time with each department but they spend the most time with the EDITOR
It's not an accurate description of the process. CG FX companies use render farms, or hundreds of dedicated processors, to render images. They don't render on individual work-stations. The artist will send a render job to the render processors, and then continue working on their shots on their personal workstation. The only time an artist might render on their personal workstation is for a rough test image or animation test, which typically only take a few minutes to render. A high quality render can take several minutes or hours, and even days, per single frame. Depending on who you work for, break time is typically controlled by the employee. The general rule is a legally required lunch break and dinner break after a specified number of hours, but artists take breaks whenever they feel like it. I worked for a large studio, and I saw some employees that seemed to spend more time socializing than working. The determining factor is getting the work done on schedule. There are periods of "crunch time" when a ton of work has to be finished on a strict deadline - usually a preview trailer or premier opening - in which artists have to work 7 day weeks, and sometimes sleep underneath their workstations.
@1:17 My conspiratorially trained mind cannot help but to ask... who decides to label the jet fin "6-66"? I see stupid references like this all the time in movies.
@@piercefilm On many shows I would try to include some jokes, the Director or Art Director may spot them and tell me to remove them or they would stay in the film. I remember one show, set in ancient Egypt, I was putting in corporate logos like "the golden arches" into the hieroglyphs and they never noticed
@@piercefilm hilarious! I tried placing a rubber dinosaur in a huge model of LA I built for an art film produced by Tim Disney but it got caught by the DP b4 they rolled. Damn.
It's great seeing Adam Savage working on the shuttle. Watching him on Tested and hearing him tell stories about his time at ILM, and how proud he was of that model made my day!
Just seeing the size of those models is really something to behold.
I'm guessing that it was him at 1:55.
@@darthbuzz1 Yep. That's him. #BeforeHeWasFamous hehe
1:55 would that be pre mythbusters Adam Savage?
Looks like it.
The same! Confirmed
That's him! He's talked about working on "Space Cowboys" a few times in his own channel, Tested.
He's in another shot at 4:00 too.
It's him.
I'm 22 years late in watching Space Cowboys. Watched it tonight. It holds up amazingly well thanks to all that model work.
At least you were able to watch., If you like movies there is one I Think i would recommend is "True Romance" It is NOT a chickflik. I promise if you have not seen it it's worth your time. Star Studded Cast
@@Rick-l6e I own the Arrow box set for True Romance. One of my favs.
This is hands down one of the best channels on YT.
Loving these.
At some point please do Carpenter's The Thing.
Thank you for watching! More coming up. I didn't interview anyone who worked on The Thing, but I have lots of photos. Maybe I can interview Susan Turner who made the spaceship at the beginning of the film.
@@piercefilm that'd be amazing. I know there were many disciplines utilized on that film whether they be miniatures, matte painting, practical trickery, etc so that would be awesome!
1:58 - Adam Savage?
Totally also at 4:00
Yep. That is Adam Savage! He worked on the film!
@@ModelAviationStation Really unflattering shot.
Adam Savage constantly talk about the work on the heat tikes in that shuttle model
@@lorcatron Not the heat tiles. He has described many times working on the forward cargo bay interior details. Funny that both pictures here show him working on the aft end of the Shuttle.
By far these interviews are the one good thing UA-cam has got going for them. Your work compiling candid moments of so many talented artists and genius problem solvers is just phenomenal. If this project were at the request of a studio there would be no way to do it. The candid interviews would be muddied up with Studio requirements about which projects to feature, which to tie into their current money machine along with strict edicts about how the studio is to be praised. This project is just pure genius about pure genius.
Thank you!
Thank you for the kind words.
Decomposed granite has all sorts of other curious uses.
Great miniatures!
So interesting. Thank you for this inside view. I lam learning so much. „Could have been better“. Keep up the good work. Stay safe.
To me the unsung Heroes of the movie and TV shows are the Editors, They take 10,000 shots for a scene and reduce them into something us morons can follow. I think that is AMAZING ! Directors spend some time with each department but they spend the most time with the EDITOR
I loved the intense heat re-entry scenes
I liked this movie a lot, I remember it took like nearly a year to come out on home video!
And I thought the 1/24 scale shuttle I'm building was big, wow !
3:38 this is gold!
To bad we didn’t get to see Adam Savages golden coffee machine inside the space shuttle. LOL
There's Adam Savage @ 1:57
1:56 is that adam savage ?
Re: CG, would drive me crazy to have to work on the same shot for weeks or months at a time.
you guys are the space cowboys!
I wonder if the rendering time is the only time those employees get breaks.
Good point …
It's not an accurate description of the process. CG FX companies use render farms, or hundreds of dedicated processors, to render images. They don't render on individual work-stations. The artist will send a render job to the render processors, and then continue working on their shots on their personal workstation. The only time an artist might render on their personal workstation is for a rough test image or animation test, which typically only take a few minutes to render. A high quality render can take several minutes or hours, and even days, per single frame. Depending on who you work for, break time is typically controlled by the employee. The general rule is a legally required lunch break and dinner break after a specified number of hours, but artists take breaks whenever they feel like it. I worked for a large studio, and I saw some employees that seemed to spend more time socializing than working. The determining factor is getting the work done on schedule. There are periods of "crunch time" when a ton of work has to be finished on a strict deadline - usually a preview trailer or premier opening - in which artists have to work 7 day weeks, and sometimes sleep underneath their workstations.
@@aliensoup2420 but, back then …
@@JamesRothschild Space Cowboys was released in 2000. What I described was standard industry practice long before that - most certainly at ILM.
@@aliensoup2420 maybe Lorne can clarify.
Good movie. Good models.
👀👏🏾👏🏾👏🏾🎬🎥🇧🇷😷
Someone else coming here from Adams second Discovery-Video?
@1:17 My conspiratorially trained mind cannot help but to ask... who decides to label the jet fin "6-66"? I see stupid references like this all the time in movies.
Model makers like to hide in-jokes for fun. See my segments on Air Force One and Hunt for Red October.
@@piercefilm On many shows I would try to include some jokes, the Director or Art Director may spot them and tell me to remove them or they would stay in the film. I remember one show, set in ancient Egypt, I was putting in corporate logos like "the golden arches" into the hieroglyphs and they never noticed
@@gassaarm-gm5kj I hid gummi bears in the miniature landscapes of The Grand Budapest Hotel.
@@piercefilm hilarious! I tried placing a rubber dinosaur in a huge model of LA I built for an art film produced by Tim Disney but it got caught by the DP b4 they rolled. Damn.
In other words, they had to sur-render to their computers...😉
‘Rendering time’ ?!
Lazy so-in-so’s
So get them two computers, and when computer A is rendering. work on computer B
No, you throw all available cpus at the render at hand. Finished renders must get sent on to the comp team as soon as possible.
I tried to Where's Waldo Adam Savage around the 0:54 mark. I have some maybes but it's too blurry