"Make sure to SMASH that like button!" - TeamSamuraiX1 2020 Nah but seriously, I really hope you all enjoyed this video! Are you looking forward to part 2?
Why do they banning the cards that makes the deck good instead of banning what makes it broken? And with the banning of the broken cards we never get the good cards back even though invoke, heros and Trickstar still have their stratos
Yeah best deck in real life to stall for time... long ass combos and putting on spell counters - 1 turn can sometimes goes up to 40 minutes. Teach me your stall ways Pen God!!! Jokes Brah.. We know you got skills.. Pen God.... Now, real question? Who has titie for stall god in yugioh?
Pendulum Players: I need someone to support my deck, someone who won’t get banned. Maybe send me a Link Monster! The best Link Monster you have. Electrumite: [Maniacal laughter]
Roboppi 2.0 I jokingly doxxed Koanmi's executives for promoting child pornography I mean hey if they're gonna ban people we're not legal fictions but they are
1effect + 1 additional effect = One monster that's equal to 2 monsters. Math; it's that simple :) Day 410 of waiting for New Volcanic Support to arrive
Imagine, a rocket-like effect but it let you active accelerator card from deck or a monster with shell-like effect, but it has draw 1 card/add 1 fire monster as an additional effect or maybe a scattershot-like effect, but it destroys cards instead of just monsters
@@ambaraputra1603 i would like a machine link 1 that needs 1 level 4 or lower pyro and sends/activate a blaze accelator from deck on summon and a quick effect that allows it to fuse itself with something from your hand/field or by banishing from grave(including itself from grave). possible restrictions could include not being able to use it as link material or the BaR restriction of only working in opponent's main phase or a hard once per turn on each effect and 1 could be summoned per turn
I do not care how long videos take if it means that there's top quality content like this. You did amazing talking about one of my all time favourite mechanics / archetypes / decks and all variants in general.
More like tier 0. When they got released (Z-ARC magicians), i don't remember myself losing with this cancer deck. 2 pop per turn plus a search with 1/2 negates.
Man... this video reminds me that Magicians will never be what they once were :c Endymion is great and all, but Magicians will always be my first and favorite. Excellent video. I eagerly await part 2.
MINOR error: Dragonpulse was only a 1 of at best and wasn't all that reliable since Kozmos control were a big part of the meta and they couldn't be targeted (in contrast to Dragonpulse which was 3 of since it was the only scale 8, an mst, and is searchable by Summoner's Art). The correct card that should have been in the video as replacement was Oafdragon Magician which was a 2 to 3 of. This is because during that time the most consistent variant of PMagicians were OEM which stood for Odd-Eyes Magician (sometimes + extra M for Majespecters) and Oafdragon provided consistent recycling on top of being a material for Rank 6s like Norito and Utopia Beyond, and can be tributed for Majespecter Tempest. Players would use Wisdom Eye to place Oafdragon in scale, Oafdragon add back Wisdom Eye, Sky Iris pops Oafdragon to search for Odd-Eyes, Wisdom Eye gets placed back into scale and search. And that's just a turn 1 combo, the turn 2 combo is that + pop a backrow with Dragonpit, and then once you Pendulum summon everything back out, Oafdragon's effect adds back the Magician/Odd-Eyes you discarded for Dragonpit.
Can't wait to hear about how being able to copy a monster's effect that's in the graveyard is a bit busted when certain effects exist, and also how one little birdie can make any card that could copy its effect scared that it could be banned.
I still think people didnt give magicians post pend evololution enough credit in the 2017 nats season Deck had so many easy outs to true draco and zoodiac, the pendulum magicians could grind so well, the deck actually could realistically set up pendulum 5 from the extra deck every turn, it abused the pendulum mechanic to the absolute fullest, even better than pepe. The deck was rediculously consistent, could make powerful turn 1 boards and otk so easily, the only thing holding it back were d barrier, strike and antispell in dracos case being big parts of the format already Other than that pen mag was no slouch in that format, people were really sleeping on them
I played Astrograph in multiples on all my builds since release, the scariest thing was never Anti-Spell back then, sometimes you could even clap Dracos, leave the Anti-Spell up and let them try to play through it. The only thing that really stopped the deck was D Barrier.
*uploads a video on Pendulum Magician* *Me: (curls up in a ball and cries in the corner missing the days of 2017 Pendulum Magician)* Dear....God I want double Iris, Astrograph and Skullcrobat to come back....
In reality, Electrumite was the best and worst thing to happen to Pend Magicians. It was a god send consistency card and free draws (which lead to free advantage when combined with self destruction scales like Astro/Chrono/Wisdom) but it also severely limited what Konami could give back to the deck in terms of actual archetype cards. There's no logical reason to have Joker, Iris, Astro, Plushfire, Kirin and Monkey banned at this point. Keep starving venom banned. That card is purely an FTK tool. But the deck is dead without the cards above. Selene is pretty much Endymion support (it is useable in Magicians but less of a turbo and more of a second board building play). I realize Konami won't release them off the banlist for some time, but I also disagree with their practices in that regard.
Honestly Blade I'd rather wait an extra week to see part 2 to this history video then for the full video to come out as I'm sure editing can be a real pain in the butt
Since we lost electrumite and everything else got buffed, can we get a copy of joker and iris back? Please? I just want to play these bad bois again and have them be good.
We had 3 days to mess around with Double Iris + Joker with Electrumite. EXFO released in morning while banlist dropped in evening 02 Feb, with banlist taking into effect on 5th feb. 3 DAYS!! and Electrumite and Iris combos, were sooo consistent! Honestly, Pend Magicians were Tier Zero in that 3-days window. Tier 1 at several instances, sure but in that 3-days window, it would have been unstoppable (better than PePe) if the preemptive hits to Joker/Iris hadn't occur.
I was playing pendy as my signature deck during the zoodiac era. Deck was cheap as dirt and was amazing, mr4 hit and everyone said it was dead. nope ahahahah I did quit when Spyral came out tho
Hey I really enjoyed watching a video on my favorite deck! But as a big Pendulum fan from that time period, in 2015 Oafdragon Magician was normally the low scale to go into, rather than Dragonpulse. Oaf in scale could retrieve Wisdom-Eyes for the future and when summoned grabbed materials from GY. The infinite recursion of that was a big part of 2015 Pendulum’s strength. Also if you were cheeky you could go into Norito, the Moral Leader. One thing I’m a bit confused about is why didn’t you mention Astrograph or Timestar Magician? If that’s being saved for part 2 I understand, just wondering what’s going on with those?
maybe an oversight regarding the last 2, Timestar was, well the star of the deck really when it came to Pendulumgraph control, and Astrograph was slept on early on by pros, but it was the card that single handedly shifted a duel in your favour vs meta favourites Zoodiac and True Draco since it's high body paired with Purple Poison's scale effect, and the ability to summon itself from hand and search a monster upon any of your cards being destroyed made Drident and Master Peace seem ridiculously underwhelming.
Tbh I completely forgot about including oaf when making this video, my apologies haha. As for Astro, you will want to make sure to stay tuned for part 2 👀
i love the quality of the video overall. But i can't believe youre talking about sdmp with saying dragonpulse was better card than oafdragon that came in the same structure
I go to play a zarc deck 2020 from not ever playing it and to make it meta I would need 6 to 7 cards unbanned maybe more that's how much of a problem they thought it was just basically took all the cards out tht zarc deck and I'm not even mentioning any of the other pendulums that are banned like monkeyboard and ones tht help pendulums like electrumite
Yeah potentially. It probably won't be for a while though considering Dino could definitely have more history to come, and I'd rather wait to see what happens.
So, um are we just gonna ignore the black sheep that is Astrograph sorcerer, and even that of time graph sorcerer? I know their not “Magician” cards, but they definitely did something for the deck. Just wondering.
BladeYGO indeed I will. You make looking back on these formats and decks both interesting, and fun to watch. Keep it man, your quality of your content just keeps getting better with each video.
@@NoSoyTuerto aswell I know pend magician is stronger, as I am using a pend magician deck, zoo and raid raptor hyprid. For that sweet 3 negate apolusa, drident and infinity
mads vigan when endymion came out Magicians still were the superior strategy.. Only thing Endymions had over Magicians is the fact that they can play around ogre better.
They seriously can bring back 3 joker 3 iris back. Like Endymions are way better than magicians and they are not even good. We even can get astrograph back at one and the deck would good
Pendulum Magician was backed by the most unfair game mechanic in the game's history. The Pendulum mechanic was so broken that it was technically nerfed twice (Once for MR4 and again in MR5 where it was the only one still restricted by the Extra Monster zone while the other mechanics prior to Link were restored to their former glory).
Double Iris was done dirty. Electrumite was introduced, and it was broken. Did it work well with Double Iris? Yes. But in reality the problem was that Astrograph was broken. Yet they ban Double Iris and not Astrograph. This doesn't even work, because, again, Astrograph and Electrumite were the broken ones. So they banned Astrograph, realizing that it was the problem. Did they unban Double Iris? No. Now they've banned Electrumite. Which, ostensibly, leaves Double Iris in a weaker situation than before Electrumite's release, because her buddy Astrograph is now B&. And so is Joker. So do they unban Double Iris? No. I don't understand it. Just give me my favorite card back already.
PART 1? OH DEAR... But seriously, they kinda went ULTRA OVERBOARD with some Pendulum cards/archetypes Pendulum Dimension is a good example... AND WOULD HAVE BANNED ALL PENDULUM IF IT HAD BEEN RELEASED IN ARCV ERA!
White Wing Magician is so bad I can't tell why they made it It feels like they regretted creating Crystal Wing and made that card solely to say "Haha Synchro Dragon card is bad lmao"
White Wing exists for bricking your hand and thinking that it has uses for Halqifibrax when in reality it doesn't and you wish you have drawn Harmonizing or Tuning magician to make Synchro plays.
@@dyvyby I honestly wouldn't run it at all I'm just waiting for them to release any other Pendulum Magician card that can be treated as a Tuner so we don't have to deal with that card. The deck van consistently get Harmonizing in hand due to so many searchers anyway
Why Pendulum Magicians were Tier 1: 1. Pendulums were broken 2. You could activate their Pendulum spell effect, destroy them, and then SOMEHOW get their monster effect triggered while they were destroyed as SPELL CARDS. 3. Konami was REALLY bad with card design and game balance in this era.
You see, this is how experienced ygo players can spot you scrubs. "Pendulums were broken" (assuming you refer to the mechanic) is factually incorrect because only a few Pendulum decks ever became meta and they were short lived either because the banlist ban SPECIFIC Pendulums or eventually they were power crept out of the meta. ie.Pepe format in reality only lasted 3 weeks in terms of competitive play because everything became banned and Dinomist/Majespecter eventually became too "slow" compared to everything else. If the mechanic itself was broken, all Pendulum decks would have dominated in the Pendulum era (2014-2016), which that wasn't the case because non Pendulum decks like Kozmo and BA were rampant and I don't even think Qliphorts counted since it's only purpose was to summon Towers and set floodgates. "You could activate their Pendulum spell effect, destroy them, and then SOMEHOW get their monster effect triggered while they were destroyed as SPELL CARDS." This is 100% logical because when Pendulums die, they go to the extra deck face up as MONSTERS, so why can't their monster effects activate when they are treated as monsters? You clearly didn't think this one through, not even lack of knowledge, just lack of thought. "Konami was REALLY bad with card design and game balance in this era." You act like card design and game balance existed throughout the course of Yugioh, this game was never balanced and the cards were never well 'designed', in every era I can list a bunch shit that 'ruined' the game experience. You scrubs have little to no understanding of these topics and yet instead of stfu and don't say anything, you decide to type illogical and factually incorrect crap.
@@emmahas2moms8038 ""Pendulums were broken" (assuming you refer to the mechanic) is factually incorrect because only a few Pendulum decks ever became meta and they were short lived either because the banlist ban SPECIFIC Pendulums or eventually they were power crept out of the meta. ie.Pepe format in reality only lasted 3 weeks in terms of competitive play because everything became banned and Dinomist/Majespecter eventually became too "slow" compared to everything else. If the mechanic itself was broken, all Pendulum decks would have dominated in the Pendulum era (2014-2016), which that wasn't the case because non Pendulum decks like Kozmo and BA were rampant and I don't even think Qliphorts counted since it's only purpose was to summon Towers and set floodgates." That is incorrect. The reason why there were no Pendulum decks that dominated between 2014 - 2016 was because there wasn't enough of them released to construct a viable deck with them. Unlike with Fusion, Synchro, and XYZ where you can draw on a vast existing cardpool, a Pendulum deck has to be constructed with all their monsters being Pendulums in order for them to work, and there simply wasn't enough of them released until Pendulums were in their 2nd and 3rd year which is why you didn't see them in tournaments until a few years later. Qliphorts were more of a floodgate deck than a Pendulum deck, but even then, the Pendulum mechanic gave them an unfair advantage because you could recur those resources even after your opponent destroys them. Skill Drain wasn't what made them powerful because if they weren't Pendulums, people could just dark hole them and they wouldn't be annoying, but the fact that they were PENDULUMS ON TOP OF having Skill Drain made them competitive and also unfair. That's not even taking into account Scout and Towers. "This is 100% logical because when Pendulums die, they go to the extra deck face up as MONSTERS, so why can't their monster effects activate when they are treated as monsters? You clearly didn't think this one through, not even lack of knowledge, just lack of thought." It isn't logical. You're one of those people who just accepts it because "Konami says so' without even critically analyzing how Pendulums were poorly designed. The fact of the matter is that if they are in the Pendulum zone, they are treated as spells and thus the spell effect should apply. Everywhere else they are treated as monsters and the monster effect should apply while if they are treated as spells, the spell effect should apply. This should apply even when they are destroyed as spells in the pendulum zone, but it isn't and you're able to have your cake and eat it too because Konami says so. This allowed people to inevitably exploit this mechanic to plus uncontrollably when they shouldn't have been able to, which is why Double Iris Magician and Performage Plushfire got banned. In terms of card design, it is debatable if Iris or Plushfire would get banned if it wasn't ruled that way, but because IT WAS ruled that way, they were banned for that very reasoning because this poorly designed rule allowed the game to go out of control because too many people were gaining too much advantage from exploiting the poor design of Pendulums that wasn't well thought out. You also fail to critically analyze why non-pendulum decks had so much trouble against Pendulums. At the time, decks only had 5-8 cards in their deck at most that had the capability to destroy spells/traps. When Pendulums had enough cards to construct entire decks, the odds are stacked against you because you have those 5-8 cards that can destroy spell/traps vs 40 card spell/trap decks because Pendulum monsters can be treated as spells. Not only that, but you have to hard draw into those outs and OTK them or else they would essentially soul charge for free the following turn and you lose. Even after destroying them as Pendulum spells, they still go to the extra deck anyway only to be brought back out again because it is too easy to rebuild the Pendulum scales. On top of that when you try to break their scales to disrupt them, it takes resources away from backrow that would screw you over and they would still soul charge for free for no reason. During Master Rule 3, Pendulums had their own dedicated zones to use them. This led to toxic exploitation with cards like card of demise where that player loses nothing on what is supposed to be a drawback. If Pendulums weren't broken, why were they nerfed TWICE after their introduction? The first nerf was with MR4 by getting rid of their own dedicated Zones and assigning them to the already existing spell/trap zones. The 2nd nerf is with Master Rule 5 where they are restrained by Links. This wouldn't happen if they weren't broken. They were revised TWICE precisely because they were. They were just a poorly designed mess and it took 2 master rules after their introduction to get them under control. I also don't act like there ever was balance in Yugioh like you think I do, but Pendulums were THE worst in yugioh's history which is why I gave them the title of broken. "You scrubs have little to no understanding of these topics and yet instead of stfu and don't say anything, you decide to type illogical and factually incorrect crap." Do you see how long my comment was? I understand Pendulums in depth and their impact on the game including the meta, but I didn't feel like writing a long-winded essay explaining the details and nuances on why they were broken. You of course were stupid enough to assume that I'm a scrub who doesn't understand the game, its history and its impact on competitive play, so I'm forced to write this long winded essay to explain why Pendulums were a poorly designed and poorly implemented game mechanic. I've critically analyzed Pendulums, their history, and their impact so my opinion holds a lot more weight, but I wish I didn't have to to make someone stupid like you understand because I don't want to waste time on a UA-cam comment justifying a statement. Good day retard. Edit: I forgot to add that ever since the PePe emergency ban, Konami has since then taken a more careful approach in designing new Pendulum monsters, ensuring that they lean more towards working within their own archetypes only and making them less generic to prevent another PePe incident.That's why you haven't seen another pendulum deck be competitive aside from Magician Pendulum during Master Rule 3.
@@darkglass3011 "That is incorrect. The reason why there were no Pendulum decks that dominated between 2014 - 2016 was because there wasn't enough of them released to construct a viable deck with them. Unlike with Fusion, Synchro, and XYZ where you can draw on a vast existing cardpool, a Pendulum deck has to be constructed with all their monsters being Pendulums in order for them to work, and there simply wasn't enough of them released until Pendulums were in their 2nd and 3rd year which is why you didn't see them in tournaments until a few years later." - Actually that entire statement contradicts itself, my claim is that there were no Pendulum decks dominant between year 2014 - 2016, and you typed that's wrong by saying that they became viable in "their 2nd and 3rd year" which in this case is 2015 and 2016 which actually supports my claim that Pendulums weren't dominant in their own era since they only became viable in the 2nd and 3rd year. And even then there was enough of them to construct a viable deck by that time here's a list of a few Pendulum decks that either became meta on&off or came close to being meta: Dinomist, Majespecter, Dracopals, D/D/D, Zefra, Metalfoes, Igknights (note: they could also be different varients/have mini engines of other archetypes), they all had access to the extra deck mechanics that came before them and consistently made XYZ summons. "Qliphorts were more of a floodgate deck than a Pendulum deck, but even then, the Pendulum mechanic gave them an unfair advantage because you could recur those resources even after your opponent destroys them. Skill Drain wasn't what made them powerful because if they weren't Pendulums, people could just dark hole them and they wouldn't be annoying, but the fact that they were PENDULUMS ON TOP OF having Skill Drain made them competitive and also unfair. That's not even taking into account Scout and Towers." - Yes while that is true, that doesn't really disprove my statement on Qliphorts, if anything this looks more like you agree with me that the purpose of Qliphorts was to set floodgates and summon Towers. Also Kozmo and BA can recur resources even after your opponent destroys them, how is that any different, they do it for free. "It isn't logical. You're one of those people who just accepts it because "Konami says so' without even critically analyzing how Pendulums were poorly designed. The fact of the matter is that if they are in the Pendulum zone, they are treated as spells and thus the spell effect should apply. Everywhere else they are treated as monsters and the monster effect should apply while if they are treated as spells, the spell effect should apply. This should apply even when they are destroyed as spells in the pendulum zone, but it isn't and you're able to have your cake and eat it too because Konami says so." - Yes when they are in the Pendulum zones they are treated as spells, but when they are destroyed they go to the extra deck face up as monsters. You aren't considering how their trigger-like effects work, those monster effects trigger when they are treated as monsters as a result of being destroyed, if they go to the extra deck face up then they are treated as monsters. Even if they were destroyed while treated as spell cards, in the end they become monsters after destruction which is where the trigger-like effect takes place. "You also fail to critically analyze why non-pendulum decks had so much trouble against Pendulums. At the time, decks only had 5-8 cards in their deck at most that had the capability to destroy spells/traps. When Pendulums had enough cards to construct entire decks, the odds are stacked against you because you have those 5-8 cards that can destroy spell/traps vs 40 card spell/trap decks because Pendulum monsters can be treated as spells. Not only that, but you have to hard draw into those outs and OTK them or else they would essentially soul charge for free the following turn and you lose. Even after destroying them as Pendulum spells, they still go to the extra deck anyway only to be brought back out again because it is too easy to rebuild the Pendulum scales. On top of that when you try to break their scales to disrupt them, it takes resources away from backrow that would screw you over and they would still soul charge for free for no reason." - You failed to consider that the top decks during the Pendulum era like Kozmo and BA either mained or side decked floodgates like Anti Spell on top on those 5-8 cards that destroy scales on top of responses like Solemn Strike/Dimensional Barrier and were inherently more powerful because they took less resources to be able to function as a deck, where as Pendulums had to generally go -2 first just for a chance to Pendulum summon and even then decks like Kozmo had big monsters with inherent protections on top of 2 card OTKs. "During Master Rule 3, Pendulums had their own dedicated zones to use them. This led to toxic exploitation with cards like card of demise where that player loses nothing on what is supposed to be a drawback." - It was literally just Qliphort without Towers, they played no different from True Dracos a deck that came after the Pendulum era. "If Pendulums weren't broken, why were they nerfed TWICE after their introduction? The first nerf was with MR4 by getting rid of their own dedicated Zones and assigning them to the already existing spell/trap zones. The 2nd nerf is with Master Rule 5 where they are restrained by Links. This wouldn't happen if they weren't broken. They were revised TWICE precisely because they were. They were just a poorly designed mess and it took 2 master rules after their introduction to get them under control. I also don't act like there ever was balance in Yugioh like you think I do, but Pendulums were THE worst in yugioh's history which is why I gave them the title of broken. " - They were nerfed twice because the only few dominant Pendulum decks aka PMagicians and Pepe were inherently more powerful than every other Pendulum in the game and scrubs constantly bitched and cried to Konami about ALL Pendulums when they didn't even understand the basics like how Pendulum scales work. You're calling Pendulum era the worst in Yugioh's history but seem to forget that a majority of Link era was literally infinite loops, hand loops, and nearly unbreakable boards that literally didn't let the 2nd person play the game. In the Pendulum era, the only time the 2nd player didn't get to play the game was during Pepe format which in reality wasn't even that long. "Do you see how long my comment was? I understand Pendulums in depth and their impact on the game including the meta, but I didn't feel like writing a long-winded essay explaining the details and nuances on why they were broken. You of course were stupid enough to assume that I'm a scrub who doesn't understand the game, its history and its impact on competitive play, so I'm forced to write this long winded essay to explain why Pendulums were a poorly designed and poorly implemented game mechanic.I've critically analyzed Pendulums, their history, and their impact so my opinion holds a lot more weight, but I wish I didn't have to to make someone stupid like you understand because I don't want to waste time on a UA-cam comment justifying a statement." - No you don't understand Pendulums in depth and their impact in the game, if you did you wouldn't be typing most of the things that you typed. Pendulums weren't all that good even in their own era and they only received such hate from the community because a majority of players online are chimps that didn't think their statements through before typing. And this response is to point out that your "critically analyzed Pendulums, their history, and their impact" are mostly incorrect and the fact that you didn't want to bother justifying your statement regardless of platform only shows how much of a scrub you are because only scrubs make a statement without justification. Goodbye, imbecile.
@@emmahas2moms8038 "Actually that entire statement contradicts itself, my claim is that there were no Pendulum decks dominant between year 2014 - 2016, and you typed that's wrong by saying that they became viable in "their 2nd and 3rd year" which in this case is 2015 and 2016 which actually supports my claim that Pendulums weren't dominant in their own era since they only became viable in the 2nd and 3rd year. " 2014 is year 0 When they were first introduced. 2015 is year 1, 2016 is year 2. They didn't start to become a real problem until 2016, so it doesn't actually support your claim at all. "You failed to consider that the top decks during the Pendulum era like Kozmo and BA either mained or side decked floodgates like Anti Spell on top on those 5-8 cards that destroy scales on top of responses like Solemn Strike/Dimensional Barrier and were inherently more powerful because they took less resources to be able to function as a deck, where as Pendulums had to generally go -2 first just for a chance to Pendulum summon and even then decks like Kozmo had big monsters with inherent protections on top of 2 card OTKs." Solemn Strike and Dimensional Barrier weren't introduced until 2016 in Breakers of Shadow and Invasion Vengeance respectively and even then, they were Secret rares that not everybody had access to unless you spent massive amounts of money getting a playset of. For the large majority of the player base, there were no resource effective means of counteracting the opponent and to play a higher spell/trap destruction count in the main deck game one would hurt the consistency of the deck you're playing. Playing monster destruction cards is irrelevant because Pendulums just ignore that and soul charge everything for free like it's nothing. On top of that, the -2 argument is not a real argument because with cards like Sky Iris, the Magician archetype, Wavering Eyes, and other cards with a Dragonic Diagram-like effect neutralize the -2 argument and allows people to accumulate resources in their extra deck and Soul Charge them out for free. Unlike Soul Charge however, you can do it at no cost and do so EVERY TURN which is the inherent problem with their design in terms of game balance. Their innate design also perpetuates formats where a lot more floodgates are played which makes for a more toxic format where no one is allowing anyone to do anything. "You aren't considering how their trigger-like effects work, those monster effects trigger when they are treated as monsters as a result of being destroyed, if they go to the extra deck face up then they are treated as monsters. Even if they were destroyed while treated as spell cards, in the end they become monsters after destruction which is where the trigger-like effect takes place." Yes I have considered it already, but it's still stupid from a game design perspective because it allows people to gain too much advantage if they can feed off of the advantage generating ability of both their spell and monster effects like that, which is why I made the comment of "somehow they get their monster effects when destroyed as spells" as a rhetorical statement to emphasize how ridiculous it is from a game design and game balance perspective. Text doesn't translate well when you're trying to convey sarcasm or when you're trying to be rhetorical, which is why I spelled the word "SOMEHOW" in caps to convey that. It's not from not understanding how they work, but rather to emphasize how ridiculous they are. " You're calling Pendulum era the worst in Yugioh's history but seem to forget that a majority of Link era was literally infinite loops, hand loops, and nearly unbreakable boards that literally didn't let the 2nd person play the game. In the Pendulum era, the only time the 2nd player didn't get to play the game was during Pepe format which in reality wasn't even that long." Don't try to justify Pendulums by relating it to Link combos because the conversation is about just Pendulums. It is a fallacy to try to use a "but what about" defence to try to justify what is inherently wrong with something. The lesser of 2 evils is still evil so trying to make the comparison between Pendulums and Links is not going to work because Pendulums were in fact a problematic mechanic that wasn't well thought out in terms of game balance. They could do inherently what Dimension Fusion, Return from the different Dimension, and Soul Charge were banned for; but do it better because you do it for free and you can do it EVERY TURN. "They were nerfed twice because the only few dominant Pendulum decks aka PMagicians and Pepe were inherently more powerful than every other Pendulum in the game and scrubs constantly bitched and cried to Konami about ALL Pendulums when they didn't even understand the basics like how Pendulum scales work." The problems that I outlined regarding their ability to Soul Charge for free every turn is an inherent problem in every Pendulum deck. Some Pendulums dominate more than others and you will see more of them in official tournaments, but that doesn't change the fact that Pendulums are inherently unfair and unbalanced because of what they can do inherently that singular cards were banned for. You may hit some Pendulum decks with the ban list, but it is unrealistic for the ban list to keep playing whack-a-mole with Pendulums because they would always have that free soul charge EVERY TURN in their arsenal and other Pendulum decks will just take their place as what made them broken is inherent in their mechanic. To continually use the ban list as a means to keep Pendulums in check is unrealistic so revamping them by revising the way they work was the only choice they could make for the sake of future card design. "No you don't understand Pendulums in depth and their impact in the game, if you did you wouldn't be typing most of the things that you typed. Pendulums weren't all that good even in their own era and they only received such hate from the community because a majority of players online are chimps that didn't think their statements through before typing. And this response is to point out that your "critically analyzed Pendulums, their history, and their impact" are mostly incorrect and the fact that you didn't want to bother justifying your statement regardless of platform only shows how much of a scrub you are because only scrubs make a statement without justification." What you are saying is not fact, it is an assumption. Pendulums were in fact good in their own era, because their ability to soul charge for free every turn was too powerful. There was hit after hit of them on the ban list by Konami and there was even an Emergency ban with PePe. To say that PePe was the only problem deck of the era is being disingenuous. PePe was emergency banned BECAUSE the Pendulum mechanic made them too powerful which warranted the emergency ban. Pendulums were the worst and PePe was the worst of the worst. Just because you get rid of the worst of the worst, doesn't change the fact that Pendulums were the worst. It would be interesting to test out PePe under Master Rule 5 to see if the power creep of the game has caught up as Pendulums are now kept in check with MR5, but there is no disputing that MR3 Pendulums were just unfair. They just gave players an unlimited resource to work with with too low a risk and too high a reward. It skewed players to be careless with their resource management and still win games because Pendulums carried them to victory and not because the player used their skill to manage their resources effectively. I find it intriguing that you insult people for not liking Pendulums for obvious reasons and assuming they're scrubs when their dislike of Pendulums were warranted because of the risk-reward ratio Pendulums had compared to the rest of the game. If I may make an assumption, you are biased in favour of Pendulums since you call people scrubs when they openly criticize the unbalanced nature of the mechanic even after they make an analysis of that mechanic's interaction and impact with the rest of the game.
@@darkglass3011 seems like good design imo, being able to synergize pendulum and monster effects shows how well it was designed, almost as if it was the purpose of pendulums in the first place /s. Now Qliphorts and the endless stream of crap pendulum decks that were oppressive back then but can barely win a game nowadays, those are the actual, badly designed pendulum cards that are, no fun, no skill, and just died with MR4.
@@emmahas2moms8038 electromight was out when joker and double iris got banned, and astrograph was never a "meh" card. It was the card that made pendulum magician better than it could hope to be. I mean the deck had atleast 2 easy way to get it and if you destroy a magician or something else like double and you get a big man and basically your second pendulumgraph. And electromight just made it all the easier not to mention astrograph can grab a second copy of any monster that was destroyed that turn
@@williehawkinsii4845 Yes Electrumite was out when Joker and Double Iris got banned, but that doesn't change the fact that Astrograph wasn't a problem until Electrumite was created. It was indeed a 'meh' card, before Electrumite came, Astrograph was 1 to 2 of at best because there was no consistent way of resolving his effect to gain advantage. No one used Chronograph since Electrumite didn't exist, the only way to pop scales on turn 1 was with Wavering Eyes, Luster, Pendulum Sorcerer, and Wisdom Eye. Both Wavering Eyes and Luster weren't worth using on turn 1 unless you knew the opponent had no responses, while Sorcerer's only purpose was to search Joker in which that didn't even happen since Joker was at 3 and with draw spells you would always see it, while in terms of Wisdom Eye most players went back and forth with his value (some prefer Pend Call others prefer Wisdom). Astrogaph didn't become bannable until people figured that you can loop him with Electrumite and Supreme King Starving. Also unlike Astrograph which can easily be negated, Double Iris couldn't because most negate cards state "destroy" after the negation which trigger it's effect again.
"Make sure to SMASH that like button!"
- TeamSamuraiX1 2020
Nah but seriously, I really hope you all enjoyed this video! Are you looking forward to part 2?
Of course I'll smash it!
Why do they banning the cards that makes the deck good instead of banning what makes it broken?
And with the banning of the broken cards we never get the good cards back even though invoke, heros and Trickstar still have their stratos
ANYONE WITH A BRAIN WOULD REALIZE PEND BEST DECKKK LETS GOOOOOOOOOO
😂😂😂😂🤘🏻👌🏻
Yeah best deck in real life to stall for time... long ass combos and putting on spell counters - 1 turn can sometimes goes up to 40 minutes. Teach me your stall ways Pen God!!! Jokes Brah.. We know you got skills.. Pen God.... Now, real question? Who has titie for stall god in yugioh?
Ritual beasts?
@@konstantinoskoutlas7608 Nah ritual beast is shit!! prank kids , pendulum and pre ban list sky striker
best stall deck.
He’s talking about pen magician not Endymion, but pens are one of the best decks
Pendulum Players: I need someone to support my deck, someone who won’t get banned. Maybe send me a Link Monster! The best Link Monster you have.
Electrumite: [Maniacal laughter]
I JOKINGLY Jokingly made an amazing pendulum magician video!
Thank 4 like bladey
Roboppi 2.0
I jokingly doxxed Koanmi's executives for promoting child pornography
I mean hey if they're gonna ban people we're not legal fictions
but they are
An "amazing pendulum" magicians...
1effect + 1 additional effect = One monster that's equal to 2 monsters.
Math; it's that simple :)
Day 410 of waiting for New Volcanic Support to arrive
Imagine blaze accelerator reload getting banned, just imagine...
tuff
Imagine, a rocket-like effect but it let you active accelerator card from deck
or a monster with shell-like effect, but it has draw 1 card/add 1 fire monster as an additional effect
or maybe a scattershot-like effect, but it destroys cards instead of just monsters
Volcanic Pendulum retrains for Payne, like if you agree guys.
@@ambaraputra1603 i would like a machine link 1 that needs 1 level 4 or lower pyro and sends/activate a blaze accelator from deck on summon and a quick effect that allows it to fuse itself with something from your hand/field or by banishing from grave(including itself from grave).
possible restrictions could include not being able to use it as link material or the BaR restriction of only working in opponent's main phase or a hard once per turn on each effect and 1 could be summoned per turn
I do not care how long videos take if it means that there's top quality content like this.
You did amazing talking about one of my all time favourite mechanics / archetypes / decks and all variants in general.
The pen magician history is that of pain deciet and sadness e.i. getting a card banned every banlist
There powers be to much for other players to handle
I was waiting for this video!
Thank you so much Blade
You really want me to become a channel member do you? 👀
Thanks for the compliment my guy, really appreciate it.
In response to your other question though, 👀
Electrumite back to 1!
I would risk my life to hug a plushfire ☺🔥
I feel that.
Magician/Dimension Dragons is still my favorite deck, mainly because it's legitimately fun to play.
Why? Because no one used the deck like it was intended, rip Z-ARC
U know I always searched in UA-cam for a meta history and here my fav yugituber doing it lets goo
More like tier 0. When they got released (Z-ARC magicians), i don't remember myself losing with this cancer deck. 2 pop per turn plus a search with 1/2 negates.
Yet it sucks they made z-arc magicians unplayable now .-.
Feels
Yeah I still remember a 50 player tournament I attended at the time with top 4 all being PM.
Being smart and playing Astrograph since 2017's summer meant I only lost 50/50 to Zoo and almost never to True Dracos.
I remember when people were only playing 1-2 Astro lmao then when they started playing three everyone went wild and wanted him banned
Yeah! A new vid to add to my “why was” playlist
Man... this video reminds me that Magicians will never be what they once were :c Endymion is great and all, but Magicians will always be my first and favorite. Excellent video. I eagerly await part 2.
Finally someone who is like me when it comes to Pendulums
MINOR error: Dragonpulse was only a 1 of at best and wasn't all that reliable since Kozmos control were a big part of the meta and they couldn't be targeted (in contrast to Dragonpulse which was 3 of since it was the only scale 8, an mst, and is searchable by Summoner's Art). The correct card that should have been in the video as replacement was Oafdragon Magician which was a 2 to 3 of. This is because during that time the most consistent variant of PMagicians were OEM which stood for Odd-Eyes Magician (sometimes + extra M for Majespecters) and Oafdragon provided consistent recycling on top of being a material for Rank 6s like Norito and Utopia Beyond, and can be tributed for Majespecter Tempest. Players would use Wisdom Eye to place Oafdragon in scale, Oafdragon add back Wisdom Eye, Sky Iris pops Oafdragon to search for Odd-Eyes, Wisdom Eye gets placed back into scale and search. And that's just a turn 1 combo, the turn 2 combo is that + pop a backrow with Dragonpit, and then once you Pendulum summon everything back out, Oafdragon's effect adds back the Magician/Odd-Eyes you discarded for Dragonpit.
Ah yes, it opens as all videos should....
The Apex of pendulum magicians was SKDSV FTK
Agreed, super consistent.
Um... what do the letters mean?
@@Ramsey276one Supreme King Dragon Starving Venom First Turn Kill xD
At that poit the deck was electrumite turbo, they kill the deck the day they ban iris because could not play the graph cards anymore
Can't wait to hear about how being able to copy a monster's effect that's in the graveyard is a bit busted when certain effects exist, and also how one little birdie can make any card that could copy its effect scared that it could be banned.
Oh!
I know who you mean...
OH
I still think people didnt give magicians post pend evololution enough credit in the 2017 nats season
Deck had so many easy outs to true draco and zoodiac, the pendulum magicians could grind so well, the deck actually could realistically set up pendulum 5 from the extra deck every turn, it abused the pendulum mechanic to the absolute fullest, even better than pepe. The deck was rediculously consistent, could make powerful turn 1 boards and otk so easily, the only thing holding it back were d barrier, strike and antispell in dracos case being big parts of the format already
Other than that pen mag was no slouch in that format, people were really sleeping on them
I played Astrograph in multiples on all my builds since release, the scariest thing was never Anti-Spell back then, sometimes you could even clap Dracos, leave the Anti-Spell up and let them try to play through it. The only thing that really stopped the deck was D Barrier.
*uploads a video on Pendulum Magician*
*Me: (curls up in a ball and cries in the corner missing the days of 2017 Pendulum Magician)*
Dear....God I want double Iris, Astrograph and Skullcrobat to come back....
You're halfway better now :'D
Don’t worry, soon astrograph will comeback
Please do why Jerry Beans Man was Tier 0 and why it warped the meta
oh god yes haha
BladeYGO please blade, fulfill my childhood dream
I have waited so long a vid from you
My waiting wasn't wasted
Electrumite was my dad...
...?
Both waifus
You forgot about supreme king starving venom being banned and one of the most consistent ftks. Good video though, love pendulums.
the video ended on Electrumite's release in TCG, and it says part 1...
Clearly just stating the badassery that happened at the same time... Obviously it says part one.
Mainly just reminding if he didn’t know for the next video. Thanks for your obvious observation though.
@@VashWild135 it was by far the least fun iteration of this deck imo though.
I do agree. FTKs are never fun or interactive.
Man I don't miss Pepe format...Magicians are fine but Lmao the Trif opening killed me 🤣 Been waiting for this video and obv can't wait until part 2!
That intro was awesome
Man that video is Iconic as Blue eyes lol
In reality, Electrumite was the best and worst thing to happen to Pend Magicians. It was a god send consistency card and free draws (which lead to free advantage when combined with self destruction scales like Astro/Chrono/Wisdom) but it also severely limited what Konami could give back to the deck in terms of actual archetype cards. There's no logical reason to have Joker, Iris, Astro, Plushfire, Kirin and Monkey banned at this point. Keep starving venom banned. That card is purely an FTK tool. But the deck is dead without the cards above. Selene is pretty much Endymion support (it is useable in Magicians but less of a turbo and more of a second board building play). I realize Konami won't release them off the banlist for some time, but I also disagree with their practices in that regard.
Honestly Blade I'd rather wait an extra week to see part 2 to this history video then for the full video to come out as I'm sure editing can be a real pain in the butt
I absolutely love theses kind of videos. Such unique content!!
Hey Blade thx for the Video it is always to nice to hear about the Pendulum Magician:)
Blade can tell us about pendulum magicians but can he tell us why kids love cinnamon toast crunch!?
WB Astrograph and Chronograph?
J O K I N G L Y
Wasnt active in yugioh when perfompal were gone crazy... Would love to See a Video with a duel where i can See how they go crazy..
Check out Lithium2300 videos, he has tons of Performapal replays, also, “welcome to Bosh”, made by PhoenixFlare
@@Rick-nr4qu thanks for the hint dude
pendulum magician is still good in the Ocg and tops a lot still
Astrograph is back, baby.
2 videos through 5 delays, BLADE BEST YUGITUBER OF THE FORMAT
Haha thanks for the praise lol
5:52
XD
I remembered yugo btw
Lol poor yugo XD
I came back severall times from magic when magicians got comptetitice support.
My favourite ygo deck of all time.
#triffisalegend
I had all version of this deck. Nice video👍.
Next video is just a bunch of trif gaming clips mixed together to read ur script
So what your saying is we need a third wave of support?
I really liked Pen magicians at the beginning of link format/Spyral format
JOKINGLY ended on a cliffhanger...
Since we lost electrumite and everything else got buffed, can we get a copy of joker and iris back? Please? I just want to play these bad bois again and have them be good.
I want double iris or astrograph
@@aeris2704 Astro ois pretty mediocre with 0 Elec honestly. Iris would be ideal
We had 3 days to mess around with Double Iris + Joker with Electrumite. EXFO released in morning while banlist dropped in evening 02 Feb, with banlist taking into effect on 5th feb. 3 DAYS!! and Electrumite and Iris combos, were sooo consistent! Honestly, Pend Magicians were Tier Zero in that 3-days window. Tier 1 at several instances, sure but in that 3-days window, it would have been unstoppable (better than PePe) if the preemptive hits to Joker/Iris hadn't occur.
crazy that in those 3 days the deck swallowed every regional that was scheduled before banlist took effect
Other decks can have Stratos in their deck but Pendulum is not allowed to have normal summoned Stratos anyway
@BladeYGO, White Wing gave you the double Omega play. Good during MR3.
You forgot Astrograph Combo
Hi Blade, hope your doing well.
Thanks Sascha! I hope everything is going well for you too!
I was playing pendy as my signature deck during the zoodiac era.
Deck was cheap as dirt and was amazing, mr4 hit and everyone said it was dead.
nope ahahahah
I did quit when Spyral came out tho
Epic
Hey I really enjoyed watching a video on my favorite deck! But as a big Pendulum fan from that time period, in 2015 Oafdragon Magician was normally the low scale to go into, rather than Dragonpulse. Oaf in scale could retrieve Wisdom-Eyes for the future and when summoned grabbed materials from GY. The infinite recursion of that was a big part of 2015 Pendulum’s strength. Also if you were cheeky you could go into Norito, the Moral Leader. One thing I’m a bit confused about is why didn’t you mention Astrograph or Timestar Magician? If that’s being saved for part 2 I understand, just wondering what’s going on with those?
maybe an oversight regarding the last 2, Timestar was, well the star of the deck really when it came to Pendulumgraph control, and Astrograph was slept on early on by pros, but it was the card that single handedly shifted a duel in your favour vs meta favourites Zoodiac and True Draco since it's high body paired with Purple Poison's scale effect, and the ability to summon itself from hand and search a monster upon any of your cards being destroyed made Drident and Master Peace seem ridiculously underwhelming.
Tbh I completely forgot about including oaf when making this video, my apologies haha. As for Astro, you will want to make sure to stay tuned for part 2 👀
awesome video haha
I think you forgot the astrograph magician.... also when are my boys skull and iris getting unbanned?
Be happy now ;'D
@@brenukkyyuukary3215 I am ty
I got chills when you said Electrumite Magicians
i love the quality of the video overall. But i can't believe youre talking about sdmp with saying dragonpulse was better card than oafdragon that came in the same structure
Also, wisdom eye was not limited in the same banlist that skullcrobat joker, it was done the next banlist
Oh lol, completely forgot to mention Oaf in this, thank you so much for telling me
*F in the chat for White Wing Magician*
Please Part 2❤️
Gotta love time pendumlumgraph with timestar magician, destroying 1 card and sending other to the GY, while setting your own
Did everyone just forget that Astrograph Sorc existed? That card was easily the most broken card in the entire deck especially with Electrumite.
I lost my shit as soon as triff came on
Great video
Why no one talking about the picture that flashed for like 1 frame
Love your video
I go to play a zarc deck 2020 from not ever playing it and to make it meta I would need 6 to 7 cards unbanned maybe more that's how much of a problem they thought it was just basically took all the cards out tht zarc deck and I'm not even mentioning any of the other pendulums that are banned like monkeyboard and ones tht help pendulums like electrumite
Remember Zoodiac
Hey blade could you do a video about the competitive history of lost world dinos
Yeah potentially. It probably won't be for a while though considering Dino could definitely have more history to come, and I'd rather wait to see what happens.
That's fine blade thanks for explaining why :D
No one gonna talk about the jumpscare around 6:25-6:35?
It's not Dingirsu :(
So, um are we just gonna ignore the black sheep that is Astrograph sorcerer, and even that of time graph sorcerer? I know their not “Magician” cards, but they definitely did something for the deck. Just wondering.
Stay tuned for part 2 my friend 👀
BladeYGO indeed I will. You make looking back on these formats and decks both interesting, and fun to watch. Keep it man, your quality of your content just keeps getting better with each video.
🔥🔥🔥🔥🔥
nice
Does anybody know what the intro song to pt.2 is?
then endymion came out and pushed magician away
mads vigan Joker, Iris, Astrograph, Electrumite Banned. Full power Magicians would demolish Full power Endymion
@@NoSoyTuerto i am focusing on the now when endymion came out
@@NoSoyTuerto aswell I know pend magician is stronger, as I am using a pend magician deck, zoo and raid raptor hyprid.
For that sweet 3 negate apolusa, drident and infinity
mads vigan when endymion came out Magicians still were the superior strategy.. Only thing Endymions had over Magicians is the fact that they can play around ogre better.
aaaaaaaand pendgod got jokingly banned XD
They seriously can bring back 3 joker 3 iris back. Like Endymions are way better than magicians and they are not even good. We even can get astrograph back at one and the deck would good
Does anyone have LINK for part 2?
Bring Electrumite back?! why would I try and do that?!
I can hear the triff memes incoming
Pendulum Magician was backed by the most unfair game mechanic in the game's history. The Pendulum mechanic was so broken that it was technically nerfed twice (Once for MR4 and again in MR5 where it was the only one still restricted by the Extra Monster zone while the other mechanics prior to Link were restored to their former glory).
Why is electromite not a hard once per turn?
Simple konami is konami
Hes effect of draw is, the first one not.
I thought pendulums died when pendulum summons got nerfed
Do why spyral teir 1
#WEPEND5
p2 pls
Pop pop draw pop? Pop pop? Search search pop pop draw. Search search pen 5? Game? Oh you actually want me to continue the combo.. ok np ftk?
Endymion
#FreemyboiDoubleIris
#DoubleIrisDidNothingWrong.
Change my mind
Why should I? I agree woth your claim
Double Iris was done dirty.
Electrumite was introduced, and it was broken. Did it work well with Double Iris?
Yes.
But in reality the problem was that Astrograph was broken. Yet they ban Double Iris and not Astrograph.
This doesn't even work, because, again, Astrograph and Electrumite were the broken ones.
So they banned Astrograph, realizing that it was the problem.
Did they unban Double Iris?
No.
Now they've banned Electrumite.
Which, ostensibly, leaves Double Iris in a weaker situation than before Electrumite's release, because her buddy Astrograph is now B&. And so is Joker.
So do they unban Double Iris?
No.
I don't understand it.
Just give me my favorite card back already.
Agreed. PMags are in a TERRIBLE spot and need Double Iris back
it is i bigfred
PART 1? OH DEAR...
But seriously, they kinda went ULTRA OVERBOARD with some Pendulum cards/archetypes
Pendulum Dimension is a good example... AND WOULD HAVE BANNED ALL PENDULUM IF IT HAD BEEN RELEASED IN ARCV ERA!
Was? When did it stop being tier 1? Pend is always best deck
White Wing Magician is so bad I can't tell why they made it
It feels like they regretted creating Crystal Wing and made that card solely to say
"Haha Synchro Dragon card is bad lmao"
White Wing exists for bricking your hand and thinking that it has uses for Halqifibrax when in reality it doesn't and you wish you have drawn Harmonizing or Tuning magician to make Synchro plays.
@@dyvyby I honestly wouldn't run it at all
I'm just waiting for them to release any other Pendulum Magician card that can be treated as a Tuner so we don't have to deal with that card. The deck van consistently get Harmonizing in hand due to so many searchers anyway
They made it so you can turbo Z-Arc with Astro Sorc and using the 4 Pend Magicians
Also yeah the card sucks
Why Pendulum Magicians were Tier 1:
1. Pendulums were broken
2. You could activate their Pendulum spell effect, destroy them, and then SOMEHOW get their monster effect triggered while they were destroyed as SPELL CARDS.
3. Konami was REALLY bad with card design and game balance in this era.
You see, this is how experienced ygo players can spot you scrubs. "Pendulums were broken" (assuming you refer to the mechanic) is factually incorrect because only a few Pendulum decks ever became meta and they were short lived either because the banlist ban SPECIFIC Pendulums or eventually they were power crept out of the meta. ie.Pepe format in reality only lasted 3 weeks in terms of competitive play because everything became banned and Dinomist/Majespecter eventually became too "slow" compared to everything else. If the mechanic itself was broken, all Pendulum decks would have dominated in the Pendulum era (2014-2016), which that wasn't the case because non Pendulum decks like Kozmo and BA were rampant and I don't even think Qliphorts counted since it's only purpose was to summon Towers and set floodgates.
"You could activate their Pendulum spell effect, destroy them, and then SOMEHOW get their monster effect triggered while they were destroyed as SPELL CARDS." This is 100% logical because when Pendulums die, they go to the extra deck face up as MONSTERS, so why can't their monster effects activate when they are treated as monsters? You clearly didn't think this one through, not even lack of knowledge, just lack of thought.
"Konami was REALLY bad with card design and game balance in this era." You act like card design and game balance existed throughout the course of Yugioh, this game was never balanced and the cards were never well 'designed', in every era I can list a bunch shit that 'ruined' the game experience.
You scrubs have little to no understanding of these topics and yet instead of stfu and don't say anything, you decide to type illogical and factually incorrect crap.
@@emmahas2moms8038
""Pendulums were broken" (assuming you refer to the mechanic) is factually incorrect because only a few Pendulum decks ever became meta and they were short lived either because the banlist ban SPECIFIC Pendulums or eventually they were power crept out of the meta. ie.Pepe format in reality only lasted 3 weeks in terms of competitive play because everything became banned and Dinomist/Majespecter eventually became too "slow" compared to everything else. If the mechanic itself was broken, all Pendulum decks would have dominated in the Pendulum era (2014-2016), which that wasn't the case because non Pendulum decks like Kozmo and BA were rampant and I don't even think Qliphorts counted since it's only purpose was to summon Towers and set floodgates."
That is incorrect. The reason why there were no Pendulum decks that dominated between 2014 - 2016 was because there wasn't enough of them released to construct a viable deck with them. Unlike with Fusion, Synchro, and XYZ where you can draw on a vast existing cardpool, a Pendulum deck has to be constructed with all their monsters being Pendulums in order for them to work, and there simply wasn't enough of them released until Pendulums were in their 2nd and 3rd year which is why you didn't see them in tournaments until a few years later.
Qliphorts were more of a floodgate deck than a Pendulum deck, but even then, the Pendulum mechanic gave them an unfair advantage because you could recur those resources even after your opponent destroys them. Skill Drain wasn't what made them powerful because if they weren't Pendulums, people could just dark hole them and they wouldn't be annoying, but the fact that they were PENDULUMS ON TOP OF having Skill Drain made them competitive and also unfair. That's not even taking into account Scout and Towers.
"This is 100% logical because when Pendulums die, they go to the extra deck face up as MONSTERS, so why can't their monster effects activate when they are treated as monsters? You clearly didn't think this one through, not even lack of knowledge, just lack of thought."
It isn't logical. You're one of those people who just accepts it because "Konami says so' without even critically analyzing how Pendulums were poorly designed. The fact of the matter is that if they are in the Pendulum zone, they are treated as spells and thus the spell effect should apply. Everywhere else they are treated as monsters and the monster effect should apply while if they are treated as spells, the spell effect should apply. This should apply even when they are destroyed as spells in the pendulum zone, but it isn't and you're able to have your cake and eat it too because Konami says so.
This allowed people to inevitably exploit this mechanic to plus uncontrollably when they shouldn't have been able to, which is why Double Iris Magician and Performage Plushfire got banned. In terms of card design, it is debatable if Iris or Plushfire would get banned if it wasn't ruled that way, but because IT WAS ruled that way, they were banned for that very reasoning because this poorly designed rule allowed the game to go out of control because too many people were gaining too much advantage from exploiting the poor design of Pendulums that wasn't well thought out.
You also fail to critically analyze why non-pendulum decks had so much trouble against Pendulums. At the time, decks only had 5-8 cards in their deck at most that had the capability to destroy spells/traps. When Pendulums had enough cards to construct entire decks, the odds are stacked against you because you have those 5-8 cards that can destroy spell/traps vs 40 card spell/trap decks because Pendulum monsters can be treated as spells. Not only that, but you have to hard draw into those outs and OTK them or else they would essentially soul charge for free the following turn and you lose. Even after destroying them as Pendulum spells, they still go to the extra deck anyway only to be brought back out again because it is too easy to rebuild the Pendulum scales. On top of that when you try to break their scales to disrupt them, it takes resources away from backrow that would screw you over and they would still soul charge for free for no reason.
During Master Rule 3, Pendulums had their own dedicated zones to use them. This led to toxic exploitation with cards like card of demise where that player loses nothing on what is supposed to be a drawback.
If Pendulums weren't broken, why were they nerfed TWICE after their introduction? The first nerf was with MR4 by getting rid of their own dedicated Zones and assigning them to the already existing spell/trap zones. The 2nd nerf is with Master Rule 5 where they are restrained by Links. This wouldn't happen if they weren't broken.
They were revised TWICE precisely because they were. They were just a poorly designed mess and it took 2 master rules after their introduction to get them under control. I also don't act like there ever was balance in Yugioh like you think I do, but Pendulums were THE worst in yugioh's history which is why I gave them the title of broken.
"You scrubs have little to no understanding of these topics and yet instead of stfu and don't say anything, you decide to type illogical and factually incorrect crap."
Do you see how long my comment was? I understand Pendulums in depth and their impact on the game including the meta, but I didn't feel like writing a long-winded essay explaining the details and nuances on why they were broken.
You of course were stupid enough to assume that I'm a scrub who doesn't understand the game, its history and its impact on competitive play, so I'm forced to write this long winded essay to explain why Pendulums were a poorly designed and poorly implemented game mechanic.
I've critically analyzed Pendulums, their history, and their impact so my opinion holds a lot more weight, but I wish I didn't have to to make someone stupid like you understand because I don't want to waste time on a UA-cam comment justifying a statement.
Good day retard.
Edit: I forgot to add that ever since the PePe emergency ban, Konami has since then taken a more careful approach in designing new Pendulum monsters, ensuring that they lean more towards working within their own archetypes only and making them less generic to prevent another PePe incident.That's why you haven't seen another pendulum deck be competitive aside from Magician Pendulum during Master Rule 3.
@@darkglass3011 "That is incorrect. The reason why there were no Pendulum decks that dominated between 2014 - 2016 was because there wasn't enough of them released to construct a viable deck with them. Unlike with Fusion, Synchro, and XYZ where you can draw on a vast existing cardpool, a Pendulum deck has to be constructed with all their monsters being Pendulums in order for them to work, and there simply wasn't enough of them released until Pendulums were in their 2nd and 3rd year which is why you didn't see them in tournaments until a few years later." - Actually that entire statement contradicts itself, my claim is that there were no Pendulum decks dominant between year 2014 - 2016, and you typed that's wrong by saying that they became viable in "their 2nd and 3rd year" which in this case is 2015 and 2016 which actually supports my claim that Pendulums weren't dominant in their own era since they only became viable in the 2nd and 3rd year. And even then there was enough of them to construct a viable deck by that time here's a list of a few Pendulum decks that either became meta on&off or came close to being meta: Dinomist, Majespecter, Dracopals, D/D/D, Zefra, Metalfoes, Igknights (note: they could also be different varients/have mini engines of other archetypes), they all had access to the extra deck mechanics that came before them and consistently made XYZ summons.
"Qliphorts were more of a floodgate deck than a Pendulum deck, but even then, the Pendulum mechanic gave them an unfair advantage because you could recur those resources even after your opponent destroys them. Skill Drain wasn't what made them powerful because if they weren't Pendulums, people could just dark hole them and they wouldn't be annoying, but the fact that they were PENDULUMS ON TOP OF having Skill Drain made them competitive and also unfair. That's not even taking into account Scout and Towers." - Yes while that is true, that doesn't really disprove my statement on Qliphorts, if anything this looks more like you agree with me that the purpose of Qliphorts was to set floodgates and summon Towers. Also Kozmo and BA can recur resources even after your opponent destroys them, how is that any different, they do it for free.
"It isn't logical. You're one of those people who just accepts it because "Konami says so' without even critically analyzing how Pendulums were poorly designed. The fact of the matter is that if they are in the Pendulum zone, they are treated as spells and thus the spell effect should apply. Everywhere else they are treated as monsters and the monster effect should apply while if they are treated as spells, the spell effect should apply. This should apply even when they are destroyed as spells in the pendulum zone, but it isn't and you're able to have your cake and eat it too because Konami says so." - Yes when they are in the Pendulum zones they are treated as spells, but when they are destroyed they go to the extra deck face up as monsters. You aren't considering how their trigger-like effects work, those monster effects trigger when they are treated as monsters as a result of being destroyed, if they go to the extra deck face up then they are treated as monsters. Even if they were destroyed while treated as spell cards, in the end they become monsters after destruction which is where the trigger-like effect takes place.
"You also fail to critically analyze why non-pendulum decks had so much trouble against Pendulums. At the time, decks only had 5-8 cards in their deck at most that had the capability to destroy spells/traps. When Pendulums had enough cards to construct entire decks, the odds are stacked against you because you have those 5-8 cards that can destroy spell/traps vs 40 card spell/trap decks because Pendulum monsters can be treated as spells. Not only that, but you have to hard draw into those outs and OTK them or else they would essentially soul charge for free the following turn and you lose. Even after destroying them as Pendulum spells, they still go to the extra deck anyway only to be brought back out again because it is too easy to rebuild the Pendulum scales. On top of that when you try to break their scales to disrupt them, it takes resources away from backrow that would screw you over and they would still soul charge for free for no reason." - You failed to consider that the top decks during the Pendulum era like Kozmo and BA either mained or side decked floodgates like Anti Spell on top on those 5-8 cards that destroy scales on top of responses like Solemn Strike/Dimensional Barrier and were inherently more powerful because they took less resources to be able to function as a deck, where as Pendulums had to generally go -2 first just for a chance to Pendulum summon and even then decks like Kozmo had big monsters with inherent protections on top of 2 card OTKs.
"During Master Rule 3, Pendulums had their own dedicated zones to use them. This led to toxic exploitation with cards like card of demise where that player loses nothing on what is supposed to be a drawback." - It was literally just Qliphort without Towers, they played no different from True Dracos a deck that came after the Pendulum era.
"If Pendulums weren't broken, why were they nerfed TWICE after their introduction? The first nerf was with MR4 by getting rid of their own dedicated Zones and assigning them to the already existing spell/trap zones. The 2nd nerf is with Master Rule 5 where they are restrained by Links. This wouldn't happen if they weren't broken. They were revised TWICE precisely because they were. They were just a poorly designed mess and it took 2 master rules after their introduction to get them under control. I also don't act like there ever was balance in Yugioh like you think I do, but Pendulums were THE worst in yugioh's history which is why I gave them the title of broken.
" - They were nerfed twice because the only few dominant Pendulum decks aka PMagicians and Pepe were inherently more powerful than every other Pendulum in the game and scrubs constantly bitched and cried to Konami about ALL Pendulums when they didn't even understand the basics like how Pendulum scales work. You're calling Pendulum era the worst in Yugioh's history but seem to forget that a majority of Link era was literally infinite loops, hand loops, and nearly unbreakable boards that literally didn't let the 2nd person play the game. In the Pendulum era, the only time the 2nd player didn't get to play the game was during Pepe format which in reality wasn't even that long.
"Do you see how long my comment was? I understand Pendulums in depth and their impact on the game including the meta, but I didn't feel like writing a long-winded essay explaining the details and nuances on why they were broken.
You of course were stupid enough to assume that I'm a scrub who doesn't understand the game, its history and its impact on competitive play, so I'm forced to write this long winded essay to explain why Pendulums were a poorly designed and poorly implemented game mechanic.I've critically analyzed Pendulums, their history, and their impact so my opinion holds a lot more weight, but I wish I didn't have to to make someone stupid like you understand because I don't want to waste time on a UA-cam comment justifying a statement." - No you don't understand Pendulums in depth and their impact in the game, if you did you wouldn't be typing most of the things that you typed. Pendulums weren't all that good even in their own era and they only received such hate from the community because a majority of players online are chimps that didn't think their statements through before typing. And this response is to point out that your "critically analyzed Pendulums, their history, and their impact" are mostly incorrect and the fact that you didn't want to bother justifying your statement regardless of platform only shows how much of a scrub you are because only scrubs make a statement without justification.
Goodbye, imbecile.
@@emmahas2moms8038
"Actually that entire statement contradicts itself, my claim is that there were no Pendulum decks dominant between year 2014 - 2016, and you typed that's wrong by saying that they became viable in "their 2nd and 3rd year" which in this case is 2015 and 2016 which actually supports my claim that Pendulums weren't dominant in their own era since they only became viable in the 2nd and 3rd year. "
2014 is year 0 When they were first introduced. 2015 is year 1, 2016 is year 2. They didn't start to become a real problem until 2016, so it doesn't actually support your claim at all.
"You failed to consider that the top decks during the Pendulum era like Kozmo and BA either mained or side decked floodgates like Anti Spell on top on those 5-8 cards that destroy scales on top of responses like Solemn Strike/Dimensional Barrier and were inherently more powerful because they took less resources to be able to function as a deck, where as Pendulums had to generally go -2 first just for a chance to Pendulum summon and even then decks like Kozmo had big monsters with inherent protections on top of 2 card OTKs."
Solemn Strike and Dimensional Barrier weren't introduced until 2016 in Breakers of Shadow and Invasion Vengeance respectively and even then, they were Secret rares that not everybody had access to unless you spent massive amounts of money getting a playset of. For the large majority of the player base, there were no resource effective means of counteracting the opponent and to play a higher spell/trap destruction count in the main deck game one would hurt the consistency of the deck you're playing. Playing monster destruction cards is irrelevant because Pendulums just ignore that and soul charge everything for free like it's nothing. On top of that, the -2 argument is not a real argument because with cards like Sky Iris, the Magician archetype, Wavering Eyes, and other cards with a Dragonic Diagram-like effect neutralize the -2 argument and allows people to accumulate resources in their extra deck and Soul Charge them out for free. Unlike Soul Charge however, you can do it at no cost and do so EVERY TURN which is the inherent problem with their design in terms of game balance. Their innate design also perpetuates formats where a lot more floodgates are played which makes for a more toxic format where no one is allowing anyone to do anything.
"You aren't considering how their trigger-like effects work, those monster effects trigger when they are treated as monsters as a result of being destroyed, if they go to the extra deck face up then they are treated as monsters. Even if they were destroyed while treated as spell cards, in the end they become monsters after destruction which is where the trigger-like effect takes place."
Yes I have considered it already, but it's still stupid from a game design perspective because it allows people to gain too much advantage if they can feed off of the advantage generating ability of both their spell and monster effects like that, which is why I made the comment of "somehow they get their monster effects when destroyed as spells" as a rhetorical statement to emphasize how ridiculous it is from a game design and game balance perspective. Text doesn't translate well when you're trying to convey sarcasm or when you're trying to be rhetorical, which is why I spelled the word "SOMEHOW" in caps to convey that. It's not from not understanding how they work, but rather to emphasize how ridiculous they are.
" You're calling Pendulum era the worst in Yugioh's history but seem to forget that a majority of Link era was literally infinite loops, hand loops, and nearly unbreakable boards that literally didn't let the 2nd person play the game. In the Pendulum era, the only time the 2nd player didn't get to play the game was during Pepe format which in reality wasn't even that long."
Don't try to justify Pendulums by relating it to Link combos because the conversation is about just Pendulums. It is a fallacy to try to use a "but what about" defence to try to justify what is inherently wrong with something. The lesser of 2 evils is still evil so trying to make the comparison between Pendulums and Links is not going to work because Pendulums were in fact a problematic mechanic that wasn't well thought out in terms of game balance. They could do inherently what Dimension Fusion, Return from the different Dimension, and Soul Charge were banned for; but do it better because you do it for free and you can do it EVERY TURN.
"They were nerfed twice because the only few dominant Pendulum decks aka PMagicians and Pepe were inherently more powerful than every other Pendulum in the game and scrubs constantly bitched and cried to Konami about ALL Pendulums when they didn't even understand the basics like how Pendulum scales work."
The problems that I outlined regarding their ability to Soul Charge for free every turn is an inherent problem in every Pendulum deck. Some Pendulums dominate more than others and you will see more of them in official tournaments, but that doesn't change the fact that Pendulums are inherently unfair and unbalanced because of what they can do inherently that singular cards were banned for. You may hit some Pendulum decks with the ban list, but it is unrealistic for the ban list to keep playing whack-a-mole with Pendulums because they would always have that free soul charge EVERY TURN in their arsenal and other Pendulum decks will just take their place as what made them broken is inherent in their mechanic. To continually use the ban list as a means to keep Pendulums in check is unrealistic so revamping them by revising the way they work was the only choice they could make for the sake of future card design.
"No you don't understand Pendulums in depth and their impact in the game, if you did you wouldn't be typing most of the things that you typed. Pendulums weren't all that good even in their own era and they only received such hate from the community because a majority of players online are chimps that didn't think their statements through before typing. And this response is to point out that your "critically analyzed Pendulums, their history, and their impact" are mostly incorrect and the fact that you didn't want to bother justifying your statement regardless of platform only shows how much of a scrub you are because only scrubs make a statement without justification."
What you are saying is not fact, it is an assumption. Pendulums were in fact good in their own era, because their ability to soul charge for free every turn was too powerful. There was hit after hit of them on the ban list by Konami and there was even an Emergency ban with PePe. To say that PePe was the only problem deck of the era is being disingenuous. PePe was emergency banned BECAUSE the Pendulum mechanic made them too powerful which warranted the emergency ban. Pendulums were the worst and PePe was the worst of the worst. Just because you get rid of the worst of the worst, doesn't change the fact that Pendulums were the worst.
It would be interesting to test out PePe under Master Rule 5 to see if the power creep of the game has caught up as Pendulums are now kept in check with MR5, but there is no disputing that MR3 Pendulums were just unfair. They just gave players an unlimited resource to work with with too low a risk and too high a reward. It skewed players to be careless with their resource management and still win games because Pendulums carried them to victory and not because the player used their skill to manage their resources effectively.
I find it intriguing that you insult people for not liking Pendulums for obvious reasons and assuming they're scrubs when their dislike of Pendulums were warranted because of the risk-reward ratio Pendulums had compared to the rest of the game. If I may make an assumption, you are biased in favour of Pendulums since you call people scrubs when they openly criticize the unbalanced nature of the mechanic even after they make an analysis of that mechanic's interaction and impact with the rest of the game.
@@darkglass3011 seems like good design imo, being able to synergize pendulum and monster effects shows how well it was designed, almost as if it was the purpose of pendulums in the first place /s. Now Qliphorts and the endless stream of crap pendulum decks that were oppressive back then but can barely win a game nowadays, those are the actual, badly designed pendulum cards that are, no fun, no skill, and just died with MR4.
Oh look.......my initials in the bottom-left for the 1-trillionth time......."yay" -_- :(
You forgot to mention astrograph sorcerer, which should have been banned instead and joke and double iris should be at 1 like the ocg
Astrograph was banned because of it's interaction with Electrumite which will be explained in part 2. He didn't forget.
@@emmahas2moms8038 my problem is why wasn't that banned instead of double iris and joker
@@williehawkinsii4845 Because he wasn't a problem before Electrumite came? Why would Konami ban a card that was 'meh' over 2 extremely good searchers?
@@emmahas2moms8038 electromight was out when joker and double iris got banned, and astrograph was never a "meh" card. It was the card that made pendulum magician better than it could hope to be. I mean the deck had atleast 2 easy way to get it and if you destroy a magician or something else like double and you get a big man and basically your second pendulumgraph. And electromight just made it all the easier not to mention astrograph can grab a second copy of any monster that was destroyed that turn
@@williehawkinsii4845 Yes Electrumite was out when Joker and Double Iris got banned, but that doesn't change the fact that Astrograph wasn't a problem until Electrumite was created. It was indeed a 'meh' card, before Electrumite came, Astrograph was 1 to 2 of at best because there was no consistent way of resolving his effect to gain advantage. No one used Chronograph since Electrumite didn't exist, the only way to pop scales on turn 1 was with Wavering Eyes, Luster, Pendulum Sorcerer, and Wisdom Eye. Both Wavering Eyes and Luster weren't worth using on turn 1 unless you knew the opponent had no responses, while Sorcerer's only purpose was to search Joker in which that didn't even happen since Joker was at 3 and with draw spells you would always see it, while in terms of Wisdom Eye most players went back and forth with his value (some prefer Pend Call others prefer Wisdom). Astrogaph didn't become bannable until people figured that you can loop him with Electrumite and Supreme King Starving. Also unlike Astrograph which can easily be negated, Double Iris couldn't because most negate cards state "destroy" after the negation which trigger it's effect again.
JOKINGLY