@@boredgamer7841The only unit that stays exactly the same i think is the Swamp Thing, it had 3000 hp back in KR1 and still does in Vengeance, just less spammy lol.
Orc Champions in KR original: Casually butchers T1 barrack soldiers Orc Champions in KR vengeance: Only Half of its Hp left after fighting the T1 barrack soldiers
@@johnanderson3559They became yolked *after* the war with Vez'nan. Back then they were fresh troops after years of peace. Nowadays with Vez'Nan's return, each and every soldier of Linirea is a hardened veteran.
No not even that, fact is their stats have switched places. Bandits in KR1 straight up murder Tier 1 soldiers and in KRV Tier 1 soldiers straight up murder Tier 1 Dark Knights whether its veteran difficulty or not.
The reason the enemies are weaker now, is because kingdom rush has a actual timeline and it was in the future so the good side, from the original, got stronger to defeat the enemies which are on your side in vengeance.
Kingdom Rush Vengeance is a bit more creative because you get to choose the towers you want to incorporate in the battles. Also, different towers can work on different enemies who have their weaknesses.
Tainted treats in kr 1: casually melts the level one barracks. Tainted treat in kr veangeance: can't even kill a level one barrack soldier because of no armor
@@veznan3308 Actually, Vez'nan did interact with them but this wasn't shown in the game. In Jun'pai's lore, it was stated that after the deep devils failed in their campaign (presumably KRF), Vez'nan showed up and offered them redemption if they give their allegiance to him, and they agreed.
i played kingdom rush once a few years ago, and then never again. so when i tried vengance, most of these towers looked so damn similar but i just couldn't put my finger on it, well now i can
Sure some of them got nerfed but the Swamp Thing is really strong in Vengeance. You put it in the middle of the map and it can hit pretty much anything and the hit deal tons of damage and even stun the enemy. One of the best Tower in KR Vengeance.
Its kinda stupid how campaign world progress , these recruits should be your first barracks and the weakest one , in vengeance it sucks that Dwarfs your bonus barracks in lizards caves are now a lot weaker than recruits , it is just how purely unbalanced power characters turn from first three parts and vengeance , but i liked Dark knight vibes with tanking and good armor and Twilight bloody shoots and dodging , swampthings 👌unbelievably strong as we remember with range shoots and tanking , sea creatures had some vibes but i would rather made them bonus tower against their true enemies frogs with water advantage .
Some people dont understand, (one of the) points of KR games is for the enemies to be MUCH STRONGER than barracks units, so naturally in KRV they become weaker than in KR and footsoldiers become way stronger in KRV than in KR And yes, i know its still kinda dumb that they got SO much weaker
Nah what green fins and red spines can't tank for shit even on the lower difficulties compared to frontiers, I mean I get why, it's cuz they have to be scaled down to being a tower, so imma be honest I think most if not all got a nerf relatively speaking.
Boss when you fight them vs boss when you unlock them as a playable character
Dark Knights stay about the same lmao
I mean vez nan was really gone for a long time you would expect the human army to grow stronger
@@thien0300 man it must be tough being blind af.
@@boredgamer7841The only unit that stays exactly the same i think is the Swamp Thing, it had 3000 hp back in KR1 and still does in Vengeance, just less spammy lol.
Actually vez nan. I have almost no clue how to use him effectively in origins.
Orc Champions in KR original: Casually butchers T1 barrack soldiers
Orc Champions in KR vengeance: Only Half of its Hp left after fighting the T1 barrack soldiers
And no armor vs high armor
@@MonkeyMD3 So true
To be fair T1 rack soldiers in KRV are yolked af
@@jackass9181WHERE WERE THESE YOLKED SOLDIERS WHEN I WAS DESPERATELY DEFENDING THE KINGDOM?
@@johnanderson3559They became yolked *after* the war with Vez'nan. Back then they were fresh troops after years of peace.
Nowadays with Vez'Nan's return, each and every soldier of Linirea is a hardened veteran.
Lol that's literally the meme "The boss when you fight him" and "when he becomes a playable character"
Болотное чудовище особо не изменилось. Как было опасным, так и осталось.
3:55 The only accurate moment
The enemies didn’t get weak, the units got buff to no longer get so easily bodied
yes think so
The enemies dint get nerf, just the good guys start going to gym.
@@yaelantoniogarciaperez9868 😆😆😆
9:45 from area to single attack. Shut the fu.
@@npquanh30402 Calm down bro, it’s okay to respect the gains they made
I like how everyone says vengeance troops are weak and boring, ignoring the KR1 counterparts having triple stats because of veteran difficulty.
No not even that, fact is their stats have switched places. Bandits in KR1 straight up murder Tier 1 soldiers and in KRV Tier 1 soldiers straight up murder Tier 1 Dark Knights whether its veteran difficulty or not.
@@jackass9181now that is just bullshit
@@peapercola9481at least harassers keep their hero destroying abilities
7:22 goblins are chilling
Great content. Gargoyle actually improved!
Lava elemental really had been sleeping for sometime
Out of all the troops, the Swamp Thing got the (almost) accurate stat of all, with the medium mode in KR being the same stat as in KRV when maxed
I believe the better representation of the Daemon Lord would be Vez'Nan's hero spell from origins, or even the big reinforcement guy from Vengeance
Exactly! For me infernal mage they are more like Flareons nor demon lords. Demon lord is possible the pit lord who is on reinforcement
Demon legions are also possible with the armored version of the reinforcements
Is obvious that units will be nerfed, if you play with the same units with the true potential, the game will be Ultra easy even in impossible mode
Monster then: Bad, Monsters now: Good
Allies then: Good, Allies now: Bad
Because we are with veznan not denas
Orc Champion and Fishmen got the biggest nerfs.
And why didn't the Paladins just bring their horses during KR 1?
The reason the enemies are weaker now, is because kingdom rush has a actual timeline and it was in the future so the good side, from the original, got stronger to defeat the enemies which are on your side in vengeance.
That an ingame explanation, outside of it it's just balance bcuz players can't be too good
Would be fun to have a mod where all the enemies have the same stats from the kingdom rush game based on the Kingdom Rush wiki.
but they also have their towers
That would be a really easy game to finish. 240 hp high armour = 7 shots of magic damage.
Kingdom Rush Vengeance is a bit more creative because you get to choose the towers you want to incorporate in the battles. Also, different towers can work on different enemies who have their weaknesses.
Tainted treats in kr 1: casually melts the level one barracks.
Tainted treat in kr veangeance: can't even kill a level one barrack soldier because of no armor
black hags are actually the ones who didn't change much (except the abilities)
0:51 I think that the orc champions in Vegens are not level 4 pumping, but level 3
They have done dirty with the shadow archer, they used to be so annoying
Время идет, а отсылки на прошлые серии игр не меняются) Очень приятно было найти много старых врагов у себя в союзникаха
Very simple logic in the first part, we play for the kingdom of Lineria. And in the fourth part for the kingdom of Veznan
right 😗
Yes, and his army fell apart in his absence.
I like how in the og kdr the raiders like one shots every thing but in kdrv its like alleria but even worse ngl
I still think they should have brought back the saurians for this game
Would be cool but it wouldn’t make sense since veznan never really interacted with them, but you could also say that for the fish guys
@@veznan3308 Actually, Vez'nan did interact with them but this wasn't shown in the game. In Jun'pai's lore, it was stated that after the deep devils failed in their campaign (presumably KRF), Vez'nan showed up and offered them redemption if they give their allegiance to him, and they agreed.
i played kingdom rush once a few years ago, and then never again. so when i tried vengance, most of these towers looked so damn similar but i just couldn't put my finger on it, well now i can
Sure some of them got nerfed but the Swamp Thing is really strong in Vengeance. You put it in the middle of the map and it can hit pretty much anything and the hit deal tons of damage and even stun the enemy. One of the best Tower in KR Vengeance.
The reason kr vengeance units are weaker than their original counterpart is because lore wise they got weaker because they got defeated
No is because the good guys star going to gym.
@@yaelantoniogarciaperez9868thats basically what he said
@sliceyblade2563 yeah thats what I thought, after they got defeated, they are weaker but now in great numbers and using towers as a advantage
Orc Champion's design is completely different.
Seems they look like orcs from the level 3 barracks.
@@battle-mecha orc level 3 barracks and units in Vengeance are direct reference to WarCraft III Orc race Grunt unit and Barracks building
There's also the marauder and the brigand, the brigand is just a level 1 dark knight, and there's also basic trolls
Oh one thing there is necromancer from kingdom rush 1 that reappears as a tower in frontiers which i feel shulda been included here
The stats of the Redspines from Kingdom Rush Vengeance should be the same as those they have in Kingdom Rush Frontiers
❤️1700 🗡25-35 🏹100-130
The bandit from vengeance is good and also bad because they are reinforcement instead of tower.
They should make zombies like skeleton spawns but in bigger amounts but weaker
The stats of the dark slayers from Kingdom Rush Vengeance should be the same as those they have in Kingdom Rush
❤️1440 🗡24-76 🛡Great(95%)
Ahh yes the law of storyline, if you'd be the main charac, you'd be weak
Enemies when they were against me🗿☠️💀
Enemies when I needed them 🐸💩🤡
😂😂😂
cause veznans army was defeated ofcourse it's weaker
All the humans got kryptonite gen inside them now.
🤣🤣🤣
Its kinda stupid how campaign world progress , these recruits should be your first barracks and the weakest one , in vengeance it sucks that Dwarfs your bonus barracks in lizards caves are now a lot weaker than recruits , it is just how purely unbalanced power characters turn from first three parts and vengeance , but i liked Dark knight vibes with tanking and good armor and Twilight bloody shoots and dodging , swampthings 👌unbelievably strong as we remember with range shoots and tanking , sea creatures had some vibes but i would rather made them bonus tower against their true enemies frogs with water advantage .
You should have included the troll pathfinder and showed a clip of it slamming into the post
The title should bs : the boss when you fight him vs when you use him
Some people dont understand, (one of the) points of KR games is for the enemies to be MUCH STRONGER than barracks units, so naturally in KRV they become weaker than in KR and footsoldiers become way stronger in KRV than in KR
And yes, i know its still kinda dumb that they got SO much weaker
At least Twilight Harasser still the same)😢
No teleports
how did you get the bandits in vengeance?
I told there in vengeance are nerfed characters from old games but dark night and fishes got a big BUFF and others characters get buffed or nerfed
Nah what green fins and red spines can't tank for shit even on the lower difficulties compared to frontiers, I mean I get why, it's cuz they have to be scaled down to being a tower, so imma be honest I think most if not all got a nerf relatively speaking.
Just make them be good at both tasks and cost a lot of gold
bro please make a video on story of kingdom rush series start to end please
Ok, will do.
@@battle-mecha thank you bro big fan and subscriber😍😍
Epic video
Somehow the fucking recruits in vengeance and foot soldier can take down a heroes than their regular Counter part in know kingdom rush
Villains are strategists and schemers, not fighters.
how did you summon the goblin there
It's ability of veruk
lv 1 dark knights: also brigands
What is ridiculous to me, foot soldiers can barely hold demon spawns but in kr vengance they easily get ahead of them
Accurate!
Enemy was enemy
And now enemy now the tower
The twilight harassers are still pretty strong
By the way. You forgot to add the spiders from the first part:)
En realidad es por eso que en esta saga los enemigos no salen en cantidades incalculables
tbf the bandits turned into full auto stab
shadow archers took from taking 3 shots to kill a normal barrack recruit to nine bro got downgraded
how you summon goblins even-
I miss the old artstyle ngl
Demon lord is a guy what come with legioners, but not this mage, at least I think like that
But I think their looks are quite similar
@@battle-mecha who with support have others spells that mage
T1 barrack soldiers in KRV is so strong😂
The most balanced ones were probably dark slayers
shadow archer by far are the most annoying enemies ever
Tbh I'm so disappointed at dark slayer... They should revamp their ability instead of becoming tank path
Shatra
Ah good old shadow archer
No
Not good but old
Hehe they were so annoying
Sleeping
Гоблина Верука сильнее гоблинов 1 части.
Where beresad?