Optimize your Unity Game Settings for the Meta Quest

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  • Опубліковано 20 сер 2024
  • In this video, we explore the settings Meta recommends for Unity and what each of those settings mean. The Oculus Quest 2 works as a mobile VR device, which can have many limitations. Optimizing is vital for creating great experience for our players if we want to be able to target one of the most dominant VR devices currently in the market!
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КОМЕНТАРІ • 37

  • @CameronPenner
    @CameronPenner Рік тому +6

    Thanks for doing all this research and putting it in a video. It was very easy to follow along and check all the same boxes. Time to make a build and see how it runs!

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому

      Thanks for this comment. It definitely takes a bit to put it all together and research these videos, but it's worth it if it helps yall out!

  • @dedios3085
    @dedios3085 Рік тому +5

    You’ve been going crazy with the vr optimization uploads, keep going ima need all this once I’m done with the map I’m working on

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому +1

      Exploring optimization has been a ton of fun! Happy to hear you're finding them useful. 🍤 🦐

  • @christiandrinkall9364
    @christiandrinkall9364 Рік тому +4

    Brilliant stuff - been going through optimization stuff over the past few days for my quest 2 project and this is just super useful. Keep up the good work

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому

      Cheers! Always happy to help. 🍤

    • @olivername
      @olivername Рік тому

      @@FistFullofShrimp hi I done all the settings but on quest 2 comes up as small and not big window

  • @rinedz893
    @rinedz893 3 місяці тому +1

    thank you soooo much!!! for that i will not skip your adds in return!! :)

  • @AntonVish
    @AntonVish Рік тому +2

    Thank you for another cool video!!! Please, do more!!!

  • @leeandroo
    @leeandroo 6 місяців тому +2

    muchas gracias, me salvaste la vida

  • @hernandonj
    @hernandonj Рік тому +2

    Thanks for the tutorial videso, they are great!
    Would you mind doing the same series with Unity 2022?

  • @BerryTheBnnuy
    @BerryTheBnnuy 4 місяці тому

    I'm concerned about using URP in a Quest... I have a project that requires URP for a specific shader. Thing is, it's also not a very graphically intense project. It's just a 2D game that gets displayed on a plane in VR with render textures. So there's like almost no polygons and almost no drawcalls, I figure it should be basically fine.

  • @anussqadeer3181
    @anussqadeer3181 5 днів тому

    I can't see ui buttons in my unity meta quest 2 game

  • @Balakademi
    @Balakademi Рік тому +3

    Thank you. Lots of things changed since 6 months ago. May you update this video for URP?

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому +2

      Currently updating a ton of old content as we speak! Woo-hoo 2022 LTS!!

  • @Iconvr682
    @Iconvr682 2 місяці тому

    how do you fix urp build everything is pink but its not in the scene view?

  • @lucutes2936
    @lucutes2936 3 місяці тому +1

    Thx

  • @lucutes2936
    @lucutes2936 3 місяці тому +1

    thx

  • @gajeelredfox7159
    @gajeelredfox7159 Рік тому +2

    hello thank you for the video !. I set up everything you said in the video it works well. But in build the rendering is totally different from play mode. You know why?

    • @alexdoho
      @alexdoho 9 місяців тому

      have you found a solution please?

  • @TrentSterling
    @TrentSterling Рік тому +4

    B-bbut linear colorspace runs worse on android/quest 2! Switching to gamma is like +20fps in my project (which is targeting 120hz)

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому +4

      That's a pretty big jump in fps! You're also 100% correct. I think Meta's suggestion for linear colorspace is to strike the balance between performance and quality, but I might have to pin a comment mentioning this. Thanks for this comment!

    • @mrpants98179
      @mrpants98179 Рік тому +2

      Why are you stuttering in a youtube comment?

  • @ladyupperton23
    @ladyupperton23 Рік тому +2

    Great video! You sound so handsome!

  • @billybobthe9thjr786
    @billybobthe9thjr786 Рік тому

    hey i got a problem with the only 1 pixel light count since my game is set in a store with mutliple lights on the roof, so what do i do cus if its set to one then i only have the sun's light outside.

  • @heavyequipment3846
    @heavyequipment3846 Рік тому +2

    Hello, thank you always,
    1 qeustion,
    In texture compression i can see 'powerVR' what about this, intead of ASTC?

    • @FistFullofShrimp
      @FistFullofShrimp  Рік тому +1

      Solid question! I had to look some things up, but hopefully have an answer. You can use PowerVR compression, but it's not officially supported by the Meta Quest 2, so it would limit deploying to that device. PowerVR compression has also been shown to produce artifacts/distortions depending on what texture is being compressed. A bonus of PowerVR is that it's useful when targeting older devices, since ASTC is typically only supported on newer devices. Cheers!!

    • @heavyequipment3846
      @heavyequipment3846 Рік тому +1

      @@FistFullofShrimp Thank you sir!

  • @FORTNITESLOTH220
    @FORTNITESLOTH220 Рік тому

    please teach us how to add a iap button and how to create everything needed to press it like a line pointer thing.

    • @KnotLucapook
      @KnotLucapook Рік тому

      XD i was looking for this video to optimize my gtag fan game too lol since i see ur making one

  • @yifengchen5274
    @yifengchen5274 Рік тому

    does this work on Quest Pro?

  • @KnotLucapook
    @KnotLucapook Рік тому

    When i do all of this stuff and i build my game, i can only see out of one eye and the left eye is white, what do i do?

    • @DextraVisual
      @DextraVisual Рік тому

      That sounds like a unity Post Processing issue. If you build without PP active does it go away?
      I use Beautify for VR post processing and it seems to work better than unitys built in stack.

    • @KenHaise
      @KenHaise Місяць тому

      @@DextraVisual im having the same issue, when i deactivate post processing it still has the left eye white.