Brian Schmidt, one of the composers for BK2K, wrote an article about how he and Dan “Toasty!” Forden did the music, and how programmer Ed “Mortal Kombat” Boon had to do some program trickery to play the singing vocals while the music is playing.
The article is "Interactive Audio in Black Knight 2000: The Importance of Integration" on Game Developer, right? Love reading about this kind of stuff, thanks for sharing!
@@marklincadetThe same “program trickery” I mentioned might have been used in 1990’s Rollergames and Riverboat Gambler, which Forden also did the music for, as well as Back to the Future, which is done by Schmidt; it was used for the song “Back in Time”. Speaking of BTTF, that pinball was done by Data East Pinball, and had different sound hardware (6809, YM2151, OKI MSM5205 ADPCM, but missing the DAC for the drumbeats).
@@JimHawkwind03411 Correct about DE. I definitely missed having the DAC for drums on the Data East system. Doing a YM2151 kick/snare just wasn't the same!
Thank you! The left DAC isn't as amplified as it could've been because the drums right at the beginning are much louder than the rest of the song, but that's something I think I could've fixed with a bit of work. But otherwise, I'm pretty happy with how I got the FM channels to trigger :)
FunHouse used the WPC motherboard and with it, a revised sound board, using a YM2151, DAC, and a Harris CVSD sound chip, all powered by the 6809 CPU. The WPC sound board is different from the System 11 sound board, which used a music board (6809 + YM2151 + DAC + CVSD) in conjunction with the onboard sound hardware on the S11 board (6808 + DAC + CVSD).
OK, this is way too cool!
Thanks for posting!! Amazing to see the individual tracks (8 FM, 1 drum, one vocal) in oscilloscope form
Glad you liked it!
DAC VOICE JUMPSCARE 0:11
Was just about to comment the same thing! 😂
man, sounds great, I always loved the FM Sound in general and Ym2151. It has many possibilities to make differents type of songs. 🕹️❤️
Brian Schmidt, one of the composers for BK2K, wrote an article about how he and Dan “Toasty!” Forden did the music, and how programmer Ed “Mortal Kombat” Boon had to do some program trickery to play the singing vocals while the music is playing.
The article is "Interactive Audio in Black Knight 2000: The Importance of Integration" on Game Developer, right? Love reading about this kind of stuff, thanks for sharing!
@@marklincadet I just didn’t know the name and website of the article on the top of my head. Thanks!
@@marklincadetThe same “program trickery” I mentioned might have been used in 1990’s Rollergames and Riverboat Gambler, which Forden also did the music for, as well as Back to the Future, which is done by Schmidt; it was used for the song “Back in Time”.
Speaking of BTTF, that pinball was done by Data East Pinball, and had different sound hardware (6809, YM2151, OKI MSM5205 ADPCM, but missing the DAC for the drumbeats).
@@JimHawkwind03411 Correct about DE. I definitely missed having the DAC for drums on the Data East system. Doing a YM2151 kick/snare just wasn't the same!
how good is this
amazing, this is a track I'm definitely remixing
heck yes
Please put the individual stems up somewhere, I have been wanting to stereo mix this for years now
This is so amazing! Thank you for sharing!
Nice oscilloscope view of the song!😄🤩😎👌
banger osc view for a banger pinball game
Amazing!
this is what they used in street fighter II
nice!
this oscilloscope view it was excellent
I just think I needed a little more amplification on the left dac
but other than that, it was perfect
Thank you! The left DAC isn't as amplified as it could've been because the drums right at the beginning are much louder than the rest of the song, but that's something I think I could've fixed with a bit of work. But otherwise, I'm pretty happy with how I got the FM channels to trigger :)
This is awesome. Can you please do the same to "Swords of Fury"?
If you're still waiting for it, @soundshock5110 did the main play of SoF a little while ago!
I wonder how FunHouse would look with this viewpoint.
FunHouse used the WPC motherboard and with it, a revised sound board, using a YM2151, DAC, and a Harris CVSD sound chip, all powered by the 6809 CPU.
The WPC sound board is different from the System 11 sound board, which used a music board (6809 + YM2151 + DAC + CVSD) in conjunction with the onboard sound hardware on the S11 board (6808 + DAC + CVSD).
Wow. Can you rip each channel out individually so they can be played on their own so they can be sampled?
yeah, that's how I got the visuals done on this. Any specific part of the song you want to sample? I could upload a vid of just that bit
@@marklincadet I want the choirs, honestly.
@@sullysullivan1282 Me too!
Hate to join a beg thread a year late, but me three!
unless im missing something, you should all be able to download the vgm linked in description and extract the channel individually ?