Two CRUCIAL Weight Animation Tips

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  • Опубліковано 23 гру 2024

КОМЕНТАРІ • 116

  • @Animationcafe
    @Animationcafe Рік тому +5

    thanks for the tutorial) i'm just animating a similar scene and was thinking what to constrain to would be more convenient)

  • @hamedsaffari2280
    @hamedsaffari2280 Рік тому +3

    Very interesting. I think the subject of "Force in animation" can be very essential and interesting for animators. In some physical actions like lifting, pushing, pulling and hanging the ability to show the force is really important .
    And thanks for every second of video you make.

    • @jeandenishaas
      @jeandenishaas  Рік тому

      Thank YOU for taking the time to watch my videos!

  • @Crane-mj5el
    @Crane-mj5el 4 роки тому +4

    JD...I really like your creative workshop pitches....

  • @boki1504
    @boki1504 4 роки тому +6

    Awesome tip. I am used to point constraining the objects to the limbs so that rotation dont affect it as much. But then I spend time fighting the body in order to keep the appearance of weight. Anyway, awesome work !

    • @jeandenishaas
      @jeandenishaas  4 роки тому

      Bojan Andonovski It’s tricky to convey weight either way! And thanks!!

  • @Katia-dh8hc
    @Katia-dh8hc 5 років тому +2

    Great tips, I have not even think about it before. Thank you for sharing.

    • @jeandenishaas
      @jeandenishaas  5 років тому

      Katia Maricheva You’re very welcome!

  • @veronicaplante2332
    @veronicaplante2332 5 років тому +2

    Thank you so SO much for making this FNA series! I'm getting back into doing 3D animation after not doing it for a few years (took time to focus on developing other skills before deciding which skillset I want to pursue specifically), and this series has been sooo helpful for shaking off the rust and dust. There's still a lot I have to refresh on, especially workflow, so I'll probably be binging this series over the next few days...

    • @jeandenishaas
      @jeandenishaas  5 років тому

      Veronica Plante That’s great to hear! Happy binging!

  • @bigboss9150
    @bigboss9150 2 роки тому

    Super clever tips! Especially the constraint one

  • @francescaa8331
    @francescaa8331 5 років тому

    This is excellent instruction. It's the difference between a concrete block and a cardboard box.
    All the things you discuss.... line of sight, micro expressions, poses, weight, very important.
    The audience always notices things when they're off, consciously or subconsciously. These details matter if you want to a polished production.

  • @nimaxo2012
    @nimaxo2012 3 роки тому +1

    Great Tip. Thanks Jean.

  • @AdrenResi
    @AdrenResi 3 роки тому

    about that second point, I think that making the hands slip would be more convincing because your suggestion would just make you break your back if you do that irl

    • @jeandenishaas
      @jeandenishaas  3 роки тому

      The second point is about how arms being forward takes away from the sense of weight. Slipping hands is a nice detail but the arms would still rotate closer to the body because of gravity.

  • @jeandenishaas
    @jeandenishaas  5 років тому +9

    If you find this helpful I have animation workshops for more help! Sign up! spungellaonline.blogspot.com/p/faq.html
    Let me know if you have any questions about it!

    • @acamporota
      @acamporota 5 років тому

      Glaf i am not the only one doung spelling mistake😅. Great video, big fan of your channel 😊

    • @jeandenishaas
      @jeandenishaas  5 років тому

      Alessandro Camporota Hahaha! And thanks!! Same!!

  • @paolaabril9250
    @paolaabril9250 Рік тому

    Wish I have known this before!!! make so much sense!!

  • @MicahBuzanANIMATION
    @MicahBuzanANIMATION 8 місяців тому

    These are really good tips even for 2D animation.

  • @rexildur3266
    @rexildur3266 5 років тому +1

    Thanks for the tips, JD! , God Bless!

  • @IvoDanielBrito
    @IvoDanielBrito 2 роки тому

    Thank you for putting such good content in your channel. Your videos are already helping me improve.

    • @jeandenishaas
      @jeandenishaas  2 роки тому +1

      You’re very welcome! That’s the hope!

  • @cremademanos2945
    @cremademanos2945 4 роки тому

    This was so helpful!!! I was just about to ask my professor if i should constraint the object to the hand or the other way around, thanks a lot for creating these videos your explanations are so clear ♡

  • @Krentiles
    @Krentiles 5 років тому +1

    Great tip. Thanks

  • @nickkuan6520
    @nickkuan6520 5 років тому +1

    You could also switch the IK hand to world space. And you can still animate the hand control with the same result. I personally do not like to animate objects unless a specific pivot point is needed.

    • @jeandenishaas
      @jeandenishaas  5 років тому

      Absolutely! There are many other ways!

  • @JacobJRRWT
    @JacobJRRWT 5 років тому +1

    great tips! thank you!

    • @jeandenishaas
      @jeandenishaas  5 років тому +1

      Jacob Thompson Thanks! And you’re welcome!

  • @rishabhlaheja7689
    @rishabhlaheja7689 5 років тому

    Oh this looks like a much better idea haha, I didn't know this, thanks for passing along the eye opening idea! 😍👌

  • @madjoycreations1652
    @madjoycreations1652 4 роки тому

    Thanks jd you are rocking man, great tips it helps a lot to students

  • @Hubotnik
    @Hubotnik 5 років тому

    Simple, yet so helpful. Thank you!

  • @jones3827
    @jones3827 4 роки тому +1

    Thanks JD, very helpful

  • @Supinori
    @Supinori Рік тому

    Amazing tips! Thanks a lot

  • @4yadgar614
    @4yadgar614 4 роки тому +1

    Thanks a lot :)

  • @simonpapousek
    @simonpapousek 5 років тому

    Great video, JD!! Love this kind of content!

    • @jeandenishaas
      @jeandenishaas  5 років тому

      Papo Shimitz Thanks for watching! More like that is coming!

  • @rickruizdana
    @rickruizdana 5 років тому +1

    Great tips!! Didn't know! Somehow they are very logical, (when you already know them!!) but as Eddie Andersson said, this is something that has to be taught at the beginning, it makes the difference. Thank you for teaching us, JD!

    • @jeandenishaas
      @jeandenishaas  5 років тому +2

      Rick Ruiz-Dana You’re very welcome!

  • @cletusmugane
    @cletusmugane 2 роки тому

    i love this videos...i am always coming back

  • @HellionRex
    @HellionRex 5 років тому +5

    When you're lifting something heavy in, what is essentially a deadlift, you wouldn't lift it off the ground and then bring it in to the body, you'd bring the body to the object, so the arms are closer to a 90 degree straight down, straighten your back, and then lift. Anything else is a back injury in the making.

    • @jeandenishaas
      @jeandenishaas  5 років тому +1

      HellionRex Absolutely but I’m not talking about the proper form for this tip, it’s about the visuals of lifting a heavy object WITHOUT it coming to the body, making it look like gravity isn’t affecting the lift, the arms being super strong making the object look light, etc. 😁

  • @enderperez-lopezanimations4103
    @enderperez-lopezanimations4103 5 років тому

    Thank you for the video J-D!

  • @harshal792
    @harshal792 4 роки тому +3

    Amazing tip! Thank you!
    On lifting the box, do we keyframe the box or the auto key on the hand controller kicks in?
    Also, do you teach at AAU? If so, what class do you teach?

    • @jeandenishaas
      @jeandenishaas  4 роки тому +1

      Thank YOU!
      I have auto key always on. So if the hand is the driver it will key that and the parented light object would follow and vice versa.
      And I do teach at the Academy! This fall I should have a cartoony creature class (technically on-site but will be a zoom class) and maybe an advanced animation for the online classes.

    • @harshal792
      @harshal792 4 роки тому +1

      @@jeandenishaas That clears up a lot! Thank you!
      I'm in the advanced class this fall. Hopefully, I get to be your student! :D

    • @jeandenishaas
      @jeandenishaas  4 роки тому +2

      Harshal Ashar You’re welcome! And yes! That would be fun!

  • @losaminos59
    @losaminos59 2 роки тому

    Sub! May I know what is the app you are using to write and draw on the screen? Seems very smooth and intuitive.

    • @jeandenishaas
      @jeandenishaas  2 роки тому

      Thanks!
      And the program is called “Keyframe Pro”, there is more info about it in the description!

  • @MrNasirArshad
    @MrNasirArshad 5 років тому +2

    I have a quick question, if we simply let the IK arms not to go with the body (follow with body or root) we can simply work with the first technique that is parenting the box with the hand and it will eventually work the same way as your second technique. Correct me if I am wrong, or there's something really handy?

    • @jeandenishaas
      @jeandenishaas  5 років тому +1

      Nasir Arshad Yep, that’s also the way! Students just usually put too many keys on characters and less on an object, therefore making it too messy and light. But totally works as well!

    • @MrNasirArshad
      @MrNasirArshad 5 років тому +1

      @@jeandenishaas Oh yeah, I didn't thought it as a student's perspective. By the way your lectures are blessing for animators. Looking forward to get more insight. Thanks.

    • @jeandenishaas
      @jeandenishaas  5 років тому +1

      Nasir Arshad You’re very kind! Thank you!

  • @priyankahedaoo1824
    @priyankahedaoo1824 3 роки тому

    Hi Jean,
    I'm new bee in 3D animation, so learning every time.. I have a doubt.. As u said to constraint: Select first box than the wrist-- than -- do constraint (parent).Unfortunately, I'm not able to constraint it. it shows Error 0: could not add constraint or connection.
    Using Mery to lift heavy object (I know she doesn't have muscle ..but still we both are trying 😂)
    Learning a lot from your video's... Thanks for nice, informative video's … stay healthy and safe.😇

    • @jeandenishaas
      @jeandenishaas  3 роки тому +1

      Hard to say from here. Does it already have a constraint? Are either rotations or translations locked and not visible in the channel?

    • @priyankahedaoo1824
      @priyankahedaoo1824 3 роки тому

      @@jeandenishaas
      It's visible...
      Parenting is working the other way.. like first the wrist ..than object...than do constraint (parent)..
      But not working for --- first object than the wrist-- than -- do constraint (parent).
      Before I didn't thought much which comes first and last....😂..
      But after seeing this video and explanation.. makes sense to do with first object than wrist.. but it's not happening..
      Trying to figure it out.. if any other way to do that constraint plz let me know .. will be great help..
      stay healthy and safe.😇

  • @VamsiKrishna-ly9in
    @VamsiKrishna-ly9in 3 роки тому

    When i am trying this it's ok on that frames and further frames but it is becoming difficult in the first and last frame where the characters hands are stretching and having contact with the box where it doesn't needed.

    • @jeandenishaas
      @jeandenishaas  3 роки тому

      Sorry, what is difficult? I’m not quite sure I understand.

    • @VamsiKrishna-ly9in
      @VamsiKrishna-ly9in 3 роки тому

      @@jeandenishaas The hands are sticking to the box where it is not necessary.

    • @jeandenishaas
      @jeandenishaas  3 роки тому +1

      @@VamsiKrishna-ly9in Sticking because of the constraints? You’ll have to key them off.

    • @VamsiKrishna-ly9in
      @VamsiKrishna-ly9in 3 роки тому +1

      @@jeandenishaas Thank you sir now i got it and it's working.

    • @jeandenishaas
      @jeandenishaas  3 роки тому

      @@VamsiKrishna-ly9in Great!

  • @eddieandersson5570
    @eddieandersson5570 5 років тому

    Nice one JD.
    Everyone should be taught this first day in character props interaction animation.
    BTW what annotation tool are you drawing with?
    Ohh it's the screeencast o matic isn't it?

    • @jeandenishaas
      @jeandenishaas  5 років тому +2

      Eddie Andersson Thanks!
      And yeah! For clip annotations it’s Keyframe PRO but any other desktop screen capture I use Screencast-O-Matic which has an annotation tool as well.

    • @eddieandersson5570
      @eddieandersson5570 5 років тому +1

      @@jeandenishaas yeah I saw in the description after I asked and followed the link. I like the shapes arrows and stuff.
      I have epic pen, but that doesn't have shapes as far as I can remember. I just use it to draw on the Maya screen. It's a bit annoying to use as you have switch back and fourth from pen mode to pointer just to scrub the timeline in Maya.

    • @jeandenishaas
      @jeandenishaas  5 років тому +1

      Eddie Andersson I don’t use the shapes most of the times which is silly, gonna change that. Especially the arrow lines.

  • @adityakapoor7029
    @adityakapoor7029 2 роки тому

    Hello, great tip! But when I have to change the position of hand in between the animation, I switch the value of blend parent from 1 to 0. This works but then I want my constraints to work again with the changed position it's not working....how to do it?

    • @jeandenishaas
      @jeandenishaas  2 роки тому

      You have to set it back to 1 and at a different pose or use multiple constraints.

    • @adityakapoor7029
      @adityakapoor7029 2 роки тому

      @@jeandenishaas I switched it to 1 but it jumps back to its original position

    • @jeandenishaas
      @jeandenishaas  2 роки тому +1

      @@adityakapoor7029 Make sure you set a key on the new position. If that doesn’t work then you have to set up a new constraint.

    • @adityakapoor7029
      @adityakapoor7029 2 роки тому +1

      @@jeandenishaas I set up a new constraint and it works...thankyou

    • @jeandenishaas
      @jeandenishaas  2 роки тому

      @@adityakapoor7029 Great!

  • @lawalbolaji3715
    @lawalbolaji3715 3 роки тому

    Hey sir! Love your video!
    Did you use rigify? Cause mine looks different, and yours looks way better to rig, how can I get it?
    I use blender

    • @jeandenishaas
      @jeandenishaas  3 роки тому

      Thanks! I don’t use rigify and all my clips are done in Maya.

  • @aleph-tav
    @aleph-tav 4 роки тому +1

    If you constrain the L_hand to the box, what do I do with the other hand? Can I constraint both hands to the object?

  • @harshal792
    @harshal792 4 роки тому

    Hey! I had a question. If the hand is constrained to the weight, and if I try to move said hand mid-lift (it's in IK), it doesn't change position but reverts to its default position. How do I fix that?
    Thank you!

    • @jeandenishaas
      @jeandenishaas  4 роки тому +1

      Harshal Ashar Are the channels blue? You need to have a hierarchy where the hand is parented underneath a node or group and it’s that group that’s constrained to the weight. Hope that makes sense.

    • @harshal792
      @harshal792 4 роки тому

      @@jeandenishaas I was working on an animation layer, so channels are a shade of blue. The IK control of the hand constrained to the object does have a Blend Parent value. On the frame where I need to readjust the hand, I turned the Blend Parent to 0 and it worked! Is that the right way to do it?

    • @jeandenishaas
      @jeandenishaas  4 роки тому +1

      Harshal Ashar Thats one way too, you can key the constraint on and off.

    • @harshal792
      @harshal792 4 роки тому +1

      @@jeandenishaas Got it! Thank you! 😊

    • @jeandenishaas
      @jeandenishaas  4 роки тому +1

      Harshal Ashar Sure thing!

  • @WaddleQwacker
    @WaddleQwacker 5 років тому +1

    I like that rig. What is it?

    • @jeandenishaas
      @jeandenishaas  5 років тому

      MonsieurCoinCoin Here: animationbuffet.blogspot.com/2019/04/ace.html

    • @WaddleQwacker
      @WaddleQwacker 5 років тому +1

      @@jeandenishaas wooo! Thanks sir!

    • @jeandenishaas
      @jeandenishaas  5 років тому

      MonsieurCoinCoin Sure thing!

  • @SahilBhagat2711
    @SahilBhagat2711 28 днів тому +1

    👏👏👏👏

  • @TopsonNoble
    @TopsonNoble 4 роки тому

    Does it also work if the hand is switched to an IK control instead?

  • @philliplewis5902
    @philliplewis5902 2 місяці тому

    Hey with weight and 3d animation is it mainly about the timing?

    • @jeandenishaas
      @jeandenishaas  2 місяці тому +1

      @@philliplewis5902 Timing is definitely a big component plus posing ans many other factors but timing is key

    • @philliplewis5902
      @philliplewis5902 2 місяці тому

      @@jeandenishaas thanks for your replay I took a break from animation tying to get back into it.

    • @jeandenishaas
      @jeandenishaas  2 місяці тому

      @@philliplewis5902 Good luck!

  • @abeepeep
    @abeepeep 5 років тому

    I love you