One thing is certain, if it weren't for Austin, aviation simulations for ordinary home users would never be so perfect. This requires a person with great knowledge, but also great passion. We are very lucky to be able to enjoy X-Plane.
And for $59.95 US. What a GREAT value, too. All the work that goes into X-plane 12 and Austin still releases it at an affordable price. Thank you, Austin for all your hard work AND making this incredible program affordable for nearly everyone.
Austin, may I suggest you add a section such as “How things work” with your videos on the X-Plane Home Screen? People will know where X-Plane is different from other sims. I am sure not many other sims simulate fuel temp cool down in their wings, ABS traction in the wheel, etc. These kinds of behind-the-scenes work usually go unnoticed by regular folks or even by experienced pilots. This section will be a great tool in recognizing your hard work and learning experience for so many of us. I really loved a quick preview of what 12.0.8 is bringing with a real aircraft in this video. Please continue.
Yeah, other sims are unfortunately still quite behind when talking about the flight-physics, the most important criteria of flightsims according to the last navigraph-survey.
@@austinmeyer Thanks for the what's new option in the game. I like it. But I still think these videos could have a permanent place in the X-Plane Home Screen with a brand new icon.
needs to know every aircraft type as well as helicopters etc to actually know where fuel lines are located. or how would the shown concept work on a uh- 60? havn't seen any such draw functions in planemaker. miss this sort of explanation in the video among that groupie noise.
@@frankbyte just a side info and not challenging your statement, but navigraph surveys represent 1% of the total user number. definetly not a reference. there was a special aricle on this, which was also posted on some community news page. this 1 percent users contain 80 to 90 percent noobies. Still, i fully agree on the importance of flight dynamics, but it won't cover the entire spectrum. one feature without the other is worth nothing. navigraph polls are considered being dumb, better use your own judgement.
Always will love the passion of Austin. Even though xp12 is excellent and i love it, id buy it anyway just to support so a passionate and engaged dev. Wish more devs these days shared this passionate mentality.
You carnt deny Austin’s passion for aviation and Xplane. Aviation is about about constant learning and improvement and as such this is what is embodied in these videos, great work
Come on Austin, you gotta find a way to make XP look good. That’s all your missing to knock out MSFS. You already have the best flight model/physics, you just need to add that beautiful eye candy clouds and scenery world. Wish you can team up with google or something to do same as MSFS or something just as good
@@Deploracle eye candy is everything. It’s the reason why MSFS is destroying XP. Eye candy is the first thing that comes with realism since on a screen it’s the closest thing you first get to achieve immersion and realism. Physics come next.
Ich bin fasziniert von diesem Sim: Pfützen, Regen, Wolken (jetzt auch Cirren), die Beleuchtung und Veränderungen der Stimmungen sind wunderbar gelungen! Ich liebe die Möglichkeiten, die mir der Plane Maker bietet. Ich finde den Support klasse. Ach ja - ich "fliege" in diesem Sim, so wie ich es in der Realität auch getan habe. Danke, Austin, Dir und Deinem Team.
I love how realistic with the systems and taking atmospheric values into effect when it comes to how our engines run. Makes these flights more worth the flight. Gotta take account in weather and temps. I love it.
OMG Austin has turned into my old Physics teacher! 😂 On a serious note, nice update and i do love the fact he does these presentation videos. What a Great guy, love his enthusiasm. Keep up the good work guys! And the videos Austin! Another thumbs up from me!
Current X-Plane is amazing in API and modelling aspects, leaded by talented team. I like it! A lot. Too bad professional mode-makers mostly underrating this sim now (including PMDG, FSLabs, FenixSimulations, HiFi simulations, FSDT and a few more). If we had as sofisticated planes as P3D addons, mmmm… Absolute flightsim bestceller, most realistic one. By the way, with a new great weather system, X-Plane 12 misses one vital thing - the default weather DEPICTION system. We need new weather and terrain RADARS, Laminar Research! Very much! Even if you could make just one oversimplified default, fully manual controlled but volumetric WXR… It would be awesome. This is what happened with your default FMS in early days of X-Plane 10 - modemakers had basic sample and improved it with own mods. It would bring absolutely new experience of flying through the hazardous conditions in a diffierent altitude - flightsimers could actually see the volumetric region of space (coordinates and altitude) they shouldnt fly into (like in P3D with Active Sky engine, meanwhile current X-Plane’s precip depiction is flat and never depends of altitude). We NEED it so much, guys! I cannot imagine full realism of the flight if there’s unreliable precipitation depiction with no radar beam and its reflectivity’s simulation. With physics like yours, it absolutely BEATS P3D on all aircrafts if you could do that. So please, LR guys. In the name of the flight sim community, counting on you❤️🔥🙏🏻
Yeah this is great and all but how about fixing the dark cockpits and ridiculous jaggies, and giving developers like IXEG and the Hot Start Challenger guys a weather API so they can add WX Radar to their add on planes. Hopefully this stuff is in the.works.
Xplane is my go to sim. I was a MSFS simmer for years. Switched to Xplane maybe 6 years ago and never looked back. Xplane IMHO simulates more fluid flight, I do not feel like I am flying on rails and includes more active working aircraft systems. my 2 cents
You're always looking for ways to bring ever higher and fuller fidelity to the simulation, which is why X-Plane continues to be my preferred flight simulator.
love the wheel brakeaway delay idea. thought that was already implemented as part of the inertia concept. will try it with the uh-60 helicopter to see whether adding collective is required when leaving parking and to see whether wheeled helis have been considered. seems planemaker is still incomplete, as such key features are being added only now. from my experience helis will need and hopefully see corrections and new features. will list some topics if wanted.
Holy crap. This guy is amazing. Bought XPlane yesterday and will be using it as an additional tool to regain my Private Pilot currency after a 20-year break. Keep up the great work, Austin!
We are in a golden age of PC flight sims with XPlan, MSFS, DCS and IL2. The only one I don't own is XPlane 12. I am off to buy it to rectify that oversight on my part.
Thanks! Very well explained. You should be an adjunct prof! All improvements are appreciated, especially as they relate to immersion/real-world applicability. To that end, better AI-ATC would go a long way for those who don't wish to hassle with 3rd-party ATC but want to work on IFR/procedures.
I don't think people give Austin and the team at Laminar, as well as all of the 3rd party development companies the credit they deserve for making such a realistic simulator with so many options for real-world style flight from your chair. I think people, too generally, compared XP and MSFS and say: "well Microsoft is better, it's made by a big company." And not look at the amazing team of skilled individuals with a true passion for flight simulators and desire for realism, just another reason to love X-Plane.
Thank you, Austin, that was quite the 'learning curve' ! Here's something that you might like: If you want one way for 'fusion' power...think about how you could get 'fusion' by 'super-cooling' two molecules within a miniscule of a fraction of a second, upon collision with each other, within a nano-second - thereby causing the contraction of the two instantly cooling colliding molecules within a LHC section so fast, the two molecules 'meld' together releasing energy - starting - 'fusion' ! Ha ha ha ha !...( think about it...). We Love X-Plane, Austin !! Good luck !! x.
Hi Austin, I have been a loyal X-Plane 11,12 user as you know we 737-800 fans use Zibo Mod but also new Piper Cub! I really liked Piper Cub! but with last 2 updates Piper Cub doesn't move even at full throttle... I first thought it could be cause of mods and third party planes then uninstalled re-installed the game through Steam and problem continues I use Beta version to help developers. Thanks for your ideas Austin. Loving the improved flight dynamics! All thanks to you
Great info very educational and interesting! I'm just getting started in x plane 12! There are so many camera views! What is the camera view called that is a view from the wing that shows a bit of the engine too?
@@delsinsaviation VFR flying needs to be simulated too, and without accurate ' eye candy' world modeling, this would be impossible to do. The graphics are just as important as the physics.
Hello, please make a normal display of seasons in the simulator. The simulator itself is great. There is not enough snow on the ground where it is winter, there is precipitation in the form of snow, I would like to see snow on the ground
I love this man's passion! I mean if you approach to the sim development process in such way using laws of physics you definitely create one of the best simulators ever. That's why I prefer X-Plane over other "simulators". I won't trade realism for a good picture.
Thank you Xplane. I started using xplane 11. Now I’m on 12. I never wanna go back to MSFS 2020. I have fell in love with helicopters on xplane 11/12. I’m looking forward to fly the bell 407.
Hey Austin, I've Xplane-12 and use it all day. I really love it and It's really powerfull. Thanks for this really wonderful product😊😊 Have a good end of the week
Hi Austin.. Nice how you put your heart in and explain in simple ways how planes work.. the small hidden things make xplane to a special place for us simplayers
Amazing stuff! Hey I've dived into plane maker building a Cosy amp IV. I fornthe life of me cannot create a default paint job for it. It just does not seem to work! Plenty of download and repaint vids. Not a single how to create a paint job in X Plane. Help please. Also why with today's AI can X P 12 not create a 3D cockpit for.my new plane? Please bring DLSS to X Plane. DCS has just done it and wow!
I have just installed this beta 1 on my 5 PC simulator. So far its stable and no glitches. I am still finding that it rains on each x-plane instance separately and also that airport ground traffic is different for each. I was under the impression these would be synced in this release. Its a real immersion breaker when these things aren't synced.
Min 10 Bernoulli’s principal sucks planes up? It’s circulation that creates the pressure difference between the top and bottom of the wing. Lift is far more complex than Bernoulli’s one directional constrained fluid dynamics.
@Austin you are so generous to share such precious information and explanation. Thank you! Xplane12 the best Flight Sim ever, a tool, empirically! Keep it up! In Xplane we believe!
How about support for AR goggles like the Quest 3 and the upcoming Vision Pro? It'd be super neat to have a VR view while *still* being able to see and grab a physical yoke and other controls!
X plane needs to work on concurrent use of CPU cores... That's the killer feature. Right now about you could have a 16 core CPU and x plane uses just one to render a frame.
The game and free demo can barely work on my macbook pro M1. For some reason the right click is the left click on the mouse, for starters LOL. I really hope to be able to work this game properly... seems awesome!
Love your video and explanations! I had no idea how jet engines cooled themselves. I am wondering though, at 8:49 that looks like a turboprop, which is a type of jet, so that's not a reciprocating engine, unless there's something I'm missing here?
Can the screen alignment pattern be extended to setups using 3 or more monitor setups? Would be nice to have something that made screen alignments easier.
I started to understand that from a professional approach, the simulation is the right oil temperature in some hidden part of some aircraft is way more important than a working anti-aliasing or a non-freezing replay system that by the way crashes the game 50% of the time, which is not solved for... We can talk about YEARS now. Thank you for making me understand the professional approach. I just blame myself for being an everyday amateur simmer. Good pilots don't care these unimportant stuff. Only me, the amateur gamer. The wannabe.
What surprises me is not so much the detail (even though the detail is astonishing) but the fact that anything other than a multi-Xeon supercomputer can keep up with the necessary calculations without melting
Ben Supnik commented years ago that the physics model does not impact performance at all. The lion share of computing power goes to graphics (like 95%).
Have to say, I've grown up around aviation all my life (father is a retired airline pilot). I had never known about how jets cool their oil - that's very interesting! Also, I didn't know about breakaway thrust, but it totally makes sense. This is great video series for explaining those concepts! One piece of feedback that got me cringing during the video - so many mentions of "I have...". I get it that Austin is the inventor of this sim, but I'm guessing the team is always growing and would appreciate a "we" approach when announcing updates.
To what extent, if any, do these improvements automatically trickle into the 3rd party add-ons like Toliss, etc? I'm guessing they have their own engine models, so do they all need to update their aircraft to take advantage of these new features?
This is why xplane is the GOAT. The detail he goes into for this sim is out of this world. His passion makes Xplane great. Just switch to XP12 a few months ago. That other sim has been collecting dust. 😂 XP12 for the win
Austin - could you use satellite data to drive some of your graphics? Flying the simulator function in Google Earth provides elements of a wonderful experience. Of course, it's a terrible flight sim, but I can fly over my house and see the canoe I had laying out in the front yard last summer. How neat is that?
That's all nice, but let's have a lot more love for visuals because that's also an important part of flight. I'll give you an example. Flying into rain will reduce your visibility, Strobe lights and landing lights shining on clouds as you fly through them can impede your vision and sometimes you have to turn them off so you're not blinded by reflected light. I am sure there are some folks into the whole physics elements and science but let's be honest here, the dynamics you are working on relate to the default aircraft that comes with Xplane but much of it isn't something 3d party devs concentrate on or put a whole load of time into so the "dynamics" of xplane gets undone by none accurate flight models of third party aircraft (Im sure that many here will either be flying Zibo and flight factor aircraft with very few flying the default aircraft)
One thing is certain, if it weren't for Austin, aviation simulations for ordinary home users would never be so perfect.
This requires a person with great knowledge, but also great passion.
We are very lucky to be able to enjoy X-Plane.
One thing about talking about them, but.... Show me the money, Show me real time simulation data ingame. Enough Talks more data!
And for $59.95 US. What a GREAT value, too. All the work that goes into X-plane 12 and Austin still releases it at an affordable price. Thank you, Austin for all your hard work AND making this incredible program affordable for nearly everyone.
Austin, may I suggest you add a section such as “How things work” with your videos on the X-Plane Home Screen? People will know where X-Plane is different from other sims. I am sure not many other sims simulate fuel temp cool down in their wings, ABS traction in the wheel, etc. These kinds of behind-the-scenes work usually go unnoticed by regular folks or even by experienced pilots. This section will be a great tool in recognizing your hard work and learning experience for so many of us.
I really loved a quick preview of what 12.0.8 is bringing with a real aircraft in this video. Please continue.
Yeah, other sims are unfortunately still quite behind when talking about the flight-physics, the most important criteria of flightsims according to the last navigraph-survey.
in 1208 bet 1 see plane-maker... i have those on most screen in there now i think...
@@austinmeyer Thanks for the what's new option in the game. I like it. But I still think these videos could have a permanent place in the X-Plane Home Screen with a brand new icon.
needs to know every aircraft type as well as helicopters etc to actually know where fuel lines are located. or how would the shown concept work on a uh- 60? havn't seen any such draw functions in planemaker. miss this sort of explanation in the video among that groupie noise.
@@frankbyte just a side info and not challenging your statement, but navigraph surveys represent 1% of the total user number. definetly not a reference. there was a special aricle on this, which was also posted on some community news page. this 1 percent users contain 80 to 90 percent noobies. Still, i fully agree on the importance of flight dynamics, but it won't cover the entire spectrum. one feature without the other is worth nothing. navigraph polls are considered being dumb, better use your own judgement.
These are great! I'd love to see videos like these of future updates. It really helps to understand the newly modeled systems.
One thing about talking about them, but.... Show me the money, Show me real time simulation data ingame. Enough Talks more data!
yep. gonna happen.
Always will love the passion of Austin. Even though xp12 is excellent and i love it, id buy it anyway just to support so a passionate and engaged dev. Wish more devs these days shared this passionate mentality.
You carnt deny Austin’s passion for aviation and Xplane. Aviation is about about constant learning and improvement and as such this is what is embodied in these videos, great work
Austin, thank you so very much for your passion, and knowledge you continually bring to this flight sim platform. Much appreciated...
Come on Austin, you gotta find a way to make XP look good. That’s all your missing to knock out MSFS. You already have the best flight model/physics, you just need to add that beautiful eye candy clouds and scenery world. Wish you can team up with google or something to do same as MSFS or something just as good
It's close. Ortho's do help. What's killing me is the Aliasing.
I think the clouds look great. MSFS don't have cirrus clouds like XP12
i find it funny that all you people care about is knocking out someone else. Why cant they just coexst??
No. Please stay the course. Eye candy isn't everything.
@@Deploracle eye candy is everything. It’s the reason why MSFS is destroying XP. Eye candy is the first thing that comes with realism since on a screen it’s the closest thing you first get to achieve immersion and realism. Physics come next.
Nice job on this one. Fingers crossed for future improvements in 12.1 and beyond!
Ich bin fasziniert von diesem Sim: Pfützen, Regen, Wolken (jetzt auch Cirren), die Beleuchtung und Veränderungen der Stimmungen sind wunderbar gelungen! Ich liebe die Möglichkeiten, die mir der Plane Maker bietet. Ich finde den Support klasse. Ach ja - ich "fliege" in diesem Sim, so wie ich es in der Realität auch getan habe. Danke, Austin, Dir und Deinem Team.
The more i lean about projects like this the more i want to learn about how it's made. Someone explaining what he is doing is so interesting
Please make more of these, thoroughly enjoyed it!
This got me very hyped for X-plane. I did not know about this level of detail.
I love how realistic with the systems and taking atmospheric values into effect when it comes to how our engines run. Makes these flights more worth the flight. Gotta take account in weather and temps. I love it.
OMG Austin has turned into my old Physics teacher! 😂 On a serious note, nice update and i do love the fact he does these presentation videos. What a Great guy, love his enthusiasm. Keep up the good work guys! And the videos Austin! Another thumbs up from me!
Current X-Plane is amazing in API and modelling aspects, leaded by talented team.
I like it! A lot.
Too bad professional mode-makers mostly underrating this sim now (including PMDG, FSLabs, FenixSimulations, HiFi simulations, FSDT and a few more).
If we had as sofisticated planes as P3D addons, mmmm… Absolute flightsim bestceller, most realistic one.
By the way, with a new great weather system, X-Plane 12 misses one vital thing - the default weather DEPICTION system.
We need new weather and terrain RADARS, Laminar Research! Very much!
Even if you could make just one oversimplified default, fully manual controlled but volumetric WXR… It would be awesome. This is what happened with your default FMS in early days of X-Plane 10 - modemakers had basic sample and improved it with own mods.
It would bring absolutely new experience of flying through the hazardous conditions in a diffierent altitude - flightsimers could actually see the volumetric region of space (coordinates and altitude) they shouldnt fly into (like in P3D with Active Sky engine, meanwhile current X-Plane’s precip depiction is flat and never depends of altitude).
We NEED it so much, guys!
I cannot imagine full realism of the flight if there’s unreliable precipitation depiction with no radar beam and its reflectivity’s simulation.
With physics like yours, it absolutely BEATS P3D on all aircrafts if you could do that.
So please, LR guys.
In the name of the flight sim community, counting on you❤️🔥🙏🏻
Yeah this is great and all but how about fixing the dark cockpits and ridiculous jaggies, and giving developers like IXEG and the Hot Start Challenger guys a weather API so they can add WX Radar to their add on planes. Hopefully this stuff is in the.works.
Xplane is my go to sim. I was a MSFS simmer for years. Switched to Xplane maybe 6 years ago and never looked back. Xplane IMHO simulates more fluid flight, I do not feel like I am flying on rails and includes more active working aircraft systems. my 2 cents
Love it! Thanks X-Plane team, and thanks Austin for putting so much effort into X-Plane.
Austins new haircut is a nice update too!
You're always looking for ways to bring ever higher and fuller fidelity to the simulation, which is why X-Plane continues to be my preferred flight simulator.
That's why I like X-plane, and especially XP12, it's a proper flight simulator. More videos please.
We are honored that Austin is featuring FlySto in his video!
love the wheel brakeaway delay idea. thought that was already implemented as part of the inertia concept. will try it with the uh-60 helicopter to see whether adding collective is required when leaving parking and to see whether wheeled helis have been considered. seems planemaker is still incomplete, as such key features are being added only now. from my experience helis will need and hopefully see corrections and new features. will list some topics if wanted.
Holy crap. This guy is amazing. Bought XPlane yesterday and will be using it as an additional tool to regain my Private Pilot currency after a 20-year break. Keep up the great work, Austin!
We are in a golden age of PC flight sims with XPlan, MSFS, DCS and IL2.
The only one I don't own is XPlane 12. I am off to buy it to rectify that oversight on my part.
Thanks! Very well explained. You should be an adjunct prof! All improvements are appreciated, especially as they relate to immersion/real-world applicability. To that end, better AI-ATC would go a long way for those who don't wish to hassle with 3rd-party ATC but want to work on IFR/procedures.
Brilliant. What a legend. Austin makes everything within aviation easier to understand. Thanks.
love the update video! keep them coming :) and amazing job on the simulator, i love the never ending attention to detail!
Hey, @LuxPlanes!
I don't think people give Austin and the team at Laminar, as well as all of the 3rd party development companies the credit they deserve for making such a realistic simulator with so many options for real-world style flight from your chair. I think people, too generally, compared XP and MSFS and say: "well Microsoft is better, it's made by a big company." And not look at the amazing team of skilled individuals with a true passion for flight simulators and desire for realism, just another reason to love X-Plane.
Thank you, Austin, that was quite the 'learning curve' ! Here's something that you might like: If you want one way for 'fusion' power...think about how you could get 'fusion' by 'super-cooling' two molecules within a miniscule of a fraction of a second, upon collision with each other, within a nano-second - thereby causing the contraction of the two instantly cooling colliding molecules within a LHC section so fast, the two molecules 'meld' together releasing energy - starting - 'fusion' ! Ha ha ha ha !...( think about it...). We Love X-Plane, Austin !! Good luck !! x.
Excellent technical presentation. And all this brilliancy costs us simmers
Very interesting to hear about all these careful details in the simulation.
Excellent program, amazing work!
Hi Austin, I have been a loyal X-Plane 11,12 user as you know we 737-800 fans use Zibo Mod but also new Piper Cub! I really liked Piper Cub! but with last 2 updates Piper Cub doesn't move even at full throttle... I first thought it could be cause of mods and third party planes then uninstalled re-installed the game through Steam and problem continues I use Beta version to help developers. Thanks for your ideas Austin. Loving the improved flight dynamics! All thanks to you
As always, making the best sim ever. Some falls for graphics, but pilot feels the diference of X-Plane. Good work!
Great info very educational and interesting! I'm just getting started in x plane 12! There are so many camera views! What is the camera view called that is a view from the wing that shows a bit of the engine too?
Wow, this is really neat, I just discovered that this runs on Linux.
This kind of flight model combined with MSFS's visuals would be the most incredible simulator ever.
Msfs visuals are eye candy, if they ever add that to xplane, it would become a game, not a sim
@@delsinsaviation VFR flying needs to be simulated too, and without accurate ' eye candy' world modeling, this would be impossible to do.
The graphics are just as important as the physics.
@@delsinsaviationdon’t talk absolute rubbish. What a stupid statement.
@@delsinsaviation They’re working on that right now. This is the first update in over a year that wasn’t devoted primarily to eye candy.
Hi @@delsinsaviation Yeah I agree
Flight modeling is what set X-plane apart from the competition and why I bought 2 licenses and enjoy the heck out of it!
Love your work Austin!
Hello, please make a normal display of seasons in the simulator. The simulator itself is great. There is not enough snow on the ground where it is winter, there is precipitation in the form of snow, I would like to see snow on the ground
I love this man's passion! I mean if you approach to the sim development process in such way using laws of physics you definitely create one of the best simulators ever. That's why I prefer X-Plane over other "simulators". I won't trade realism for a good picture.
Thank you Xplane. I started using xplane 11. Now I’m on 12. I never wanna go back to MSFS 2020. I have fell in love with helicopters on xplane 11/12. I’m looking forward to fly the bell 407.
Very familiar with that ramp this was filmed on! I instruct out of BTV!
that's AWESOME!!! thank you ! we need more of this!
Hey Austin,
I've Xplane-12 and use it all day. I really love it and It's really powerfull.
Thanks for this really wonderful product😊😊
Have a good end of the week
Great stuff Austin. Love it.......
And this is exactly why I love xplane so much.
I came here just to know what's new in this update, and I left with a complete lesson about how jet engines work.
10/10 haha
Native support for multi-projector cylindrical display setups?! Austin read my mind!
I'm impressed, that's all so fascinating, great work, excellent team, you rule!
Hi Austin.. Nice how you put your heart in and explain in simple ways how planes work.. the small hidden things make xplane to a special place for us simplayers
Amazing stuff! Hey I've dived into plane maker building a Cosy amp IV. I fornthe life of me cannot create a default paint job for it. It just does not seem to work! Plenty of download and repaint vids. Not a single how to create a paint job in X Plane. Help please. Also why with today's AI can X P 12 not create a 3D cockpit for.my new plane? Please bring DLSS to X Plane. DCS has just done it and wow!
Austin delivering as always
Keep up the amazing work!
I have just installed this beta 1 on my 5 PC simulator. So far its stable and no glitches. I am still finding that it rains on each x-plane instance separately and also that airport ground traffic is different for each. I was under the impression these would be synced in this release. Its a real immersion breaker when these things aren't synced.
Min 10 Bernoulli’s principal sucks planes up? It’s circulation that creates the pressure difference between the top and bottom of the wing. Lift is far more complex than Bernoulli’s one directional constrained fluid dynamics.
@Austin you are so generous to share such precious information and explanation. Thank you!
Xplane12 the best Flight Sim ever, a tool, empirically!
Keep it up! In Xplane we believe!
Thank you Mr. Austin I love X-plane 12 because of all of it.
Love the updates going into xplane, and love these video updates of WHY they are being applied.
When will you update xplane 10/mobile game
That was fascinating sir. Thanks for sharing!
"Pulling a reverse Bernoulli" lol i have to remember that
Also, Austin and team, PLEASE keep doing such great work!
No matter what happens, Xplane will still be the best flightsim software out there
Despite having almost no anti-aliasing capability?
Uhhhh I don’t think so lol
How about support for AR goggles like the Quest 3 and the upcoming Vision Pro? It'd be super neat to have a VR view while *still* being able to see and grab a physical yoke and other controls!
X plane needs to work on concurrent use of CPU cores... That's the killer feature. Right now about you could have a 16 core CPU and x plane uses just one to render a frame.
With OpenGL you can only have one thread rendering.
I own both Xplane 12 and MSFS. There is something about Xplane that is .... Can't describe it, but so cool.
Xplane ❤
That's why I love and fly with X-Plane always.
The game and free demo can barely work on my macbook pro M1. For some reason the right click is the left click on the mouse, for starters LOL.
I really hope to be able to work this game properly... seems awesome!
nice view of camel's hump in the background (always thought it looked like a sphinx without a head) Would love to meet you one day as I am at KPGH
i got the update but that breakaway thrust not work i guess. still same tires.
Well done, Austin and team!!!
I learned a lot from this! Amazing stuff.
Love your video and explanations! I had no idea how jet engines cooled themselves. I am wondering though, at 8:49 that looks like a turboprop, which is a type of jet, so that's not a reciprocating engine, unless there's something I'm missing here?
What passion - thank you for a wonderful product!
Amazing!
Can the screen alignment pattern be extended to setups using 3 or more monitor setups? Would be nice to have something that made screen alignments easier.
Yah here at beta we are already using this for a 6-projector system.
An awesome explanation and I look forward to seeing the FM improvement.
Thanks Austin for relentlessly pursuing simulator perfection.
Great stuffs, I have one question thou, how to generate QTG in xplane12?
Cant wait for the next updates!
I started to understand that from a professional approach, the simulation is the right oil temperature in some hidden part of some aircraft is way more important than a working anti-aliasing or a non-freezing replay system that by the way crashes the game 50% of the time, which is not solved for... We can talk about YEARS now. Thank you for making me understand the professional approach. I just blame myself for being an everyday amateur simmer. Good pilots don't care these unimportant stuff. Only me, the amateur gamer. The wannabe.
fingers crossed for better multiplayer
What surprises me is not so much the detail (even though the detail is astonishing) but the fact that anything other than a multi-Xeon supercomputer can keep up with the necessary calculations without melting
Ben Supnik commented years ago that the physics model does not impact performance at all. The lion share of computing power goes to graphics (like 95%).
Have to say, I've grown up around aviation all my life (father is a retired airline pilot). I had never known about how jets cool their oil - that's very interesting! Also, I didn't know about breakaway thrust, but it totally makes sense. This is great video series for explaining those concepts!
One piece of feedback that got me cringing during the video - so many mentions of "I have...". I get it that Austin is the inventor of this sim, but I'm guessing the team is always growing and would appreciate a "we" approach when announcing updates.
I’m still on XP11 due to performance
12.0.7 on Sonoma crashing repeatedly on pre-loading. Can do a Zoom and demonstrate.
To what extent, if any, do these improvements automatically trickle into the 3rd party add-ons like Toliss, etc? I'm guessing they have their own engine models, so do they all need to update their aircraft to take advantage of these new features?
Awesome details. Would you do a video on the new g1000 features you are working on? I’m very excited to see what’s coming!
Great! Following!
A question, does anyone know what happened with avion
This is why xplane is the GOAT. The detail he goes into for this sim is out of this world. His passion makes Xplane great. Just switch to XP12 a few months ago. That other sim has been collecting dust. 😂 XP12 for the win
Austin - could you use satellite data to drive some of your graphics? Flying the simulator function in Google Earth provides elements of a wonderful experience. Of course, it's a terrible flight sim, but I can fly over my house and see the canoe I had laying out in the front yard last summer. How neat is that?
I would worry about this giving the owners of the satellite data too much power.
That's all nice, but let's have a lot more love for visuals because that's also an important part of flight. I'll give you an example. Flying into rain will reduce your visibility, Strobe lights and landing lights shining on clouds as you fly through them can impede your vision and sometimes you have to turn them off so you're not blinded by reflected light. I am sure there are some folks into the whole physics elements and science but let's be honest here, the dynamics you are working on relate to the default aircraft that comes with Xplane but much of it isn't something 3d party devs concentrate on or put a whole load of time into so the "dynamics" of xplane gets undone by none accurate flight models of third party aircraft (Im sure that many here will either be flying Zibo and flight factor aircraft with very few flying the default aircraft)
I agree. Austin doesn’t seem to value visuals.
Fascinating! Just got xpkane12! Love it
Can you come up with the formulae to compute how much money we'll have to spend to update our computers to manage all this computations??? WOW!!!
this guy is the real deal.
Love your passion!
You are an Hero Austin.
Xplane Is great
Thank you Austin.👍
What airport is this video recorded at? Looks amazing! Amazing scenery I would love to fly from this airport in X-Plane 12:)