HOW TO GET STACKS THE FASTEST WAY WITH HILDA || MOBILE LEGENDS GAME GUIDE
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- Опубліковано 10 лис 2024
- In today's video, we'll see how well this TANK KILLER does against some of the powerful tanks in the META right now. We'll also discuss tons of tips in terms of DECISION MAKING, hero build, tricks, and so much more!
If you speak English and reside in the United States, feel free to join MOBILE LEGENDS BANG BANG USA here:
/ 614116929776440
Disclaimer: I DO NOT OWN nor manage that group.
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Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational, or personal use tips the balance in favour of fair use.
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Terminologies:
BS: Battle Spells are extra abilities any hero can equip. Never forget to check if you have the appropriate BS based on your lineup and the enemy team's lineup. This can only be set up prior to the game which is during the draft pick/preparation phase.
CC: Crowd Control is the act of disabling heroes. (Stun, Slow, Silence, Root Etc.)
Objectives: Jungle Objectives such as the Turtle, Lord, etc. This also includes Turrets, and of course, the opposing team's base.
Camping: The act of hiding and attempting to Gank a hero multiple times with the intent of preventing its growth.
Freeze/Lane Freezing: Act mostly done on the Side lanes to prevent over-exposure. Mostly done during the earlier stages of the game, or when enemies aren't visible in the mini-map.
Carry: Can be any hero with the potential of flipping the sides of the coin in battle, or in other words, carrying an entire team to victory!
MM/ADR: Marksmen also known as Attack Damage Ranged, are usually squishy heroes with low to minimal survivability which has the potential to carry the entire team, especially in the late game if fed enough. Normally farms dominantly on the lane.(Bottom Lane)
Assassin/ADC: Attack Damage Carries also known as Assassins are usually squishy but with high mobility, these heroes also have the potential to carry the entire team. Unlike MMs though, most if not all Assassins are melee. Normally uses the Jungle as a farming area as opposed to laning.
Offlaner: Usually are fighters or even tanks with good minion sweeping potential and high sustain and survivability. Though not the norm, some offlaners are known to have the potential to carry an entire team. Dominates the Top Lane.
Tank: High HP pool, high resilience, and survivability are the qualities of a Tank. Normally sacrifices itself for the Core Hero(es).
Support: Extremely versatile heroes which can either have high survivability, or hard CC, usually with skills able to empower a number of heroes with buffs, heals, etc.
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In today's video, we'll see how well this TANK KILLER does against some of the powerful tanks in the META right now. We'll also discuss tons of tips in terms of DECISION MAKING, hero build, tricks, and so much more!
If you speak English and reside in the United States, feel free to join MOBILE LEGENDS BANG BANG USA here:
facebook.com/groups/614116929776440/
Disclaimer: I DO NOT OWN nor manage that group.
Video on Aaman please 🙏
@@sahil85753 I'll try buddy
This video was not just entertaining but also informative I have learnt about Hilda game play how to win your lane ,items and more
You are one if not the most genuinely caring ml youtuber I've found.
I really hope you succeed more and more.
Insta subscribed and I'll be binging your vids because i too am a side lane enthusiast.
Awww. so nice of you. That means a lot. You're so kind. I am looking forward on seeing you more here.
true lol his tutorial helps me a lot.
KEWL 🪓BC Official the "Hilda user" is giving you the support. Keep it up and God bless my idol💛
Well, even if your game sense, itemization, hero mastery, and laning is spot on, it doesn't matter if you have a core who sticks to the jungle until minute 15.
PS: I missed the "broken replay" moments whenever you kill/dominate/outplay an enemy, again it might just be me but I think it highlights how you manage to do it (outplay, kill, etc.)
If he sweeps the jungle including the enemy team, I am ok with that, as long as he is quick, quick enough to outfarm and delay the enemy Jungler. We had such a strategy before. My friend would Jungle, and he will only focus on that, he will keep jungling on the enemy side, then sweep ours. He was playing Hanzo. His only job was to make sure the enemy jungler doesn't have any place to go to. While he was doing that a roamer was keeping pressure by providing vision. Our jungler only started making significant kills on the late game, the rest of the game prior to that he spent taking creeps , turtle and lord.
@@DBringerStreams i hate hanzo with a passion 😂
Whenever i see hanzo , i would auto lock haya and hunt that mf like it's my last meal on earth.
@@DBringerStreams Agreed. I actually think that it's a misconception that junglers are obliged to gank lanes. Junglers are supposed to mainly secure Turtle and Lord and if convenient, gank an overextended lane if it falls into his/her pathing. Some players want their junglers to do a cross-map gank which could be detrimental to a jungler's pathing. I think immediate covering of lanes and/or ganking falls into the role of support mid and tank. Even if the jungler doesn't gank the entire game, as long as he/she can secure Lord and Turtle and at the same time, gimp the enemy jungler, I believe that the jungler is doing his/her job.
By the way DBringer, your channel is a gem. I only stumbled into it while looking into Hilda guides. My first thought was it might be one of those guide channels that are mostly music and subtitles/text, which I find hard to watch while multitasking. I'm glad yours has voiceovers.
Hey Lorence, I love Hanzo, though I rarely pick him, if I do, I do some off-META shxt and play him EXP lane and become the most annoying jungle and objective stealer LOL
@Birria, Thanks buddy, that means a lot. With Junglers, in a nutshell, yes, taking major objectives, should be their priority, there are however Junglers with different win conditions, for instance, most assassins such as Gusion, Saber, and Karina. Their win con is to kill as much as they can to snowball early then outshine everybody else, they are excellent campers. In my opinion, determining the win con of a Jungler is based on their damage type, notice that those heroes have skills that only works on heroes, or are designed specifically to kill heroes quickly, on the other hand, Junglers like Dyrroth, Sun, and Masha have tremendous capability to drain the Turtle and the Lord's HP because of their powerful enhanced basic attacks
Man your advice works like a charm. I am getting a chocolate bar in every match but a win is a win. I'm dying alot tho.
Nice! What's the item build ?
@@DBringerStreams Malefic roar, worrior boots, bloodlust axe, Antique Cuirass, dominance ice, Athena's sheald or radiant armor.
I'm dying because enemies are constantly ganking me due to first blood in less that 1 min.
Ahhhh got it. If your team mates know what they're doing that's ok, since the time they spend on you is enough for the rest of the team to get majorr objectives like push other lanes. I assume that's why you won.
Also, because of the recent slight changes, it's best if you go with malefic roar and BoD. That will only work though if you have Vengeance which in my opinion is an excellent spell for Hilda right now.
Just got her today, thank you for the amazing tips
I love Hilda, I do main a lot of heroes especially fighters but I consider Hilda as my best pick.
Recommendation from a fan: You should prolly change your intro. I guess its only me but..... y'know...... its kinda long
You're not wrong buddy. I just love how it came out soooo.. Hahahaha. It's also my way of saying, I main the side lane role.
once I've played her and I found a Jawhead that always threw me inside his turret
Then what happened? :D
@@DBringerStreams I died alot
LOL! I love JH. Regardless of hero, I tend to play passively against him. Once you survive the laning phase, his shine will not pass through anymore.
Nice one idol
Ayye! Thanks
Is war axe a bad item on the new hilda? I usually build it as first item, as the new hilda has enough time to build some of the stacks before ukti i thought I would be good, it hads some cooldown that is always appreciated on hero who depend on skills, and some life that for a tank is quite good..... but I don't see many people using it, so please let me know!!!!
It's a good item. I just want to take advantage of her S2 which is a good engage and initial damager. With that skill, usually some heroes will have half HP. Also, Malefic has a hidden (not so hidden) perk, if the enemy builds physical def, malefic gains up to 20 more pen
Thank you for answering, and also for the advice, i will try building it as you said, as for now I am really enjoying ranking up with her
In my opinion it really depends on your play style. And if War axe is working well for you buddy, you don't have to follow my advice. Guides are meant to be, well, a guide. Guides are not rules. If you find something useful from a guide that will help you improve your game, take it, especially if it's something you're struggling with, but if you're doing something that doesn't match the guide, but what you're doingg is working for you, then stick with what you have. Sometimes, you have to remember that if something is not broken, don't fix it.
Another good example is my build with Hilda prior to this adjustment, I used to play her with 4 damage items. People would tell me that it's a stupid build, somehow though, it landed me with top 7 global ranking which is harder to get than supreme. That build however is bad now since they remade her skills. Just putting an example that sometimes, our build may be different from what's ideal, but if it works for us, don't fix it. After all, we have different play styles
Sir may i suggest you to put english subtitle? So that we can understand more.. Thank you
Kindly use CC instead. There's English subtitles if you choose that option. Having a persistent subtitle is annoying for some people because it divides their attention too much, with the CC feature, everyone is given the choice to enable or disable subtitles.
Oh u are finally famous, aren't u?
Nah./ far from it buddy
i not think to talk in this video but have a nice day also i like your video also i have follow your facebook
Aww thank you so much
If i use mm, i ban hilda than others because soo annoying hilda now is so op
The bad news is, even some tanky heroes kneel down before her hahaha
Hey bro long time no watch ehehe sorry
Welcome back!! No worries buddy. It's ok !
@@DBringerStreams thankss
Idk what kind of build i should use on her
It depends. What matters to ways get Malefic.
No such thing as 1 build. Build according to the abilities of your enemies and the situation
Hilda’s damage is just 🗿
Outt of this world :D
@@DBringerStreams indeed
can u upload for items tutorials
Sure, please be more specific, what kind of item tutorial?
hilda best emblem and item...sir
First... 😼...
Heeey buddy!
@@DBringerStreams Yoo what's up? 😃
About to go to bed. I will wake up after 2 hours for work LOL
@@DBringerStreams Bro.. good luck 😟... You should take more better care of yourself 🥺...
Thanks! its alright buddy. yiou shud too!!
meh dyrroth is still a better pick than hilda
Dyrroth can't tank while hilda can
@@reabbear he can survive in clashes and team fights longer than hilda
as a dyrroth main i can confirm that
Head to head, Dyrroth is a better fighter, but if we look at it in a deeper sense, Hilda has stronger defensive stats, while Dyrroth's survivability via skill mechanics is waay better. But when controlled, Hilda has a better chance of surviving, while Dyrroth is a squishier hero. On the other hand, if Dyrroth is capable of attacking, he has greater survivability because of his tremendous regeneration. Dyrroth's ultimate can be blocked more ways than Hilda, her Ultimate is a target lock melee missile (not sure if that makes sense) that follows it's target, I once killed a Louyi who was already teleported to their base. The ultimate still chased her.
Verdict: Dyrroth is a better hero if he is not countered. Hilda unlike Dyrroth has less counters and for her counters, she can always find a way because of her passive recovery which doesn't need her to fight just to regen, and her high mobility that doesn't require a target.
Heroes like YZ, and Dyrroth are 2 of some excellent heroes against Hilda, but again, all she has to do is disengage. The power of YZ and Dyrroth lies in their ability to keep attacking. If Hilda is overpowered she can play passively and only enter the EXP and Gold zone once a minion will die, sure Dyrroth or YZ can try to stop her, but she can survive as long as she doesn't fight head on and only use her mobility to gain EXP and gold. (assuming YZ and Dyrroth were superior in emblem stats or both equipped HaD with Phy dmg and pen)
That's the reason why she is banned. The mechanics of lane freezing is not as effective against her unlike other heroes that become sitting ducks. She's not just getting banned because of her damage, she's getting banned also because of her versatility and ability to overcome the effects of lane freezing against her. Head to head she is inferior, but only low ranks or those inexperienced with Hilda fight head to head. She's an excellent engage, disengage hero. She's like a mix between Uranus and Dyrroth, except her Ult is more OP, with less damage output from her S1 and S2.