PICO 8 Tips | Using External Tools

Поділитися
Вставка
  • Опубліковано 21 сер 2021
  • Learn how to write code, edit images, and view debug logs using tools outside of the PICO-8 editor!
    PICO-8: www.lexaloffle.com/pico-8.php
    ----------------------------------------
    Music: Evan King - Groove - Weekly Loops Season 2
    / @contextsensitive
    contextsensitive.bandcamp.com/
  • Ігри

КОМЕНТАРІ • 46

  • @aloehart3374
    @aloehart3374 2 роки тому +13

    Makes a youtube channel, drops this one banger video, then falls off the face of the planet.
    Good stuff. Valuable content for the community.

  • @lanceturbes2518
    @lanceturbes2518 2 роки тому +15

    I've been looking for a proper tutorial on this subject for a while, but never found one as complete and clear as your own. I appreciate you putting the time and effort to publish this; thank you very much, Sir!

  • @Firebugs_
    @Firebugs_ 2 роки тому +3

    Great video, been jamming with pico8 for around 4 years and mostly use a similar workflow but picked up a few good tips with this. Thanks!

  • @TM-pf3bc
    @TM-pf3bc 2 роки тому +1

    Unbelievably helpful. Thanks so much!

  • @scarecrw
    @scarecrw 2 роки тому +1

    This was incredibly helpful! Thanks!

  • @jackkent9541
    @jackkent9541 3 місяці тому

    This was exactly what I needed, thanks for the video!

  • @terry-
    @terry- Рік тому +2

    Great video! Would love to see more game dev tips from you! Cheers!

  • @TimBynum01
    @TimBynum01 2 роки тому +1

    nice tip(s). hope there's more Pico-8 goodies on the horizon!

  • @the_real_foamidable
    @the_real_foamidable 8 місяців тому

    Awesome, thanks for sharing!

  • @pikuma
    @pikuma 2 роки тому

    Super video! Thank you.

  • @WonderfulPlays
    @WonderfulPlays Рік тому

    Great video, thanks for making it.

  • @molochz
    @molochz 5 місяців тому

    What a great video, thanks!

  • @nilsmuller9286
    @nilsmuller9286 Рік тому

    This video was AWESOME. :D Please come back to produce more content.

  • @makageorge
    @makageorge 7 місяців тому

    Great video!!!!

  • @daon23
    @daon23 2 роки тому

    Also, excelent video, helped a lot!

  • @shirishsarkar
    @shirishsarkar Рік тому

    good video!

  • @GrumpyStoic
    @GrumpyStoic 2 роки тому +2

    One of the most helpful PICO-8 tutorials out there, thank you. Any more coming? ;)

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому +1

      Thanks! I’ve got a list of topics I’d love to cover, but life and work have been busy. Hopefully I’ll get back to making this soon!

    • @GrumpyStoic
      @GrumpyStoic 2 роки тому

      @@kevinmakesgames No worries. I certainly know what that's like 🙂

  • @voidquaternion
    @voidquaternion 2 місяці тому

    What we can stop/step/resume in pico8 ?! Thanks a lots for this tip!

    • @kevinmakesgames
      @kevinmakesgames  29 днів тому

      PICO-8 has stop() and resume() functions but in terms of debugging I don't think there's a way to step through logic without building your own logic for stopping after each step.

  • @MortenWilken
    @MortenWilken 2 роки тому

    What lua plugin do you use for vs code? the one's i've been trying out doesnt support the pico-8 keyords (spr(),add() etc.), og the +=, *= shorthand

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому +1

      I just looked through my installed extensions but I don't have anything specifically installed for Lua. Maybe my theme (I think it was One Dark Pro here) was highlighting functions and operators a little better than other themes?

  • @adamfryman6789
    @adamfryman6789 2 роки тому

    How come your vscode didnt give you a load of yellow squigglies as the includes are in the p8 file? If i copied your code the using the player_draw function in main.lua would set of warnings

  • @Ulyessaable
    @Ulyessaable 2 роки тому +1

    Wait, I'm confused. How did you change the palette In the Pico8 editor to show alternative colors?

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому +2

      There's a memory address you can poke to retain the palette when you stop running the cartridge. LazyDevs has a great video on the extended palette and here's the timestamp where they show how to use poke(0x5f2e) to preserve it: ua-cam.com/video/AsVzk6kCAJY/v-deo.html

    • @Ulyessaable
      @Ulyessaable 2 роки тому

      @@kevinmakesgames Thanks!

  • @bsharamestrih208
    @bsharamestrih208 Рік тому

    hi thanks for the amazin tutorial, i have 2 problems that i can't get around. first one is to enter the buttons in visual studio code, for example btn(x) it does not show as ❎ or all the other letters.
    and second, when i inculde lua files in vsc they dont show in the p8 console as new tabs, is that normal or is there a way around that as well?

    • @kevinmakesgames
      @kevinmakesgames  Рік тому

      Outside of PICO-8 I find it's easier to use the corresponding number than the unicode symbol for buttons. You can use numbers 0 through 5 to represent left, right, up, down, button_o, and button_x. So btn(5) is the same as btn(❎). If you don't mind using a few tokens you can also assign these numbers to names like button = { x = 5 } and then you could use btn(button.x) in your code.
      As for the lua files, unfortunately the code doesn't get inlined into the p8 file so includes do not create new tabs.

  • @DakotaRileyMedia
    @DakotaRileyMedia 2 роки тому

    How do you access the pico-8 file through the terminal in mac? i love this tutorial but I want to be able to debug games in the terminal and I am not sure how you get to where you can do that

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому

      Hey, sorry for the delayed response. At this timestamp in the video I demonstrate using printh to log to an external file and then follow that file in terminal. Is that what you're having trouble with? ua-cam.com/video/srPKBhzgZhc/v-deo.html

  • @daon23
    @daon23 2 роки тому

    How do you make your editor look like that? so pretty!

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому +1

      I'm using the One Dark Pro theme in VS Code here

  • @cesardoga
    @cesardoga 2 роки тому +4

    Can you surpass the token limit by using external .lua files?

    • @cesardoga
      @cesardoga 2 роки тому

      aww nvm

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому +2

      Looks like you already figured it out but in case anyone else is curious, if your lua files push you over the token limit, you still get a "program too large" error.

    • @MiloDelMal
      @MiloDelMal 2 роки тому

      Well well, see who is here....

  • @vdub278
    @vdub278 2 роки тому

    Where did that properly ordered palette.aseprite file come from?

    • @kevinmakesgames
      @kevinmakesgames  2 роки тому

      I originally grabbed the extended aseprite palette here: www.lexaloffle.com/bbs/?tid=35264. I have that set as my default palette in aseprite, but then once I'm working with the project and I've figured out my 16 colors, I'll edit the palette, arrange the colors to match the order I've setup in PICO-8, then I save the palette to my project directory.

  • @BatteryProductions
    @BatteryProductions 4 дні тому

    uh may sin!!!

  • @YoYoYo
    @YoYoYo 8 місяців тому

    How do you point the Pico8 to your project folder?

    • @kevinmakesgames
      @kevinmakesgames  29 днів тому +1

      I'm so late responding to this but this is something I do often now so I wanted to answer. PICO-8 has a -root_path command line option. I usually open PICO-8 from the command line like "pico8 -root_path ." which will open PICO-8 with the current directory as my carts directory.

  • @jofalves
    @jofalves Місяць тому

    Are you aware of any third-party IDE for pico-8?
    Do you think there is room for such a thing? (mostly what you're showing here, but packed with dedicated features such as built-in map/sprite editor, using the same retro style as the base pico8 editor)

    • @kevinmakesgames
      @kevinmakesgames  29 днів тому

      In a hobbyist community like this there's always space to play around. I don't know how many people would use it, but it could be an interesting project to work on.

  • @FuZZbaLLbee
    @FuZZbaLLbee Рік тому

    Now you just need an external tool for the music part

  • @elektron2kim666
    @elektron2kim666 2 роки тому +1

    Copy, paste seems more uncomplicated to me. One of the best inventions in computing. Pico 8 got something that is distraction free except for the small space of the code editor and the horrible font. It's a bit of a failure that way. It's very interesting to me regardless as I can test some ideas and give it colours and sprites which seems easy for my level.