Teams I've found use with the new buff: *1. Full EM Sethos (ft. Emilie)* He's one of the best Overload trigger thanks to his short CA charge time. Xiangling alone isn't enough to keep up with Sethos' Electro App. Also do keep in mind that this is using his Lv1 CA instead of the intended Lv2 CA: - _Sethos, Xiangling, Emilie/Nahida/Baizhu_ - _Sethos, Jean, Bennett, Kazuha/Zhongli/Xilonen_ - _Sethos, Chevreuse, Xiangling, Dehya/Bennett_ (this one is a bit unstable) *2. Crit EM Yanfei* (you can drop the Crit for slower Pyro App, but from my experience it's unnecessary) The oldest Overload team is making a comeback! Now with new & improved teammate (just Chevreuse lol xD) - _Yanfei, Chevreuse, Fischl, Beidou/Yae Miko_ *3. Shatterbedo* Bro his EM build deals more damage than his normal build 💀😭 . The most optimal team right now is: - _Albedo, Xingqiu, Rosaria, Fischl_ (with either Rosaria or Fischl as the Physical DPS)
Oh yeah these buffs im so happy that the electro charged got buffed because it was my fav reaction when i started the game and its still , now its enjoyable again ❤️
They aren't talking about it because it didn't change the meta BUT I am glad you put this out because I an super interested in how shatter is affected (I like using greatswords). Dissapointing news but - Thanks!
The game would need some type of dedicated shatter support to make it worth while. Something like a Chevy or even a Nilou to change how the reaction works entirely.
@@kylesmith987 Freminet does have shatter in his kit, but I guess they didn't buff shatter enough for it to boost him. I have him C6 but unbuilt. Thought it might be time to build him but I guess not.
Actually i don't expect numbers really, im sure you have plenty of other things to do, more i just was wondering since i do not understand the equations properly, is the difference in general the same proportion or larger based off EM. Like is it a bigger deal 100 EM vs 200 EM. I was wondering about this with Fischl as a example, where you used 100em, if someone typically uses 200 EM would they see more net gain. *final edit: First off this is more about trying to understand the equation better as im mathdumb. Also I understand serious players will rearrange builds when needed on any given character to make things more optimal, but asking from a generalist point of view where say someone usually uses Fischl with Aggravate Keqing/Yae/Clorinde but on occasion uses her with say OL Arlechino may it proportionally help any more then the tiny bit it does at 100em. So far as the buffs, watching other channels, no math, Jello did like 40 teams and something that did not surprise me is it made the biggest definable difference for classic Sucrose Taser, something like a 20 second reduction/improvement on his first half, although it was not scientific and it was bringing the team from weak/bearly clearing in less then 90 back to reasonable strength, about 1 minute (85s 65s or so)
you should be able to get your answer by plugging this into desmos "y=2893.7\cdot\left(1+16\cdot\frac{E}{E+2000} ight)\cdot0.9" Basically the more EM, the less damage you do but that ramps up very slowly it doesn't matter. for example, at 200 EM for overload you do 6392 damage and at 300 EM you do 8039 damage and at 300 EM you do 9549. so an increase of 1647 from 200 to 300 but it's an increase of 1510 from 300 to 400. I hope I didn't fuck something up, it's my first time doing damage calcs but things line up ig Also this should work for other reactions like aggravate, electrocharged etc... It's a logarithmic scale but works as a line at low values (
Guys, everyone is talking about these buffs, Jello Impact even tested more than 50 teams for that, and realized that the biggest benefactor of these changes is the Taser team. Flip also has a video on the elemental buffs. Juice released the video on these buffs two weeks ago.
Subtle foreshadowing for 5.3 phase 2 banners?
Finally somebody talking about reactions buffs!! Thank you, Seven!
I am surprised nobody else is talking about this change. Thanks for bringing the breakdown we were waiting for!
Teams I've found use with the new buff:
*1. Full EM Sethos (ft. Emilie)*
He's one of the best Overload trigger thanks to his short CA charge time. Xiangling alone isn't enough to keep up with Sethos' Electro App. Also do keep in mind that this is using his Lv1 CA instead of the intended Lv2 CA:
- _Sethos, Xiangling, Emilie/Nahida/Baizhu_
- _Sethos, Jean, Bennett, Kazuha/Zhongli/Xilonen_
- _Sethos, Chevreuse, Xiangling, Dehya/Bennett_ (this one is a bit unstable)
*2. Crit EM Yanfei* (you can drop the Crit for slower Pyro App, but from my experience it's unnecessary)
The oldest Overload team is making a comeback! Now with new & improved teammate (just Chevreuse lol xD)
- _Yanfei, Chevreuse, Fischl, Beidou/Yae Miko_
*3. Shatterbedo*
Bro his EM build deals more damage than his normal build 💀😭 . The most optimal team right now is:
- _Albedo, Xingqiu, Rosaria, Fischl_ (with either Rosaria or Fischl as the Physical DPS)
Oh yeah these buffs im so happy that the electro charged got buffed because it was my fav reaction when i started the game and its still , now its enjoyable again ❤️
i think its in every "whats new in %version%" video so everybodys talking about it
i nearly forgot this buff happened
ngl shatter should lowkey be a multiplier dmg for physical and geo dmg, similar to spread/aggravate except the em scaling part
im having an absolute blast with kaveh shatter - like his bloom cores were fine, but with the added shatter its like I am using a maxed out clam set
Ty Mr. Seven! This is so useful ❤
Good video dude
They aren't talking about it because it didn't change the meta BUT I am glad you put this out because I an super interested in how shatter is affected (I like using greatswords). Dissapointing news but - Thanks!
The game would need some type of dedicated shatter support to make it worth while. Something like a Chevy or even a Nilou to change how the reaction works entirely.
@@kylesmith987 Freminet does have shatter in his kit, but I guess they didn't buff shatter enough for it to boost him. I have him C6 but unbuilt. Thought it might be time to build him but I guess not.
Man…. This is as difficult to learn as what I learned at school 😭😂
if super conduct will ever become the base of a meta team, like this comment to make sure you're not dreaming 🤣
Nice video about reactions 😶🌫️
came from twitch
pineapple
Lmfao my friends chongyun just got better
🍍
Actually i don't expect numbers really, im sure you have plenty of other things to do, more i just was wondering since i do not understand the equations properly, is the difference in general the same proportion or larger based off EM. Like is it a bigger deal 100 EM vs 200 EM. I was wondering about this with Fischl as a example, where you used 100em, if someone typically uses 200 EM would they see more net gain.
*final edit: First off this is more about trying to understand the equation better as im mathdumb. Also I understand serious players will rearrange builds when needed on any given character to make things more optimal, but asking from a generalist point of view where say someone usually uses Fischl with Aggravate Keqing/Yae/Clorinde but on occasion uses her with say OL Arlechino may it proportionally help any more then the tiny bit it does at 100em.
So far as the buffs, watching other channels, no math, Jello did like 40 teams and something that did not surprise me is it made the biggest definable difference for classic Sucrose Taser, something like a 20 second reduction/improvement on his first half, although it was not scientific and it was bringing the team from weak/bearly clearing in less then 90 back to reasonable strength, about 1 minute (85s 65s or so)
you should be able to get your answer by plugging this into desmos "y=2893.7\cdot\left(1+16\cdot\frac{E}{E+2000}
ight)\cdot0.9"
Basically the more EM, the less damage you do but that ramps up very slowly it doesn't matter. for example, at 200 EM for overload you do 6392 damage and at 300 EM you do 8039 damage and at 300 EM you do 9549.
so an increase of 1647 from 200 to 300 but it's an increase of 1510 from 300 to 400.
I hope I didn't fuck something up, it's my first time doing damage calcs but things line up ig
Also this should work for other reactions like aggravate, electrocharged etc... It's a logarithmic scale but works as a line at low values (
Guys, everyone is talking about these buffs, Jello Impact even tested more than 50 teams for that, and realized that the biggest benefactor of these changes is the Taser team. Flip also has a video on the elemental buffs. Juice released the video on these buffs two weeks ago.
last