Hi! I just wanna tell you some tip: turns out item triggers work even if the counter does not actually exist, so to reduse the amount of objects i recommend trying it out (deleting all the counters). Im serious, this will work
I do know that, but I wanna keep them there for debugging purposes. Plus it's really easy to reference which count id is which when they're all laid out like that
I really enjoyed this type of video! Definitely different from your normal style but it’s cool to see you stepping out of your comfort zone and making something like this! Nice job!
everything is really easy to understand without sounding like its made specifically for people who have never touched gd. yeah i can agree with your statement of this being one of the best videos you've made. great job :D
18:09 You should make invisible blocks block the player from moving once the inventory is open, it would be confusing to go to the inventory and suddenly being on the other part of the map...
About the first part where as a solution you thought of particles, you could also have given every object and every slot a group, so you could use target mode on move triggers to move all objects to the right spot in the inventory.
I think it's cool how the particle editor is so complex and versatile that it's considered a trigger despite not being in the triggers tab while the checkpoint isn't considered a trigger despite being able to be tough triggered and spawn triggered and stuff because it's a big part of platformer gameplay? Maybe it's because the different tab it is in is the gameplay objects tab? Now that I think about it the checkpoint does honestly qualify.
This would be perfect for recreating Geometry Dash Distortion/Divergence System in vanilla gd. It has a entire inventory, but also lets you open chests and it has a entire fighting mechanic. I know this is more for MC, but I think remaking Distortion would be amazing.
Remember to somehow add a "splitting" option! Something like clicking the right arrow while in the inventory could pick up/place half the items in the slot. For example, if you had 50 hearts in your cursor, clicking that will place 25 of the hearts in the slot you're hovering above. Or hovering above a slot with 30 sawblades and clicking that will pick up 15 of the sawblades.
im currently remaking minecraft in gd and this system is pretty intuitive and seems to work well! However, it seems like you can't use for example a pixel block for wood, because its not available in the particle trigger. But at least you can use item comp to verify which block the player is currently holding and make a block placement system pretty easily like this. You just have to specify the verification for every item/block, add an item id for each item/block to count the number of block available in the inventory and even more... (this was pain to make...) Pretty good inventory system overall!
Tride im not telling u to do this but its ur choice but u can use the second player to be like ur skin in Minecraft when u open inventory instead of the boring box
@weird_guys Damn, a clear case of being a braindead child. Please, at least attempt to be literate. Go on, boot up Minecraft and hit E. You'll see the inventory. Oh look, it's a mini version of you on the left. That's obviously what OP suggested.
What if you could do the mastergame-ish system for this level? I feel like it would maybe be better to do than that saving system. (this is just a concept, might be harder to code than it looks, idk the editor as well LOL)
I was just watching you build Kratos and I had the idea, what if I made a sequel? I would like your opinion on this and I would deco with what you did in Kratos and some of my style
me when tride is explaining all the triggers/gamemodes and whatnot like we are 4 years old/never touched gd ever even though basically all this videos viewers already gd players :D
tride instead of having the particle updater constantly looping why not have it follow the cursor as the objects not being interacted with will not be changing. this would fix the stutter issue
Recreating Minecraft would get Mythic for Sure. Imagine Tride gets Mythic if he actually tries to Create Minecraft in GD
@@ThuanGrinds well he wouldn't be able to, really complicated stuff
@@justejyraph based on what?
please don't let him make minecraft in geometry dash
@@justejyraph he can recreate a simple version like with less items yk
Maybe he can make 2d Minecraft@@justejyraph
You should definitely make this a part of a giant platformer level. That would be sick to be able to follow your level building.
Hi! I just wanna tell you some tip: turns out item triggers work even if the counter does not actually exist, so to reduse the amount of objects i recommend trying it out (deleting all the counters). Im serious, this will work
I do know that, but I wanna keep them there for debugging purposes. Plus it's really easy to reference which count id is which when they're all laid out like that
Just woke up as I saw this and I already know it's gonna be a banger.
Keep up the good work Tride! :3
I really enjoyed this type of video! Definitely different from your normal style but it’s cool to see you stepping out of your comfort zone and making something like this! Nice job!
I love this kind of tech focused videos! Excited for more! 🥳
This might be your most impressive video so far, nice work Tride!
I'm suprrised seeing a vid like this from you but it was surprisingly entertaining, would love to see more
@WoofelGD hi woofel. you are awesome sauce
Ofc First Thing I Hear is Minecraft
I CAN'T ESCAPE YOU MAN YOU ARE EVERYWHERE 😭😭
umm akchualy it's "a little while ago" 🤓☝️
note: there is a trigger to spawn a particle at a certain group
Then I'd need 27 triggers for each item, which is a lot more than the like 3 that it is now
@@TrideGD But can't you just make it spawn the particle at the point it's scanning..?
everything is really easy to understand without sounding like its made specifically for people who have never touched gd. yeah i can agree with your statement of this being one of the best videos you've made. great job :D
Yoooo goose i found u (its me Mightycrytalmuu btw this is an alt mobile account)
I like this type of videos so much! tride is really good at explaining what he's doing!
Bro Tride is a freaking Software Engineer, he can do anything!!!
This is incredible! Very much looking forward to the rest of this project
It's amazing that you have the insights to create something seemingly simple but very challenging inside of GD, definitely inspiring lad! :D
18:09 You should make invisible blocks block the player from moving once the inventory is open, it would be confusing to go to the inventory and suddenly being on the other part of the map...
I didn't include it in the video but I did actually do this
Player2 the slave, always fight for being player1.
Vid was great! i could see the effort put in to this and the editing throughout the video, great job!
About the first part where as a solution you thought of particles, you could also have given every object and every slot a group, so you could use target mode on move triggers to move all objects to the right spot in the inventory.
I think it's cool how the particle editor is so complex and versatile that it's considered a trigger despite not being in the triggers tab while the checkpoint isn't considered a trigger despite being able to be tough triggered and spawn triggered and stuff because it's a big part of platformer gameplay? Maybe it's because the different tab it is in is the gameplay objects tab? Now that I think about it the checkpoint does honestly qualify.
this is so cool woa, im so hyped for this
Why is stuff like this very interesting? I just love making and watching technical stuff like this!
Bro this is actually sick!
This would be perfect for recreating Geometry Dash Distortion/Divergence System in vanilla gd. It has a entire inventory, but also lets you open chests and it has a entire fighting mechanic. I know this is more for MC, but I think remaking Distortion would be amazing.
Awsome video ! I wish there were more videos about the technical aspect of the editor
very entertaining, love this type of trigger work
Remember to somehow add a "splitting" option! Something like clicking the right arrow while in the inventory could pick up/place half the items in the slot.
For example, if you had 50 hearts in your cursor, clicking that will place 25 of the hearts in the slot you're hovering above.
Or hovering above a slot with 30 sawblades and clicking that will pick up 15 of the sawblades.
Yeah I really need to do that lmao
Dude this is literally Mumbo-Jumbo level stuff just in GD. Nice work Tride
im currently remaking minecraft in gd and this system is pretty intuitive and seems to work well! However, it seems like you can't use for example a pixel block for wood, because its not available in the particle trigger.
But at least you can use item comp to verify which block the player is currently holding and make a block placement system pretty easily like this. You just have to specify the verification for every item/block, add an item id for each item/block to count the number of block available in the inventory and even more... (this was pain to make...)
Pretty good inventory system overall!
Imagine taking that long time to construct something like this and players trying to find duplication glitches
Great vid Tride :D
W Tride
Super cool keep it going
Yippe new tride video 🥳🌱
dude you are actually so smart im very impressed
editing is peak🔥
Tride im not telling u to do this but its ur choice but u can use the second player to be like ur skin in Minecraft when u open inventory instead of the boring box
How would it show your Minecraft skin.
@weird_guys Damn, a clear case of being a braindead child. Please, at least attempt to be literate. Go on, boot up Minecraft and hit E. You'll see the inventory. Oh look, it's a mini version of you on the left. That's obviously what OP suggested.
This is genuinely groundbreaking.
Oh my god
This vid is peak bro :)
I love Tride's Vids so much 😊
trigger work building series? HELL YEAH!!!!
im interested
btw i believe you can use option trigger to disable player movement (and yes you still can use the buttons thinggie...)
Is this my new favorite tride series??
I laughed at the thought of GD having an inventory
Every day, we slowly make geometry dash into an open world game.
next mythic level looking fire
whats the level at 6:13? I wanna play it
@suedas_production same
this is sick
my idea: what you do is start with 3 regenerating things like block spike and saw, make these the components to make anything.
super excited for this, looking like its actually something original and not another boring clone yippee
Robtop should add a "special function" button, you can modify this button to do whatever you want to do
But, only one "special function" button can exist on a level so it still has to be Geometry Dash-y
Super banger vid.
Guys trides not awake rn it’s 4:28 AM 💀
tride is back with minecraft finally
my brain during this: 🤯🤯🤯🤯🤯🤯🤯🤯
Bro is really gonna make Minecraft in GD
I hope Robtop comments on this maybe...🤔
Will be amazing.
Geometry dash needs a ‘touch position’ trigger
What if you could do the mastergame-ish system for this level? I feel like it would maybe be better to do than that saving system. (this is just a concept, might be harder to code than it looks, idk the editor as well LOL)
I was just watching you build Kratos and I had the idea, what if I made a sequel? I would like your opinion on this and I would deco with what you did in Kratos and some of my style
great! now add block placement
I think it's practically impossible in GD.
when i finished watching video, my first word was 'TRIGGER'
I love this video
19:15 don't persistent triggers work? I saw this in a jamattack video
U got an awesome name bro 😎
Thank you to the Baba is You OST for 99.99% of all of the background music!
I wonder if an inventory system where you use key frames to move objects from off screen would work
That old Minecraft nostalgia
me when tride is explaining all the triggers/gamemodes and whatnot like we are 4 years old/never touched gd ever even though basically all this videos viewers already gd players :D
😱 NEW TREEDAY VIDEO
Im currently making an inventory system in unity, and first of all, bruh.... you did that before me........ second of all, this genuanly helps me
Nice vid
> click on geometry dash video
> look inside
> minecraft
if tride see me i will eat my g502 hero.
wait how many people have that exact mouse, i have the same one
Greetings, fellow Logitech g502 hero user!
@@mariofan12361 it's a fan favorite with the geometry dash community, it seems xd
I saw this and thought, "yay gd vid". little did i know that it was a mince raft vid
Please make a sequel to this for the quest line I love this video ❤❤❤
yea i remember that mod having a jetpack
Instantly clicked
Minecraft looking different today.
we rlly got minecraft in geometry dash bfore GTA VI 🙏
10 missed calls from spu7nix
When are you updating your Tride dash...
I've been waiting...
Bro is gonna become spu7nix twin
Waiting for bro to fluke this
😅😅😅😅 fluke it 😅😅😅😅😅😅
gregometry dash: new horizons when
soon we'll get Subnautica in GD
I first thought I clicked on the wrong Video 😂
10:29 cool
i was thinking about same thing, but making system with items was for me impossible
cant wait for create mod in geometry dash
tride instead of having the particle updater constantly looping why not have it follow the cursor as the objects not being interacted with will not be changing. this would fix the stutter issue
12:57 This: is a crafting table I MEAN duel portal
*dual
@@Weird_Guys I can never get it right
@GenericName123-b1j damn
the
W H A T
Tride, why did you upload this at 1am. Please get some sleep.
I schedule my videos out. It releases while I sleep 😁😁
ok now make crafting and might as well go for mining at this point
Whi misses the "hi hello hi" intro 😢
nice vid
Be close
is it bad that I'm more focused on sweater weather in the background than the video itself
where is this mystical platformer checkpoints mod?
What is the level at 17:17
Smart