I'm testing it , is a great addon , was waiting for blen4web, but this is much better. I been strugling with blender models and A-frame that saturates colors , this fix it , probably you can implement it in your addon
Hi arcvideo, thanks. I've added a new Issue with your suggestion. You can find it here: github.com/silverslade/aframe_blender_exporter/issues/5 Feel Free to add any others if you have an github account (or just send me an email).
Hey Alessandro, so easy even for a beginner! Im just having one problem, when I use Visual Studio or even the Aframe inspector (with the aframe-watcher) to change some stuff on my 3D scene, when I try to open my preview again on Blender, the html file dont load with the modifications I did, is there a way to edit and open the preview with the new version of the html file? thank u so much
Hi! The add on doesn't reload the html file, since the exporter runs in one direction: from blender to html. The process is: create a scene on blender then export into a-frame. Then you can even change the html file, but from that point the html file is un-linked from the Blender scene. If the problem is the "live" changes, you could use the "live-server" node.js application (install it with "npm install -g live-server" and then run it inside the project's directory with this command "live-server"). The "live-server" will update your changes on the fly.
Hi, when i export the cube frim blender using this add on and open it on local server it takes me inside the cube and i cant see anything else. Can you please guide me how to solve this
Hi! This add-on will create a camera entity at position (0,1.7,0), so you can move the cube before exporting to Aframe (to avoid the camera inside the test cube) or you can export into aframe and then move the camera with WSAD keys to move the main camera. Currently the camera's position is fixed, since you can use a VR helmet or WSAD keys to move inside the environment.
Hi Alessandro, thanks for this great tool. Did you already have the town environment loaded in the Blender scene as an HDRI at the start as I can't see where you did it?
Hi! You can find the hdr skybox inside the "env" directory after the export process: currently the skybox is static but you can use your own updating the images in this directory.
Bro , this is INSANE!!
continue to support and upgrade this awesome tool - it is best !
Amazing, Thanks
great and so easy !!!
I'm testing it , is a great addon , was waiting for blen4web, but this is much better. I been strugling with blender models and A-frame that saturates colors , this fix it
, probably you can implement it in your addon
Hi arcvideo, thanks. I've added a new Issue with your suggestion. You can find it here: github.com/silverslade/aframe_blender_exporter/issues/5
Feel Free to add any others if you have an github account (or just send me an email).
Any possibility to update the plugin to one of the newer blender versions?
Great tutorial! 👏
Hey Alessandro, so easy even for a beginner! Im just having one problem, when I use Visual Studio or even the Aframe inspector (with the aframe-watcher) to change some stuff on my 3D scene, when I try to open my preview again on Blender, the html file dont load with the modifications I did, is there a way to edit and open the preview with the new version of the html file? thank u so much
Hi! The add on doesn't reload the html file, since the exporter runs in one direction: from blender to html. The process is: create a scene on blender then export into a-frame. Then you can even change the html file, but from that point the html file is un-linked from the Blender scene. If the problem is the "live" changes, you could use the "live-server" node.js application (install it with "npm install -g live-server" and then run it inside the project's directory with this command "live-server"). The "live-server" will update your changes on the fly.
Hi, when i export the cube frim blender using this add on and open it on local server it takes me inside the cube and i cant see anything else. Can you please guide me how to solve this
Hi! This add-on will create a camera entity at position (0,1.7,0), so you can move the cube before exporting to Aframe (to avoid the camera inside the test cube) or you can export into aframe and then move the camera with WSAD keys to move the main camera. Currently the camera's position is fixed, since you can use a VR helmet or WSAD keys to move inside the environment.
💪💪💪
Hi Alessandro, thanks for this great tool. Did you already have the town environment loaded in the Blender scene as an HDRI at the start as I can't see where you did it?
Hi! You can find the hdr skybox inside the "env" directory after the export process: currently the skybox is static but you can use your own updating the images in this directory.
Where do we find an add on?
Hi Keerthana, you can find it here silverslade.itch.io/a-frame-blender-exporter, regards