How is Prophesy of Pendor in 2022?
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- Опубліковано 5 лют 2025
- G'day warbanders, today I'm going to be talking about Prophesy of Pendor, a highly rated light-fantasy overhaul mod for Mount and Blade: Warband. Is it still worth playing in 2022? Even if Bannerlord has released?
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Prophesy of Pendor:
www.moddb.com/...
Prophesy of Pendor Wiki: pop3.fandom.co...
Pendor is probably one of the best mods for warband
It offers challenge and reward
A good story and great gameplay
Another great feature is the system of Knight Orders. In mid- and late- game you can also create your own order and build your own "dream warriors" which in the end- game sort of becomes the main body of your army.
I love CKO troops but they are so insanely expensive and time consuming to build up that its never worth it. Sucks most of the vanilla KO troops in the game either suck or are just weird combinations
In Pendor 3.9.5 you can adjust the time and cost needed to train/upgrade them (in the POP interface or something, so technically not cheating ).@@kalacaptain4818
@@kalacaptain4818they do take ages to train but if you equip them with the doom mace they will pay for themselves and even more.especially after you found you own kingdom and they start spawning war parties, I make around 60k every time a red brotherhood guilds come to my main town from just selling all the prisoners.
It's still one of the most interesting gameplay models (and mods) I've played - great content and challenges.
I truly hope they make a new version of this, with new content/story etc., for Bannerlord!
i think they actualy doing it, but its gonna be an paid dlc,, like literaly with the Mnb dev. i read that a while ago on a obscure forum where the dev of Pop posted. lets hope !
Nice video, I honestly don't even remember what Native was like anymore after 300 odd hours on Pendor 0_0
The start is most certainly pretty intimidating, especially when you don't know what units are capable of yet.
EDIT before posting: WOW this became longer and longer haha.. sorry for the rant, but I'll post it anyway in case it's useful information for someone \0/
I started up again recently, decided to go the OP route with nothing but intelligence; using only Qualis gems for str/agil/cha. Man its been fun, forgot about a few of the unique +skill buffs and wasted some points (ended up also putting 1 each in str/agil/cha after my first two gem points ; so not pure INT) but I needed that extra point for a light lance and the other skill breakpoints, so I thought 3 points wouldn't kill it too badly... just so I could contribute a bit more to combat/leadership etc. in the early game.
But once you hit 34+ in all stats and almost 60 INT, you are a GOD haha, never been so powerful on a character before.. hit power draw 7 or 8; finally decided to put a bow on instead of just melee and now I never put my lance/2nd shield on -_-. Power strike/Power draw at 10 just delete everything... particularly the bow once you start getting dialled in with all the gear and proficiencies, one tapping most enemies with 95-125 dmg, and oh how the xp rolls in hahah.
Currently day 780, 90% map conquered as D'shar mercenary (LOL, yeah still a mercenary), party companions consisting of Lethaldarin, Sir Roland, Sir Jocelyn, Sigismund, Sir Rayne, Ediz, Ansen, Leslie, Julia, Adjona and Sara. Added a bunch of qualis gem INT potions to them so Lethaldarin, Sir Roland etc. (the high level ones) have 7 or 8 training.. been super buffing all the companions, even Ansen has over 20 str. Everyone is outfitted with as much noldor gear as I could buy.. seems to be around almost 2 mil gold on Quigfen now haha.
The way I got around to an easy start (being such low str as well) was with the merchant starting option (I didn't take highest possible INT starting choices) so you start with a pretty decent stack of gold and some extra gear. Ran around until I found some "x faction" young nobles to hire at any random tavern (their faction only matters initially in relation to their gear, once you level them up and branch them into Adventurer; they all become that same Archetype) Spent the early game just supervising them killing things, taking a swing or riding around lancing every now and then, trying to body block a bit with my horse to get them out of being surrounded/swarmed; but once you have several of them (20-25+ ideally) you will just be pressing F1 then F3 to charge and riding in for xp if you want, maybe adding in some additional help on harder spawns, felt really cool riding ahead and lancing the only enemy knight early on. You will also level just from passive xp and quest xp, which is enough for obtaining the early levels; you can also get a reasonable amount at the end of successfully following your marshal etc.etc.
Staying as a small party size early is great, you will get far more loot when you don't totally outnumber the group you are fighting. Once you can upgrade some of the nobles into Adventurers and Hero Adventurers you will be able to take on 3 or 4 to 1 odds and still grind through with minimal losses if you are a bit tactical (lvl 60 heavy cavalry archers wearing plate, with the ability to shoot almost as well as Noldor Elves, they have 92 HP, 8 in combat power stats with 6 shield, 7 athletics, 9 horse archery, 10 riding; boasting 500 in all weapon proficiencies with some pretty nice gear to boot)
Once this process starts and you manage the willpower to grind through countless smaller (bunch em up if you can xD) spawns without auto calculating and losing your Hero Adventurers.. Even with their stats, yes they will still somehow die to 10 bandits who cant even scratch their plate armour -_- You will however destroy pretty much everything with minimal losses, by taking some direct involvement in unit positioning etc. they will burn through their arrows fast, but if they have a clear sight; they will shred through armies - triggering reinforcements very quickly and thus even more AI confusion; especially ones running straight at them in a big shield group LOL.. Most 30-60 size bandit spawns etc. consisted of pressing F1+F3; followed by heading to the fridge to get a drink.
The real problem in my first attempt at this a year or so ago, became managing the weekly unit cost (a whopping 157 denars per week each), not that you have to use these specific units but; I wanted a crazy OP main character with an army of Hero/Heroine adventurers. Staying as a mercenary for a faction and always renewing my contract, by denying to become a vassal the first time; they will not ask again themselves no matter your standing; so you will never be prompted again after the first. (have to ask yourself after repairing your reputation)
Current party not including companions consists of - 48 Mercenary Cavalry, 229 Hero Adventurer, 136 Heroine Adventurer, 18 Adventurer, 67 Maiden Adventurer, 31 Maiden Cavalry. For a grand total of 70, 258 denars per week, including companions. The D'shar are currently paying 52,900 denars p.w of that. With all of my Dyeworks set up long ago, my weekly deduction sits at -8,181 denars p.w. Not bad for an army that Eyegrim runs from... unlucky for him we also move at 6.2 map speed with just shy of 550 units rofl.
*edit* The amount the D'shar paid seemed to vary, I'm still unsure as to what was factoring it; possibly renown or personal reputation with Kadan Bahadur Khan? At one point around day 100 ish my unit was about 100 strong and I was actually in the positive at weeks end, but only lasted for a few weeks; probably due to the Dyeworks covering the rest at that given time. Might be just a % of your total weekly cost, around 75% seems fairly close. So you can actually turn a positive, as long as that cost doesn't grow above your income from Dyeworks etc. which remains pretty static : /
Endgame has devolved into thousands upon thousands of bow kills to try and reach lvl 43, riding around on a Spirited Spirit Horse (rofl) way ahead of the army I left holding position on a ridge, waiting to block out the sun when I finally throw in the towel and flee to safety... or run out of arrows. Began auto calculating regular 80-150 size warring faction armies with 1 or 2 losses (I was trying to thin my numbers for morale purposes, while also obtaining enemy prisoners to sell >:D) sometimes, there were no losses at all; if you can believe it. Mainly has become a balancing act of morale, keeping inventory stocked with as many varieties of food as possible and moving from place to place trying to spawn armies for more gems. P.S each 3 tracking/hunting skill is -15% food consumption.
My maximum party size is currently 810, but trying to hold onto that many for an extended period (I have no holdings or garrisons) seems challenging.. I managed to hold onto a 650 unit group for a while, but when you run out of large armies to fight you have nowhere to put them, and buying morale for 6k per 15 gets expensive very quickly.. I Mainly did this by filling my army with captured hostages from the big armies or inquisition groups, good choices were D'shar Ghazi Stalkers, Singalian Temptress, Eventide Gilman and Rogue Blackheart Knights which all still have pretty effective (altho squishy) mounted archery, and are quite competent unmounted for sieges. Then by keeping those units at the top of my army listing they are going to appear (hopefully) before my Hero/Heroine Adventurer, basically throwing them into the meat grinder that are siege ladders etc.. with all my D'shar friends and whatever they were sieging rofl.
Repeat until there's nothing left to fight and or peace time; then disbanding them for almost pure Hero/Heroine Adventurers, with some Mercenary Cavalry (can also be hired in taverns) as a buffer; plus they have throwing weapons for when/if? the enemy closes. For the first 500 or so days I had a fair mix of different units to take the edge off losses to my top tier units, in an attempt to build up enough numbers; with training in full swing now I can pump out multiple Hero Adventurers per day when there are 30 or 40 of them in the army. So I can be pretty reckless with now, however I protected them like children originally.
At this particular army size, 550 give or take (with this composition); I haven't seen an army spawn that doesn't try to run.. probably only the Noldor (but we're friends) at this point or a super prisoner fed army at like 2k stack size; but none last more than a few days past spawning as I'm hunting them as soon as the message hits... I'm not really game to wait around the number of days it might take for one to form naturally as well..
Fun journey, basically coming to an end at this point. Training up the other Heroine Adventurers is going to take a while (maybe 1 per night with our current training) since they're double the xp to level compared to Hero Adventurers. I'm thinking of maybe going for the win condition for the first time ever and then trying a different themed build like a Mettenheim style with pure infantry; for the extreme opposite experience haha.
I never really understood the point of pure INT builds with EoAs for STR/AGI/CHA, since qualis gems are effectively an infinite resource (difficult to acquire through unique spawns and Elacrai tourneys, but not an exhaustible resource). Isn't it so much easier to at least boost CHA to get Prisoner Management high so that a whole bunch of unique spawns don't simply escape and we have to wait for them to reappear to fight them again, only for them to possibly escape yet again?
What makes most sense to me is give ourselves starting stats to effectively earn denars quickly (high enough STR/AGI to win tourneys at high success rates or high enough Prisoner Management to get a lot of profit from ransoming lords, or both). Then boost nothing but INT at that point onward so that the remaining boosts to STR/AGI/CHA come from elixirs.
Totally agree though with the choice to get at least 9 STR for Light Lance. 9 STR is the bare minimum I find tolerable if my character is going to try to take out more than the likes of Brigands and Bandits in battle. I actually prefer Light Lance to the much longer cavalry and knight lances. Ony exception to me is the Jatu Honor Lance (I love that one, but requires a whopping 15 STR).
I'm personally more of a fan of foot units to cav. With mounted units, they do become terrors on the battlefield if they're super strong like Hero Adventurers, Mercenary Cavalrymen, Shadow Legion Centurions, Phoenix Knights, etc. But the problem I always had is that they don't benefit as much from strength in numbers since they tend to divide after the initial charge and scatter across the battlefield. Same case with horse archers. With foot units like infantry and foot archers and crossbowmen, they can stay more cohesive. They move together, fight together, and anything that comes close (like a lone rider) will be completely ganged up on. So I always felt like foot units scale better; cavalry are individually stronger, but weaker to me as a team.
Lol. Sounds like you bankrupted the faction you were signed on.
@@Ronin3453 Probably would have if they didn't have infinite gold it seems xD
@@SeriviusR too bad the cities, villages etc have a whole economy system built in but factions don't.
During covid lockdown I grinded the hell out of this mod and completed the campaign but still there was one more castle to take- the noldor castle elacrai, this took literally ages to buildup an army to take it but eventually I did , honestly one of the hardest things you can do in warband is take this castle in pendor its almost impossible
I never really considered taking Elacrai, firstly because IMO its hardest to gain 100 reputation with them than building UP an army to face it, and secondly because Im a big noldor fan lmao maybe one day Ill actually do it, but after winning 100 tournaments maybe?
@@samzavala646 I had completed the game at this point , but still wanted to do more and because elecrai still remained I thought why not, the hardest tbh is grinding for renown and qualis gems , it's not hard but i takes absolutely ages
def a mod I revisited after getting bored with bannerlord. Also keep up the great work 😉
Cheers. Yea same, when I get bored of Bannerlord, I fire up Pendor.
You might play banner kind mod, who is basicaly, bannerlord, Pop, crusader king all mix up
@@patatejambom6310 just about to try this mod, hopefully can make it work on gamepass
From my personal experience, i would definitively say that Pendor has polish, but at the same time it gets way too much slack because of its legacy, to the point that some people flat out refutes its many shortcomings. One would be the blatant balancing issues. The mod is meant to be difficult, true, but that would require it to be consistant in its design, which it is not. The mod is way over reliant on archers/horse archers and will (more or less) activly punish you for playing with an army consisting of archers (Defenders will sally out) and even then the garrisons of most castles consist of archers, so its a strange case of hypocrisy in design. Other than that, i would also suggest Perisno, it has its flaws too but it provides more options to deal with situations like that (Leaf throwers, phalanx troops, giant troops and more..)
Perisno is honestly on it's way to taking the throne for the most polished mod. The only flaws it has right now are some old quests and out of place lore characters imo. Balancing is great and early game is much more fairly challenging. It's not easy per-se, and you have to trial and error the right way to earn money and not get steamrolled by bandits. Early game Perisno is the most fun I've ever had in any mod because of the trading and the factions.
Thank you ! This is so true
as much as i love vanilla warband (with diplomacy ofc) i feel like i come back to pendor more. the late game is just way more fun. my biggest gripe personally is that unlike most other mods and native you can definitely fuck up your save permanently if you make some mistakes regarding renown, since it’s a currency you can spend to get knighthood order units but you also don’t lose renown when you spend it so it becomes harder and harder to get. It also degrades over time.
I never knew it degraded, by how much and how frequently?
@@aaronsmith4940 dont know exact values but basically if you have a lot of renown, you will lose it more quickly over time than if you don't. It literally just takes the amount of renown you have and then reduces it based on how much you have. High renown is hard to maintain, which is realistic.
Let's say you have 2000 renown, you will probably lose about 20-30 renown every check. If you have 8000 renown, it's probably around 100 renown every week.
@@aaronsmith4940 It's 0.5% of your total renown (excluding spent prestige) every 2 weeks. It doesn't sound like much but it's further exacerbated in that you get less renown per battle the more renown you have. So you're effectively working towards a plateau where you can no longer afford to train many KO/CKO sergeants and knights and can't accumulate any more prestige in a reasonable amount of time to afford them.
The ways to counter that effect to my knowledge are:
1) Get your KO knights and sergeants more from bounties than prestige/renown quests (renown quests likewise because more and more difficult the longer you play and the more renown you're accumulated).
2) Use CKOs and just make them completely OP. You wont need many sergeants and knights at that point to steamroll the entire game when even your sergeants have like 600+ proficiencies and 10 in all combat skills and 40+ STR and AGI.
3) Use high surgery builds, not just with like an Ansen with 10 Surgery. Get 10 Surgery on your own character for the +4 PSB so that you effectively have 14 Surgery.
@@ProfessorCat-lf1tm Specifically it's 0.5% decay every 2 weeks, so if you have 2000 renown, you will lose 10 renown every 2 weeks (40 with 8000). It doesn't sound like much but the bigger part of renown decay is the renown penalty for battles. You get a -1 renown penalty per battle for every 200 renown you have.
So if you have 2000 renown and do a battle which should normally give 10 renown, you'll actually get 0 renown for it. It doesn't matter if it's just you and your companions fighting completely outnumbered. That's the more brutal part to me, because with 8000 renown, a battle that should be worth a whopping 40 renown will actually reward 0 renown/prestige.
Since prestige is a spendable resource (to induct KO knights and sergeants), it becomes more and more difficult to acquire the higher our renown. Epic battles we face while completely outnumbered and outclassed end up giving 0 renown/prestige, and so we can no longer effectively get the prestige needed to train KO sergeants and knights.
I keep coming back to this mod.
5:30 fully agree. This mod has one of the most difficult early games if you don't know what you're doing
3:24 lol that's my thread. I remember making a forum acc just to create that
Love it or hate it. the armor is cool af
Best Warband experience. Currently better than Bannerlord. A POP/Bannerlord mod would be amazing.
I doubt that a new POP will ever get released anywhere. @@Velikoros.
Some Event hordes can be beat solo, like the Serphants or the Jatu Warlord. Over 100 archers, 150 swordsman/pikeman mix with 60-80 calvary. Line the melee in front of your archers, have the archers hold and fire at will, the calvary supporting from wedge. It's not 100% but a Pendorian army is op.
Pendor units arnt OP because theyre good, they're op because they're cheap af. Super useful late game when you need 500 unit garrisons and have 600-700 party size
How are you dealing with paying all of that top tier troops coz it cost a fortune and you do need a lot of them to beat the game.If you are constantly insufficient and in debt their morale is weakening after one day ride between locations...
@@RagnaroK81X In PoP especially, it helps not to own more than a single castle for yourself. Give the other fiefs to other vassals for them to manage, since the campaign AI doesn't deal with such management issues and can do magical things like go from a defeated army to having a brand new one of 200+ trained troops in a single week, or fill an empty garrison with hundreds of troops immediately from out of nowhere.
High CHA builds are a must if you want to field large armies for long periods of time. I wouldn't bother trying to solo unique spawns, besiege all but the easiest castles, or beat other marshals without vassals helping you out unless you have 27+ CHA and 9+ Leadership and 9+ PM (so that you can amass tons of money ransoming lords and be near-guaranteed unique spawn rewards like Qualis Gems after epic battles).
Otherwise it helps to keep your forces as small as possible and just be a marshal and command other vassals. Or spend a good portion of the game with minimal troops but spend a ton of denars upgrading CKO sergeants and knights with the best gear, use your strongest companions to train them, and then you can start steamrolling even Aeldarian with a measly 50 sergeants and 30 knights.
@@kalacaptain4818What sort of Pendor troops are you using? For me the only noteworthy Pendor troops are the Bladesmen since Ebony Dueling Swords are so good (113 SR). But they are expensive. Pendor is actually my least favorite culture.
@@darkengine5931 pendor infantry is the main one, they have a perfect balance of easy to mass/effective. pendor bowmen are mediocre but very easy to mass. I should clarify im running a mod for the mod that balances out the troop trees more and makes noble recruits cheaper.
Pendor and Perisno are my go-to mods for warband
I hear so many PoP players complain that Sarleon is underpowered, but I think there are some things to Sarleon worth consdering that make them very strong depending on your goals.
1) They are situated in the center of the map. This means that if we're mercenaries or vassals for Sarleon, we never have to travel too far with our armies to venture into enemy territory. We can always come back quickly to Sarleon territory to regroup, resupply, etc. Being a merc or vassal for Sarleon also often means a lot of action (and profit for those with high Prisoner Management). They're also situated close to Elacrai if we, say, want to do Elacrai tourneys at the start of each month while still being vassals or mercs for Sarleon.
2) Clarion Call is very arguably the strongest Knighthood Order that doesn't require a Qualis Gem for chapter creation. Sarleon is the worst culture if we want to use CKOs since Sarleon Knights and Sarleon Man-At-Arms are very costly to train (requires level 32+ trainers to train Sarleon Squires->Knights->KO Knights, while Empire, for example, only requires level 16 trainers to train Empire Noble Legionnaire Recruits->Empire Knights->KO Knights), but they are arguably the best culture for KOs since we can capture castles/towns, start a CC chapter for a measly 25K denars, then give them to vassals and they will field upgraded CC Rangers and Larian Sentinels.
CC is so unbelievably good in that respect for a KO that doesn't require a Qualis Gem for chapter creation that I think it more than makes up for Sarleon's weaker common troop tree. PoP also gets accused of being a mod where horse archery is OP, especially with enhanced HA AI. From that perspective, CC has the strongest horse archers of the main cultures in the game. D'Shar Windriders don't even come close (they don't even always have bows).
3) Sarleon lords who field CC troops (Duke Alamar, e.g.) are actually some of the best lords (personality and renown-wise) for future kingdoms. If we compare to, say, Phoenix Knights, Phoenix Knights are awesome but Titus Legatus who fields them is sadistic. We especially don't want him in our kingdom if we want to avoid chaos, so people who choose Phoenix will most likely have to fight their own upgraded knights repeatedly (making upgrades strengthen the enemy and not just our own forces) if they plan to start their own kingdom.
4) Tourneys in Sarleon territory are among the easiest for weaker builds (not combat beasts), especially those in the Sarleon town (everyone gets a horse and lance). So joining Sarleon often means we can do a lot of these easy tourneys for lots of extra money (I'm not the best combat player but I can win Sarleon tourneys 99.9% of the time even with 7 STR, 6 AGI, 0 Power Strike, 0 Ironflesh, 0 Athletics, and 1 Riding on max 111% difficulty; always having a horse and lance makes these the easiest tourneys, by far, for builds with no combat skills).
5) For speed runners who try to beat the game in as few days as possible (almost always high CHA builds), Sarleon Armored Longbowmen are actually great given how quickly they train. Even though Ravenstern Rangers have the same level requirements, the additional upgrade tier can often make the difference in up to a whole week to train, say, 100 RRs as opposed to 100 SALs as we travel from village to village recruiting and upgrading as full mid-high-tier stacks are ready to upgrade. They are the worst fully-upgraded common-tier archers, but training time/costs start to become some of the most important things to consider in speed runs, and SALs actually become some of the best archers from that perspecive. I've managed to beat the game by day 231 (started my own kingdom at day 44 taking High Pass Fortress with mostly SALs) and the only way I've found to do it that quickly is using Sarleon Armored Longbowmen for the first siege; even with both Jocelyn and Alistair in the party, even RRs don't train nearly as quickly as SALs, and SALs > RWs.
Some great info here mate. You make me want to load up Pendor once again.
I hope they make a pendor mod for bannerlord
1st playthrough: "I want Noldor troops, my own Custom knighthood order, Bow proficiency 400..."
10th playthrough: Throwing weapons specialist. Vanskerries ONLY.
I need someone to make this a Crusader Kings mod. Used to play it years ago and conquered it all. Loved all the minor factions too, made such a rich, vibrant world. I assume the mod devs are long gone from the community now?
There is no sequel for Bannerlord so I assume they aren't around anymore. Alot of classics are not in Bannerlord or are still being made. Would be cool if this was in CK3.
i would love to see this mod for bannerlord
the things i don't like about pendor is everyone seems to be heavy cav and those weird doomsday army that you said appears in event get in the game waaaay too early so i feel weird since the lords do nothing about it but you can't also do anything with your 50 man party mercenary group and this huge army don't even try to sack citys our whatever and it breaks the immersion for me
They actually do sack cities, funny enough. They attack Poinsbruk rather frequently - the AI wandering horde armies just don't do it that often because "auto resolving" is still weighted heavily for defenders.
In regards to cavalry heavy, apparently the modders intentionally created the mod that way. Its just their vision and thats just how it is. Same with why befriending the Noldor is part of the victory conditions.
@@melikechoc0 well im allowed to not like something specially if something that supposed to be this way
They only sack the city when they're really strong or the city garrison is really weak. But it's kinda lame.
nice CK2 AGOT music in the background.
At this point just an update for Warband would make me so happy. Just add more weapons or troops.
Thx for a really informative video man!!
Playing it in 2024 xD.
Downloading Bannerlord , hopefully I can find another great mod for it.
Its been ages since i last played but, my slight annoyance with the Knighthoods is how crazy expensive it is to give them good equipment. Like I'm talking about 15k to 100k+ and it can be off putting because why should you spend roughly 200k to 300k when you could raise armies, hire mercenaries, improve settlements/castles/towns or improve relationships with other lords? Maybe it would be better if it was the base items cost then triple instead.
I made my Knighthood anyway and i wanted my knights to travel with me during wars while the knight troops would stay at my castle to defend it with the rest since knight troops recruit faster.
I equipped my knights to look like black knights but with good armor with a Ebony weapon and a bow for skirmishes, i then gave them a fast yet still armoured horse and they where amazing after all the companion training.
My Knight Troops i wanted to have good armor, not too good(costs) but give them a heavy hitting Crossbow with a ebony weapon. They where on foot.
The Knight troops where so good the red kingdom attacked my Castle with 1500 troops vs my 89 knights, 154 Knight troops, 200 Legionaries, plus my own army of 57 Knights, 140(ish) empire cavalry and 30 Legionaries. But my army survived with barely 200 causalities and i took 8 lords captive.
This mod might be the closest thing to the vanilla. But, you have to consider how the special spawn may have unbelievably huge army. Once I've met with the army of 6000++ ( might be close to 7000 ) owned by the dread legion and I was ambushed by them while somehow the snake cult army of around 200 travelling near that legion. It's just ridiculous. What even worse is, seems like the dread legion just ransacking d'shar town and ambushing d'shar lords, so they got a lot of singalian and d'shar cavalry. But still, it's a fun mod to play and the one that I choose to play whenever Im back to play warband
The spawns are extremely strong. As you can see in the video, there is this demon looking unit that's just one-tapping everyone in the battle with a flaming sword. And they're spawns get bigger if left unchecked. Nuts.
es literalmente el infierno, los elfos Nodor también son difíciles, especialmente los arqueros.
Even the devs tell you that the best skill is path finding
If you get attacked by any of the high level parties (which are a bunch) you will probably lose everything
Only complaint is that some troops seem to vanilla, I think that the Sarleon should’ve went more late medieval rather than just swadia and the Nordic faction should be more historical accurate Viking armor. Just visual improvements tho, no armor buff or nerf
You can beat roaming armies even if you're outnumbered 2 -1 but mostly you need to have horse archers /cavalry dominant army and be good at horse archery your self, atleast its how i do it, also set battle map to max size and enable advance formation for horse archers
the sountracks are good
PoP is hands down the BEST mod there is for warband. Blows all competition out of the water imho.
Still a banger mod
One of the banger mods
I wish they put these dlcs on the consoles
even today I play PoP and trying to find some new video of PoP... am I only one who wish to watch PoP videos?
You can beat the armies on your own, buuut only very late game when you have great troops and a large army capacity, at some point the amount of troops you can carry starts to snowball as you keep gaining renown.
My troops keep getting stuck when i press "0" and charge they dont actually do anything. they just ran away
Try disabling the formation tab in options? Or go around the options in Camp there is also a formation option there I think.
Jest gites !
dude I agree pop need new version... and btw sarleos is good balanced so is not weakest faction :)
*laughs in 300 silvermist knights*
still the best mod.
The best mod in 2022 is Adventure in the East
Have you tried 108 heroes?? I just started it it seems promising
I was able to kill the demon devourer alone, well I died early but I had 200 nearly maxed custom nighhood and thay destroyed them, but he had only 1k troops so it wasent that bad. only when you get super skilled custom knight, 200 you are overpowered. but it is not like free still lul. I love it
Yea I haven't gone down the knighthood mechanics yet. There would definitely be some min-max strats I'm not aware of yet.
@@warbandplaysAU9178Designing your own Custom Knighthood Order can make you so OP in the game (although it costs a fortune both denars and time-wise along with a qualis gem to start the chapter and, ideally, you even want to plan in advance which companions will train your custom sergeants and knights and level them up accordingly). After the investment, your CKO sergeants will start to rival Noldor Twilight Knights in strength, and your knights become so strong that they can beat Demonic Magni 1vs1 without breaking a sweat. They become insanely OP like 63 STR, 63 AGI, 10 IF/PS/PT/PD, 10 Athletics, 10 Riding, 10 Shield, 10 HA, 600+ proficiencies, etc. It's absurd; I once beat Aeldarian with over 800 Noldor troops with just 15 knights and 20 sergeants and nothing else except me and my companions.
How you compare it with perisno? I have play perisno but never play pop
I haven't played perisno lol but I heard of it. But I assume Pendor is a more grounded fantasy world. While perisno is more typical fantasy. I think it has a magic system. Prob have to try it out one day.
@@warbandplaysAU9178 I don't think perisno has magic, not as far as i play. Some unique weapons with magic like enhancement
@@29peueseswei35 I love both. Perisno to me is more out there with the likes of Wyvern mounts, elephant mounts, leaf bombs, giants, dwarves, etc. It has radical variety of a kind PoP lacks, but feels a bit rougher around the edges to me (doing things the Warband engine isn't really designed to do and can start to feel a bit janky).
PoP feels more polished to me at the cost of some variety. Also a big part of PoP is the knighthood orders, including custom knighthood orders (CKOs). They play a very dominant role in the game and, especially with the CKOs, the degree to which you can customize your sergeants and knights is unprecedented (like Custom Mercenaries in Perisno on stereoids).
PoP is a lot more challenging in my opinion. Once we start to understand Persino troop trees, we can really exploit radical imbalances. Perisno is entertaining to me in terms of how wild it is. PoP is entertaining to me in terms of how difficult it is.
Get Knight-only army, i destroyed Snake Army with Windriders only, and i only had 250 of them. And other of such spawns.
Unpopular opinion, i never minded pushing cattle
Brave of you.
This game makes it so I can't play Bannerlord lol. It just... doesn't click.
Fair enough. But in my opinion Bannerlord has some mechanics I like. I kinda like both games.
pendor🧐🧐
I like bannerlord, but Warband has better mods.
True for now
i wish they move it to bannerlord
There has been a discussion to get that going, but it will take a long time to create. It'll be worth it, though, if they commit.
it literally didnt chance since 2020 so I have no clue what youre on about
Pretty sure nova aetas is more vanilla friendly than pendor🤣🤣
Its buggy af. Didnt say anything about nova aetus being less vanilla than pendor. It is a Pike and Shot skin of Calradia for sure in that way and based off Calradia lore.
When I mean vanillia friendly in this context, I mean it keeps the same mechanics which is running around using the vanillia recruiting system, bandit hunting, etc etc.
Pendor is an easy transition if your used to the base game and want a challenge. Atleast it was for me. Nova Aetus is not since you can't touch anything till you rank up or something from a peasant and there is various things like teching up and colonisation. All new things.
I can play PoP to death
Yep...We die in Noldor.
It sucks.
Agreed
town_night.ogg