Normality Part 17 - Blue Pens - Path B Part 1

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  • Опубліковано 5 жов 2024
  • This is the second path you can take in the Blue Pens. To get thrown in prison, you have to destroy all the evidence in Forensics. The first cog, if you don't remember, I picked up on my first trip to the plant.
    This video I also show the frayed edges of Normality. I'm guessing the Ordinary Outpost was one of the first or last areas made, and they never updated it for the sake of consistency. The fire extinguisher looks very basic compared to its appearance in other cutscenes, and Kent is suddenly out of the Norm uniform. Kent also mentions something about the Mood Magnet Blocking Formula when you destroy the paint, both halves of which are a thing in this game, but have not been mentioned up till now. He was just using yellow paint laying around a side alley at a furniture factory.
    Finally, the office across the hall from Forensics has absolutely no purpose. I believe this was a place you could hide the patient, originally, since Kent mentions the cupboard is big enough for two people, but then the idea was tossed during production. It just seems a bit wrong you're sending this guy back up the tubes. I mean come on, Kent, you dragged Norm 2782 across the city, into the furniture plant and into the grinder to get help from Heather and the rest of the incompetent rebellion. Why not this guy, too?

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