Starbound: Galaxy in Conflict [V3.2.4A]: Red Sun Rising - Khurtovyna Gameplay (Republic, Allied)
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- Опубліковано 5 лис 2024
- GiC Khurtovyna Planet gameplay with Red Sun Rising Expansion Pack submod. Covers the right side of the planet - Frost Republic's trenches, Behemoth Train defense, and Satori boss fight.
Features a mix of base GiC and RSR armor, trinkets and weapons. Aggressive loadout that rewards tactical and skillful gunplay with heightened combat effectiveness and survivability on the battlefields of Khurtovyna.
Additionally my version of Starbound has shaders provided by ReShade "generic post-processing injector".
Loadout:
Iwashita Type B Experimental - accurate bullpup battle rifle with basic attachments (Scope, Flash Suppressor, Weapon Camo (Snow)).
Floran Ashigaru Katana - good for blocking danmaku.
Kino T10 Flare Pistol - occasional flares in the night.
Kawasaki T23 RPG - disposable AT rocket launcher, seen used against PA Tank.
Koshka T97 Bundle Grenade - "anti-tank" grenade, used to finish off the Tank.
Type 92 Helmet w/ Hachimaki - Unyielding Bulwark and Suppression resistance. No space for trinkets though.
Type 20 Shirt w/ Flack Jacket - ATK and EWS bonuses, 10% Small-Arms resistance.
Type 20 Pants - ditto, minus resistance.
Type 20 Tube Pack - plain 50 HP bonus.
Burden of the Divine - enemies killed within 60 blocks give 4% HP/s regeneration for 3 seconds to every bearer of the ring | -10% HP | Effect procs all ON-DAMAGE effects
Assault Doctrine - enemies killed within 60 blocks give +33% to EWS firearms stats for 15 seconds to every bearer of the trinket | Effect procs all ON-DAMAGE effects
Survivor's Pocket Watch - +10% to ATK, EWS stats and HP
The "Help Republic" line is filled with moments where you get infinite ammo (Behemoth Defense and fights through Satori's Tomb), so I didn't have to pack that much ammo with me. Should've brought more rice balls and meds though.
34:59 - Eye of the Satori boss fight
what is that backpack mod?
so a fellow sxb enjoyer eh?