How To Permanently Change The Pivot Point Of A Mesh In Unreal Engine 5 (Tutorial)

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  • Опубліковано 25 січ 2025

КОМЕНТАРІ • 21

  • @NR_5tudio
    @NR_5tudio 2 місяці тому +3

    W video!
    in 3 min you helped me!

    • @MattAspland
      @MattAspland  2 місяці тому +1

      That’s amazing to hear!

  • @kevCarrico
    @kevCarrico 2 місяці тому +2

    great video - thank you!

  • @attiamalek
    @attiamalek 2 місяці тому +1

    Thanks!

  • @RCLIFTOFF
    @RCLIFTOFF 2 місяці тому +1

    I can't tell you how many times I've brought a mesh in and the pivot point was really far away from the mesh. Thanks!!!

  • @GamesbyArtemise
    @GamesbyArtemise 2 місяці тому +3

    Oh nice. Im glad this seems to be fixed now!

    • @itscharlieschannel
      @itscharlieschannel 2 місяці тому

      fixed? Its been this way since, 5.3 or 5.2, no?

    • @ZemiousKatarn
      @ZemiousKatarn 2 місяці тому +1

      @@itscharlieschannel when working on games for months at a time, it's not uncommon to run into a problem that has no reasonable solution at a certain time and then to not know exactly when it's been fixed. 5.2 isn't exactly old at this point, and if the last time you thought about this issue was the previous episodes here, it would, as mentioned in the video, seem that the resolution was only temporary. Did you come here just to complain?
      Anyway, this is a great video. I found out about this a few weeks ago myself and I'm glad to see it seems to be the current "right way" of doing this.

    • @GamesbyArtemise
      @GamesbyArtemise 2 місяці тому +1

      @@ZemiousKatarn yeah I myself haven't been using anything that I need to change the pivot points since discovering the bug in 5.3... I'm also not paying them any mind. Like congratulations they knew. I didn't. Haha.

    • @itscharlieschannel
      @itscharlieschannel 2 місяці тому

      @@ZemiousKatarn When did a complain? I haven't complained yet. You even agree that the feature isn't old. Its been in unreal for well over a year now, probably longer. I am stating a fact, that this isn't a new "fix".
      I did a quick google search and it says this feature even existing in the late editions of Unreal 4. The data could be wrong that i've googled as unreal documentation isn't always perfect, but this isn't new, nor a new fix/feature. Its new to you, sure. but certainly not new.

    • @itscharlieschannel
      @itscharlieschannel 2 місяці тому

      @@GamesbyArtemise I am not scolding you for not knowing, I am simply stating this isn't new and you are wrong for saying it is. I don't expect everyone to know everything with unreal, its a large software. I am just correcting you. Thats what you do with coding. Find an error, correct it, and move on.

  • @PurifiedWater_16.9_FL_OZ
    @PurifiedWater_16.9_FL_OZ 2 місяці тому

    Hello Matt! I have a question about directional light. When using the shortcut Control + L to switch between day and night instead of a full day cycle blueprint, is it possible to make the lights automatically turn on and off?

  • @germanmairen
    @germanmairen 2 місяці тому +1

    This only works some times. I tried it several times and there are meshes I am not allowed to apply this

    • @MattAspland
      @MattAspland  2 місяці тому

      Oh interesting, I’ve not come across that before. Is there a pattern to which meshes it doesn’t work on?