The modder who develops the community shader packs is already working on a mod to implement a PBR pipeline in the game. That will increase in-game asset quality dramatically along with light being able to "interact" with them. Combine that with PTGI and DLSS/FSR 2 and we should have a Skyrim which looks modern. Hope that this PTGI mod takes advantage of the specialized RT hardware that is present in modern Nvidia, AMD and Intel GPUs.
"The modder who develops the community shader packs is already working on a mod to implement a PBR pipeline in the game." LOL the known thief and scumbag known as Doodlez/Doodlum? Funny you should mention him as he actually stole and resold code from the author of this very path tracing mod, Marty McFly. Go ahead and ask Marty how he feels about Doodlez.
@@TreyM_channel yeah, I heard similar reports that he stole code from other modders. I personally haven't looked into it much. That's why I didn't outright mention his name.
Ray-tracing has so much potential to completely transform games that could really benefit from the uplift like Skyrim, so I hope the modding community can work together to deliver on this experience so that developers can see the demand for RTX-enabled features in their remakes and new games going forward. Really appreciate having clips taken from the DF Directs here because it helps us discuss specific topics much easier. Keep up the great work, guys!
Similar to this Dark souls 2 recently got a major lighting upgrade and new texture materials. The jump in quality is huge and it's not even finished yet.
How does this shader differ from for QUINT_RTGI already available for reshade? Does it compute outside of screen space? If so, does it also use the depth buffer or does it have access to more rendering info from the game(s) engine? I cannot wait for more coverage from DF
Yes, Marty published a Devlog in his website where he goes into more detail on how it works, but the biggest upgrade from the "old" RTGI shader is that it works in World-Space as well instead of only Screen Space, by using the Reshade Addon API. The disadvantage is that it won't be as easy to integrate like the screen-space solution, on his own words: "This is achieved by means of the ReShade addon API to interact seamlessly with the CPU-to-GPU data stream during rendering, akin to RTX Remix. This highly scalable addon integrates effortlessly into any game, forwarding essential data to shaders. [...]Compatible with nearly every game, it adapts to DX9, 10, 11, 12, OpenGL, or Vulkan, supporting 32-bit and 64-bit systems via ReShade’s universal interface. Think ENBSeries, except parametrizable in a matter of hours." This should still allow users to share their presets so other people can still easily integrate the Shader on their own games.
I modded Skyrim this year, and while I had a good time downloading high texture mods and other stuff my brain still knows it’s a game from 2011. The combat and feeling of it would need to be enhanced greatly to feel truly modern
@@BasePuma4007 The point I was trying to make is, you would think starfield would launch with raytracing in 2023... instead moders put it in bethesdas older game before bethesda put it into there modern game 😂
@@troy1993 Yeah, ray tracing is too high end for Bethesda, gotta have the unpaid modders do it - some of which may even have computer science or software engineering degrees.
@@troy1993 You would think that only if you didn't know anything at all about hardware or the tech burden of an open world sim game with this level of interactivity.
Is there a mod to stop the game from freezing, crashing, having NPC’s floating in the air, walking away mid-conversation, or to stop me from getting stuck in the stairs or falling through the map? I want that mod.
I get your point, Skyrim is a goddamn mess, but there are in fact dozens upon dozens of mods that you can install to make the game almost perfectly stable and bug-free.
Looks good but I always get a kick on how much they alter the before video when showcasing these mods/ENB's lol. Default Skyrim does not look nearly as bad with the lighting as is being shown in the comparisons 🤣 .
I agree og looks better heh. Tho it wasn’t the point to make modded/not modded comparison - they set up the scenes in such ways so rtgi would make an actual difference in visuals and its presence would be the only difference between shots too if that makes sense :P
Also if you use a mod like elfx or ele you get a reasonable facsimile of path tracing only baked in. I’m using elfx shadows and it looks very similar to this.
For morrowind there's an open source engine for it. Might make more sense to just implement advanced features like this straight in there as engine options.
I don't know, I'm still desperately clinging to 1-5-97.. even though my ini. file is missing, I can't run dyndolod, or SSEE to assist with performance.. my games a mess but it still runs. Every time I look at my library on Steam I see the dreaded Update" tab on my Skyrim game.. I'm tempted to do it but then I'm basically going to have to update all the mods I'm running if they're even supported, which means I could be losing the use of some of the mods I've used since I got Skyrim for the PC. I've already lost quite a few due to NEXUS's collections shenanigans, and people pulled them before I could snag the archives I wanted .. change is inevitable though I suppose... but my download speed is horrendous.. three to five days estimate to get the game update, and all of the other files.. meaning a week or more getting everything to work properly... GAH!
The issue with these shaders is that the results are VERY inconsistent from outdoors to indoors and various times of the day and weather conditions. While one preset looks great outdoors, its terrible indoors. Or great during the day, but terrible at night. Beautiful in sunshine, but terrible in rain. Its also heavily dependent on your system and other mods in you load order.
Exactly, you might have to forego a weather mod completely to avoid it's affect on the color of fog, skylighting, clouds, horizon, particle light etc so that it does not interfere with this, which in turn of course sacrifices something you might not be willing to sacrifice. Or it might not be ENB compatible at all, at least not with any preset made before this mod without its effects taken into account.
You guys should also talk about ENBSeries and his huge effort to make Skyrim what it is today and practically remaster the game with the different presets available
I guess I'm blind. When you show the comparison shots, which one is vanilla and which one is ray-/path-traced? I'm assuming the first one is vanilla and the ray-traced shows afterwards. But, if that's the case, I don't undertand: I like the first shot over the second.
@@alabboop5342 does it work on OG Skyrim? I know the special edition fixes some stuff. I also thought of limiting the threads for the program. In San Andreas it fixes the weird mouse menu bug so idk
Portal is a very light game and path tracing the lighting in even that game sinks performance on Ampere cards so badly. Skyrim, Portal2, Fallout3 and other similar levels of games in terms of hardware requirements are the games that if path traced well (and they do need the objects touched up/retextured and other visual changes too not just RT as is the case for Portal RT mod) And are able to run with decent performance on affordable enough cards then it changes the entire landscape.
It's interesting that CP 2077 path tracing runs at 40fps on 3060 (DLSS performance) while Portal path tracing runs at 50 fps with same settings, you would expect Portal to run much better being a game from 2007 and even with new textures there is not much happening in Portal it's as simple as it gets.
sad to say, but bethesda can't ever seem to keep up with the modders, i mean there are some things they might be able to do better, but nowadays, the modders and modding teams are creating things that bethesda can no longer keep up with, i think i would almost rather modding teams make future bethesda games over having bethesda make games, after seeing what starfield turned into, the modders are far more capable than bethesda, bethesda seems like they want to approach things the lazy route anyway and have the modders make their games.
If this is not compatible with complex parallax and other enb's features... it will be a nothingburguer outside of the shills that get free cards from nvidia, who are not necessarily DF.
Skyrim won't feel fresh. Bad combat, boring progression, quantity over quality writing makes for a bad RPG no matter how many mods you throw at it But godspeed to the RT devs
You can only touch up Skyrim so many times. It doesn't change the gameplay story and repetitive voiced characters don't hold up anymore. Hot take I know.
Very true, but Skyrim has dozens if not hundreds of mods for gameplay, combat, and even physics. However it is still sad that it must come to this because of Bethesda horrible decision to start ES6 development so late.
Not sure anyone from DF will read this, but I'm probably going to have to ask UA-cam to Not Recommend this new channel. I spend a lot of time watching your main channel content (which is great), so the algorithm is inundating me with these clips of stuff I have already seen. It will be a shame to miss any original short form content, but I honestly think I need to set this stuff on ignore. I also think the way you are curating this, particularly the silly face thumbnails and 'Here look at this!' titles is a bit off brand.
Does seem that the gents in this video have a fundamental misunderstanding of what this is doing. While Pascal is achieving a Path traced look, this is running through reshade as a per-frame modification by taking 3D elements out of a z-buffer (and probably other elements available to reshade) to display correctly on surfaces. In other words it is a faked RT effect entirely on a calculated / flattened 2D frame. So in no way could it realistically interact with materials of the game as this is like painting the light/bounces on top of an invisible layer. While the effect generally speaking looks great, it typically has reduced performance significantly more so than a native ray traced implementation utilizing DLSS / FSR tech.
As someone with 4k+ hours in modding skyrim and over 1000 mods, I can say that without any material support for the PTGI, the video looks just as good as a heavily modded skyrim. But, over time the existing community driven PBR workflow for skyrim(even though the engine doesn't have support for PBR materials yet. Modders are working on modding the engine it self to add it) will make use of this to elevate skyrim modding to the Next Level.
Yeah, but they're using Nvidia technology to path trace Skyrim. Even if Nvidia signed off on a console release, there still must be some technical hurdles that might make it not worth it.
This is cool. But since this is being pushed into a game that I do not play, it does me no good. Would love to see this feature implemented in a game that I actually play.
I think because of the complete lack of material work it doesn't actually look very good at all. Very impressive technical achievement in terms of the work the modder has done to make it work, but.. All it accomplished in terms of the gameplay experience so far is making areas darker.
My brother in Christ, why so triggered over a great new technology that is revolutionizing game's graphics? Especially considering this is just an optional mod. Sure, modern hardware might not have been able to keep up with these innovations as of right now, but it's only a matter of time until this changes. How could you possibly argue that path tracing is a bad thing that we should be fighting against?
the reason i dont find this impressive is because its always a15 year old game they use, and you can use modern non raytraced lighting techniques to get a closer result to this comparisons,... ill be impressed if they show a big gap in last of us 1 remastered pathtraced for instance not this ugly games.... its all alot of cheating going on here
"If a single modder can do this, _surely_ a whole team at Bethesda can do it"
Oh you sweet summer child
But that doesn't mean we shouldn't be demanding it. 🙂 Maybe they will implement it faster if we push hard and long enough 😅
They should do it
Bethesda only does what is cheapest, most direct route to more sales. This ain't that.
@@dolan_plz that's what she said
They’re working on starfield rn
The modder who develops the community shader packs is already working on a mod to implement a PBR pipeline in the game. That will increase in-game asset quality dramatically along with light being able to "interact" with them. Combine that with PTGI and DLSS/FSR 2 and we should have a Skyrim which looks modern. Hope that this PTGI mod takes advantage of the specialized RT hardware that is present in modern Nvidia, AMD and Intel GPUs.
"The modder who develops the community shader packs is already working on a mod to implement a PBR pipeline in the game."
LOL the known thief and scumbag known as Doodlez/Doodlum? Funny you should mention him as he actually stole and resold code from the author of this very path tracing mod, Marty McFly. Go ahead and ask Marty how he feels about Doodlez.
@@TreyM_channel yeah, I heard similar reports that he stole code from other modders. I personally haven't looked into it much. That's why I didn't outright mention his name.
@@TreyM_channel What did they steal exactly? The only time I've heard about this is ENB's creator being angry that Community Shaders exists at all.
Any info on where to find this info?
Wow, lot of wild accusions being parroted without prove here.
Also they guy is working on PBR is not Doodlez but a contributer instead
Ray-tracing has so much potential to completely transform games that could really benefit from the uplift like Skyrim, so I hope the modding community can work together to deliver on this experience so that developers can see the demand for RTX-enabled features in their remakes and new games going forward.
Really appreciate having clips taken from the DF Directs here because it helps us discuss specific topics much easier. Keep up the great work, guys!
The DF Clips format is very useful!
I look forward to playing path-traced Skyrim at 28fps on my 6080ti in 4 years.
Nah, more like 15fps.
There will be tripple frame generation with DLSS5 to counteract that tho. You get the experience of playing with cloud gaming on your home PC.
my modded skyrim gives 30 fps on my 3060 so honestly not so far off
Similar to this Dark souls 2 recently got a major lighting upgrade and new texture materials.
The jump in quality is huge and it's not even finished yet.
Are those before shots vanilla skyrim? I dont remember the vanilla version looking that good.
I should really get around to playing Skyrim one of these days 🤣
It's amazing how much lighting can change the look of a game. It looks stunning.
Skyrim with an ENB and a handful of texture mods can get incredible results.
How does this shader differ from for QUINT_RTGI already available for reshade? Does it compute outside of screen space? If so, does it also use the depth buffer or does it have access to more rendering info from the game(s) engine? I cannot wait for more coverage from DF
Yes, Marty published a Devlog in his website where he goes into more detail on how it works, but the biggest upgrade from the "old" RTGI shader is that it works in World-Space as well instead of only Screen Space, by using the Reshade Addon API.
The disadvantage is that it won't be as easy to integrate like the screen-space solution, on his own words:
"This is achieved by means of the ReShade addon API to interact seamlessly with the CPU-to-GPU data stream during rendering, akin to RTX Remix. This highly scalable addon integrates effortlessly into any game, forwarding essential data to shaders. [...]Compatible with nearly every game, it adapts to DX9, 10, 11, 12, OpenGL, or Vulkan, supporting 32-bit and 64-bit systems via ReShade’s universal interface. Think ENBSeries, except parametrizable in a matter of hours."
This should still allow users to share their presets so other people can still easily integrate the Shader on their own games.
Can we get these features for New Vegas, we have Reloaded but having more options is always welcome.
I modded Skyrim this year, and while I had a good time downloading high texture mods and other stuff my brain still knows it’s a game from 2011. The combat and feeling of it would need to be enhanced greatly to feel truly modern
There more than enough combat mods
Skyrim combat can actually be pretty good and super fun with the right mods. I have more fun playing it than most modern games.
Valhalla Combat + Valravn + Precision
this is a bit more than a depth buffer pass, it has to be custom made for each game.
Is it just me or have we not heard from Tom in a while?
we already have mods that add textures that react to lighting correctly, wonder if they work with ray tracing
Skyrim gets raytracing/pathtracing before starfield lol.
Well, given that it's been out for almost 12 years, I'd say that is okay.
@@BasePuma4007 The point I was trying to make is, you would think starfield would launch with raytracing in 2023... instead moders put it in bethesdas older game before bethesda put it into there modern game 😂
@@troy1993 Yeah, ray tracing is too high end for Bethesda, gotta have the unpaid modders do it - some of which may even have computer science or software engineering degrees.
@@troy1993 You would think that only if you didn't know anything at all about hardware or the tech burden of an open world sim game with this level of interactivity.
Thank you for sharing this video! This is truly amazing! No mods, just path-traced lighting alone make the game look like this, is incredible!
well its not exactly just path traced lighting, both enb and community shaders have many other cool functions that make the game like awesome.
What about patch for console ps5 and xsx ??
They should make Prosper remake on ue5 engine
Too demanding, especially for hardware in these consoles. You should look at portal rtx performance.
im sorry but my load order looks better and will absolutely smash this in performance
Is there a mod to stop the game from freezing, crashing, having NPC’s floating in the air, walking away mid-conversation, or to stop me from getting stuck in the stairs or falling through the map? I want that mod.
I get your point, Skyrim is a goddamn mess, but there are in fact dozens upon dozens of mods that you can install to make the game almost perfectly stable and bug-free.
Community patch fixes a lot of bugs.
Yes? There are
Are you playing on a toaster?
Is this possible on ps5 and series x in terms of power?
Lol. Lmao.
…uh
Looks good but I always get a kick on how much they alter the before video when showcasing these mods/ENB's lol. Default Skyrim does not look nearly as bad with the lighting as is being shown in the comparisons 🤣 .
I agree og looks better heh. Tho it wasn’t the point to make modded/not modded comparison - they set up the scenes in such ways so rtgi would make an actual difference in visuals and its presence would be the only difference between shots too if that makes sense :P
Also if you use a mod like elfx or ele you get a reasonable facsimile of path tracing only baked in. I’m using elfx shadows and it looks very similar to this.
5:00 pretty sure rockstar is hiring modders as well for their future titles. At least that’s what it said in a headline.
I cant wait for the morrowind RTX remix mod to come out, I hope somebody is working on it.
For morrowind there's an open source engine for it. Might make more sense to just implement advanced features like this straight in there as engine options.
I don't know, I'm still desperately clinging to 1-5-97.. even though my ini. file is missing, I can't run dyndolod, or SSEE to assist with performance.. my games a mess but it still runs. Every time I look at my library on Steam I see the dreaded Update" tab on my Skyrim game.. I'm tempted to do it but then I'm basically going to have to update all the mods I'm running if they're even supported, which means I could be losing the use of some of the mods I've used since I got Skyrim for the PC. I've already lost quite a few due to NEXUS's collections shenanigans, and people pulled them before I could snag the archives I wanted .. change is inevitable though I suppose... but my download speed is horrendous.. three to five days estimate to get the game update, and all of the other files.. meaning a week or more getting everything to work properly... GAH!
its not worth updating yet tbh
The issue with these shaders is that the results are VERY inconsistent from outdoors to indoors and various times of the day and weather conditions. While one preset looks great outdoors, its terrible indoors. Or great during the day, but terrible at night. Beautiful in sunshine, but terrible in rain. Its also heavily dependent on your system and other mods in you load order.
Exactly, you might have to forego a weather mod completely to avoid it's affect on the color of fog, skylighting, clouds, horizon, particle light etc so that it does not interfere with this, which in turn of course sacrifices something you might not be willing to sacrifice.
Or it might not be ENB compatible at all, at least not with any preset made before this mod without its effects taken into account.
Ray Tracing on Gmod would be cool
Guys, that assets are far from 2011 Vanilla =)
You guys should also talk about ENBSeries and his huge effort to make Skyrim what it is today and practically remaster the game with the different presets available
Yep something like that should be right up this channels alley. They could do a series on greatest visual mods for PC games or something.
just uhh... completely avoid discussion on the creator though
Been waiting on Batman Arkham Knight RTX since the Nvidia leak. I guess if modders are fast tracking the industry all the better.
Pascal Glicher is the type of dude to sell this tech to EA or something though, unfortunately.
I guess I'm blind. When you show the comparison shots, which one is vanilla and which one is ray-/path-traced? I'm assuming the first one is vanilla and the ray-traced shows afterwards. But, if that's the case, I don't undertand: I like the first shot over the second.
The first one is the modded example, followed by vanilla.
The shots with the significant leap in lighting fidelity are path-traced.
maybe the community RTX mod will finally fix that quirk of Skyrim getting an absolute seizure whenever you are trying to tab out
use sse display tweaks
@@alabboop5342 does it work on OG Skyrim? I know the special edition fixes some stuff. I also thought of limiting the threads for the program. In San Andreas it fixes the weird mouse menu bug so idk
Bethesda eagerly rubbing its hands together 🧐
Guys, you should change the twitterbird to 'X' 😂
There may be no toilets in Skyrim, but there are a plethora of buckets and shovels and you can let your imagination do the rest!
Portal is a very light game and path tracing the lighting in even that game sinks performance on Ampere cards so badly. Skyrim, Portal2, Fallout3 and other similar levels of games in terms of hardware requirements are the games that if path traced well (and they do need the objects touched up/retextured and other visual changes too not just RT as is the case for Portal RT mod)
And are able to run with decent performance on affordable enough cards then it changes the entire landscape.
It's interesting that CP 2077 path tracing runs at 40fps on 3060 (DLSS performance) while Portal path tracing runs at 50 fps with same settings, you would expect Portal to run much better being a game from 2007 and even with new textures there is not much happening in Portal it's as simple as it gets.
@@1GTX1 It cripples performance even on games as old as Quake. Bringing it down to 60 fps territory so its heavy indeed.
Im pumped for Elder Scrolls 6
9 months later and nothing new has been done
sad to say, but bethesda can't ever seem to keep up with the modders, i mean there are some things they might be able to do better, but nowadays, the modders and modding teams are creating things that bethesda can no longer keep up with, i think i would almost rather modding teams make future bethesda games over having bethesda make games, after seeing what starfield turned into, the modders are far more capable than bethesda, bethesda seems like they want to approach things the lazy route anyway and have the modders make their games.
make sunlight brighter, drop fps by half. sounds like great idea.
Good thing no one forces you to install it, right?
Sounds good Tom, but it ends there, it only sounds good. We know they will butcher that terribly.
If this is not compatible with complex parallax and other enb's features... it will be a nothingburguer outside of the shills that get free cards from nvidia, who are not necessarily DF.
PS6 Skyrim??
The interiors are going to be too dark.
It's better that way
realism doesn't equal fun or practicality@@TechnicalParadox
Disagree it's much more immersive and as long as enemy AI doesn't have night vision I enjoy it
Skyrim won't feel fresh. Bad combat, boring progression, quantity over quality writing makes for a bad RPG no matter how many mods you throw at it
But godspeed to the RT devs
You can only touch up Skyrim so many times. It doesn't change the gameplay story and repetitive voiced characters don't hold up anymore. Hot take I know.
Cold take: I'll be jumping back in to Skyrim the minute this mod goes public
hotter take: I know this but nothing else mods nicely for me, we can throw out the rest of the game again why not
Very true, but Skyrim has dozens if not hundreds of mods for gameplay, combat, and even physics. However it is still sad that it must come to this because of Bethesda horrible decision to start ES6 development so late.
Check out the AI companion videos floating around and imagine the entire Skyrim world populated by AI NPC's.
So New Vegas Path Traced then?
inb4 Bethesda charges 60 dollars for Skyrim RTX
Give me New Vegas with path tracing pleade 😮😮😮😮
Giving them a reason to release the game again and charge players
Best game ever made
Not sure anyone from DF will read this, but I'm probably going to have to ask UA-cam to Not Recommend this new channel. I spend a lot of time watching your main channel content (which is great), so the algorithm is inundating me with these clips of stuff I have already seen. It will be a shame to miss any original short form content, but I honestly think I need to set this stuff on ignore. I also think the way you are curating this, particularly the silly face thumbnails and 'Here look at this!' titles is a bit off brand.
Do not give Bethesda a reason to relaunch Skyrim .... They are going to launch it on PS 6 ..
интересно общаешься приятно слушать
Does seem that the gents in this video have a fundamental misunderstanding of what this is doing. While Pascal is achieving a Path traced look, this is running through reshade as a per-frame modification by taking 3D elements out of a z-buffer (and probably other elements available to reshade) to display correctly on surfaces. In other words it is a faked RT effect entirely on a calculated / flattened 2D frame. So in no way could it realistically interact with materials of the game as this is like painting the light/bounces on top of an invisible layer. While the effect generally speaking looks great, it typically has reduced performance significantly more so than a native ray traced implementation utilizing DLSS / FSR tech.
"Skyrim"? Is that a new AAA game?
bethesda cant do simple math you think they are able to pull this off lmfao someone ppl need to see the sun cause they living some funny dreams
As someone with 4k+ hours in modding skyrim and over 1000 mods, I can say that without any material support for the PTGI, the video looks just as good as a heavily modded skyrim. But, over time the existing community driven PBR workflow for skyrim(even though the engine doesn't have support for PBR materials yet. Modders are working on modding the engine it self to add it) will make use of this to elevate skyrim modding to the Next Level.
I work with actual path tracing and this looks to me as overboosted light sources. You made dark scene lighter. Amazing.
Yeah, but they're using Nvidia technology to path trace Skyrim. Even if Nvidia signed off on a console release, there still must be some technical hurdles that might make it not worth it.
I WOULD BUY SKYRIM AGAIN
I think it's great that people can mod these things in, but they never look quite right when ray traced lighting is just added in.
Time to install yet another skyrim mod and not play 😂
Pre rendered edited footage. Ok. So in other words its not even close to being playable.
I can honestly say it doesn't look impressive at all. If it wasn't labeled as path traced I would not be able to say it's not vanilla Skyrim.
I don’t think it looks better though. Just different and more realistic. Which is not why I play games personally.
Yeah, we don't need realistic lighting. We don't need immersion. Just give us the same old crap we had decades ago /s
It's not free I can tell you that
This is cool.
But since this is being pushed into a game that I do not play, it does me no good.
Would love to see this feature implemented in a game that I actually play.
umm... Can DF go to Bethesda and say "Hey, we'll crowdfund this remaster"
I think because of the complete lack of material work it doesn't actually look very good at all. Very impressive technical achievement in terms of the work the modder has done to make it work, but.. All it accomplished in terms of the gameplay experience so far is making areas darker.
It literally makes it brighter
hogwarts anyone
Just to cripple the frame rate. Also, F ray tracing and F path tracing.
My brother in Christ, why so triggered over a great new technology that is revolutionizing game's graphics? Especially considering this is just an optional mod.
Sure, modern hardware might not have been able to keep up with these innovations as of right now, but it's only a matter of time until this changes. How could you possibly argue that path tracing is a bad thing that we should be fighting against?
Dude! Chill out, you’ll live longer.
DF really brings out the weirdest haters
The fox and the grapes.
Let me double on that to shock more bigots. DF ray tracing and DF path tracing.
the reason i dont find this impressive is because its always a15 year old game they use, and you can use modern non raytraced lighting techniques to get a closer result to this comparisons,... ill be impressed if they show a big gap in last of us 1 remastered pathtraced for instance not this ugly games.... its all alot of cheating going on here