Dragon's Dogma 2 Path Tracing: It's Real, It Works And Here's How It Looks

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  • Опубліковано 16 тра 2024
  • This week, we were approached by modder EXXXcellent with something remarkable: the existence of a path tracing renderer within Dragon's Dogma 2. The technology is far from a shippable state for gamers, but it is there, it works and it looks terrific. In this video, Alex Battaglia shows you the path-traced renderer in action, how to install EXXXcellent's mod and speculates on why the renderer is in there in the first place.
    Find the mod here: www.nexusmods.com/dragonsdogm...
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КОМЕНТАРІ • 956

  • @apostolos8734
    @apostolos8734 19 днів тому +1504

    As soon as I started watching this video, my 4070 began to shake in what I can only assume as fear.

    • @Kondiqq
      @Kondiqq 19 днів тому +88

      You should buy a GPU stand to keep it from sagging. Should also prevent shaking from fear.

    • @LBPreviews
      @LBPreviews 19 днів тому +37

      The thumbnails of the lady with red hair on the mod page are taken by me with my RTX 2080. Set the mod to 2spp with 1 bounce, and you'll be alright :)

    • @Nateyo
      @Nateyo 19 днів тому +20

      Imagine what my 6800XT did LMAO. It's traumatized from the time I tried path tracing in cyberpunk.

    • @KoeiNL
      @KoeiNL 19 днів тому +25

      My Series X just jumped off my tv cabinet.

    • @Oozaru85
      @Oozaru85 19 днів тому +16

      My 3070 needed a wakestone to be brought back from GPU Nirvana.

  • @respectfulremastersbymetal8336
    @respectfulremastersbymetal8336 19 днів тому +291

    Grain? 24FPS?
    FINALLY, A TRULY CINEMATIC EXPERIENCE!

    • @user-dq5pm1nk2h
      @user-dq5pm1nk2h 19 днів тому +3

      "Dead Island 1: Definitive Edition" looks same or better while playing at 60fps on my Xbox Series X.

    • @-Wall-Eater
      @-Wall-Eater 12 днів тому

      How big is the map?
      How many npc are there?​@@user-dq5pm1nk2h

  • @kurtwells711
    @kurtwells711 19 днів тому +557

    Finally, 4090 users can get the same performance as the rest of us!

    • @sometech6971
      @sometech6971 19 днів тому +70

      Hehe they already do, cpu bottleneck is absolutely insane in DD2.

    • @lyndongaming
      @lyndongaming 19 днів тому +24

      they already do. game has a massive cpu bottleneck where even the best CPUs cannot maintain 60fps.

    • @rikachiu
      @rikachiu 19 днів тому +9

      @@lyndongaming dlss 3 mod has helped bypass that CPU bottleneck and the latency is fine

    • @slaynnyt8130
      @slaynnyt8130 19 днів тому +7

      more like we can finally hit 100% gpu usage instead of 60% with that horrible CPU bottleneck 😅

    • @stianlavender1683
      @stianlavender1683 19 днів тому +3

      @@lyndongamingno we dont? I Get 120 fps locked even in the biggest town. All Max settings

  • @davidburk4546
    @davidburk4546 19 днів тому +363

    7:32 “big outdoor lights like the sun or sky.” Something you’ll only hear on DF 😂

    • @Praxss
      @Praxss 19 днів тому +19

      On DF and specifically from Alex 😂

    • @wretchedslippage3255
      @wretchedslippage3255 19 днів тому +37

      The sun IS a big outdoor light. lol

    • @HomemadeIndie
      @HomemadeIndie 19 днів тому

      Whaha, so true dude! Love it

    • @spacewombat4569
      @spacewombat4569 19 днів тому +32

      Sounds funny but it's not that uncommon to hear things expressed that way in 3D graphics. The sun in a 3D scene is usually nothing but a spotlight node. The sky is nothing but a skydome light driven by an HDR image.

    • @SkinnyBlackout
      @SkinnyBlackout 19 днів тому +1

      Sun lamp/emitter and sky HDRi.

  • @KaiSchSp
    @KaiSchSp 19 днів тому +454

    My graphics card took off and shot out the window, but the two frames of gameplay I got were pretty great.

    • @Mecha_Gear
      @Mecha_Gear 19 днів тому

      50x0 coming later this year if I'm not mistaken

    • @arsenii_yavorskyi
      @arsenii_yavorskyi 19 днів тому +20

      @@Mecha_Gear and exactly nobody will be able to afford it.

    • @DeadPiixxel
      @DeadPiixxel 19 днів тому +7

      @@arsenii_yavorskyi speak for yourself

    • @ViperT0ngue
      @ViperT0ngue 19 днів тому

      I'll certainly be upgrading my 4090 to 5090 no doubt

    • @Mecha_Gear
      @Mecha_Gear 19 днів тому +1

      @@arsenii_yavorskyi Worse even. NV needs to react to AMD's AI solution. 50x0 series will be pricey, but also might be half-baked.

  • @Withing_
    @Withing_ 19 днів тому +297

    Wow. The path tracing genuinely looks absolutely incredible. When PT comes to mainstream and can run alright it's gonna be so awesome

    • @lolmao500
      @lolmao500 19 днів тому +41

      It will only happen once the crappy consoles can run it easily... so maybe in 2 console generations.

    • @blackops2001
      @blackops2001 19 днів тому +39

      @@lolmao500 Doubt it, even modern High end gpu's struggle to run games at 4k + RTX on, and Path tracing is like much heavier than RTX.

    • @yrh002b8
      @yrh002b8 19 днів тому +3

      We probably going to have to wait until the 70xx or perhaps 80xx. 4090 can do PT but only with the help of FG.

    • @lemonhaze715
      @lemonhaze715 19 днів тому

      ​@@blackops2001the only way ik able to run pathtracing in cyberpunk at 4k is with dlss quallity and frame gen on ... and sometimes i get under 60fps but i kinda blame my 64gb ddr5 that has cl40.. instead of cl30.. it is wh ie ies"

    • @Vorexia
      @Vorexia 19 днів тому +9

      @@RicochetForce There's also software improvements to take into account. For instance, according to Epic, hardware Lumen performance is almost doubled in UE 5.4 (give or take, depending on the scene), and Microsoft is patenting an upcoming LoD solution for ray tracing. Combine that with the massive improvements in FSR and PSSR we'll likely be seeing in the "RDNA 5" generation (might be post-RDNA at that point) as well as AMD's track record of transitioning to a much more performant microarchitecture every console generation, and I don't think path traced 4K30 with an 1800p internal resolution would be far-fetched in next-gen consoles. Especially when you take into account that, although the current RDNA 2 in consoles does support RT, the architecture itself is not all that optimised for RT, so there's a huge potential waiting to be tapped on both the hardware and software sides.

  • @Alovon
    @Alovon 19 днів тому +165

    Honestly the biggest improvement is more the material properties the Total RT Reflections add. Not just to metals and glass, but skin, eyes.etc everything feels a lot more realistically lit.

  • @ArathirCz
    @ArathirCz 21 день тому +373

    3:30 this is a great example how much better lighting and reflections add to the perceived realism of a scene. I could see this mod being used by people who take "cinematic"/artistic screenshots in games.

    • @mikecarter7645
      @mikecarter7645 20 днів тому +18

      Agreed! I'd say that the first example at 1:32 also shows it off incredibly well. It also shows how better lighting leads to dramatically better looking materials.

    • @melonytoni9016
      @melonytoni9016 19 днів тому +60

      the bottle on the ground goes from 2005 to photorealism

    • @Krisztian5HUN
      @Krisztian5HUN 19 днів тому +8

      No realism here. U cant interact any of these objects on the ground. Realism is not just lights and shadows....

    • @LikeYouWereThereOfficial
      @LikeYouWereThereOfficial 19 днів тому +2

      The lighting is cool but I personally can't get over the weird grain to everything

    • @donloder1
      @donloder1 19 днів тому +19

      @@Krisztian5HUN here comes the hurr durr bandit

  • @DavyDavePapi
    @DavyDavePapi 19 днів тому +165

    Path tracing is so beautiful. Really makes games come to life. I can't wait to own a 6090 to play it at 60 fps

    • @fartloudYT
      @fartloudYT 19 днів тому +5

      rtx 6090 is going to be lit. probably literally.

    • @kill3rbyysight
      @kill3rbyysight 19 днів тому +11

      @@fartloudYT it's also goin to lit ur money 🔥🔥🔥👍

    • @bombyo3634
      @bombyo3634 19 днів тому +2

      What about 5090

    • @dunnono00
      @dunnono00 19 днів тому +3

      @@bombyo3634 nah

    • @bombyo3634
      @bombyo3634 19 днів тому

      @@dunnono00 lol!!!

  • @EXXXcellent480
    @EXXXcellent480 16 днів тому +12

    Hey, little update on Path Tracing: Praydog has added a feature to the latest Nightly build of REFramework that enables you to layer 2 RT modes, letting you denoise a bit of the path tracing with the regular ASVGF RTGI (also helps illuminate some pitch black shadows where the PT isn't working quite right). In conjunction, I've added a sun fix to the Graphis Suite for path tracing that re-adds specular details and decreases the overall sun intensity. Together with these 2 aspects bringing the image contrast more in line, the noise is reduced quite a bit and you can even play with 0 bounces on the path tracing for 0 noise altogether, though you'll be relying on the RTGI for reflection light etc and only really have the path traced shadows.

    • @Stef3m
      @Stef3m 14 днів тому

      Great to hear that, keep up with such an awesome work

  • @SICK_O
    @SICK_O 19 днів тому +74

    "Look at the richness of the door frame." 😅 This is why I love Alex's tech breakdowns.

  • @ibrokemykeyboard
    @ibrokemykeyboard 19 днів тому +23

    Amazing how even rough path tracing shows off all the other materials and work that went into them

  • @colossusrageblack
    @colossusrageblack 19 днів тому +26

    There's a hybrid path tracing mode too. It helps with the noise and indoors while most of the surface material detail you get from path tracing.

  • @HomemadeIndie
    @HomemadeIndie 19 днів тому +72

    My PC unplugged itself, jumped on the table and is staring at me.

    • @JaiArah
      @JaiArah 19 днів тому +3

      lol

    • @reddragon2943
      @reddragon2943 13 днів тому +2

      I am Surprised it did not slap you and say NOO!!

  • @Wladislav
    @Wladislav 19 днів тому +21

    Cinematic film grain to compliment your cinematic 24fps.

    • @roccococo2498
      @roccococo2498 19 днів тому +1

      The first thing I saw was that horrible film grain. It looks worse like this, I cannot ignore that noise :)))))

  • @fnvfanMSPR
    @fnvfanMSPR 19 днів тому +18

    The lighting and shadows look absolutely amazing but the noise is something I have noticed since the start of this video

    • @candycabngfl
      @candycabngfl 19 днів тому

      lol for a second there I though it might be UA-cams wonderful compression.

  • @EXXXcellent480
    @EXXXcellent480 18 днів тому +7

    Thanks for the coverage! Still working on adding more options to the mod as and when I can. Just found a way to make the clouds in the game render at the correct resolution, no more blurry pixellated clouds.

    • @Stef3m
      @Stef3m 14 днів тому

      Fantastic! it really looks terrific and would near perfection with a denoiser

  • @selohcin
    @selohcin 19 днів тому +29

    Alex was right to quadruple the number of samples per pixel to 4, but you can see that it only halfway solves the problem of speckling and weird shimmering and pixel noise. To totally solve the problem, we would likely need to quadruple it again to 16 samples per pixel. This would inevitably lead to even an RTX 4090 running the game around 10 FPS at 1080p, but at least we know what it will take!

    • @MrSpineduke
      @MrSpineduke 19 днів тому +27

      the real fix is a well implemented denoiser, you'd get far better results than brute forcing it

    • @striata6299
      @striata6299 19 днів тому +1

      16 times the detail!

    • @stubman5927
      @stubman5927 6 днів тому

      ​@@MrSpinedukean even better result is to implement a better sampling technique for the path tracer like ReSTIR.
      denoising relies on input being good enough and if you have it bad like that torch at night example they showed in the video... it's gonna do nothing but a big blurry light

  • @PedroGhost12
    @PedroGhost12 19 днів тому +21

    "I recommend you try out... if you can"
    My 3060 hearing this: alright lemme cook

  • @itsuadman
    @itsuadman 19 днів тому +56

    It looks incredible, especially the shadows as time passes. Those standard shadows seriously look like theyre about to artifact out of existence. Thanks for highlighting this mod, Alex!
    A shame about the denoiser but it just shows the absolute potential beneath the surface

    • @bingewatcher9153
      @bingewatcher9153 19 днів тому +6

      I guess if this supported DLSS 3.5 ray reconstruction like Cyberpunk it would be fine

    • @ReachTea
      @ReachTea 19 днів тому +3

      @@RicochetForce After finishing Cyberpunk from start to finish with path tracing, every single "realistic" game with real time lighting looks like ass, pre-baked is still great looking

    • @richardcollis5576
      @richardcollis5576 19 днів тому

      Deffo breaks the illusion, I’m looking fwd to the next Witcher in this regard……. Although I might be waiting till a 8090 turns up for all I know.😂

  • @Typecast-L
    @Typecast-L 19 днів тому +13

    My gosh, I REALLY hope the community goes nuts with improving this if Capcom wont. The difference is HUGE!

  • @Zastrutzki
    @Zastrutzki 19 днів тому +7

    What a snack of a video. Thanks Alex!

  • @mw9771
    @mw9771 19 днів тому +22

    My Legion Go will play Ray Charles records backwards with this mod.

  • @cjack2355
    @cjack2355 19 днів тому +1

    Great coverage, just like the lighting in this mod lol. Feel better soon Alex!

  • @Geraltofrivia12gdhdbruwj
    @Geraltofrivia12gdhdbruwj 19 днів тому +5

    now this is a proper proof that path tracing is the future of game graphics

  • @OshMMf
    @OshMMf 19 днів тому +9

    Even with the thick noise it looks amazing !

  • @EdProsser
    @EdProsser 2 дні тому

    I'm blown away by what you've been able to achieve with what you had - I've never dabbled in CGI stuff it looks like a lot of work but a lot of fun - interested to see what you share next!

  • @maikux3995
    @maikux3995 19 днів тому +18

    Deep Down fedelity level reached

    • @MountainManJax
      @MountainManJax 19 днів тому +5

      Now that's a name i haven't heard in a long time.

  • @rlfernandes9538
    @rlfernandes9538 19 днів тому +5

    This is why we have DF. Unmatched!

  • @dahahaka
    @dahahaka 19 днів тому +4

    9:40 we gotta keep in mind that even 1-2 spp can be plenty with a proper implementation of DLSS3.5, Restir etc.

    • @Stef3m
      @Stef3m 14 днів тому

      ReSTIR would solve the indoor hanging candle problem and perform much better but as much as I love and consider it extremely clever algorithm it will introduce a bias, I'm curious about what simply a good denoiser would make it look

    • @dahahaka
      @dahahaka 14 днів тому

      @@Stef3m what kind of bias do you mean? Funnily enough this seems to be an unbiased path tracer, you can improve visuals and performance drastically by making it biased, nvidia is doing this with their engines, presumably also CP2077

  • @slot9
    @slot9 13 днів тому

    Amazing video! So cool that Ray Tracing is the 'reference standard' for newer games.

  • @Case_
    @Case_ 19 днів тому +2

    One thing that would be nice to mention is that the mod also includes an optional tweak to standard RTGI to improve its performance somewhat by using heatmaps.

  • @Cptraktorn
    @Cptraktorn 19 днів тому +47

    they should hit up nvidia to set up DLSS 3.5 denoising

    • @Clutch4IceCream
      @Clutch4IceCream 19 днів тому +3

      Ray reconstruction looks fucking terrible, a perfect example of this is the faces on cyberpunk 2077 with path tracing and ray reconstruction on it looks so bad

    • @stianlavender1683
      @stianlavender1683 19 днів тому +5

      @@RicochetForcewrong.. I agree with the other guy path tracing / ray reconstruction in Cyberpunk literally looks horrible in some areas. Like PS2-grade shadows and fuzziness everywhere (I have an RTX 4090 btw). And no, its not because of DLSS or Frame Gen, I play all of my games in DLSS-Q or DLAA and I always turn on FG if a game supports FG. I cannot tell the difference between 4K native and 4K DLSS-Q in any game I play…So what makes CP2077 so blurry and soupy? Its either the path tracing itself, or the RR…

    • @Cptraktorn
      @Cptraktorn 19 днів тому

      @@stianlavender1683 pretty sure it's because CP2077 path tracing uses very few bounces.

    • @Antares-dw9iv
      @Antares-dw9iv 19 днів тому +2

      ​​​@@RicochetForceI don't think it looks terrible but I also wouldn't say it's an outright upgrade over the conventional denoiser. It does some things better, a lot of fine lighting detail is reconstructed more believably and reflections look a lot sharper, but it still has that oil painting look, buries a lot of detail, oversharpenening issues around edges and kinda falls apart in motion, even with the most recent DLLs.
      It is of course better than having no denoiser like in this mod and adding more options (within reason) is a good thing but it still has issues.

  • @pirkkafilander342
    @pirkkafilander342 19 днів тому +17

    I wish more developers used baked lighting which is baked according to path traced lighting.
    I know its very labour intensive but could work in linear single player games and achieve similar results as path tracing + our gpus could actually run it.

    • @tyrus1235
      @tyrus1235 19 днів тому +9

      Baked lighting is what makes old(er) games like the original The Last of Us and The Order 1886 look so beautiful even today. Most games that do not have a dynamic time of day/weather system could use baked lighting for static light sources. They'd still need to use proper shadow maps (or simple RT shadows) for dynamic objects (like the player character, for example). Also, baked lighting does not work well with specular surfaces, sadly - you need real time solutions for those.

    • @WereCatStudio
      @WereCatStudio 19 днів тому +13

      Baked ligts and shadows looks great but the limitation is that they work well in static environments. The moment the light source is movable it wouldn't work.... sun changing position in the sky for example.

    • @TheCrewExpendable
      @TheCrewExpendable 19 днів тому

      @@tyrus1235 Yeah The Order 1886 looks like it could be a PS5 game. Especially if you boosted it to 4k60. (And, you know, finish the rest of the game since it's basically a 4 hour tech demo).

    • @NeovanGoth
      @NeovanGoth 19 днів тому +1

      It is not possible to bake an equivalent of path traced lighting. Particularly for materials that are both diffuse and specular there are no know algorithms to do that properly. For those you need to solve the rendering equation on the fly, for which path tracing is currently the most performant way.

    • @mitsuhh
      @mitsuhh 19 днів тому

      Baked lighting isn't possible if you have dynamically reactive environments.

  • @dmitripopov8570
    @dmitripopov8570 14 днів тому

    Great explanation and research!

  • @Blindsyde5762
    @Blindsyde5762 19 днів тому

    Man, as they keep improving this , this is gonna be amazing in the future. That really does look like a generational leap in visual fidelity.

  • @marsovac
    @marsovac 19 днів тому +14

    If they fix the shimmering of pixels due to lack of denoising and shoot more rays inside it would be good.

    • @FaultyTable
      @FaultyTable 19 днів тому +4

      Yeah... Idk if my eyes are broken or if everyone is smoking something but to me this looks like shit in its current state.

    • @Deliveredmean42
      @Deliveredmean42 19 днів тому +2

      @@FaultyTable I guess it helps if you are only watching it on a phone, pausing the video to see the details, or they show the best case scenarios, but for the rest of us that have keen for details, you can see the noise for sure, especially when Alex zoom in a lot.

    • @gavinderulo12
      @gavinderulo12 19 днів тому +2

      ​@@FaultyTabledo you mean the noise? Because I think the general improvements to lighting quality are massive. The denoising could be fixed through NRD or RR. As well as smarter sampling through ReSTIR. This would improve performance AND quality.

    • @jcm2606
      @jcm2606 19 днів тому

      The noise can be fixed just by actually using a denoiser. Path tracing isn't using denoising at all here, even just routing the path tracer output through the A-SVGF denoiser would massively help at the cost of killing a bit of detail. That's where DLSS RR, NRD and ReSTIR would come in as the former is generally a better denoiser and the latter two help clean up noise before lighting even goes through the denoiser.

  • @leftyfourguns
    @leftyfourguns 19 днів тому +5

    Very cool but the added layer of fur on every object makes it unplayable. Hopefully modders can sort out the de-noising over time. I'd love an official update for pathtracing just for the materials alone though. The metal objects look incredible

  • @Paakli
    @Paakli 19 днів тому +1

    Even just one sample per pixel path tracing with a proper implementation makes the game appear more true to life.
    Would be cool to see it.

  • @TallSilhouette
    @TallSilhouette 19 днів тому +2

    Next generation is gonna look so good with path tracing.

  • @scottj10
    @scottj10 19 днів тому +9

    I love path tracing.

  • @sterlonb.digital777
    @sterlonb.digital777 19 днів тому +4

    I am having an absolute BLAST playing Dragon's Dogma 2!

    • @usergk71
      @usergk71 16 днів тому

      How is the combat?

    • @IronMan9771
      @IronMan9771 15 днів тому

      ​@@usergk71personally I'm quite enjoying it. It varies quite a bit depending on which vocation you choose, mage and sorcerer feel different to the archers, which feel different to the melee builds, so there's bound to be at least one you enjoy. A lot of them also have some really good parries, fighter can parry with their shield, warrior can parry by attacking at the same time as the enemy, thief has a parry special ability, and mystic spear hand can go full Vergil, dodge an attack while leaving a cheeky little after image, only to reappear above the enemy and come down hard with a helm splitter. I love a good parry and can confirm, this game has them. The boss fights are plentiful and can feel very Shadow of the Colossus-esque, with you climbing on enemies to stab them in their weak spot. Leveling up your character and your combat class turns you into an absolute powerhouse, with endgame abilities being ridiculously OP in a fun way. And if you're not a fan of a particular fighting style it's super easy to switch to a different one at a vocation guild.
      There's a lot of exploration in the game, and a good chunk of that exploration is rewarded with more combat. Like, "oh hey, a cave! Let's see what's inside! Oh, it's a chimera for me to fight, neat!"

  • @tlreclipse1126
    @tlreclipse1126 14 днів тому

    incredible how lighting is now makes your game look Very good or Epic.

  • @ivansoedjono
    @ivansoedjono 19 днів тому +1

    I have spent so many hours in photomode, mainly because the mode itself is rather restrictive to use to it's fullest. To see the game being so much more beautiful with this mod really makes me want to get a new PC🤯

  • @krizby87
    @krizby87 19 днів тому +6

    Needs Ray Reconstruction mod

  • @demasprojects
    @demasprojects 19 днів тому +9

    think a rtx 5090 + ray reconstruction + denoiser = playable and gorgeous

    • @marsovac
      @marsovac 19 днів тому +8

      it would be playable even on a 4080 if it had a denoiser and frame gen. The denoiser, as frame gen, on RTX is part of the optical flow and does not compete with reources on the GPU, and frame gen is good for these kinds of slower games even if the base framerate is under 60., And of course with dlss 3.5 they could use ray reconstruction to recoup some quality and get more performance.
      CP2077 does it with much more complex geometry and much more reflections, so why not dogma?
      Capcom doesnt want to spend resources on a few % of players that own high end gpus :P
      I guess we will see stuff like this only when Nvidia sponsors the game or when capable RTX gpus are the norm.

    • @jose131991
      @jose131991 19 днів тому

      @@marsovacyou will get really noticeable artifacts with a base framerate under 60.

    • @marsovac
      @marsovac 19 днів тому +4

      @@jose131991 I don't in cyberpunk. I use it there to get to 70-80FPS, with a base around 40 and something. WIthout it Path tracing is not playable on the 4080 even with agressive DLSS. But it might depend on the game and the implementation I guess. If you play with a controller it works much better I feel, since you cant do abrupt scene changes.

    • @redtro8678
      @redtro8678 19 днів тому +1

      @@jose131991 Not really, even a 4090 struggles to keep a base of 60 in cyberpunk btw
      Base framerates of 40-45 still work just fine

    • @gavinderulo12
      @gavinderulo12 19 днів тому

      ​@@redtro8678really depends on the resolution. With dlss performance I'm always above base 60fps on a 4090 even in the most demanding areas like the Dogtown market. At least in the current version of the game.
      Though I prefer to play at 4k dlss balanced.

  • @t.k.5972
    @t.k.5972 14 днів тому

    @8:23 could also be perception. Our eyes pupils widen so a dark room is actually "lit". its not unrealistic for a candle lit room to be actually very dark through a fix model such as a game engine (unless it has build in light setting adaption parameters, have not installed the game yet)

  • @n0ah7
    @n0ah7 19 днів тому +1

    Nice video, Alex. Imagine Path Tracing in their Street Fighter 6 game! 😃

  • @Wizard_Pikachu
    @Wizard_Pikachu 19 днів тому +49

    Biggest gripe with DD2 Graphically is how shitty the damn shadows flickering is.

    • @TheSliderW
      @TheSliderW 19 днів тому +6

      That engine has roots in the ps3era, it has been barely upgraded for the RE games but shows it's limits in open and dense environments. I wish they either picked another graphics engine or reworked the internals to scale better with more powerful hardware as it's very likely that the next Monster Hunter game will also have the same issues.

    • @OshMMf
      @OshMMf 19 днів тому +2

      @@TheSliderW Yeah and let's not forget the horrible SSR as well

    • @yewtewbstew547
      @yewtewbstew547 19 днів тому

      @@OshMMf Maybe an unpopular opinion but I think SSR is usually horrible unless it's backed up with a half decent cubemap. Seeing reflections gradually become occluded as the object casting them moves off-screen is just really distracting to me. And obviously the bigger the reflection is the worse that gets.
      Screen space ambient occlusion, shadows and global illumination are not so bad, their occlusion is usually less jarring imo.

    • @brunohollenberger2563
      @brunohollenberger2563 19 днів тому

      you can set shadows to max on pc and that fixes that

    • @praisetheoak
      @praisetheoak 18 днів тому

      Haven't had any issues with shadows, but then of course I have them maxed out. Using 4k interlaced makes them flicker like hell, FSR3 at balanced seems to fix them though.

  • @robertlawrence9000
    @robertlawrence9000 19 днів тому +3

    That potential!

  • @El.Duder-ino
    @El.Duder-ino 15 днів тому

    This review excellently confirms that path tracing is truly wave of the future feature which radically (also on the performance side) changes the visuals of the game.

  • @MythicResonance
    @MythicResonance 20 днів тому +90

    Ready to set my 8GB 3070 on fire, baby

    • @thorocomments817
      @thorocomments817 20 днів тому +8

      I’m bottlenecked and imma STILL do it, lol

    • @MythicResonance
      @MythicResonance 20 днів тому +60

      UPDATE: it did not go well lol

    • @linomata6583
      @linomata6583 19 днів тому +3

      At least you tried.

    • @brando3342
      @brando3342 19 днів тому +1

      @@MythicResonance How “not well” did it go?

    • @oliverdavis4642
      @oliverdavis4642 19 днів тому +18

      ​​@@brando3342so not well that they had to post this comment from their phone

  • @glowerworm
    @glowerworm 19 днів тому +7

    Took a few weeks break from dd2, came back last night and played for eight hours straight. This game is a work of art. You have to meet it on its own level, but if you do all the pieces fit together so nicely.
    The post game especially blew me away, absolutely phenomenal work by Capcom, they just placed themselves on the level of Fromsoft and Arkane for me

  • @CrzBonKerz21
    @CrzBonKerz21 19 днів тому +3

    It will be pretty incredible when we can play games with reasonable performance with path traced lighting.

  • @magnomliman8114
    @magnomliman8114 19 днів тому +2

    Omg this is huge ! i well try it right now !

  • @ondowmosa6283
    @ondowmosa6283 19 днів тому +3

    The key mode in DD2 is the one to increase RT resolution to full and turn denoiser off. Now you can enjoy the game with not much of a performance hit. Because the 0.4 original resolution and aggressive denoiser really makes for an unstable image that was annoying the hell out of me more than the poor performance on launch.

  • @danielgebert4556
    @danielgebert4556 19 днів тому +3

    If this were properly implemented, I could see it being a contender for best graphics of the year.

  • @woodearthdvd
    @woodearthdvd 19 днів тому +5

    So does this mean this mode is available for all RE engine games? Path Traced SF6?

  • @AluminumHaste
    @AluminumHaste 19 днів тому +1

    At 05:00 the stones that form the circular base are not occluding light, even with pathtracing. So there's more work to do to make it look even better.

  • @gamer812
    @gamer812 19 днів тому +1

    Looks incredible.

  • @huor1990
    @huor1990 19 днів тому +3

    How about the hybrid path tracing setting there? Does that maybe add the de-noising? would love to see what that setting does.

  • @Filip10101
    @Filip10101 19 днів тому +5

    Would it be possible to also mod in DLSS ray reconstruction for denoising? 🤔

  • @theshadowcult
    @theshadowcult 18 днів тому +1

    With how good that looks, i'd honestly be happy with the noise, if we could just get reasonable performance, and some kind of "fix" for indoor areas.

  • @PARANDROID
    @PARANDROID 19 днів тому +1

    beautiful video

  • @programmedgamer7101
    @programmedgamer7101 19 днів тому +5

    Wow, the materials took on a whole new life with PT.

  • @iLeicha
    @iLeicha 19 днів тому +3

    It looks better for sure but there is too much image noise with path tracing

  • @Winston-1984
    @Winston-1984 19 днів тому

    Looks great, that noise is pretty crazy though.

  • @astreakaito5625
    @astreakaito5625 19 днів тому

    Great video, and wow everything looks way better, even the characters. 1 pixel rt isn't even that expensive vs raster and something like DLSS's denoiser with ray reconstruction could clean up even that amount of noise without losing material details. Capcom should just do it!

  • @crestofhonor2349
    @crestofhonor2349 19 днів тому +3

    This is why lighting is so important to a game. It can transform what looks mediocre into something incredible. This is my main complain for games like FF7 Rebirth as it lacks this ambient lighting in many scenes making the game look worse. This stuff makes all the materials and model shine and look far better than what they do under poor lighting quality

  • @donjuan2001
    @donjuan2001 19 днів тому +16

    I looked inside my computer after watching this video and saw my graphics card doing pull ups while playing 'eye of the tiger' at max volume. I just hope he'll be ready.

  • @reddragon2943
    @reddragon2943 13 днів тому +1

    WoW. looks awesome.

  • @MechetheGoat
    @MechetheGoat 19 днів тому

    The future is reallly bright. This shows how behind we still are on hardware in terms of ray tracing.

  • @Oryyyt
    @Oryyyt 19 днів тому +9

    I'm hyped for the future of Path Tracing ngl. Imagine perfecting the look while not being so taxing on future cheaper gpus. Textures can screw it. The games could be stylized with simple textures for all I care. As long as the lighting is believable.

    • @tyrus1235
      @tyrus1235 19 днів тому +6

      Jusant is a game that uses ray tracing to extremely beautiful results and its textures are more or less just base colors. It's really incredible!
      That said, proper textures do add to the realism of a scene - it's how you get granular detail like the sheen of wood or the relfectiveness of water and glass, for example.

    • @arisozerah
      @arisozerah 19 днів тому +1

      Yup, the lighting goes a long way for sure.

    • @Vorexia
      @Vorexia 19 днів тому

      @@RicochetForce Portal with RTX was a full remaster, though. All the assets were remade to be higher-fidelity and compatible with PBR. But yeah, Quake 2 RTX looks stunning.

    • @Oryyyt
      @Oryyyt 19 днів тому

      @@tyrus1235 Dude I love Jusant's art direction. Combined with it's color palette it's really gorgeous to look at.
      And well if the game is aspiring for realism like Forbidden West or RDR2 then high-fidelity textures makes sense. But something stylized like Jusant or Lightyear Frontier benefits by embracing their simplified look and still manages to evoke the right materials/surfaces with the use of proper stylized textures and lighting.

  • @drinkwater3453
    @drinkwater3453 19 днів тому +5

    The noise makes it look like the most hyper-realistic medieval acid trip simulator ever

  • @Redlist99
    @Redlist99 19 днів тому +1

    Maybe a little lossless scaling action? Love it

  • @yayab42
    @yayab42 15 днів тому

    I remember been setting up for hours a reshade with path tracing in Kingdom Come Deliverance and Witcher 3. Resulting in amazing looking visuals. I even was more playing for these than actual gameplay lol

  • @murder00redrum
    @murder00redrum 19 днів тому +9

    May be able to come back to this game in 10 years when the tech can play it.

  • @thoru4367
    @thoru4367 19 днів тому +4

    Will glad to use it with my 7090 rxtx 500gb vram in 30 years

  • @dlbutters7164
    @dlbutters7164 19 днів тому

    Now, THAT'S indeed impressive!

  • @hakdog4299
    @hakdog4299 19 днів тому +1

    Wow this looks absolutely amazing wtf

  • @EViLeleven
    @EViLeleven 19 днів тому +12

    The lighting looks amazing but man that grainy noise is disgusting

  • @itag295
    @itag295 19 днів тому +4

    Jesus, with Path Tracing it looks absolutely glorious. Even with the noise, it's so much better.

  • @paul1979uk2000
    @paul1979uk2000 19 днів тому +1

    This actually looks quite good compared to the base game, with a few issues to resolve like denoising and areas that are too dark, this could be a good way to play the game once we do an upgrade or two that we have the power to run the game.
    It's also likely we are going to get a lot of mods for the game over time, I just hope Capcom doesn't give up on the game because it's got so much potential if they resolve the performance issues, bring in more enemy variety and more missions, things to do.

  • @TheEman301
    @TheEman301 19 днів тому +1

    damn, this looks so good

  • @tonny.c
    @tonny.c 19 днів тому +5

    I guess the next step in raytracing (or path tracing) is to remove the grain/noise effect. I wonder if that can be fixed with some clever blending effect.

    • @jcm2606
      @jcm2606 19 днів тому

      There are already multiple steps that could be taken to reduce the noise. Importance sampling and ray guiding could be used to help guide rays towards the directions that contribute the most to lighting, an (ir)radiance cache could be used to provide a relatively noise-free baseline to sample against for deeper rays, and a denoiser could be used to clean up any remaining noise. What you're seeing is the raw output of the path tracer without any of these steps.

  • @peterGchaves
    @peterGchaves 19 днів тому +27

    *... Waiting for the analysis of the disastrous Fallout 4 "next-gen" update!* 🤭😅

    • @lysergicaciddiethylamide6127
      @lysergicaciddiethylamide6127 19 днів тому

      Same

    • @gothpunkboy89
      @gothpunkboy89 19 днів тому +1

      Game been running and looking great on my PS5. Whats so disastrous about it?

    • @CFM7
      @CFM7 19 днів тому

      ​@@gothpunkboy89 on PC it broke F4SE which is needed for many mods, so until f4se updates people like me can't even play it

    • @toasterdogg
      @toasterdogg 19 днів тому +8

      @@gothpunkboy89On PC it broke a bunch of stuff and made the game 15 GB bigger despite adding nothing.

    • @gothpunkboy89
      @gothpunkboy89 19 днів тому

      @@toasterdogg Every game update can and will break mods. An extra 15 gb is nothing. The game is less then 80GB with all DLC on PS5.

  • @jjforcebreaker
    @jjforcebreaker 19 днів тому

    It does look very impressive!

  • @aahyaan
    @aahyaan 17 днів тому +1

    Capcom: Damn it, this is supposed to be for the remake next year!

  • @alumlovescake
    @alumlovescake 19 днів тому +117

    There is not a single PC that can do a solid 60fps in all areas at lowest settings, Cool mod gonna use it in 2030 when the game MAY actually work.

    • @ATLsF1N3ST91
      @ATLsF1N3ST91 19 днів тому +3

      That's simply not true. It may have been at launch, but I bought it on PC 3.5 weeks after launch, after putting in 110hrs on PS5, and it runs at 60fps on my i9-13900k/ 3080 PC in the towns in 4k with adjusted settings mixing low/med/high.

    • @mikem2253
      @mikem2253 19 днів тому +12

      Jensen be like “This 5090 can do it… for $2,999!”

    • @ATLsF1N3ST91
      @ATLsF1N3ST91 19 днів тому +7

      @mikem2253 why would raising your GPU do it, if it's CPU bound?? My 3080 runs at 75%-90% load when running the game in 4k There is plenty of headroom.

    • @KillahMate
      @KillahMate 19 днів тому +8

      The slowdowns are because of a CPU bottleneck - your GPU is actually not even running at full utilization a lot of the time in DD2, so adding more load to it might not be as much of an issue as you'd think.

    • @BoofPack69
      @BoofPack69 19 днів тому +4

      Probably could rather easily lock 60 fps with 3 samples instead of 4. Also, path tracing performance doesn't usually scale, either up nor down, as it casts rays indiscriminately. Performance impact should in theory be more or less the same everywhere. I think with some small tweaking and adding a denoising pass this could be very playable.

  • @ThatsMySkill
    @ThatsMySkill 19 днів тому +7

    i think its crazy that this was possible to be enabled. makes an okay looking game look incredible

  • @mjoe7561
    @mjoe7561 18 днів тому

    Would probably still play this with the noise to be honest. The overall lighting and shadow quality is just that much better.

  • @Davidium84
    @Davidium84 18 днів тому

    I LOVED this video! And now I actually want to play Dragons Dogma!! Was a bit disappointed on the RT effects or rather lack thereof.

  • @yfz450rider39
    @yfz450rider39 19 днів тому +3

    Turned very unremarkable graphics into something incredible!

  • @MaxIronsThird
    @MaxIronsThird 19 днів тому +3

    I hope someone mods DLSS3.5 into this game

  • @HandsOC
    @HandsOC 19 днів тому +1

    God damn it Alex! Now I want a 5090 for this!!! 😅

  • @minisculex3
    @minisculex3 12 днів тому

    8:03 this is pretty much accurate and realistic if u ask me lol in order to lit up exactly like the left side, you need to places the candle right next to the wall and the floor

  • @gloomandglow
    @gloomandglow 20 днів тому +6

    Damn! Those comparisons make me regret saving money buying a 6800xt instead of a twice as expensive rtx, last year. 🤔
    Nice vid!

    • @ATLsF1N3ST91
      @ATLsF1N3ST91 19 днів тому +1

      Gaming on a budget must be tough. Sorry for your luck.

  • @Drstrange3000
    @Drstrange3000 19 днів тому +9

    This makes a big difference. It doesn't look like path tracing will be much of a thing this gen, but I hope for next gen they can utilize this for more smaller scale games. I know the goal is for realism, but I would like to see this kind of lighting used for more stylized games. The raytracing already makes a HUGE difference for games like Minecraft and Fortnite.

    • @mando5279
      @mando5279 19 днів тому

      @@RicochetForce And it speeds up Level Design by a lot as you dont have to bake lights with every change.

    • @Drstrange3000
      @Drstrange3000 19 днів тому

      @@RicochetForce I'm not sure if my comment got across correctly. I am familiar with current animation using PBR and path tracing as well as Blender being able to make all sorts of styles with advanced lighting.
      I was just saying, I hope the industry doesn't JUST try to make photorealistic games with path-tracing since I have already seen it done really well with stylized CG outside of gaming.

  • @hermestrismegistus9142
    @hermestrismegistus9142 13 днів тому

    When I was a kid real-time path tracing in video games was a dream. Now it's a reality!

  • @Archangel125
    @Archangel125 19 днів тому +1

    It’s crazy that we have hardware capable of real time path tracing