Hmmm i'd want it to be like a super boss Ya know maybe on a beach map that is more big and open then the spire with still place to dive and run your spartans around with out getting snipped
Kurt -051 omg yes i want revenanty back imagine a vehicle as fast as a ghost as strong as a wraith that can have someone with a really big gun like a grenade launcher or something along those lines in the passenger seat i dont think a phaeton helios would stand a chance
Ace Skeletonne yeah but just imagine people just using sticky detonators on random spots in a map. People would just camp a spot and wait for someone to walk over
Fleeqo as if that doesn't happen already, the sticky detonator gives off a red light and beeps when you're near it, so it would give people some warning. could you imagine a variant where you could shoot multiple bombs instead of one?
There should be 2 flamethrowers a level 3 req with a medium to long range and a level 7 req with a long and very long range with speed booster and increased health.
Kid Ablaze I feel like the flame thrower would be a more tanky theme so you'd get a bunch of Sheild and damage with maybe a more badass looking flamethrower
VelocityMusic Says you. If you get players all wearing the same armor, they'll start moving as one squad. I did a small social experiment with this in warzone. Three of my friends and I all wore the nightfall armor and helmets (I wore the new recon gen1) and started operating as a team to see if could influence the other players. At first they ignored us, but in the last two rounds they joined in our squad like maneuvers. They stuck around for the next match and they all changed their armor to nightfall and matched our gunmetal steel color pattern. In that next match we had no spartans fall in combat.
Chief has uses armor lock which over-loads his shields so that he can enter atmosphere without burning up, like the rest of the Spartans to had to re-enter a planet the Armor itself may be strong enough to with stand fire/ plasma but what about the under suits .... probably some form some fibre which is protective but not invulnerable to fire/plasma. that is that kills the players as the flames burns away at the fibre. not to mention, the flames could also choke the players as it overwhelmed the players oxygen intact with Co2 and fire. also this is the future where a more aggressive form of napalm could have been developed .... hell in Halo wars 2, a napalm strike can kill mechanised units
A req where it leaves you slow like the halo 3 version, but a rare version of the card that's the halo CE version, where movement and speed is not hindered, and the ttk remains the same, maybe even faster. Maybe also have it that you cannot get hurt by the flames and boom, you got yourself a pretty okay req. also, let the color of the flames be blue. Blue fire is cool. I'd also say to increase the trajectory and overall range of the fire, but you already said that.
A Mammoth as a moving base to capture and protect would be really, reeeeally cool. You could use turrets on it to defend it, start vehicles from its back, and it would be moving in a big circle or so. That sound bad ass my dude.
maybe keep the low rang and the self damage BUT make it smaller so you move at normal speed like a normal gun instead of a turret! also love to new outro that undoes the intro!
Vajk Téglás Design : it would have a flamethrower on the normal gunner seat and a grenade launcher like thing that shoots a incendiary grenade on the back were the normally there would be chain gun. It should be a level 5 REQ a bit of a middle ground since it is powerful if down right
It definitely would be nice to see the flamethrower make a return in another mainline Halo game. I have to agree it's just a cool weapon and bad ass. It was so much fun to use in Halo CE multiplayer, Halo 3 ODST and Halo 3. I'm just glad with the release of Halo Wars 2 Hellbringer flamethrower marine units made a return from Halo Wars 1. It was also a cool idea of the developers to introduce Kinsano as a new leader who's specializes with flame units.
Would be pretty sweet if we had variants, for warzone of course. One just like you mentioned straight from Halo 3 with a few adjustments, then a couple higher ones. Second tier would have to have a bit further reach and do more damage at a higher rate. Third tier would be some sort of crazy weapon. It would have blue flame that goes pretty damn far, you'd have a speed boost, the flames would pool up like napalm, and you'd get two "fire grenades" like from Halo 3, but you can only throw them while holding the flamethrower. A little overkill, but this is warzone, and things like Jorge's Chaingun are arguably overkill, and I mean come on, Hanibal wasps are a tad overkill :)
A tiger shark flame launcher would be awesome, like a Molotov launcher. Think about it, it would catch on to the oil leaked out of a damaged warthog (allowing a team to use it friendly to get a ghost rider affect) and it would burn it until it explodes. It would also burn at the oil plasma oil on ghosts which damages them when they boost but not any other time. Think about racing up and down burning everything with your flame hog, or sacrificing your ghost (and nearly your life) for an overkill
There should be a REQ where you can duel-wield two flamethrowers. Their range is much, much farther, the fire shoots out much quicker, it gives you a speed boost, a health boost, and a slight jump boost. The cool down time is less, and it takes much longer for the flamethrowers to overheat.
great vid! personally i would put the flamethrower in halo 5 as an ultra rare level 3(but keep it the same as halo 3) because i feel like even a chain gun can get more kills with such open maps however i reckon they should then make a legendary version which cosmetically just features a large nozzle on the end (like the one sharkface uses in red vs blue season 9) it should give an extra shield and increased health and a largely increased range (once again much like sharkface' flamethrower) that should make it viable and would specialize as a tanky, more defensive style weapon. The legendary one i think should be level 7 but that's just because of how MUCH the range is being increased in my head, it would obviously be lower based on the range increase.
I could see the flamethrower becoming a really useful (and high level) req if: they increased the range, reduced the immediate damage, and made it a standard weapon instead of a heavy. It could provide some serious FIREpower when flushing out enemy bases, or protecting a base with suppressive fire (you could line doorways or roads with flames making it impossible for enemies to advance). It could also be implemented as a power weapon in some arenas.
I would love to see that in Warzone. As for a req variant, I would love to see a level 8 req that just shoots napalm everywhere that sticks to everything and lasts a while but does less damage to vehicles
What about a REQ variant of the flame thrower where the flame is more sticker than normal, there for dubbed the napalm thrower. Love your videos and keep 'em rolling.
Luke you should make a video about a possible warzone ranking system. I think it could help stop players getting destroyed by players so much better than them.
Maybe there could be a Level 5 variant where if you charge up the flamethrower you could shoot massive fireballs that would do a lot of damage towards vehicles similar to the Spartan Laser. To balance this, you could only shoot a few fireballs before you run out of ammo in the flamethrower.
when you die a bubble shield of fire would erupt from where you dropped it, would be good for defensive game types which is what the flamethrower would be best for anyways
Emberciz - the sentinel beam always tripped me up. I thought it was a turret and was mad when people would go at normal speed with it. same with the brute shot
A variant could be a flamethrower that lets you move normally and has a little orange Forerunner thingy on the end that makes it shoot Forerunner fire. This would give it more range and damage and make it more powerful against vehicles (which would be set on fire for a bit if shot).
The Covenant version of the Flamethrower (or just an upgraded UNSC version where they stole plasma from dropped Covenant weapons and turned it into a weapon against them) could be the Plasmathrower. It could just shoot out a ton of purpleish blue, liquefied plasma everywhere like the Flamethrower but it would actually make more sense why it would kill Spartans and I think it would be cooler than a Flamethower. Also, they could make a Warthog that has a flamethrower as the turret on the back and it could have extra armor so it can take the heat, and also get up close and personal against a lot of enemies. Those are a couple of ideas of how they could implement it into Halo 5.
I think one way to balance it would be too allow you to put it onto a stand. and whilst on the stand it would have increased range and more ammo. and maybe if the REQ price was high enough it would have a damage buff or a health buff if the REQ cost was high enough.
two flame thrower ideas. one where the flames are hotter and are blue, you move more slowly but you get a strong over shield to make up for the damage you would take. make the flames stronger too, like a few second of it on a warthog blows it up the second flame thrower idea is make it similar to jorges chaingun, no dmage boost but better shields and a faster moving speed
Dude just watching old halo 3 gameplay brings back memories, I really hope they remake H3 I would be satisfied, I honestly hope the next halo is going to be better than halo 5, mad love Luke, keep making videos!🤙🏼
give the flamethrower a custom melee ability, like either just blunt trauma (cus its gotta be heavy with the way chief was slinging it back in halo 3) or a flame themed assassination, burning away the body. I think I'd use it just for the sheer badassery of it all
sticky detonator from halo 4, or brute shot from halo 3. Also you should try making a vehicle rating system and make videos on vehicles returning like the small red wraith from halo reach, or the halo 3 passenger hog :)
I always wondered how well a scarab would work as a warzone boss. It would be at the 10 minute mark when people would have mid-low Req levels it would also have an anti air cannon so you can't bansi bomb it.
i already though 2 versions of the flamethrower in H5 (srry i'm not very good at writing because english isn't my real language) -flame thrower alpha: a clasic weapon of the UNSC that throws flames from 7-10 meters and leaves a deadly fire in anything that it touches (req 3 special) -"DAYLIGHT" this refined weapon was used to contain the flood during the outbreak short on earth, nowadays it can destroy an energy shield with a single touch and it explodes on fire as soon as the spartan dies in a short radius but it will be still useful even after that (req 6 legendary or ultrarare)
i read a bit of the mjolnir armor, the spartans has an inner crystal based gel-like suit that absorbes hits. but yeah falling from space should still kill ya.
the big reason the flamethrower works in killing Spartans is because (as explained in the novels by one of the hellbringers sadly I forgot which one it was) the flamethrower sprays an ignited gell that burns at a little under 2700° C and in said novel a sustained burst lasting "no longer than it takes to reload a magnum" was able to not only kill a hunter and incinerate' it's organic parts, but make it's armor glowingly hot. and as for why Spartan armor would be able to withstand plasma and not fire is simple when you think about it hard enough... the shields have a magnetic feild. plasma isn't fire, plasma is the fourth state of matter, it acts similar to a gas but when exposed to magnetism or electrical currently it bends and becomes like a fluid, meaning that the shields own magnetic feild acts as a large buffer against the plasma projectiles... fire however does not deflect around magnetism and the ignited liquid is moving slow enough to bypass the Spartans shields so the only thing holding back the temperature of the flames is the Spartans armor... kinetic force is one thing, but blood starts boiling and 109° F and those flames are burning at around 2700° C... you can do the math on the sheer difference between those 2 values. ... all in all I'd rate the basic flamethrower at level 2-3 REQ with an upgraded variant capable of longer range, increased flammability time, and increased ammo capacity at level 3-4, then another upgrade capable of setting the ground and walls on fire, with a slightly boosted range as level 4-5.
If they add flamethrower varients each varient should have different colour flames. The blue flame varient should essentially instakill if it touches you but it doesnt linger on surfaces and has shorter range, and the flame looks like a windproof lighter. Then they could have a green flame version which burns at a cooler temperature but has napalm mixed in so it lingers over twice as long as the original and there are even more lingering flames. And then a deep purple flame which burns as hot as the regular but reaches 4x longer and you move faster (Leg. version)
maybe there could be a variation which fires plasma which melts the engines on vehicles and destroys it within 2.5 seconds (make sure it has the range buff you pointed out in the video)
I think it would be cool to have the h3 flamethrower (but with more range) and then the req variants could be that a second one would have shorter range but a much longer burn time and no ability to kill friendlys or the user while the third version would be the same h3 flamethrower with extra range but the user gets more damage resistant, they move faster, and could burn through a scorpion's armor with relative ease, kind of an anti vehicle and anti Spartan. I think that could make the flamethrower have a better chance in warzone
Maybe the brute shot? But with a 1 hit melee for the blade? And for a variation the shots could be bounceable, like a grenade launcher that has more than 1 shot clip.
Force is measured in units of Newtons. Kilojoules is a measurement of energy, and by context I would say you mean kinetic energy as he hits the ground.
I'd like to see something for the Focus Rifle from Reach and maybe even vehicles like the Revenant or the Grizzly, even if they were just variations of the Wraith and Scorpion
Martyrdom? Like the ability in transformers WFC? But a Flame thrower that shot something like a burst of railgun shots and can be a rail turret would be awesome. Maybe with a classic scope. IDK
I would use the hellbringers flamethrower as a req instead of halo 3 or ce flamethrowers because it has better range damage and leaves a large affected area behind so it can even be used against vehicles but make it a level 4 or 5 and have variants that have longer lasting flames and won't overheat and make that a req 8 because req 8 is I think is the highest req level that weapons and vehicles are allowed
They could make Frost Thrower, this could slow down enemies, be affective against shields, and have almost no effect on armor. (Ammo would probaly contain liquid nitrogen, and a few more chemicals)
An oni version that shot fire canisters that blew up on impact.like if it hit a hog it would dump napalm all over it and just burn it out but the shell would have a pretty slow travel time. That would be cool in my opinion (15-20 shells)
To make the flamethrower reasonable in Warzone is, yes. making the range better, perhaps to a weak damage point of a shotgun. but also, removing a slow down penalty (I mean it's just basically a chainsaw with a bit of petrol in their with a match on front, not a gun carrying 200 bullets. For variant wise, it can go by. Variant 1: a more tighter but a whole lot longer flamethrower + longer duration of fire on any surfaces. Variant 2: (Blue flame effect) does a whopping damage amount to vehicles (lets say, taking 5 seconds worth to destroy the warhog while after burned) aswell as a massive AOE cone. or Variant 1: extra ammo + wider flame. Variant 2: invincible to own fire as well as leaving a trail of fire around it's surroundings + quicker TTK + slight speed boost
A level 6-7 Req would be a naplam launcher. Fires a canister which leaves a trail of Fire behind it and in detonation releases the blue oxide tank flame with a grenade launcher AOE.
Maybe like an oil coating deal where you could use LT to cover things in oil and RT to burn them. So you could cover floors, walls, enemies, and kamikaze teammates who could run into your enemies and catch them on fire
I have a few suggestions. Plasma Repeater from Reach, dual Plasma Rifles (the blue kind), Combat Evolved Assault Rifle, and the Fist of Rukt (Tartarus's hammer). I'm still salty that they didn't use the repeater instead of storm rifle.
A flamethrower with double ammo shorter over heat time and increased jump height would make it a good option for rushing and defending bases in warzone another plus would be a varient with double the range of the origenal but with an extra barrel at 5 reqs this would be useful for taking down ghosts warthogs gungeese and possibly mantises
Variant 1: flame thrower with a bigger flame radius Variant 2: flame thrower that extremely powerful, it emps vehicles but shoots in burst since it heats up easily
they should make it kind of like Call of Duty™ Black Ops III's Purifier, which is a compact flamethrower that you can sprint with and have to keep shooting for a longer range.
Next video: What if the scarab gun was in halo 5 warzone
NO we want warzone to be fun not opressive
Killionaire one shot
the actual scarab as a boss fight like we did in the campain you know that would be SICK AF
MrMastrmonstr Imagine if you shot it's legs enough and then one of them would fall off
Hmmm i'd want it to be like a super boss Ya know maybe on a beach map that is more big and open then the spire with still place to dive and run your spartans around with out getting snipped
I wanta see the 2 sticks and a rock from johnsons first days in the corps
req level 0 range instant kill
What if the Revenant was in Halo 5?
Kurt -051 a s2
Kurt -051 omg yes i want revenanty back
imagine a vehicle as fast as a ghost as strong as a wraith that can have someone with a really big gun like a grenade launcher or something along those lines in the passenger seat
i dont think a phaeton helios would stand a chance
_MILETIL_ BLIGHT_ what about a drivable shadow or that halo 2 covonent warthog
I like this series.
Keep it going.
Internet Pancake yeah great series!
You should do the sticky detonator next
Owen Donelle That'd be pretty cool
Owen Donelle would be very cheap
Owen Donelle I'm surprised it wasn't in H5, a very unique weapon and a lot of fun to use
Ace Skeletonne yeah but just imagine people just using sticky detonators on random spots in a map. People would just camp a spot and wait for someone to walk over
Fleeqo as if that doesn't happen already, the sticky detonator gives off a red light and beeps when you're near it, so it would give people some warning. could you imagine a variant where you could shoot multiple bombs instead of one?
Please give credit to JJIJR for his Halo Reach flamethrower.
Gamecheat13. ayy
There should be 2 flamethrowers a level 3 req with a medium to long range and a level 7 req with a long and very long range with speed booster and increased health.
Kid Ablaze grate idea!!
Kid Ablaze And Immunity to the flames.
Kid Ablaze
I feel like the flame thrower would be a more tanky theme so you'd get a bunch of Sheild and damage with maybe a more badass looking flamethrower
Kid Ablaze just saw your comment go look at mine I think it works with your ideas
the higher req level one with long range should be more of a flame mortar than a flamethrower
What if the beloved forklift was in halo 5 warzone?
I can see all the Killionaires popping up on our screens right now...
XD killer
This needs to be an episode for sure.
Be carful of...Friendly Fire *Puts sunglasses on*
Well, at least Warzone doesn't have friendly fire...
I know, but that joke was just begging to be said
I WANT THE FALCON BACK!!!
it was so fun especially with friends in it
Wouldn't work, no one is a team player anymore. Sadly it's all about quick cores and unfrigs now.
VelocityMusic and you have to land first to get teammates to shoot
VelocityMusic Says you. If you get players all wearing the same armor, they'll start moving as one squad. I did a small social experiment with this in warzone. Three of my friends and I all wore the nightfall armor and helmets (I wore the new recon gen1) and started operating as a team to see if could influence the other players. At first they ignored us, but in the last two rounds they joined in our squad like maneuvers. They stuck around for the next match and they all changed their armor to nightfall and matched our gunmetal steel color pattern. In that next match we had no spartans fall in combat.
Greenie Just put the machine gun on it like reach campaign and in mods and make it able to carry people inside it in the passenger seats.
Chief has uses armor lock which over-loads his shields so that he can enter atmosphere without burning up, like the rest of the Spartans to had to re-enter a planet
the Armor itself may be strong enough to with stand fire/ plasma but what about the under suits .... probably some form some fibre which is protective but not invulnerable to fire/plasma. that is that kills the players as the flames burns away at the fibre.
not to mention, the flames could also choke the players as it overwhelmed the players oxygen intact with Co2 and fire.
also this is the future where a more aggressive form of napalm could have been developed .... hell in Halo wars 2, a napalm strike can kill mechanised units
A req where it leaves you slow like the halo 3 version, but a rare version of the card that's the halo CE version, where movement and speed is not hindered, and the ttk remains the same, maybe even faster.
Maybe also have it that you cannot get hurt by the flames and boom, you got yourself a pretty okay req. also, let the color of the flames be blue. Blue fire is cool.
I'd also say to increase the trajectory and overall range of the fire, but you already said that.
I'm really liking this series Luke! Some possible REQ ideas for future episodes could be:
> Concussion Rifle
> Revenant
> Hornet
> Grunt Goblin (mech suit)
> Brute Shot
> Focus Rifle
> Falcon
> Sticky Detonator
> Pretty much any HW/HW2 vehicle
:D
What if Mammoths were in warzone?
OmniRise And/Or Scarabs
A Scarab might work as a final stage in WZA but It's too much more normal warzone
OmniRise I would love larger warzone firefight maps that could feature scarab bosses.
A Mammoth as a moving base to capture and protect would be really, reeeeally cool. You could use turrets on it to defend it, start vehicles from its back, and it would be moving in a big circle or so. That sound bad ass my dude.
You want that original or extra crispy?
Dark Claw Raven
Have I seen you somewhere before?
Probably,
Dark Claw Raven glassed
I love your videos man so interesting and informative. Keep doing what you're doing!
Such a good idea. Your channel is the best halo channel out there.. keep up the good work🙃
I was actually thinking about the same thing yesterday when I was playing MCC! Wow what a coincidence!!!
No
YEHA :( no is correct
They should add the upgraded flame thrower on the mantis
Personally, if the flames lasted longer (or blew up whatever vehicle you hit with them) I'd be down...
I'd love to see the Flamethrower come back to new Halo games in any way, even regular multiplayer. It was one of my favorite weapons in Halo 3!
maybe keep the low rang and the self damage BUT make it smaller so you move at normal speed like a normal gun instead of a turret! also love to new outro that undoes the intro!
Flamehog
Vajk Téglás
Design : it would have a flamethrower on the normal gunner seat and a grenade launcher like thing that shoots a incendiary grenade on the back were the normally there would be chain gun. It should be a level 5 REQ a bit of a middle ground since it is powerful if down right
It definitely would be nice to see the flamethrower make a return in another mainline Halo game. I have to agree it's just a cool weapon and bad ass. It was so much fun to use in Halo CE multiplayer, Halo 3 ODST and Halo 3.
I'm just glad with the release of Halo Wars 2 Hellbringer flamethrower marine units made a return from Halo Wars 1. It was also a cool idea of the developers to introduce Kinsano as a new leader who's specializes with flame units.
Would be pretty sweet if we had variants, for warzone of course. One just like you mentioned straight from Halo 3 with a few adjustments, then a couple higher ones. Second tier would have to have a bit further reach and do more damage at a higher rate. Third tier would be some sort of crazy weapon. It would have blue flame that goes pretty damn far, you'd have a speed boost, the flames would pool up like napalm, and you'd get two "fire grenades" like from Halo 3, but you can only throw them while holding the flamethrower. A little overkill, but this is warzone, and things like Jorge's Chaingun are arguably overkill, and I mean come on, Hanibal wasps are a tad overkill :)
A tiger shark flame launcher would be awesome, like a Molotov launcher. Think about it, it would catch on to the oil leaked out of a damaged warthog (allowing a team to use it friendly to get a ghost rider affect) and it would burn it until it explodes. It would also burn at the oil plasma oil on ghosts which damages them when they boost but not any other time. Think about racing up and down burning everything with your flame hog, or sacrificing your ghost (and nearly your life) for an overkill
There should be a REQ where you can duel-wield two flamethrowers. Their range is much, much farther, the fire shoots out much quicker, it gives you a speed boost, a health boost, and a slight jump boost. The cool down time is less, and it takes much longer for the flamethrowers to overheat.
great vid! personally i would put the flamethrower in halo 5 as an ultra rare level 3(but keep it the same as halo 3) because i feel like even a chain gun can get more kills with such open maps however i reckon they should then make a legendary version which cosmetically just features a large nozzle on the end (like the one sharkface uses in red vs blue season 9) it should give an extra shield and increased health and a largely increased range (once again much like sharkface' flamethrower) that should make it viable and would specialize as a tanky, more defensive style weapon. The legendary one i think should be level 7 but that's just because of how MUCH the range is being increased in my head, it would obviously be lower based on the range increase.
One where it normally shoots flames but it also had exploding fireballs inside the flame that shot out
"I really think theres nothing more fun that setting your friends on fire"
That Halo PC flamethrower, though.
That would be an interesting REQ weapon.
Ignatius (Flamethrower)
REQ level: 6
Effects: Fires a blue plasma flame that features a slight homing behavior. Grants player damage boost.
ToaDrakua I like the blue flame idea!
I could see the flamethrower becoming a really useful (and high level) req if: they increased the range, reduced the immediate damage, and made it a standard weapon instead of a heavy. It could provide some serious FIREpower when flushing out enemy bases, or protecting a base with suppressive fire (you could line doorways or roads with flames making it impossible for enemies to advance). It could also be implemented as a power weapon in some arenas.
I would love to see that in Warzone. As for a req variant, I would love to see a level 8 req that just shoots napalm everywhere that sticks to everything and lasts a while but does less damage to vehicles
What about a REQ variant of the flame thrower where the flame is more sticker than normal, there for dubbed the napalm thrower. Love your videos and keep 'em rolling.
Can you do your ideas on the halo 2/3 brute shot
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAASSSS!!!!!!!!!!!
Ronald Carmine Ohh I got it, req 5 brute shot with a req 7 variant called the Griff Shot. I mean come on, RvB made it extra popular.
Hidden Desire Yeah true
Ronald Carmine How many Carmines are in Gears of War?
26
Luke you should make a video about a possible warzone ranking system. I think it could help stop players getting destroyed by players so much better than them.
Maybe a variant would be like the ad victorium where the flamethrower shoots in three beams in front of you
There could be a 'flamethrower' variant where it launches little pods (kind of like brute shot) which explode on impact, spraying fire in that area.
Maybe there could be a Level 5 variant where if you charge up the flamethrower you could shoot massive fireballs that would do a lot of damage towards vehicles similar to the Spartan Laser. To balance this, you could only shoot a few fireballs before you run out of ammo in the flamethrower.
That bit from the ship would speed him up because it increases his mass
when you die a bubble shield of fire would erupt from where you dropped it, would be good for defensive game types which is what the flamethrower would be best for anyways
Jesus that blood of Suban looks Godly...best gun ever
It should probably be a first person weapon and sprintable if everything were to stay the same.
Emberciz - like the sentinel beam?
yea, but more powerful.
Emberciz - the sentinel beam always tripped me up. I thought it was a turret and was mad when people would go at normal speed with it. same with the brute shot
Emberciz - sentinel beam is godlike tho
Flamethrower was a first person weapon in CE MCC
They could bring back the halo 1 one where it was a normal weapon that didn't slow you down.
Damn, this channel has become so big
Applying a speed boost to the flame thrower would probably be great. Similar to how Jorge's chaingun has a built in boost
A variant could be a flamethrower that lets you move normally and has a little orange Forerunner thingy on the end that makes it shoot Forerunner fire. This would give it more range and damage and make it more powerful against vehicles (which would be set on fire for a bit if shot).
The Covenant version of the Flamethrower (or just an upgraded UNSC version where they stole plasma from dropped Covenant weapons and turned it into a weapon against them) could be the Plasmathrower. It could just shoot out a ton of purpleish blue, liquefied plasma everywhere like the Flamethrower but it would actually make more sense why it would kill Spartans and I think it would be cooler than a Flamethower.
Also, they could make a Warthog that has a flamethrower as the turret on the back and it could have extra armor so it can take the heat, and also get up close and personal against a lot of enemies.
Those are a couple of ideas of how they could implement it into Halo 5.
I think one way to balance it would be too allow you to put it onto a stand. and whilst on the stand it would have increased range and more ammo. and maybe if the REQ price was high enough it would have a damage buff or a health buff if the REQ cost was high enough.
two flame thrower ideas.
one where the flames are hotter and are blue, you move more slowly but you get a strong over shield to make up for the damage you would take. make the flames stronger too, like a few second of it on a warthog blows it up
the second flame thrower idea is make it similar to jorges chaingun, no dmage boost but better shields and a faster moving speed
Dude just watching old halo 3 gameplay brings back memories, I really hope they remake H3 I would be satisfied, I honestly hope the next halo is going to be better than halo 5, mad love Luke, keep making videos!🤙🏼
give the flamethrower a custom melee ability, like either just blunt trauma (cus its gotta be heavy with the way chief was slinging it back in halo 3) or a flame themed assassination, burning away the body. I think I'd use it just for the sheer badassery of it all
a ton of spartens with these rushing a armory would be brutal
This video is great and so was the other one
sticky detonator from halo 4, or brute shot from halo 3. Also you should try making a vehicle rating system and make videos on vehicles returning like the small red wraith from halo reach, or the halo 3 passenger hog :)
I always wondered how well a scarab would work as a warzone boss. It would be at the 10 minute mark when people would have mid-low Req levels it would also have an anti air cannon so you can't bansi bomb it.
You should've done the Halo CE flamethrower. Now, THAT thing was badass.
Nice timing for this comment, bro.
You should make a req rating system for all the vehicles in halo 5. Maybe you can even do vehicles from other halo games.
i already though 2 versions of the flamethrower in H5 (srry i'm not very good at writing because english isn't my real language)
-flame thrower alpha: a clasic weapon of the UNSC that throws flames from 7-10 meters and leaves a deadly fire in anything that it touches (req 3 special)
-"DAYLIGHT" this refined weapon was used to contain the flood during the outbreak short on earth, nowadays it can destroy an energy shield with a single touch and it explodes on fire as soon as the spartan dies in a short radius but it will be still useful even after that (req 6 legendary or ultrarare)
i read a bit of the mjolnir armor, the spartans has an inner crystal based gel-like suit that absorbes hits. but yeah falling from space should still kill ya.
A flamethrower that spreads in five different directions and has the legendary difficulty sign on it.
the big reason the flamethrower works in killing Spartans is because (as explained in the novels by one of the hellbringers sadly I forgot which one it was) the flamethrower sprays an ignited gell that burns at a little under 2700° C and in said novel a sustained burst lasting "no longer than it takes to reload a magnum" was able to not only kill a hunter and incinerate' it's organic parts, but make it's armor glowingly hot. and as for why Spartan armor would be able to withstand plasma and not fire is simple when you think about it hard enough... the shields have a magnetic feild. plasma isn't fire, plasma is the fourth state of matter, it acts similar to a gas but when exposed to magnetism or electrical currently it bends and becomes like a fluid, meaning that the shields own magnetic feild acts as a large buffer against the plasma projectiles... fire however does not deflect around magnetism and the ignited liquid is moving slow enough to bypass the Spartans shields so the only thing holding back the temperature of the flames is the Spartans armor... kinetic force is one thing, but blood starts boiling and 109° F and those flames are burning at around 2700° C... you can do the math on the sheer difference between those 2 values.
...
all in all I'd rate the basic flamethrower at level 2-3 REQ with an upgraded variant capable of longer range, increased flammability time, and increased ammo capacity at level 3-4, then another upgrade capable of setting the ground and walls on fire, with a slightly boosted range as level 4-5.
But what about the Halo CE flamethrower?
If they add flamethrower varients each varient should have different colour flames. The blue flame varient should essentially instakill if it touches you but it doesnt linger on surfaces and has shorter range, and the flame looks like a windproof lighter. Then they could have a green flame version which burns at a cooler temperature but has napalm mixed in so it lingers over twice as long as the original and there are even more lingering flames. And then a deep purple flame which burns as hot as the regular but reaches 4x longer and you move faster (Leg. version)
maybe there could be a variation which fires plasma which melts the engines on vehicles and destroys it within 2.5 seconds (make sure it has the range buff you pointed out in the video)
I think it would be cool to have the h3 flamethrower (but with more range) and then the req variants could be that a second one would have shorter range but a much longer burn time and no ability to kill friendlys or the user while the third version would be the same h3 flamethrower with extra range but the user gets more damage resistant, they move faster, and could burn through a scorpion's armor with relative ease, kind of an anti vehicle and anti Spartan. I think that could make the flamethrower have a better chance in warzone
What if the Halo Reach needle rifle was in Halo 5? I would also like a grenade launcher variant that had two shots
CraftedClassy Yes but the Blood of Suban is faster and it would still be cool
Maybe the brute shot? But with a 1 hit melee for the blade? And for a variation the shots could be bounceable, like a grenade launcher that has more than 1 shot clip.
Yo Luke is the next top 10 coming out soon?
what they could do is give it a speed boost that makes it look like you're on fire and makes you go insanely fast
Force is measured in units of Newtons. Kilojoules is a measurement of energy, and by context I would say you mean kinetic energy as he hits the ground.
Dragon Breath; Extented Range and Higher ammo capacity, Gates of Hell; Double Nozzled Flamethrower with speed boost, spews blue plasma flames
I'd like to see something for the Focus Rifle from Reach and maybe even vehicles like the Revenant or the Grizzly, even if they were just variations of the Wraith and Scorpion
Martyrdom? Like the ability in transformers WFC? But a Flame thrower that shot something like a burst of railgun shots and can be a rail turret would be awesome. Maybe with a classic scope. IDK
343 should hire you. Great weapon ideas.
I would use the hellbringers flamethrower as a req instead of halo 3 or ce flamethrowers because it has better range damage and leaves a large affected area behind so it can even be used against vehicles but make it a level 4 or 5 and have variants that have longer lasting flames and won't overheat and make that a req 8 because req 8 is I think is the highest req level that weapons and vehicles are allowed
The halo 3 flame thrower used Napalm which is a heavy flame which allows it to stick to walls and people
They could make Frost Thrower, this could slow down enemies, be affective against shields, and have almost no effect on armor. (Ammo would probaly contain liquid nitrogen, and a few more chemicals)
a req I bealive is That the covie (like the laser targer) does slightly higher damage but has less aim meaning that the fire would spred out
An oni version that shot fire canisters that blew up on impact.like if it hit a hog it would dump napalm all over it and just burn it out but the shell would have a pretty slow travel time. That would be cool in my opinion (15-20 shells)
To make the flamethrower reasonable in Warzone is, yes. making the range better, perhaps to a weak damage point of a shotgun. but also, removing a slow down penalty (I mean it's just basically a chainsaw with a bit of petrol in their with a match on front, not a gun carrying 200 bullets.
For variant wise, it can go by.
Variant 1: a more tighter but a whole lot longer flamethrower + longer duration of fire on any surfaces.
Variant 2: (Blue flame effect) does a whopping damage amount to vehicles (lets say, taking 5 seconds worth to destroy the warhog while after burned) aswell as a massive AOE cone.
or
Variant 1: extra ammo + wider flame.
Variant 2: invincible to own fire as well as leaving a trail of fire around it's surroundings + quicker TTK + slight speed boost
I love this idea !
Not to mention the piece of the ship that he was an was also flaming.
A level 6-7 Req would be a naplam launcher. Fires a canister which leaves a trail of Fire behind it and in detonation releases the blue oxide tank flame with a grenade launcher AOE.
Could have a flash bang blindness effect when you are hit by the flame.
i'll bet the next video is what if the brute shoot was in Halo 5
I am waiting for the 'what if the halo reach forklift was in Halo 5 Warzone' video...
that is my thoughts lukethenotable
you should do this series for vehicles
It would be neat to have a warthog variant with the flame thrower. It would address the mobility issue
Maybe like an oil coating deal where you could use LT to cover things in oil and RT to burn them. So you could cover floors, walls, enemies, and kamikaze teammates who could run into your enemies and catch them on fire
I have a few suggestions. Plasma Repeater from Reach, dual Plasma Rifles (the blue kind), Combat Evolved Assault Rifle, and the Fist of Rukt (Tartarus's hammer). I'm still salty that they didn't use the repeater instead of storm rifle.
I'd like to see the Plasma Launcher come back.
Id give it a small range boost, and 2 speed booster mods along with it, and allow clamber with it maybe
A flamethrower with double ammo shorter over heat time and increased jump height would make it a good option for rushing and defending bases in warzone another plus would be a varient with double the range of the origenal but with an extra barrel at 5 reqs this would be useful for taking down ghosts warthogs gungeese and possibly mantises
Basically what he is saying is a lazer sniper napalm launcher
The halo 3: spiker (level 2 req) , Mauler (level 3-4 req) Chopper (level 4-5 req)
Halo: Reach: Focus Rifle (level 6 req), ( Revanant as a level 7 req vehicle) , concussion rifle ( level 3 req), Hornet (level 4 req vehicle)
Variant 1: flame thrower with a bigger flame radius
Variant 2: flame thrower that extremely powerful, it emps vehicles but shoots in burst since it heats up easily
they should make it kind of like Call of Duty™ Black Ops III's Purifier, which is a compact flamethrower that you can sprint with and have to keep shooting for a longer range.