The keybinds are shown at the start of every map. If someone can't read 4 keybinds that are show every time they start to play I don't think it is in devs power to change it.
My strongest build recently was 2summon ring, summon regen ammy warlock on 4th map with the green upgraded items -> 7hp/s regen(70 summons active) from the amulet alone&80% summon dmg from beeing at full health with it) arcane orbs (inner orbit + orbital), melee golem without 2nd upgrade and hailstorm lv1 (I thought there was a better golem 2nd upgraded, wasted like 5 upgrades on it), still stand still the last 30s on 4th map healing all ranged dmg asap and chilling.
I’ve found most skills to be breakable with the right potion use. This one is visually spectacular and makes it feel strong
Played through the whole game and didn’t realize right click is the shortcut to turn off or on auto attack lol devs need to step up
THATS UR FAULT
brother im talking about kripp
The keybinds are shown at the start of every map. If someone can't read 4 keybinds that are show every time they start to play I don't think it is in devs power to change it.
so you always check all the options in a game and can recall all keybinds I assume? must be nice
It's shown at the start of literally every map, at the bottom left
My strongest build recently was 2summon ring, summon regen ammy warlock on 4th map with the green upgraded items -> 7hp/s regen(70 summons active) from the amulet alone&80% summon dmg from beeing at full health with it) arcane orbs (inner orbit + orbital), melee golem without 2nd upgrade and hailstorm lv1 (I thought there was a better golem 2nd upgraded, wasted like 5 upgrades on it), still stand still the last 30s on 4th map healing all ranged dmg asap and chilling.
Wait until I introduce you to ball lightning sorc with 50k kills.
best run is swordsman with mask of madness and 6k health.