She seems to be using specific techniques to avoid confusion for herself. I.e., zooming out of the canvas a lot, darkening and lightening certain areas, moving back and forth between sections and not getting tunnel vision, organizing her layers, turning layers on and off, using bright colors before shifting them to their proper tones, and other stuff I probably missed
@@Hikarixhikarixhikari Oh, really? Never thought that there were strategies for things such as not getting confused. Thanks, i learned something today.
@@Hikarixhikarixhikari I don't think that she uses so many strategies as you think, the darkening and lightening certain areas and the boxes you see is because she is doing a book cover so it helps her to know what part is the front and what is the back. The coloring in brighter colors and adjusting them after is only because they are more fitting and not some type of strategy to find herself in the levels, staying zoomed out is a standard practice to have a whole view of the image, like looking often in the navigation panel, but has nothing to do with the layers diposition, I think that she only order the layers in groups and that's all you surely remember what layers you created in something you have worked for hours and you can use the operation tool to find them if you are unsure
Yoneyama Mai is a 33-year-old illustrator who creates stunning, beautiful digital art. Her art majorly is focused around females in scenes ranging from fantasy to modern life. Yoneyama Mai’s art never ceases to amaze me. All of the strokes in her pieces are sure and confident. Everything she draws is skillfully placed; not one false line. I cannot even imagine how much repetition, practice, and dedication it took to be that precise. Not to mention her strong grasp of anatomy, which is one of the hardest assets to learn for artists. She can sketch viable but stylistic proportions easily. She has such an understanding of anatomy that she can add weird perspectives to make them more interesting. Perspective is also extremely difficult to master, yet she often utilizes the bird’s-eye and worm’s-eye view. She always creates deep contrast in her drawings. Nothing seems to blur together, there is some sort of separation between each object. She chooses color schemes that create tense but beautiful scenes which include mesmerizing lighting, deep shadows, and vibrant colors. She adds a unique touch to her drawings by blurring objects that would be close to a real-life camera. Objects further away from the camera would be in focus. This is an attempt to make her paintings look as similar to 3d as possible. It seems like a physical photographer entered the world she created and took a stunning picture. The only thing I could possibly critique would be the sheer amount of detail in every piece. This gives the eyes nothing to rest on. Darting around the screen trying to take in everything which seems impossible. Personally, I think this supports how much of a great artist she is. Imagine the amount of patience every single object takes. I don’t think I will ever stop admiring Yoneyama Mai’s art. The precision, detail, colors, and lighting makes me gawk at her drawings all the time. She is truly a remarkable artist.
I've always seen this piece around and I've always wondered about the process of this art work. I feel blessed as an aspiring artist to be able to watch it.
@@riechan3650 I have a ryzen 5 2600x and a 1660ti but specs do not really matter now with the evee render engine. its usefulness can vary greatly and depend on how much you want to utilize it in your pipeline, but in general its usefulness would go from 1-10 depending on how skilled you are. There are so many tutorials now that, really, the sky is the limit.
@@Ian-oh1nq Blender isn't really something that you ever "fully understand". No matter what 3D software you're using, they all have so many different tools and utilities that you can spend months using and learning each one. A better question might be "how long did it take to be able to complete a basic scene, or complete your first animation?" If you're asking to give yourself a benchmark, I would suggest rather than trying to view blender as a whole, try to break up your learning process into smaller steps. Learn how to move objects around, then learn how to model with those objects. After you're used to basic modelling, you can look at texturing. After texturing, lighting. After lighting, animation, etc. The order isn't incredibly important aside from modelling, though even then you can still download a model and jump straight to animating if you wanted to. The key point is to not try to learn too many things at once. Work on each one until you feel a little comfortable with it, and then move on to the next. Eventually you'll have the very basics down, and you can start learning how to use the advanced tools for each category. You never really stop learning. That may sound intimidating, but the secret is, you don't need to know how to do everything the program can do. Just use this video as an example. She only used basic models. She didn't use textures, lighting, modelling, or animation. She arranged pre-made assets and then drew over them. So the key is, only use what you need, and only learn what you need. Don't feel like you need to learn how to use every single modelling tool to be able to be a good modeller. To answer your initial question, because it seems I haven't made my way around to it yet (apologies for the tangent, lol), you can't really use others as a baseline. Everyone learns at a different speed, and even if you know they used 3 months to learn the basics, you don't know if that was continuous study or if they took a month off in the middle. Using an example, if they learned the basics in 3 months by studying an hour every other day, then someone else might not be any faster at learning, but if they studied every day, they would still be able to learn the basics in what would seem like half the time. Hopefully that helps you have a better idea of how to think about learning 3D software. Apologies again for the lengthy reply ^_^
THIS IS LIKE ONE OF THE BEST ARTISTS OUT THERE! RIGHT GUYS!? Like the emotion!! The feeling! Gosh. It’s like intense looking at these pieces because they are conveying so much.
I've done a lot of things with blender, and I use all the tools that come with Clip Studio Paint, but Yoneyama has really inspired me to take up Photoshop again for it's filters, mosaics, dithering, and other things like it's more in-depth blur tools, and I just find it easier to do Chromatic-aberration in it photoshop. Clip Studio will always be my favorite program to illustrate in.
I'm here like Genos thinking about Saitama after their sparring, except I'm more like Mumen Rider...I seriusly I don't have a better way to put into words what I experienced watching this.
Can't wait till I work for tears to get equipment to do something like this ....I just love the work an effort into this ...years if practice and dedication...out inti this artwork ....amazing
It's impressive that she doesn't get lost with so much information in the canvas.
So true. Even the layers don't seem organized, although I can't read the language
She seems to be using specific techniques to avoid confusion for herself. I.e., zooming out of the canvas a lot, darkening and lightening certain areas, moving back and forth between sections and not getting tunnel vision, organizing her layers, turning layers on and off, using bright colors before shifting them to their proper tones, and other stuff I probably missed
@@Hikarixhikarixhikari Oh, really? Never thought that there were strategies for things such as not getting confused. Thanks, i learned something today.
@@Hikarixhikarixhikari I don't think that she uses so many strategies as you think, the darkening and lightening certain areas and the boxes you see is because she is doing a book cover so it helps her to know what part is the front and what is the back. The coloring in brighter colors and adjusting them after is only because they are more fitting and not some type of strategy to find herself in the levels, staying zoomed out is a standard practice to have a whole view of the image, like looking often in the navigation panel, but has nothing to do with the layers diposition, I think that she only order the layers in groups and that's all you surely remember what layers you created in something you have worked for hours and you can use the operation tool to find them if you are unsure
imagine accidentally drawing on the wrong canvas....
Yoneyama Mai is a 33-year-old illustrator who creates stunning, beautiful digital art. Her art majorly is focused around females in scenes ranging from fantasy to modern life. Yoneyama Mai’s art never ceases to amaze me.
All of the strokes in her pieces are sure and confident. Everything she draws is skillfully placed; not one false line. I cannot even imagine how much repetition, practice, and dedication it took to be that precise. Not to mention her strong grasp of anatomy, which is one of the hardest assets to learn for artists. She can sketch viable but stylistic proportions easily. She has such an understanding of anatomy that she can add weird perspectives to make them more interesting. Perspective is also extremely difficult to master, yet she often utilizes the bird’s-eye and worm’s-eye view.
She always creates deep contrast in her drawings. Nothing seems to blur together, there is some sort of separation between each object. She chooses color schemes that create tense but beautiful scenes which include mesmerizing lighting, deep shadows, and vibrant colors.
She adds a unique touch to her drawings by blurring objects that would be close to a real-life camera. Objects further away from the camera would be in focus. This is an attempt to make her paintings look as similar to 3d as possible. It seems like a physical photographer entered the world she created and took a stunning picture.
The only thing I could possibly critique would be the sheer amount of detail in every piece. This gives the eyes nothing to rest on. Darting around the screen trying to take in everything which seems impossible. Personally, I think this supports how much of a great artist she is. Imagine the amount of patience every single object takes.
I don’t think I will ever stop admiring Yoneyama Mai’s art. The precision, detail, colors, and lighting makes me gawk at her drawings all the time. She is truly a remarkable artist.
Im agreed with this. I also really like her artworks that was really amazing
11 hoursss for this, shes something i dream of
Chatgpt
This was an assignment for school. We were just supposed to comment on social media something we were oppinionated about 😅
@@atree87 nice
You're so good with words, what are you learning?
確認で下書き非表示にしたときの
線画美しすぎるだろ
今も何か新しい作品描いてるのかと思うとワクワクする。
まじで参考になりすぎます。
現代の日本において、トップクラスの方のメイキングを無料で視聴させて頂ける環境、そして米山舞さんに感謝したいです。
インクが始まるときの安定性の高さを教えてください。ありがとうございました。 could you tell me how high is the stabilization when the inking begins? Thank you.
@@いくみん-j4n
マゾ?
@@概要欄参照 多分この人外国人の方で日本語翻訳しておかしくなったんだと思います。
こういう絵が人の手によって生みだせられるのかって思うと感動する。
I've always seen this piece around and I've always wondered about the process of this art work. I feel blessed as an aspiring artist to be able to watch it.
I purple 💜 you
Aether supremacy
ikr
本用と展示用?の両方の構図同時に考えてるのすごすぎるわ
神絵師とかいう言葉に収まりきれない技術とセンス
米山せんせの構図最高に気持ちいい。
15:00〜等、顔を描き込むとき、絵に自分が切り取られている感覚に駆られて、立場が逆転したような、すごいパワーを感じた。生きている。線が、色が、絵が生きている。米山さん自身、彼女の瞳を覗き込むように描いていそう。
初めて次元が違うって言葉を口に出した
ここまで来るのにどれだけ描いてきたんだろう・・・。
ラフ画の時点で凄い臨場感....
12時間でこれだけの作品を…
尊敬しかありません。
日本のイラストレーターがもっと世界に轟きますように。
改めて遠近感が凄すぎる
平面の絵なのに手と顔の距離があるように見える。その間に空気があるように見えて…
ほぇぇ、凄すぎます、、、
私もこんなイラストが描けるイラストレーターになりたいなぁ、
先生のクセになるオレンジ色好きな同士おる?
1つの工程にどんだけ技術が入ってるんやろって考えるともう、、、頭がパンクしそうになる
as a blender user it makes me happy to see other kinds of artists utilising blender in their artworks
What are your pc specs? I have blender 3D but I havent tried it yet. How helpful is it for you in a scale of 1 to 10?
@@riechan3650 I have a ryzen 5 2600x and a 1660ti but specs do not really matter now with the evee render engine. its usefulness can vary greatly and depend on how much you want to utilize it in your pipeline, but in general its usefulness would go from 1-10 depending on how skilled you are. There are so many tutorials now that, really, the sky is the limit.
how long did it take you to fully understand blender in a way that you could model stuff
some day every thing will be blender
@@Ian-oh1nq Blender isn't really something that you ever "fully understand". No matter what 3D software you're using, they all have so many different tools and utilities that you can spend months using and learning each one. A better question might be "how long did it take to be able to complete a basic scene, or complete your first animation?"
If you're asking to give yourself a benchmark, I would suggest rather than trying to view blender as a whole, try to break up your learning process into smaller steps. Learn how to move objects around, then learn how to model with those objects. After you're used to basic modelling, you can look at texturing. After texturing, lighting. After lighting, animation, etc. The order isn't incredibly important aside from modelling, though even then you can still download a model and jump straight to animating if you wanted to.
The key point is to not try to learn too many things at once. Work on each one until you feel a little comfortable with it, and then move on to the next. Eventually you'll have the very basics down, and you can start learning how to use the advanced tools for each category. You never really stop learning.
That may sound intimidating, but the secret is, you don't need to know how to do everything the program can do.
Just use this video as an example. She only used basic models. She didn't use textures, lighting, modelling, or animation. She arranged pre-made assets and then drew over them. So the key is, only use what you need, and only learn what you need. Don't feel like you need to learn how to use every single modelling tool to be able to be a good modeller.
To answer your initial question, because it seems I haven't made my way around to it yet (apologies for the tangent, lol), you can't really use others as a baseline. Everyone learns at a different speed, and even if you know they used 3 months to learn the basics, you don't know if that was continuous study or if they took a month off in the middle.
Using an example, if they learned the basics in 3 months by studying an hour every other day, then someone else might not be any faster at learning, but if they studied every day, they would still be able to learn the basics in what would seem like half the time.
Hopefully that helps you have a better idea of how to think about learning 3D software. Apologies again for the lengthy reply ^_^
いや、こんな美しいイラストのメイキング公開してくれるなんてほんまにありがたすぎて…心まで美しい…
OmgGGGGGGGGGGGG so good
Surprised to see Ross Draws' comment lol, HI✨
本物やぁぁぁぁ‼︎‼
知らんけど登録者数めちゃくちゃ多いから驚いとこ
Hi :DD
top god level
Why is this Ross Draws comment only have 5 replies and less than 200 likes
突然の3Dビルに驚きが隠せない
One of the few artists that makes cinema with a single, still digital painting.
線の引き方がち天才。思わず馬鹿な...って言葉がこぼれたわ
米山舞さんの描く、顔に回り込んでくる毛束たちが何故かとても好き。
THIS IS LIKE ONE OF THE BEST ARTISTS OUT THERE! RIGHT GUYS!? Like the emotion!! The feeling! Gosh. It’s like intense looking at these pieces because they are conveying so much.
YESSSS
ネットの波の中からこのイラストを見つけた時鳥肌が立った
その後UA-camでこのイラストの作成過程を見つけて泣きそうになった
Just watching her work on these pieces is so fascinating. as an artist myself, i am astounded by her abilities and skills.
メイキング動画見るとやる気出るけど、ここは実力の差がありすぎて描き方理解しようとするので精一杯だ。凄い…
The amount of work put into this though. Just look at those layers...
Its pretty normal for professional artists
@@ralxzi3794 Yes, and professional artists put in a lot of work in their art
@@ralxzi3794 some professional artist use many layers and the other use less depend on your artwork
@@Ashwaqgames and artstyle
書店でpixivの画集の表紙の絵で見て一目惚れして。。
あまり時間が無く、どなたの作品か調べられていなかったので本当に見つけられてよかった😭💕
髪のなびき方、躍動感、生き生きとしたキャラクター、構図、色の配置、使うペンなどの種類。。どれをとっても本当に異次元です大好きです!!
米山さんの動いていた世界が突然止まったかのような臨場感溢れる所とか、身体・髪の曲線とか、指が長めでネイルしてある手とかほんと好き全てが美しい
先生、うますぎて泣いた
まず構想が神。3Dの中に絵を入れるとか普通じゃ考えられん。そしてそれについてこれる圧倒的な画力を持ってる。
つまり何言ってるかって言うとこの人神
米山先生の絵はだいたい透明感がえげつないリアルさとか、丁寧さとか本当にレベルが違う
構図が美しすぎる
ちょっと失礼します!
現に中学三年生の奴なんですけど米山さんのイラストがとっても好きでsss展にお邪魔させてもらって覚えてないかもしれませんが中3って名前でコメントも書かせていただいて一緒に写真まで撮らせていただき帰り道は嬉しすぎて泣きそうになっちゃって、
米山さんのおかげで最高の1年になりました!
これで受験も頑張れます
このコメントが届かなくてもほんとに感謝してます、ずっと応援してます!
ありがとうございました!
このイラストで惹かれた。本当にトップクラスだと思う。
自分自身、浅はかな知識でしか語ることが出来ないけど、それでも言葉にできない何かがある。
このイラスト一目見て大好きだったので、作画見れてうれしいです。米山舞さんは私のあこがれです。
I keep seeing this artwork in pixiv and I was so impressed about the process
Beautiful
この方本気の魅せ方の天才ですよね…
イラストの画力の高さはもちろんなんだけど、このポーズを思いつくのもすげえよ...
陰を暗めにするところとかかっこいい絵柄とか繊細に髪が描けるとか異次元すぎて…
I love your work to the moon and back.
マジでこの絵異次元
美しく力強くそれでいて臨場感もあり…
凄い…凄すぎます…米山さんの描く作品とても素敵です…!
このチャンネルあるあるを書きます。
完成かと思ったら時間まだ半分
見てるだけなのになんか難しい…
すごいや…舞さん…
Man I had this as my wallpaper for months now
And I was wondering who was this brilliant artist
And now here I am finally got to see this masterpiece
こんなに素晴らしいメイキングを無料で視聴できることに感謝しかありません…。メイキング動画は結構飛ばし飛ばし見る事が多いんですが、米山先生のメイキングは最初から最後までじっくり見させていただいてます。本当にありがとうございます
This is likely my favorite piece from her and even watching the process I still can't believe someone made it.
もうラフの段階でわかるほどセンスが溢れ出てる
何か少しでも盗める技術がないかとずっと目を凝らしてた
1%も理解できなかった
凄まじい。こわい。線の一本一本がこわい。笑いが出るほど涙が出るほど。一寸も寄せ付けないこわい美人。刃物より怖い。
大好きです。いつか、追いついてみせます。
うますぎて理解が追いつかない
こんだけ一枚の絵に時間と労力、技術が込められてるんだから価値が何万とか何十万とか言われても納得
1:20あたりとか自分の知ってるイラストメイキングじゃない…
ほんとそれ笑笑。
見た瞬間「🤔🤔🤔???」ってなったよ。
それな???
@@Yh-gg5yy 3Dモデルの上から背景を透過させたイラストを配置することで正確な遠近法を使っていますね。デジタルの強みを極限までに生かして、エフェクトに臨場感さえも与えてらっしゃる。3D勉強しようかな(/;ω;\)
どうやってblenderとクリスタの間でパッと絵を移動させてるんだろう...
?????
やべぇすげぇの小並感だがほんとにそれなのだよ
I've done a lot of things with blender, and I use all the tools that come with Clip Studio Paint, but Yoneyama has really inspired me to take up Photoshop again for it's filters, mosaics, dithering, and other things like it's more in-depth blur tools, and I just find it easier to do Chromatic-aberration in it photoshop. Clip Studio will always be my favorite program to illustrate in.
あんなにも構図を出せる最初の時点でしゅごい!!
サムネに惹かれて開いたら過去の自分がすでに👍してた、素敵です
イラストにblender使ってる人初めて見た
確かに簡単にビル群を作れるから効率的だな…目からウロコだ
構図の考え方とかBGMとか無論イラストもイラストに対する意識の仕方もすべてが神過ぎて死す((長ぇ
途中からひらひらの部分なんで虹色になるのか分からなくて何度も見てる、本当にすごいです……っ!
She's one of the best artists in the world
本当に尊敬します、米山舞先生。
先生の顔の目の描写、顔の形がとても気に入ります。
When its a speed painting but its still 25 mins long. You know damn well its gonna be good
神じゃん。
作れないものないじゃん。
最初の30秒でレベル異次元
メイキング見ても理解を超越してくるの何
I'm visually stunned right now...
This channel is a blessing
I'm here like Genos thinking about Saitama after their sparring, except I'm more like Mumen Rider...I seriusly I don't have a better way to put into words what I experienced watching this.
Well put😭
This illustration is absolutely gorgeous 👏🏻❤️
芸術過ぎてわっけわからん、天才だぁ
The amount of details and complex techniques used are just 💯💯💯
もう訳がわからんです…スゴすぎ…
23分に込められた熱量に燃え尽きた。魔法使い名乗ったって誰も笑わない
メイキング動画みても何がどうなってるのか全く分からない、神の領域
デジタルをはじめてすぐにこの動画を見た時は何が起こってるか全くわからなかったけど、1年経った今見ると少し動きを追えるようになった!
よく見るとガラスの破片それぞれに違うエフェクトかかってる
既存のフィルター(物事の捉え方)みたいなのをぶち壊して自分の目、価値観で物事を見定める的な意味が込められてそう、、
メイキング見れて嬉しいです...!
10 seconds in and its already better than my 1 day worth of drawing...
凄すぎる…
一本の映画を見終えたかのような感動と脱力感に包まれています。素晴らしいメイキング動画を公開してくださり、ほんとうにありがとうございます……!
My jaw dropped the moment I see how 3d art combined with 2d art like this ngl
斬新で素晴らしいイラストですね!!
女の子よりも周りの方が面積が広くて、ごちゃごちゃしてしまいがちだと思いますが、このイラストはどう頑張っても女の子の目に意識が吸い込まれて行きます。
色選びも洗練されていて、本当に尊敬します!
Can't wait till I work for tears to get equipment to do something like this ....I just love the work an effort into this ...years if practice and dedication...out inti this artwork ....amazing
サムネの破壊力 すごすぎます…
この素晴らしいイラストのメイキングが無料で見れるなんて…感動です
倍速再生がもったいない!!!
ずっと描いてるとこ見てたい…
ah this is so amazing! so much detail and the coloring.
I wish to be able to do this kind of illustration. Great work!
もうワケわかんねぇよ…(褒め言葉)
上手すぎて鳥肌と便意がすごい
こーゆー絵、大好きです。
感動すら覚えるメイキング
早送りだけども開始10秒足らずで大枠の構図が出来上がってるのすごいと言わざるを得ない…
All arts of yoneyama mai are Super cool, beautiful, cute and wonder full!! I love her art work so much.
와 개체가 엄청 많은데 어떻게 시선이 얼굴로 확 꽂히게 하는거죠.. 정말로... 같은 시대에 살고계셔주셔서 감사합니다
これは神様仏様米山様だ…