50% science drain, not 50% more science (It's explained better in my Nauvis video) The whole Space Age quick tips playlist: ua-cam.com/play/PLdmTzXEEUupQhHvpiLLnlHEzsAp1dbRBZ.html
0:47 - 0:52 - this a very common misinformation. Biolabs don't give +50% productivity like other specialized buildings in Space Age do, but have 50% resource drain, like the Vulcanus gigadrills.(although unfortunately, the resource drain stat doesn't scale with quality, unlike the big mining drills) That means each science pack gives 2 science from 1 science pack, not just 1.5. And then it's all multiplied by productivity modules, that the biolab has 4 slots for, instead of just 2. So all in all, the biolab more than doubles science production. Or even 2.5x, if you take into account you had to set up biter egg production for the biolabs, so Prod 3 modules should be now available too, boosting productivity from +12% from two Prod 2 modules in the basic labs, to +40% thanks to 4 Prod 3 modules in the Biolab. This post has been brought to you by Gleba marketing team.
I actually think fulgora is harder than gleba. Gleba has infinite resources and two agricultural tower gives you more fruit than you'll know what to do with. Setting up all the logistics to deliver nutrients and discard spoilage takes getting used to, but once you have a working system it's great. And you can make iron, copper and all the oil products directly from fruit. It's easier to make a megabase on gleba than fulgora or nauvis tbh because setting up mines is tedious, even with spidertrons.
All you need on gleba is a lot of power + Tesla turrets (or standard turrets + uran ammo if you do it before fulgora). Just don't use laser as the mobs got 50-80% immunity for these. Automation requires a lot of filtering but besides that it is pretty straightforward.
Gleba isn't that hard. But I hate it for two reasons: 1) It is a visual mess. It is hard to see anything until you pave everything and figuring out where to build agricultural towers is terrible. 2) If Gleba gets messed up it is generally jams everything and needs significant manual intervention to restart. Yes, once it gets going it is all fine, but while you are building it and immediately after if there is an issue that takes time to arise it can be a mess. I do think Vulcanis to Fulgora to Gleba is a clear winning order. The green belts and foundries are awesome. And the better armour and gear is really nice for Gleba plus EM plants.
i have a love hate relationship with gleba within the expansion, it is truly the hardest planet, and managing spoilage took me a really long time to figure out. however, once you learn how to start up production of basic nutrients, you can shift the inputs of the fruits into a breeder type of plant that multiplies the amount of jelly and mash with the bonus production from biochambers, so everything becomes instantly autosustainable. i believe there is good potential for some massive productions with how you can multiply iron and copper through bacteria very easily once setting it up. pentapods are not to be messed with, though; stompers demand sufficient respect and they can shut you down so quickly. its a fascinating planet for me, was very happy once i figured it out and got plenty of agricultural science pumping out.
@@KagrithKriege Just . . uses up science less. Like, imagine each lab, per second, consumes 1 "science point". Biolabs consume 0.5, at the same rate of research
I really don't get the dislike of Gleba, it's not complicated, I found it relaxing after I got over my initial hump of "NO I'M WASTING RESOURCES" to "fresh stuff comes in here, spoilage goes that way"
people who like organized and predictable things, which factorio allowed you to do precisely, can't have that in Gleba. You NEED to adapt and play the way it is supposed to, instead of doing it your own way. When you have OCD or anxiety, the perspective of losing resources if it takes too long triggers anxiety really easily. That makes it not fun. Games like Don't Starve or some other resource depleting games are loads of fun, but it's their genre. Gleba is necessary to progress and it's not wired the same way as the rest of the Factorio experience.
@@MikeMinneapolis-kk2xr I think you could say the same about fulgora, the only planet that is similar to the regular way for factorio is vulcanus and even aquilo. i had a rough time accepting i had to "waste" 25% of things to get other things, and i didnt have that much fun on fulgora, especially since fulgora is not technically infinite, the scrap has a number (though technically its infinite) it gave me an anxious feeling, but i dont think id say that makes fulgora not belong in a dlc. Since factorio is so moddable and there are many different people with their wires different, i think its completely justified to have gleba be part of the game, as well as fulgora even if one of them makes me more anxious.
Same with Vulcanus: Infinite lava comes in, infinite iron plates go back out into the lava while I filter out the 1% rare iron plates. They could make Vulcanus harder by creating fill limits to lava spots. Hit 100% and it closes up causing the lava to reappear in a random nearby spot destroying anything on top of it.
Gleba is actually growing on me. I still hate it, but I think I got very good at it. If running belt based Gleba the challenge becomes much closer to real life production line optimization
I usually prefer belts over bots all the time. But my gleba base is just bots and a miniature base utilizing spaceplatforms for resources because .. Yeah gleba just sucks .. I don't get it, we can launch rockets into space but we can't build a f-ing fridge to keep things fresh ...
I got a bot base pretty well set up in gleba, it produces everything except the thousands of quality turrets and rocket supplies, and artillery. Solar power setup. Still strugging with enemies. Very hard to deal with them. The idea of the pollution mechanic on gleba was that you wouldn't have to build a wall around your whole factory, and enemies are fairly passive around building, but I find that this doesn't work, and they get stuck on my solar expansion and attack it anyways. Not sure how to expand sustainably without hundreds of thousands of turrets
3 times in my playthrough I had to reload 10 minutes into the past because of an egg backup disaster on Gleba. It's the planet I dread clicking on because if anything is wrong I have to immediately drop what I'm doing to fix it.
@@adamveenendaal4159 You can go even better. My egg farm is absolutely safe unless bioflux supply is cut off. You just simply put eggs on the conveyor, which final destination is a heating tower. So if eggs were not consumed by the science, they simply burn. But you can go even fancier: My system now features a shutdown mode when there are more science packs than I need, and it's functionality can be fully restored even after hours of not working due to some simple logic and a special compartment that features a single biochamber that is creating eggs for the logistics network, but burns all the supply every 15 minutes and fill it again for the sake of security. Of course I used walls and lasers, but that's just for my safety, after few minutes testing on x64 in editor no accidents occured. All in all, Gleba is really just about changing your mindset about resources + a little bit of logic, and once you did, spoilage is really no longer a problem at all
GLEBA GANG GLEBA GANG GLEBA GANG! LUBISZ DOBRE JEDZENIE (YUMAKO) LUBISZ ZAGRAC W FAJNA GRE (FACTORIO) CO MI ZROBISZ NIE BOJE SIE (BITER) UMIEM SKAKAĆ NA ROWERZE GLEBA GANG GLEBA GANG GLEBA GANG GLEBA GANG!!!
My favorite thing from gleba is actually the advanced asteroid processing. You can make a much latrger variety of things on space platforms with it and it opens up many more design challenges to conquer!
The trick to gleba? Make sewage lines, sets of belts whose express purpose is to carry spoilage to a heating tower to be burnt into steam. Machines, other belts, etc. If it deals with something that can spoil, it gets connected to the sewage line to get burnt, easy peasy.
Gleba is actually my favorite planet. I did all three basic planets from a no items start to really get a feel of how they work. Using trees and fruits is so unique to everything else in the game as well as having to feed the buildings to power them. Also spidertron.
I just saved Gleba for last. Vulcanus followed by Fulgora wasn't stressful since lighting and worms are pretty easy to avoid and later handle in due time.
As for me - Gleba is not so bad (at least - now). You are able to actually get INFINITE resources. (Vulcanous is kinda infinite, but you rely on calcite, and infinite calcite from the space - is only available after Gleba). And Gleba technologies - are pretty good. Spidertron - is very good for diplomatic negotiations with his relatives. It makes sense to go for Gleba as a first planet
If you have enemies or pollution disabled, then Gleba resources are infinite. Otherwise you can find things vanishing when you're not looking just like on the other planets. While asteroid mining requires combat too, asteroids don't become harder to destroy the longer you take to figure out how to destroy them, making them much more consistent and predictable.
Infinite resources are overrated. You got the big drill with base resources drain of 50% and can go as low as 8%, even lower if you have mining productivity. Put some of those bad boys up on one of those 10M+ patches that you find literally everywhere on Nauvis and you have practically infinite resources. Same deal with Calcite for Vulcanus. Except even better because those Calcite patches that you wish aren't everywhere on Vulcanus are absolutely massive. Oh, speaking of mining productivity research, do you know which resources aren't affected by them? TREE. You know, like Gleba's primary resources that you need to make everything? And until you are done with Aquilo (you know, literally near the end of the game?) you are stuck with whatever small patches of land that you can put soil on that the map generation are willing to give you. AND DUE TO SPOILAGE IT'S NOT LIKE YOU CAN JUST FREELY DRAG A GIANT BELT TO WHATEVER NEXT LOCATION YOU CAN BUILD A FARM ON EITHER BECAUSE FOR SOME UNGODLY REASON THE SPOILAGE RATE OF ONE ITEM CARRIED OVER TO ITS PRODUCTS. Gleba is literally the ONLY planet where you get soft gated on scaling up resources gathering before you hit late-end game sciences. On every other planet? Just kill more bugs. Kill more worms. Find more islands. Expand expand EXPAND. Gleba can be a fun novelty if you play with infinite resources, but unfortunately you aren't because plentiful is a disadvantage (LISTEN TO HOW ASS BACKWARDS THAT WAS). ALSO SCIENCE CAN SPOIL WHY ON GOD'S GREEN EARTH CAN SCIENCE SPOIL AAAAAAAAAAAAAAAAA. AND WHY IS BIOLAB CAN'T BE PLACED ON GLEBA WHERE IT WAS NEEDED THE MOST BECAUSE OBVIOUSLY SCIENCE CAN SPOIL WHAT ARE YOU SMOKING WUBE. Ahem, anyway. I'm a little mad. Just a little.
@@raizors1331 I was with you until you said that Gleba is only fun if you play with infinite resources. Do the trees eventually run out or something? I thought you could just keep replanting them. I'm considering visiting Gleba first in my playthrough, but if you can't actually farm the crops, then what's the point?
@@areadenial2343locals will try to stop you from farming trees, if you're not careful they can destroy your farming structures including the seeds stocked inside. Other than that, no, you won't run out, you can easily produce more seeds than you consume.
Sidenote Gleba isnt actually as bad as you might think All you need to do is build a river (Basically just a bus except everything you split from the bus you rout back onto it and at the end you incinerate everything in heating towers)
День тому
Yeah, once I understood it I had much easier time playing it.
Nah just import a thousand bots, some dozen hundred thousand uranium fuel cells, everything you need to make rockets, a billion of every resources and call it a day.
Same... Wonder how many people are on the same boat. It's like a different game. And it's not like I can skip it to enjoy things past it. I'll wait for a mod or some blueprints I can just paste and forget about it.
I was super scared to do gleba but once you understand the principles and understand the flow it becomes extremely easy, honestly my base was so efficient that my biggest challenges was finding a way to get spoilage 😂 especially while I was trying to my initial rockets on a defense belt. Havnt had any issues with attacks as I setup artillery along with my wall and my gleba has been going strong since. My advice: use circuits connections everywhere and make a base where everything that spoils keeps flowing. Nutrients and bioflux can be looped around builds and only burnt when turned to spoilage just limit how much of it you make in the loop.
Gleba. Let me articulate the depth of my loathing for you with the precision you demand but never reward. Every moment spent on your fungal, nutrient-devouring wasteland feels like an insult to the engineering elegance I seek in Factorio. Your mechanics are not a challenge to overcome but a tedium to endure, a labor of belts and spoilage that mocks the joy of creative optimization. Hate is not a strong enough word; you inspire contempt. Your systems are not a puzzle, they’re busywork. Nutrient belts clog with inefficiency, spoilage spreads like a creeping plague, and Pentapod eggs hatch into nothing but endless maintenance tasks. Expansion isn’t a triumph here; it’s a grim resignation. Where other planets offer the satisfaction of growth and mastery, you don't. And yet, failure might be better. At least it would be quick. Instead, you drain my time and my will, forcing me to micromanage systems so far removed from the core joys of Factorio that I question why I ever set foot on your spore-ridden surface. You turn the game I love into something I resent. A slow erosion of enthusiasm, one nutrient loop at a time. Gleba, you are the antithesis of the beauty Factorio offers. I don’t hate you because you’re hard. I hate you because you’re hollow. You take everything that makes this game a masterpiece and drown it in a sea of rot and monotony. You are not a challenge. You are a chore.
I wish they made it so that the science packs from Gleba don't spoil. I haven't played Gleba yet, but I can already tell that having science packs spoil is going to drive me nuts.
And I was like: "Let's go to Gleba. It seems the least dangerous from our options! It'll be fun! Let's fly blindly in there without looking first what we need to get back to Nauvis!" Unsurprisingly, as soon as we left Gleba, our base was wrecked by Pentapods.
I've been looking forward to this! I was wondering what you were going to say instead of "Gleba is the best planet!". Fantastic techs though, so it was worth it.
I restarted SA about 5 times to make some damage control. And Gleba was put aside. I was focusing on Vulcanus Miners and Foundry. Then EM from Fulgora and lots and lots of resources shipped. Solid fuel + ice straight to rocket fuel. And many more others. But how much I mistake for Gleba, it should be rushed for science facilities. Period.
I must admit, when I first arrived at Gleba it broke me... it was devastating, as i havent understood the mechanics for power, getting iron and copper, especially as i was not aware that you can drop ressources without the cargo terminal... so i cut my losses and scraped together what was there to build a rocketsilo and a rocket by handfeeding 2 assemblers and a biolab.... after optimizing fulgora and vulcanus i went back there, completely demotivated about how i was supposed to get enough research here to even discover aquilo, nevermind repeatable tech... then it made click and I understood it, now i would even say that Gleba is my second favourite planet, after vulcanus, from the new ones
you know what else would be a fresh new challenge? a planet where as you try to play, your mouse shoots lightning into your nads repeatedly but that doesn't make it a _fun_ challenge
here I am, just chilling while my factory is churning 2k spm and im browsing youtube... your video has the warning of base attack and my heart just skips a bit... why? cus Im producing agricultural science and I've seen it before... the blob
My first gleba base ended in disaster. I had gotten a few Gleba science packs made and almost had a handle on how to deal with decay when I was rushed by what felt like 10 Pentapods, they blew through my defenses and were smashing up my entire base so I booked it into a rocket and ran away. I will return.
Gleba is great. Once you understand the mechanics, it isn't that hard and from that point on all the resources are infinite. I make most of my circuits and modules there since vast amounts of plastic, copper, iron and sulfur are so easy to get there (Vulcanus is nice too, but can't make anywhere near as much plastic from the limited coal as my bioplastic setup can).
Are you still using simple coal liquefaction? Your coal will last a _lot_ longer with regular coal liquefaction. Also don't forget to use the big mining drills to make the coal last even longer. I've printed entire legendary chests of legendary plastic on Vulcanus using only the local coal patches and have only had to move any of the miners once after switching to big mining drills. My Gleba base can't even make a _fraction_ of the plastic that Vulcanus is putting out.
Once I got the gist of it, things became more managable. The 'lower hierarchy' is completely different with extra layers, but the 'upper hierarchy' is pretty the same, with infinite resources. Although the natives are a serious pain in the ass. Even the mix of tesla turrets and missile turrets are apparently not enough defense. Right now it is Fulgora that confuses me the most. Balancing resources is a real pain in the butt.
Fulgora honestly has similar challenges to Gleba, but the lack of enemies and spoilage means there's no time pressure, and things will just start running again after removing a clog without any additional infrastructure to let it restart.
i find it much easier to have a working Gleba base over Fulgora. I freaking hate fulgora. it’s an eye sore with all the flash lights and it’s dull. i do enjoy the music. gleba is relaxing until the locals visit.
I want a way to bring biters to Gleba or to bring Stompers to Nauvis. I want to see some who comes out on top!. But seriously. Biters need some love, they need to become biomechanics or something, so they also present a threat!
Gleba is better than Fulgora, Gleba requires you to understand a bit of circuitry and know how to combine both belts and bots. Fulgora has a massive space problem that doesn't get fixed even when you get foundations.
The only thing you need to do to solve Fulgora is to decentralize your entire factory. Like, you know, use the train? Train circuitry exists. Train priorities exist. You can break your factory into multiple parts to fit onto multiple islands no problem.
@@raizors1331 Yeah, tell that to the seed I got where there are only small islands with scrap outside of the staring area. The nearest large island is a stupid far distance to the southeast. which we only found after 4 hours with a spidertron scouting. So, no I'll take Gleba over this foundation dumpster fire any day. Another Note: If you can do Quality on Nauvis do it on Nauvis, scrap has terrible output compared to a regular mega base you can make on Nauvis. We learned that the hard way when we attempted to do legendary quality 3 on Fulgora instead of just importing super conductors. Went from 100 Legendary modules a day to 1000+ a day.
50% science drain, not 50% more science (It's explained better in my Nauvis video)
The whole Space Age quick tips playlist: ua-cam.com/play/PLdmTzXEEUupQhHvpiLLnlHEzsAp1dbRBZ.html
E
Nice
Unfortunately this video will only be available for 24 hours before it turns into spoilage.
God tier comment
lol
I will comment before that happen.
0:47 - 0:52 - this a very common misinformation. Biolabs don't give +50% productivity like other specialized buildings in Space Age do, but have 50% resource drain, like the Vulcanus gigadrills.(although unfortunately, the resource drain stat doesn't scale with quality, unlike the big mining drills) That means each science pack gives 2 science from 1 science pack, not just 1.5. And then it's all multiplied by productivity modules, that the biolab has 4 slots for, instead of just 2.
So all in all, the biolab more than doubles science production. Or even 2.5x, if you take into account you had to set up biter egg production for the biolabs, so Prod 3 modules should be now available too, boosting productivity from +12% from two Prod 2 modules in the basic labs, to +40% thanks to 4 Prod 3 modules in the Biolab.
This post has been brought to you by Gleba marketing team.
Amen
Than you, sponsorbot! Such science! Much infinite research! More freedom and democracy spreading for Nauvis and Gleba!
I went Gleba first and it's so OP I will forever go Gleba first 💚
He never said 50% productivity…
Don't biolabs have both 50% producitivity and 50% resource drain?
Gleba turned my brain into Spoilage
Brain has high spoilage time. But nevertheless, is spoilable.
the biolab actually gives 100% more science due to only consuming 50% as much as normal
The errors of the human mind
Usually even more too, because it can fit more productivity modules than a normal lab
More than 100%
less than 100%
@@DanielFenandes ???? That makes no sense, its more than 100%
GLEBA MY BELOVED
GLEBA MY BELOATHED
hop on gt :pray:
when the bee is kb
I went to Vulcanus first and I'm setting up Fulgora now.
Gleba scares me.
I don't want to go to Gleba.
I actually think fulgora is harder than gleba. Gleba has infinite resources and two agricultural tower gives you more fruit than you'll know what to do with. Setting up all the logistics to deliver nutrients and discard spoilage takes getting used to, but once you have a working system it's great. And you can make iron, copper and all the oil products directly from fruit. It's easier to make a megabase on gleba than fulgora or nauvis tbh because setting up mines is tedious, even with spidertrons.
gleba is love, go there
Gleba is the new Oil/Blue science. It turns off so many players, I wonder how many just give up at that point.
All you need on gleba is a lot of power + Tesla turrets (or standard turrets + uran ammo if you do it before fulgora). Just don't use laser as the mobs got 50-80% immunity for these.
Automation requires a lot of filtering but besides that it is pretty straightforward.
Gleba isn't that hard.
But I hate it for two reasons:
1) It is a visual mess. It is hard to see anything until you pave everything and figuring out where to build agricultural towers is terrible.
2) If Gleba gets messed up it is generally jams everything and needs significant manual intervention to restart. Yes, once it gets going it is all fine, but while you are building it and immediately after if there is an issue that takes time to arise it can be a mess.
I do think Vulcanis to Fulgora to Gleba is a clear winning order. The green belts and foundries are awesome. And the better armour and gear is really nice for Gleba plus EM plants.
Trupen finally flew off Gleba for this video
i have a love hate relationship with gleba
within the expansion, it is truly the hardest planet, and managing spoilage took me a really long time to figure out.
however, once you learn how to start up production of basic nutrients, you can shift the inputs of the fruits into a breeder type of plant that multiplies the amount of jelly and mash with the bonus production from biochambers, so everything becomes instantly autosustainable.
i believe there is good potential for some massive productions with how you can multiply iron and copper through bacteria very easily once setting it up.
pentapods are not to be messed with, though; stompers demand sufficient respect and they can shut you down so quickly.
its a fascinating planet for me, was very happy once i figured it out and got plenty of agricultural science pumping out.
"You might be used to mining drills
However, in *hell*"
Close enough
Lab drain gives 100% more science, btw.
166% more, if you use legendary production 3 modules.
How??
@@KagrithKriege 50% less consumption is 200% per pack and it features far more module slots.
@@KagrithKriege Just . . uses up science less.
Like, imagine each lab, per second, consumes 1 "science point". Biolabs consume 0.5, at the same rate of research
Not quiet due to gleba science packs losing freshness, each lab gives slightly less then 100%
Yo-mama-mako 💀
Finally! The Genshin Klee joke is complete!
"Gleba is one of the weird grown-ups"
I really don't get the dislike of Gleba, it's not complicated, I found it relaxing after I got over my initial hump of "NO I'M WASTING RESOURCES" to "fresh stuff comes in here, spoilage goes that way"
people who like organized and predictable things, which factorio allowed you to do precisely, can't have that in Gleba. You NEED to adapt and play the way it is supposed to, instead of doing it your own way. When you have OCD or anxiety, the perspective of losing resources if it takes too long triggers anxiety really easily. That makes it not fun. Games like Don't Starve or some other resource depleting games are loads of fun, but it's their genre. Gleba is necessary to progress and it's not wired the same way as the rest of the Factorio experience.
@@MikeMinneapolis-kk2xr I think you could say the same about fulgora, the only planet that is similar to the regular way for factorio is vulcanus and even aquilo. i had a rough time accepting i had to "waste" 25% of things to get other things, and i didnt have that much fun on fulgora, especially since fulgora is not technically infinite, the scrap has a number (though technically its infinite) it gave me an anxious feeling, but i dont think id say that makes fulgora not belong in a dlc. Since factorio is so moddable and there are many different people with their wires different, i think its completely justified to have gleba be part of the game, as well as fulgora even if one of them makes me more anxious.
I can't get into it, I've been raised on a mantra of "Ficsit does not waste".
Same with Vulcanus: Infinite lava comes in, infinite iron plates go back out into the lava while I filter out the 1% rare iron plates.
They could make Vulcanus harder by creating fill limits to lava spots. Hit 100% and it closes up causing the lava to reappear in a random nearby spot destroying anything on top of it.
Sounds like evolution hasn't hit Stompers yet.
Honestly it's mad the timer starts ticking as soon as you research the planet.
I thought you would make a Shattered Planet video first.
"Did you know that in Factorio Space Age, space is the best planet?"
Gleba is actually growing on me. I still hate it, but I think I got very good at it. If running belt based Gleba the challenge becomes much closer to real life production line optimization
It just doesn't have anything going for it tbh
"Gleba is actually growing on me." ...ew
I usually prefer belts over bots all the time.
But my gleba base is just bots and a miniature base utilizing spaceplatforms for resources because .. Yeah gleba just sucks ..
I don't get it, we can launch rockets into space but we can't build a f-ing fridge to keep things fresh ...
I got a bot base pretty well set up in gleba, it produces everything except the thousands of quality turrets and rocket supplies, and artillery. Solar power setup.
Still strugging with enemies. Very hard to deal with them. The idea of the pollution mechanic on gleba was that you wouldn't have to build a wall around your whole factory, and enemies are fairly passive around building, but I find that this doesn't work, and they get stuck on my solar expansion and attack it anyways.
Not sure how to expand sustainably without hundreds of thousands of turrets
@@cnikkor theres a cool mod for that. Lets you freeze stuff using ice
3 times in my playthrough I had to reload 10 minutes into the past because of an egg backup disaster on Gleba. It's the planet I dread clicking on because if anything is wrong I have to immediately drop what I'm doing to fix it.
Anything that has an egg is locked in a prison with guards on all sides. Never had a problem.
@@adamveenendaal4159 You can go even better. My egg farm is absolutely safe unless bioflux supply is cut off. You just simply put eggs on the conveyor, which final destination is a heating tower. So if eggs were not consumed by the science, they simply burn.
But you can go even fancier: My system now features a shutdown mode when there are more science packs than I need, and it's functionality can be fully restored even after hours of not working due to some simple logic and a special compartment that features a single biochamber that is creating eggs for the logistics network, but burns all the supply every 15 minutes and fill it again for the sake of security. Of course I used walls and lasers, but that's just for my safety, after few minutes testing on x64 in editor no accidents occured.
All in all, Gleba is really just about changing your mindset about resources + a little bit of logic, and once you did, spoilage is really no longer a problem at all
GLEBA GANG GLEBA GANG GLEBA GANG!
LUBISZ DOBRE JEDZENIE (YUMAKO)
LUBISZ ZAGRAC W FAJNA GRE (FACTORIO)
CO MI ZROBISZ NIE BOJE SIE (BITER)
UMIEM SKAKAĆ NA ROWERZE
GLEBA GANG GLEBA GANG GLEBA GANG GLEBA GANG!!!
Gleba was by far my favourite planet, so many considerations, but once you get it working its mesmerising to look at
My favorite thing from gleba is actually the advanced asteroid processing. You can make a much latrger variety of things on space platforms with it and it opens up many more design challenges to conquer!
say the line trupen..
"Gleba is the best"
YESSSSS
no
@@Trupen yes trupen yes it is
The trick to gleba? Make sewage lines, sets of belts whose express purpose is to carry spoilage to a heating tower to be burnt into steam. Machines, other belts, etc. If it deals with something that can spoil, it gets connected to the sewage line to get burnt, easy peasy.
I mean, its factorio, if you aren’t automating everything, including mucking out your machines on smelly gleba, you ain’t doing it right
Gleba is actually my favorite planet. I did all three basic planets from a no items start to really get a feel of how they work. Using trees and fruits is so unique to everything else in the game as well as having to feed the buildings to power them. Also spidertron.
Megabasing nauvis to put off going to gleba is the way
I just saved Gleba for last. Vulcanus followed by Fulgora wasn't stressful since lighting and worms are pretty easy to avoid and later handle in due time.
As for me - Gleba is not so bad (at least - now). You are able to actually get INFINITE resources. (Vulcanous is kinda infinite, but you rely on calcite, and infinite calcite from the space - is only available after Gleba). And Gleba technologies - are pretty good. Spidertron - is very good for diplomatic negotiations with his relatives. It makes sense to go for Gleba as a first planet
If you have enemies or pollution disabled, then Gleba resources are infinite. Otherwise you can find things vanishing when you're not looking just like on the other planets.
While asteroid mining requires combat too, asteroids don't become harder to destroy the longer you take to figure out how to destroy them, making them much more consistent and predictable.
Infinite space research was easy, but you are right, infinite calcite anywhere by space processing (advanced) is possible, too. Nice!
Infinite resources are overrated. You got the big drill with base resources drain of 50% and can go as low as 8%, even lower if you have mining productivity. Put some of those bad boys up on one of those 10M+ patches that you find literally everywhere on Nauvis and you have practically infinite resources. Same deal with Calcite for Vulcanus. Except even better because those Calcite patches that you wish aren't everywhere on Vulcanus are absolutely massive.
Oh, speaking of mining productivity research, do you know which resources aren't affected by them? TREE. You know, like Gleba's primary resources that you need to make everything? And until you are done with Aquilo (you know, literally near the end of the game?) you are stuck with whatever small patches of land that you can put soil on that the map generation are willing to give you. AND DUE TO SPOILAGE IT'S NOT LIKE YOU CAN JUST FREELY DRAG A GIANT BELT TO WHATEVER NEXT LOCATION YOU CAN BUILD A FARM ON EITHER BECAUSE FOR SOME UNGODLY REASON THE SPOILAGE RATE OF ONE ITEM CARRIED OVER TO ITS PRODUCTS. Gleba is literally the ONLY planet where you get soft gated on scaling up resources gathering before you hit late-end game sciences. On every other planet? Just kill more bugs. Kill more worms. Find more islands. Expand expand EXPAND. Gleba can be a fun novelty if you play with infinite resources, but unfortunately you aren't because plentiful is a disadvantage (LISTEN TO HOW ASS BACKWARDS THAT WAS).
ALSO SCIENCE CAN SPOIL WHY ON GOD'S GREEN EARTH CAN SCIENCE SPOIL AAAAAAAAAAAAAAAAA. AND WHY IS BIOLAB CAN'T BE PLACED ON GLEBA WHERE IT WAS NEEDED THE MOST BECAUSE OBVIOUSLY SCIENCE CAN SPOIL WHAT ARE YOU SMOKING WUBE.
Ahem, anyway. I'm a little mad.
Just a little.
@@raizors1331 I was with you until you said that Gleba is only fun if you play with infinite resources. Do the trees eventually run out or something? I thought you could just keep replanting them. I'm considering visiting Gleba first in my playthrough, but if you can't actually farm the crops, then what's the point?
@@areadenial2343locals will try to stop you from farming trees, if you're not careful they can destroy your farming structures including the seeds stocked inside. Other than that, no, you won't run out, you can easily produce more seeds than you consume.
Took a month to build up the courage to visit gleba again for the video, understandable
"Average Australian man"
*Shows a frog
_HMMMMMMMMMMMMMMMMMMMM_
I know I'm in a very small minority, but having played all of the planets for at least 20 hours each, Gleba is certainly my favorite.
no, it's not that small dw _lots_ of people are dumb and wrong 🤝
My friend and I went into this expansion blind and we decided to go to gleba first because of spidertron it was the worst decision of my life
Sidenote
Gleba isnt actually as bad as you might think
All you need to do is build a river
(Basically just a bus except everything you split from the bus you rout back onto it and at the end you incinerate everything in heating towers)
Yeah, once I understood it I had much easier time playing it.
sewage
why burn it into a burner, just upcycle the spoilage in recyclers until you get legendary spoilage. You'll need it later, trust me :)
Nah just import a thousand bots, some dozen hundred thousand uranium fuel cells, everything you need to make rockets, a billion of every resources and call it a day.
Best, of course 😊
Gleba. The source of all my entity damage notifications. Thanks, Wube!
despite how annoying it is, it has the best research by far. and once you embrace the spoilage, its not even that bad
I took a break after visiting Fulgora planet due to scrap management. But Gleba made me quit factorio entirely
Filtered
Same... Wonder how many people are on the same boat. It's like a different game. And it's not like I can skip it to enjoy things past it. I'll wait for a mod or some blueprints I can just paste and forget about it.
he finally talked about the peak planet
GLEBA BEST PLANET LET'S GO!!!
Pro tip: shut down your gleba factory when you're not on gleba and don't need gleba science packs
HA you assume my factory on gleba keeps running after i leave.
Why ? You’re not losing anything by keeping it runnings forever
Thats a great tip to have eggs hatch
@@LightOffArchives, you agitate local wild life
@@EvGamerBETA They can come meet my tesla and rocket turrets
Did you know that Gleba is best planet in factorio !
Wait.. that doesn't seem right...
“Make you feel like a CIA agent”, those who know 🗿
Blacksite moment
Gleba is the BEST!
The real Gleba experience is something ALWAYS breaks for no apparent reason when it was working just fine five minutes ago
I was super scared to do gleba but once you understand the principles and understand the flow it becomes extremely easy, honestly my base was so efficient that my biggest challenges was finding a way to get spoilage 😂 especially while I was trying to my initial rockets on a defense belt. Havnt had any issues with attacks as I setup artillery along with my wall and my gleba has been going strong since. My advice: use circuits connections everywhere and make a base where everything that spoils keeps flowing. Nutrients and bioflux can be looped around builds and only burnt when turned to spoilage just limit how much of it you make in the loop.
Gleba Tech - Answering the question "Are we the baddies?" with a loud YES!!!
Gleba to jest jak nasz robotnik się wywróci po nadmiernym spożyciu Factorio zamiast napojów wyskokowych ¯\_(ツ)_/¯
1:08 There's a harder sound than you said, try again
Finally gleba
Consejo para Gleba: no vayas a Gleba
Gleba. Let me articulate the depth of my loathing for you with the precision you demand but never reward. Every moment spent on your fungal, nutrient-devouring wasteland feels like an insult to the engineering elegance I seek in Factorio. Your mechanics are not a challenge to overcome but a tedium to endure, a labor of belts and spoilage that mocks the joy of creative optimization. Hate is not a strong enough word; you inspire contempt. Your systems are not a puzzle, they’re busywork. Nutrient belts clog with inefficiency, spoilage spreads like a creeping plague, and Pentapod eggs hatch into nothing but endless maintenance tasks. Expansion isn’t a triumph here; it’s a grim resignation. Where other planets offer the satisfaction of growth and mastery, you don't. And yet, failure might be better. At least it would be quick. Instead, you drain my time and my will, forcing me to micromanage systems so far removed from the core joys of Factorio that I question why I ever set foot on your spore-ridden surface. You turn the game I love into something I resent. A slow erosion of enthusiasm, one nutrient loop at a time. Gleba, you are the antithesis of the beauty Factorio offers. I don’t hate you because you’re hard. I hate you because you’re hollow. You take everything that makes this game a masterpiece and drown it in a sea of rot and monotony. You are not a challenge. You are a chore.
Yeah gleba science pack spoilage is the most crippling thing in the whole of factorio
In Gleba, my brain turns into spoilage.
The factorio engineer's greatest fear, touching grass
“Trupen should I buy Dyson sphere program” “get on factori-“
I wish they made it so that the science packs from Gleba don't spoil. I haven't played Gleba yet, but I can already tell that having science packs spoil is going to drive me nuts.
And I was like: "Let's go to Gleba. It seems the least dangerous from our options! It'll be fun! Let's fly blindly in there without looking first what we need to get back to Nauvis!"
Unsurprisingly, as soon as we left Gleba, our base was wrecked by Pentapods.
I've been looking forward to this! I was wondering what you were going to say instead of "Gleba is the best planet!". Fantastic techs though, so it was worth it.
Welcome back Trupen... 1 engineer video 😁
Now I want to see a "deez nuts joke" factory.
I restarted SA about 5 times to make some damage control.
And Gleba was put aside.
I was focusing on Vulcanus Miners and Foundry.
Then EM from Fulgora and lots and lots of resources shipped.
Solid fuel + ice straight to rocket fuel. And many more others.
But how much I mistake for Gleba, it should be rushed for science facilities. Period.
I must admit, when I first arrived at Gleba it broke me... it was devastating, as i havent understood the mechanics for power, getting iron and copper, especially as i was not aware that you can drop ressources without the cargo terminal... so i cut my losses and scraped together what was there to build a rocketsilo and a rocket by handfeeding 2 assemblers and a biolab.... after optimizing fulgora and vulcanus i went back there, completely demotivated about how i was supposed to get enough research here to even discover aquilo, nevermind repeatable tech... then it made click and I understood it, now i would even say that Gleba is my second favourite planet, after vulcanus, from the new ones
I actually like goeba its very unique and intresting with many new challanges like spoilage which made factorio feel freeh.
you know what else would be a fresh new challenge? a planet where as you try to play, your mouse shoots lightning into your nads repeatedly
but that doesn't make it a _fun_ challenge
@@Kveldred but I enjoyed gleba it was a fun challenge.
"You might be used to normal ore mining from Nauvis, or combining scrap from Fulgora, however **in hell**, you build planting towers..."
Gleba is going to be a joke on this channel for years to come. This video has finalized that fact. There is no return
here I am, just chilling while my factory is churning 2k spm and im browsing youtube... your video has the warning of base attack and my heart just skips a bit... why? cus Im producing agricultural science and I've seen it before... the blob
Gleba truly is one of the planets of all time.
Gleba sure is a planet
I mean. All things considered. That was a pretty positive review of Gleba. For Trupen at least.
My first gleba base ended in disaster. I had gotten a few Gleba science packs made and almost had a handle on how to deal with decay when I was rushed by what felt like 10 Pentapods, they blew through my defenses and were smashing up my entire base so I booked it into a rocket and ran away.
I will return.
Gleba is like Ravenholm...we don't go to Gleba
I found this mini series of videos by searching for Gleba help and looking for you 😅 I just automated science off Gleba and I never want to go back
No, UA-cam! Away with your ads! I need to hear Trupen finally admit that Gleba is the best planet in Factorio!
Gleba is great. Once you understand the mechanics, it isn't that hard and from that point on all the resources are infinite. I make most of my circuits and modules there since vast amounts of plastic, copper, iron and sulfur are so easy to get there (Vulcanus is nice too, but can't make anywhere near as much plastic from the limited coal as my bioplastic setup can).
Are you still using simple coal liquefaction? Your coal will last a _lot_ longer with regular coal liquefaction. Also don't forget to use the big mining drills to make the coal last even longer.
I've printed entire legendary chests of legendary plastic on Vulcanus using only the local coal patches and have only had to move any of the miners once after switching to big mining drills.
My Gleba base can't even make a _fraction_ of the plastic that Vulcanus is putting out.
Don’t have Space age and Trupen is edging me closer and closer to purchasing. But first, I need to launch off into space for the first time
The “she has a nice personality” of planets
Gleba is full of useful goodies to research. And uh...
There's an abundance of water?
Glebtastic.
Finally came to his gleba senses and glebad a gleba about gleba
what a glebastic kick in the jellynuts
Once I got the gist of it, things became more managable. The 'lower hierarchy' is completely different with extra layers, but the 'upper hierarchy' is pretty the same, with infinite resources. Although the natives are a serious pain in the ass. Even the mix of tesla turrets and missile turrets are apparently not enough defense.
Right now it is Fulgora that confuses me the most. Balancing resources is a real pain in the butt.
Fulgora honestly has similar challenges to Gleba, but the lack of enemies and spoilage means there's no time pressure, and things will just start running again after removing a clog without any additional infrastructure to let it restart.
Gleba is Factorio version of Australia
i find it much easier to have a working Gleba base over Fulgora. I freaking hate fulgora. it’s an eye sore with all the flash lights and it’s dull. i do enjoy the music. gleba is relaxing until the locals visit.
I want a way to bring biters to Gleba or to bring Stompers to Nauvis. I want to see some who comes out on top!.
But seriously. Biters need some love, they need to become biomechanics or something, so they also present a threat!
I love factorio but making agriculture science packs perishable was straight up evil
As an Austrian man, pentapods are indeed worse than me.
After death good people goes to Gleba
We're glebin in this one today boys
if only i can put biolab on gleba , it will be my main science planet...
Gleba is better than Fulgora, Gleba requires you to understand a bit of circuitry and know how to combine both belts and bots. Fulgora has a massive space problem that doesn't get fixed even when you get foundations.
The only thing you need to do to solve Fulgora is to decentralize your entire factory. Like, you know, use the train? Train circuitry exists. Train priorities exist. You can break your factory into multiple parts to fit onto multiple islands no problem.
@@raizors1331 Yeah, tell that to the seed I got where there are only small islands with scrap outside of the staring area. The nearest large island is a stupid far distance to the southeast. which we only found after 4 hours with a spidertron scouting. So, no I'll take Gleba over this foundation dumpster fire any day.
Another Note: If you can do Quality on Nauvis do it on Nauvis, scrap has terrible output compared to a regular mega base you can make on Nauvis. We learned that the hard way when we attempted to do legendary quality 3 on Fulgora instead of just importing super conductors. Went from 100 Legendary modules a day to 1000+ a day.
*Happy Russian noices* Got me dead 😂
I'm still waiting for the Glebondeez update
Who needs subtitles when you can timestamp every sentence in your video lol
You need 1 months to do that. Glorious Gleba victory. 👍
How is your Glebanus, Trupen?
Gleba is where boys become men.
Thank god for the Remove Gleba mod.
Finaly, I am at peace.
Take a note: make research in gleba😊
Yess, finally the most unique one
I like my gleba with lots of robots and lots of concrete
I have noticed the gleba citizens do not have freedom. You must work harder to bring them more freedom.
Captions : English (Australia) ❤❤❤❤❤