In space, devices are exposed to strong radiation and extreme temperature fluctuations. In some cases, HDDs may be more resistant to these conditions, while SSDs can be more sensitive to certain types of radiation (e.g., bit-flip errors).
@@joyhoward6105 tape storage go *screeeeee pttttzzzzz fpt* That was it scratching due to an error, then tearing, then breaking :P Honestly forgot those ferrite rings were a thing... kinda reminds me of those original Record players using the wax/metal can instead of a disc.
I would like to see just a small approach to production as in Satisfactory we would have few different refineries for different materials and than we would have like a constructor for basic parts (Magnet, Powder...), and a assembler for putting the parts together into more complex components (Laser, Motherboard..)
you should be aware the number 1 reason why they are adding all these extra components and smaller parts being needed for bigger parts and all the extra loot items is because that allows for a pvpve killing other players for their shit and raiding bases on multiplayer and that is the intended direction the devs want the multiplayer experience to go so if you want some chill engineering factory game you might be dissapointed or forced into singleplayer or servers where pvp is disabled as i suspect if you built a cool factory you would not be happy if another player destroyed it XD better be ready to think about turret placement and automated defenses for when you log off
With added Lead they've extended early game and increased recipe complexity. Probably replacing the Silver in the Reactor recipe. As well as adding it to early electronics. Extending the technology chains is a smart move especially paired technology tiering.
From a game design perspective The real reason for all the extra components and the smaller comps being used to produce larger comps and all the extra ores is majority for the purpose of supporting a PvPvE gameplay loop as any game where you can raid other players bases needs an excess of loot to make raiding work as a game mechanic that aids progression in SE1 you dont often see online pvp servers with base raiding but when you do the raiders dont care about the loot because by the time your ready to raid anyone you already have all the same loot they do if not more so SE2 having a crazy amount of comps and a more progressive tier system for comps encourages both cooperation/trade/fights between players and groups of players
They almost certainly will have more complex metallurgy given the new ores. For example, as mentioned in the video, chromium is a major element added to create stainless steel alloys (most such alloys are at least 10.5% chromium). Nickel, an old favorite, is also used in many stainless steel alloys.
You can 'hold' the welder by equipping the 'debug gun tool', it puts the welder model in your hand. Not visible in first person, and the textures seem broken, but if you go third person you can definitely get a good look at the model in your hand.
the laser has more uses than one might expect. most notably in inertial confinement fusion reactors which use *processed water* as fuel, and need *pressure pipes* for the superheated coolant to run through very high quality *turbines that can survive extreme temperatures*. some interpretations use *superconducting magnets* to assist in confinement. calling it now, endgame tech is a stable water-powered LCFR for near infinite amounts of moderate power generation. as for the magnesium, it's often used alongside steel for cutting surfaces, heat resistant tiles, and things like electrodes. It could be only available as a material, and all products are just doped with it in production. there are very few uses for bulk magnesium outside of magnesium oxide and nutrition tablets/powders.
Oh no... they added compressors! Now all our ships are going to start breaking down at inopportune times! XD Also, if we're getting lasers that's a possible new use for silver, as the material is used in high-precision mirrors that are often used in the optical cavities of high-power lasers.
On the grinder something I noticed is that the off button should be protuding slightly and with the on button to remain the same or slightly sunken into the frame, this is to make it easier in case of emergency to vaguely throw you hand near the on and off button and only turn it off.
More than laser, im curious about your theory regarding using components to produce more advanced components. It makes sense and not going to lie, it makes me excited however if so, i really hope SE2 will allow better management of inventory. Especially something like Production Quota mod
from a game design perspective the real reason for the extra ore, components and a system that requires lower tier comps to produce higher tier ones is primarily to support a muiltiplayer pvpve gamemode because to make that gamemode work you need an excess of loot to force players to figure out storage solutions to be forced to manage inventory weight on the player to be encouraged to trade with others and to make Raiding or attacking other players give the reward of getting their loot the excess of loot with the risk of players raiding your base to steal your loot encourages good base design and also forces raiders to potentially abandon loot they cant carry home giving the player that got raided a chance to rebuilt or move loot to a hidden secondary base
there's also a possibility some of the components like the magnets are gibblets for when things get destroyed. their not actual manfuactured components but adds to the realisim when you crash or get shot up, much like the non interactable junk items in shipbreaker. they could be taking on the role of 'scrap metal' so you can recycle them knowing that magnets may have high iron and cobolt where the titanium blades are high titanium etc. this way you can select what scrap you want to collect and what to ignore.
from a game design perspective the reason for all the smaller lower tier comps and extra ores and higher tier comps requiring lower tier comps to craft is to support a PvPvE gameplay loop in multiplayer as the only way games like that work is with an excess of loot to encourage player trade/cooperation and attacking/raiding other players to get their loot, outside of that very little reason to add so many different loot items
Chrome plating is used to protect from corrosion. Maybe the sprayer will be used to coat parts and ships to protect them from a planet with a corrosion atmosphere.
well, they destroying stuff with laser in the demo for showcasing some destruction effects HDD is interesting...implying that we will have the ability to record something that requires large data...maybe a computer unit to combine all programable block, event controller, event broadcasting and other logic stuffs all in one?
0:56 as a grinder owner i can say that does not look very nice to use for long periods, the main handle being sideways like that would make most operations akward, looks ok for chopping though.
A bit more automation would be nice, but once one gets welders, projectors, as well as timer and/or programming blocks; there's an appreciable amount of automated construction that can be done in SE 1 already.
wish space engineers 2 would let us designate the cargo payload ( meaning one type of item goes into that cargo ) and do it automatically when it's being pulled from a connector.
So glad they added the new ores. I always had this nagging voice in my mind how SE was lacking in immersion to not use many of the common materials we use right now in the space industry.
i got a small hope, that se 2 might have some elements of satisfactories gameplay with subcomponents to larger more advanced components, and maybe even having to make some sort of assembly line
Wonder if the Factorum are around in SE2 and what kind of components would they use 10000 years later?? Looks like new ores would mean more elaborate recipes.
Some of these may be models to be used in the assemblers witch now look like large 3D printers. And they will probably have smaller ones that are inventory items.
part of the reason they added so many components and are setting up for crafting to require smaller components to make some larger components is because that creates a loot system that makes raiding other players bases be worth it and rewarding opening up possibilities of an active PVEVP gameloop
The space engineers grinder breaks regulations? I haven't heard of this, but I'm also not an engineer outside of the game, so what regulations does it break?
I think he's referring to the ergonomics of the grinders, in some countries, there are regulations applicable to powered hand tools used in commercial jobsites to limit repeatative stress injuries (as well as for other safety issues).
All of these big components like the mainframe, make me wonder if there'll be more emphasis on building with welder/grinder ships. Cause like you said, "how is an engineer meant to carry these". The simple answer might be, that we can't, we'll have to build welder ships to do it for us. A change like this would be amazing, it would add another engineering challenge to the game. A simple thing like limiting what the character can carry would completely change how you build a ship. How do I build/repair it; do I build the smallest and most efficient welder ship that still has enough cargo, I'll also have to add service bays and access corridors to my larger ships/stations so I can get to these blocks with that welder ship. Or do I go with the welders in floor method, it's less efficient part wise as each block needs its own welder, but I don't need to build service access to the block. When grinding down a captured ship, If I can't hold these components in my suit how do I collect them? Do I build a collector arry and grav gen(if in space) grind it by hand and collect them this way. Or do I build a grinder ship, but this can push blocks around (which is annoying in 0g) so do I drag the ship back to a planet/moon and do it there or do I come up with another way of holding these blocks/ships in place while I grind them down. This should be a world setting similar to how inventory size is in SE1, as I understand something like this would annoy a lot of people if it was mandatory. It could even be as simple as you can't carry them on 1x inventory size, on 3x you can carry between 1-3 depending on the component and so on.
Future storage will never be 100% solid state. Solid state storage is best for... Archives (that aren't meant to be accessed frequently) Boot-up drives (for faster computer boot-up) Extreme environments where magnetic and mechanical storage systems aren't practical. That covers a lot...but not even close to all situations. And for all other situations, magnetic storage will still be the go-to. That said...other technologies could make magnetic storage significantly different than what we know today. Time will tell. But the key flaws of solid state drives are physically insurmountable. No element, no combination of elements, and no hypothetical meta-material even can have the kinds of properties necessary to produce a solid state drive without their current weaknesses.
You make some good points. However, in some ways, SDDs are even more vulnerable to both ionized and especially non-ionized particles in space than HDDs. This has to do with the feature size (being so tiny) of modern semi-conductors and the low voltages (which makes it easier for interaction with charged particles to flip bits, even if they don't do physical damage) compared to the magnetic plates and sectors in HDDs. No matter how you slice it, past a protective bubble provided by a magnetic field like Earth has (which isn't as common as one would think among the rocky planets and near planet-sized moons), interplanetary space is a dangerous place for almost all electronics.
You make some good points. However, in some ways, SDDs are even more vulnerable to both ionized and especially non-ionized particles in space than HDDs. This has to do with the feature size (being so tiny) of modern semi-conductors and the low voltages (which makes it easier for interaction with charged particles to flip bits, even if they don't do physical damage) compared to the magnetic plates and sectors in HDDs. No matter how you slice it, past a protective bubble provided by a magnetic field like Earth has (which isn't as common as one would think among the rocky planets and near planet-sized moons), interplanetary space is a dangerous place for almost all electronics.
You make some good points. However, in some ways, SDDs are even more vulnerable to both ionized and especially non-ionized particles in space than HDDs. This has to do with the feature size (being so tiny) of modern semi-conductors and the low voltages (which makes it easier for interaction with charged particles to flip bits, even if they don't do physical damage) compared to the magnetic plates and sectors in HDDs. No matter how you slice it, past a protective bubble provided by a magnetic field like Earth has (which isn't as common as one would think among the rocky planets and near planet-sized moons), interplanetary space is a dangerous place for almost all electronics.
I'd bet a dollar some of these items are models for when you break blocks, like the tiny magnet. I bet we'll get new components, but not Factorio level amounts of items.
One of the devs said during the launch stream that "there will no longer be any generic scrap metal". I'm with you. I suspect some of these parts will likely be from the destruction of larger components.
So is this content actually in the game as hidden unspawnable objects enabled by mods or was it actually added by mods? SE2 is getting too much applause too early.
The video states that near the beginning, these items were all found among the assets in the current vanilla game files. So, while as yet unimplemented, these are from Keen and almost certainly will be eventually added during the Survival mode vertical slice.
It's because the new helmets are much thinner and more form-fitting than the rounded ones in SE1, and on real life astronauts/cosmonauts. It would be cool if later on there were different "tiers" of suits, or different suit components that changed player characteristics. Light suit for calm building and good maneuverability in 0g, medium duty suit for exploration and general use, heavy duty suit for combat operations. Would allow for something like a bespoke underwater suit as well.
@ They shouldn't lol I mean the plating is square which it commonly is IRL. I don't know how you visually see it being over designed. You probably think the regular steel plate looks fine but there are two plate items now and they have to differentiate the 2 models.
This is the SE2 vanilla, but they use devtools to look at future unfinished content Tweak some game files. Like in other games we can see the hidden content
In space, devices are exposed to strong radiation and extreme temperature fluctuations. In some cases, HDDs may be more resistant to these conditions, while SSDs can be more sensitive to certain types of radiation (e.g., bit-flip errors).
Go for CD discs!
ferrite ring core storage (or whatever it's called) go brrrrrrrrrrrrrr
@@joyhoward6105 It worked for the Apollo program.
@@joyhoward6105 tape storage go *screeeeee pttttzzzzz fpt*
That was it scratching due to an error, then tearing, then breaking :P
Honestly forgot those ferrite rings were a thing... kinda reminds me of those original Record players using the wax/metal can instead of a disc.
Well, the laser is most likely to be used for the aptly named Laser Antenna
So true
I hope so. I would not like to have lasers as weapons. Doesn't fit the style in my opinion.
Or reactors
Or laser welding, that was a pretty popular mod.
Might even be part of the refineries
The hard drives kind of fit with the cassette futurist aesthetic that Keen seems to be going for since the Automatons update.
I would like to see just a small approach to production as in Satisfactory we would have few different refineries for different materials and than we would have like a constructor for basic parts (Magnet, Powder...), and a assembler for putting the parts together into more complex components (Laser, Motherboard..)
you should be aware the number 1 reason why they are adding all these extra components and smaller parts being needed for bigger parts and all the extra loot items is because that allows for a pvpve killing other players for their shit and raiding bases on multiplayer and that is the intended direction the devs want the multiplayer experience to go so if you want some chill engineering factory game you might be dissapointed or forced into singleplayer or servers where pvp is disabled as i suspect if you built a cool factory you would not be happy if another player destroyed it XD better be ready to think about turret placement and automated defenses for when you log off
With added Lead they've extended early game and increased recipe complexity. Probably replacing the Silver in the Reactor recipe. As well as adding it to early electronics.
Extending the technology chains is a smart move especially paired technology tiering.
From a game design perspective The real reason for all the extra components and the smaller comps being used to produce larger comps and all the extra ores is majority for the purpose of supporting a PvPvE gameplay loop as any game where you can raid other players bases needs an excess of loot to make raiding work as a game mechanic that aids progression in SE1 you dont often see online pvp servers with base raiding but when you do the raiders dont care about the loot because by the time your ready to raid anyone you already have all the same loot they do if not more so SE2 having a crazy amount of comps and a more progressive tier system for comps encourages both cooperation/trade/fights between players and groups of players
@@Yummysnak Holy run-on sentence Batman
They almost certainly will have more complex metallurgy given the new ores. For example, as mentioned in the video, chromium is a major element added to create stainless steel alloys (most such alloys are at least 10.5% chromium). Nickel, an old favorite, is also used in many stainless steel alloys.
You can 'hold' the welder by equipping the 'debug gun tool', it puts the welder model in your hand.
Not visible in first person, and the textures seem broken, but if you go third person you can definitely get a good look at the model in your hand.
the laser has more uses than one might expect.
most notably in inertial confinement fusion reactors which use *processed water* as fuel, and need *pressure pipes* for the superheated coolant to run through very high quality *turbines that can survive extreme temperatures*. some interpretations use *superconducting magnets* to assist in confinement. calling it now, endgame tech is a stable water-powered LCFR for near infinite amounts of moderate power generation.
as for the magnesium, it's often used alongside steel for cutting surfaces, heat resistant tiles, and things like electrodes. It could be only available as a material, and all products are just doped with it in production. there are very few uses for bulk magnesium outside of magnesium oxide and nutrition tablets/powders.
figured it'd be for the laser antenna?
but HELL YEA FUSION BABY
Oh no... they added compressors! Now all our ships are going to start breaking down at inopportune times! XD
Also, if we're getting lasers that's a possible new use for silver, as the material is used in high-precision mirrors that are often used in the optical cavities of high-power lasers.
On the grinder something I noticed is that the off button should be protuding slightly and with the on button to remain the same or slightly sunken into the frame, this is to make it easier in case of emergency to vaguely throw you hand near the on and off button and only turn it off.
More than laser, im curious about your theory regarding using components to produce more advanced components. It makes sense and not going to lie, it makes me excited however if so, i really hope SE2 will allow better management of inventory. Especially something like Production Quota mod
from a game design perspective the real reason for the extra ore, components and a system that requires lower tier comps to produce higher tier ones is primarily to support a muiltiplayer pvpve gamemode because to make that gamemode work you need an excess of loot to force players to figure out storage solutions to be forced to manage inventory weight on the player to be encouraged to trade with others and to make Raiding or attacking other players give the reward of getting their loot the excess of loot with the risk of players raiding your base to steal your loot encourages good base design and also forces raiders to potentially abandon loot they cant carry home giving the player that got raided a chance to rebuilt or move loot to a hidden secondary base
there's also a possibility some of the components like the magnets are gibblets for when things get destroyed. their not actual manfuactured components but adds to the realisim when you crash or get shot up, much like the non interactable junk items in shipbreaker. they could be taking on the role of 'scrap metal' so you can recycle them knowing that magnets may have high iron and cobolt where the titanium blades are high titanium etc. this way you can select what scrap you want to collect and what to ignore.
from a game design perspective the reason for all the smaller lower tier comps and extra ores and higher tier comps requiring lower tier comps to craft is to support a PvPvE gameplay loop in multiplayer as the only way games like that work is with an excess of loot to encourage player trade/cooperation and attacking/raiding other players to get their loot, outside of that very little reason to add so many different loot items
Chrome plating is used to protect from corrosion. Maybe the sprayer will be used to coat parts and ships to protect them from a planet with a corrosion atmosphere.
chrome spray... looks like a kind of flame sprayer, legend has it that really good flame sprayers can metal coat styrofoam without melting it.
well, they destroying stuff with laser in the demo for showcasing some destruction effects
HDD is interesting...implying that we will have the ability to record something that requires large data...maybe a computer unit to combine all programable block, event controller, event broadcasting and other logic stuffs all in one?
I'm gonna be so happy when we can make 42CrMo4 in Space Engineers and can make tempered steel
0:56 as a grinder owner i can say that does not look very nice to use for long periods, the main handle being sideways like that would make most operations akward, looks ok for chopping though.
Magnesium bars in water would do nothing. You are thinking of alkali metals like sodium, potassium etc.
☝️🤓
My mind blanked out, I thought he was talking about lithium
☝🤓 actually magnesium can burn inside water, as long as it is given a sufficient amount of heat
☝🤓
Uhm actually this is basic middle school chemistry it's not even ☝️🤓
☝️🤓
Footballs! I can already see what will be happening during the World Cup after multiplayer is released.
Im just glad the drill doesnt look like a hilti te1000 breaker anymore
The blocky tools look awesome, cause they now look more like power tools in comparison to SE1
If you equip the weapon, it's actually the welder.
You could set up a football arena.
Two collectors at either side plus a dropper in the middle.
There's probably a way for it to keep score, too.
the way you described the drill... 👀
Honestly, he should have included a "NSFW" warning for that part. 😜
Seems to have a lot more intermediate parts hoping that survival will have some automation game elements
A bit more automation would be nice, but once one gets welders, projectors, as well as timer and/or programming blocks; there's an appreciable amount of automated construction that can be done in SE 1 already.
wish space engineers 2 would let us designate the cargo payload ( meaning one type of item goes into that cargo ) and do it automatically when it's being pulled from a connector.
So glad they added the new ores. I always had this nagging voice in my mind how SE was lacking in immersion to not use many of the common materials we use right now in the space industry.
Have you noticed that some of the pink items become fully rendered as you come close with the camera? I guess those have their LODs not completed yet.
i got a small hope, that se 2 might have some elements of satisfactories gameplay with subcomponents to larger more advanced components, and maybe even having to make some sort of assembly line
You definitely seem like the best SE2 youtuber right now, keep it up!
Wonder if the Factorum are around in SE2 and what kind of components would they use 10000 years later?? Looks like new ores would mean more elaborate recipes.
Some of these may be models to be used in the assemblers witch now look like large 3D printers. And they will probably have smaller ones that are inventory items.
Yes I've heard that someone else found a "laser assembler" in the files and the laser component will be used for that
@ I also meant like you see them being printed trough the glass in the assemblers.
Could make a soccer like game with low G and ore.
Call it “Ore-G Ball” 😂
Laser + Radio Components probably replace the old Detector Components, and since they are more generic parts can be used in more blocks.
part of the reason they added so many components and are setting up for crafting to require smaller components to make some larger components is because that creates a loot system that makes raiding other players bases be worth it and rewarding opening up possibilities of an active PVEVP gameloop
The space engineers grinder breaks regulations? I haven't heard of this, but I'm also not an engineer outside of the game, so what regulations does it break?
I think he's referring to the ergonomics of the grinders, in some countries, there are regulations applicable to powered hand tools used in commercial jobsites to limit repeatative stress injuries (as well as for other safety issues).
I have a power module at home. It looks exactly like in the video.
ı assume cromium is used for ships hull or other components mostly so ıts probably ship related
KEEN add in more of this stuff to Early Access even if it's non-functional lol. I WANNA HOLD A DRILL!
3:59 chromium is good for alloys and good for hard coatings.
I like everything I see here.
All of these big components like the mainframe, make me wonder if there'll be more emphasis on building with welder/grinder ships. Cause like you said, "how is an engineer meant to carry these". The simple answer might be, that we can't, we'll have to build welder ships to do it for us.
A change like this would be amazing, it would add another engineering challenge to the game. A simple thing like limiting what the character can carry would completely change how you build a ship. How do I build/repair it; do I build the smallest and most efficient welder ship that still has enough cargo, I'll also have to add service bays and access corridors to my larger ships/stations so I can get to these blocks with that welder ship. Or do I go with the welders in floor method, it's less efficient part wise as each block needs its own welder, but I don't need to build service access to the block. When grinding down a captured ship, If I can't hold these components in my suit how do I collect them? Do I build a collector arry and grav gen(if in space) grind it by hand and collect them this way. Or do I build a grinder ship, but this can push blocks around (which is annoying in 0g) so do I drag the ship back to a planet/moon and do it there or do I come up with another way of holding these blocks/ships in place while I grind them down.
This should be a world setting similar to how inventory size is in SE1, as I understand something like this would annoy a lot of people if it was mandatory. It could even be as simple as you can't carry them on 1x inventory size, on 3x you can carry between 1-3 depending on the component and so on.
The new ores are very likely.
Ooooh, the chrome gun, that's what chromium will be used in, at least it's one option for it.
Future storage will never be 100% solid state.
Solid state storage is best for...
Archives (that aren't meant to be accessed frequently)
Boot-up drives (for faster computer boot-up)
Extreme environments where magnetic and mechanical storage systems aren't practical.
That covers a lot...but not even close to all situations. And for all other situations, magnetic storage will still be the go-to. That said...other technologies could make magnetic storage significantly different than what we know today. Time will tell.
But the key flaws of solid state drives are physically insurmountable. No element, no combination of elements, and no hypothetical meta-material even can have the kinds of properties necessary to produce a solid state drive without their current weaknesses.
You make some good points. However, in some ways, SDDs are even more vulnerable to both ionized and especially non-ionized particles in space than HDDs. This has to do with the feature size (being so tiny) of modern semi-conductors and the low voltages (which makes it easier for interaction with charged particles to flip bits, even if they don't do physical damage) compared to the magnetic plates and sectors in HDDs.
No matter how you slice it, past a protective bubble provided by a magnetic field like Earth has (which isn't as common as one would think among the rocky planets and near planet-sized moons), interplanetary space is a dangerous place for almost all electronics.
You make some good points. However, in some ways, SDDs are even more vulnerable to both ionized and especially non-ionized particles in space than HDDs. This has to do with the feature size (being so tiny) of modern semi-conductors and the low voltages (which makes it easier for interaction with charged particles to flip bits, even if they don't do physical damage) compared to the magnetic plates and sectors in HDDs.
No matter how you slice it, past a protective bubble provided by a magnetic field like Earth has (which isn't as common as one would think among the rocky planets and near planet-sized moons), interplanetary space is a dangerous place for almost all electronics.
You make some good points. However, in some ways, SDDs are even more vulnerable to both ionized and especially non-ionized particles in space than HDDs. This has to do with the feature size (being so tiny) of modern semi-conductors and the low voltages (which makes it easier for interaction with charged particles to flip bits, even if they don't do physical damage) compared to the magnetic plates and sectors in HDDs.
No matter how you slice it, past a protective bubble provided by a magnetic field like Earth has (which isn't as common as one would think among the rocky planets and near planet-sized moons), interplanetary space is a dangerous place for almost all electronics.
Maybe laser mining?
If we actually get beams for different types of weapons then I will definitely be hoping for shields 😅
It is a world with only engineers. No scientists, doctors or teachers. This is why we are still using hard drives. (?)
Finalmente laser, porque onde já se viu projéteis no espaço kk
how/where do you get this mod
I'd bet a dollar some of these items are models for when you break blocks, like the tiny magnet. I bet we'll get new components, but not Factorio level amounts of items.
Everyone knows that every spaceship is built from motors, grids, large and small steel pipes.
One of the devs said during the launch stream that "there will no longer be any generic scrap metal". I'm with you. I suspect some of these parts will likely be from the destruction of larger components.
Now we need foot kick for football.
It will be really good if they made the components placeable as blocks in a ship
If Keen doesn't do it, I'm sure there will be a mod for it!
New ores:
1.Lead
2.Titanium
3.Copper
4.Chromium
@9:11... Thor >.> "My hammer?"
I think that you probably would pick up the components and place them into slots of the machines you're constructing
*grabs binocules* hmmmmmm interesting 🤓
When it gets survival and multiplayer Ill buy it... lasers are great. but if they do not fix the inverted mouse..no chance..
So is this content actually in the game as hidden unspawnable objects enabled by mods or was it actually added by mods? SE2 is getting too much applause too early.
The video states that near the beginning, these items were all found among the assets in the current vanilla game files. So, while as yet unimplemented, these are from Keen and almost certainly will be eventually added during the Survival mode vertical slice.
8:14 macaroni
I want lasers and mirrors
I see you
if the lasers does dmg to voxels, would be a cool way to bore tunnels
It feels like the heads in the helmet r 2 big
It's because the new helmets are much thinner and more form-fitting than the rounded ones in SE1, and on real life astronauts/cosmonauts.
It would be cool if later on there were different "tiers" of suits, or different suit components that changed player characteristics.
Light suit for calm building and good maneuverability in 0g, medium duty suit for exploration and general use, heavy duty suit for combat operations. Would allow for something like a bespoke underwater suit as well.
I feel that some of the stuff in se2 is wayyy overdesigned, like the heavy plate doesn't even look like a plate anymore
It's all subject to change
@@NPC-mu9oq I don't think they're gonna completely reverse their established artstyle
@ They shouldn't lol I mean the plating is square which it commonly is IRL. I don't know how you visually see it being over designed. You probably think the regular steel plate looks fine but there are two plate items now and they have to differentiate the 2 models.
Energy weapons and shields please
wait how is Titanium an ore? IRL it's an alloy there is no natural forming titanium it must be created LOL
Titanium is an element lol😂
Periodic number 22. Look it up. Deffinetly not an alloy and deffinetly forms naturally
So basically you are showing the mods version instead of SE2 vanilla. I wonder why??
This is the SE2 vanilla, but they use devtools to look at future unfinished content
Tweak some game files. Like in other games we can see the hidden content
@@watermelon0guy Ok, but the guy said mods!!
@@oscargaming7582 I understand why this caused a misunderstanding. He talked about it in previous videos
@@watermelon0guy Ok, np