Man, I have such mixed feelings about Dominion. There's a reason the game has had such incredible longevity, it's just an incredibly solid deckbuilder, still after all these years the standard by which so many other games are measured. But I personally hate the victory card mechanic, and indeed use it as the paradigm example of a mechanic I dislike in board games. Namely, I hate earning victory points in game. What I like is a game where you build an engine that gets you more stuff that lets you build a better engine, and at the end of the game the best engine wins. What I don't like is games where you build an engine that gives you victory points itself. It's why I tend to like games where money is itself the victory marker. Still, Dominion is an incredibly good game and my personal gripes with it are just that, personal. I can still recognize it as an excellent deckbuilder. But it's very age does mean that many more innovative deckbuilders have come out over the years and the expansions Dominon gets have had some variance in quality over the years, which is inevitable just from how many there are I guess.
Interesting to hear how the game has landed with you. Personally, the biggest problem I have with Dominion is feeling like most of the decisions come at the beginning as you try to parse out the best combos etc from the Kingdom cards flop. It's not a knock on the design, just something that doesn't fully click with me.
Well a lot of dominion games the best engine wins. If your engine is better, you can better handle the useless victory point cards in your deck. A lot of games end with 3 empty piles, so the better engine can usually gain more cards which then enables you to end the game by emptying the third pile. I think the victory point cards are a nice way to balance the game. It's the decision between buying a victory card now but slowing your deck down, or waiting to buy the victory card and buying something else that further improves your deck.
First of all, let me preface this reply by saying I'm *not* here to tell you why you are wrong. That's not what expressing an opinion is all about to me, so I hope you will take this in the spirit in which it intended. What you dislike about Dominion happens to be what I do enjoy about it, since the quality of the engine itself is directly tied to how well you can deal with the dead wood that is victory points. For the most part, at least in the early expansions (and with increasingly prominent exceptions in the more advanced expansions, of course), the victory points clogging up your deck during the game with their uselessness are the *only* thing that matters. I attribute the longevity of Dominion to the very idea that it can take a long time to plumb the depths of this game's strategy, particularly when competing against better players. Of course, I don't think there is any tabletop out there that appeals to *everyone*, and that's okay. ;)
I believe the rules require that when you need to draw a specified number of cards (such as drawing 5 cards at the beginning of your turn) and you have fewer than that number in your deck, you immediately shuffle the remaining cards into your discard pile to make a new deck. You do not draw the remaining cards, shuffle and continue drawing.
You are incorrect. First you draw 5 cards at the end of your turn not the beginning of your next turn. Second as per the rule book if say you only have 3 cards in your deck you draw those 3, then you shuffle your discard pile and then draw the remaining 2 cards.
So glad you've covered it. My fav deckbuilder of all time, this game just doesn't get old ;).
Yes! What a great video. I haven't bought a Dominion expansion in such a long time... maybe it should be this one.
Very clear explanation, thank you
Man, I have such mixed feelings about Dominion. There's a reason the game has had such incredible longevity, it's just an incredibly solid deckbuilder, still after all these years the standard by which so many other games are measured. But I personally hate the victory card mechanic, and indeed use it as the paradigm example of a mechanic I dislike in board games. Namely, I hate earning victory points in game. What I like is a game where you build an engine that gets you more stuff that lets you build a better engine, and at the end of the game the best engine wins. What I don't like is games where you build an engine that gives you victory points itself. It's why I tend to like games where money is itself the victory marker.
Still, Dominion is an incredibly good game and my personal gripes with it are just that, personal. I can still recognize it as an excellent deckbuilder. But it's very age does mean that many more innovative deckbuilders have come out over the years and the expansions Dominon gets have had some variance in quality over the years, which is inevitable just from how many there are I guess.
Interesting to hear how the game has landed with you. Personally, the biggest problem I have with Dominion is feeling like most of the decisions come at the beginning as you try to parse out the best combos etc from the Kingdom cards flop. It's not a knock on the design, just something that doesn't fully click with me.
Well a lot of dominion games the best engine wins. If your engine is better, you can better handle the useless victory point cards in your deck. A lot of games end with 3 empty piles, so the better engine can usually gain more cards which then enables you to end the game by emptying the third pile.
I think the victory point cards are a nice way to balance the game. It's the decision between buying a victory card now but slowing your deck down, or waiting to buy the victory card and buying something else that further improves your deck.
First of all, let me preface this reply by saying I'm *not* here to tell you why you are wrong. That's not what expressing an opinion is all about to me, so I hope you will take this in the spirit in which it intended.
What you dislike about Dominion happens to be what I do enjoy about it, since the quality of the engine itself is directly tied to how well you can deal with the dead wood that is victory points. For the most part, at least in the early expansions (and with increasingly prominent exceptions in the more advanced expansions, of course), the victory points clogging up your deck during the game with their uselessness are the *only* thing that matters. I attribute the longevity of Dominion to the very idea that it can take a long time to plumb the depths of this game's strategy, particularly when competing against better players.
Of course, I don't think there is any tabletop out there that appeals to *everyone*, and that's okay. ;)
man all that debt really nerfs BIG MONEY
🥓🥓🥓
Aristocrat= insta-banned!
I'm curious, why do you say that?
@@GettingGames if you only buy this card every turn...
I believe the rules require that when you need to draw a specified number of cards (such as drawing 5 cards at the beginning of your turn) and you have fewer than that number in your deck, you immediately shuffle the remaining cards into your discard pile to make a new deck. You do not draw the remaining cards, shuffle and continue drawing.
You are incorrect. First you draw 5 cards at the end of your turn not the beginning of your next turn. Second as per the rule book if say you only have 3 cards in your deck you draw those 3, then you shuffle your discard pile and then draw the remaining 2 cards.
around 48:00 - it's such a cool and satisfying turn!
This theme does not fit into Dominion at all. Pass.