Amazing update this year and great tutorial , now the only thing really missing is saving presets feature, there is no point tweaking features on every fbx file , or at least have your own extension to save files for presets but its very frustrating tweaking same thing everytime , hope this is on your list, keep it up!
@@RizomUV it's usually packing , I always end up using mostly same scale and orientation and advanced settings , thats the one I can think off now , or maybe the ability to have startup values changed , because packing initial values are always not what I want for every file , it adds up, or maybe I'm exaggerating :)
Hello and thank you for this video. However, I would like more information about the match aspect ratio, which remains a bit confusing for me. For parameter (0), RizomUV will evaluate the area. Do you mean the Trim? If yes, how will it evaluate the trim? Do you mean in terms of surface area occupation? Does this mean that Rizom will try to optimize the choice for each UV to select the best trim to maximize space usage? And if it is set to (1), RizomUV will make the choice based on the UV ratio? (What does the ratio of the island mean?) Please explain both cases, as I did not fully understand.
Area = RizomUV will evaluate the area of an island, and match it to the trim with the closest area. Aspect Ratio = RizomUV will evaluate the aspect ratio of an island, and match it to the trim with the closest aspect ratio
What the dimwits in the comments don't realise is that not everyone uses a blender. and not everyone who uses a blender uses a zen uv. Anyway, good job.
is there a reason why RizomUV wont open blender 4.0 fbx files keeps saying file not found 8| well found the reason because my user folder account has special _ case in it it dosent let me open files in rizom
All these people ZenUV this ZenUV that, not everyone uses or cares to use Blender. Does ZenUV work with Max, Maya, Cinema4D, Houdini, DazStudio, Modo, ZBrush, Rhino or 3DCoat? No? Maybe pipe down then? Remi is a dev with integrity so saying crap like Big Company/Dev stealing ideas (he is as far as I know a very SMALL time dev who just has a great product) is blatantly uninformed. You like Blender and ZenUV then great! But stop hijacking every forum post, announcement by xyz company with your crap.
@@RizomUV He’s right. It’s terrible. I haven’t seen a worse UI in any program. Your previous interface was strange, but at least it was convenient and clear. Now it’s just a nightmare.
Hello. Guys, you have a wonderful program, but let me ask two questions. 1 - What did you do with the interface? It's a total nightmare. I've been using it for 6 months now, and I still haven't gotten used to it. Who's responsible for the interface? Does this person really hate people? Do they enjoy making people suffer? Bring it back to how it was, or redesign it properly. It's impossible to work. Some tools are missing altogether, and I have to look for them at the top. 2 - What’s going on with the Identical Islands? Why does the program no longer recognize similar UVs? It just ignores them and doesn’t select them. It used to work fine. I checked in the old version, and everything is perfect there, but in the new one, it stopped working. Please fix it, don’t kill the program.
@@RizomUV Unfortunately, there’s a lot I don’t like. The changes were pointless. In a CG group on Telegram, I conducted a small poll, and 93% of users (about 250 responses) said they don’t like the interface and that it was better before. It’s not that we dislike change, but that you made a mistake. All the tools are now on the right, and the distance between them is enormous, even on my 24-inch 2K monitor. I simply cannot open several tabs at once, so I constantly have to struggle with closing one and opening another. You’ve wasted a HUGE amount of space for nothing. While the tools could have been compactly arranged, you’ve scattered them, leaving miles of empty space. Previously, tools that were grouped together are now scattered across different tabs. Finding them has become a separate task that eats up a lot of time. I’ll say it again: I’ve been using the new version for over six months, and I still haven’t gotten used to it. Do you think I’m that stupid? Or is it possible that you’ve made a mess of the interface? And what’s going on with identical UV shells? It’s still not working.
@@mrammaze Ok, let's go through this... "All the tools are now on the right, and the distance between them is enormous" - What do mean by "the distance between them is enormous"? Between what? Are you talking about the attribute buttons and the attributes pane on the right? " I simply cannot open several tabs at once, so I constantly have to struggle with closing one and opening another" - when you say "tabs" are you talking about the attributes pane again? If so, this is why we added the ability to lock these panes, so you can have multiple attributes panes open at the same time, so they are persistent. "Do you think I’m that stupid?" - I haven't even come close to expressing this. "And what’s going on with identical UV shells? It’s still not working" - If I had to guess, I'd say you're talking about the "similar" tools? What specifically "isn't working"? provide details on what you are doing.
@@RizomUV I don't speak English very well, so I apologize if some of what I say is unclear to you. I’m doing my best. Yes, I’m talking about the spacing between tools. A lot of empty space is wasted, which makes a small number of tools take up a huge area, affecting the usability of these tools. Look at how the interfaces are designed in Cinema 4D or Blender. Or just remember how it was done in your versions before 2023. (I’ve gone back to those versions because I simply can’t make myself work in the new ones-it’s torture for me.) As for identical UVs, there’s just no response from the tools. It used to be called topocopy, and later I think it was renamed to similar. In the versions before 2023, it works perfectly, but in the new ones, it doesn’t respond at all. It’s as if no functions are assigned to the buttons-like pressing keys on a computer that’s turned off. Do you understand? No reaction at all. And just to reiterate, I tested the same models (several different ones) in the previous versions, and they worked fine. But in the new one, it refuses to work-even with something as simple as overlaying one square polygon onto another.
When a bigger developer borrows a core idea from a smaller developer with fewer resources and doesn't even reference them, not even for a second in their video, it looks a bit unfair.
And you failed to reference them too in your comment. I admit I have not been following the "uv unwrapping tools and software scene" closely the past 6 years. After I found RizomUV I've never looked back, nor have I had a neeed to look elsewhere. Would you mind sharing a link or a name to what you are talking about?
Hotspot mapping comes from valve, it's been part of the source SDK since half life 2 lol im not even sure if they're the first developer to use it but implying that rizom is stealing from zen UV is a bit of a reach, do your homework noob
People in glass houses shouldn't throw stones, Sergey. ZenUV is made up of MANY features that have existed in other software for a long time, long before you were making Blender addons, that you yourself took and used to bring those features to Blender where they didn't exist before for your own benefit. RizomUV is doing nothing you didn't do.
@@robsmith6498 Zen UV Trimshit system is an original development. Despite the fact that trims have existed for 100 years and hotspots are also not new, only we have made a whole system out of it. And Rizom completely took it and made the biggest update since 2018. It’s easy and simple to be industry leaders if you take open source developments and call them your own. At Zen UV we always indicate if we took an idea or code from someone.
@@SergeyTyapkin Hi Sergey, it is one thing to say that we share similar ideas regarding our software and that you provided trimsheet tools before us, however, suggesting that we have stolen your code is a serious and false accusation. This claim crosses the line and can be considered defamatory. I propose that we discuss this matter together.
@@arquier The ideas are not just similar, they are incredibly similar, right down to the terms and settings. And open source development makes the process of “getting inspired” even easier, even if you don’t use the original code.
DUDE! this is really killer feature ! Finaly i can make trim atlases more uniformly and spot on texel density
I do like the new UI, very organized, very demure
watched everything. INCREDIBLE. ❤
Great to hear that 😍
Might be a beast of a tutorial. But it's a very useful one. Thanks a lot.
Amazing update this year and great tutorial , now the only thing really missing is saving presets feature, there is no point tweaking features on every fbx file , or at least have your own extension to save files for presets but its very frustrating tweaking same thing everytime , hope this is on your list, keep it up!
@@Marco-tp6zc thanks for th feedback. Can you be more precise about the features you tweak every time?
@@RizomUV it's usually packing , I always end up using mostly same scale and orientation and advanced settings , thats the one I can think off now , or maybe the ability to have startup values changed , because packing initial values are always not what I want for every file , it adds up, or maybe I'm exaggerating :)
Hello and thank you for this video. However, I would like more information about the match aspect ratio, which remains a bit confusing for me. For parameter (0), RizomUV will evaluate the area. Do you mean the Trim? If yes, how will it evaluate the trim? Do you mean in terms of surface area occupation? Does this mean that Rizom will try to optimize the choice for each UV to select the best trim to maximize space usage?
And if it is set to (1), RizomUV will make the choice based on the UV ratio? (What does the ratio of the island mean?)
Please explain both cases, as I did not fully understand.
Area = RizomUV will evaluate the area of an island, and match it to the trim with the closest area.
Aspect Ratio = RizomUV will evaluate the aspect ratio of an island, and match it to the trim with the closest aspect ratio
What the dimwits in the comments don't realise is that not everyone uses a blender. and not everyone who uses a blender uses a zen uv. Anyway, good job.
can you share house model for us to follow along ?
I'm afraid not, sorry.
즐거웠다 맥스
is there a reason why RizomUV wont open blender 4.0 fbx files keeps saying file not found 8|
well found the reason because my user folder account has special _ case in it it dosent let me open files in rizom
Correct, special characters are an issue.
@@RizomUV well thansk microsoft windows for putting that sweet _ there.... urgh im screwd
@@FullCaber An underscore? that shouldn't be an issue.
hello, how i can turn on orthographic view ? oO
Viewport options > uncheck "Perspective"
All these people ZenUV this ZenUV that, not everyone uses or cares to use Blender. Does ZenUV work with Max, Maya, Cinema4D, Houdini, DazStudio, Modo, ZBrush, Rhino or 3DCoat? No? Maybe pipe down then? Remi is a dev with integrity so saying crap like Big Company/Dev stealing ideas (he is as far as I know a very SMALL time dev who just has a great product) is blatantly uninformed. You like Blender and ZenUV then great! But stop hijacking every forum post, announcement by xyz company with your crap.
👍
Blender gatekeeping elitists mad. 🤣🤣
your discord invite doesn't work! Fix it!
Yes it does, what discord link are you using? The one in the description of this video?
@@RizomUV It worked once I opened in another navigator. Sorry
Too many buttons to click. Because of this update, you should have a button to switch to the legacy UI. The new UI slows my workflow by 60%.
To be honest this new UI is total nightmare
Why do you think that?
@@RizomUV He’s right. It’s terrible. I haven’t seen a worse UI in any program. Your previous interface was strange, but at least it was convenient and clear. Now it’s just a nightmare.
Hello. Guys, you have a wonderful program, but let me ask two questions.
1 - What did you do with the interface? It's a total nightmare. I've been using it for 6 months now, and I still haven't gotten used to it. Who's responsible for the interface? Does this person really hate people? Do they enjoy making people suffer? Bring it back to how it was, or redesign it properly. It's impossible to work. Some tools are missing altogether, and I have to look for them at the top.
2 - What’s going on with the Identical Islands? Why does the program no longer recognize similar UVs? It just ignores them and doesn’t select them. It used to work fine. I checked in the old version, and everything is perfect there, but in the new one, it stopped working.
Please fix it, don’t kill the program.
What specifically don't you like about the interface, can you provide details?
@@RizomUV Are you actually interested, or are you just pretending to listen?
@@RizomUV Unfortunately, there’s a lot I don’t like. The changes were pointless. In a CG group on Telegram, I conducted a small poll, and 93% of users (about 250 responses) said they don’t like the interface and that it was better before.
It’s not that we dislike change, but that you made a mistake. All the tools are now on the right, and the distance between them is enormous, even on my 24-inch 2K monitor. I simply cannot open several tabs at once, so I constantly have to struggle with closing one and opening another. You’ve wasted a HUGE amount of space for nothing. While the tools could have been compactly arranged, you’ve scattered them, leaving miles of empty space.
Previously, tools that were grouped together are now scattered across different tabs. Finding them has become a separate task that eats up a lot of time.
I’ll say it again: I’ve been using the new version for over six months, and I still haven’t gotten used to it. Do you think I’m that stupid? Or is it possible that you’ve made a mess of the interface?
And what’s going on with identical UV shells? It’s still not working.
@@mrammaze Ok, let's go through this...
"All the tools are now on the right, and the distance between them is enormous" - What do mean by "the distance between them is enormous"? Between what? Are you talking about the attribute buttons and the attributes pane on the right?
" I simply cannot open several tabs at once, so I constantly have to struggle with closing one and opening another" - when you say "tabs" are you talking about the attributes pane again? If so, this is why we added the ability to lock these panes, so you can have multiple attributes panes open at the same time, so they are persistent.
"Do you think I’m that stupid?" - I haven't even come close to expressing this.
"And what’s going on with identical UV shells? It’s still not working" - If I had to guess, I'd say you're talking about the "similar" tools? What specifically "isn't working"? provide details on what you are doing.
@@RizomUV I don't speak English very well, so I apologize if some of what I say is unclear to you. I’m doing my best.
Yes, I’m talking about the spacing between tools. A lot of empty space is wasted, which makes a small number of tools take up a huge area, affecting the usability of these tools. Look at how the interfaces are designed in Cinema 4D or Blender. Or just remember how it was done in your versions before 2023. (I’ve gone back to those versions because I simply can’t make myself work in the new ones-it’s torture for me.)
As for identical UVs, there’s just no response from the tools. It used to be called topocopy, and later I think it was renamed to similar. In the versions before 2023, it works perfectly, but in the new ones, it doesn’t respond at all. It’s as if no functions are assigned to the buttons-like pressing keys on a computer that’s turned off. Do you understand? No reaction at all. And just to reiterate, I tested the same models (several different ones) in the previous versions, and they worked fine. But in the new one, it refuses to work-even with something as simple as overlaying one square polygon onto another.
When a bigger developer borrows a core idea from a smaller developer with fewer resources and doesn't even reference them, not even for a second in their video, it looks a bit unfair.
And you failed to reference them too in your comment. I admit I have not been following the "uv unwrapping tools and software scene" closely the past 6 years. After I found RizomUV I've never looked back, nor have I had a neeed to look elsewhere.
Would you mind sharing a link or a name to what you are talking about?
Hotspot mapping comes from valve, it's been part of the source SDK since half life 2 lol im not even sure if they're the first developer to use it but implying that rizom is stealing from zen UV is a bit of a reach, do your homework noob
Good job with copying everything related to Trims from Zen UV for Blender add-on.
People in glass houses shouldn't throw stones, Sergey. ZenUV is made up of MANY features that have existed in other software for a long time, long before you were making Blender addons, that you yourself took and used to bring those features to Blender where they didn't exist before for your own benefit. RizomUV is doing nothing you didn't do.
@@Xathian If you can't use something, there's no reason to call it dogshit.
Good luck with the 'not-overpriced' Rizom monthly subscription.
@@robsmith6498 Zen UV Trimshit system is an original development. Despite the fact that trims have existed for 100 years and hotspots are also not new, only we have made a whole system out of it. And Rizom completely took it and made the biggest update since 2018. It’s easy and simple to be industry leaders if you take open source developments and call them your own. At Zen UV we always indicate if we took an idea or code from someone.
@@SergeyTyapkin Hi Sergey, it is one thing to say that we share similar ideas regarding our software and that you provided trimsheet tools before us, however, suggesting that we have stolen your code is a serious and false accusation. This claim crosses the line and can be considered defamatory. I propose that we discuss this matter together.
@@arquier The ideas are not just similar, they are incredibly similar, right down to the terms and settings. And open source development makes the process of “getting inspired” even easier, even if you don’t use the original code.
Zen UV is better
no its not and never will be
@@sounddifferent3752 ok lol