CRAMpus 2024! 🐐🎄🚌 From the Depths

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 36

  • @BorderWise12
    @BorderWise12  День тому +13

    DIsclaimer! This was recorded before Update 4.2 went stable! I don't remember how that affects the video, but I felt like pointing it out! 👍
    Also please watch this Weird and Wonderful if you have a moment, it's probably the most underrated BorderWise video of 2024. :D
    ua-cam.com/video/pWbMZcBfKXs/v-deo.htmlsi=i09YcJYxIjyCe579

    • @greankung1301
      @greankung1301 23 години тому

      HPNY Mr. canoe & cram lover !!!

  • @sofig2658
    @sofig2658 День тому +28

    I find it immensely funny that I found this blueprint on the workshop before the video, and the workshop item references the video so I was just confused XD

    • @BorderWise12
      @BorderWise12  День тому +4

      Yeah, I kinda goofed up the timing on that one. I've been quite distracted over the last few days. XD

  • @regachi6554
    @regachi6554 16 годин тому +12

    should add yellow lazers and call it CRAMPISS

    • @sampletext5959
      @sampletext5959 15 годин тому

      we’ll get ‘em next year.
      Or we could do it ourselves…

  • @hyrummamanakis8529
    @hyrummamanakis8529 17 годин тому +8

    if you add a SANTA it should be a Super Airship Not Too Amazing, aka a bad airship.
    that's all I could think of.

    • @BorderWise12
      @BorderWise12  17 годин тому

      @@hyrummamanakis8529 ... that's genius! Don't let me forget that next year. XD

  • @Rocket-doof
    @Rocket-doof День тому +14

    18:00 Yeah mortars got a massive buff going form homing 2 degrees turn rate to 8

    • @BorderWise12
      @BorderWise12  День тому +6

      Hell of a way for me to find out, eh? XD

  • @АлександрЗавгородний-й6л

    oh good god

  • @АлександрЗавгородний-й6л

    onyx watch drooling rn

  • @jocylinfrancis930
    @jocylinfrancis930 23 години тому +2

    Crampus faces off against Crampta Clause for the fate of Cramsmus

  • @GradiantZEROO
    @GradiantZEROO 23 години тому +4

    Goodness me what might this b- GOOD GOD WHAT IS THAT UNGODLY LARGE CRAMMON

  • @KonsFly-b9k
    @KonsFly-b9k 2 години тому +1

    Would have wished to see the entire battle against the anvil, also maybe show more of the enemy ships.

  • @Mozzie195
    @Mozzie195 22 години тому +3

    martin got you a new viewer. you remind me of nerd3 and i love that guy

  • @notoriousectotherm
    @notoriousectotherm 2 години тому

    I like the part where the ship said "It's cramping time" and just cramped all over the place

  • @Schproemftell
    @Schproemftell 23 години тому +3

    There it is the Battle Katamaran

  • @goodknightpangestu470
    @goodknightpangestu470 23 години тому +2

    Question, how do you make crams accurate on a broadside hover craft setup? My hover tank kept missing its cram and its not even funny even on stationary target.

    • @BorderWise12
      @BorderWise12  23 години тому +2

      CRAMs inherit velocity from their parent vehicle more so than any other weapon type, so annoyingly you're going to have to slow down a lot and make sure you're driving towards the enemy for the most part.
      That's after all the usual checks, like minimum accuracy set, detection and so on. 😅

    • @goodknightpangestu470
      @goodknightpangestu470 22 години тому +2

      @@BorderWise12 well thats go against every reason of why i want to put it on a hovercraft 😭

  • @counterguy1
    @counterguy1 День тому

    very nice Crampus!! Merry christmas and happy new year!

  • @tlad2750
    @tlad2750 23 години тому +3

    CRAMPIE 😂😭😭

  • @mathewbriggs6667
    @mathewbriggs6667 День тому +4

    Dude I love this game however the thing that makes me really hate it is that flying vehicles are pretty much the only way to go at the moment I'm trying to make mega ships in the water and they just can't turn no matter what I do if I put it in the air it can turn just fine but a kilometer long solid worship should not be able to fly easier than it should be able to sit in the water it's so dumb

    • @bravojr
      @bravojr День тому +2

      Compromise... Hover, which in real life yes it's difficult but real hover craft will always outmaneuver a ship.
      Also change your world settings, there is more realistic settings than Neter 'the default'.

    • @newsurreal9871
      @newsurreal9871 День тому +2

      Big craft typically are harder to maneuver. Ships when built well should be cheaper to keep on the surface than a thrustercraft in the air. Flying vehicles are typically more maneuverable than ships but suffer more from most damage types, especially fire. If you want to build a big ship, keep an eye on the weight and make sure that you are using lighter weight blocks or use air pumps in turret spaces or helium in enclosed compartments. Hope this helps a bit more

    • @bravojr
      @bravojr День тому

      Secondarily turrets can be very very fast and accurate

    • @mathewbriggs6667
      @mathewbriggs6667 21 годину тому

      @newsurreal9871 My problem is not so much with buoyancy it's that on the upper end of the biggest ships in the game It doesn't matter how many propellers I put on it there's not enough thrust to turn it

    • @newsurreal9871
      @newsurreal9871 21 годину тому +2

      @ Large craft are just hard to rotate in FtD, even lots of the medium-large faction thrustercraft turn rather slowly. If your ship is on the lower size end, using custom rudders alongside using azipods help a lot with turning speed.

  • @hazardgoose2352
    @hazardgoose2352 12 годин тому +1

    Crampaghetton

  • @saltire_2825
    @saltire_2825 11 годин тому

    I see crampus, I like.

  • @afancypirate7754
    @afancypirate7754 22 години тому +1

    Oh my goodness

  • @Tuna_the_shark
    @Tuna_the_shark 21 годину тому

    28:55 😳😳😳

  • @3dwrecker_4660
    @3dwrecker_4660 8 годин тому

    oh lord that thumbnail...