Yall gave me so many ideas! Theres still some stuff i gotta figure out but when the Api ready (could take some time for that to happen tho), ill try to expand and release the game. Thanks for all the positive comments, this is amazing!!!
idea: changing spawn ratee depending on the location. i.e. in a high population city a zombie count is through the roof, but somewhere in a field it's close to zero. there can be world population data that possibly can be used to map to the lon and lat you spawn in. this way a player can run off from a big city to have a breather. then we need to give the player some incentive to return to the city, hence loot. the player can pick up something that fills up some ever-emptying bar, like satiety
@@moronnox5198you can just make the amount of zombie related to the amount of buildings visible in a scene it's not perfect but the guy's smart and can probably make it seamlessly work somehow
@@AnimateIt2BauBau It's difficult to define what a building is though- the only information the Google Earth API gives is a 3D model. A better solution would be to also use the Google Maps API to get info on buildings, streets, water, etc. which would also allow the dev to limit walking on water and such.
I think the more sound you make with your gun should also effect the spawn rate, so firing off something like a shotgun in a city should alert nearby zombies or have them appear in groups
This is amazing. Like 5 years ago I dreamed of having a world-scale zomby apocalypse game with VR support. The only people left alive would be the actual people playing the game itself. So it would be hard to find others, but that would be the fun of it. Maybe something like that will be possible with the use of AI in the future.
You can level out the data a d use forms from a more detailed version to drive UE5 procedural generation and implementation of high fidelity assets in game... This is all inevitable if Google would just release the dang data sets we have all basically paid for in one way or another a thousand times over. He who holds the keys though, dictates the terms.
Well done. In 2005, while working on a project with one of the founders of Rockstar games, I conceived Google Racing. It is essentially what you've created here, but as a racing game instead of a zombie shooter. I imagined gamers wanting to race in their very neighborhoods and could do so virtually instead of physically. My suggestions for this are: In this current iteration, the zombies lack personality in that they always know where you are as a player and come straight for you. the player should be able to hide, and use stealth, and only attack when there is no choice. Point A to B challenges would be interesting when you could use obstacles in your favor to sneak around and hide under/above. limited ammo, physical hand-to-hand weapons for when bullets are scarce... the usual stuff that makes a game like this fun. Perhaps a 'rid the world' mode, where the number of 'living zombies' is somehow known and the player's mission, or network of players, is to clear city after city, until the threat is finally eliminated. Of course every player that dies adds to the count....
The founder was Steve Rotterberg (Angel studios before it became Rockstar, if I’m remembering correctly). I was going to say why I brought him up but just didn’t. He left Angel and started his own company which was working on a navigation system sort of what Apple Maps is now… kind of. Basically 3rd person view navigation that was like video game graphics. I was working on something totally different but Steve and a couple of his guys were helping on the side when I tossed out the google racing idea. It didn’t go any further than a logo mock-up. The project I was working on continued for years and Steve and I fell out of touch once Nokia bought them up. We chatted a couple of years ago but I can’t remember what triggered the call.
I thought this was some multi-million subscriber UA-camr video I was watching! That was very impressive man, good luck for your UA-cam future, it looks promising!
I think there used to be 2d game like this back in a days? a flash one? Anyone remembers? It allowed you to make some kind of zombie-pndemic simulation with police and stuff like this, really simple but cool to watch
Idea: To increase immersion, you could make it so rather than controlling zombie numbers with a difficulty setting, the number of zombies depends on the population density of the city you choose. It would make plenty of sense for there to be huge swarms in NYC, while it makes 0 sense for there to be so many zombies on Mt. Everest since barely anyone would be there in the first place.
TBH, I feel like the settings work better, so that people who want immersion can set it accurately themselves, while still allowing those who don't care to fight 1,000,000 zombies on everest, for example
I am a game developer myself (from Munich, actually i was in Zürich two days ago) and just discovered your channel. I love how you creativley made use of this new unreal engine feature; was fun to watch! I am leaving a subscribtion and lloking forward to your next ideas. Futhermore, i think the ability to jump could be a fun way to deal with the different levels of elevation
This is incredible already and has so much potential i really hope you are able to expand and release this. i feel like a cool feature would be new guns or items like health or food you need to loot famous landmarks to get supplies or maybe even set up safe house. this is sweet man keep it up
This idea has so much potential to make it super immersive like making the player a tiny bit smaller, randomly increasing/decreasing zombie spawn rates, making them spawn in clumps like hordes, or even multiplayer though I can imagine how hard that would be to work with google maps
I'd love to see a first person part and more Interactions with the envoirement, really using the 3D space. Also more weapon options like granades. And more transportation. But the idea is really good. Keep it up
There was a game like this, I believe it still sort of works Class 3 outbreak it uses the google map for the game area and then you can designate walls, inside areas etc. it was limited in part by the old google world view because the further you went north or south the more angled the image became making the design of maps in say greenland a little hard.
I had this exact same idea, but instead of zombies it was an adaptation of War of the Worlds Global Dispatches. Martian Tripods and Gooseneck fighter-bombers destroying your own home town!
A menu with your fav Coordinates with a challenge would be really cool. Like cross the entire golden gate bridge on hard mode. Would be cool to see an objective instead of just infinity.
I can't wait to fight zombies at my house! The best locations to go to would likely be locations that are a lot of the times present in apocalypse movies, like NYC.
2023,the moment were players make better games then the game companies. If you can add a first person thing like street view in Earth but on you instead. Also more variety on models of everything like zombies and players. When you make contact below sea level and the ground is blue(water),have a reduction on speed for everyone except zombies who just die(they can’t swim). Could be cool game especially for mobile. Keep it up 👍🏻
i think u should shrink the player to normal human size bc looking at whats meant to be a yourself in an apocolyptic version of your own world is cool until u realise ur almost as tall as ur own house
I love this concept but imagine if you use real data to see what areas are more likely to have zombies and what areas are least likely to have zombies and add it to the world to make it more realistic, plus have have supplies in areas that are most likely to have supplies to see if you could survive a real zombie apocalypse Edit: Only 440 subscribers definitely expected more... if more videos are like this, I'm subscribing
And certain resources only available at certain locations (ie. copper avaiable at copper mines, water at lakes and stuff, crops out in rural farm areas.
It definitely needs a main objective. I'd say give it a Kill Count, but time survived could work as well. You could also just make a classic points system, survive for a minute get a certain amount of points, kill zombie get a small amount etc.
you should add some preset locations so that if someone doesn't want to find coordinates, they can pick some that are already there. Also if make this game larger and are ever in need of some music for it, hit me up. I love making music and I can do many different genres. Great video, and this game has so much potential.
Looking really good! The only issue personally is that the scale isn't right- I was wondering if there was a way that you could resize either the player and zombies or maybe just the world itself?
Awesome concept and demo. I would suggest the game would benefit from a goal and underlying gameplay loop. Perhaps you spawn outside a major city and are tasked with making it to a safe zone on the other side within a set timeframe. If this was made with spawn rates for resources and zombies based on population density it would make for interesting risk / rewards dynamics for reaching the safe zone. Really thought its just awesome to see the wealth of data available being put to good use. Microsoft flight sim 2020 really showed what was possible and the question quickly became what other games could we built ontop of our real world using this data. This is a great evolution upon that concept.
Maybe add a level progression bar that lets you select passive skills and some guns *shotgun - high damage but low mag size and short range also slow fire rate, fast reload speed *smg - high fire rate but low damage, mid reload speed high bullet spread(especially if using on long range), high mag size *sniper - mid mag size, high damage, long range, slow reload, fast bullet speed And also a timer that systematically adjusts the enemies depending on high long you are playing (you got a sub from me)
Adding random police, like a starting invasion, the longer you play through, the more intense the population of the horde is, the less survivors, army comes in, but depending if you was hit and did not clean your infection, might take you as part of the horde and open fire on you... I always wished to make something in a much smaller case like this. In fact, use some inspiration off the game, "Infection Free Zone" Maybe that well help inspire you!!! Love the video, brudda.
Man, this is really creative, I love it! Really puts a spin on the genre, and I can't wait to see more! Curious to see how you're gonna make looting and scavenging since you can't really enter buildings, but I'm excited to see what you come up with! Keep up the good work :)
to fix certain areas or even to create your own POIs you can use gaussian splatting or nerfs . import your splat to the corresponding real world area then from there you have finer details. can even probably make a script to replace certain parts of the "world" with your own assets. like trees, have the script run a random number from a pack of trees so they replace the google trees. this would be the easiest way to not need to do every tree manually. im subbed and awaiting to see greatness from you. you got it.
Interesting idea, but not really feasible, as the nerfs or splats are more like point clouds. Not easy to transform to meshes, which is what games use.
This is impressive and it surprises me that you don’t have hundreds of thousands of subscribers with this level of quality! Love to see where this goes in the future, you earned yourself a sub.
You should add different types of zombies and more weapon variety and objectives like survive for this amount of time. Other than that, this game looks really good and I look forward to updates👍
You could make the zombies or player have special stats relating to the place they are in. For example if you chose to be in america you would have increased amount of guns or better gun handling but if you are in europe you would have better hand-to-hand combat with knifes or blunt objects. For the zombies though you could have places that are near the equator that are more resistant to fire or walk slower since the ground is very hot. Or maybe places like Venice have zombies that swim much faster then regular zombies
this concept reminded me of "class 3 outbreak" or as some of us might remember it flash game wise "Zombie outbreak simulator", more so because it had a version which allowed you to make your own maps via google maps, you just had to place the walls, roofs, etc manually as you made the map. but I'm just reminded about that from the start of the video, going back to the video to enjoy it. thanks for reminding me of that game XD!
I'm actually hyped, there's so much potential here. I've always dreamt of a zombie game that takes more of a worldwide view, like the book World War Z. This could be made into a survival game that's more about escaping zombies than just mowing them down, or into a simulation like Plague Inc. where they spread across the world. Can't wait until google publishes more 3d in rural areas or in Africa/Asia.
That is unbelievably cool. Just being able to play around say your neighborhood is neat. Other than that novelty just being in all the big cities around earth. South Korea would probably be cool if its modelled.
i am so happy seeing this I was wanting to do something like this with my hometown but put it into Project Zomboid as an isometric pixelated version! This makes it more possible with my limited game developing knowledge :D
The human size needs to be scaled down a bit. Use a car for reference. Levels can be created where the geometry is well done, and the game could involve just making it from one side of the world to the other.
im glad someone is finally executing this idea again, i remember playing a really old mobile game called "Zombie Outbreak Simulator" which was a top down sandbox that used certain google earth images, where you could control both zombie and human spawn rate, assign soldiers and evac sites on the maps and even bomb it
I know I'm late but this is awesome! The first jarring thing I noticed, though, is how the models look like 10ft tall freaks haha. Scale isn't right. I'm a new fan and look forward to more videos!
Oh my. That is a really good one. I didn't know google put that available to public. Nice. For sure the first thing I would have want to do is a zombie game within the real orld in Unity Engine too. Nice to know other people that love that sorta things too. After all vast majority of humans are already zombies.
Banging idea keep up the hard work.👍 Ideas: Kill count of zombies and using the kills make it available to unlock vehicles, different guns, armour. jumping and sliding to get up and down terrain. focus on making it fun to play doesn’t need to be perfect. But that’s just my opinion.
Thats a really cool idea. It reminds me of GTA1 and 2. Is there a way you can download parts completely for offline maps? If so you could extract famous cities like paris and new york. Maybe add randomly spawned explosive barrels or crates, gosh give it a Flamethrower. Also blood decals. Maybe add cars. If the player could decide if he wants to spawn on foot or in a apache helicopter or in a spaceship with bombs and rockets or laserbeams ;-)🔫
I've always wanted to make a game like this! I'm glad someone beat me to it, although personally, The first person view interests me greatly, especially when the ground is bumpy or there are random tunnels. I wonder if smooth terrain could be procedurally generated to cover up the ugly close ups of things? And maybe buildings could be made to be enterable. Just some thoughts. Can't imagine how hard this was to make, thank you for showing this! If you make it multiplayer me and my friends will be playing in our home town :)
Imagine multiplayer in this. O.o Adding features like stamina, health, hunger / thirst could make it really fun. It could literally become a top-down dayz game. Finding and helping people, recruiting them so they follow you around and help you explore cities where you'd have way too many zombies to fight alone and a bunch of other things could actually turn this base idea into something really big!
This could be interesting as a game where you lead survivors to a safe zone. Have you play as a drone operator watching individual people with different weapons at their disposal and different stats like running speed and strength. Maybe throw in some cars as well.
The drone is an excellent motif for the overhead camera. put some overlays and effects on it that will help hide the (for now) poor google model quality.
@@Charles_Blackburn I’m currently using the drone motif for a racing game I’m working on. The immersion it provides is terrific and far superior to the magic floating camera. Just remember to make the cam target NOT lock to the player chr. The drone should move like a drone moves and that means sometimes it’s not lock focused on the player.
@@ScottBarrettihq I can't understand how drone camera could immerse racing game that much but I wish you luck in your project :) but I thought of just top down view but with drone controlled camera in this zombie apocalypse game
What I meant by the immersion is the ability to tell your brain “this is really happening”. A typical magical floating camera never fooled anyone into think ‘they were there’, whereas VR really puts you in the space. With a drone camera, that behaves like a drone camera, you can imagine that you’re witnessing actual events from the safety of a bunker somewhere. This sort of falls apart if you’re controlling the character directly. It could be increased perhaps if you’re just instructing groups of people where to go and your decisions are feeding back in real time. In the case of my racing game, it’s a remote control race car game with a drone follow cam, so the ‘real’ fantasy can persist. The player could imagine that what they are seeing through the drone cam are actual events playing out somewhere.
It would be cool if someone could sharpen google earth. It obviously wouldn't be possibe for humans to do, but maybe someone could create and train an AI to do it. They could use 3d scans of buildings that they could compile from images/videos taken either in person or that people had already taken, and comparing that to the google earth 3d map, they could train the AI. they would probably need to rent some server power to run the ai and store the final product, but I think that would be really cool.
Realy cool concept! Also mabey change the population counter depending what the rough local population is! And add a secret Rösti somewhere in Switzerland So en geile siech
If you could just extract the api data for streets and buildings you could build make a simpler, but more beautiful world :) Wou could use just some planes for the streets and for the buildings you cold work with procedural meshes for some world diversity. And with Nanite/LOD you can control the level of detail dynamically. Of course this aproach will only work for giant cities, but they are the perfect environments for zombie games, i think :)
This could be expanded into a planet sized project zomboid. Accessible buildings, survival loot, day / night cycle, more camera controls, barricading, vehicles etc. I’d pay full AAA prices for a game like that.
Idea: bandit camps in places like LA, Detroit, Atlanta Idea 2: stronger zombies and zombie classes like runner Idea 3: more weapons such as a machine gun but you get ammo by killing zombies with classes love you man
Honestly, while watching this I thought of a survival multiplayer game like this, but low poly characters and with a vhs type grain and noise and some more work, I believe this could a awesome game! If I had the possibility’s you have I would add more of a survival element and multiplayer, with the right touch of how you add these elements together it could be a one of a kind game, imagine fighting hordes of zombies all around the world with your bros, traveling and killing zombies wherever you go, and if you die you lose all your gear, like dayz but low poly, and on the entire world, find ways to create more rigid surfaces like walls, perhaps make the scale accurate but honestly I understand if you do that, use a render distance type thing!
Simple projects are always fun to develop and play :) Idea 1: set a goal. For example, reach a point of interest / extraction. Idea 2: give the player the ability to create fortifications and put offensive objects, like in a tower defense game. Idea 3: find allies to increase your chances of survival.
Another idea (if even posible), make drivable vehicles like cars, buses, motorcycles... (maybe even trains or planes? I think its too dificult to make these work). But I really like the game!
when i heard that the camera is fine zoomed out i immiedietly started thinking this would be a whole world strategy game in which the goal would either be to destroy the world from an orbital station or clean the zombies from the world i think that fits this map way better so hi hope that helped for the next idea
I like this idea even tho it’s a bit different from what he was originally thinking. Like if it was similar to those air ship zombie games with the infrared.
What if you added zombies for different locations like in snow areas ice zombies and water areas, water zombies and maybe in famous places like Statue of Liberty Golden Gate Bridge they could be bosses
This is really cool. Eventually we’ll be able to simply have real life areas to build on in-engine. Imagine what a big team of developers could do with some extra models, maybe better textures and lighting.
I haven't see the video yet, but the title reminds me of Class 3 Outbreak, a game that made a lot of my childhood. It looks like your game was inspired by it
Man I can see this being turned into a fully featured game! Just needs things like find crates with weapons out in the wild that you can use until you die, or the longer you last and the more zeds ya kill the more points ya get to the next player level to unlock better starting weapons.
Idea: if u spawn in any of these cities that are in kentucky: Fort Knox, Muldraugh, West Point and Louisville. The player and zombie models are replaced with low poly pixelated ones as an easter egg to project zomboid
Yall gave me so many ideas! Theres still some stuff i gotta figure out but when the Api ready (could take some time for that to happen tho), ill try to expand and release the game. Thanks for all the positive comments, this is amazing!!!
Man this would be so cool as a DayZ style game haha. That would be a wild amount of work to network and everything but it would be cool
you deserve 100000000000x more subscribers
hetti ned denkt dass du schwizer bisch
Can't wait, wanna fight zombies outside my house
lissabon
idea: changing spawn ratee depending on the location. i.e. in a high population city a zombie count is through the roof, but somewhere in a field it's close to zero. there can be world population data that possibly can be used to map to the lon and lat you spawn in. this way a player can run off from a big city to have a breather. then we need to give the player some incentive to return to the city, hence loot. the player can pick up something that fills up some ever-emptying bar, like satiety
It's too much work i think. Cause you need to map out population zones on the entire earth
@@moronnox5198you can just make the amount of zombie related to the amount of buildings visible in a scene it's not perfect but the guy's smart and can probably make it seamlessly work somehow
@@AnimateIt2BauBau It's difficult to define what a building is though- the only information the Google Earth API gives is a 3D model. A better solution would be to also use the Google Maps API to get info on buildings, streets, water, etc. which would also allow the dev to limit walking on water and such.
I think the more sound you make with your gun should also effect the spawn rate, so firing off something like a shotgun in a city should alert nearby zombies or have them appear in groups
Deluxe nutrireco seasoning: perfect to savor every meal!
This is amazing. Like 5 years ago I dreamed of having a world-scale zomby apocalypse game with VR support. The only people left alive would be the actual people playing the game itself. So it would be hard to find others, but that would be the fun of it. Maybe something like that will be possible with the use of AI in the future.
Bruh how tf did I spell zombie with a y
That's a pretty dope idea
@@KiemPlant XD
You can level out the data a d use forms from a more detailed version to drive UE5 procedural generation and implementation of high fidelity assets in game...
This is all inevitable if Google would just release the dang data sets we have all basically paid for in one way or another a thousand times over. He who holds the keys though, dictates the terms.
now i see someone has the same idea as mine. thats cool tho
Well done. In 2005, while working on a project with one of the founders of Rockstar games, I conceived Google Racing. It is essentially what you've created here, but as a racing game instead of a zombie shooter. I imagined gamers wanting to race in their very neighborhoods and could do so virtually instead of physically. My suggestions for this are: In this current iteration, the zombies lack personality in that they always know where you are as a player and come straight for you. the player should be able to hide, and use stealth, and only attack when there is no choice. Point A to B challenges would be interesting when you could use obstacles in your favor to sneak around and hide under/above. limited ammo, physical hand-to-hand weapons for when bullets are scarce... the usual stuff that makes a game like this fun. Perhaps a 'rid the world' mode, where the number of 'living zombies' is somehow known and the player's mission, or network of players, is to clear city after city, until the threat is finally eliminated. Of course every player that dies adds to the count....
no you didnt
@@leiregyp5814 what a profound reply.
@@leiregyp5814 why is it so hard to imagine someone working with a founder of a game company?
However, why mention it?
The founder was Steve Rotterberg (Angel studios before it became Rockstar, if I’m remembering correctly). I was going to say why I brought him up but just didn’t. He left Angel and started his own company which was working on a navigation system sort of what Apple Maps is now… kind of. Basically 3rd person view navigation that was like video game graphics. I was working on something totally different but Steve and a couple of his guys were helping on the side when I tossed out the google racing idea. It didn’t go any further than a logo mock-up. The project I was working on continued for years and Steve and I fell out of touch once Nokia bought them up. We chatted a couple of years ago but I can’t remember what triggered the call.
Does this google racing game still exist in some form? I'd love to play it
I thought this was some multi-million subscriber UA-camr video I was watching! That was very impressive man, good luck for your UA-cam future, it looks promising!
Fr this video was absolutely fire and impressive
Dude is a legend
Same, only when I saw this message I saw how low it was, instantly subscribed
same lol. great vid bro.@@Codingonabudget
Same
I think there used to be 2d game like this back in a days? a flash one? Anyone remembers? It allowed you to make some kind of zombie-pndemic simulation with police and stuff like this, really simple but cool to watch
Class 3 outbreak.
@@JacobGilisad that the game was never updated
There was also an app called Zombie outbreak simulator
yea it was a mobile game and it took real places from google earth i played it too
Idea: To increase immersion, you could make it so rather than controlling zombie numbers with a difficulty setting, the number of zombies depends on the population density of the city you choose. It would make plenty of sense for there to be huge swarms in NYC, while it makes 0 sense for there to be so many zombies on Mt. Everest since barely anyone would be there in the first place.
Nice idea, that's the ideal zombie density tbh
Yes
TBH, I feel like the settings work better, so that people who want immersion can set it accurately themselves, while still allowing those who don't care to fight 1,000,000 zombies on everest, for example
Arent there dead people on mt everest?
I am a game developer myself (from Munich, actually i was in Zürich two days ago) and just discovered your channel. I love how you creativley made use of this new unreal engine feature; was fun to watch! I am leaving a subscribtion and lloking forward to your next ideas. Futhermore, i think the ability to jump could be a fun way to deal with the different levels of elevation
same, must be doing something right to get recommended twice in 30 minutes and only have 60 subs.
Wir sind ihm echt nah! Echt krass wenn man so krasse youtuber so nah findet!
@@TheRealF.ckingJesus Oh schon!
This is incredible already and has so much potential i really hope you are able to expand and release this. i feel like a cool feature would be new guns or items like health or food you need to loot famous landmarks to get supplies or maybe even set up safe house. this is sweet man keep it up
Maybe you could get different weapons from different places in the world
This idea has so much potential to make it super immersive like making the player a tiny bit smaller, randomly increasing/decreasing zombie spawn rates, making them spawn in clumps like hordes, or even multiplayer though I can imagine how hard that would be to work with google maps
I'd love to see a first person part and more Interactions with the envoirement, really using the 3D space.
Also more weapon options like granades. And more transportation. But the idea is really good. Keep it up
There was a game like this, I believe it still sort of works
Class 3 outbreak
it uses the google map for the game area and then you can designate walls, inside areas etc.
it was limited in part by the old google world view because the further you went north or south the more angled the image became making the design of maps in say greenland a little hard.
I WAS LOOKING FOR THIS COMMENT!!!!!!!!
i am not alone remebering this game i see
Was a super fucking fun game lol. I miss that honestly.
It was nice routinely going from watching _Walking Dead_ to playing _Left 4 Dead 2_ on the Xbox and _Class 3 Outbreak_ on the browser.
Now you have infection free zone coming out on steam soon
I had this exact same idea, but instead of zombies it was an adaptation of War of the Worlds Global Dispatches. Martian Tripods and Gooseneck fighter-bombers destroying your own home town!
A menu with your fav Coordinates with a challenge would be really cool. Like cross the entire golden gate bridge on hard mode. Would be cool to see an objective instead of just infinity.
I can't wait to fight zombies at my house! The best locations to go to would likely be locations that are a lot of the times present in apocalypse movies, like NYC.
it would be cool that the rate in wich zombies spawn would be proportional in base of the population density of that area
Idea: add different, temporary weapons to use, like a rocket launcher. Also, change ‘to easy’ to ‘too easy’ please
2023,the moment were players make better games then the game companies.
If you can add a first person thing like street view in Earth but on you instead. Also more variety on models of everything like zombies and players. When you make contact below sea level and the ground is blue(water),have a reduction on speed for everyone except zombies who just die(they can’t swim).
Could be cool game especially for mobile. Keep it up 👍🏻
i think u should shrink the player to normal human size bc looking at whats meant to be a yourself in an apocolyptic version of your own world is cool until u realise ur almost as tall as ur own house
I love this concept but imagine if you use real data to see what areas are more likely to have zombies and what areas are least likely to have zombies and add it to the world to make it more realistic, plus have have supplies in areas that are most likely to have supplies to see if you could survive a real zombie apocalypse
Edit: Only 440 subscribers definitely expected more... if more videos are like this, I'm subscribing
shit like new yorks 26k people per square mile would go so hard
And certain resources only available at certain locations (ie. copper avaiable at copper mines, water at lakes and stuff, crops out in rural farm areas.
congratulations, your video has been blessed by the algorithm. you deserve it!
I dont know if someone else said this but adding an companion would be cool
It definitely needs a main objective.
I'd say give it a Kill Count, but time survived could work as well. You could also just make a classic points system, survive for a minute get a certain amount of points, kill zombie get a small amount etc.
Idea, Make a 4 player local Co-op game, add random powerups and just increase zombie count by rounds like classic arcade games
you should add some preset locations so that if someone doesn't want to find coordinates, they can pick some that are already there. Also if make this game larger and are ever in need of some music for it, hit me up. I love making music and I can do many different genres. Great video, and this game has so much potential.
I was thinking the same thing, definitely add some preset locations for the player to pick.
I my self have dreamed of this idea but have lacked the skills and things to acgheive it, so glad that someone has made the first ideas for the game!
Looking really good! The only issue personally is that the scale isn't right- I was wondering if there was a way that you could resize either the player and zombies or maybe just the world itself?
He could do it effortlessly, but why would he bother to when he's too lazy to notice that the cars are the size of a corgi
throw in roguelike and looter shooter mechanics and you got yourself an awesome game, :D
Awesome concept and demo. I would suggest the game would benefit from a goal and underlying gameplay loop. Perhaps you spawn outside a major city and are tasked with making it to a safe zone on the other side within a set timeframe. If this was made with spawn rates for resources and zombies based on population density it would make for interesting risk / rewards dynamics for reaching the safe zone.
Really thought its just awesome to see the wealth of data available being put to good use. Microsoft flight sim 2020 really showed what was possible and the question quickly became what other games could we built ontop of our real world using this data. This is a great evolution upon that concept.
this game has so much potential you can add a story element
Maybe add a level progression bar that lets you select passive skills and some guns
*shotgun - high damage but low mag size and short range also slow fire rate, fast reload speed
*smg - high fire rate but low damage, mid reload speed high bullet spread(especially if using on long range), high mag size
*sniper - mid mag size, high damage, long range, slow reload, fast bullet speed
And also a timer that systematically adjusts the enemies depending on high long you are playing
(you got a sub from me)
Bro, you truly deserve way more subscribers and views! Your videos are fantastic, and I really enjoyed watching this!
Adding random police, like a starting invasion, the longer you play through, the more intense the population of the horde is, the less survivors, army comes in, but depending if you was hit and did not clean your infection, might take you as part of the horde and open fire on you... I always wished to make something in a much smaller case like this. In fact, use some inspiration off the game, "Infection Free Zone"
Maybe that well help inspire you!!! Love the video, brudda.
I agree with this
Man, this is really creative, I love it! Really puts a spin on the genre, and I can't wait to see more! Curious to see how you're gonna make looting and scavenging since you can't really enter buildings, but I'm excited to see what you come up with! Keep up the good work :)
yeah it really reminds me of project zomboid.
to fix certain areas or even to create your own POIs you can use gaussian splatting or nerfs . import your splat to the corresponding real world area then from there you have finer details. can even probably make a script to replace certain parts of the "world" with your own assets. like trees, have the script run a random number from a pack of trees so they replace the google trees. this would be the easiest way to not need to do every tree manually. im subbed and awaiting to see greatness from you. you got it.
Interesting idea, but not really feasible, as the nerfs or splats are more like point clouds. Not easy to transform to meshes, which is what games use.
Splats won't make any miracle but he can just grab the data for the streets and building, and substitute them for high qualify procedural meshes.
I thin that new types of zombies could be great and also new weapons and abilities, overall i really enjoyed this video, great job keep it up!
This is impressive and it surprises me that you don’t have hundreds of thousands of subscribers with this level of quality! Love to see where this goes in the future, you earned yourself a sub.
You should add different types of zombies and more weapon variety and objectives like survive for this amount of time. Other than that, this game looks really good and I look forward to updates👍
Idea:Make drivable cars
Modern "The last guy" vibes, well done!
This reminds me of the COD Zombies Arcade mode. So fun! This is incredible work!
YOU NEED SO MUCH MORE SUBS, YOU ARE THE BEST GAME MAKING UA-camR
You could make the zombies or player have special stats relating to the place they are in. For example if you chose to be in america you would have increased amount of guns or better gun handling but if you are in europe you would have better hand-to-hand combat with knifes or blunt objects. For the zombies though you could have places that are near the equator that are more resistant to fire or walk slower since the ground is very hot. Or maybe places like Venice have zombies that swim much faster then regular zombies
Your channel seems promising! Keep up the good work!
This is such a great concept! 😯
this concept reminded me of "class 3 outbreak" or as some of us might remember it flash game wise "Zombie outbreak simulator", more so because it had a version which allowed you to make your own maps via google maps, you just had to place the walls, roofs, etc manually as you made the map. but I'm just reminded about that from the start of the video, going back to the video to enjoy it.
thanks for reminding me of that game XD!
I'm actually hyped, there's so much potential here. I've always dreamt of a zombie game that takes more of a worldwide view, like the book World War Z. This could be made into a survival game that's more about escaping zombies than just mowing them down, or into a simulation like Plague Inc. where they spread across the world. Can't wait until google publishes more 3d in rural areas or in Africa/Asia.
That is unbelievably cool.
Just being able to play around say your neighborhood is neat. Other than that novelty just being in all the big cities around earth.
South Korea would probably be cool if its modelled.
i am so happy seeing this I was wanting to do something like this with my hometown but put it into Project Zomboid as an isometric pixelated version! This makes it more possible with my limited game developing knowledge :D
The human size needs to be scaled down a bit. Use a car for reference. Levels can be created where the geometry is well done, and the game could involve just making it from one side of the world to the other.
I think it would be cool if some zombies walked faster and some slower.
Cool video!
Definitely subbing, the amount of work put into this is amazing!
I was so surprised to recognize places of Zurich and then finally getting confirmation with the ETH shot, that was awesome!
If you want to deal with the elevation problem, maybe you can have the player character adjust aim based on the elevation of the zombie they're facing
I was about to say, basically add a vertical aim bot
@@chlover8 yea, it'll make things way easier
im glad someone is finally executing this idea again, i remember playing a really old mobile game called "Zombie Outbreak Simulator" which was a top down sandbox that used certain google earth images, where you could control both zombie and human spawn rate, assign soldiers and evac sites on the maps and even bomb it
That sounds amazing
Edit: i just found a game that matches that description on the google play store called "Zombie Simulator Z"
I know I'm late but this is awesome! The first jarring thing I noticed, though, is how the models look like 10ft tall freaks haha. Scale isn't right. I'm a new fan and look forward to more videos!
3:37 new conspiracy just dropped, and i like it
Oh my. That is a really good one. I didn't know google put that available to public. Nice. For sure the first thing I would have want to do is a zombie game within the real orld in Unity Engine too. Nice to know other people that love that sorta things too. After all vast majority of humans are already zombies.
You earned a sub! Didn't expect your sub count to be 2K
Banging idea keep up the hard work.👍
Ideas:
Kill count of zombies and using the kills make it available to unlock vehicles, different guns, armour. jumping and sliding to get up and down terrain. focus on making it fun to play doesn’t need to be perfect. But that’s just my opinion.
Thats a really cool idea. It reminds me of GTA1 and 2. Is there a way you can download parts completely for offline maps? If so you could extract famous cities like paris and new york. Maybe add randomly spawned explosive barrels or crates, gosh give it a Flamethrower. Also blood decals. Maybe add cars. If the player could decide if he wants to spawn on foot or in a apache helicopter or in a spaceship with bombs and rockets or laserbeams ;-)🔫
I've always wanted to make a game like this! I'm glad someone beat me to it, although personally, The first person view interests me greatly, especially when the ground is bumpy or there are random tunnels. I wonder if smooth terrain could be procedurally generated to cover up the ugly close ups of things? And maybe buildings could be made to be enterable.
Just some thoughts. Can't imagine how hard this was to make, thank you for showing this! If you make it multiplayer me and my friends will be playing in our home town :)
Imagine multiplayer in this. O.o Adding features like stamina, health, hunger / thirst could make it really fun. It could literally become a top-down dayz game. Finding and helping people, recruiting them so they follow you around and help you explore cities where you'd have way too many zombies to fight alone and a bunch of other things could actually turn this base idea into something really big!
This could be interesting as a game where you lead survivors to a safe zone. Have you play as a drone operator watching individual people with different weapons at their disposal and different stats like running speed and strength. Maybe throw in some cars as well.
The drone is an excellent motif for the overhead camera. put some overlays and effects on it that will help hide the (for now) poor google model quality.
yeah the 911 operator escorting survivors! thats awesome idea
@@Charles_Blackburn I’m currently using the drone motif for a racing game I’m working on. The immersion it provides is terrific and far superior to the magic floating camera. Just remember to make the cam target NOT lock to the player chr. The drone should move like a drone moves and that means sometimes it’s not lock focused on the player.
@@ScottBarrettihq I can't understand how drone camera could immerse racing game that much but I wish you luck in your project :) but I thought of just top down view but with drone controlled camera in this zombie apocalypse game
What I meant by the immersion is the ability to tell your brain “this is really happening”. A typical magical floating camera never fooled anyone into think ‘they were there’, whereas VR really puts you in the space. With a drone camera, that behaves like a drone camera, you can imagine that you’re witnessing actual events from the safety of a bunker somewhere. This sort of falls apart if you’re controlling the character directly. It could be increased perhaps if you’re just instructing groups of people where to go and your decisions are feeding back in real time. In the case of my racing game, it’s a remote control race car game with a drone follow cam, so the ‘real’ fantasy can persist. The player could imagine that what they are seeing through the drone cam are actual events playing out somewhere.
Wow there's no way this channel has less than 1000 subs. You have a great potential, dude!
It would be cool if someone could sharpen google earth. It obviously wouldn't be possibe for humans to do, but maybe someone could create and train an AI to do it. They could use 3d scans of buildings that they could compile from images/videos taken either in person or that people had already taken, and comparing that to the google earth 3d map, they could train the AI. they would probably need to rent some server power to run the ai and store the final product, but I think that would be really cool.
Realy cool concept! Also mabey change the population counter depending what the rough local population is! And add a secret Rösti somewhere in Switzerland
So en geile siech
Bro, your content is so cool I thought I was watching a youtuber with at least a million subscribers. Keep it up!
If you could just extract the api data for streets and buildings you could build make a simpler, but more beautiful world :) Wou could use just some planes for the streets and for the buildings you cold work with procedural meshes for some world diversity. And with Nanite/LOD you can control the level of detail dynamically.
Of course this aproach will only work for giant cities, but they are the perfect environments for zombie games, i think :)
This could be expanded into a planet sized project zomboid. Accessible buildings, survival loot, day / night cycle, more camera controls, barricading, vehicles etc. I’d pay full AAA prices for a game like that.
Build 43 be like
At the rate technology is progressing, I wouldn't be suprised if we manage to create a very high resolution map of the world within the next decade.
Cool Idea. Great implementation! 🔥
May be you can add, some new weapons, that can be found in the game..
Oh my god I need you to release it some day, it has almost unlimited potential and you are very talented.
Good luck dude!
Idea: bandit camps in places like LA, Detroit, Atlanta
Idea 2: stronger zombies and zombie classes like runner
Idea 3: more weapons such as a machine gun but you get ammo by killing zombies with classes
love you man
this is actually very awesome
Honestly, while watching this I thought of a survival multiplayer game like this, but low poly characters and with a vhs type grain and noise and some more work, I believe this could a awesome game! If I had the possibility’s you have I would add more of a survival element and multiplayer, with the right touch of how you add these elements together it could be a one of a kind game, imagine fighting hordes of zombies all around the world with your bros, traveling and killing zombies wherever you go, and if you die you lose all your gear, like dayz but low poly, and on the entire world, find ways to create more rigid surfaces like walls, perhaps make the scale accurate but honestly I understand if you do that, use a render distance type thing!
Simple projects are always fun to develop and play :)
Idea 1: set a goal. For example, reach a point of interest / extraction.
Idea 2: give the player the ability to create fortifications and put offensive objects, like in a tower defense game.
Idea 3: find allies to increase your chances of survival.
Another idea (if even posible), make drivable vehicles like cars, buses, motorcycles... (maybe even trains or planes? I think its too dificult to make these work). But I really like the game!
when i heard that the camera is fine zoomed out i immiedietly started thinking this would be a whole world strategy game
in which the goal would either be to destroy the world from an orbital station or clean the zombies from the world
i think that fits this map way better
so hi hope that helped for the next idea
I like this idea even tho it’s a bit different from what he was originally thinking. Like if it was similar to those air ship zombie games with the infrared.
Pls do Great adventure!
It would be cool if you could add a building feature so you can place fences turrets multiplayer and add rounds so more zombies spawn as you progress
you should add Las Vegas Nevada
What if you added zombies for different locations like in snow areas ice zombies and water areas, water zombies and maybe in famous places like Statue of Liberty Golden Gate Bridge they could be bosses
Wow man you are really underrated. Great vid!
Great job!! Awesome concept!!
This is really cool. Eventually we’ll be able to simply have real life areas to build on in-engine. Imagine what a big team of developers could do with some extra models, maybe better textures and lighting.
Really good video, keep it up, mate!
I haven't see the video yet, but the title reminds me of Class 3 Outbreak, a game that made a lot of my childhood. It looks like your game was inspired by it
I would definitely like to play it! Great job!
Great content man, looking forward to more in the future ;)
Man I can see this being turned into a fully featured game! Just needs things like find crates with weapons out in the wild that you can use until you die, or the longer you last and the more zeds ya kill the more points ya get to the next player level to unlock better starting weapons.
surprised you have less than 1k subs considering how high quality your content is
I always wondered what a modern Dead Ops Arcade would look like, this is so cool!
this is cool, love the creativity
Idea: if u spawn in any of these cities that are in kentucky: Fort Knox, Muldraugh, West Point and Louisville. The player and zombie models are replaced with low poly pixelated ones as an easter egg to project zomboid
you should make new, lower resolution player, and zombie meshes to match with the environment and/or make the player and enemy models smaller
crazy concept a tip try to add music in the back of the vids be safe gang
idea: Add cars and a first person view! this way you're also adding a sort of free roam mechanic in, because driving around in the world is awesome
This would be cool for a huge multiplayer zombie game
Google also uses planes to take pictures and combine them into 3D view.
Something you could try is fetching population data around where the player spawns, and spawn that many zombies