The plasma spiral is possibly the best gun for resource farming. When used with Containment Field II, you get resource drop rate bonus per hit. Combined with split bullets, lots of penetration, and lots of bullets you can stack insane drop rates, to the point that the recent patch nerfed the stack bonus. Pre-patch it was possible to push as high as 50000% drop rate. Now it'll usually get in the range of 3000%. Another critical element is Sucker Grip III (Cobalt Magni?) as each kill increases collection range until you reload. I've gotten collection ranges as high as 48 which pulls basically everything from the map.
@@duke9260 Yes, it's pretty much the only way. Late game builds tend to kill everything before they get on screen, so your collection range has to go well beyond vision range.
I can't play this one my ROG Ally. It lags way to badly whenever I get high bullet count builds and I usually die from it. I've not had a single hint of lag on my PC though.
Damnit My best so far is 7011, avg 300k dmg up to 500k But i do still have a lot of unlocks to get My highest gun level is 59 But avg gun level is 54 Edit: Hint to All, Hydra Minimissile is slept on
Honestly you had a plan and failed to follow through with it should have just used your reroll pods to try to secure the 2 augments trees you needed for the build focus those 2 then leave everything else for later
The plasma spiral is possibly the best gun for resource farming. When used with Containment Field II, you get resource drop rate bonus per hit. Combined with split bullets, lots of penetration, and lots of bullets you can stack insane drop rates, to the point that the recent patch nerfed the stack bonus. Pre-patch it was possible to push as high as 50000% drop rate. Now it'll usually get in the range of 3000%. Another critical element is Sucker Grip III (Cobalt Magni?) as each kill increases collection range until you reload. I've gotten collection ranges as high as 48 which pulls basically everything from the map.
I presume blue sucker grip is mandatory for the 5000 kills on collection range achivement
@@duke9260 Yes, it's pretty much the only way. Late game builds tend to kill everything before they get on screen, so your collection range has to go well beyond vision range.
Ah yes. Seconds per frame. My favorite builds in this game always seem to do that
I guess I'll be the nerd and do the meme: "IT'S OVER NINE-THOUSAND!!!!" *Crushes Scouter*
its cool they made a cartoon after the universal success of dragonball z evolution
They should remake it. Kevin Hart would be the perfect Krillin (they added him in the cartoon)
that was a super cool run!
based on giant harness shockwave, the healing pod is about 2m radius, relevant for 20m tower takedown.
I can't play this one my ROG Ally. It lags way to badly whenever I get high bullet count builds and I usually die from it. I've not had a single hint of lag on my PC though.
Damnit
My best so far is 7011, avg 300k dmg up to 500k
But i do still have a lot of unlocks to get
My highest gun level is 59
But avg gun level is 54
Edit: Hint to All, Hydra Minimissile is slept on
Honestly you had a plan and failed to follow through with it should have just used your reroll pods to try to secure the 2 augments trees you needed for the build focus those 2 then leave everything else for later