1:30:00 Mike you're very much on your own here buddy. I absolutely adore the handshake between Snake and Otacon, Snake hugged him and reassured him that he can do this very urgent and important job, it shows how far Snake has come as a person who was so solitary before, but also that his friendship with Otacon is closer than we thought. I won't argue that it's cheesy but it is such a perfect cap to a tragic scene, a reminder that there is still work to do and that Otacon isn't alone, and that he also isn't a failure. It is honestly one of the best moments in the entire series in my opinion, it's such a beautiful reveal that they have a real friendship and that Snake can infact support somebody emotionally. This is the true reason why Liquid and Solidus failed, because they didn't have a best friend to do a cool handshake with, they could never grow that much as people. As an aside, I would categorize Otacon's relationship with his step mother as sexual abuse, he was underage at the time and she abused her role as a parent. But I will say, I never considered that Huey was intentionally trying to kill Emma, but you're right because he really was such a piece of shit that he *would* try that.
I have to disagree with Mike and Casen's comments on the Otacon and Snake moment. I always have adored that scene. It highlights how far their relationship as friends have come sincr Shadow Moses. In MGS1 Snake was distant to Hal until near the end and even at times treated him like a liability. In the scene after Emma's death it means alot that Snake is patient with Hal's grief he doesnt yell at him this isn't the time pull yourself together when he is having a break down. He tenderly affirms and reminds him that only Otacon can save the hostages. He realizes his strengths which allows Otacon to function while under heavy emotional stress. I could never imagine the disgruntled Solid Snake of MGS1 even entertaining learning a handshake with Otacon let along pull him in for a hug to embrace and reassure him afterwards. It especially stood out to me as a teenage boy because it allowed two grown men to just show their emotions. I think its fantastic as pulpy as it may be.
1:30:00. Snake basically tells Otacon that he has "strength of a different kind" (to quote Pippin telling Faramir that), and then hugging him which both shows the audience how much he has grown from the first game ("Other people just complicate my life. I don't like to get involved.") AND a perfect cap to the scene, since despite the urgency of the situation and Snake's usual attitude of just getting things done, he chooses here to stop for a moment to comfort his friend and we get a long shot of the two guys hugging, and the main theme playing in the background. It is the best moment in the entire franchise for me. I also have a very different perspective on the so-called "close-up, action-shots" when Emma dies. I think part of Mike's reaction is because of the PS2 graphics inability to animate complex facial animations, but to me those shots are intended to convey time slowing down as the characters are letting the fact that Emma just died sink in. Everything kind of stops for a second.
1:29:43 The handshake has got to be a reference to the Predator handshake, but turned up to 11 with all the extra stuff lol. The most important addition to this film reference would be Snake embracing Otacon. The moment of ultimate impact is not the Predator handshake; it's the hug the two friends share. I believe Kojima did this after such a heavy scene to show that Snake, while being a professional, cold-blooded killer, is more than capable of genuine emotion that you don't USUALLY see from the action heroes that would have inspired Kojima in his youth. Snake loves Otacon, and it shows in this moment. It sets Snake apart from the typical 80s action/espionage film hero. He's a badass, sure, but he also deeply cares for his friend. His most intimate physical contact in this game is with his best bro 😂 Kojima is saying it's okay to hug your homies when they need it. There's nothing manlier than being there to comfort those you love. I also think masculine affection is resonant to Kojima partially because of losing his father at a young age. (P.S. It does not seem like you guys don't like it, you’re just recognizing that it's goofy, which it totally is.)
Snake said Frank Jaeger is his best friend but I never really agreed with that line. Dave's best friend is Hal Emmerich hands down. Their relationship became a true brotherhood or something else for the shippers but we'll leave that to them.
Emma’s death is one of the most well-depicted, impactful video game deaths I’ve seen. Arguably even more so than aeriths death due to the added layers of emotionality from voice acting and more realistic graphics. The ‘epic bro scene’ that follows has already been thoroughly defended by many comments, so I’ll just add a +1 .. I’m a fan. Not to mention Hal’s reflective monologue to eventually follow (can’t remember when exactly that happens)
Absolutely love the scene between Snake and Otacon and don't feel like it undercuts Emma's death but purely because of his style. It shows their relationship growth and Snake's support.
Otacon's entire back story in retrospect. Especially with knowing about Huey, it's almost a miracle that Otacon is a remotely functioning human being that hasn't collapsed under the guilt and trauma of everything.
As someone who's pretty darn familiar with Kojima's work at this point, I love their constant questioning of whether everything is intentional or whether you should just laugh it off as weird sort of Kojima-isms that should've been taken out at some point. I think the more familiar you get with Kojima and his works, the more you divide into one of two camps. The first is that Kojima is a hack and without Fukushima to reign him in, all his ideas are terrible and he doesn't know what he's doing. The second camp is that Kojima is a generational genius, and everything, down to the most minute detail is done with intent, and that's definitely where I've pitched my tent. Figuratively, but not in the other wa-.. you know what I mean. XD Every time they have those questions, I just smile and think of the end of Avengers. "That's the secret, Mike/Casen, it ALL means something." TL;DR The handshake scene is peak Metal Gear haha.
Literally just been told my wife has cancer, so your comments at the end of this episode are resonating. Listened to the episode on the bus from work and come home to the news. 😢
Wow. I'm very sorry to hear that. I can't even imagine the devastation that would wreak on me. I hope you'll still be able to recognize those beautiful moments when they come. Stay strong.
If you think about it; "Military Industrial Complex" sounds a lot like "Metal Gear Solid" and it's crazy what Kojima did all long was telling that story in the realm of videogames with the MGS saga.
Cmon, the handshake was totally appropiate! It was a very interpersonal, memeish of both, a reminder to Hal that he is still there, not alone, meaning something to someone, to the world. Or im just overreading it
If your best friend's sister had just bled out and died in his arms, and he was sobbing uncontrollably, would you put your arms around him and let him know you were there no matter what he needed, or would you do a cool handshake?
All of that to say this would be really out of place in real life. It doesn't necessarily mean it's out of place in Metal Gear. I believe I said in the video that despite being confused why, it doesn't ultimately bother me in this scene.
@@michaelcoraybrowndude why does everything need to be ultra realistic. What’s wrong with snake and otacon doing a little handshake to try and get their spirits up. They still have a mission to accomplish and a lot is riding on them. No one ever questions the “weird” things that happen in final fantasy games. This is all fiction. yes its cool when there is stories that we can relate to that have a more real and grounded approach but that doesn’t mean you cant add some light hearted stuff in dark moments. Like how is cloud spending half of the game believing he was Zack. If someone wanted to they can tear down half the stuff that happens in that game or any final fantasy because its silly or over the top, or “doesn’t make sense.”
@viewsbyrej "Dude why does everything need to be ultra realistic." It doesn't, and I never made the case that it does. I'm not criticizing the game. I'm really confused as to why people are taking it that way. I made a point to say multiple times that THIS DOES NOT BOTHER ME in this scene and I can't put my finger on why: 1:32:08 Did you read what I wrote above? I'll copy and paste it. "All of that to say this would be really out of place in real life. It doesn't necessarily mean it's out of place in Metal Gear. I believe I said in the video that despite being confused why, it doesn't ultimately bother me in this scene."
Hal during that second scene with the parrot happens as well because I think Hal was still doing his best to keep his act together for Snake and Raiden's benefit, but as soon as he's alone and the parrot says "I miss you." that's the catalyst for him to really break down and mourn for another few moments before he has to take a deep breath, dust himself off, and get back to saving the world.
Casen might have just been stuck in some other frame of mind at the time, because it's a pretty straight forward moment, it's her office, her parrot, it's where she works, it repeats things it hears, I would maybe accuse the animation of Hal falling to be a bit overly dramatic but I was astonished that he was thinking it was nanomachines or something from the Parrot.
@@CaffeinatedKing I would say that Hals fall to be a realistic action. Sometimes grief just hits you so hard you lose all control of your body and the next thing you know your on the ground sobbing.
I finally HAD to start financially supporting you guys. I LEGIT look forward to every wednesday around lunch time when these drop. Can't wait for you to have Max on again next week.
It says a lot about this series that Casen assumed the parrot must have some nano machine shenanigans or be possessed by Emma’s spirit instead of remembering that parrots copy sounds that they hear a lot.
On a tangential trivia note about code documentation. The developers that remastered the Command and Conquer games mentioned how they would often come across notes in the code written by themselves when they were developing the original game decades earlier. It was invaluable to help them modify and often patch the code.
1) As always, thank you for your analysis. I love listening to you guys. 2) I refuse to believe Emma was romantically attracted to Hal. He was her big brother, she wanted to be just like him. He was the coolest, most important person in her life. He meant the world to her for no other reason than because he was her big brother. When she says she wants him to see her “as a woman”, she means not as a little kid, but a person who has grown up. Not only that, but she wishes him to be proud of her accomplishments that are just like the things her big brother has done. 3) When she needed him the most (as a child), he wasn’t there. Hal thinks she hates him because of that, but he’s wrong. Even after that, and even after he avoids her for the rest of her life, all she wants is his approval because he means that much to her. 4) She dies: and he still refuses to acknowledge her as an adult. The last thing she hears is him still calling her by a childish nickname. Only after it’s too late does he concede and call her by her name. He is distraught, but the parrot (which is mimicking Emma) calls his name and he decides to use that as encouragement to soldier on. Queue action-music section. Yes it’s a little silly, but it’s not undercutting the seriousness of the moment like Marvel. Snake is showing compassion for his best friend in a way that guys do. And, it serves to pump us back up a little bit; just in time to pull the rug and give us an even bigger guy punch… 5) When Hal is alone, the bird mimics her more: “Hal, I miss you”. The parrot is no longer a source of inspiration. It’s a cruel punishment, a constant reminder of how he abandoned the person who loved him more than anyone else in the world. And a reminder that he can never make amends to her for his actions. The only words he will ever hear from Emma are: “Hal, I miss you”. I’m a bit bewildered that Cassen didn’t think much of the bird. Perhaps I think too much of it. I haven’t played MGS2 in several years, but listening to your discussion of this section brought back so many memories/feelings. The strongest of which is my desire to kill that evil parrot. 😂
We praise you guy's attention to detail and analysis but the first 10 minutes are hilarious when discussing Stillman's corpse being fine, Raiden ditching his mask, Rose and Raiden' relationship. You both came out swinging with funny jokes.
There's nothing to miss regarding Emma's pet parrot. The parrot will start repeating something if he hears it over and over again. Otacon immediately understood that, if the parrot repeated "Hal... I miss you..." over and over, Emma used to state how much she missed Hal all the time, and that realization broke him.
I don't think Kojima didn't expect AI to not be immediately worked into military applications. I just think it's a comment on Otacon's and Emma's natural naivety. The science pushing forward to new technologies often doesn't think about how those technologies will be used. Just like if you've seen the Movie Oppenheimer, after the bomb gets used Oppenheimer says "Oh no. Me bomb it le kill people." because he didn't realize people would do that with his bomb. I have not seen Oppenheimer, I just assume that's what happens.
Eh...that's not what happens. I recommend watching the movie ;) Though for the cliffnotes version: the U.S.A. and by extension Oppenheimer wanted the bomb to be made quickly as they feared the Nazis would build it first, thus making them exponentially more dangerous. Naturally they, and all the Allies generally, were extremely stressed to make sure the Germans didn't have a bomb before themselves, a feeling I would say is completely rational, such an event could have easily changed the outcome of the war after all. However, when it turned out the Germans had basically lost, and not managed to build a bomb, before the Manhattan Project was finished, the U.S. bomb was nearly ready, and the politics around its use was completely out of Oppenheimer's hands. He knew it would be 'used' in some way against the Japanese, though he didn't seem himself to want it dropped on civilian targets, which of course..due to the General's (and other politicians) hawkish attitudes..is what happened after all. We can agree or disagree that it may have been 'the only way to get Japan to surrender', as many claimed then and still now. Though Oppenheimer was certainly not one of those people who were 'ecstatic' about incinerating thousands of unarmed people..and vehemently opposed building the so-called 'Super', or hydrogen bomb (far more powerful than the Hiroshima bomb)..which ofc was eventually built anyway, as the 'deterrence' Arms Race was well underway by then. Much of this can be learned by playing MGS1 btw ;) Which was pretty much my introduction to all such matters, at the far too young age of 10...lol
The first thing I ever heard about MGS2’s gameplay happened a decade after its release. It was literally: “Imagine your playing a game, and there’s jank swimming. And you have a breath meter. And now you’re doing an escort mission, and they have a breath meter. And they can’t swim. Now enemies are shooting at you. You are now playing Metal Gear Solid 2.” What a trip to actually get to experience this.
With the revelations about Otacon in this game, it's possible he retreated into obsessing about anime to hide from the world. Submerging yourself into something you enjoy to a point it derrails or deeply affects your social life to deal with trauma and depression is super common.
The bro fist moment with Otacon and Snake is even funnier than you realize. They have to get into and defeat arsenal gear from the inside. They don’t show you how they do it because they perform the Konami code with their fists, knock you out, and you end up in a torture device similar to the one from MGS1 butt naked. Otacon and Snake performed a level select cheat and warped you onto Arsenal gear!!! Lmao 🤣
I also love the added detail of how when Emma meets Johnny, a complete stranger, she almost immediately imprints on him. For him it was probably just any other old interaction, but for Emma it was connecting to another human being. Illustrating just how isolated and alone she has felt since Otacon was no longer in her life.
My uncle worked on a banks computer system using punch cards back in the day. When they updated the systems he couldn't keep up as he didn't understand the new machines. He ended up becoming a taxi driver.
I think what Huey did was more a murder attempt that failed instead of a double suicide and he accidently fell into the pool himself since he can't swim
52:38 OH! This is something I can actually comment on with some confidence because, spoiler alert, THIS IS STILL AN ISSUE IN SOME SYSTEMS. For personal context, I'm a software developer working on an ultra legacy piece of enterprise software. In my job, I do many things but ultimately I am working to fully convert our system from our old database and software system to a newer, more manageable form to FINALLY fix a lot of the issues that have existed in the system for years. We're talking deep core stuff. Y2K was a problem essentially as you described (that being an issue with date comparisons and date rollover caused by each system assuming there was a 19 prefixed to every year value in the system to save space), but the bigger issue was less about how this was going to happen but more about where it was going to happen. Basically, due to a lack of standards and a drive for everyone and their dog to get in on profiting off tech, there were a myriad of systems that had been developed over the decades. Some systems had millions of users, others could be counted on one hand, and yet others were developed to be 100% automated. Each of these systems had their own specific way of doing their things and often these systems were developed by other companies that had long gone out of business. In other words, there was no good silver bullet to fix the problem across the entire industry; each development house needed to fix it themselves. So, each company facing the Y2K issue had basically 3 choices: The right way, the okay way, and the cheap way. The right was was basically to rewrite their software and database to account for 4 digit years. This wasn't feasible for most, especially those constrained by time, so they went with the okay way which was to essentially duplicate their date data and have one field that used the old 2 year system while newer developments would use a newer field with 4 digits. Finally, the cheaper companies who either couldn't shell out the money or couldn't find the people knowledgeable enough opted for the cheap route which just meant having their program work as it ever did, but now instead of assuming every date was prefixed with 19 they would set a 2 digit year value (usually 50) where any date above that was assumed to be prefixed 19 while any date before that would be prefixed with 20. It is with this last, cheap option that issues arise. If a company continues its course and never replaces that code and database, then the issue of Y2K will crop up again in 2050 when the dates roll over again and the computer assumes it is 1950. Thankfully, this shouldn't be a problem as there has been a push to actually replace these old systems with newer systems where the Y2K issue is no longer baked into the software, and anything critical will have already been replaced by the time 2050 rolls around. At worst, you're going to see some small companies panic around that time about the issue cropping up with a very slight chance of somewhere in the financial sector breaking down as well.
Rather you than me to be working on some of those old systems! Not only did they not have space for comments to explain the code, but they also tortured the code to get it to fit in as little space as possible rather than writing it to make sense. Somewhere, assuming it hasn't succumbed to bitrot over the decades, I have some of my own early code where I was crunching it down, not because of hard memory limits, but so I could play with some of the techniques, and some of that has comments like "Black magic. Do not touch unless you're absolutely sure." I could probably reproduce most of it given time to prepare, but I couldn't have read it and understood it a week after writing it, let alone years later...
@rmsgrey I have had to translate these old pieces of code myself with the only documentation available being the people who maintained the code over the decades and the program itself. Have you ever had to interpret a program in a BASIC-like language written in the early 80s without any knowledge of how the system works? I have and it is hell. Did you know that programs back then had to manually manipulate their memory addresses, loading their information into a number of registers themselves? I knew vaguely going in but didn't know to what extent.
@ I've never had that particular experience, but I have been faced with (mercifully small - just a few hundred lines) chunks of assembler to figure out...
Even taken purely on its face as supplemental to a traditional weapon, you think Otacon could have imagined some way AI could predict how to, for example, intercept a rocket before it could land.
I always interpreted the handshake scene as snake and otacon non verbally reaffirming what they have to do and why they do what they do in the first place. During my first plathrough of this game i remember thinking this scene was out of place but i didnt laugh at how ridiculous it was in the moment. Its like by doing that ridiculous handshake moments after E.E's death they made their resolve clear and are focused on seeing this mission through and that E.E didnt die for nothing and that they will bring the bad guys down no matter what. Obviosuly in a very over the top 80's action movie fashion.
Sixth request so you guys repeat the codec call skit but Mike role plays as Snake, and Casen as Otacon. Also, yay for Max Derrat as a guest again for MGS2! I knew that would happen.
@@K_Dog253 Yeah, I'm sure it takes a good amount of editing time, but first one was GOLD. I just want to hear Casen speak like Otacon tbh I think he would NAIL IT haha.
I'm always intrigued to hear people explain computing who aren't involved with it, especially in a game context :) The word you were looking for is "comment" at around 54:14
It would have been interesting to hear your thoughts on the whole take back in the day that Kojima dropped all these bombs on Otacon's backstory to make him a less sympathetic character after his reception in MGS1 was more positive than he expected (as being an Otaku does not have a particularly positive connotation). That aside, Hal's response to meeting Emma for the first time in 10 years is basically perfect. He is omega projecting his own guilt onto her, in a way that makes it clear that he has had it bottled up for a long time. It's exactly the point that everything he is accusing her of is something he himself is guilty of doing. In fact, his motivations for doing said things is arguably even more questionable than hers. By that I mean that while Emma makes G.W. in attempt to feel closer to Hal, Hal makes Rex because (somewhat simplifying) he thinks Mecha are cool. And this is something he has been living with the guilt of ever since (to the point of dedicating the rest of his life to destroying Metal Gears)
The Y2K explanation is funny thinking back to The Dark Tower book series by Stephen King. In the first book (The Gunslinger, 1982), a woman is told to whisper the number 19 at the ear of a man who was brought back to life by the antagonist so she could discover what's on the other side of death, and that destroys her mind. Later in the series, the number becomes a lot more prevalent, and oddly enough, in June 19, 1999, Stephen King himself was run over by a van and almost died, something that later was added on the following books as part of the story. What's interesting is, The Dark Tower unravels into the story of a multiverse, with several aspects from other sources King probably never got permission to use. I always saw The Dark Tower itself (which the protagonists are trying to save in the series) as being something that holds the concept of story together, and it's curious to think that the number 19 could've screwed up the biggest medium through which stories are shared today.
Love this game and never ever made that connection with the sunset scene. Ironic that the meaning of the scene itself, which is about missing the beauty of certain moments and opportunities, is missed by most.
Yes, famously former champion Max Holloway wasn’t able to spar during the pandemic, and put on an absolutely incredible performance. Since then he changed his training camp to include much less hard sparring. Many say, however, that this is only possible because Max Holloway was already a champion with hundreds and hundreds of hours of sparring and real matches
I worked in Banking IT for many years and most Banks use code that is from the 60s on the extreme backend. It's just the most efficient OS for extreme number crunching. But, a lot of these skillsets are basically endangered at this point. A good profile developer can make 100s of 1000s of dollars a year
As it was, back in the day, AI was expected to do we scraping to "teach itself" and surmise the information. What Machine Learning is doing now is refining that process by teaching the language models to "predict the best plausible next word" by using the scraped information as base. ... I want to say more but I realize I'm making a really poor job of explaining myself so I'm going to stop there on that part. But what I DO want to say is, back in the day, the libraries for web scraping were indeed code, many of those are the base for what the "Beautiful Soup" (no joke, that's the name) Python library uses as base to scrape the information out of a particular webpage.
Maybe I missed this, but isn’t the Colonel saying to Raiden that he should honor the President’s last directive a HUGE breadcrumb that the Colonel is an AI? Earlier we are told that codec comms can’t get into the room the President is in because of the walls, so how did the Colonel hear what the President said? I assume this was just a way of avoiding Raiden rehashing everything, but it seems like a big breadcrumb given the twist later.
On the Y2K issue, yes, by the year 10K we'll have the same issue, but institutions have come a long way to update the old systems into new ones, so. When the time comes we won't be using an binary system (I think?, kinda forgot) for our dates, but hexadecimal instead, pushing the time to the year 32K... something (quick google search says 32,768, but take this with a grain of salt). The Patch (which isn't a DLC, is effectively like a patch to download for an early version of the game that's broken, think the odd body shapes in Pokemon S/V that got patched like 2 weeks after release to look normal) on the Y2K was to fix 2 day calendar issue (now using the binary counting system that holds up to 10K)
Actually, the next time the issue is going to crop up in a big way is in the year 2038, on the 19th of January, at 03:14:08 UTC when a bunch of computers will suddenly believe it's 20:45:52 UTC on December 13th 1901 since Unix represents time as seconds since the start of 1970 (UTC), and any of them using a signed 32 bit integer to do so will overflow at that point. There have been a whole bunch of minor issues over the last half century, affecting very limited numbers of systems.
Obviously back when this game came out, they didn't have the same plans to make Huey such an awful person in another game a decade and a half later, so what happened with Otacon hit very differently at the time.
Except it was a studio. It's new york. They're portraying he literally has nothing in his home, because the only thing that matters to raiden is his work; he's running from who he is, not trying to decorate his house in ak's and rhodesian memorabilia.
I know kojima is the director and thats what you're going off ... but lots of decisions you are attributing to him arent him. There were multiple writers, especially for codec calls. A lot of these people brought different aspects of the military, political, history and sort of tech and philosophy aspects ... its just a bit weird hearing you guys say 'kojima did this' and 'kojima did that' and 'kojima is a weirdo for doing this' or whatever it may be ... when really its 'the writing team did this' I do get why you'd say it and see it like you do ... kojima was the director of the project. Still just gotta say my piece 😅 Loving this one, thanks for the great discussions guys 🙏
The character's shadows aren't real in most Ps2 games. They're faked using additional geometry or the stencil buffer. You can tell if you look carefully at 1:22:00. You can see Hal's shadow and the bird's shadow combine strangely. Just some interesting tech observations. Some modern platformers still use this technique so your character's shadow is always beneath you regardless of the light source.
Well, I mean it's debatable what constitutes a "real" shadow, isn't it? Is a shadow created by using a pixel shader that figures out which pixels of the already rendered image should be darker any more or less "real" than projecting flat geometry onto another surface, at an angle and with a semi-transparent color that makes it look like a shadow? If we're talking about a virtual shadow being real or not, the only "real" shadow would be what you get in a fully path- or raytraced image, no? Since it's simulating the behavior of light particles moving and bouncing off of surfaces, being absorbed etc.
If the point of that scene after what happens with Emma is to show Otacon's resolve, then there's more appropriate ways of doing it than that. It is oddly bombastic for something that happens directly after a tragic event and for seemingly no reason other than "roll with it". Maybe that is the point, strong men being strong willed and macho'ing away the pain but if that's the case then it's somewhat tone-deaf and misses the mark. Kojima is great at what he does, but he's just like everyone else in that he's not perfect.
I suppose I'm middle/older Zoomer (born 2002, turning 23 this year). I know little to nothing about Y2K. I've heard adults in my life speak about maybe once, ever. I recall a King of the Hill episode about it, actually 😅 I asked my dad what the deal was with Y2K when we watched that episode, and basically all he said was "It was stupid". I've heard middle aged coworkers say similar things. It was dumb, or silly, it didn't mean anything, etc. Does this fit with anyone else? Why does it seem like adults have sort of collectively agreed Y2K is a meme NOT worth passing down?
Is this about analyzing and reviewing MGS2? Or tearing down Kojima? Because just like the MGS1 series, it feels as if they're more concerned with nitpicking, and making jokes at the games expense then actively engaging with the game in an authentic way.
Gonna have to start terranigma soon so i can have a little head start. As this is going to be my first time pkaying and ain't no way im not going to be watching yiur weekly videos 😅
tbf, he did go through a really traumatic childhood experience. And knowing how awful Huey was as a person after PW and MGSV, it’s honestly surprising Otacon turned out as well as he did all things considered.
I think Otacon has been through so much. None of what happened to him was his fault, he was literally abused by his stepmom and Huey freaked the hell out about it by trying to kill himself and Emma. Both Hal and Emma are blameless, they are victims here.
Otacon always was our lovable anime bro. Top 5 characters in the series. A loyal man who always strives to be better and we see his growth from MGS1-4 is one of the best arcs.
I'm fluent in Swedish but didn't recognize the word you said that meant "Emma" I looked it up but only found a page suggesting "Emmy" for Swedish. Could you tell me what you said, please?
People can correct me if I'm wrong, but I've heard we're going to face a new "Y2K" in 2038 when Unix based systems will run out of digits to compute time and they will revert to January 1, 1970. Watch Google or whoever sneaking their AI-censorship-data-collecting software into the patch for this issue XD
Metal Gear is a series with a lot of terrible people, so it should mean a lot when most agree that Huey Emmerich is one of the most pathetic, awful people in the entire series. I don't wanna say anymore in case you two cover the later games, but woooof
Strange, I was watching this and a short from 1996 speaking about Carl Sagan talking SPECIFICALLY about the loss of context of truth due the lack of transparency in Science and technology came up in my feed today: ua-cam.com/users/shortsSn8EkqOxpvg
God, the Emma escort mission is the single worst gameplay segment of the entire Metal Gear saga. Hate that sequence. The sniper segment is pretty dope, though.
Many superpowers are just human abilities dialed up to superhuman levels. Lots of people can lift heavy objects; it's a superpower to lift significantly heavier objects.
My thoughts on this game over the last two decades have swung wildly from hate it to love it, but these days I'm certainly on the side of love it. However . . . the melodrama of Otacon and Emma is interminable. Truly awful, even though I like the characters. I mean, God bless Christopher Randolph. He gives Otacon likability and vulnerability which makes you want to look out for him. But when it comes to these big crying scenes - aside from Sniper Wolf - he serves up some rancid ham and eggs. Especially in MGS4. I blame the writing and direction mostly but still. Would I change any of this though? Hell no!
MGS4, in isolation, MAY have been tragic. But just the fact Otacon is a constant punching bag, this being the third game he's crying, I can't help but laugh my ass off.
@@ChocoboChordsokay, sell us on skies of Arcadia. What makes it unique? What questions does it pose? Does it offer anything thoughtful, philosophically? Is the cinematography or writing have something to say? Why should we, as an audience, be interested in Skies of Arcadia?
@@TheMilhouseExperience Yeah, I said much the same thing a couple weeks ago to one of their pointless comments: "I notice in all your comments you've not tried to give any kind of elevator pitch for why it's a good fit on Resonant Arc. It's a cute game and all, but what substance is there to speak of on a channel like this?" And the reply @ChocoboChords gave me? "I'm not reading that. I'm either really happy for you, or really sad." This moron has no interest in any kind of discussion, just wants to spam the same thing week after week.
How is Max right wing? He's come off as centrist and balanced to me. He's devoted entire videos to discussing how to bring people back together. And I'm a conservative so I'm genuinely in tune with the rhetoric people on the right use
Except all the left wing propaganda he pushes. You, sir ( or ma'am, or thing, or MA'AN), are the problem with people, and tribalism. I just heard him gaslighting people on why they're wrong for opposing abortion.
1:30:00 Mike you're very much on your own here buddy.
I absolutely adore the handshake between Snake and Otacon, Snake hugged him and reassured him that he can do this very urgent and important job, it shows how far Snake has come as a person who was so solitary before, but also that his friendship with Otacon is closer than we thought. I won't argue that it's cheesy but it is such a perfect cap to a tragic scene, a reminder that there is still work to do and that Otacon isn't alone, and that he also isn't a failure.
It is honestly one of the best moments in the entire series in my opinion, it's such a beautiful reveal that they have a real friendship and that Snake can infact support somebody emotionally. This is the true reason why Liquid and Solidus failed, because they didn't have a best friend to do a cool handshake with, they could never grow that much as people.
As an aside, I would categorize Otacon's relationship with his step mother as sexual abuse, he was underage at the time and she abused her role as a parent. But I will say, I never considered that Huey was intentionally trying to kill Emma, but you're right because he really was such a piece of shit that he *would* try that.
I have to disagree with Mike and Casen's comments on the Otacon and Snake moment. I always have adored that scene. It highlights how far their relationship as friends have come sincr Shadow Moses. In MGS1 Snake was distant to Hal until near the end and even at times treated him like a liability. In the scene after Emma's death it means alot that Snake is patient with Hal's grief he doesnt yell at him this isn't the time pull yourself together when he is having a break down. He tenderly affirms and reminds him that only Otacon can save the hostages. He realizes his strengths which allows Otacon to function while under heavy emotional stress. I could never imagine the disgruntled Solid Snake of MGS1 even entertaining learning a handshake with Otacon let along pull him in for a hug to embrace and reassure him afterwards. It especially stood out to me as a teenage boy because it allowed two grown men to just show their emotions. I think its fantastic as pulpy as it may be.
1:30:00. Snake basically tells Otacon that he has "strength of a different kind" (to quote Pippin telling Faramir that), and then hugging him which both shows the audience how much he has grown from the first game ("Other people just complicate my life. I don't like to get involved.") AND a perfect cap to the scene, since despite the urgency of the situation and Snake's usual attitude of just getting things done, he chooses here to stop for a moment to comfort his friend and we get a long shot of the two guys hugging, and the main theme playing in the background. It is the best moment in the entire franchise for me.
I also have a very different perspective on the so-called "close-up, action-shots" when Emma dies. I think part of Mike's reaction is because of the PS2 graphics inability to animate complex facial animations, but to me those shots are intended to convey time slowing down as the characters are letting the fact that Emma just died sink in. Everything kind of stops for a second.
Raiden: doesn't bring scuba mask
Also Raiden: carries around 7 different cardboard boxes
1:29:43 The handshake has got to be a reference to the Predator handshake, but turned up to 11 with all the extra stuff lol. The most important addition to this film reference would be Snake embracing Otacon. The moment of ultimate impact is not the Predator handshake; it's the hug the two friends share. I believe Kojima did this after such a heavy scene to show that Snake, while being a professional, cold-blooded killer, is more than capable of genuine emotion that you don't USUALLY see from the action heroes that would have inspired Kojima in his youth.
Snake loves Otacon, and it shows in this moment. It sets Snake apart from the typical 80s action/espionage film hero. He's a badass, sure, but he also deeply cares for his friend. His most intimate physical contact in this game is with his best bro 😂
Kojima is saying it's okay to hug your homies when they need it. There's nothing manlier than being there to comfort those you love. I also think masculine affection is resonant to Kojima partially because of losing his father at a young age.
(P.S. It does not seem like you guys don't like it, you’re just recognizing that it's goofy, which it totally is.)
Snake said Frank Jaeger is his best friend but I never really agreed with that line. Dave's best friend is Hal Emmerich hands down. Their relationship became a true brotherhood or something else for the shippers but we'll leave that to them.
@@The810kid Well... Frank Jaeger WAS his best friend. Emphasis on past tense.
Emma’s death is one of the most well-depicted, impactful video game deaths I’ve seen. Arguably even more so than aeriths death due to the added layers of emotionality from voice acting and more realistic graphics.
The ‘epic bro scene’ that follows has already been thoroughly defended by many comments, so I’ll just add a +1 .. I’m a fan.
Not to mention Hal’s reflective monologue to eventually follow (can’t remember when exactly that happens)
Absolutely love the scene between Snake and Otacon and don't feel like it undercuts Emma's death but purely because of his style. It shows their relationship growth and Snake's support.
Otacon's entire back story in retrospect. Especially with knowing about Huey, it's almost a miracle that Otacon is a remotely functioning human being that hasn't collapsed under the guilt and trauma of everything.
Raiden to Rose: "I have to return some videotapes."
Snake has a slightly better SOCOM mk 23 pistol than Raiden
Rose: "Jack, it's 2009! Your late fee for _those_ must be through the roof!"
Real Talk: I didn't know that having just a bed and a desk in your room with nothing on the walls was a problem until I played this game.
Dash! Nice seeing you too enjoy quality analysis.
@ Oh yeah! I love these guys’ work!
I cannot tell you how much I look forward to these videos.
If you swim in the pool at the beginning of the game, Raiden tells the Colonel "I'm fine with swimming" and doesn't get the control explanations.
As someone who's pretty darn familiar with Kojima's work at this point, I love their constant questioning of whether everything is intentional or whether you should just laugh it off as weird sort of Kojima-isms that should've been taken out at some point. I think the more familiar you get with Kojima and his works, the more you divide into one of two camps. The first is that Kojima is a hack and without Fukushima to reign him in, all his ideas are terrible and he doesn't know what he's doing. The second camp is that Kojima is a generational genius, and everything, down to the most minute detail is done with intent, and that's definitely where I've pitched my tent. Figuratively, but not in the other wa-.. you know what I mean. XD Every time they have those questions, I just smile and think of the end of Avengers. "That's the secret, Mike/Casen, it ALL means something." TL;DR The handshake scene is peak Metal Gear haha.
I'm realizing I have repressed memories of this game, because Mike talking about the parrot almost made me break down in tears
Will be great having Max back for this series
Literally just been told my wife has cancer, so your comments at the end of this episode are resonating. Listened to the episode on the bus from work and come home to the news. 😢
And, to make this whole thing weirder, my wife's name is Emma.
That's enough Internet for me today.
Wow. I'm very sorry to hear that. I can't even imagine the devastation that would wreak on me. I hope you'll still be able to recognize those beautiful moments when they come. Stay strong.
@ResonantArc thanks.
If you think about it; "Military Industrial Complex" sounds a lot like "Metal Gear Solid" and it's crazy what Kojima did all long was telling that story in the realm of videogames with the MGS saga.
I feel like Baker, or the DARPA chief, used the term directly in mgs1... could be wrong.
Cmon, the handshake was totally appropiate! It was a very interpersonal, memeish of both, a reminder to Hal that he is still there, not alone, meaning something to someone, to the world.
Or im just overreading it
If your best friend's sister had just bled out and died in his arms, and he was sobbing uncontrollably, would you put your arms around him and let him know you were there no matter what he needed, or would you do a cool handshake?
All of that to say this would be really out of place in real life. It doesn't necessarily mean it's out of place in Metal Gear. I believe I said in the video that despite being confused why, it doesn't ultimately bother me in this scene.
@@michaelcoraybrowndude why does everything need to be ultra realistic. What’s wrong with snake and otacon doing a little handshake to try and get their spirits up. They still have a mission to accomplish and a lot is riding on them. No one ever questions the “weird” things that happen in final fantasy games. This is all fiction. yes its cool when there is stories that we can relate to that have a more real and grounded approach but that doesn’t mean you cant add some light hearted stuff in dark moments.
Like how is cloud spending half of the game believing he was Zack. If someone wanted to they can tear down half the stuff that happens in that game or any final fantasy because its silly or over the top, or “doesn’t make sense.”
@viewsbyrej "Dude why does everything need to be ultra realistic."
It doesn't, and I never made the case that it does. I'm not criticizing the game. I'm really confused as to why people are taking it that way. I made a point to say multiple times that THIS DOES NOT BOTHER ME in this scene and I can't put my finger on why: 1:32:08
Did you read what I wrote above? I'll copy and paste it.
"All of that to say this would be really out of place in real life. It doesn't necessarily mean it's out of place in Metal Gear. I believe I said in the video that despite being confused why, it doesn't ultimately bother me in this scene."
Hal during that second scene with the parrot happens as well because I think Hal was still doing his best to keep his act together for Snake and Raiden's benefit, but as soon as he's alone and the parrot says "I miss you." that's the catalyst for him to really break down and mourn for another few moments before he has to take a deep breath, dust himself off, and get back to saving the world.
Casen might have just been stuck in some other frame of mind at the time, because it's a pretty straight forward moment, it's her office, her parrot, it's where she works, it repeats things it hears, I would maybe accuse the animation of Hal falling to be a bit overly dramatic but I was astonished that he was thinking it was nanomachines or something from the Parrot.
@@CaffeinatedKing I would say that Hals fall to be a realistic action. Sometimes grief just hits you so hard you lose all control of your body and the next thing you know your on the ground sobbing.
The most profound moment in gaming history is coming
Could be I donno
Are we sure Emma isn’t Shion? I did a double take on that thumbnail
I finally HAD to start financially supporting you guys. I LEGIT look forward to every wednesday around lunch time when these drop. Can't wait for you to have Max on again next week.
Loved this. You mentioned some things that I haven't caught in my dozens of playthroughs over the years.
It says a lot about this series that Casen assumed the parrot must have some nano machine shenanigans or be possessed by Emma’s spirit instead of remembering that parrots copy sounds that they hear a lot.
also ties into the theme of meme again, what weight even an imitation can summon.
As always your talks always makes think more about these games in ways I haven't before and bring me to appreciate them even further.
"Vamp is Dennis Rodman" is never a thing I'd ever thought I'd hear XD
Or how based and accurate it is 🤯
Thanks guys for doing these podcasts.
On a tangential trivia note about code documentation. The developers that remastered the Command and Conquer games mentioned how they would often come across notes in the code written by themselves when they were developing the original game decades earlier. It was invaluable to help them modify and often patch the code.
1) As always, thank you for your analysis. I love listening to you guys.
2) I refuse to believe Emma was romantically attracted to Hal. He was her big brother, she wanted to be just like him. He was the coolest, most important person in her life. He meant the world to her for no other reason than because he was her big brother. When she says she wants him to see her “as a woman”, she means not as a little kid, but a person who has grown up. Not only that, but she wishes him to be proud of her accomplishments that are just like the things her big brother has done.
3) When she needed him the most (as a child), he wasn’t there. Hal thinks she hates him because of that, but he’s wrong. Even after that, and even after he avoids her for the rest of her life, all she wants is his approval because he means that much to her.
4) She dies: and he still refuses to acknowledge her as an adult. The last thing she hears is him still calling her by a childish nickname. Only after it’s too late does he concede and call her by her name. He is distraught, but the parrot (which is mimicking Emma) calls his name and he decides to use that as encouragement to soldier on. Queue action-music section. Yes it’s a little silly, but it’s not undercutting the seriousness of the moment like Marvel. Snake is showing compassion for his best friend in a way that guys do. And, it serves to pump us back up a little bit; just in time to pull the rug and give us an even bigger guy punch…
5) When Hal is alone, the bird mimics her more: “Hal, I miss you”. The parrot is no longer a source of inspiration. It’s a cruel punishment, a constant reminder of how he abandoned the person who loved him more than anyone else in the world. And a reminder that he can never make amends to her for his actions. The only words he will ever hear from Emma are: “Hal, I miss you”.
I’m a bit bewildered that Cassen didn’t think much of the bird. Perhaps I think too much of it. I haven’t played MGS2 in several years, but listening to your discussion of this section brought back so many memories/feelings. The strongest of which is my desire to kill that evil parrot. 😂
They also didn't do their research and point out that Otacon did not "have an affair" with his step mom, he was sexually assaulted.
Casen been hitting the gym 👀 looking toight like a toiger 💪
We praise you guy's attention to detail and analysis but the first 10 minutes are hilarious when discussing Stillman's corpse being fine, Raiden ditching his mask, Rose and Raiden' relationship. You both came out swinging with funny jokes.
There's nothing to miss regarding Emma's pet parrot. The parrot will start repeating something if he hears it over and over again. Otacon immediately understood that, if the parrot repeated "Hal... I miss you..." over and over, Emma used to state how much she missed Hal all the time, and that realization broke him.
I don't think Kojima didn't expect AI to not be immediately worked into military applications. I just think it's a comment on Otacon's and Emma's natural naivety. The science pushing forward to new technologies often doesn't think about how those technologies will be used. Just like if you've seen the Movie Oppenheimer, after the bomb gets used Oppenheimer says "Oh no. Me bomb it le kill people." because he didn't realize people would do that with his bomb. I have not seen Oppenheimer, I just assume that's what happens.
... honestly, what the fuck else would a bomb be used for? I guess you could use it to blow up a mountain for landscaping? Maybe?
Eh...that's not what happens. I recommend watching the movie ;) Though for the cliffnotes version: the U.S.A. and by extension Oppenheimer wanted the bomb to be made quickly as they feared the Nazis would build it first, thus making them exponentially more dangerous. Naturally they, and all the Allies generally, were extremely stressed to make sure the Germans didn't have a bomb before themselves, a feeling I would say is completely rational, such an event could have easily changed the outcome of the war after all. However, when it turned out the Germans had basically lost, and not managed to build a bomb, before the Manhattan Project was finished, the U.S. bomb was nearly ready, and the politics around its use was completely out of Oppenheimer's hands. He knew it would be 'used' in some way against the Japanese, though he didn't seem himself to want it dropped on civilian targets, which of course..due to the General's (and other politicians) hawkish attitudes..is what happened after all. We can agree or disagree that it may have been 'the only way to get Japan to surrender', as many claimed then and still now. Though Oppenheimer was certainly not one of those people who were 'ecstatic' about incinerating thousands of unarmed people..and vehemently opposed building the so-called 'Super', or hydrogen bomb (far more powerful than the Hiroshima bomb)..which ofc was eventually built anyway, as the 'deterrence' Arms Race was well underway by then. Much of this can be learned by playing MGS1 btw ;) Which was pretty much my introduction to all such matters, at the far too young age of 10...lol
The first thing I ever heard about MGS2’s gameplay happened a decade after its release. It was literally: “Imagine your playing a game, and there’s jank swimming. And you have a breath meter. And now you’re doing an escort mission, and they have a breath meter. And they can’t swim. Now enemies are shooting at you. You are now playing Metal Gear Solid 2.”
What a trip to actually get to experience this.
With the revelations about Otacon in this game, it's possible he retreated into obsessing about anime to hide from the world. Submerging yourself into something you enjoy to a point it derrails or deeply affects your social life to deal with trauma and depression is super common.
Hell yeah, your collabs are awesome, can’t wait for the next episode!!!
The bro fist moment with Otacon and Snake is even funnier than you realize. They have to get into and defeat arsenal gear from the inside. They don’t show you how they do it because they perform the Konami code with their fists, knock you out, and you end up in a torture device similar to the one from MGS1 butt naked. Otacon and Snake performed a level select cheat and warped you onto Arsenal gear!!! Lmao 🤣
I also love the added detail of how when Emma meets Johnny, a complete stranger, she almost immediately imprints on him. For him it was probably just any other old interaction, but for Emma it was connecting to another human being. Illustrating just how isolated and alone she has felt since Otacon was no longer in her life.
I think Kojima was jumping between the sunset and Emma's dying scene as a simple visual analogy. When the sun sets, Emma dies. Her time is up.
Finally! That last episode was so good! I learned a lot near things! Can’t wait to hear more especially the ending part!
1:11:24 That transition back to the sunset topic! LMAO.
My uncle worked on a banks computer system using punch cards back in the day. When they updated the systems he couldn't keep up as he didn't understand the new machines. He ended up becoming a taxi driver.
“Vamp is Dennis Rodman.” 😭 that’s why you guys are the best. 👏🏻
I think what Huey did was more a murder attempt that failed instead of a double suicide and he accidently fell into the pool himself since he can't swim
52:38 OH! This is something I can actually comment on with some confidence because, spoiler alert, THIS IS STILL AN ISSUE IN SOME SYSTEMS.
For personal context, I'm a software developer working on an ultra legacy piece of enterprise software. In my job, I do many things but ultimately I am working to fully convert our system from our old database and software system to a newer, more manageable form to FINALLY fix a lot of the issues that have existed in the system for years. We're talking deep core stuff.
Y2K was a problem essentially as you described (that being an issue with date comparisons and date rollover caused by each system assuming there was a 19 prefixed to every year value in the system to save space), but the bigger issue was less about how this was going to happen but more about where it was going to happen. Basically, due to a lack of standards and a drive for everyone and their dog to get in on profiting off tech, there were a myriad of systems that had been developed over the decades. Some systems had millions of users, others could be counted on one hand, and yet others were developed to be 100% automated. Each of these systems had their own specific way of doing their things and often these systems were developed by other companies that had long gone out of business. In other words, there was no good silver bullet to fix the problem across the entire industry; each development house needed to fix it themselves.
So, each company facing the Y2K issue had basically 3 choices: The right way, the okay way, and the cheap way. The right was was basically to rewrite their software and database to account for 4 digit years. This wasn't feasible for most, especially those constrained by time, so they went with the okay way which was to essentially duplicate their date data and have one field that used the old 2 year system while newer developments would use a newer field with 4 digits. Finally, the cheaper companies who either couldn't shell out the money or couldn't find the people knowledgeable enough opted for the cheap route which just meant having their program work as it ever did, but now instead of assuming every date was prefixed with 19 they would set a 2 digit year value (usually 50) where any date above that was assumed to be prefixed 19 while any date before that would be prefixed with 20.
It is with this last, cheap option that issues arise. If a company continues its course and never replaces that code and database, then the issue of Y2K will crop up again in 2050 when the dates roll over again and the computer assumes it is 1950. Thankfully, this shouldn't be a problem as there has been a push to actually replace these old systems with newer systems where the Y2K issue is no longer baked into the software, and anything critical will have already been replaced by the time 2050 rolls around. At worst, you're going to see some small companies panic around that time about the issue cropping up with a very slight chance of somewhere in the financial sector breaking down as well.
Rather you than me to be working on some of those old systems! Not only did they not have space for comments to explain the code, but they also tortured the code to get it to fit in as little space as possible rather than writing it to make sense.
Somewhere, assuming it hasn't succumbed to bitrot over the decades, I have some of my own early code where I was crunching it down, not because of hard memory limits, but so I could play with some of the techniques, and some of that has comments like "Black magic. Do not touch unless you're absolutely sure." I could probably reproduce most of it given time to prepare, but I couldn't have read it and understood it a week after writing it, let alone years later...
@rmsgrey I have had to translate these old pieces of code myself with the only documentation available being the people who maintained the code over the decades and the program itself. Have you ever had to interpret a program in a BASIC-like language written in the early 80s without any knowledge of how the system works? I have and it is hell.
Did you know that programs back then had to manually manipulate their memory addresses, loading their information into a number of registers themselves? I knew vaguely going in but didn't know to what extent.
@ I've never had that particular experience, but I have been faced with (mercifully small - just a few hundred lines) chunks of assembler to figure out...
Even taken purely on its face as supplemental to a traditional weapon, you think Otacon could have imagined some way AI could predict how to, for example, intercept a rocket before it could land.
I always interpreted the handshake scene as snake and otacon non verbally reaffirming what they have to do and why they do what they do in the first place. During my first plathrough of this game i remember thinking this scene was out of place but i didnt laugh at how ridiculous it was in the moment. Its like by doing that ridiculous handshake moments after E.E's death they made their resolve clear and are focused on seeing this mission through and that E.E didnt die for nothing and that they will bring the bad guys down no matter what. Obviosuly in a very over the top 80's action movie fashion.
Sixth request so you guys repeat the codec call skit but Mike role plays as Snake, and Casen as Otacon.
Also, yay for Max Derrat as a guest again for MGS2! I knew that would happen.
I agree. More skits would be awesome. But i understand why they dont think the effort is worth the payoff; they're correct. But it'd still be fun
@@K_Dog253 Yeah, I'm sure it takes a good amount of editing time, but first one was GOLD. I just want to hear Casen speak like Otacon tbh I think he would NAIL IT haha.
Wednesday is my favorite day of the week just because of this series.
11:14
This is prime youtube right here. Bliss
UA-cam dropping the ball on them notifications.
I'm always intrigued to hear people explain computing who aren't involved with it, especially in a game context :)
The word you were looking for is "comment" at around 54:14
Great episode. Good insight.
It would have been interesting to hear your thoughts on the whole take back in the day that Kojima dropped all these bombs on Otacon's backstory to make him a less sympathetic character after his reception in MGS1 was more positive than he expected (as being an Otaku does not have a particularly positive connotation).
That aside, Hal's response to meeting Emma for the first time in 10 years is basically perfect. He is omega projecting his own guilt onto her, in a way that makes it clear that he has had it bottled up for a long time. It's exactly the point that everything he is accusing her of is something he himself is guilty of doing. In fact, his motivations for doing said things is arguably even more questionable than hers. By that I mean that while Emma makes G.W. in attempt to feel closer to Hal, Hal makes Rex because (somewhat simplifying) he thinks Mecha are cool. And this is something he has been living with the guilt of ever since (to the point of dedicating the rest of his life to destroying Metal Gears)
There's a big optional call about the NSA in relation to Emma in this game that's worth looking up!
The Y2K explanation is funny thinking back to The Dark Tower book series by Stephen King.
In the first book (The Gunslinger, 1982), a woman is told to whisper the number 19 at the ear of a man who was brought back to life by the antagonist so she could discover what's on the other side of death, and that destroys her mind. Later in the series, the number becomes a lot more prevalent, and oddly enough, in June 19, 1999, Stephen King himself was run over by a van and almost died, something that later was added on the following books as part of the story.
What's interesting is, The Dark Tower unravels into the story of a multiverse, with several aspects from other sources King probably never got permission to use. I always saw The Dark Tower itself (which the protagonists are trying to save in the series) as being something that holds the concept of story together, and it's curious to think that the number 19 could've screwed up the biggest medium through which stories are shared today.
Love this game and never ever made that connection with the sunset scene. Ironic that the meaning of the scene itself, which is about missing the beauty of certain moments and opportunities, is missed by most.
It'll never happen, but it would be wild to try and make sense of Metal Gear Acid 2 immediately after MGS2.
Great episode!
Yes, famously former champion Max Holloway wasn’t able to spar during the pandemic, and put on an absolutely incredible performance. Since then he changed his training camp to include much less hard sparring. Many say, however, that this is only possible because Max Holloway was already a champion with hundreds and hundreds of hours of sparring and real matches
For real, I swear there has been someone at least piss or shit their pants in every MGS game.
Day 1099 of supporting the podcast on Patreon and making my suggestions for media the proper way via the polls.
1:15:44 damn, who's cutting onions in here? 😢
I worked in Banking IT for many years and most Banks use code that is from the 60s on the extreme backend. It's just the most efficient OS for extreme number crunching. But, a lot of these skillsets are basically endangered at this point. A good profile developer can make 100s of 1000s of dollars a year
If you try and shoot the parrot it reflects bullets like Fortune does.
I want to see a fight between Vamp and Christian Bale from Equilibrium.
Gunfu. Great film. Also a direct sequel to mgs2
As it was, back in the day, AI was expected to do we scraping to "teach itself" and surmise the information. What Machine Learning is doing now is refining that process by teaching the language models to "predict the best plausible next word" by using the scraped information as base.
... I want to say more but I realize I'm making a really poor job of explaining myself so I'm going to stop there on that part.
But what I DO want to say is, back in the day, the libraries for web scraping were indeed code, many of those are the base for what the "Beautiful Soup" (no joke, that's the name) Python library uses as base to scrape the information out of a particular webpage.
1:30:00
It's ok Mike. You'll soon be one of us friend. Two things can be true at once 😄
Maybe I missed this, but isn’t the Colonel saying to Raiden that he should honor the President’s last directive a HUGE breadcrumb that the Colonel is an AI? Earlier we are told that codec comms can’t get into the room the President is in because of the walls, so how did the Colonel hear what the President said?
I assume this was just a way of avoiding Raiden rehashing everything, but it seems like a big breadcrumb given the twist later.
On the Y2K issue, yes, by the year 10K we'll have the same issue, but institutions have come a long way to update the old systems into new ones, so. When the time comes we won't be using an binary system (I think?, kinda forgot) for our dates, but hexadecimal instead, pushing the time to the year 32K... something (quick google search says 32,768, but take this with a grain of salt).
The Patch (which isn't a DLC, is effectively like a patch to download for an early version of the game that's broken, think the odd body shapes in Pokemon S/V that got patched like 2 weeks after release to look normal) on the Y2K was to fix 2 day calendar issue (now using the binary counting system that holds up to 10K)
Actually, the next time the issue is going to crop up in a big way is in the year 2038, on the 19th of January, at 03:14:08 UTC when a bunch of computers will suddenly believe it's 20:45:52 UTC on December 13th 1901 since Unix represents time as seconds since the start of 1970 (UTC), and any of them using a signed 32 bit integer to do so will overflow at that point.
There have been a whole bunch of minor issues over the last half century, affecting very limited numbers of systems.
It seems like A.I. developed similarly to how The Patriots A.I. developed.
Obviously back when this game came out, they didn't have the same plans to make Huey such an awful person in another game a decade and a half later, so what happened with Otacon hit very differently at the time.
Rose has clearly not been in many bedrooms, bed desk tv? is there anything else you need?
Except it was a studio. It's new york. They're portraying he literally has nothing in his home, because the only thing that matters to raiden is his work; he's running from who he is, not trying to decorate his house in ak's and rhodesian memorabilia.
Where can we watch you guys play live? Is that a patreon thing only? 😢
As a patron myself..I don't believe they do that at all..or perhaps only on the 20$ tier.
I know kojima is the director and thats what you're going off ... but lots of decisions you are attributing to him arent him.
There were multiple writers, especially for codec calls. A lot of these people brought different aspects of the military, political, history and sort of tech and philosophy aspects ... its just a bit weird hearing you guys say 'kojima did this' and 'kojima did that' and 'kojima is a weirdo for doing this' or whatever it may be ... when really its 'the writing team did this'
I do get why you'd say it and see it like you do ... kojima was the director of the project. Still just gotta say my piece 😅
Loving this one, thanks for the great discussions guys 🙏
I blame Huey and Emma's mother for what happened between hal and Emma
The character's shadows aren't real in most Ps2 games. They're faked using additional geometry or the stencil buffer. You can tell if you look carefully at 1:22:00. You can see Hal's shadow and the bird's shadow combine strangely.
Just some interesting tech observations.
Some modern platformers still use this technique so your character's shadow is always beneath you regardless of the light source.
Well, I mean it's debatable what constitutes a "real" shadow, isn't it? Is a shadow created by using a pixel shader that figures out which pixels of the already rendered image should be darker any more or less "real" than projecting flat geometry onto another surface, at an angle and with a semi-transparent color that makes it look like a shadow?
If we're talking about a virtual shadow being real or not, the only "real" shadow would be what you get in a fully path- or raytraced image, no? Since it's simulating the behavior of light particles moving and bouncing off of surfaces, being absorbed etc.
Episode 6!?
If the point of that scene after what happens with Emma is to show Otacon's resolve, then there's more appropriate ways of doing it than that. It is oddly bombastic for something that happens directly after a tragic event and for seemingly no reason other than "roll with it". Maybe that is the point, strong men being strong willed and macho'ing away the pain but if that's the case then it's somewhat tone-deaf and misses the mark.
Kojima is great at what he does, but he's just like everyone else in that he's not perfect.
I suppose I'm middle/older Zoomer (born 2002, turning 23 this year). I know little to nothing about Y2K. I've heard adults in my life speak about maybe once, ever. I recall a King of the Hill episode about it, actually 😅 I asked my dad what the deal was with Y2K when we watched that episode, and basically all he said was "It was stupid".
I've heard middle aged coworkers say similar things. It was dumb, or silly, it didn't mean anything, etc. Does this fit with anyone else? Why does it seem like adults have sort of collectively agreed Y2K is a meme NOT worth passing down?
Yet another reminder that Huey Emmerich is a horrible human. Mike’s theory is totally plausible given what you learn in MGSV.
Is this about analyzing and reviewing MGS2? Or tearing down Kojima? Because just like the MGS1 series, it feels as if they're more concerned with nitpicking, and making jokes at the games expense then actively engaging with the game in an authentic way.
Gonna have to start terranigma soon so i can have a little head start. As this is going to be my first time pkaying and ain't no way im not going to be watching yiur weekly videos 😅
Just in case you started to think Otacon was "cool" now.
tbf, he did go through a really traumatic childhood experience. And knowing how awful Huey was as a person after PW and MGSV, it’s honestly surprising Otacon turned out as well as he did all things considered.
I think Otacon has been through so much. None of what happened to him was his fault, he was literally abused by his stepmom and Huey freaked the hell out about it by trying to kill himself and Emma. Both Hal and Emma are blameless, they are victims here.
Otacon always was our lovable anime bro. Top 5 characters in the series. A loyal man who always strives to be better and we see his growth from MGS1-4 is one of the best arcs.
I'm fluent in Swedish but didn't recognize the word you said that meant "Emma" I looked it up but only found a page suggesting "Emmy" for Swedish. Could you tell me what you said, please?
Love you guys
People can correct me if I'm wrong, but I've heard we're going to face a new "Y2K" in 2038 when Unix based systems will run out of digits to compute time and they will revert to January 1, 1970.
Watch Google or whoever sneaking their AI-censorship-data-collecting software into the patch for this issue XD
Sounds like you have watched dartigan's game sins of this game.
Personally I blame Kojima exclusively for all the "step" scenario pr0n we have nowadays. XD
Metal Gear is a series with a lot of terrible people, so it should mean a lot when most agree that Huey Emmerich is one of the most pathetic, awful people in the entire series. I don't wanna say anymore in case you two cover the later games, but woooof
Signnn meee upp for the Majora's metal gear any day though. Shure is stuffy in there but its beautiful?
Strange, I was watching this and a short from 1996 speaking about Carl Sagan talking SPECIFICALLY about the loss of context of truth due the lack of transparency in Science and technology came up in my feed today:
ua-cam.com/users/shortsSn8EkqOxpvg
God, the Emma escort mission is the single worst gameplay segment of the entire Metal Gear saga. Hate that sequence. The sniper segment is pretty dope, though.
Not really a "superpower" to read body language/muscle movements - just intuition. Any decent martial artist has the same ability.
Many superpowers are just human abilities dialed up to superhuman levels. Lots of people can lift heavy objects; it's a superpower to lift significantly heavier objects.
onii-chan
Though E.E.'s moment was beautiful. Pass. Like nah bro the second you had the topic be about sex and ignoring a child you lost me Kojima.
My thoughts on this game over the last two decades have swung wildly from hate it to love it, but these days I'm certainly on the side of love it. However . . . the melodrama of Otacon and Emma is interminable. Truly awful, even though I like the characters.
I mean, God bless Christopher Randolph. He gives Otacon likability and vulnerability which makes you want to look out for him. But when it comes to these big crying scenes - aside from Sniper Wolf - he serves up some rancid ham and eggs. Especially in MGS4. I blame the writing and direction mostly but still.
Would I change any of this though? Hell no!
MGS4, in isolation, MAY have been tragic. But just the fact Otacon is a constant punching bag, this being the third game he's crying, I can't help but laugh my ass off.
Day 14 of asking for skies of arcadia.
Nothing to talk about for Skies of Arcadia.
@blossom357 nothing positive to say mate, don't say anything 👍
@@ChocoboChordsokay, sell us on skies of Arcadia. What makes it unique? What questions does it pose? Does it offer anything thoughtful, philosophically? Is the cinematography or writing have something to say? Why should we, as an audience, be interested in Skies of Arcadia?
@@TheMilhouseExperience because
@@TheMilhouseExperience Yeah, I said much the same thing a couple weeks ago to one of their pointless comments: "I notice in all your comments you've not tried to give any kind of elevator pitch for why it's a good fit on Resonant Arc. It's a cute game and all, but what substance is there to speak of on a channel like this?" And the reply @ChocoboChords gave me? "I'm not reading that. I'm either really happy for you, or really sad." This moron has no interest in any kind of discussion, just wants to spam the same thing week after week.
First!? lol, I'm not one to do that kind of thing, but I couldn't resist the opportunity in one of my favorite channels on YT
@maxderrat is weird and right wing 🤢
How is Max right wing? He's come off as centrist and balanced to me. He's devoted entire videos to discussing how to bring people back together.
And I'm a conservative so I'm genuinely in tune with the rhetoric people on the right use
Cool! Let's stop associating with those who disagree with us, that division will TOTALLY help us against the 1%!
Except all the left wing propaganda he pushes. You, sir ( or ma'am, or thing, or MA'AN), are the problem with people, and tribalism. I just heard him gaslighting people on why they're wrong for opposing abortion.
What makes you say that? I have only seen a small selection of his videos and he didn't give off any weird vibes IMO. Would love to know more.