Yeah, a clear example is that wall breakers, THEIR MAIN PURPOSE IS TO REACH THE TOWER ON 1 HP and they are literally useless against these towers, they literally deleted the purpose of them
@@therandomone93 yeah but they would only need to use log and again perfect defense, and you would be down 2 elixir or 1 if ice spirit, or even a spirit and you would be down 3 or 2 elixir
@@cloakedcarp I know you meant it as a joke but people are actually freaking out as if the tower will be useless, like theres some sort of limit on the number of cards that counter swarms that you can use in your deck or something
Becoming a clash creator just a few weeks ago and then bluntly, publicly, with 0 care, shitting on the new tower addition just made me love Ken even more . 0 Fucks & I love that.
Its really fun though. The goal of a game design for this type is to make players think and make interesting desisions. Its fun to see new and interesting strategies emerge
theyll hotfix it and hopefully itll make it viable. like increased range up close so opposite towers can support each other when troops get close. or even a small aoe would be interesting
If you’d actually think for two seconds before commenting, you’d realize that it’s a complete non-issue. Just optimize your deck to have more splash damage to counter swarms, while relying on the towers to take down tanks. Simple, as long as you don’t expect it to work well with every deck archetype.
@@Sir_TophamHatt theres little spash cards that are as good as single hit cards imo and they have even worse synergy having just a fast attacking decent princess tower is way more optimal and you can have more defensive and offensive potential
@@blackchrysler Sorry, but if you’d actually think for two seconds before commenting, you’d realize that it’s not a bad card at all. Just optimize your deck to have more splash damage to counter swarms, while relying on the towers to take down tanks. Simple, as long as you don’t expect it to work well with every single deck archetype.
@@Sir_TophamHatt That means you have to respond to basic things a lot more often. You also have way less health. Top it off with having to level this thing, and you have a card not worth using.
The game isnt becoming more complex, its becoming more randomized. Deck matchups were already shifting balance away from skill and more towards luck. With this ong will kill all the remaining competitive energy
Facts people talking abt how bad it is but no matter good or bad the very concept of tower troops eliminates all remaining skill from this dogwater game. Rps, rng, whatever u wanna call it
This is the most dogshit take ever. adding more variables will just make the game more balanced. Simple as that. You're telling me that when the game first released and there were like 3 actually playable decks that all countered each other rock paper scissors style it was less random???
@@Zod707 tell me you didnt play the game on release without telling me. Relax for a sec. Back then they added new cards and raritys that werent too different then the established formula of the game. Champions was a major shift in this, and fundamentally changed the core gameplay. Many dropped the game because it was a literal different game. Same with evos, fracturing the playerbase more. The game keeps neglecting old systems and putting new systems over it that are so much better than the old ones it makes many cards irrelevant. All of theses new changes seem to have been built with nothing but profit in mind, I think with the new lottery of tower troops and potentials of future balancing, many players are gonna call it quits.
The game has always been random lol- how is tower troops adding to that "random" factor? Also you mention deck matchups used to be more skill based? Watcha mean by that?
Or give it a small explosion around it (with enough dmg to kill skeletons/bats), so it can still do something against grouped swarms, but keep the real drawback of struggling against spreaded ones (like graveyard) Pd: The animation already does an explosion, so adding dmg to it would be pretty easy
@@daridon2483I have a feeling they’ll do like a catapult type thing like that tower on coc (forgot what it’s called) that does the firecracker effect on its shots
That would be a terrible idea it already does ton of damage, and adding splash damage to the tower would make it be a better princess tower. Instead, they should give more damage and or a slight firerate increase.
@@Peashooterrealtrust It is not a terrible idea since it's a cannon bomber. Bombs are designed to decimate an area. The fact that it can't even take out two skeletons from a tombstone or bats without taking damage just shows that it sucks. Personally, more damage and a LITTLE splash radius (enough to get rid of small swarms and make the concept make more sense) and instead, trading health and attack speed is worth it. Simply, more damage for lower tower health and attack speed is DEFINITELY NOT worth it in the slightest. It needs splash.
@hamzie1010 but it can take out giants and other tanky troops. It's supposed to be weak against swarms. Also, you act like a card with splash damage doesn't exist I agree it needs a buff, but Splash buff would make it even better than the princess tower since it would be able to take out swarms AND do a ton of damage to tanky troops. I wonder why it even has less health than a princess tower, which has NO protection. also, just because it's a cannon doesn't mean it shoots bombs. I mean, look at cards like cannon or cannon cart.
7:50 Because the so called 'Balance' that Supercell thought by: 1. Making it 3x more damage, 3x more slower than Tower Princess. 2. Since its dealing big damage (but still balance) it got less HP.
This is going to take log bait to a whole new level. And also it one-shotting spirits, firecrackers, wallbreakers and possibly dart goblins is a good thing though. Because that means the furnace and wallbreakers will no longer be able to directly damage the tower, but the tombstone and bats will. Maybe also dart goblin will still get 1 or 2 shots onto the tower because it's too damn fast.
In this state, people will not be playing this tower so logbait will stay the same. Furnace was already terrible so it will still not be used. Spirits not connecting dors matter a little bit but the tower already starts with less health so you already have to dral with that.
If you play around your towers weaknesses (So Play more antiswarm cards ) then I can see it being really good. One question though, since it shoots much slower, why give it less health? Wouldnt it be a tanky tower?
Have like 2 range splash behind the tower, like princess or smth. Maybe bomb tower? Ig to just help remove swarm cards to let the tower focus on tanks. But it feels more like an inconvenience to deal with rather than a tool.
Theory: they want something to counter wall breakers now, then they will announce evo wall breakers that can tank 2 hits from the canoneer so that everyone will buy it
No, they wouldn't make an update around 1 evo. It's just a coincidence that they showed it in this video. If this were to be true then wallbreakers evo would need to be very very broken. Like 1 tap the tower broken.
Easy to fix these towers. 1. Add splash damage that does 25%-35% of original damage 2. Increase fire rate, make it 2.1 seconds instead of 2.4 Gg. Not too OP and still different
I feel like they should let us choose what tower gets what card, like you can put two princesses or two cannoneers, or one cannoneer and one princess. that would cause chaos, and it would amuse me
I feel like maybe fast shooting stuff like dart goblin can be good with it. But yeah it shoots wayyy too slow. When you can utilize tombstone like other spawners you know you f’ed up. It probably should get slightly buffed. Obviously, you don’t want it overbuffed. Normal princess tower and this should be comparable. Maybe a 0.1 or 0.2 seconds hitspeed buff
I feel like they don’t actually play the cards. They just go “oh yeah mini pekka can counter evo valk so it’s balanced” and “oh it has to shoot very slowly so it’s not to op” and guesstimate if it’s good
what im thinking is that different tower card, youll need a completely different type of deck. if your tower cant destroy small troops, youll need to have a bunch of lower cost cards that can
He should shoot get a little splash, but in turn he should shoot a little bit slower. I think this will do him some good. If he’s still underpowered, increase his damage.
if they buff the range so its barely less then a princesses range and making it do more damage would probably make cannoneer actually good and with ice golem or bomber it could actually be crazy
I think it would be okay if they just made it have more health than the princess tower. Like when I first saw it I thought the towers would of all had the same health but when I found out they didn’t I thought it was going to have a lot more health than the princess tower.
Tower troops sound fun but in sure its a nightmare for the guys doing the coding and the balancing for the game.imagine having to predict every interaction. Like a skeleton bat push which is nothing to our old tower but the canoneer is gonna take a ton of damage.
Ken defending when Ryley just wants to see what the tower does is hilarious
I mean they were both loosely defending to showcase real scenarios
@@rldv634yeah i would rather see them defending than letting stuff go tbh
5:30
@@TS_IShowspeedobviously they’ll defend a bit
Ken is the type of guy to defend when someone wants to check what the tower does
What?
wdym what. pretty cut n dry@@maximiliano-nf3ib
@@maximiliano-nf3ib When he put a valk on the raveyard
@@TankMarko i mean its pretty obvious a graveyard would take the tower undefended
Pash royale
the main issue is every card is balanced around the princess tower so any change to the tower is going to make everything extremly weird
So true
I feel like swarm or cycle cards will just be undefendable
Edit: graveyard….
Yeah, a clear example is that wall breakers, THEIR MAIN PURPOSE IS TO REACH THE TOWER ON 1 HP and they are literally useless against these towers, they literally deleted the purpose of them
@@ChuyitoSon28Using zap ice spirit or any card infront of them would make them connect so they wouldnt be useless
@@therandomone93 yeah but they would only need to use log and again perfect defense, and you would be down 2 elixir or 1 if ice spirit, or even a spirit and you would be down 3 or 2 elixir
offensive tombstone is the new meta
🙄
@@Sir_TophamHattit’s just a silly joke :(
@@cloakedcarp I know you meant it as a joke but people are actually freaking out as if the tower will be useless, like theres some sort of limit on the number of cards that counter swarms that you can use in your deck or something
@@Sir_TophamHattoh that makes sense, I’m not panicking about it or anything I just think it’s funny that tombstone does dmg to tower lol
@@cloakedcarp True. Bats being dangerous by themselves is also pretty hilarious
The cards are all balanced and set to interactions between the king tower, princess tower, and troops. Adding a new tower really fucks with stuff
The new tower is shit so it's fine
Becoming a clash creator just a few weeks ago and then bluntly, publicly, with 0 care, shitting on the new tower addition just made me love Ken even more .
0 Fucks & I love that.
Can't wait to have to memorize 1538 more interactions every few weeks!
bro why do i see you everywhere
@@REDVINTAGE30bcz u are gay
Its really fun though. The goal of a game design for this type is to make players think and make interesting desisions. Its fun to see new and interesting strategies emerge
same as adding a new troop
ken obtaining the dev build is the best thing to happen to me since my wife left
thats a furry in your pfp
no wonder
@@ephraimpostel427 where
@@SandwichBoiYTgot those ears and a bell so basically it
@@KJH777GD i dont see it
Remember they had SO much faith in this card that they completely overhauled the UI and added tower troop cards and chests
Another case of clan wars 2....
theyll hotfix it and hopefully itll make it viable. like increased range up close so opposite towers can support each other when troops get close. or even a small aoe would be interesting
I can't wait to pay $100 for this just to go against graveyard and evo skeletons
Paying an arm for a leg to make tombstone a dangerous threat to my tower
I’m pretty sure you can get this from a chest from battles. But still I bet they’ll find some way to lock this behind a pay wall
If you’d actually think for two seconds before commenting, you’d realize that it’s a complete non-issue. Just optimize your deck to have more splash damage to counter swarms, while relying on the towers to take down tanks. Simple, as long as you don’t expect it to work well with every deck archetype.
better than my comment fr@@a-pizza-pie
@@Sir_TophamHatt theres little spash cards that are as good as single hit cards imo and they have even worse synergy having just a fast attacking decent princess tower is way more optimal and you can have more defensive and offensive potential
Seeing Meth head being the dev build is a character arc completion that I’ve been the most happy to see through
So with this you can now 3 crown someone with 1 elixir if you just place down evolved skeletons at the bridge
…if they fall asleep and don’t play any cards to defend
@@Sir_TophamHatttbh its more likely that someone falls asleep in a match than it is for someone to use this dogshit card in this current state
@@blackchrysler Sorry, but if you’d actually think for two seconds before commenting, you’d realize that it’s not a bad card at all. Just optimize your deck to have more splash damage to counter swarms, while relying on the towers to take down tanks. Simple, as long as you don’t expect it to work well with every single deck archetype.
@@Sir_TophamHatt That means you have to respond to basic things a lot more often. You also have way less health. Top it off with having to level this thing, and you have a card not worth using.
E-spirit
ryley : "friendly battle, just testing it out"
ken : *plays like its ladder*
Cannoneer and princess tower in 2v2’s is gonna go crazy
omg that's genius lmao
@@python6344 thank you 😭
im guessing that one side will be cannoneer and the other will be princese
the fact that tombstone turns into a win condition because of these towers is wild.
you have a whole deck to support it too lol, im sure once people find something synergistic itll b less dogshit lmfao
Ken always succeds in showing off his massive cannon
U suck
Pause
@naimfirdaus7290 No pauses in a Ken comment section.
The game isnt becoming more complex, its becoming more randomized. Deck matchups were already shifting balance away from skill and more towards luck. With this ong will kill all the remaining competitive energy
Facts people talking abt how bad it is but no matter good or bad the very concept of tower troops eliminates all remaining skill from this dogwater game. Rps, rng, whatever u wanna call it
This is the most dogshit take ever. adding more variables will just make the game more balanced. Simple as that. You're telling me that when the game first released and there were like 3 actually playable decks that all countered each other rock paper scissors style it was less random???
@@Zod707 tell me you didnt play the game on release without telling me. Relax for a sec. Back then they added new cards and raritys that werent too different then the established formula of the game. Champions was a major shift in this, and fundamentally changed the core gameplay. Many dropped the game because it was a literal different game. Same with evos, fracturing the playerbase more. The game keeps neglecting old systems and putting new systems over it that are so much better than the old ones it makes many cards irrelevant. All of theses new changes seem to have been built with nothing but profit in mind, I think with the new lottery of tower troops and potentials of future balancing, many players are gonna call it quits.
The game has always been random lol- how is tower troops adding to that "random" factor? Also you mention deck matchups used to be more skill based? Watcha mean by that?
Ken has been lately on the grind, pumping out them vids before anyone else 💪💪💪
xQc was onto something with the offensive tombstone
Another fantastic video from Ken! I’m looking forward to seeing how this will change the current meta.
cant wait to play evo skellys against the dude who droped 100 bucks to max this
Fr😂
I love that ken is playing with 🤓, Puts a lot of inclusivity
The Air & Ground stat implies the possibility of a ground only tower
Bomb Tower princess tower🗿
Nah man ☠
Lavaloon would be so fun lol
Nice collab with Ryley, Clasher! That new tower card is the pits. Thanks for the video, Clasher!
What a great season, now my valkyrie can spawn tornados while my tower dies to tombstone lol
1:16 amazing miner from Ryley.
Imagine loosing your tower to a tombstone💀
Add more splash damage to your deck, genius
@@Sir_TophamHatt but bro to defend tombstone ☠️
@@Sir_TophamHatt Chill out blud it’s just a joke💀
Ken defending is squeezing my heart harder than my uncle
We be losing to swarms with this one 🔥🔥🔥🗣️🗣️🗣️
Splash and spells exist
@@Peashooterrealtrusttombstone exist
The increase in damage doesn’t justify such a harsh nerf to the firerate, it needs a reduction
Or give it a small explosion around it (with enough dmg to kill skeletons/bats), so it can still do something against grouped swarms, but keep the real drawback of struggling against spreaded ones (like graveyard)
Pd: The animation already does an explosion, so adding dmg to it would be pretty easy
@@daridon2483I have a feeling they’ll do like a catapult type thing like that tower on coc (forgot what it’s called) that does the firecracker effect on its shots
Absolutely loving the minecraft symphony
these new princess towers are *great* if you LOVE playing vault but hate winning!
If you actually live heist I think you might need an MRI
Also W project moon enjoyer
Ken always succeeds to defend when someone wants to see the tower
Why are you like that?
They NEED to add splash to make it even remotely viable.
That would be a terrible idea it already does ton of damage, and adding splash damage to the tower would make it be a better princess tower. Instead, they should give more damage and or a slight firerate increase.
@@Peashooterrealtrust It is not a terrible idea since it's a cannon bomber. Bombs are designed to decimate an area. The fact that it can't even take out two skeletons from a tombstone or bats without taking damage just shows that it sucks. Personally, more damage and a LITTLE splash radius (enough to get rid of small swarms and make the concept make more sense) and instead, trading health and attack speed is worth it. Simply, more damage for lower tower health and attack speed is DEFINITELY NOT worth it in the slightest. It needs splash.
@@hamzie1010 its not if its teorethically acurate it is that it would be op
@hamzie1010 but it can take out giants and other tanky troops. It's supposed to be weak against swarms. Also, you act like a card with splash damage doesn't exist I agree it needs a buff, but Splash buff would make it even better than the princess tower since it would be able to take out swarms AND do a ton of damage to tanky troops. I wonder why it even has less health than a princess tower, which has NO protection. also, just because it's a cannon doesn't mean it shoots bombs. I mean, look at cards like cannon or cannon cart.
@@hamzie1010a very small splash would be interesting but less dmg
7:50
Because the so called 'Balance' that Supercell thought by:
1. Making it 3x more damage, 3x more slower than Tower Princess.
2. Since its dealing big damage (but still balance) it got less HP.
I reckon to buff the cannoneer add a 1 tile splash damage but it does 1 third of its original damage.
Lmao the tombstone was hilarious 😂
"It's like a disabled princess tower." LOL AHAH
Good video Ken, I will smash, like and subscribe.
Ken is the type of guy to catch a basketball and ask "are you ladies alright?"
Ken always suceeds in uploading every 3.8 days
Ken always succeeds at noticing the obvious in Supercells mistakes.
With cannoneer youre basically obligated to use a spawner or def.building,also furnace is a great sinergy
Lol that minecraft music was spot on
ken always succeeds to make things awkward with collabs
I have been waiting for these two to make a video for so long now the not even fjnny
This is going to take log bait to a whole new level.
And also it one-shotting spirits, firecrackers, wallbreakers and possibly dart goblins is a good thing though. Because that means the furnace and wallbreakers will no longer be able to directly damage the tower, but the tombstone and bats will. Maybe also dart goblin will still get 1 or 2 shots onto the tower because it's too damn fast.
In this state, people will not be playing this tower so logbait will stay the same.
Furnace was already terrible so it will still not be used.
Spirits not connecting dors matter a little bit but the tower already starts with less health so you already have to dral with that.
Supercell releasing this type of tower in a cycle meta is truly a moment of all time
I love the minecraft music at the end of the video
Alternative title "ken slowly persuading ryley to rise against supercell
Ken is losing the dev access tomorrow when Supercell sees this
Ken is the type of guy to call the canooneer a mug
"You'd have to make your deck completely around it." The whole world is about to know my deck as the greatest Bs that was used in clash royale
making a tower COMPLETELY countering wall breakers is fucking insane
Not really look at tombstone
Watching the tombstone annihilate the tower was the funniest shit
9:03 From where the minecraft music come from?
If you play around your towers weaknesses (So Play more antiswarm cards ) then I can see it being really good.
One question though, since it shoots much slower, why give it less health? Wouldnt it be a tanky tower?
LogBait
I feel like giving it the skeleton dragon's splash damage would make it good
"Tombstone is gonna take my tower bro"
Xqc: *they called me a madman*
i love how ken casually puts down a evo valk
Have like 2 range splash behind the tower, like princess or smth. Maybe bomb tower? Ig to just help remove swarm cards to let the tower focus on tanks. But it feels more like an inconvenience to deal with rather than a tool.
Theory: they want something to counter wall breakers now, then they will announce evo wall breakers that can tank 2 hits from the canoneer so that everyone will buy it
No, they wouldn't make an update around 1 evo. It's just a coincidence that they showed it in this video. If this were to be true then wallbreakers evo would need to be very very broken. Like 1 tap the tower broken.
next evos are bomber and Tesla so this doesn't fit your timeline
ken always succeeds in putting valid link to ryley's channel
Easy to fix these towers.
1. Add splash damage that does 25%-35% of original damage
2. Increase fire rate, make it 2.1 seconds instead of 2.4
Gg. Not too OP and still different
tombstone owning a tower is crazy
Evo skeletons 💀
OH GOD XQC KNEW ALL ALONG
I already can predict the meta
*_Tomblestone mirror rage cycle_* chef kiss would be clone too 😘
I feel like they should let us choose what tower gets what card, like you can put two princesses or two cannoneers, or one cannoneer and one princess. that would cause chaos, and it would amuse me
Ryley being constantly wrong about everything feels like a skit lmao
If that card actually gets meta tombstone bridge stratergy is gonna be viable
The fact that tombstone threatens tower is atrocious
It's pretty good for defending. You just need to watch out for swarms
They just implemented ricochet cannons in CoC. They should nerf the tower so it doesnt one shot wall breakers but it bounces up to 2 targets
Ken: Hi, I'm on the Dev build
Also Ken: Yeah, this is Ass-cheeks
see what the hell was wrong with the princess towers in the first place
I feel like maybe fast shooting stuff like dart goblin can be good with it.
But yeah it shoots wayyy too slow. When you can utilize tombstone like other spawners you know you f’ed up. It probably should get slightly buffed.
Obviously, you don’t want it overbuffed. Normal princess tower and this should be comparable. Maybe a 0.1 or 0.2 seconds hitspeed buff
Ken ryley collab is not what I expected rn leaf
would splashyard not benefit from the cannoneer?
Ken doesn't need a license to ride me
I feel like they don’t actually play the cards. They just go “oh yeah mini pekka can counter evo valk so it’s balanced” and “oh it has to shoot very slowly so it’s not to op” and guesstimate if it’s good
Offensive tombstone is real..
If this card becomes meta the entire clash royale decks will have to change
love
I'm hyped for the $69.99 offer from supercell for this new tower troop
i dont understand changing the health, why not just keep that for consistency?
what im thinking is that different tower card, youll need a completely different type of deck. if your tower cant destroy small troops, youll need to have a bunch of lower cost cards that can
He should shoot get a little splash, but in turn he should shoot a little bit slower. I think this will do him some good. If he’s still underpowered, increase his damage.
Glass cannon. Literally.
Meth Head having dev build access really shows how super cell gladly will take your gems
Can’t wait for tombstone meta 🔥🔥🔥🔥
I love the Idea of tower troops ngl
if they buff the range so its barely less then a princesses range and making it do more damage would probably make cannoneer actually good and with ice golem or bomber it could actually be crazy
I like your haircut ken
You beat oj bro.. good work
I think the best change is to buff its hp back up and give it splash/faster attack speed
M heads kitchen??? Cooking with ken foreshadowing?
I think it would be okay if they just made it have more health than the princess tower. Like when I first saw it I thought the towers would of all had the same health but when I found out they didn’t I thought it was going to have a lot more health than the princess tower.
Ken always succeeds to have youtube sex bots in his comments section
Tombstone is a win condition now lol
Earthquke or any card with splash damage: 🗿
It will be so funny to see P2W on middlader losing with this troop...To my goblins@@Peashooterrealtrust
Tower troops sound fun but in sure its a nightmare for the guys doing the coding and the balancing for the game.imagine having to predict every interaction. Like a skeleton bat push which is nothing to our old tower but the canoneer is gonna take a ton of damage.
zap and freeze on the tower is going to be so much value