Colin, people STILL seem to be struggling with the new gradient tool from what I am seeing in the Adobe forums. Today, someone is complaining that you can't use the new gradient tool in layer masks! So thank you for this video. I have used it to respond to at least one post that was specifically bemoaning the loss of the full featured Lighting Effects, and several times to illustrate how useful the new tool is. I especially like your added bonus tip using the red channel to make a targeted high pass filter sharpen effect. That's a clever idea.
Well done! I was missing the old lighting effects that I used for many years and this is fantastic. That texture tip was really thinking outside the box.
Thx for that. I would simply change one thing, so it is easier to play with. Darken the background, then make a group with the light and the texture effect for the hole image into it and make the mask black. now play with a withe gradient mask as you did with the black. Now you can put the "light" effect where ever you want with just the one mask and you have both effects moving, light and texture. By the way, the new gradient is not only in Beta, it is in the latest PS version as well.
What Photoshop needs is a more powerful high res version of the relight tool in Resolve, that generates normal maps on the fly. Or at very least an option to generated maps to light.
This approach is significantly more powerful than the old Lighting Effects. As always seems to be the case, the new Gradient tool had a lot of resistance on the Adobe forum, and countless posts came looking for a legacy version of the tool. This is such a pity as the new tool is not hard to master, and is so much more powerful. I notice one of the comments to this video is asking for a stand alone tool that automatically combines the steps you demonstrated, but that completely misses the point of how flexible the new gradient tool is. Which is exactly what you just demonstrated. Keep them coming Colin. Your uploads are always golden.
Thanks for sharing. Love your channel. A suggestion to improve the content is to record the screen capture in 4K, as subtle techniques like the texture boost would be more apparent.
Just zoom up further when necessary, like we do in the real world, most UA-camrs make this mistake of showing the whole screen......I use screen zoom in my direct/live to class tutorials at my uni job.
@@photoshopcafe Just zoom up further when necessary, like we do in the real world, most UA-camrs make the mistake of showing the whole screen (or overly small interface in 4k)......I use screen zoom in my direct/live to class tutorials at my uni job to better contextualise.
Thank you so much for this post. It helped me a lot..howver is sad that Im not able to create a light effect like the light is coming from a flashlight.. the option is always circular, rounded...The light adjust to oval if you move the nodes but the light perce is circular...
I welcome the ability to transform the width of a gradient - long overdue. However to make it even better Adobe should add a function to change where the centre of the grad originates. Once we can have an off centre gradient it really opens up the potential for this effect. If you had something light in the top left of your image it would be brightened by the gradient, you'd ned to group your exposure layer and add another mask to darken it down. But even small upgrades are appreciated!
and it took only 30 years for Adobe to add the ability to change the width! Maybe we'll only have to wait for 20 more years for them to add your other requests!
Your lighting tip is GREAT! I now can see why Adobe is dropping render lighting effects. It’s too complex and power heavy, what you did was simple and light on computing power. Many thanks !
Did I learn something after watching this video you ask? OF COURSE I DID!!! I used this method using the latest PS download and it works as the "beta" version does. Thanks!
Thanks Colin!!!! Who at Adobe would think that the Lighting feature needed to be removed..Someone there needs to be looking for a different field of work and a position that does not allow them to make decisions. GEEZ!!!
That's amazing Photoshop 2.0's new lighting function has me quite excited! I'm always looking for ways to merge AI-powered tools with multi-agent systems to enhance creative workflows, as I enjoy experimenting with them. Just picture a group of AI bots working together in real time to composite, light, and color grade. It makes me think of the ways in which systems such as SmythOS enable the coordination of several AI agents to perform intricate tasks.
As i was going though a similar Lighting Tech you did in April of 2020, and i compare the different now, 2020 tech was good, but this New Tech is easier. thanks for sharing, i always look forward to your tutorials
Brilliant tip and workaround. Would be nice if Adobe made it a standalone tool with all the adjustments you demonstrated. Thank you. Always useful tutorials.
Why the red channel? Or is this depending on the image? And in this case you had pre-checked that the red channel was the one to go for? Thanks in advance and thanks for a great tutorial
Thanks for the tutorial. Yes I did learn something. Hope Adobe adds the beta feature into the program. High pass is a good feature I haven't explored much.
I was wondering when Adobe was going give us the ability to create elliptical/oval radial gradients like you can in Illustrator using the gradient tool. And here it is!
Quick honest question. What has been added on beta exactly? This technique you are using is basically masking with gradient (you could do that already). Am i missing something?
Thank you great strategy, looking forward to the official implementation of the new gradient tool features. Selecting highlights via channels is a great way, I would then use that to create a mask on a smart object layer of the background (an added benefit of being able to easily modify the mask as opposed to a pixel layer, if desired).
Would it work to have an action for adding the texture, so you wouldn't need to remember all those steps and is that an action you would add to the Cafe?
How do you add a second lighting effect? When I try to do another light source, it takes away the 1st one I made. For example: I need to light up two posts, how do I do that?
Great video Colin. This is a great lighting feature, but Adobe needs to give us more lighting features. Taking away features and charging us to get them back with another software package is bad business.
Always did that with a shape and I think I used to blur the edges before Photoshop allowed to blur the edges inside the shape; can't remember; but how is this a new feature?
first can Ps Beta get rid of those bugs. if installning Ps Beta this will be as Ps 24 and the normal Ps will not start from Lr. Thanks for a great video as always!
Thanks, nice revisit of a technique I learned from you years ago. If I may ask, and please pardon my ignorance, but why choose the red channel specifically?
Man, I hope this cool stuff & generative fill & the other fun beta stuff (w/out the ancillary bugs!!!) will be in Ps 2024; for those of us who won't mess with the beta.
Thank you for the tutorial, but I don't see how this is a replacement for the old lighting effect. First of all, this was always possible, except the gradient feature which was not non-destructive like now. So this is a cool addition, however, the problem with this, is that a real light is brighter at the source and then have a falloff the further it goes away from that source. And using a radial gradient the brighter part is the middle of the circle and not the "light source" at the start as a spotlight would do, and this new way you need many layers to get the same effect. Honestly, I don't get why this was removed, they should have made a new one if the "3d engine" was removed as this was not used for 3d, even if it did rely on the 3d engine
I dont understand how this is any different than what we've been able to do for years and years already. In lightroom, for example, you can just reduce exposure, then make a radial gradient mask, shape it how you want, adjust the falloff, then bring exposure up just in the mask. What have I missed here?
#1 it’s in photoshop, so you have layer control and access to more tools. #2 the texture part and #3 there are always multiple ways do do things. It’s no zero sum, some people find different methods work better in their workflows
Thanks!
Thanks! Very much appreciated:)
This is just what I needed for my current project. Adding a texture layer is something I never considered before. Thank you, Colin.
This is the same as a local adjustment layer in Lightroom or in the RAW Filter in Photoshop. Which is possible for ages.
Colin, people STILL seem to be struggling with the new gradient tool from what I am seeing in the Adobe forums. Today, someone is complaining that you can't use the new gradient tool in layer masks! So thank you for this video. I have used it to respond to at least one post that was specifically bemoaning the loss of the full featured Lighting Effects, and several times to illustrate how useful the new tool is. I especially like your added bonus tip using the red channel to make a targeted high pass filter sharpen effect. That's a clever idea.
Well done! I was missing the old lighting effects that I used for many years and this is fantastic. That texture tip was really thinking outside the box.
You're very welcome!
Thx for that. I would simply change one thing, so it is easier to play with. Darken the background, then make a group with the light and the texture effect for the hole image into it and make the mask black. now play with a withe gradient mask as you did with the black. Now you can put the "light" effect where ever you want with just the one mask and you have both effects moving, light and texture.
By the way, the new gradient is not only in Beta, it is in the latest PS version as well.
What Photoshop needs is a more powerful high res version of the relight tool in Resolve, that generates normal maps on the fly. Or at very least an option to generated maps to light.
I'm sure that it will be an option in the future, it has to be.
This approach is significantly more powerful than the old Lighting Effects. As always seems to be the case, the new Gradient tool had a lot of resistance on the Adobe forum, and countless posts came looking for a legacy version of the tool. This is such a pity as the new tool is not hard to master, and is so much more powerful. I notice one of the comments to this video is asking for a stand alone tool that automatically combines the steps you demonstrated, but that completely misses the point of how flexible the new gradient tool is. Which is exactly what you just demonstrated. Keep them coming Colin. Your uploads are always golden.
What a difference--thank you Colin. Loving the "replacement" features so far!
Glad it’s helpful
Very cool! I can see lots of situations where this may be useful
I always learn something new from your videos. Thank you!
Thanks
Thanks for sharing. Love your channel. A suggestion to improve the content is to record the screen capture in 4K, as subtle techniques like the texture boost would be more apparent.
Thanks for the kind words! I tried that (4k), but got too many complaints the interface was too small :)
Just zoom up further when necessary, like we do in the real world, most UA-camrs make this mistake of showing the whole screen......I use screen zoom in my direct/live to class tutorials at my uni job.
@@photoshopcafe Just zoom up further when necessary, like we do in the real world, most UA-camrs make the mistake of showing the whole screen (or overly small interface in 4k)......I use screen zoom in my direct/live to class tutorials at my uni job to better contextualise.
Thank you so much for this post. It helped me a lot..howver is sad that Im not able to create a light effect like the light is coming from a flashlight.. the option is always circular, rounded...The light adjust to oval if you move the nodes but the light perce is circular...
The high-pass filter with a mask is my go-to sharpening method ! Subscribed !
Thanks for the sub!
That texture boost is cool. Never did it like so.
Glad you liked it!
I welcome the ability to transform the width of a gradient - long overdue. However to make it even better Adobe should add a function to change where the centre of the grad originates. Once we can have an off centre gradient it really opens up the potential for this effect. If you had something light in the top left of your image it would be brightened by the gradient, you'd ned to group your exposure layer and add another mask to darken it down. But even small upgrades are appreciated!
and it took only 30 years for Adobe to add the ability to change the width! Maybe we'll only have to wait for 20 more years for them to add your other requests!
They had this feature in Adobe Fireworks way way back but when they killed FW, they should've copied how Fireworks handled gradient.
Your lighting tip is GREAT! I now can see why Adobe is dropping render lighting effects. It’s too complex and power heavy, what you did was simple and light on computing power. Many thanks !
Why did you select from the red channel? Is it because of the dominant hues in the photo?
Yes exactly why
Wow, you never fail to amaze me...many thanks from Nova Scotia.
Did I learn something after watching this video you ask? OF COURSE I DID!!! I used this method using the latest PS download and it works as the "beta" version does. Thanks!
This is next level photo manipulation, I can't wait to try this method out and gain a whole new outlook for my workflow.
Thanks :)
Thanks Colin!!!!
Who at Adobe would think that the Lighting feature needed to be removed..Someone there needs to be looking for a different field of work and a position that does not allow them to make decisions. GEEZ!!!
That's amazing Photoshop 2.0's new lighting function has me quite excited! I'm always looking for ways to merge AI-powered tools with multi-agent systems to enhance creative workflows, as I enjoy experimenting with them. Just picture a group of AI bots working together in real time to composite, light, and color grade. It makes me think of the ways in which systems such as SmythOS enable the coordination of several AI agents to perform intricate tasks.
amazing demonstration. it definitely refines the workaround i've been using
I revisit Photoshops new features every once in a while... This was very helpful. Thank you.
Glad it was helpful!
FIRE 🔥
Excellent. I could see this being useful in portrait/headshots as well.
As i was going though a similar Lighting Tech you did in April of 2020, and i compare the different now, 2020 tech was good, but this New Tech is easier. thanks for sharing, i always look forward to your tutorials
Thanks
Thanks, goof tips. One Q - why select RED and not G or B?
Because there is more red in the image, so it picks up the highlights the best
@@photoshopcafe Of course! Sorry, dumb question - I blame uh... lack of sufficient caffeine.
*Also see typo for 'good' in o.p. 🤦🏻♂
Brilliant tip and workaround. Would be nice if Adobe made it a standalone tool with all the adjustments you demonstrated. Thank you. Always useful tutorials.
Why the red channel? Or is this depending on the image? And in this case you had pre-checked that the red channel was the one to go for?
Thanks in advance and thanks for a great tutorial
Thanks for the tutorial. Yes I did learn something. Hope Adobe adds the beta feature into the program. High pass is a good feature I haven't explored much.
that looks smooth, looking forward to using this effect - nicely done!
I was wondering when Adobe was going give us the ability to create elliptical/oval radial gradients like you can in Illustrator using the gradient tool. And here it is!
This was good......and even better if done a little differently and non/less-baked/destructively.
i used that previous lighting tool wayyyy too much in my designs
This was SO helpful, thank you! I subscribed. Glad I found your channel!
This is cool! 👍
Is there a way to do more than 1? Can I duplicate the layer to get multiple different light sources?
Super tutorial. Do you know when Beta is launched to all of us?
You can do the same in LR. I thought it was the new option in Neural filters :/
Just what I needed. Thank you Colin.
Really impressive, and it looks realstic!
this is a great feature - thanks for sharing - you are the best . . .
Hillarious, this was a feature in photoshop 3-4, waaaay back in the 90's
Lighting effects was yes, as we all used it then, it’s being discontinued. Did you watch the video, or just react to the first 10 seconds?
That was great! Thank you Colin!
So with PS 25 and the new AI tools is it possible to take a portrait and easily add a Rembrandt lighting style to it?
Quick honest question. What has been added on beta exactly? This technique you are using is basically masking with gradient (you could do that already). Am i missing something?
Nice video. Will it always be the red channel we choose to jump those pixels or will that channel vary depending on the image?
Depends on the image
Very helpful, as usual, thanks for the video.
can add a infintie type of light with this process?
How could you add an array of spotlights? (say 5 spotlights in a row from top or bottom)
Thank you! Awesome tutorial, easy to understand, you are a great instructor!
Thank you great strategy, looking forward to the official implementation of the new gradient tool features. Selecting highlights via channels is a great way, I would then use that to create a mask on a smart object layer of the background (an added benefit of being able to easily modify the mask as opposed to a pixel layer, if desired).
Smart objects are a great way to go!
Would it work to have an action for adding the texture, so you wouldn't need to remember all those steps and is that an action you would add to the Cafe?
Yeah, you could make an action easy enough for the textures, I'll have written steps up, so it will be easy to follow.
thanks to you, I began to use the computer more
Brilliant technique. Thank you so much.
You are so welcome!
How do you add a second lighting effect? When I try to do another light source, it takes away the 1st one I made. For example: I need to light up two posts, how do I do that?
Great video Colin. This is a great lighting feature, but Adobe needs to give us more lighting features. Taking away features and charging us to get them back with another software package is bad business.
Thank you very much for this great tip.
I’d do this with the camera raw filter personally. Nice video though.
thank you I was looking for this .
any idea how long we have to wait before all these new goodies will be in the regular version of PD and Lightroom?
When Adobe feels like they are working well enough and bug free
The new gradient tool is just amazing. I wonder why it took so long to do this in photoshop as it's working similarly in illustrator for a while now.
I’m glad they added it
Me gusto tanto tu contenido que inicié seción solo para darte like :), sigue así
Very cool, Thanks!
Very useful. Thanks !
Why the overlay blending mode specifically?
Because it hides 50% gray and it’s the best to use with HP
Always did that with a shape and I think I used to blur the edges before Photoshop allowed to blur the edges inside the shape; can't remember; but how is this a new feature?
This is fantastic !! Thank you.
Perfect, thanks man!!!
Am I missing something? When I try this, there are no adjustment handles, it just draws the gradient and I have no way of narrowing or widening etc?
Your a star as ever .... just what I need at the moment - sure you haven't got psychic powers Colin?
Shhh, don't tell anyone lol
first can Ps Beta get rid of those bugs. if installning Ps Beta this will be as Ps 24 and the normal Ps will not start from Lr.
Thanks for a great video as always!
That’s why they call it a beta. It’s where bugs get ironed out
I think you can do the same with radial mask in camera raw.
You can
Thanks, nice revisit of a technique I learned from you years ago.
If I may ask, and please pardon my ignorance, but why choose the red channel specifically?
Because that’s the dominant color in the highlights
@photoshopcafe thank you for your reply, that makes sense 😁😊
Thanks I'll give it a go 📷👍
Is this still beta or did it get added with new update?
This does not work on Photoshop beta on my computer
I can't wait to try this thank you...
Have fun!
Thank you!
Thank you
My mask circle will not change the shape even when I close it. Why is it that?
Great! Thank you.
You are welcome!
Isn't this essentially the same as the gradient tool in Lightroom?
It’s similar yes, I also have tuts on LR and ACR. Obviously the texture part is different
The gradient tool pops up, but then disappears on my Mac. Using beta 25.0.0 release
Man, I hope this cool stuff & generative fill & the other fun beta stuff (w/out the ancillary bugs!!!) will be in Ps 2024; for those of us who won't mess with the beta.
As you mentioned, when the bugs are squashed
Amazing, thx
Thank you ,Master !
You are welcome!
Thanks!!!
Wow that is great.
Thank you for the tutorial, but I don't see how this is a replacement for the old lighting effect. First of all, this was always possible, except the gradient feature which was not non-destructive like now. So this is a cool addition, however, the problem with this, is that a real light is brighter at the source and then have a falloff the further it goes away from that source.
And using a radial gradient the brighter part is the middle of the circle and not the "light source" at the start as a spotlight would do, and this new way you need many layers to get the same effect.
Honestly, I don't get why this was removed, they should have made a new one if the "3d engine" was removed as this was not used for 3d, even if it did rely on the 3d engine
I didn’t even notice they removed the lighting tool.
big thenks bro work for me
So many good things.
Nice tip but the title is misleading. Let’s just call it what it is - improved gradient controls.
This isn’t working for me what so ever
same
What’s with all this Beta? I wish Adobe would return to the usual updates.
Awesome.
I dont understand how this is any different than what we've been able to do for years and years already. In lightroom, for example, you can just reduce exposure, then make a radial gradient mask, shape it how you want, adjust the falloff, then bring exposure up just in the mask. What have I missed here?
#1 it’s in photoshop, so you have layer control and access to more tools. #2 the texture part and #3 there are always multiple ways do do things. It’s no zero sum, some people find different methods work better in their workflows