On deity, you can't just settle one or to cities before national college. If you do that all the great settling spots will be taken by the time you finish NC. What you want to do is get 2 scouts and a worker/shrine(if you have a good pantheon) and if you haven't got a culture ruin yet build a monument. Then go into settlers. At this point, you want to have 3 population in your capital. By turn 40 or so( Quik game pace ) your 4 cities ( minimum if you want to win a science game quik before you are beaten by the ai )then build 1st a granary 2nd a worker 3rd or a monument. Once one of these buildings finish. Build then( by timing of the slowest city ) a library in every city. NC should be out by turn 73 at last. Turn 65 is a much better timing Then you want to rush universities or if you need food go to engineering for the extra trade route. you won't need fertilizer since your tech path then will be messed up and when you get there the growth period from turn 60-120 is over. Rush public schools and then radio for the ideology. Then labs and finally rocketry. Build the bubble space telescope and finish the spaceship parts. If you want to maximise growth and science send the two first trade routes to the capital and the third to the city with the least amount of food. If a city cant reach a population of 15 from its own lands it's not worth settling. when a city gets to ten population you can start working specialist. When the growth period is over you want to be at 75 population empire-wide. You can do with only 65 or 60 but you won't set a new world record for the fastest science victory. I am not hating on Jumbo I like his content. I just find this as misinformation about science. Also, the bowman is a great unit for early rush strategies on flat capitals. Usually, when you get the ingenuity scientist you want to either smash it down on a flat 2 food tile or on a resource dear f.eks. The reason for that is that you will always be able to make it a good base tile with op science on it. 2nd if the tile is rubbish in the first place it wouldn't make sense to work that tile when you could be working a tile that's good and even better with the academy. On deity, you don't want to be spending hammers on walls since this will be slowing your win speed and win percentage down. The time you want to be building these buildings is when you are getting attacked by Gandhi, Shaka or Atilla( just to name a few ). If you get a war dec on deity things is already going quite badly for you. In the showcase, jumbo showed us he did the right thing by planting the academy on the hill rather than planting it on the stone. The reason is that he wouldn't be able to make a stoneworks and make it a 2-2 tile. If there is a copy of a resource you will get the bonus from the tile a 2-1 stone and a 2-1 stone would be able to make 2-2 both and with a quarry on the stone without an academy, it could be upgraded into 2-3. Don't plant on freshwater tiles and don't ever plant on luxuries( they won't get connected ). Also strategic resources is a good thing to be planting on cause they will connect the resource under the academy.
@@volucers1246 depends on if you're building tall or wide, and what victory you're gunning for. Tall? Hanging gardens. Wide? Pyramids. When? As soon as you have enough production to get it done without crippling your growth, varies greatly depending on your start, your civ and what speed you're on. Also the Temple of Artemis is fantastic for every civ, as the 15% faster growth rate plus aqueducts will eventually lead to 15% more population than your rivals. More pops = more resources = more win. Stonehenge is also good for religious civs that don't have a good way to produce faith right away, such as the Byzantines or Arabia (civs like Ethiopia, Spain and the Celts shouldn't need to waste their time on Stonehenge unless you want to deny it from rivals). My main suggestion is to NOT focus on the Library of Alexandria or the Oracle, only build them if you've built your important buildings and units already and they're still available. A free tech or social policy sounds nice, but its kindof a trap. Instead of building the library of alexandria, you could've just built a library and 2 settlers in the same time and gotten a much larger tech boost overall which will pay greater dividends long term than the wonder. Also if you plan to have a large inland empire, get machu pichu. If you had a desert start, you'll want petra.
Yes you can do that (or settle on them). You only miss out on the extra value you would’ve gotten from building the correct tile improvement there. So perhaps 1-2 gold or production, depending on the resource.
If you plant on forest and have mining researched you’ll get the production bonus from chopping trees. If you build a worker instead of shrine and have more woods to chop it gives you a great shot at great library - I would only do this in multiplayer though or against like prince level ai
I been playing this for a couple weeks and couldn't beat this game on Settler. Been driving me nuts. I want to get good at this game. See, I figured the best thing I could do was go for a domination win since all I need to learn is what units hurt the most on what they defend with. Well after getting myself humbled all this time I sat down last night and just decided to have fun. I went for this civ since science just sounded like fun. I was very close this time. Gandhi got voted in and won. I was just piecing together the rocket. I definitely identified a few of my mistakes as I went. I had 4 cities before realizing all my cities needed the lesser building before my capital could build the bigger ones. So, noted that I should definitely be more pokey to protect my future settlements and get the bigger science built asap in capital before laying down to much growth. Some things I didn't know was stacking the great scientist building in one city. I put one in each and stopped there. Never occurred to me to drop more in. I stopped at 4 cities. Definitely doing 5 on my next try. I am getting the hang of picking the right spots and efficiently growing them. I also failed to realize someone I was buddied up with the entire game was going science and I was helping him basically. He beat me to that first science milestone by like 3 turns. Anyways, all that and I was playing on Prince this time. I feel like my next game I can do it. If not next certainly the one after that. I also got war declared in me early but since I had been trying for domination all my other games I quickly had her asking for peace and then it took me the rest of the game to get her to friendly. She had my only shot at aluminum so glad I did. Anyways, I love this game and after many years of being on the outside looking in I think I am finally gonna break that barrier of getting destroyed and not coming back to being addicted to it. If anyone gets this far, all of my tiles near my cities with trees on them were producing science and I don't remember what I did to proc that. Maybe a religion choice or policy? Anybody know? Either way I am going to be watching for it again. I also think I might use science in the future to go for a domination win because I was pumping out the tech like a machine and by the time the game was over I could have easily destroyed everything on my continent and had a fleet of destroyers and and massive amounts of ground units to take on the rest. I have definitely been playing this wrong. This is about exactly what it should be about. Being diplomatic for selfish reasons and snuffing out anything that threatens your strengths. Just like what has actually happened in our actual civilization. Thanks for the video.
To avoid early war with AI I found that you should never ever accept any friendship deals, never break promises, and be as neutral as possible. Also you can check your demographics to see how big your army is. As long as your army is bigger than the average army size I found that it strays off most aggressors. Domination in CIV V is hard and the game is aimed more towards science and diplomatic victory unfortunately, but getting a technological advantage early on will almost certainly make a domination victory easy. If you play your cards right, you can get nukes and XCOM squads in the 1800s and take over the world very quickly. Also, if you find yourself short on resources like coal, oil, aluminum, uranium, etc., search around in the city states by clicking on their screen and you can see what resources they have. If you ally a city state, you get their resources. You can also pay a city state to improve a tile to get that resource. If you befriend enough militaristic city states, there’s no need to build any military units as they will gift you so many units you won’t know what to do. If you have enough units, take the units they send you and gift them to other city states to get more influence and allies. Science is absolutely the meta in civ V and if you fall behind in technology, it’s game over.
For a scientist tech boost pop, I find it fairly misleading about plastics technology. I claim that it hardly depends on the map size and your opponents strength. I usually after finding first tech of modern era (most of the time its radio), I start stockpiling them, because academy isnt just worth building anymore. Its due to simple deduction - academy gives 8 science points or 12 if you have chosen New deal tenet from Freedom tree. Add ~50-100% science potential of your city if you have already built all of the science buildings you possibly could and you have full potential of science from single academy. For slower game phases it actually can be a bit later in the game, but not super slower. REMEMBER, you can steal technologies from your opponent. If you chose or planning to choose Autocracy and have Industrial Espionage, have strong AI in terms of technology that chose Rationalism, you sometimes even should consider saving those scientist since scientific theory tech or just to pop them for Radio. Worth to remember too is the fact that strength of scientist pop is fully depending on your science total output. So if you want to fully maximize Scientist potential you should pop them as late as possible, because the later they are popped the more science they give. I also encourage to avoid placing academies near fresh water potential, on top of every resource besides plantation one and on top of hills if you plan to go for Order and push to five year plan tenet. Fresh water is crucial for your city to grow - placing academy near that will always cause you to lose potential of science output. Putting on top of Mine or Quarry Resource will always cause you to lose hammers potential, which is affecting five year plan tenet. Putting on top of deer always cause you to lose a hammer from forest, on top of wheat is losing growth potential. Its okay to put on top of truffles, if they arent on top of tundra. On top of plains its not as good, but better than tundra (+1 hammer) and better than hill (lost food). One food or no food academy needs support of other citizens. The ideal tile is a grassland, that actually pays itself in terms of growth. Pretty much all of the plantation resources besides bananas are cool to place academy on top of, since they are mostly giving money, food is supported really late into the game, which isnt really helpful anymore. Bananas its the best to not build anything on top or just plantation, for having +5 food on top of or +3 food and +2 science. Its better also to avoid placing cities near tundras and without any river being nearby (20% growth boost). To fully utilize potential of great scientists your cities should have potential of achieving ~18 pop without using Hospitals. Its very tough to get that with coastal cities with no water resources too. Sometimes even on flood desert its hard to get that. Its extremely important to play as babylon tradition only. Piety is risky for them, Liberty is pointless and Honor is underbalanced on standard games (only worth considering on duels or sorta challenge gamemodes). Why do you focus on big cities? Because you will need 4 pop slots for specialists at least (2 university, 1 Public School, 1 Research Lab). You could work with more since Rationalisms allows you to get science from every type of specialist (best synergy is with engineer slots - hammers are always useful, great engineer can speed up Spaceship part in Order tenet or Hubble telescope). Babylon usually starts near flood plains and jungles, so its good to consider finding guilds relatively quickly after getting Rationalism, just because trading posts on top of jungle inherits both jungle and trading post property. And those are fairly good, since they give from jungle +2 science if you have university and +1 science from trading post if you get Free Thought tenet from Rationalism. +3 science from multiple jungle tiles are giving potential of free academy very quickly. Main con of that it is being built very slowly, so you have to be prepared as soon as possible.
Jungle builds are some of my favorites to play in civ 5, ngl. Especially the culture focused jungle builds like Poland or Brazil with the sacred path pantheon
For Babylon, tradition and rationalism. You'll probably have enough culture to do a third tree before ideologies unlock so it depends on whats going on in the world, really. Taking the honor opener can be super handy since then you'll always know where barbarians are in the fog of war, but this is more important on larger maps. Also exploration can be huge on larger maps, as the speed buff to your ships can help late game to deploy a nuclear capable navy to your rivals in case they're gunning for a different victory (like alexander and diplo victory, for example)
On deity, you can't just settle one or to cities before national college. If you do that all the great settling spots will be taken by the time you finish NC. What you want to do is get 2 scouts and a worker/shrine(if you have a good pantheon) and if you haven't got a culture ruin yet build a monument.
Then go into settlers. At this point, you want to have 3 population in your capital. By turn 40 or so( Quik game pace ) your 4 cities ( minimum if you want to win a science game quik before you are beaten by the ai )then build 1st a granary 2nd a worker 3rd or a monument. Once one of these buildings finish. Build then( by timing of the slowest city ) a library in every city. NC should be out by turn 73 at last. Turn 65 is a much better timing
Then you want to rush universities or if you need food go to engineering for the extra trade route. you won't need fertilizer since your tech path then will be messed up and when you get there the growth period from turn 60-120 is over. Rush public schools and then radio for the ideology. Then labs and finally rocketry. Build the bubble space telescope and finish the spaceship parts.
If you want to maximise growth and science send the two first trade routes to the capital and the third to the city with the least amount of food. If a city cant reach a population of 15 from its own lands it's not worth settling. when a city gets to ten population you can start working specialist. When the growth period is over you want to be at 75 population empire-wide. You can do with only 65 or 60 but you won't set a new world record for the fastest science victory.
I am not hating on Jumbo I like his content. I just find this as misinformation about science.
Also, the bowman is a great unit for early rush strategies on flat capitals.
Usually, when you get the ingenuity scientist you want to either smash it down on a flat 2 food tile or on a resource dear f.eks. The reason for that is that you will always be able to make it a good base tile with op science on it. 2nd if the tile is rubbish in the first place it wouldn't make sense to work that tile when you could be working a tile that's good and even better with the academy.
On deity, you don't want to be spending hammers on walls since this will be slowing your win speed and win percentage down. The time you want to be building these buildings is when you are getting attacked by Gandhi, Shaka or Atilla( just to name a few ). If you get a war dec on deity things is already going quite badly for you.
In the showcase, jumbo showed us he did the right thing by planting the academy on the hill rather than planting it on the stone. The reason is that he wouldn't be able to make a stoneworks and make it a 2-2 tile. If there is a copy of a resource you will get the bonus from the tile a 2-1 stone and a 2-1 stone would be able to make 2-2 both and with a quarry on the stone without an academy, it could be upgraded into 2-3.
Don't plant on freshwater tiles and don't ever plant on luxuries( they won't get connected ). Also strategic resources is a good thing to be planting on cause they will connect the resource under the academy.
Could you please suggest which wonders and when to build in a multiplayer game?
@@volucers1246 depends on if you're building tall or wide, and what victory you're gunning for. Tall? Hanging gardens. Wide? Pyramids. When? As soon as you have enough production to get it done without crippling your growth, varies greatly depending on your start, your civ and what speed you're on. Also the Temple of Artemis is fantastic for every civ, as the 15% faster growth rate plus aqueducts will eventually lead to 15% more population than your rivals. More pops = more resources = more win. Stonehenge is also good for religious civs that don't have a good way to produce faith right away, such as the Byzantines or Arabia (civs like Ethiopia, Spain and the Celts shouldn't need to waste their time on Stonehenge unless you want to deny it from rivals). My main suggestion is to NOT focus on the Library of Alexandria or the Oracle, only build them if you've built your important buildings and units already and they're still available. A free tech or social policy sounds nice, but its kindof a trap. Instead of building the library of alexandria, you could've just built a library and 2 settlers in the same time and gotten a much larger tech boost overall which will pay greater dividends long term than the wonder. Also if you plan to have a large inland empire, get machu pichu. If you had a desert start, you'll want petra.
my favourite civ thx jumbo i dont now what i would do with out you
Now I’m blushing ☺️
I don't know how much production you lose by doing this but planting academies on strategic resources connects it to your empire.
Yes you can do that (or settle on them). You only miss out on the extra value you would’ve gotten from building the correct tile improvement there. So perhaps 1-2 gold or production, depending on the resource.
Chur
If you plant on forest and have mining researched you’ll get the production bonus from chopping trees. If you build a worker instead of shrine and have more woods to chop it gives you a great shot at great library - I would only do this in multiplayer though or against like prince level ai
Great video! Started playing this again and I've been having fun!
Awesome to hear 😎
Ur videos are so good! Please post more Civ V! Ur the best
I been playing this for a couple weeks and couldn't beat this game on Settler. Been driving me nuts. I want to get good at this game.
See, I figured the best thing I could do was go for a domination win since all I need to learn is what units hurt the most on what they defend with.
Well after getting myself humbled all this time I sat down last night and just decided to have fun.
I went for this civ since science just sounded like fun.
I was very close this time.
Gandhi got voted in and won. I was just piecing together the rocket.
I definitely identified a few of my mistakes as I went. I had 4 cities before realizing all my cities needed the lesser building before my capital could build the bigger ones. So, noted that I should definitely be more pokey to protect my future settlements and get the bigger science built asap in capital before laying down to much growth.
Some things I didn't know was stacking the great scientist building in one city. I put one in each and stopped there. Never occurred to me to drop more in.
I stopped at 4 cities. Definitely doing 5 on my next try. I am getting the hang of picking the right spots and efficiently growing them.
I also failed to realize someone I was buddied up with the entire game was going science and I was helping him basically. He beat me to that first science milestone by like 3 turns.
Anyways, all that and I was playing on Prince this time.
I feel like my next game I can do it. If not next certainly the one after that.
I also got war declared in me early but since I had been trying for domination all my other games I quickly had her asking for peace and then it took me the rest of the game to get her to friendly.
She had my only shot at aluminum so glad I did.
Anyways, I love this game and after many years of being on the outside looking in I think I am finally gonna break that barrier of getting destroyed and not coming back to being addicted to it.
If anyone gets this far, all of my tiles near my cities with trees on them were producing science and I don't remember what I did to proc that. Maybe a religion choice or policy? Anybody know? Either way I am going to be watching for it again.
I also think I might use science in the future to go for a domination win because I was pumping out the tech like a machine and by the time the game was over I could have easily destroyed everything on my continent and had a fleet of destroyers and and massive amounts of ground units to take on the rest.
I have definitely been playing this wrong. This is about exactly what it should be about. Being diplomatic for selfish reasons and snuffing out anything that threatens your strengths. Just like what has actually happened in our actual civilization.
Thanks for the video.
To avoid early war with AI I found that you should never ever accept any friendship deals, never break promises, and be as neutral as possible. Also you can check your demographics to see how big your army is. As long as your army is bigger than the average army size I found that it strays off most aggressors. Domination in CIV V is hard and the game is aimed more towards science and diplomatic victory unfortunately, but getting a technological advantage early on will almost certainly make a domination victory easy. If you play your cards right, you can get nukes and XCOM squads in the 1800s and take over the world very quickly.
Also, if you find yourself short on resources like coal, oil, aluminum, uranium, etc., search around in the city states by clicking on their screen and you can see what resources they have. If you ally a city state, you get their resources. You can also pay a city state to improve a tile to get that resource. If you befriend enough militaristic city states, there’s no need to build any military units as they will gift you so many units you won’t know what to do. If you have enough units, take the units they send you and gift them to other city states to get more influence and allies.
Science is absolutely the meta in civ V and if you fall behind in technology, it’s game over.
If you're in a game with only military oriented civs then great library is pretty easy
Thanks for the info it's nice to see
For a scientist tech boost pop, I find it fairly misleading about plastics technology. I claim that it hardly depends on the map size and your opponents strength. I usually after finding first tech of modern era (most of the time its radio), I start stockpiling them, because academy isnt just worth building anymore. Its due to simple deduction - academy gives 8 science points or 12 if you have chosen New deal tenet from Freedom tree. Add ~50-100% science potential of your city if you have already built all of the science buildings you possibly could and you have full potential of science from single academy. For slower game phases it actually can be a bit later in the game, but not super slower. REMEMBER, you can steal technologies from your opponent. If you chose or planning to choose Autocracy and have Industrial Espionage, have strong AI in terms of technology that chose Rationalism, you sometimes even should consider saving those scientist since scientific theory tech or just to pop them for Radio. Worth to remember too is the fact that strength of scientist pop is fully depending on your science total output. So if you want to fully maximize Scientist potential you should pop them as late as possible, because the later they are popped the more science they give.
I also encourage to avoid placing academies near fresh water potential, on top of every resource besides plantation one and on top of hills if you plan to go for Order and push to five year plan tenet. Fresh water is crucial for your city to grow - placing academy near that will always cause you to lose potential of science output. Putting on top of Mine or Quarry Resource will always cause you to lose hammers potential, which is affecting five year plan tenet. Putting on top of deer always cause you to lose a hammer from forest, on top of wheat is losing growth potential. Its okay to put on top of truffles, if they arent on top of tundra. On top of plains its not as good, but better than tundra (+1 hammer) and better than hill (lost food). One food or no food academy needs support of other citizens. The ideal tile is a grassland, that actually pays itself in terms of growth. Pretty much all of the plantation resources besides bananas are cool to place academy on top of, since they are mostly giving money, food is supported really late into the game, which isnt really helpful anymore. Bananas its the best to not build anything on top or just plantation, for having +5 food on top of or +3 food and +2 science.
Its better also to avoid placing cities near tundras and without any river being nearby (20% growth boost). To fully utilize potential of great scientists your cities should have potential of achieving ~18 pop without using Hospitals. Its very tough to get that with coastal cities with no water resources too. Sometimes even on flood desert its hard to get that. Its extremely important to play as babylon tradition only. Piety is risky for them, Liberty is pointless and Honor is underbalanced on standard games (only worth considering on duels or sorta challenge gamemodes). Why do you focus on big cities? Because you will need 4 pop slots for specialists at least (2 university, 1 Public School, 1 Research Lab). You could work with more since Rationalisms allows you to get science from every type of specialist (best synergy is with engineer slots - hammers are always useful, great engineer can speed up Spaceship part in Order tenet or Hubble telescope).
Babylon usually starts near flood plains and jungles, so its good to consider finding guilds relatively quickly after getting Rationalism, just because trading posts on top of jungle inherits both jungle and trading post property. And those are fairly good, since they give from jungle +2 science if you have university and +1 science from trading post if you get Free Thought tenet from Rationalism. +3 science from multiple jungle tiles are giving potential of free academy very quickly. Main con of that it is being built very slowly, so you have to be prepared as soon as possible.
Jakub, thank you for your great post! Very helpful
Jungle builds are some of my favorites to play in civ 5, ngl. Especially the culture focused jungle builds like Poland or Brazil with the sacred path pantheon
I played with Babylon on Prince difficulty and was 4 in literancy.🤣🤣🤣
What policy’s are the best?
For Babylon, tradition and rationalism. You'll probably have enough culture to do a third tree before ideologies unlock so it depends on whats going on in the world, really. Taking the honor opener can be super handy since then you'll always know where barbarians are in the fog of war, but this is more important on larger maps. Also exploration can be huge on larger maps, as the speed buff to your ships can help late game to deploy a nuclear capable navy to your rivals in case they're gunning for a different victory (like alexander and diplo victory, for example)
Those intelligent Dwemer...
Very good vid
Thanks! 😁
Yeah a barb camp spawned near me in multiplayer and i guess they can insta move, so my great scientist was dead by turn 2 in multiplayer T.T
Oh at that point you're wrecked hahaha
Yeah they spawn and then move it’s fucking BS. Don’t ever have valuable units unguarded
@@martybishop1785 All I had was a warrior exploring for ruins 😭😭
Are you a kiwi?? I heard that quick Kia ora at the start!
Yes he is
Assyria is the best since they have a militaristic/honor approach and will have top science by the time their early and mid game wars are over.
Played Korea and didn't enjoy it :/