I like the idea of tadpole/caterpillar/gremlin metamorphosis in its lifecycle. It starts out as a cute/useful youngling that eventually cacoons/hybernates and becomes a vicious mature adult.
It could be a noxious or invasive species which hitches a ride in unsuspecting livestock as larvae or maybe worms it's way into ships and produce only to leave, sometimes on a different planet - a bit like rats, fruit flies and fire ants. Of course, there is always room for people at the criminally negligent end of idle rich who set noxious species free in new environments to have something to entertain therm (e.g. rabbits, foxes, trout, English Ivy, etc).
Questions/Time Stamps 3:21 Besides combat suits, how are engineering, mining and industrial suits also coming along? 6:22 Are the extra pouches from 2953 still a thing? 6:56 Why not just drop a MOAB on the Valakkar? 8:08 Will the Valakkar be a world boss type of encounter? 10:40 With the need for multiple specialized armours, will we see suit lockers enabled and more options for armour storage? 14:05 Parachutes? 15:06 Regarding the Valakkar, is there any idea of how this once Leir bound worm started to show up all over the UEE? 16:14 Will the Valakkar scoot on through the sand for much of a distance? Or does it stay local to your area where you trigger the boss fight? 19:07 Can we get an update to the roles of armour sets that have been sold on the pledge store? 22:04 Will flying with backpacks still be possible? Or will we need to stow them? 23:48 Will we see armour variations of different types, like light tracker, medium combat and how will those full set bonuses differ from the shown examples? 26:44 Can we tame creatures? 28:03 Why did the sandworm shoot rocks in a square? 30:00 What can you tell us about non-combat, non-industrial specialization armour and clothing? 37:17 Is the Valakkar the biggest thing? 38:26 Will there be reputation/guild/org clothing items made available that gives special stat bonuses or armour capabilities? 40:24 Subscriber armour. When we lose it, do we use insurance or recraft or blueprint? How does it work? 42:48 Has the team considered specialized clothing tailored to help traverse places like jungles and swamps? 45:25 Will we be able to save loadouts of gear? 45:42 Will we have backpacks that work with regular clothing? 46:27 Why was the Boreal Stalker canceled? 48:46 Will we be able to wear clothing over armour? 50:24 What are the next couple of priority creatures for implementation? 52:48 Will it be possible and valid to mix dress types to be more versatile in exchange for losing max stats? 54:26 What needs to be finished for the Valakkar to be released?
As someone who hasn't played for a few months, I jumped in yesterday. I felt like I was almost playing a whole new game. It still "looked" the same, but all the improvements are really starting to shine through. Took me a bit to re learn how to do everything.
@@Octobouchby Not being live ? And yes by not being live they can cherry pick to all the easy questions. SCL is more of a townhall meeting then it is a show. They have to take the cheesy criticism. Good and bad. Also they only answer subscribers questions, not everyones questions. This use to be a event only available to subscribers within chat. But they turned it into a streaming show. So regardless if Its live or not , the questions are always live
We need suit lockers so much, even if it's only a stand-alone 1x1x2 container we could use with cargo grids or have in hangars. It's the main reason people aren't walking around in clothing today but always have full armor equipped.
@@victorgabrielt Right now the punishment is the inability to move quickly with heavy armour. I think in the future you wont be able to sit down in pilot seats in heavy armour. maybe landing zones just wont let you bring suits into landing zones in the future so you have to leave them at the customs area. it is weird that people are running around strapped with weapons but are just not able to draw them and cause trouble, would make more sense if we just were not armed or armoured in safe zones. but who knows :P
@@victorgabrielt once hygiene is in the game, you will sweat and get dirty more in armor, and that will in turn affect the wear and tear on the armor. Even before that though, if it was easy to switch between armor types and between armor and clothing, players would probably do it just for immersion.
@@Sleek110 I've always thought this same thing. How awesome would it be to have to leave your weapons in non-armistice zones like our hangars and inside ships, or we'd be unable to go through the metal detectors in spaceports without setting them off and getting a fine. Possibly those same metal detectors wouldn't allow metal armor to go through even if it's just because it would be impossible to distinguish them from other weapons.
True, but I like their answer because parachutes would not work in 90% of the environments we play in (mostly moons, but also deep space, Lagrange points)
We need a quick-button for dropping a backpack like we have for helmet. Scrambling into your ship, drop the backpack, get in the chair in a quick panic.
The dropship jumpseat idea is neat and makes sense for that specific gameplay loop, but I be concered if they implement the same eaxct method for single seaters kind of nulls things like seat limitation and weapon locker if i just can automatically have my shotgun plus backpack with ammo on me right out of a single seater be in smaller ships or large ones. If they limit it to size and quantity, then it'll still provide quick gameplay, but still have those seating restrictions.
Yeah, as long as single seaters have an inventory limit I'd be good, i.e. only light armor / weapons will be stored, you can't roll up to your Gladius with a hull suit of heavy armor and a railgun.
Thank you for prioritizing speed as to equipping suits and suit lockers. You’ve brought things up to realistic with the item system, now please bring them back to fun.
I want an event, where you have a chance to land on certain planets and an alien creature infiltrates your ship and after a timer you have to deal with it. Something aggressive. Nice little horror event.
If the salvage visor showed a UEC value of objects on the fly, that would be neat. It would kind of go with what Jared said about getting the most profitable stuff as soon as possible.
Yeah that one def isn’t accurate. I know several ships with lockers and cabinets that you just can’t access, where it absolutely should have that functionality
So those physicalized lockers in the constellation aren't supposed to do anything? right... There are so many older ships that simply have no inventory right now, this is bonkers to say.
@@sleepybeabThey do have them, they just don’t work yet. I think they meant that all of the ships that are supposed to have them HAVE THEM, but not necessarily functional yet
In SWG you could arrange all kinds of items into gigantic display show offs with commands like "move_furniture up 100" or "rotate_furniture right 45"... the amount of awesome creations and creativity by the people throughout all servers I never saw again in a video game.
The more this game models anything OG SWG had would be great in my book except anything iconic like being a jedi day 1 or solo'ing a capital ship in SC.
@@joeynuggetz I bet jedi will never be a thing in SC. Soloing capital ships wont be possible either. But i bet to a certain degree CIG will change and decrease the necessary player amount to fly those ships , unless SC will go totaly mainstream and we will get the hundreds of thousands of players to crew all those ships.
Will we see updates to the Carrack. Example, A second entrance to access the ship maybe located in the airlock or the 2nd elevator in the back. 2nd different module functions. I like to see fighter modules that have hanger function that hold snub fighters and can launch snub fighters during combat. Basically turning the Carrack into fighter carrier. 3rd 2nd control pad to open the hanger doors located in the top airlock right at the window above the hanger doors. 4th Able to change interior lighting colors in the ship.
Where do we ask our questions? If here works, a couple notes for realism which I know is a big focus: With the new biome tech and things like leaves changing from green to red and falling off in the fall and winter/colder weather, I'd just like to point out lots of trees turn red from the outside in, I noticed a lot of them fading either all at once or from the leaves closest to the trunk first which isn't always right especially with leafy trees. I'm hoping for a very wide range of tree species just to add that little spice of reality. With the cows PLEASE include that they form best friendships, also some will be defensive but not hostile, like staring you down from afar and mooing at you, basically standing their ground. Not super common but would be cool to see appropriate and diverse personality in the animals Last thing, the Valakkar spawning or being attracted to the space cow's movement is a good thing I hope you don't remove it! Seeing them naturally hunt for food in the environment would be amazing.
That was a FANTASTIC episode! I actually think doing the pre-record made it better with the quality of answers given and preparation. It’s so great too to hear all of the deeper dive thoughts and progress to things shown in rapid succession at citcon. Thank you so much to the developers for their time, diligence, and effort!
The Part about the Item Recovery Kiosks was the most infuriating. Why do they have to think about Duplicating ? MAKE IT BIND ON EQUIP/ACCOUNT LOCKED/DNA CODED - You can Loot it, but you Cant Equip it Why do they have to think about Duplicating 20 sets of Golden Subscriber Armor ? ADD A PRICE TAG TO THE KIOSK - Doesnt matter if i want to Buy 10 Sets of Orc MkX Armor or 10 Sets of Subscriber Armor which is Bound to my Account so only i can Equip it. If they havent figured out how to handle this issues after working for more than a Year by now on that mechanic, then i'm simply at a loss for words here.
Can I get a gold fish or a beta fish in an aquarium? Like an enclosed ball like Xanathar's prized fish? Have that on my ship dash or sleeping quarters.
Tons of suit lockers are a must. The current kitting up process is so tedious and pointless time sink. I hope the devs do more playthroughs of their builds.Finding some game breaking bugs before public testing is so important.
[Question for the Inventory/Cargo Team Members] -- We know you guys love the idea of players moving cargo around manually, putting things into cargo boxes, taking them out, moving the boxes. While that gameplay is fun for us "space-truckers", when can we expect "some" few Quality of Life changes to how we 'interact' with those boxes? For example: Roc + Spirit + line of 2SCU boxes down either side of the Spirit. Previously, with the 'ship inventory', whenever i filled up the ROC, i'd pull up to the spirit, drive up the ramp, get out, access the trunk of the Roc, drag the ore from that to the ship inventory, go to a box, drag the items from the ship inventory to the box. Currently, we have no 'fast' way to do this anymore as the Ship inventory window no longer exists ( I AM OK WITH THAT BEING GONE ). But for the sake of Sanity, we NEED some sort of "quality of life" interface that allows us to 'target' a nearby SCU container while we are Accessing the trunk of that ROC so that we are not forced to move 2000-5000 ore by hand 100 ore at a time. Even if that "targeting" range is only the length of a 16SCU container away from us distance wise, just 'something'. Are there any plans in the UI / Cargo teams currently in work to Give us this type of "Quality of Life" system?
I wonder if it would be fun if we could retrieve small boxes of 1/8 SCU from the ROC ? The max inventory is 0.8SCU so it would mean unloading 6 or 7 boxes per run.
It'd also be really cool if when a person scans or scopes a person wearing medic armor there is a warning that this target is non-combat personnel and is not a threat. Or shouldn't be a threat. Unless the target has accessed an offensive weapon in the last 2 minutes or something then the warning wouldn't be shown. Something like ambulance/medical personnel going into hostage/combat situations today, if the sit is taken then there is a penalty or something.
Having (legal) locations scan ships on store, cargo boxes etc when elevator is lowered and items when using the item kiosk would make a lot of sense for a lot of things. Stolen items (and other contraband) could be easily confiscated at that point (along with the correct consequences).
Dash Rendar -- man haven't heard that one in a while. One of the best Star Wars games back during the N64 age. Hopefully Disney never finds out about him, lest he be sullied for the new generation.
42:05 do what OSRS does with “untradeable” items when killed by another player. Instead of the item dropping, give a set UEC value for that item, then for retrieval, you have to pay that set amount or more to get it back. To go in more depth and what they do. Let’s say my subscriber item is a backpack, on player kill that backpack isn’t lootable, but UEC is either in the inventory or auto credited to the player, a copy of the backpack will be at the owners hangar inventory in a “broken” state requiring a money value to use it again. Or in this kiosk you speak of. If a game as old as RuneScape can do it, you guys can also without such an intricate system. 😁
It must drop. Not dropping is non systemic, immersion breaking and a cop out for bad design. Don't floss your Air Jordans in the ghetto if you don't want to lose them, Same as real life.
Perhaps w/o the proper matching blueprint, you cannot repair / maintain the dropped item and it eventually dies. This will prevent somebody from storing it and having it live forever.
@ I’d rather this and also make them not recoverable. It would make those items more valuable, but they won’t do that, the systems they explained and are trying to make sounds crazy, at the end of the day, we want a game, you can’t have a game if it’s in development on insane detailed systems like that for something so minuscule.
Umm Speaking of salvaging and scraping… I like the idea of you can scrape the outside of the ship for tin, but if you go inside you should be able to salvage cabling for copper, and circuits for gold or something. That would be sweet.
I would like to see a death-standing-type exoskeleton for delivery missions that lets us attach a bunch of small boxes. They talk about having tons of amor lockers on a ship, and the idea is indeed cool, but I would never do it because it is far too easy to lose everything.
speaking of - where is our EVA external suit/chair for salvagers etc who may want to go into wrecks and drag about big components swiftly *ATLS for 0g*
Hi, thanks for the video, what about a water beast with tentacles and Psionic blasts that knocks folks over grabs them and flings them deeper into the water before consuming them and or grabs Ships over the water, or a Space Asteroid Monster that uses roids to clap the ship or spit roids their way? Or hides in a derelict ship only to grab them as a ship gets too close draining their power and sucking them out. Love the Suit Helmet for each skill profession. More Suit storage in Ships even a Wardrobe Locker that you drag onto the ship. Have a Mono Blade as you fall it extends out above the Pilot and it needs no power as it just rotates above lowering them gently to the ground, and retracts.
Okay so it's not enough to have the crew to fight the Valakkar, you now also need some folks to pull security to keep griefers from dropping a MOAB on your prize late in the fight and deleting all your effort.
@@andrewrangel8277 When batteries come into play, running a body back to a medical ship could take some time. Arm mounted would run off the armor energy source and allow for sprinting. Also could be a more stable transport depending on injury type
Uhhh...radiation based Valakkar that charges up a beam laser attack (aka godzilla/that vanduul ship in SQ42 demo) and just absolutely obliterates larger slower ships....please and thankyou :D Also. Hoverboards?
"Iron Man" suit would be awesome! mining /salvage / tractor beams on the gloves. Maybe even some light strength augmentation and antigravity thrusters. Making me think of "Anthem", loved the suits in that game. Sadly it could have been so much better.
yeah been hoping and kind of expecting this feature creep for a while. I do think it is likely to happen, primarily due to having caves in the game and them being exceptionally obvious to add. but right now that would be low value compared to the other game loops they need to get in the game. I hope for it but not soon personally.
whichever suit has hydration included in it , i am buying it , sick of transporting bottles and being dehydrated during a fun moment. But more seriously , will we have a transmog system ?? with stats on gear comes the frustration of looking like a clown for best in slot or at least having the possibility to craft specific stats on any items of the same category maybe ?
You know, I'm amazed that not even one of the current armor sets has a built in hydration system. Not to mention food. Real space suits have water and at least a spot for a snack bar in the helmet. Maybe they can add that function to the explorer type suits at least.
On the industrial visors (EG salvaging, mining..) it would be very cool if it could help us identify materials and what they are worth. Granted there will be no one price they sell for, but surely there is a rough market value that could be assigned. So this would help us make decisions in the moment. Salvage should also help us identify which components/weapons/etc are best to yoink again showing values and how damaged they are maybe.
so, its tied into the market? that, IMO, seems a bit lame and a bit 'cartoonish' in a gameplay perspective on something that is a bit moe centered around realism
@@Ravage2734b Realism? Have you seen the world we live in? The information given in ANY game is far less than that you have available in the real world. Without moving from my desk I can tell you the current bids and asks for any market commodity and far more. The only difference is we only have a few markets on Earth and SC would have many more. But making the information available to players is the most realistic thing they could do compared to almost everything else.
I love the idea of having specialized armor kits... I HATE the idea that a specific helmet has to be used for different visors. That to me, makes NO sense whatsoever. Why not just "buy and app" that you press and changes the HUD display in your helmet? Its software. Even make it where you have to have enough reputation in order to buy a specific type of HUD (ie: you have to have a certain positive salvaging reputation in order to purchase the salvaging HUD)>... Idk,but having certain helmets for specific HUDs makes zero sense.
Having the ability to customize your helmet HUD / software loadout makes a lot more sense than needing to have separate helmets to get specialized HUDs for different activities. Even if its just a utility module to slot in your helmet that has a different HUD and sensors it would be better than swapping helmets all the time.
I actually have to agree with him on that Shield front. I would love to have like a RIOT shield to protect Medics while helping your mates. In Our world we do have these too. so how about when you equip a Shield, you can either only Use Pistols or melee with it? and of course your medic tool. I would love that!
I like the idea of a foldable forearm shield for medics. Something built into the medic armor gauntlet. Either that or perhaps a piece of deployable temporary cover that you could stow on medic armor or in a backpack.
Can you make the animals like some players and dislike others for some arbitrary reason like they ate a hotdog that day and we have to eventually work out for ourselves?
add alien creature stowaways to ships that land in wilderness areas for extended time lol, imagine being in quantum and hear something moving in the walls of your ship
Will we be able to set the game in time how immersive we want our experience? All the things being added and to be added will make the game such a long process and not everyone has 6 hours a day to play the game. Can or will there be an option to select another server that is not so immersive that it consumes hours to complete a simple task like moving cargo before repairing, loading everything manual fixing the 3 - 15 fuze boxes?
Yeah Zac, that was my question. Thank you for giving me more WORM LORE.
_Possibly Scientists_
*Possibly squares*
I like the idea of tadpole/caterpillar/gremlin metamorphosis in its lifecycle. It starts out as a cute/useful youngling that eventually cacoons/hybernates and becomes a vicious mature adult.
in America everybody is Zac, wtf
It could be a noxious or invasive species which hitches a ride in unsuspecting livestock as larvae or maybe worms it's way into ships and produce only to leave, sometimes on a different planet - a bit like rats, fruit flies and fire ants. Of course, there is always room for people at the criminally negligent end of idle rich who set noxious species free in new environments to have something to entertain therm (e.g. rabbits, foxes, trout, English Ivy, etc).
Questions/Time Stamps
3:21 Besides combat suits, how are engineering, mining and industrial suits also coming along?
6:22 Are the extra pouches from 2953 still a thing?
6:56 Why not just drop a MOAB on the Valakkar?
8:08 Will the Valakkar be a world boss type of encounter?
10:40 With the need for multiple specialized armours, will we see suit lockers enabled and more options for armour storage?
14:05 Parachutes?
15:06 Regarding the Valakkar, is there any idea of how this once Leir bound worm started to show up all over the UEE?
16:14 Will the Valakkar scoot on through the sand for much of a distance? Or does it stay local to your area where you trigger the boss fight?
19:07 Can we get an update to the roles of armour sets that have been sold on the pledge store?
22:04 Will flying with backpacks still be possible? Or will we need to stow them?
23:48 Will we see armour variations of different types, like light tracker, medium combat and how will those full set bonuses differ from the shown examples?
26:44 Can we tame creatures?
28:03 Why did the sandworm shoot rocks in a square?
30:00 What can you tell us about non-combat, non-industrial specialization armour and clothing?
37:17 Is the Valakkar the biggest thing?
38:26 Will there be reputation/guild/org clothing items made available that gives special stat bonuses or armour capabilities?
40:24 Subscriber armour. When we lose it, do we use insurance or recraft or blueprint? How does it work?
42:48 Has the team considered specialized clothing tailored to help traverse places like jungles and swamps?
45:25 Will we be able to save loadouts of gear?
45:42 Will we have backpacks that work with regular clothing?
46:27 Why was the Boreal Stalker canceled?
48:46 Will we be able to wear clothing over armour?
50:24 What are the next couple of priority creatures for implementation?
52:48 Will it be possible and valid to mix dress types to be more versatile in exchange for losing max stats?
54:26 What needs to be finished for the Valakkar to be released?
You’re doing gods work o7
This is VERY much appreciated, thank you o7
you da real mvp
Thx again!
As someone who hasn't played for a few months, I jumped in yesterday. I felt like I was almost playing a whole new game. It still "looked" the same, but all the improvements are really starting to shine through. Took me a bit to re learn how to do everything.
Frankly, I don't mind SCL not being live... just keep it good
Yeah but they avoid a lot of cheesy criticism by being live. I would thibk thats the point
@@Octobouchby Not being live ? And yes by not being live they can cherry pick to all the easy questions. SCL is more of a townhall meeting then it is a show. They have to take the cheesy criticism. Good and bad. Also they only answer subscribers questions, not everyones questions. This use to be a event only available to subscribers within chat. But they turned it into a streaming show. So regardless if Its live or not , the questions are always live
With Jared as host, It's always good... Enough!!! But usually very good!!!!
@@Octobouch The only I miss is Jared trolling people with their dumb questions or comments.
@@thePrisoner1000 he still does sort of, w his call outs.
We need suit lockers so much, even if it's only a stand-alone 1x1x2 container we could use with cargo grids or have in hangars. It's the main reason people aren't walking around in clothing today but always have full armor equipped.
will there be an incentive to wearing clothes in stations and cities?
or somekind of punishment for wearing armor in those places
@@victorgabrielt Right now the punishment is the inability to move quickly with heavy armour. I think in the future you wont be able to sit down in pilot seats in heavy armour. maybe landing zones just wont let you bring suits into landing zones in the future so you have to leave them at the customs area. it is weird that people are running around strapped with weapons but are just not able to draw them and cause trouble, would make more sense if we just were not armed or armoured in safe zones. but who knows :P
@@victorgabrielt once hygiene is in the game, you will sweat and get dirty more in armor, and that will in turn affect the wear and tear on the armor. Even before that though, if it was easy to switch between armor types and between armor and clothing, players would probably do it just for immersion.
@@Sleek110 I've always thought this same thing. How awesome would it be to have to leave your weapons in non-armistice zones like our hangars and inside ships, or we'd be unable to go through the metal detectors in spaceports without setting them off and getting a fine. Possibly those same metal detectors wouldn't allow metal armor to go through even if it's just because it would be impossible to distinguish them from other weapons.
Don't worry Jarred I still have my old Jansport backpack somewhere....
For real! I was thinking, "Who doesn't know Jansport?!"
@@PerplexedVet is Jansport not around anymore?
@@mndeg it should be. They are still a brand.
"Parachute, but more in line with starcitizen"
so a new beam based attachment for the multitool
True, but I like their answer because parachutes would not work in 90% of the environments we play in (mostly moons, but also deep space, Lagrange points)
Maybe more like a wingsuit with jetpack like thrust?
gravlev backpack + eva backpack
Maybe something that deploys like a parachute, but instead it's a few rocket motors at the end of a cable that'll slow you down like a parachute?
@@Pandemanium_TVwhy would you need a parachute in deep space? XD
Stowing backpacks makes sense.
Give that man a raise, riot shields are cool.
Great job on this episode.
Valk is going to get better, yay!
The cows disturbing the sand work is actually an accurate accident, what else would it eat?
... Minerals....
We need a quick-button for dropping a backpack like we have for helmet.
Scrambling into your ship, drop the backpack, get in the chair in a quick panic.
Wait we actually have this for helmets or is this a joke?
@@martynstaalsen559 right alt h
@@martynstaalsen559 it is right alt H like the guy says below but it is hit or miss on some servers depending on performance
Tarkov does it well with “Z”
@@rhwlol isn't it left alt h? that's what the quick tips in game always prompt.
So glad we're back to the q&a's!! always love listening to the devs talk about the features and answering so many questions from the community!🙌🙌
That Sylvester Stallone - with a bit of Yoda - was spot, on. "I am the law'
The law I am ** ;)
I really liked how natural this one was, it felt like we were privy to in-jokes breaking the forth wall
I second the riot shield with medical gear.
"I told you, this show doesn't get any better when it's taped."
And we love it.
prerecord all StarCitizen LIVE plz... it was the best ever! big thumps UP! 🤣👍🏽
The dropship jumpseat idea is neat and makes sense for that specific gameplay loop, but I be concered if they implement the same eaxct method for single seaters kind of nulls things like seat limitation and weapon locker if i just can automatically have my shotgun plus backpack with ammo on me right out of a single seater be in smaller ships or large ones.
If they limit it to size and quantity, then it'll still provide quick gameplay, but still have those seating restrictions.
Yeah, as long as single seaters have an inventory limit I'd be good, i.e. only light armor / weapons will be stored, you can't roll up to your Gladius with a hull suit of heavy armor and a railgun.
Thank you for prioritizing speed as to equipping suits and suit lockers. You’ve brought things up to realistic with the item system, now please bring them back to fun.
I want an event, where you have a chance to land on certain planets and an alien creature infiltrates your ship and after a timer you have to deal with it. Something aggressive. Nice little horror event.
Can't wait to see what the Xanthule Helmet might do when piloting ships!!! Does this mean the TruBarrier suits will be needed as an actual use?
Zac once again proving that he is not only best dev but also memelord extraordinaire.
He looks high as fk lol
Might be doxxing my age but I totally got the jansport reference!!! I feel ya Disco
If the salvage visor showed a UEC value of objects on the fly, that would be neat. It would kind of go with what Jared said about getting the most profitable stuff as soon as possible.
11:08 “…All ships that should have inventory though, do currently…”
aca-cuse me!?! That’s nuts.
Yeah that one def isn’t accurate. I know several ships with lockers and cabinets that you just can’t access, where it absolutely should have that functionality
So those physicalized lockers in the constellation aren't supposed to do anything? right... There are so many older ships that simply have no inventory right now, this is bonkers to say.
@@sleepybeabThey do have them, they just don’t work yet. I think they meant that all of the ships that are supposed to have them HAVE THEM, but not necessarily functional yet
This was actually a great and informative episode, thanks guys!
Med suits, hacking type and other specialized suits sound great.
In SWG you could arrange all kinds of items into gigantic display show offs with commands like "move_furniture up 100" or "rotate_furniture right 45"... the amount of awesome creations and creativity by the people throughout all servers I never saw again in a video game.
The more this game models anything OG SWG had would be great in my book except anything iconic like being a jedi day 1 or solo'ing a capital ship in SC.
@@joeynuggetz I bet jedi will never be a thing in SC. Soloing capital ships wont be possible either.
But i bet to a certain degree CIG will change and decrease the necessary player amount to fly those ships , unless SC will go totaly mainstream and we will get the hundreds of thousands of players to crew all those ships.
To all team, and especially Zack, love your ideas and passion guys, keep it up!
This Q&A was awesome. Thank you for doing it !
Will we see updates to the Carrack. Example, A second entrance to access the ship maybe located in the airlock or the 2nd elevator in the back. 2nd different module functions. I like to see fighter modules that have hanger function that hold snub fighters and can launch snub fighters during combat. Basically turning the Carrack into fighter carrier. 3rd 2nd control pad to open the hanger doors located in the top airlock right at the window above the hanger doors. 4th Able to change interior lighting colors in the ship.
We have ship inventories, weapon racks, and will get armor storage, but we should also have a dedicated backpack rack!
1200 Devs, 1 responsible for Law, Security, Reputation, Cargo and Armor! How to make your team overloaded? Well done CIG!
We need self-magnetizing types of functional cargo, so we can place it anywhere on a ship and it sticks as if it were on a cargo grid.
mannn jansport was the best. still got mine from high school from 24 years ago!
TIL I have been saying Gaslamping wrong this whole time, it was never gaslighting.
Where do we ask our questions? If here works, a couple notes for realism which I know is a big focus:
With the new biome tech and things like leaves changing from green to red and falling off in the fall and winter/colder weather, I'd just like to point out lots of trees turn red from the outside in, I
noticed a lot of them fading either all at once or from the leaves closest to the trunk first which isn't always right especially with leafy trees. I'm hoping for a very wide range of tree species just to add that little spice of reality.
With the cows PLEASE include that they form best friendships, also some will be defensive but not hostile, like staring you down from afar and mooing at you, basically standing their ground. Not super common but would be cool to see appropriate and diverse personality in the animals
Last thing, the Valakkar spawning or being attracted to the space cow's movement is a good thing I hope you don't remove it! Seeing them naturally hunt for food in the environment would be amazing.
That was a FANTASTIC episode! I actually think doing the pre-record made it better with the quality of answers given and preparation. It’s so great too to hear all of the deeper dive thoughts and progress to things shown in rapid succession at citcon. Thank you so much to the developers for their time, diligence, and effort!
The Part about the Item Recovery Kiosks was the most infuriating.
Why do they have to think about Duplicating ?
MAKE IT BIND ON EQUIP/ACCOUNT LOCKED/DNA CODED - You can Loot it, but you Cant Equip it
Why do they have to think about Duplicating 20 sets of Golden Subscriber Armor ?
ADD A PRICE TAG TO THE KIOSK - Doesnt matter if i want to Buy 10 Sets of Orc MkX Armor or 10 Sets of Subscriber Armor which is Bound to my Account so only i can Equip it.
If they havent figured out how to handle this issues after working for more than a Year by now on that mechanic, then i'm simply at a loss for words here.
Can I get a gold fish or a beta fish in an aquarium? Like an enclosed ball like Xanathar's prized fish? Have that on my ship dash or sleeping quarters.
Tons of suit lockers are a must. The current kitting up process is so tedious and pointless time sink.
I hope the devs do more playthroughs of their builds.Finding some game breaking bugs before public testing is so important.
Very fun show with great info! Thanks ya'll!!
[Question for the Inventory/Cargo Team Members] -- We know you guys love the idea of players moving cargo around manually, putting things into cargo boxes, taking them out, moving the boxes.
While that gameplay is fun for us "space-truckers", when can we expect "some" few Quality of Life changes to how we 'interact' with those boxes?
For example:
Roc + Spirit + line of 2SCU boxes down either side of the Spirit.
Previously, with the 'ship inventory', whenever i filled up the ROC, i'd pull up to the spirit, drive up the ramp, get out, access the trunk of the Roc, drag the ore from that to the ship inventory, go to a box, drag the items from the ship inventory to the box.
Currently, we have no 'fast' way to do this anymore as the Ship inventory window no longer exists ( I AM OK WITH THAT BEING GONE ).
But for the sake of Sanity, we NEED some sort of "quality of life" interface that allows us to 'target' a nearby SCU container while we are Accessing the trunk of that ROC so that we are not forced to move 2000-5000 ore by hand 100 ore at a time. Even if that "targeting" range is only the length of a 16SCU container away from us distance wise, just 'something'.
Are there any plans in the UI / Cargo teams currently in work to Give us this type of "Quality of Life" system?
I wonder if it would be fun if we could retrieve small boxes of 1/8 SCU from the ROC ?
The max inventory is 0.8SCU so it would mean unloading 6 or 7 boxes per run.
Parachutes, something like the ribbon chute in '97 game "MDK"
And moon / planets with little to no atmosphere?
A temporary personal shield for combat medics would be incredible.
It'd also be really cool if when a person scans or scopes a person wearing medic armor there is a warning that this target is non-combat personnel and is not a threat. Or shouldn't be a threat. Unless the target has accessed an offensive weapon in the last 2 minutes or something then the warning wouldn't be shown. Something like ambulance/medical personnel going into hostage/combat situations today, if the sit is taken then there is a penalty or something.
I have a few Jansport backpacks still floating around my home.
Haha…The idea of putting anything I care about in my ship gives me PTSD. 😂
good and entertaining. I like these boies
Dash Rendar? I GOT THAT REFERENCE!
Having (legal) locations scan ships on store, cargo boxes etc when elevator is lowered and items when using the item kiosk would make a lot of sense for a lot of things. Stolen items (and other contraband) could be easily confiscated at that point (along with the correct consequences).
Dash Rendar -- man haven't heard that one in a while. One of the best Star Wars games back during the N64 age. Hopefully Disney never finds out about him, lest he be sullied for the new generation.
42:05 do what OSRS does with “untradeable” items when killed by another player. Instead of the item dropping, give a set UEC value for that item, then for retrieval, you have to pay that set amount or more to get it back.
To go in more depth and what they do. Let’s say my subscriber item is a backpack, on player kill that backpack isn’t lootable, but UEC is either in the inventory or auto credited to the player, a copy of the backpack will be at the owners hangar inventory in a “broken” state requiring a money value to use it again. Or in this kiosk you speak of. If a game as old as RuneScape can do it, you guys can also without such an intricate system. 😁
Now explain WHY I can’t take it from your body
It must drop. Not dropping is non systemic, immersion breaking and a cop out for bad design. Don't floss your Air Jordans in the ghetto if you don't want to lose them, Same as real life.
Perhaps w/o the proper matching blueprint, you cannot repair / maintain the dropped item and it eventually dies. This will prevent somebody from storing it and having it live forever.
@ I’d rather this and also make them not recoverable. It would make those items more valuable, but they won’t do that, the systems they explained and are trying to make sounds crazy, at the end of the day, we want a game, you can’t have a game if it’s in development on insane detailed systems like that for something so minuscule.
Amazing episode !
Umm Speaking of salvaging and scraping… I like the idea of you can scrape the outside of the ship for tin, but if you go inside you should be able to salvage cabling for copper, and circuits for gold or something. That would be sweet.
Strip out copper pipes and sell them to pay for your slam habit. That's when SC gets real.
I would like to see a death-standing-type exoskeleton for delivery missions that lets us attach a bunch of small boxes. They talk about having tons of amor lockers on a ship, and the idea is indeed cool, but I would never do it because it is far too easy to lose everything.
Good job. Thanks for the information.
5:00 Zac laughing at Jared saying miner imagining it sounded like 'minor' I suspect lol
imagine a group that just kills giant worms with massive ordinance to intentionally prevent people from getting the harvestables
I'm ready to see the sand worm t-pose on a chair
Can't believe he gas-lamped us like that.
For some reason I thought Jared was going to ask about Valakkar standing on chairs.
speaking of - where is our EVA external suit/chair for salvagers etc who may want to go into wrecks and drag about big components swiftly *ATLS for 0g*
hey I love this, was great to watch! 1 take! woooo hooooo
Hi, thanks for the video, what about a water beast with tentacles and Psionic blasts that knocks folks over grabs them and flings them deeper into the water before consuming them and or grabs Ships over the water, or a Space Asteroid Monster that uses roids to clap the ship or spit roids their way? Or hides in a derelict ship only to grab them as a ship gets too close draining their power and sucking them out.
Love the Suit Helmet for each skill profession. More Suit storage in Ships even a Wardrobe Locker that you drag onto the ship.
Have a Mono Blade as you fall it extends out above the Pilot and it needs no power as it just rotates above lowering them gently to the ground, and retracts.
Said yesterday this would be a juicy one. Not convinced.
thanks guys love your game
Jansport with the leather bottom!!
11:20 "All ships that are supposed to have an inventory, do"
*Stares in Caterpillar, Herald, and so many more*
C'mon man.
400i has 3 wardrobes, multiple desk drawers and a fridge. Can’t store anything in them…
37:28 that body floating by the window and nobody bats and eye.
Tamed pet Narwhals that you can ride as mounts confirmed.
The only thing I want to here from cig right now is ( the Polaris is in live ) 😂😂😂
Avaliable on PTU for owners now (wave 1)
Okay so it's not enough to have the crew to fight the Valakkar, you now also need some folks to pull security to keep griefers from dropping a MOAB on your prize late in the fight and deleting all your effort.
‘There is a new Judge Dredd’
on the Star Citizen scale of time I guess thats a new movie
Can the current game/servers just be made playable?
Medics need arm mounted tractor beams that can carry bodies like a stretcher.
Multitool is one-handed and already serves that function.
@@andrewrangel8277 When batteries come into play, running a body back to a medical ship could take some time. Arm mounted would run off the armor energy source and allow for sprinting. Also could be a more stable transport depending on injury type
You have an entire lore built from the Roman legion and you don't like shields? :D
YES COW PETTING! 51:50
Cow tipping?
Why not make an in-game store in the personal hangar for Subscriber items until crafting is added?
Uhhh...radiation based Valakkar that charges up a beam laser attack (aka godzilla/that vanduul ship in SQ42 demo) and just absolutely obliterates larger slower ships....please and thankyou :D
Also. Hoverboards?
Mining and salvage suit should have mining laser built into the arm like fricken Ironman.
"Iron Man" suit would be awesome! mining /salvage / tractor beams on the gloves. Maybe even some light strength augmentation and antigravity thrusters.
Making me think of "Anthem", loved the suits in that game. Sadly it could have been so much better.
What about ropes and rappelling and climbing?
yeah been hoping and kind of expecting this feature creep for a while. I do think it is likely to happen, primarily due to having caves in the game and them being exceptionally obvious to add. but right now that would be low value compared to the other game loops they need to get in the game. I hope for it but not soon personally.
We’re going to need more suit racks in our ships and as someone else commented backpack racks as well!
We all need bean bags like a lot of bean bags every colors every shape
Awesome!
7:23 So I can fly my A2 over and ruin a groups fight by destroying all the harvestables? Seems ripe for griefing.
whichever suit has hydration included in it , i am buying it , sick of transporting bottles and being dehydrated during a fun moment.
But more seriously , will we have a transmog system ?? with stats on gear comes the frustration of looking like a clown for best in slot or at least having the possibility to craft specific stats on any items of the same category maybe ?
You know, I'm amazed that not even one of the current armor sets has a built in hydration system. Not to mention food. Real space suits have water and at least a spot for a snack bar in the helmet. Maybe they can add that function to the explorer type suits at least.
On the industrial visors (EG salvaging, mining..) it would be very cool if it could help us identify materials and what they are worth. Granted there will be no one price they sell for, but surely there is a rough market value that could be assigned. So this would help us make decisions in the moment. Salvage should also help us identify which components/weapons/etc are best to yoink again showing values and how damaged they are maybe.
This would be cool, just have it display the average sell price.
so, its tied into the market? that, IMO, seems a bit lame and a bit 'cartoonish' in a gameplay perspective on something that is a bit moe centered around realism
@@Ravage2734b Realism? Have you seen the world we live in? The information given in ANY game is far less than that you have available in the real world. Without moving from my desk I can tell you the current bids and asks for any market commodity and far more. The only difference is we only have a few markets on Earth and SC would have many more. But making the information available to players is the most realistic thing they could do compared to almost everything else.
QUESTION:
will the mining suits help with mining ships or the rock??? or is it just for person use only?
I love the idea of having specialized armor kits... I HATE the idea that a specific helmet has to be used for different visors. That to me, makes NO sense whatsoever. Why not just "buy and app" that you press and changes the HUD display in your helmet? Its software. Even make it where you have to have enough reputation in order to buy a specific type of HUD (ie: you have to have a certain positive salvaging reputation in order to purchase the salvaging HUD)>... Idk,but having certain helmets for specific HUDs makes zero sense.
Having the ability to customize your helmet HUD / software loadout makes a lot more sense than needing to have separate helmets to get specialized HUDs for different activities. Even if its just a utility module to slot in your helmet that has a different HUD and sensors it would be better than swapping helmets all the time.
Absolutely this 💯💯💯
I love the new Crusaider Ship.
I actually have to agree with him on that Shield front. I would love to have like a RIOT shield to protect Medics while helping your mates. In Our world we do have these too. so how about when you equip a Shield, you can either only Use Pistols or melee with it? and of course your medic tool. I would love that!
I like the idea of a foldable forearm shield for medics. Something built into the medic armor gauntlet. Either that or perhaps a piece of deployable temporary cover that you could stow on medic armor or in a backpack.
Lets Go, blue team!
Jared!!! Shieldsssss!
Ps.: Dont get fired..
It’s unbelievable that so much is conceptual this many years into the game’s development.
48:46 thank you for the answer...🙏
WE LOVE TEDIOUS! DONT MAKE IT TOO DULL.
Awesome show! Thank you and welcome back! ❤
Nice Lando shirt there Jared :-)
Will there be also specialized undersuits?
No leather jacket? DISSSSAAAAPPPPOINTEEEEDDD!!!
Can you make the animals like some players and dislike others for some arbitrary reason like they ate a hotdog that day and we have to eventually work out for ourselves?
add alien creature stowaways to ships that land in wilderness areas for extended time lol, imagine being in quantum and hear something moving in the walls of your ship
Will we be able to set the game in time how immersive we want our experience? All the things being added and to be added will make the game such a long process and not everyone has 6 hours a day to play the game. Can or will there be an option to select another server that is not so immersive that it consumes hours to complete a simple task like moving cargo before repairing, loading everything manual fixing the 3 - 15 fuze boxes?