This sounds great! My question is, what is the purpose of the Ambient 0 if you can make great ambient sounds with many other devices? I don't see the need for that one.
The ambient 0 is using multiple oscillators and customizable voices. It will have its own character and is somewhat multitimbral. The texture lab is monotimbral, and will always be colored by the sample used. That being said, you can put some wild stuff into it and even resample the output. Both can do ambient, but the ambient 0 will have more predictable controls (easier to sculpt and control if you're used to subtractive synths) and more complex multi voice sequencing. The texture lab will likely have much more sound variety, since you can sample anything. You could make distorted noise scapes, harsh basses, and even percussive stuff depending on the sample or input and grain window size. You could also use the texture lab like a very weird rompler in that sense. But the grain controls can be much harder to predict, and if you import a bad sample you might not always get useable results
Another great experiment
very, very nice,Thank you
Wow! Sounds wonderful. Is the sequencer running? Love the graphics filter too! You Rule! 👍😎❤😎👍
Plus fort le volume !!
Beautiful. Is this only texture lab? Just ordered one for myself!
Yes, just the Texture Lab. I'm sure you will like it!
This sounds great! My question is, what is the purpose of the Ambient 0 if you can make great ambient sounds with many other devices? I don't see the need for that one.
The Ambient 0 is just a little bit different, in its algorithms and in its built-in effects. Enough to make it worth adding to the ambient arsenal :-)
The ambient 0 is using multiple oscillators and customizable voices. It will have its own character and is somewhat multitimbral. The texture lab is monotimbral, and will always be colored by the sample used. That being said, you can put some wild stuff into it and even resample the output.
Both can do ambient, but the ambient 0 will have more predictable controls (easier to sculpt and control if you're used to subtractive synths) and more complex multi voice sequencing. The texture lab will likely have much more sound variety, since you can sample anything. You could make distorted noise scapes, harsh basses, and even percussive stuff depending on the sample or input and grain window size. You could also use the texture lab like a very weird rompler in that sense. But the grain controls can be much harder to predict, and if you import a bad sample you might not always get useable results