Dead Harvest, a Retrospective
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- Опубліковано 10 вер 2024
- This is my first ever video.
It's a tribute of love for something near to my heart.
Sorry for bad audio i was sick when i recorded most lines.
Here's some videos i used in this:
• s tier mech gameplay
• Walker Mechs & Weaponi...
• 82DK Highlights - ROT ...
music (very unrderrated musician):
• Chisato Idle
As fun as it was to try out the weird crystals that turned you into zombies, I really wish that if the dead harvest were to come back it would be like it was the first time. Just a small map with 2 factions defending a point until the last man falls. No grand war, no fancy technical things. Just you, your buddy, and your rifle against the endless tide.
People have been asking for longer breaks to the monotonous logi and grind, it would be a perfect opportunity to make Dead Harvest just a Cod Zombies and put wars aside for a week.
It was only doable the first time because skirmish maps existed. It could be confined to just a single shard maybe if they ever do it again.
yeah small map... WITH MECHS dont forget the mechs!!!
I feel like having a separate server would also benefit for dead harvest. It would destroy the war itself. But could be a good alternative as an event.
Running with rifles
I'm pretty sure devs have confirmed that Dead Harvest will come back eventually
I think they said it won't happen this year, because of the update being so close
copium
It's never coming back. They said it is not practical to put resources in a smaller mode instead of focusing on features that will be relevant all year. Same reason they don't care too much about updating Relic Wars.
Sad. That means we won't see zombies performing ship boarding.
sure but a one time 48hours event doesn't take that much effort and would offer a nice break@@Seawulfnorsemen
No, it's not happening this year because 80% of their developer team has been reassigned to work on the dumpsterfire sequel that no one asked for, Anvil Empires.
I didn't even know this was a thing, thank you so much! Hopefully they will reimplement it in some capacity
This bring back memories of defending forts until the last man
I have this idea Dead Harvest could be worked on a bit and implemented as the nooby shard/server for new players to go do their training. Vets would be incentivized to actually play on the training shard because it's effin' zombies, man! Sick of the war grind? Go roleplay as a grizzled vet teaching teamwork against the AI zombie hordes! I think it would be funny if it wasn't even promoted as a feature in the game and that new players automatically load into the apocalypse, extra confused, and have to learn the game from veteran players panicking and trying to form a firing line against the undead with voice alone.
Yeah thats why i think the game should have 2 shards always one "real" and the other with some experimental stuff every war like smaller map sizes, relic stuff, zombies on halloween and such.
I really wish we'd have a regular event like this where Wardens and Colonials work together again. I think with the faction polarisation the way it is now, we'd really benefit from something where we can all just work together and have a lot of fun
If Dead Harvest comes back, this is how I'd like the rules to be:
1. It's a relic war, but the only way to get relic items (and mechs) is to break into vaults.
2. If you break into a vault and enter it, you become infected by the zombie virus. Next time you die, you respawn as a zombie.
3. Zombies respawn at opened vaults that have existed for more than thirty minutes, and have invulnerability within the vault, with five seconds of invulnerability and instant kill (including vehicles and buildings) walking outside the vault. There's also a green fog that obscures enemy vision.
4. If players want to return to their faction and not be a zombie, they must kill two other players, turning them into zombies, their first respawn being on their corpse, the second in the nearest open vault. Zombies may switch open vault spawns.
5. Newly spawned zombies are slow, and while they instakill infantry (except those wearing flak vest or stab armor), they are next to useless against vehicles and buildings. Running them over is not an instant kill, though, and can get run over twice. This ensures that becoming a zombie will not be a positive circumstance for most players, fueling a real 'envy of the living'.
6. Players can choose to remain zombies, and further kills beyond the two kill requirement to return to life give points to allow zombies to purchase variants while in the open vault. At any time, they can return to being human in their faction, and save up the zombie points for later when they inevitably get infected again.
7. Zombies can capture town bases, and use those as respawn points. The rules are different, as only the green fog exists to protect them, but they can still purchase variants. Zombies can win if they get enough capture points, just like the other two factions. This ensures they become a real faction, and not something to abuse by the human factions. Instead of "Braaaaains," zombies will likely say "My tuuuurn!", and if they can't become their human faction again, they'll take the whole war down with them.
tl;dr: The hope is that the logistics lost while being trapped as a zombie would encourage teams to not abuse the zombie system, and that the requirement to kill two other players ensures the zombies would be an ever growing threat. Yet, with the hope of being able to become human again, and the possibility for upgrades, the zombies won't get bored and rage quit.
Lastly, I'd call the event "Revenge of the Hanged Men", as in this scenario it was them who developed the virus and used it as a trap for their old hideouts in order to get revenge on both the Wardens and Colonials for forcing them into fighting a war they never wanted, and executing them for simply wanting to be free men. When they realized the peaceful future they so desperately sought was simply an impossible dream to fulfill, that's when they snapped completely, and wanted to see the end of the Wardens and Colonials, if not all of humanity. Since to them both Wardens and Colonials loved to mindlessly fight each other, it was poetic for them to fall to an even more mindless enemy.
damn, i got in the vid, thats some rattle history right there 12:49
I would love another dead harvest, there's been a lot of toxicity between the two teams and having them team up to fight a third opponent would be a great way to bring the community together
They could redo the first dead harvest and I think that would be good enough. It’s simple, it’s fun, there’s nothing to lose.
Honestly, with the return of cross-faction voice chat, devman and players could have so many more fun events. I hope the "ViSiOn" doesn't fully take over from fun.
The first dead harvest was the peak of foxhole
Very nostalgic, and from a more casual time
"Man this youtuber is good! I wonder what other video essay he made about foxhole!"
Honestly the endlessly night Dead Harvest feel so desperate making it so cool. Feel like a proper zombie apocalypse
Nice, thanks for covering this part of foxhole history
6:31 How dare you?! I'll have you know that we stayed up for 4-5 hours single handedly winning war 101 and being the primary combatants in War 100 holding until the very end!
I like the fact that the war was essentially put on hold and both sides practically teamed up to slowly push the hordes back
Dead Harvest 2 early game was awesome, I loved how desperate it was
Really solid video that covered a bunch of the older events. I would love it if we could have the original version back on a separate map again.
I miss dead harvest, I’m glad I got to at least experience it. Wish I could’ve seen or used the cool mechs tho
man i remember 2019 dead harvest best gamemode in a while
I want it again, my favorite part was when both teams would cease fire during a contested area to get rid of the zombies then get back to shooting each other
Sorry to say but as much as people will lie to you on the subject, Foxhole is not a single player game and it never was.
it is until you click the deploy button
It’s be great to get this back with relics and everyone on the same side again! I wanna use the FMG on a Scourge Hunter to protect a Collie Siege Tank as it shells the Devil out of whatever the zombie base is this time!
Dead harvest not being a thing actually makes me sad. It was such an amazing test of the engine and organization and the gaming of the system.
I only got to play the last dead harvest, but man. Quickly becoming the Lich of Loch Mor was much fun, Wiping the bases in the hex clean and having the collies retake it because no one capped as well as winning that war so quickly no one ever got to try out the new mechs. Ya done good with your retrospective as well as your first video. But man, i wish yt didnt nuke my original channel because the shit that went down in loch mor was beautiful.
Ngl getting mechs in the base game would go insanely hard
Honestly, they could just keep it simple. 2018's Dead Harvest was the best. Imagine it now with a larger map to compensate for the higher number of features.
I’m a new player and heard that this game had special wars where there were zombies, mechs, and relic tanks. I didn’t know that the most recent events were failures though. I wondered why there was nothing like this the past year.
I want my Scourge Hunter back! T_T it was so fun while it shortly lasted . . .
Well done disk. Loved the Foxhole history lesson.
Should Dead Harvest return, I hope it is in a way that treats the Undead as the 'main enemy'... But really, the hard part is probably to get it into the loyalists heads somehow. Or it just turns into a bioweapon again.
As a logi in the dead harvest events i really like the 2020 one, the other two not as much, I likeed the undead as weapons idea for early game and the mechs for leat game, though now I think about Dead Harvest reminded me of another game called Iron Harvest look it up it will fit with what the developers already created.
I remember it being fun but also a complete slugfest. It wasn’t really fun to be a zombie after automatic weapons became common. It just became a slugfest
Personally, I want the first iteration back with zombie classes, just mindless fun for the zombies and a lot of tensions for the defenders
Next event should scrap those last itterations and have a smarter scenario, like an unclaimed zone where the presence of a relic lab building creates a subtle outbreak during a grand war by infecting all who unknowingly wander into the area of contamination. If the site is visited, all players who wander into those zones without counter measures like a gas masks with degrading filters, or a new uniform for bio hazards. As the dead faction grows, they create dead zones, to allow them to claim hex after hex.
Wardens and collies stopping mid war to fight a new threat that's good stuff. Itll be as dynamic as the weather mechanic devs can drop in. 😂
Despite its issues, the 2nd dead harvest was some of the most fun I ever had in Foxhole, especially playing as, initially, a neutral zombie. But with zombies not having a true win condition, by the end I'd just support the wardens whilst being a zombie. (Including using a max lvl tier 3 zombie to do some real major damage to a Battle tank and sealing its fate)
The last Dead harvest, with the silly crystals, was simply very little fun overall. I didn't play for long in that one and didn't bother with the second war.
And ah, supply caches. I was one of the major players contributing to completely breaking that feature and causing it to be removed. Strong Men for Strong Mats!
The zombies being players kinda makes it inevitable that they’d be used in an unintended way, it’d be better if it was a neutral AI faction or something.
This is awesome
Dear Devs,
If it AINT broke?
Don't fix it.
Amazing video, keep it up❤
Would love to try out this game mode if it goes live
Those Mechs are legendary
Imo dead harvest 2018 was the best one
I had no idea about this thanks!
very well done great video
5:12 i believe that is commonly referred to as a "horde event"
Hopefully their other game, Anvil Empires, gets a cool gimmick event with werewolves
I loved this video, do you have any plans for future ones?
awesome video
The fact that it never return it quite shocking
Love game history vids
good first video :)
They will be back just you wait or we must wait
Thanks
Zombies should've been npcs
anyone remember davos memesworth way back when? with sir
Neat
This is also before they removed cross team Voip for a while.
Still no news from Devman :(
why did they get rid of it
Is this game ever on sale?
I mean if zombies were running around the map the solution wpuld be to make checkpoints
did i missed it again?
This doesn't help, now I wanna play a mode that doesn't exist anymore
the project zomboid x cod zombies event
When free
So they knew tryhard gsneplay pushes away from the playerbase and they make the game grindier after 1.0?
Dead people talking about dead games should be a trend
i can accept the jab at foxhole playerbase constantly shrinking, but why call this guy "dead people" if it's literally his first video?
@@gior987I think maybe they were referring to the monotone voice
I mean the game seems to be doing pretty good@@gior987
ayo check out 0:45, look at this dumbass in a corner getting stuck between fence and sand bag as he is about to get smoked by zombies.....
i wouldn't want to be in his shoes haha🤣
When free