I wouldnt have a clue how to unwrap that shoulder armor piece, so I learned a lot from this. Thanx for making this video 👍 The jazz was also very good.
thanks for walking me through this.. i first learned this partially 12 years ago.. now I have to refresh.. you did not make it short and easy.. the mistakes did help me cause i bumped into the same problems.
7 років тому+2
Great video. Thanks! Unwrapping is a pain in the mass and your explanations are really helpful. Some other videos on the subject don't explain why they do what they do, but you have been very clear on your method.
Hey Tim, nice Video, learned something new - Thank you :). The problem you mention at 45:00 is because you are still in "Projection Mode - Planar" on the right. Keep up the good work!
very nice tutorial i was looking for some advanced stuff but i ended up watching this, could you make a tutorial explaining how to unwrap using UDIMS and texturize them on SP? keep with the good work, very helpful, subscribed!
Hey Tim, thanks for an awesome video! I am an MSc student and undertaking a project in 3dmax, having to retop a vertabra. I have done as much as I can and now need to use the symmetry modifier, although the inside line is not quite perfectly straight, but when I use your method of select to balance up the line its not working. Please can you help, explain how do I select the line to get it straight so that when I use the symmetry it sits neatly together. Thanks soooo much. Sandie
Hello Sandie! A couple of things to take into account that could cause the problem. Be sure that the model is on a 0,0,0 position. Also the pivot itself is preferably on 0,0,0 or at least centered to the mesh. Are you sure the model is symmetrical? When you have deleted one side and you select the center line make sure to switch to vertex mode and set your camera to a front view (not perspective). When you have selected the center line you can either scale it down to one axis or you can use the align button in the modifier tab on the right. I hope this all makes sense in text... It's a little difficult to see the exact problem you encounter, I hope this will help you to get further.
@@TimRemmers Hey Tim, thank you for the swift reply. I will try this first although I have a feeling it may not be symmetrical I would send you a few pics if I could. I emailed you also and will check there just incase. :) Thanks soooo much for your help.
For the hard mode you just have to close your eyes while you're unwrapping! Anyway I'll look into a new/better unwrap tutorial. Things can be explained much more easily and we can dive into more specific things.
even if is 4 years old this video is the best about unwrapping workflows, however I have a few questions (I'm a beginner) is recommendable importing a high res in 3ds max to make the uvs? and, when I finish to make uvs and unwrap all how can I export my file into substance? should I export the files back to zbrush go bake the maps? thank you so much
Thanks Carlotta! For the UV's you don't need to high res model, this will only slow down your workfile. When you're done with your UV's you can export your 3D model to FBX or OBJ (this saves your UV in the 3D model itself). Next you can import this 3D model in substance together with your high res model to bake your maps. Like you mentioned you can also import the low poly object with uv's back in zbrush to bake your maps but I don't prefer to bake in zbrush due to the lack of control over the baker. I prefer baking with Marmoset Toolbag but substance painter makes fine bakes too.
What's the problem? Unfortunately I don't think I'll be able to work in your file. You can by the way also check me out when I'm streaming on twitch.tv/timremmers I might be help you out there.
Awesome tutorial. At last, someone has done a very comprehensive and clear tutorial on this subject...
Great. Thanks man...
Much appreciated!
I wouldnt have a clue how to unwrap that shoulder armor piece, so I learned a lot from this. Thanx for making this video 👍
The jazz was also very good.
at 45:00 you can't move it because planner projection in ON. if you turn off the button you can move the UVs.
thanks for walking me through this.. i first learned this partially 12 years ago.. now I have to refresh.. you did not make it short and easy.. the mistakes did help me cause i bumped into the same problems.
Great video. Thanks! Unwrapping is a pain in the mass and your explanations are really helpful. Some other videos on the subject don't explain why they do what they do, but you have been very clear on your method.
Luis Humberto Molinar Márquez thanks! I really appreciate that!
A methodically very well designed tutorial - rarely here. Thank you!
This video is amazing, thank you for taking your time to explain everything it in details and with the examples
Thanks for the kind words!
Hey Tim,
nice Video, learned something new - Thank you :).
The problem you mention at 45:00 is because you are still in "Projection Mode - Planar" on the right.
Keep up the good work!
Thanks for pointing that out!
Thanks a lot! So clear and understandable, enven for my french ears :D Unwrapping is really less confuising now :)
Happy to hear that! :)
very nice tutorial i was looking for some advanced stuff but i ended up watching this, could you make a tutorial explaining how to unwrap using UDIMS and texturize them on SP? keep with the good work, very helpful, subscribed!
Thank you.
Great tutorial! Thanks!
Thanks Flavio!
Hey Tim, thanks for an awesome video! I am an MSc student and undertaking a project in 3dmax, having to retop a vertabra. I have done as much as I can and now need to use the symmetry modifier, although the inside line is not quite perfectly straight, but when I use your method of select to balance up the line its not working. Please can you help, explain how do I select the line to get it straight so that when I use the symmetry it sits neatly together. Thanks soooo much. Sandie
Hello Sandie! A couple of things to take into account that could cause the problem. Be sure that the model is on a 0,0,0 position. Also the pivot itself is preferably on 0,0,0 or at least centered to the mesh. Are you sure the model is symmetrical? When you have deleted one side and you select the center line make sure to switch to vertex mode and set your camera to a front view (not perspective). When you have selected the center line you can either scale it down to one axis or you can use the align button in the modifier tab on the right. I hope this all makes sense in text... It's a little difficult to see the exact problem you encounter, I hope this will help you to get further.
@@TimRemmers Hey Tim, thank you for the swift reply. I will try this first although I have a feeling it may not be symmetrical I would send you a few pics if I could. I emailed you also and will check there just incase. :) Thanks soooo much for your help.
thanks a lot for the tutorial , i've learned many things . are you going to make the hard mode ????
For the hard mode you just have to close your eyes while you're unwrapping! Anyway I'll look into a new/better unwrap tutorial. Things can be explained much more easily and we can dive into more specific things.
Hi! Why did you have to stitch at 24:00?
Hello! In general you want as few seams as possible.
even if is 4 years old this video is the best about unwrapping workflows, however I have a few questions (I'm a beginner) is
recommendable importing a high res in 3ds max to make the uvs? and, when I finish to make uvs and unwrap all how can I export my file into substance? should I export the files back to zbrush go bake the maps?
thank you so much
Thanks Carlotta! For the UV's you don't need to high res model, this will only slow down your workfile. When you're done with your UV's you can export your 3D model to FBX or OBJ (this saves your UV in the 3D model itself). Next you can import this 3D model in substance together with your high res model to bake your maps. Like you mentioned you can also import the low poly object with uv's back in zbrush to bake your maps but I don't prefer to bake in zbrush due to the lack of control over the baker. I prefer baking with Marmoset Toolbag but substance painter makes fine bakes too.
good tutorial but the background music is a bit loud / distracting....
Hi Tim, I have some trouble unwrapping a model of mine. Could you possibly help m if i send it to u?
What's the problem? Unfortunately I don't think I'll be able to work in your file. You can by the way also check me out when I'm streaming on twitch.tv/timremmers I might be help you out there.