@@kangrukenny I though the removal of actual bulletholes removed this feature as well but apparently not. If it still works for fire bolts it probably still works for ash and zofia charges too.
@@hanslhanslthe bullethole removal, afaik, only removed the ability to see through them - it still opens the wall and allows for plays like this to happen.
wouldn't it have been better to have Dokk leave a cam top square watching janitor door and basically anyone thats going to runout and contest the repel? that way she can get out of square and be the Zofias support on repel just in case she dies? and also for Osa, shouldn't osa focus on placing a second shield facing her weak point (Banana) that way she doesn't get shot from there and ultimately set up a bunker so that way she can stay in sight and just let Zof play off contact? that would've made it easier that way, Capi can rotate up marble stairs and flank the two in CEO and Meeting
Yeah, there will all be holes in a fast, explosive playstyle. But teams accept those holes exist and just roll with it because they win most of the rounds anyway, especially W7M.
It’s called Rainbow 6 Siege if you’d like to check it out!! A tactical shooter with destructible maps, tonnes of different characters (called operators) to play each with a unique gadget. The game is honestly is so fun once you get invested and start watching esports too!!
@@SukhmeI won’t sugarcoat it, Siege does have a steep learning curve because of all the different maps, operators and interactions between them all. Already being good at FPS’ will obviously help you and then once you learn the maps and default setups you might start to then get hooked!!
Do you think capitao could have made a play by running up blue and shooting a firebolt over the reinforced wall? It wouldnt completely fix the problem with this strat but maybe it could have stalled time for dok or cap to push up, either through janitor or rappel out square windows and move over (probably a death sentence but throwing out options)
Yes this would’ve been clever but in the heat of the moment with your teammates calling “defusing defusing”, the chances that you actually think of that are soooo low
That capitao bolt is gross Lmao, the only thing I’m confused about is why didn’t Ace and dokk switch positions so he could open square. I guess since you can’t call while on rappel. Great breakdown
You can call on rappel, it definitely could've worked better if they were switched around. Maybe it's one of those mentalities to keep the hardbreach alive so Dokk takes more risk going to Square so Ace stays on the board longer, maybe should have pushed to hack the cams since they had a lot of time and Ace on flankwatch.
It would be impractical in my opinion to do that. If the Ace were to breach the wall then immediately go into the basement it would be 30 seconds slower especially if their impact tricking or lobbing kibas at Kanto. The dokk would also be spending very little time doing anything except maybe droning for the capitao (but he doesn't need that much since he is just going into the basement and walking up main). If you are suggesting that they switch after the Solis is killed by the dokk then it becomes even more time consuming as there is not a really quick way for the dokk to get to the lobby rappel from square/archives/tellers leaving more time off the clock and potentially squandering potential kills while rotating.
Plus it is not guaranteed that the Solis will be killed. It's a one on one gun fight with no potential to trade that is only remedied by the fact that the phone call gives dokk info and potential disorientation. When I think about if though, I can't really think of many times an archives roamer has been very successful apart from benjas SI run.
stealing that firebolt for janitor still tho
I always knew his arrows could go through bulletholes, but I've never actually seen it be useful until now
@@kangrukenny I though the removal of actual bulletholes removed this feature as well but apparently not. If it still works for fire bolts it probably still works for ash and zofia charges too.
@@hanslhanslthe bullethole removal, afaik, only removed the ability to see through them - it still opens the wall and allows for plays like this to happen.
the only flaw of this attack was Kheyze died to peeking and left no one repelling..
Yeah sometimes you can do everything right but lose on a gunfight, that's the beauty of siege
Great video! Love the in depth analysis, very cool to see the highest level play explained in siege
Glad you enjoyed it!!
Honey, wake up! Kenny dropped another banger.
facts
That was incredible. Thanks for the breakdown!
You're welcome!! Glad you enjoyed
You can have the perfect plan but of course no plan survives first contact. In this case getting gunned down means the plan falls apart
Siege at the end of the day is a shooter!
wouldn't it have been better to have Dokk leave a cam top square watching janitor door and basically anyone thats going to runout and contest the repel? that way she can get out of square and be the Zofias support on repel just in case she dies? and also for Osa, shouldn't osa focus on placing a second shield facing her weak point (Banana) that way she doesn't get shot from there and ultimately set up a bunker so that way she can stay in sight and just let Zof play off contact? that would've made it easier that way, Capi can rotate up marble stairs and flank the two in CEO and Meeting
And then the bit where a million dollars falls out of the sky into my hands! That bit is the most realistic and amazing 🤗
Yeah, there will all be holes in a fast, explosive playstyle. But teams accept those holes exist and just roll with it because they win most of the rounds anyway, especially W7M.
I love these kinds of analysis videos and it makes me reminisce of the old Reaper_EN videos. Keep up the good work
Thank you!! Glad you enjoyed
i had a feeling you were going to post today so i checked your page with pleasant surprise
You've got that kenny spidey-sense
🐐 returns
guess who's back
I have never touched this game and never seen it but it feels special and in depth, I don't even follow it but im glad to watch this analysis
It’s called Rainbow 6 Siege if you’d like to check it out!! A tactical shooter with destructible maps, tonnes of different characters (called operators) to play each with a unique gadget. The game is honestly is so fun once you get invested and start watching esports too!!
@@kangrukenny I might try it, I reached highest rank on Valorant and Supreme on CS, might be an easy learning curve since its another tactical shooter
@@SukhmeI won’t sugarcoat it, Siege does have a steep learning curve because of all the different maps, operators and interactions between them all. Already being good at FPS’ will obviously help you and then once you learn the maps and default setups you might start to then get hooked!!
i love kangrukenny videos
i love notfreq videos
Do you think capitao could have made a play by running up blue and shooting a firebolt over the reinforced wall? It wouldnt completely fix the problem with this strat but maybe it could have stalled time for dok or cap to push up, either through janitor or rappel out square windows and move over (probably a death sentence but throwing out options)
Yes this would’ve been clever but in the heat of the moment with your teammates calling “defusing defusing”, the chances that you actually think of that are soooo low
That capitao bolt is gross Lmao, the only thing I’m confused about is why didn’t Ace and dokk switch positions so he could open square. I guess since you can’t call while on rappel. Great breakdown
You can call on rappel, it definitely could've worked better if they were switched around. Maybe it's one of those mentalities to keep the hardbreach alive so Dokk takes more risk going to Square so Ace stays on the board longer, maybe should have pushed to hack the cams since they had a lot of time and Ace on flankwatch.
Ace's rotate from Lobby rappel to Square would've taken too long and I guess W7M wanted to go fast and not wait for that rotate
It would be impractical in my opinion to do that. If the Ace were to breach the wall then immediately go into the basement it would be 30 seconds slower especially if their impact tricking or lobbing kibas at Kanto. The dokk would also be spending very little time doing anything except maybe droning for the capitao (but he doesn't need that much since he is just going into the basement and walking up main).
If you are suggesting that they switch after the Solis is killed by the dokk then it becomes even more time consuming as there is not a really quick way for the dokk to get to the lobby rappel from square/archives/tellers leaving more time off the clock and potentially squandering potential kills while rotating.
Plus it is not guaranteed that the Solis will be killed. It's a one on one gun fight with no potential to trade that is only remedied by the fact that the phone call gives dokk info and potential disorientation. When I think about if though, I can't really think of many times an archives roamer has been very successful apart from benjas SI run.
@@MSF_Arcane genuinely had no idea you can call on rappel I barely play her
Maybe switch the ace with dokkaebi so they can open up the wall
Yes, but it would've slowed down the push waiting for the Ace to rotate from Lobby rappel. I guess W7M wanted to be fast
so slay
of the day
Common @kangrukenny W video
ngl, pretty simple but so clever. i always enjoy watching W7M.
great video, like always ;)
Thank you!!