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Very cool, exactly what I was looking for!
the velocity x, y, and z arent in it.. im using 2023.4
altered name to delta movement
How can we make the dash work on left and right sides too ?
Nice! I was wondering how you stop people from taking fall damage with it, even if that is possible lol.
Can you make a tutorial for an item that pulls towards you every entity you hit?
Please respond I don't know how to do it
on entity is hit with toolyou need to use the same block, attempt to override movement vector as showed in the tutorial just a different trigger
Like
i cant find the velocity block did they remove it
its called "delta movement of" now
@@simonr1516 thanks I did figure it out but now I know for sure
how did you change it so the numbers are on the side instead of default row in a procedure
right click the blockINLINE inputscan be done with any procedure block thas has 2 slots
ty@@kyouksterm208
@@kyouksterm208* 2 or More slots
bro its missing itemstack so i cant make it a keybind
remove any itemstack block, on this case the cooldown one, but the cooldown must be set via a nbt timer
Make a video how to do dash attack please
Leap doesn't move exactly in the direction I'm looking
you didnt use the look blocks properlyx look must go into x .z look into zy look into y
@@kyouksterm208 it is like that
@@Bluzers thenyou are NOT multiplyng, rather ADDING+ is not equal to *
@@kyouksterm208 It works now!
how to make it without item only using a keyboard??
just bind the procedure to a custom keybind?
but why is it a .rar file if procedures are only ptpl
because i upload full workspace in case there is someone dumb enough to not know what a trigger is
вот это я люблю
Why Then I rightclick ill be sent up in the air i did everything like in the video
y speed to highremember speed is blocks travelled per tickso 1 speed would be around 10 blocks in a second (deacceleration included, without would be 20) ,
Very cool, exactly what I was looking for!
the velocity x, y, and z arent in it.. im using 2023.4
altered name to delta movement
How can we make the dash work on left and right sides too ?
Nice! I was wondering how you stop people from taking fall damage with it, even if that is possible lol.
Can you make a tutorial for an item that pulls towards you every entity you hit?
Please respond I don't know how to do it
on entity is hit with tool
you need to use the same block, attempt to override movement vector as showed in the tutorial just a different trigger
Like
i cant find the velocity block did they remove it
its called "delta movement of" now
@@simonr1516 thanks I did figure it out but now I know for sure
how did you change it so the numbers are on the side instead of default row in a procedure
right click the block
INLINE inputs
can be done with any procedure block thas has 2 slots
ty@@kyouksterm208
@@kyouksterm208* 2 or More slots
bro its missing itemstack so i cant make it a keybind
remove any itemstack block, on this case the cooldown one, but the cooldown must be set via a nbt timer
Make a video how to do dash attack please
Leap doesn't move exactly in the direction I'm looking
you didnt use the look blocks properly
x look must go into x .
z look into z
y look into y
@@kyouksterm208 it is like that
@@Bluzers then
you are NOT multiplyng, rather ADDING
+ is not equal to *
@@kyouksterm208 It works now!
how to make it without item only using a keyboard
??
just bind the procedure to a custom keybind?
but why is it a .rar file if procedures are only ptpl
because i upload full workspace in case there is someone dumb enough to not know what a trigger is
вот это я люблю
Why Then I rightclick ill be sent up in the air i did everything like in the video
y speed to high
remember speed is blocks travelled per tick
so 1 speed would be around 10 blocks in a second (deacceleration included, without would be 20) ,