This is sort of cool. I like seeing the progress. I'm a team of one, working on my own it's nice to see how other devs are working on their projects. Aliens
I like this devlog format. So would be great to see more in same style. I'd like to see more of the coding too. I find it really interesting to see how a pro does it (as opposed to the UA-cam gamedev wannabes who spend ages fussing around with their code and never get anything published)
Pascal, I don't think you're an alien, but I'm glad you're making progress on your game! I'm curious on financials if you get a bigger benefit from initial sales or if you have the "long tail" of long-term residuals.
Bit of both. Initial sales are (hopefully) good in a way that I make back the development time within a few months. And then long tail is 'profit!' 💰 (in the good cases)
ALIENS, I'd like to know more about your pixel art background/style. I know you use gimp, maybe a video around that topic would interest more people than just me lol. Just pixel art and how do you do it, what did you learn about it, techniques you use, suggestion for pixel art to other devs, etc.
I don't mind for videos as devlog during the week. Aliens are here! Maybe consider to talk a little bit about your inspiration in games while designing your games.
People who enjoy chasing down money they are owed are aliens. It's an amazing positive for indie game developers that they don't have to chase after steam for payment.
Was flipping through some older vids - did you ever dig into talking localization? I think it came up in a Q&A, but not sure if there was a whole video on it. As for other ideas, maybe a new Q&A for the newcomers?
ALIEN - can you do a video on asset sizes/resolutions? Do you create multiple sets, for diff platforms etc. I'm thinking like on Android how it has all the hdpi, xhdpi, xxhdpi etc.
I'm interested in your codebase, do you have self-made libraries and utilities you use to speed up development? And now you have the extra consideration of making them easy to convert into JavaScript. If you want all your future games to be HTML5 ready, why not skip Java completely? I don't know if Switch and other console versions can handle it. At least on PC it is possible use JavaScript for game logic. On the other hand Java has static typing and you know it well, so it might be better for your process. Alien.
Consoles won't run Javascript versions, and on PC I don't feel like it's the most optimized way to do games (yet!). I use as many custom/own code as possible so that my code is easier to maintain, port, and keep it working for decades 😉
I think he mentioned last week trying to figure out Amazon TV remote control support. And he said something last Fall about subscription svces where now you have to know someone, maybe be a big studio already, etc. Don't think he name-dropped, but it sounded like stuff I've heard about Netflix and Apple Arcade now.
All my games are Android tv compatible, so in that sense they are there. But you'd need a controller supported TV I guess, cause the games don't work with tv remotes!
@@orangepixelgames I think it would still have to be on the respective OEM store. I have 2 smart TVs, plus Firesticks - none can access Google Play, even if the app is published as "TV-compatible" via the Manifest. No sideloading permitted either [anymore], although yes, you can pair any Bluetooth controller (or M+KB, for that matter).
Alien is one of my favorite movies. Also really like the way the character spawns in the game in Space Grunts 3, cool animation!
Please put more of the art creation stuff in future videos! Love seeing the process.
So cool that you showed a little of the tile creation. I'm always interested in how others do art. thanks bud
Love the movie Aliens. It's one of my favorites. I am inspired by your tenacity and how you organized your workflow in 2025. Keep it up!
This is sort of cool. I like seeing the progress. I'm a team of one, working on my own it's nice to see how other devs are working on their projects. Aliens
I love the way you repurpose assets and code. I mean, it makes total sense for a solo developer, but you manage it very efficiently.
Repurpose is the best way to get stuff done, released, and have value for future projects! 😉
I like your approach to scheduling all the admin activities for a single day, very organized! alien!
Both a way to force myself to do those things, but also save me from those tasks always messing with my focus 😎
Thanks for showing the art creation process, alien or not
I like this devlog format. So would be great to see more in same style. I'd like to see more of the coding too. I find it really interesting to see how a pro does it (as opposed to the UA-cam gamedev wannabes who spend ages fussing around with their code and never get anything published)
ALE Leon sounds like a character from an Orange Pixel local coop fighting game ;)
Pascal, I don't think you're an alien, but I'm glad you're making progress on your game!
I'm curious on financials if you get a bigger benefit from initial sales or if you have the "long tail" of long-term residuals.
Bit of both. Initial sales are (hopefully) good in a way that I make back the development time within a few months. And then long tail is 'profit!' 💰 (in the good cases)
@@orangepixelgames Thank you! Best of luck to you on the next Space Grunts launch
ALIENS, I'd like to know more about your pixel art background/style. I know you use gimp, maybe a video around that topic would interest more people than just me lol. Just pixel art and how do you do it, what did you learn about it, techniques you use, suggestion for pixel art to other devs, etc.
I don't mind for videos as devlog during the week. Aliens are here!
Maybe consider to talk a little bit about your inspiration in games while designing your games.
People who enjoy chasing down money they are owed are aliens. It's an amazing positive for indie game developers that they don't have to chase after steam for payment.
Crazy how fast you work. Aliens.
Space grunts is looking great. Alien.
Aliens - Best one in the series and less said about the Alien V Predator movies the better.
Hey orangepixel, I'd love to see more technical talks. Not a huge Java fan, but still, it would be fun to see your approach to coding. Alien(s).
I try to stay away from really technical videos, because they are boring video content 😁
Do you create the sound fx yourself or if you dont where do you get them
Aliens! and more Aliens!
Was flipping through some older vids - did you ever dig into talking localization? I think it came up in a Q&A, but not sure if there was a whole video on it.
As for other ideas, maybe a new Q&A for the newcomers?
I was kinda done with Q&A's 😁 but yeah, maybe, soon.. so many new subs!
@orangepixelgames It's a good problem to have! Maybe point ppl to past vids to get them acclimated 🤔
ALIEN - can you do a video on asset sizes/resolutions? Do you create multiple sets, for diff platforms etc. I'm thinking like on Android how it has all the hdpi, xhdpi, xxhdpi etc.
I use one resolution to rule them all! My games render in 'low res' and then I scale that to whatever the display size is.
You should talk avputsa aliens next week!
Oh yeah, Alien.
Alien!!!
I'm interested in your codebase, do you have self-made libraries and utilities you use to speed up development? And now you have the extra consideration of making them easy to convert into JavaScript. If you want all your future games to be HTML5 ready, why not skip Java completely? I don't know if Switch and other console versions can handle it. At least on PC it is possible use JavaScript for game logic. On the other hand Java has static typing and you know it well, so it might be better for your process. Alien.
Consoles won't run Javascript versions, and on PC I don't feel like it's the most optimized way to do games (yet!). I use as many custom/own code as possible so that my code is easier to maintain, port, and keep it working for decades 😉
Aliens Have you coded a GUI editor for your engine? Or do you just rely on debug text.
No gui editor, but my games always have a console thingie I build, so that I can quickly test stuff, spawn things, move stuff around, etc.
ALIENS!
Alien 🎉
Alien👽👾
Aliens 👽
Aliens. Wouldn't mind you talking about your game engine.
👽👾
👽👾🛸
Aliens!
Alien... Aliens...
👽
Are you looking to put any html games on TV's - Samsung, LG, Android TV( Sony, etc..) and Amazon TV? ----- ALIENzz!
Netflix is adding games as well lately
I think he mentioned last week trying to figure out Amazon TV remote control support. And he said something last Fall about subscription svces where now you have to know someone, maybe be a big studio already, etc. Don't think he name-dropped, but it sounded like stuff I've heard about Netflix and Apple Arcade now.
All my games are Android tv compatible, so in that sense they are there. But you'd need a controller supported TV I guess, cause the games don't work with tv remotes!
@@orangepixelgames I think it would still have to be on the respective OEM store. I have 2 smart TVs, plus Firesticks - none can access Google Play, even if the app is published as "TV-compatible" via the Manifest. No sideloading permitted either [anymore], although yes, you can pair any Bluetooth controller (or M+KB, for that matter).
ALIEN(S) Alien 2 is still the best one!
ALIEN(S)!
Aliens
Do aliens drink orange juice?
Only when they are rambling!
aliens 👽
👽 glorp
Alien(s)!
A L I E N
ALIENS
#alien
Alien
Alien(s)
aliens (just want drop a comment)
ALIENS!
ALIEN(S)!
Aliens
Alien(s)!
Alien
Aliens