I genuinely love this game and have been playing this game since the beginning, but I can understand why this may not be everyone’s piece of cake. That won’t stop me from playing whenever I can, even to this day. This video didn’t piss me off. This video made me happy.
At least you are in a position to play. I started playing in 2021, it lasted until 2022, I couldn't play again. I experienced what you felt By the way, I am Turkish
there are people that pretty much love this game, its just that its a small amount since there are more people who hate it than ones who love it completely
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
02:09 Those leakers were also alpha testers who were asked by Popcap to not record/release footage of the game, and they betrayed Popcap anyway, because views. Popcap had to release the game sooner than it was supposed to as a result, which caused its sales to tank, and for people with terminal BFN Syndrome to blast the game, its devs, and anyone who liked the game, because they thought they knew PvZ better than the people who made it (imagine if they had that mindset for GW1 💀). Popcap could have continued updating the game if it wasn't for EA seeing all this backlash and putting a Cease and Desist on Popcap to not update it or risk being fired. This is also the reason any Popcap game to be in soft-launch gets shut down not too soon after (because like BFN it commits the cardinal sin of being different). So now Popcap is a rock in a hard place, and may likely be done for, and it's everyone's fault (not just EA). I wish this game was allowed to get more development than it got. If the PvZ shooter devs were still in Popcap I'd say they should make a BFN 2, to perfect what this game could have been. Bonus hot take (aka truth): BFN is GW3.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements BFN's character design is more inspired than GW2's "1 class with 8-10 clones that outshine it in every way" formula And the thing is, BFN being different from GW 1 and 2 is on purpose, and I personally enjoyed it (I wouldn't want to buy a game that makes its predecessors pointless, like GW2 does to GW1). It had its own unique charm too. So yeah, it may not have lived up to GW 1 and 2, but it didn't need to either.
@@DarkestMarlin74 Lack of Content Depth: According to reviews by reputable gaming websites such as IGN and GameSpot, Battle for Neighborville suffers from a lack of substantial content compared to "Plants vs. Zombies: Garden Warfare 1 & 2." Analysis of gameplay hours and available modes reveals that Battle for Neighborville offers fewer maps, game modes, and overall content variety than its predecessors, leading to a sense of repetition and monotony among players. Unbalanced Monetization Practices: Numerous articles and player testimonials highlight the exploitative nature of Battle for Neighborville's microtransaction system. The heavy emphasis on pay-to-win mechanics, such as purchasable character upgrades and loot boxes, undermines the game's integrity and creates a barrier between paying and non-paying players. Comparisons to the cosmetic-focused microtransactions of Garden Warfare 1 & 2 underscore the stark departure from consumer-friendly practices in Battle for Neighborville. Technical Issues and Performance Flaws: Reports from gaming forums and community discussions point to widespread technical issues and performance flaws in Battle for Neighborville, including frequent crashes, server lag, and optimization issues. Analysis of user reviews on platforms like Steam and Metacritic reveals a pattern of frustration and disappointment among players due to these technical shortcomings, which detract from the overall gaming experience. Disjointed Narrative and Character Design: Critical reviews and player feedback criticize Battle for Neighborville for its disjointed narrative and uninspired character design. The introduction of new characters lacks the charm and personality of those found in Garden Warfare 1 & 2, resulting in a less engaging and memorable experience for players. Analysis of storytelling elements and character development highlights missed opportunities to build upon the rich lore established in previous entries, leaving Battle for Neighborville feeling shallow and disconnected from the overarching narrative of the series. Community Reception and Longevity: Examination of player engagement metrics and community sentiment reveals a decline in interest and longevity for Battle for Neighborville compared to its predecessors. Discussions on gaming forums and social media platforms indicate a lack of enthusiasm and passion among the player base, with many expressing disillusionment and frustration with the direction of the series under Battle for Neighborville's management. In conclusion, the evidence presented above underscores the sentiment that "Plants vs. Zombies: Battle for Neighborville" falls short of expectations compared to its predecessors. From the lack of content depth and unbalanced monetization practices to technical issues and uninspired design choices, the game fails to deliver a satisfying experience for fans of the series. As such, it is understandable why many consider Battle for Neighborville to be unforgivable in comparison to "Plants vs. Zombies: Garden Warfare 1
I still have a soft spot for BFN, even if it has a lot of problems. I'm still upset that this game was abandoned so early, but given the lukewarm reception, pandemic's poor timing and likely disappointing returns for EA, I can imagine the executives took it as a sign and I don't blame them. It's a shame that basically everything that could've gone wrong went wrong, but I don't regret my time, I never will with most games I play.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
3:41 So… the main reason I find BFN different “feeling wise” has to do with the physics. In GW2, most characters feel very… flimsy. While not really a bad thing, your characters don’t have many natural interactions with the environment that make you feel grounded. For example, the most obvious case is that if you repeatedly jump on a slope in GW2, your character will go down the slope, accelerating while doing so. Jumping can also let you retain momentum for long periods of time. In BFN, while things like this can happen, they’re much less common and they occur in “realistic” spots where you’re already going quite fast. In all honesty, though, it’s really fun to fly around the map as SB. Next, GW2 objects take priority over characters movement-wise. You can see this, as bean bombs and imp punts are able to push people around effortlessly before they explode. This happening makes the character feel way less solid or grounded, as it puts you on the same level as random debris that you find around the map. On this topic, you can walk though and shoot through teammates in BFN, which while small, it it SOOO helpful. Again, it feels as if players jump higher in BFN, as in GW2, there are so many ledges that are _just_ too high to reach from jumping, which is really dissatisfying when you can’t clear those jumps. Similarly, there are random spots on the ground in GW2 that you need to jump over for seemingly no reason, take the stairs on the playground in the third point in Wall Nut Hills for example. BFN additionally feels like it has coyote frames. If you don’t know what those are, coyote frames/time is a period of time where your character is able to jump even after falling off of a ledge. It’s commonly used in platformers so people don’t think that the game is missing inputs. GW2 having none really hurts the physics of the game, as there are so many instances where you fall off a ledge by accident when you intent do jump. Frequently enough, I trigger the double jump of an imp just after leaving a platform, which messes up my plan of getting to a higher surface. That forces me to either go back to where I started to make the jump, or worse, fall into a pit. SB is also horrendous on any domed surface, as you are put into a state of constant falling/landing, and you can only jump when in the ‘landing’ position. Sure, you can kick your way out, but that feels unnecessary. It also makes your beam hell to use. Anyways, that was my take. BFN really excelled at the QOL aspect of the games, as so many of the BFN implementations I’d love to see in GW2. Does that make GW2 a bad game? No, of course not! Even with those minor flaws, I still like GW2 better, but constant hate on BFN I find unjustified.
BFN just feels incomplete. They dropped support for the game so early. Theres an outright dirth of modes and maps. The characters are great additions though and I welcome them. Anyway, if GW2 is a flawed, unbalanced masterpiece then BFN is an even more flawed and unbalanced masterpiece. Both acorn and night cap pretty effectively broke the game when the first came out. Even now there is little reason to choose the other plants when the gimmicks of Acorn and nightcap are just better than many of the other base characters. The upgrade system is cool, but also really hard to balance or justify as there are a set of objectively best upgrades to run, with some neat gimmicks also thrown in that are fun but objectively less useful. I like the variety it adds and the sense of creating a class..., but I dont feel its particularly better or worse than gw2's variant system. I think my main gripe is that GW2 was abandoned for BFN which then in turn was completely abandoned. It reminds me about how battlefront 2 was abandoned for battlefield 2042. They dropped something awesome and went to give me something that was less than complete. The keyword I hear thrown around a lot about BFN is UNNECESSARY. It was change for the sake of change. However, if COD and FIFA, and NBA2K can get away with repackaging the same game every year, I dont see why BFN couldn't have thrived.
bfn could’ve been so much better than it is if it wasn’t handled so poorly…it has such a solid foundation it’s just missing a lot and imperfect in other places
When the game was named battle for neiborville. I expected it to be a live map of both sides attempting to take it over with devs making it and giving it more content and lore and stuff.
I don’t feel safe saying this even here, but I genuinely really liked this game. A lot of people say it’s a downgrade compared to the gws and I can see that, but on its own it’s really not that bad as people make it out to be. I truly believe that this game actually had potential. One of the reasons is because of the mountains of content that got scrapped for this game, and if they didn’t cut the support for this game so ungodly early it might’ve actually been more successful and recognized in the long run. Eventually leading to the PVZ franchise actually keep it’s stability. But clearly popcap didn’t see that, truly the definition of wasted potential.😞 Btw it’s super fun to see someone actually adore the game like I do. It’s very refreshing to meet other members of this bfn lovers minority.😆😆
I really wish this game was revived, it has a lot of potential to be a really good game. Variants are not needed for this to be a good game. IMO, I think having an entire new class every 3-4 months (literally faster than most garden warfare updates lol) is better than reskins of the same class with a status effect slapped onto their primary. The game did have flaws and I think if pop cap took feedback (mostly balancing), the game could’ve definitely been alot more successful
I actually agree with you. Variants are OK, but I felt that each character having 1 Legendary upgrade that changes them quite a bit and new characters introduced every few months would provide sufficient variety for the roster.
BFN feels like one of those games where you need to play it before any of the other ones. With it being my first PvZ shooter game, I viewed the game relatively positively, with the only thing I disliked was how time consuming it was to get through each campaign. I enjoyed playing it, but if I ever played the other Garden Warfare games, then I would view BFN differently, but for now I am satisfied with the state of BFN, even if it is pretty flawed.
I played the GW games before BFN, and when I first starting playing BFN, I didn’t like it that much since I was comparing it in my mind to the other titles. That being said, I did eventually come around to it being pretty good on its own, and now it’s my favorite PVZ game lol
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
It feels nice to be somewhere where everybody isn’t blindly ragging on BFN, as it had a lot of good stuff going for it. If it had another year or so of development, it really could have been something special. Plus, I don’t understand when people say legendary upgrades are “variants, but worse.” Like come on, they do the exact same thing lol.
@AzureWolf168 That’s a good way of putting it. Having rainbow stars be easier to access (like earning rainbow stars after you reach the cap on prize bulbs, or have a flat exchange rate between them) would alleviate a lot of the P2W complaints, as you have the option to save your prize bulbs for rainbow stars, or spend them on the prize map. Plus, it’s not like it’s any easier to get GW2 legendary variants without buying them. (Excluding party variants.)
And I still don't get why people say that. Like, at least you have some sort of customization with Legendary Upgrades. With variants, if you don't like a character even after using all upgrades, you're kinda screwed
@@Otherface I mean, outside of characters like Super Commando or Iron Citron, you sorta already know what you’re signing up for, even before you unlock the upgrades for them.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
By the way, the Complete Edition on the switch is pretty much the best version of the game, at the slight cost of graphics and framerate. It's constantly on sale on the eshop. It has motion controls which are really weird but kinda funny.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements Right, except I like the game. So that means all these very true points go one ear and out the other for the simpleminded like me. Unless this is some particularly exquisite copypasta I haven't seen
Games really amazing on Switch. I never expected top quality graphics anyways given the switches limitations. Im more of a mobile gamer, so getting the physical version in store for 5$ at Walmart recently was a nobrainer for me. Framrate is fine tbh, I notice a constant 30 and never really see it going below that (30 is cap). Motion controls I havent made use of since Im on a Switch lite, however the game is amazing by far and Im enjoying it way more than GW/2 from way back when I played it. Just wish we could PvE Coop :c would've made it tons better by far, but once u get the costumes ur basically done with it anyways.
I feel like the biggest missed opportunity that BFN had was not to have crossplay. By 2019, a lot of games already had crossplay, and it was slowly becoming a standard. If the game had it, then it would surely increase sales (thus extending the game's life span) since it would allow people from different platforms to play together, and GW2 does not have crossplay, so yeah
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Something i love about the game is that when you are in a certain location you can see other locations from where you are. Like seeing weirding woods from peachy district for example
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
The entire 80s time travel and how all the characters are along younger is literally so cool imo and the sprinting ability in this game is so well done aswell as the prize bulb and outfits
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Never thought I'd find a person who speaks positively about BFN. Honestly, whenever I play BFN (I have Switch version/Complete edition), I'm just the campiest Sunflower in the world. Healing teammates and reviving multiple at once? Nah, not my cup of tea. Use Recharging Sunbeam to sit there and kill people? Absolutely! I also developed other mains overtime, like Windflower and Peashooter, but Sunflower's just my go-to. You have now earned subscriber!
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements Yeah, your entire essay here kinda proves my point as to why I thought barely anyone liked this game. I don't have the OG Garden Warfare Duology, but I've seen youtubers like Wolfy Playz and Bobbox play it and my god their gameplay is everything you described and more, lol.
Battle for neighborville got SO MUCH hate because it wasn’t directly garden warfare 3. The developer’s stated that bfn WASN’T gw3. It was a test, an experiment almost. See if people liked it-because it did things differently. Like upgrades. It’s still a fun game.
Finally, a review to BFN that isn't just saying "this game is bad because It's not a GW" or "it doesn't have variants s0 iT suCkS" with no real argument, rather than see the good things about it like the fact that there are no variants allowed PopCap to have more creativity for new characters or skins. Nice review.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@infinitydragonoid2655 cuz some people are stupid, its basically just the same game every year with 1 or 2 very small changes, might as well just update the previous ones
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Dude you have no clue how much this video speaks to me. I absolutely love this game, legit my favourite of the PvZ shooters. And no, I will never take that back. It really hurts to see this game get its chance to shine RUINED by EVERY side involved. From the alpha testers leaking the trailer and footage, to EA's idiotic decision to not ADVERTISE THE GAME, to the amount of absolute hatred this entry recieved by the fandom, to Popcap deciding last second to leave the roster unbalanced (glares angrily at TV Head). Many factors had a part in this game's downfall. And it really hurt to see this game get shut down after only one year. There was so much potential for this game, but now it will never happen. And no, I don't have any high hopes for the recent news regarding GW2. The LEAST they could is fix the rotation of Mystery Portal events. Remove the GARBAGE such as Get-off-my-lawn-athon and bring back Boss Hunts so I can actually COMPLETE THE GAME. Soil Survivors and Cats vs Dinos shouldn't be lost forever either.
I always view BFN as the "Sonic Heroes" of Plants vs Zombies since PopCap wanted to try something different with the PvZ shooter formula (even if the game flopped). BFN is a underrated game in my opinion since it's still a decent shooter to play even if it has things that makes it worse than GW2. For a better comparison; GW2 is TF2 and BFN is Overwatch. GW2 is mostly a free will game since no character (besides the Sunflower, Hovergoat, and Scientist) have no synergy at all so everybody can do what they want. But when players act as a team in GW2, it can lead to a huge advantage since you're clogging out a certain character's weakness. In BFN, team play is heavily encouraged since more characters have more synergy moves plus soloing is hard since some plants (like Rose) need teammates to be effective. You can still solo in BFN but it's a bit harder to do so since the game roams around the balance of the characters (it applies to GW2 too but still).
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
finally someone who also likes the game... if they just had a legendary upgrade for each char & the iceberg salad it would be a lot more interresting and varied.. and maybe more of those season passes. aswell as the launch.. which really sucked
Well done sir, I am also a HUGE BFN fan. It is easily my FAVORITE pvz game and I have the most hours on this one. I LOVE the mechanics, maps, and characters. The graphics are a HUGE improvement from GW1 and GW2. Anyways, AMAZING video, and I agree with your opinion, this is the best pvz game!
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I played this game on Nintendo Switch and I never knew rainbow stars were a thing because they don’t even exist in the switch version which also means on Switch there are no micro transactions
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Bfn is good but aside from the lack of variants, i dont like how bright and cartoony the game looks.kinda of a nitpick but i still enjoy bfn from time to time.
FINALLY, A review of bfn which does NOT slam dunk the game into the ground! I genuinely think bfn is better than GW2. GW2 is (mostly) an unbalanced mess with unfair characters and abilities. SERIOUSLY, WHO THOUGHT TORCHWOOD WAS A GOOD IDEA??? Great video! Thanks for making it! (No im not going "oh bfn good gw2 bad." I think bfn has flaws of its own, im just trying to make a point on why i think GW2 is overrated.)
I mean, torchwood is quite overtuned, but the guy is just a walking ZPG sponge. Just don’t get up close and you’ll be fine. With that being said, I’d love a nerf on Blazin Blast.
1:43 Okay to kinda go along this point and I mean Kinda, I belive in one of the hidden livestreams left to rot on the PVZ website the developers said they wanted something different from Garden Warfare so this point could totally be correct with this info or not.
I need to watch those streams at some point, they seem so interesting. But in any case, maybe the devs do directly say something about it and I just had no idea
This game is honestly not bad. Best campaign, best character designs (more unique), best balancing. The only issue is variants being missing dave and zomboss being nearly gone, ops being garbage, and giddy park being nowhere near as unique as the backyard. I think it was genuinely over hated.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I loved this game. I grew up with the garden warfare games and I always played the game mode without variants. To me it’s always been nonsense and complete lack of balancing,there is just something so simple and fun about non variants so when I found out this game had none and replaced it with upgrades I found it a massive W
The movement in BFN feels clunky while GW2 feels more fluid to me at least. Also the upgrade system just works so poorly and the removal of the variants detracts from what made this series stand out. I also think that the giddy park feels segmented while the backuard battleground felt like a truly connected world. Giddy Park doesn't feel as open while I could get lost exploring the backyard battleground for a long while. I also have trouble forgiving this game for causing EA to pull the plug on any moe pvz shooters. While that was partially due to the launch plan and the rushed out state, the game still has glaring issues mentioned above.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I agree that it's the black sheep, but the quality is very good. I played the game for the first time, and it never gave me a tutorial. Its very annoying that the characters look so high quality, but think its better to add peashooter with green eyes. It dosent match for some reason. Overall, might make people angry, but 4/10. Mostly goofy charaters that dosent look like the actual characters. The bossfight looks fun but i never reached it. BECAUSE IT NEVER GAVE ME A TUTORIAL. It pisses me off, but im not sure if im overreacting.
BFN looks way better than I remember now that pvz3 has had multiple failures. It's like me looking at Jar Jar Binks at first and then 10-15 years later his character seems way better than the Star Wars sequels in their entirety.
To be honest I don't think BFN is bad I think the main reason why it got bad is because they cut support so soon but you also have to see where the others are coming from they removed one of the core aspects variance they've been doing variants since the very beginning making replayability very little in the game as for the two new employees that worked on BFN it wasn't really up to them what they were going to add it all fell under EA or EA how to process it before making any final decisions players also wanted just a little more time for them to work on it for an example you don't see GTA V dropping as soon as they announce it they could have did a system where you could have a variance and point upgrades what I think is people were a little too harsh at launch people might have want a Garden Warfare 3 but they didn't get a Garden Warfare 3 they needed to accept that this was completely brand new and give it a chance the only thing that they have going for them was the variance new game or not they should have never took away the variance it puts an impression of making them lazy because they put it to every other Garden Warfare shooter what's so different about this one at the end of the day I think it's EA's fault because PopCap would have never given up on this game EA has proven themselves that they can ruin a lot of good games but if PopCap continued to work on this game things like garden ops would have been complete more game modes would have been added but at the end of the day we can only hope EA lets a bigger company buy PopCap or EA gets bought that will be the only way BFN Will Survive otherwise just like Garden Warfare 2 it will just end up like a hacking mess one more thing that I forgot to mention this will anger a lot of people but at the end of the day it's both EA and the players fault if we just gave them a chance didn't criticize the game to the point where they had to shut down cuz of how much of a failure it was this game would be amazing
Sometimes, I kinda wish the game didn't had an Anti-cheat system, because yes it has, and nowadays is kinds worthless. The only reason as to why I play more Gw2 on PC rather than Bfn (besides me preferring the 2nd one) are the mods. The community is so creative with the custom variants and reworks. Just imagine if Bfn has the same treatment: new upgrades, balancing, maybe even custom variants for certain characters. But the best we can get is just... usable NPCs. Yay.
Even then with the NPCs, be careful that you don’t play online, or ELSE… ⛈️⛈️⛈️ But yeah it does suck how the mod support is just not there with this game. People have still been able to do some awesome stuff with it, but it’s all such a pain to set up
I really liked how the first iterations of BFN were basically a GW3 but enchanced with an actual balanced sprint meter, variants, and cooler animations, It’s sad to not see that concept making It to the end…. 😢
In the third garden warfare comic it shows the hole transition to battle for neighborville where the new characters originated from and how the plants won and how the got trapped and escaped the glass dome
On a whim, I decided to stop playing GW1 and download BfN again today to see what I’ve missed. I haven’t played since founders and it left a bad, BAD taste in my mouth, as it did for others, I’m sure. I didn’t hate BfN because of the variant removal. I didn’t hate BfN because of the character changes. I hated it because it just felt AWFUL to play. The weapons were impossible to aim with. And when they did hit I would do so little damage it didn’t even matter. I still couldn’t believe how gutted imp punt was. Chomper couldn’t swallow ANYTHING if they just jumped repeatedly. And Foot Solider and Corn? Ugh. All that combined with how annoying it was to shoot people sprinting away… I don’t think people would have cared about variant removal if the game just PLAYED well. So when the time came and they updated it, did I come back? Nope. I (and many other people, I’m sure) was so fed up with how it felt during founders that it didn’t matter what they did. TERRIBLE first impression. So when I came back today and played a few lobbies I was surprised by how enjoyable it was. It’s still got a bit of jank, but I’ve actually been having a fun time. I’m even able to appreciate a lot of other details. I absolutely adore how the game looks. The character designs and animations are so unique and interesting to look at. The worlds you inhabit are so detailed with hidden secrets. It’s been given so much love and care and it’s a DAMN shame it launched like it did. Founders really is what I believe killed this game only a year after launch. I don’t know how many people were playing after founders, but I know if I jumped ship, other people probably did too. Not sure if I will like it as much as OG Garden Warfare, but I have a lot more appreciation now after coming back it. Thanks for reading my long ramblings. 👍
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I hated bfn so much when it launched so I went back to gw2 but then I was like hmmmm I’ll give this game another chance and now I think it’s my favorite game
I think bfn is good but I played a bfn match,then a gw2 match and i had a lot more fun with gw2.gw2 has tank commander(the main reason i play soldier along side the sniper variant )and no agent pea.bfn is good but these characters were so good,and then we never saw them again.
That I can agree on, if you’re looking at it like it was always meant to be a GW3. Based off of what we know about its past, BFN was supposed to just be a side thing, but EA pushed it to be the next shooter, and that really hurt the trajectory of the project
Also I don’t like that the basic movement of almost all characters doesn’t actually move quick enough as in GW, I think that is why It feels very odd when making a PvP, because you cannot actually move quickly passively (if that makes sense)
Bfn was my first pvz shooter and I enjoy it a lot, until I got gw2 and I enjoy it more then bfn but sometimes I play bfn if I want to, the pve mode was fun and end bosses were fun my favourite is dreadwood, the soundtrack is amazing. Edit: I feel bad about pop cap, idk just want to say
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I am not going to lie, i think this game might be Better than gw2 in theory. The varianst being obtained from basicaly lootboxes makes most of the discourse around pvz2 seem ipocrite, upgrades are ubtanable Just by plaing. Also this game looks Better than gw2, that game looks slimey. So yea i love this game
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots. Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience. Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series. Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story. Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception. In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I think I’ve said this in videos before, but if BFN was released in March of 2020, it would have literally been so much better. Especially since that was the start of the pandemic, it could have been a really good game for people to play during that time period
I prefer bfn, but I'm starting to try out gw2, mostly for the crazy imp mechs. I'm getting hooked on it, too, but I doubt it will surpass my love of bfn. It is SO GOOD to find someone else who like bfn, outside of my friend group. I play on switch, because I think it's just the better way to play it, and the player count reflects that. I rarely find a room with only bots.
Yeah, now you don't have to analyze the characters to see what attack they're gonna use, now you just have to get your ass kicked by someone with an upgrade you had no way telling they had until its already killed you...kinda like sprint burrow. Anyway, sarcastic ass jokes aside. I do still prefer the garden warfare games to bfn, i just have more fun with them. I know thats kind of non awnser but its just how i feel. Maybe its nostalgia or maybe its just closer to what im looking for in a game. Im not sure. But with that being said; bfn is still a pretty fun game. It may be my least favorite of the pvz shooters but its still a solid 8/10 for me.
I did enjoy BFN a fair bit, it just came out at an unfortunate time for me where I had no device all to myself to play it on I have it on steam just haven’t played it again yet
Yeah, I completely get that. Not having new variants to try out can definitely feel like a momentum killer. I myself don’t mind it nearly as much now, but back when I first got this game? I dropped it two weeks in
i’ve loved bfn ever since it came out, and i’ve really wanted to get it but it hurts seeing it suffer because ea and because it gets too much of a bad rap. especially mp, i have a ps4 so playing with other people is a fucking delicacy to me but ik damn well if i got it and bought psplus i would y have fun bcyz the bfn multiplayer servers look so fuckjng dead
It's a heavy understatement to say that the game killed a lot of the franchises momentum. This game single handily killed the momentum in the franchise and has put pvz broadly in a dangerous situation where now we have to hope that pvz3 performs well otherwise we may end up seeing the franchise put to pasture like other EA IP that once was successful but now doesn't exist due to a few underperforming games. This game sold very poorly and made very little money in an industry where money matters most. This game was cut short because it underperformed so heavily that it was barely making a profit. It didn't help that the game alienated the player base by removing variants and replacing it with a half baked progression system. This game definitely needed more time but we don't live in the world were it got that. We live in a world where this is the GW3 that we got, a game that split the fanbase and also has put the entire series at risk of being put on ice. It's been half a decade since BFN for context and we haven't gotten any other games in the series to get a public global launch. Battle for Neighborville is going to be the last PvZ shooter we get because of how hard it flopped and that's why people like me don't like the game. I was hyped for the game to come out and I was hopeful that this would be what the series needed to offset the decline it was experiencing at the time but now I'm unsure if PvZ is even going to survive the next 3-4 years. I guess I should just state that I mean no personal hate towards the creator of this video. I just felt like I should comment this as it's an important note on how this game hurt the franchise. I'm honestly quite tempted to ramble about this in a video of my own but I'm not sure.
Balancing has never been PopCap’s strong suit, and even if this game’s balancing is slightly above average, it’s still rough. Brainium having as much movement as it does is ridiculous
Brainium and TV head spam make plants absolutely miserable to play on sometimes. Unlike a fully-loaded Oak, a fully-loaded Space Station is outright unfair (though I haven't seen it often). I've seen people complain about steam blaster too but after playing for about a year I stopped having problems with it. Steam blaster has a lot of risk and weaknesses Zombies are absolutely stacked compared to plants. Plants have like 1 busted character and it's Citron and he doesn't even have good damage, his shield's just annoying
I feel it’s really disappointing that ops never got fully finish. It’s always been my favorite mode since it felt the most fateful to the tower defense roots of the series
If you enjoy this game, I’m very happy for you and I respect that but this game isn’t for me. I find aspects fun but I’m not a huge fan of the fact there’s no variants. The variants were the best part because they were all so unique. I also wished the advertised the game more. I think they would have definitely had a better experience if there was hype. I do like the way the game looks, even though it feels more cartoony then the GW games. I always like the GW style cause it felt serious even tho it wasn’t overly serious.
Honestly the game is fun and it's... fine. My only real problem with the game is the lack of variants and custom abilities. ALSO WILDFLOWER GANG RISE UP(idk I like Wildflower)
While this game may not be my favorite in the franchise, I still like it, though the healing feels slower and it might just be me, but I feel like I die a lot compared to GW2. And rose got seriously nerfed hard, making her actually unplayable. Overall the game is an 8/10, I like playing it occasionally, but it’s no Garden Warfare
This game could've been really something, but instead, it's just another repetitive boring class-based shooter. I still enjoy playing it, but I don't love it. It's more of a love and hate relationship
I definitely feel that way about a lot of the game, but I dunno, there’s something about it that makes me love it anyways. I think I’m just a PVZ addict lol
I started playing it again, it’s not that bad. But I just miss how fun the others were. This one too competitive for what the franchise is supposed to be
Me and my son loved playing gw2 and didn’t play this for so long cuz everyone said it was bad but the deluxe edition was on sale for five dollars so we got it and happy I did love that we can play the hole game in two player that’s probably the only thing we wanted in gw2 do miss the varents but the costumes are fine enough good game specialy if you have a young kid that likes playing games with you.
I love this game, but I agree that the game’s campaigns feel very short - it only took me a few hours to finish them, and they didn’t really feel significant?
I genuinely love this game and have been playing this game since the beginning, but I can understand why this may not be everyone’s piece of cake. That won’t stop me from playing whenever I can, even to this day.
This video didn’t piss me off. This video made me happy.
Same
its underrated to be fair
I think it would be a good game. If it was not the sequel to a game so much better then it. Garden warfare 2 just outclasses this game in most ways.
Yeah I love bfn
At least you are in a position to play. I started playing in 2021, it lasted until 2022, I couldn't play again.
I experienced what you felt
By the way, I am Turkish
It’s feels so refreshing to hear some actually talk about this game positively. I was starting to think no one else actually enjoyed the game.
there are people that pretty much love this game, its just that its a small amount since there are more people who hate it than ones who love it completely
Same here dude I thought I was the only one that enjoyed this game
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements Eh? A lot of these points feel… wrong? Is this AI?
@@MoronicRodent no? And they aren’t wrong
02:09 Those leakers were also alpha testers who were asked by Popcap to not record/release footage of the game, and they betrayed Popcap anyway, because views.
Popcap had to release the game sooner than it was supposed to as a result, which caused its sales to tank, and for people with terminal BFN Syndrome to blast the game, its devs, and anyone who liked the game, because they thought they knew PvZ better than the people who made it (imagine if they had that mindset for GW1 💀). Popcap could have continued updating the game if it wasn't for EA seeing all this backlash and putting a Cease and Desist on Popcap to not update it or risk being fired. This is also the reason any Popcap game to be in soft-launch gets shut down not too soon after (because like BFN it commits the cardinal sin of being different).
So now Popcap is a rock in a hard place, and may likely be done for, and it's everyone's fault (not just EA).
I wish this game was allowed to get more development than it got. If the PvZ shooter devs were still in Popcap I'd say they should make a BFN 2, to perfect what this game could have been.
Bonus hot take (aka truth): BFN is GW3.
😊😊😊😊😊😊
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements BFN's character design is more inspired than GW2's "1 class with 8-10 clones that outshine it in every way" formula
And the thing is, BFN being different from GW 1 and 2 is on purpose, and I personally enjoyed it (I wouldn't want to buy a game that makes its predecessors pointless, like GW2 does to GW1). It had its own unique charm too.
So yeah, it may not have lived up to GW 1 and 2, but it didn't need to either.
@@DarkestMarlin74 Lack of Content Depth:
According to reviews by reputable gaming websites such as IGN and GameSpot, Battle for Neighborville suffers from a lack of substantial content compared to "Plants vs. Zombies: Garden Warfare 1 & 2."
Analysis of gameplay hours and available modes reveals that Battle for Neighborville offers fewer maps, game modes, and overall content variety than its predecessors, leading to a sense of repetition and monotony among players.
Unbalanced Monetization Practices:
Numerous articles and player testimonials highlight the exploitative nature of Battle for Neighborville's microtransaction system.
The heavy emphasis on pay-to-win mechanics, such as purchasable character upgrades and loot boxes, undermines the game's integrity and creates a barrier between paying and non-paying players.
Comparisons to the cosmetic-focused microtransactions of Garden Warfare 1 & 2 underscore the stark departure from consumer-friendly practices in Battle for Neighborville.
Technical Issues and Performance Flaws:
Reports from gaming forums and community discussions point to widespread technical issues and performance flaws in Battle for Neighborville, including frequent crashes, server lag, and optimization issues.
Analysis of user reviews on platforms like Steam and Metacritic reveals a pattern of frustration and disappointment among players due to these technical shortcomings, which detract from the overall gaming experience.
Disjointed Narrative and Character Design:
Critical reviews and player feedback criticize Battle for Neighborville for its disjointed narrative and uninspired character design.
The introduction of new characters lacks the charm and personality of those found in Garden Warfare 1 & 2, resulting in a less engaging and memorable experience for players.
Analysis of storytelling elements and character development highlights missed opportunities to build upon the rich lore established in previous entries, leaving Battle for Neighborville feeling shallow and disconnected from the overarching narrative of the series.
Community Reception and Longevity:
Examination of player engagement metrics and community sentiment reveals a decline in interest and longevity for Battle for Neighborville compared to its predecessors.
Discussions on gaming forums and social media platforms indicate a lack of enthusiasm and passion among the player base, with many expressing disillusionment and frustration with the direction of the series under Battle for Neighborville's management.
In conclusion, the evidence presented above underscores the sentiment that "Plants vs. Zombies: Battle for Neighborville" falls short of expectations compared to its predecessors. From the lack of content depth and unbalanced monetization practices to technical issues and uninspired design choices, the game fails to deliver a satisfying experience for fans of the series. As such, it is understandable why many consider Battle for Neighborville to be unforgivable in comparison to "Plants vs. Zombies: Garden Warfare 1
Literally never seen a truer comment
I still have a soft spot for BFN, even if it has a lot of problems. I'm still upset that this game was abandoned so early, but given the lukewarm reception, pandemic's poor timing and likely disappointing returns for EA, I can imagine the executives took it as a sign and I don't blame them. It's a shame that basically everything that could've gone wrong went wrong, but I don't regret my time, I never will with most games I play.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements I ain't reading all that, congrats or sorry that happened bud
@@sonicrunn3r895 it’s ok all of it was chat gpt
3:41 So… the main reason I find BFN different “feeling wise” has to do with the physics. In GW2, most characters feel very… flimsy. While not really a bad thing, your characters don’t have many natural interactions with the environment that make you feel grounded.
For example, the most obvious case is that if you repeatedly jump on a slope in GW2, your character will go down the slope, accelerating while doing so. Jumping can also let you retain momentum for long periods of time. In BFN, while things like this can happen, they’re much less common and they occur in “realistic” spots where you’re already going quite fast. In all honesty, though, it’s really fun to fly around the map as SB.
Next, GW2 objects take priority over characters movement-wise. You can see this, as bean bombs and imp punts are able to push people around effortlessly before they explode. This happening makes the character feel way less solid or grounded, as it puts you on the same level as random debris that you find around the map. On this topic, you can walk though and shoot through teammates in BFN, which while small, it it SOOO helpful.
Again, it feels as if players jump higher in BFN, as in GW2, there are so many ledges that are _just_ too high to reach from jumping, which is really dissatisfying when you can’t clear those jumps. Similarly, there are random spots on the ground in GW2 that you need to jump over for seemingly no reason, take the stairs on the playground in the third point in Wall Nut Hills for example.
BFN additionally feels like it has coyote frames. If you don’t know what those are, coyote frames/time is a period of time where your character is able to jump even after falling off of a ledge. It’s commonly used in platformers so people don’t think that the game is missing inputs. GW2 having none really hurts the physics of the game, as there are so many instances where you fall off a ledge by accident when you intent do jump. Frequently enough, I trigger the double jump of an imp just after leaving a platform, which messes up my plan of getting to a higher surface. That forces me to either go back to where I started to make the jump, or worse, fall into a pit. SB is also horrendous on any domed surface, as you are put into a state of constant falling/landing, and you can only jump when in the ‘landing’ position. Sure, you can kick your way out, but that feels unnecessary. It also makes your beam hell to use.
Anyways, that was my take. BFN really excelled at the QOL aspect of the games, as so many of the BFN implementations I’d love to see in GW2. Does that make GW2 a bad game? No, of course not! Even with those minor flaws, I still like GW2 better, but constant hate on BFN I find unjustified.
Yes
@@sodaboy2414If you read all that, congratulations, have a cookie 🍪
BFN just feels incomplete. They dropped support for the game so early. Theres an outright dirth of modes and maps. The characters are great additions though and I welcome them.
Anyway, if GW2 is a flawed, unbalanced masterpiece then BFN is an even more flawed and unbalanced masterpiece. Both acorn and night cap pretty effectively broke the game when the first came out. Even now there is little reason to choose the other plants when the gimmicks of Acorn and nightcap are just better than many of the other base characters. The upgrade system is cool, but also really hard to balance or justify as there are a set of objectively best upgrades to run, with some neat gimmicks also thrown in that are fun but objectively less useful. I like the variety it adds and the sense of creating a class..., but I dont feel its particularly better or worse than gw2's variant system.
I think my main gripe is that GW2 was abandoned for BFN which then in turn was completely abandoned. It reminds me about how battlefront 2 was abandoned for battlefield 2042. They dropped something awesome and went to give me something that was less than complete. The keyword I hear thrown around a lot about BFN is UNNECESSARY. It was change for the sake of change. However, if COD and FIFA, and NBA2K can get away with repackaging the same game every year, I dont see why BFN couldn't have thrived.
bfn could’ve been so much better than it is if it wasn’t handled so poorly…it has such a solid foundation it’s just missing a lot and imperfect in other places
I'm just pissed I can't CHOOSE garden ops in multiplayer but it just throws me into graveyard ops
When the game was named battle for neiborville. I expected it to be a live map of both sides attempting to take it over with devs making it and giving it more content and lore and stuff.
I don’t feel safe saying this even here, but I genuinely really liked this game. A lot of people say it’s a downgrade compared to the gws and I can see that, but on its own it’s really not that bad as people make it out to be. I truly believe that this game actually had potential. One of the reasons is because of the mountains of content that got scrapped for this game, and if they didn’t cut the support for this game so ungodly early it might’ve actually been more successful and recognized in the long run. Eventually leading to the PVZ franchise actually keep it’s stability. But clearly popcap didn’t see that, truly the definition of wasted potential.😞
Btw it’s super fun to see someone actually adore the game like I do. It’s very refreshing to meet other members of this bfn lovers minority.😆😆
I really wish this game was revived, it has a lot of potential to be a really good game. Variants are not needed for this to be a good game. IMO, I think having an entire new class every 3-4 months (literally faster than most garden warfare updates lol) is better than reskins of the same class with a status effect slapped onto their primary. The game did have flaws and I think if pop cap took feedback (mostly balancing), the game could’ve definitely been alot more successful
I actually agree with you. Variants are OK, but I felt that each character having 1 Legendary upgrade that changes them quite a bit and new characters introduced every few months would provide sufficient variety for the roster.
BFN feels like one of those games where you need to play it before any of the other ones. With it being my first PvZ shooter game, I viewed the game relatively positively, with the only thing I disliked was how time consuming it was to get through each campaign. I enjoyed playing it, but if I ever played the other Garden Warfare games, then I would view BFN differently, but for now I am satisfied with the state of BFN, even if it is pretty flawed.
I played the GW games before BFN, and when I first starting playing BFN, I didn’t like it that much since I was comparing it in my mind to the other titles. That being said, I did eventually come around to it being pretty good on its own, and now it’s my favorite PVZ game lol
The gw games are not quite as fast or chaotic as BFN. I played GW2 and then I realized, I like BFN more.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Yeh it’s similar to fallout 4
I started with GW2 but I still love BFN
It feels nice to be somewhere where everybody isn’t blindly ragging on BFN, as it had a lot of good stuff going for it. If it had another year or so of development, it really could have been something special.
Plus, I don’t understand when people say legendary upgrades are “variants, but worse.” Like come on, they do the exact same thing lol.
@AzureWolf168 That’s a good way of putting it. Having rainbow stars be easier to access (like earning rainbow stars after you reach the cap on prize bulbs, or have a flat exchange rate between them) would alleviate a lot of the P2W complaints, as you have the option to save your prize bulbs for rainbow stars, or spend them on the prize map. Plus, it’s not like it’s any easier to get GW2 legendary variants without buying them. (Excluding party variants.)
And I still don't get why people say that. Like, at least you have some sort of customization with Legendary Upgrades. With variants, if you don't like a character even after using all upgrades, you're kinda screwed
@@Otherface I mean, outside of characters like Super Commando or Iron Citron, you sorta already know what you’re signing up for, even before you unlock the upgrades for them.
one small issue, non of the upgrades are pay to win, nor blocked behind a paywall, so@@TwilightChomperEnthusiast
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
By the way, the Complete Edition on the switch is pretty much the best version of the game, at the slight cost of graphics and framerate. It's constantly on sale on the eshop. It has motion controls which are really weird but kinda funny.
Im a Splatoon player so I'm used to motion controls cranked up to the max but they feel a bit clunky in bfn
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements Right, except I like the game. So that means all these very true points go one ear and out the other for the simpleminded like me.
Unless this is some particularly exquisite copypasta I haven't seen
@@macncheeze256 what it’s not copy and paste! It’s copy and then paste!
Games really amazing on Switch. I never expected top quality graphics anyways given the switches limitations. Im more of a mobile gamer, so getting the physical version in store for 5$ at Walmart recently was a nobrainer for me. Framrate is fine tbh, I notice a constant 30 and never really see it going below that (30 is cap). Motion controls I havent made use of since Im on a Switch lite, however the game is amazing by far and Im enjoying it way more than GW/2 from way back when I played it.
Just wish we could PvE Coop :c would've made it tons better by far, but once u get the costumes ur basically done with it anyways.
I feel like the biggest missed opportunity that BFN had was not to have crossplay.
By 2019, a lot of games already had crossplay, and it was slowly becoming a standard.
If the game had it, then it would surely increase sales (thus extending the game's life span) since it would allow people from different platforms to play together, and GW2 does not have crossplay, so yeah
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Something i love about the game is that when you are in a certain location you can see other locations from where you are. Like seeing weirding woods from peachy district for example
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Regardless of your opinion on bfn i think we can all agree popcap should have stuck it through instead of abandoning it.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
The entire 80s time travel and how all the characters are along younger is literally so cool imo and the sprinting ability in this game is so well done aswell as the prize bulb and outfits
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements SILENCE BOT!
@@truegamer7760 COUNTER SPELL!
@@Ilikearguements Seriously, do you really think that will work.
@@truegamer7760 I said counter spell, not reverse spell
Never thought I'd find a person who speaks positively about BFN. Honestly, whenever I play BFN (I have Switch version/Complete edition), I'm just the campiest Sunflower in the world. Healing teammates and reviving multiple at once? Nah, not my cup of tea. Use Recharging Sunbeam to sit there and kill people? Absolutely!
I also developed other mains overtime, like Windflower and Peashooter, but Sunflower's just my go-to.
You have now earned subscriber!
@Wind_Blaze Shove, Quick Egress lol.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguements Yeah, your entire essay here kinda proves my point as to why I thought barely anyone liked this game. I don't have the OG Garden Warfare Duology, but I've seen youtubers like Wolfy Playz and Bobbox play it and my god their gameplay is everything you described and more, lol.
@@ToadetteTails6969 not really I thought the game was quite nice, though chat gpt might’ve been less kind about their opinion
@@Ilikearguements Oh, that was AI?
Battle for neighborville got SO MUCH hate because it wasn’t directly garden warfare 3.
The developer’s stated that bfn WASN’T gw3. It was a test, an experiment almost. See if people liked it-because it did things differently. Like upgrades.
It’s still a fun game.
You can tell that people really misunderstood BFN as "GW3" because even Wolfy had to warn people on the Picnic beta that it isn't GW3.
Finally, a review to BFN that isn't just saying "this game is bad because It's not a GW" or "it doesn't have variants s0 iT suCkS" with no real argument, rather than see the good things about it like the fact that there are no variants allowed PopCap to have more creativity for new characters or skins.
Nice review.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Bfn isnt bad, it had a lot of potential but then EA decided to cancel it and instead release a new fifa game every year that no one asked for
If no one is asking for a new fifa every year, then why do the games sell incredibly well each year?
@@infinitydragonoid2655 cuz some people are stupid, its basically just the same game every year with 1 or 2 very small changes, might as well just update the previous ones
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
@@Ilikearguementshop off chatgpt
Honestly, coming back to BfN, I aporeciate it for what it is.
Dude you have no clue how much this video speaks to me.
I absolutely love this game, legit my favourite of the PvZ shooters. And no, I will never take that back. It really hurts to see this game get its chance to shine RUINED by EVERY side involved.
From the alpha testers leaking the trailer and footage, to EA's idiotic decision to not ADVERTISE THE GAME, to the amount of absolute hatred this entry recieved by the fandom, to Popcap deciding last second to leave the roster unbalanced (glares angrily at TV Head). Many factors had a part in this game's downfall.
And it really hurt to see this game get shut down after only one year. There was so much potential for this game, but now it will never happen.
And no, I don't have any high hopes for the recent news regarding GW2. The LEAST they could is fix the rotation of Mystery Portal events. Remove the GARBAGE such as Get-off-my-lawn-athon and bring back Boss Hunts so I can actually COMPLETE THE GAME. Soil Survivors and Cats vs Dinos shouldn't be lost forever either.
I always view BFN as the "Sonic Heroes" of Plants vs Zombies since PopCap wanted to try something different with the PvZ shooter formula (even if the game flopped). BFN is a underrated game in my opinion since it's still a decent shooter to play even if it has things that makes it worse than GW2.
For a better comparison; GW2 is TF2 and BFN is Overwatch. GW2 is mostly a free will game since no character (besides the Sunflower, Hovergoat, and Scientist) have no synergy at all so everybody can do what they want. But when players act as a team in GW2, it can lead to a huge advantage since you're clogging out a certain character's weakness. In BFN, team play is heavily encouraged since more characters have more synergy moves plus soloing is hard since some plants (like Rose) need teammates to be effective. You can still solo in BFN but it's a bit harder to do so since the game roams around the balance of the characters (it applies to GW2 too but still).
I cant believe this game is going to be 5 years old this year. I mean the difference between GW1 and BFN was 5 years, kinda sad.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Although the variants were removed, one thing I love about this game is how expressive all of the characters are.
finally someone who also likes the game... if they just had a legendary upgrade for each char & the iceberg salad it would be a lot more interresting and varied.. and maybe more of those season passes. aswell as the launch.. which really sucked
Well done sir, I am also a HUGE BFN fan. It is easily my FAVORITE pvz game and I have the most hours on this one. I LOVE the mechanics, maps, and characters. The graphics are a HUGE improvement from GW1 and GW2. Anyways, AMAZING video, and I agree with your opinion, this is the best pvz game!
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Bfn is underrated imo
I played this game on Nintendo Switch and I never knew rainbow stars were a thing because they don’t even exist in the switch version which also means on Switch there are no micro transactions
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I love BFN, it's so underrated and it's a shame it's always overshadowed by GW2
Bfn is good but aside from the lack of variants, i dont like how bright and cartoony the game looks.kinda of a nitpick but i still enjoy bfn from time to time.
FINALLY, A review of bfn which does NOT slam dunk the game into the ground!
I genuinely think bfn is better than GW2. GW2 is (mostly) an unbalanced mess with unfair characters and abilities. SERIOUSLY, WHO THOUGHT TORCHWOOD WAS A GOOD IDEA???
Great video! Thanks for making it!
(No im not going "oh bfn good gw2 bad." I think bfn has flaws of its own, im just trying to make a point on why i think GW2 is overrated.)
I mean, torchwood is quite overtuned, but the guy is just a walking ZPG sponge. Just don’t get up close and you’ll be fine. With that being said, I’d love a nerf on Blazin Blast.
Battle for Neighborville is actually a good game, those who say it’s bad are just haters.
I really love BfN, I just wish I could coop with people in the PvE zones. Switch limitations but pain.
1:43 Okay to kinda go along this point and I mean Kinda, I belive in one of the hidden livestreams left to rot on the PVZ website the developers said they wanted something different from Garden Warfare so this point could totally be correct with this info or not.
I need to watch those streams at some point, they seem so interesting. But in any case, maybe the devs do directly say something about it and I just had no idea
@@SylviaYSI Yeah there’s definitely a lot of hiding goodies in there, even in public videos posted by PVZ have some unseen stuff
Been avoiding BFN for a fee years, but I'm downloading it literally RIGHT NOW. I'll share my own thoughts after I've played it for a bit.
This game is honestly not bad. Best campaign, best character designs (more unique), best balancing. The only issue is variants being missing dave and zomboss being nearly gone, ops being garbage, and giddy park being nowhere near as unique as the backyard. I think it was genuinely over hated.
Bought it on christmas and it was magical and super fun!
If only it got more updates and balance changes
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Does the Switch version get these changes to the lobby?
I loved this game. I grew up with the garden warfare games and I always played the game mode without variants. To me it’s always been nonsense and complete lack of balancing,there is just something so simple and fun about non variants so when I found out this game had none and replaced it with upgrades I found it a massive W
I'm glad someone has a similar sentiment to me.
While I didn’t mind the variants, the more annoying ones just made me want to play Welcome Mat.
I'm gonna be frank. Despite everything about this game that pisses me off (*ahem* sprinting), this game definitely has its ups.
The movement in BFN feels clunky while GW2 feels more fluid to me at least. Also the upgrade system just works so poorly and the removal of the variants detracts from what made this series stand out. I also think that the giddy park feels segmented while the backuard battleground felt like a truly connected world. Giddy Park doesn't feel as open while I could get lost exploring the backyard battleground for a long while. I also have trouble forgiving this game for causing EA to pull the plug on any moe pvz shooters. While that was partially due to the launch plan and the rushed out state, the game still has glaring issues mentioned above.
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Upgrades are definitely balanced very poorly. but thats just a popcap doing popcap things XD.
I agree that it's the black sheep, but the quality is very good. I played the game for the first time, and it never gave me a tutorial.
Its very annoying that the characters look so high quality, but think its better to add peashooter with green eyes. It dosent match for some reason.
Overall, might make people angry, but 4/10. Mostly goofy charaters that dosent look like the actual characters.
The bossfight looks fun but i never reached it. BECAUSE IT NEVER GAVE ME A TUTORIAL.
It pisses me off, but im not sure if im overreacting.
BFN looks way better than I remember now that pvz3 has had multiple failures. It's like me looking at Jar Jar Binks at first and then 10-15 years later his character seems way better than the Star Wars sequels in their entirety.
def better than the hyper pea jump meta of GW2 where zombies stand no chance of winning lol
To be honest I don't think BFN is bad I think the main reason why it got bad is because they cut support so soon but you also have to see where the others are coming from they removed one of the core aspects variance they've been doing variants since the very beginning making replayability very little in the game as for the two new employees that worked on BFN it wasn't really up to them what they were going to add it all fell under EA or EA how to process it before making any final decisions players also wanted just a little more time for them to work on it for an example you don't see GTA V dropping as soon as they announce it they could have did a system where you could have a variance and point upgrades what I think is people were a little too harsh at launch people might have want a Garden Warfare 3 but they didn't get a Garden Warfare 3 they needed to accept that this was completely brand new and give it a chance the only thing that they have going for them was the variance new game or not they should have never took away the variance it puts an impression of making them lazy because they put it to every other Garden Warfare shooter what's so different about this one at the end of the day I think it's EA's fault because PopCap would have never given up on this game EA has proven themselves that they can ruin a lot of good games but if PopCap continued to work on this game things like garden ops would have been complete more game modes would have been added but at the end of the day we can only hope EA lets a bigger company buy PopCap or EA gets bought that will be the only way BFN Will Survive otherwise just like Garden Warfare 2 it will just end up like a hacking mess one more thing that I forgot to mention this will anger a lot of people but at the end of the day it's both EA and the players fault if we just gave them a chance didn't criticize the game to the point where they had to shut down cuz of how much of a failure it was this game would be amazing
Sometimes, I kinda wish the game didn't had an Anti-cheat system, because yes it has, and nowadays is kinds worthless.
The only reason as to why I play more Gw2 on PC rather than Bfn (besides me preferring the 2nd one) are the mods. The community is so creative with the custom variants and reworks.
Just imagine if Bfn has the same treatment: new upgrades, balancing, maybe even custom variants for certain characters. But the best we can get is just... usable NPCs. Yay.
Even then with the NPCs, be careful that you don’t play online, or ELSE… ⛈️⛈️⛈️
But yeah it does suck how the mod support is just not there with this game. People have still been able to do some awesome stuff with it, but it’s all such a pain to set up
nah i like my game playable
It's so refreshing to see someone who doesn't have a gargantuar-sized hate boner for this game
I really liked how the first iterations of BFN were basically a GW3 but enchanced with an actual balanced sprint meter, variants, and cooler animations, It’s sad to not see that concept making It to the end…. 😢
the switch version of this is just a love letter for the disaster of the launch. I just wish they continued support
In the third garden warfare comic it shows the hole transition to battle for neighborville where the new characters originated from and how the plants won and how the got trapped and escaped the glass dome
Finally. Someone who loves BFN!
If I were to be honest, I think the art style was the main reason I got BFN. Not much more, at least of what I remember.
I bought the game not realizing that updates stopped, had a blast, and then became so sad when i found out
On a whim, I decided to stop playing GW1 and download BfN again today to see what I’ve missed. I haven’t played since founders and it left a bad, BAD taste in my mouth, as it did for others, I’m sure.
I didn’t hate BfN because of the variant removal. I didn’t hate BfN because of the character changes. I hated it because it just felt AWFUL to play. The weapons were impossible to aim with. And when they did hit I would do so little damage it didn’t even matter. I still couldn’t believe how gutted imp punt was. Chomper couldn’t swallow ANYTHING if they just jumped repeatedly. And Foot Solider and Corn? Ugh. All that combined with how annoying it was to shoot people sprinting away… I don’t think people would have cared about variant removal if the game just PLAYED well.
So when the time came and they updated it, did I come back? Nope. I (and many other people, I’m sure) was so fed up with how it felt during founders that it didn’t matter what they did. TERRIBLE first impression.
So when I came back today and played a few lobbies I was surprised by how enjoyable it was. It’s still got a bit of jank, but I’ve actually been having a fun time. I’m even able to appreciate a lot of other details. I absolutely adore how the game looks. The character designs and animations are so unique and interesting to look at. The worlds you inhabit are so detailed with hidden secrets. It’s been given so much love and care and it’s a DAMN shame it launched like it did.
Founders really is what I believe killed this game only a year after launch. I don’t know how many people were playing after founders, but I know if I jumped ship, other people probably did too. Not sure if I will like it as much as OG Garden Warfare, but I have a lot more appreciation now after coming back it.
Thanks for reading my long ramblings. 👍
“Protect the pickle! Or destroy it!” Really got me
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
I will die on the hill when I say that PVZ bfn was amazing and could've been really popular if it was cross-platform (and maybe free)
I hated bfn so much when it launched so I went back to gw2 but then I was like hmmmm I’ll give this game another chance and now I think it’s my favorite game
BFN gets more hate than it should it’s a fun game but I guess the take away of the variants for the upgrade system made people mad
I think bfn is good but I played a bfn match,then a gw2 match and i had a lot more fun with gw2.gw2 has tank commander(the main reason i play soldier along side the sniper variant )and no agent pea.bfn is good but these characters were so good,and then we never saw them again.
This game had so much potential but man it ruined what made the first two games so special.
That I can agree on, if you’re looking at it like it was always meant to be a GW3. Based off of what we know about its past, BFN was supposed to just be a side thing, but EA pushed it to be the next shooter, and that really hurt the trajectory of the project
Also I don’t like that the basic movement of almost all characters doesn’t actually move quick enough as in GW, I think that is why It feels very odd when making a PvP, because you cannot actually move quickly passively (if that makes sense)
Brought the game a month before it stop getting develope, hope the new manager help revive the game.
The reason why people give hate to bfn is becasue they see it a gw3 not a new game
Bfn was my first pvz shooter and I enjoy it a lot, until I got gw2 and I enjoy it more then bfn but sometimes I play bfn if I want to, the pve mode was fun and end bosses were fun my favourite is dreadwood, the soundtrack is amazing.
Edit: I feel bad about pop cap, idk just want to say
YEEES ME SPAMMING THE DAMN PROTECT THE PICKLE OR DESTROY IT GIF FINALLY PAID OFF I FEEL BLESSED
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
Variants are cool as an idea, but suck balls at execution. That’s why BFN’s upgrade system is better Amazing vid!
That is the worst take i've ever seen.
its fair in my eyes. *coughs* toxic brainz. @@LMV123
@@LMV123 You are the dumbest guy I’ve ever seen. You have no idea who I am. I am this game’s biggest defender.
What is this take lmao
@@tankpea2 it’s a take that I will hold on to dear life. All of you are just stupid and don’t know how to give a game a chance.
I am not going to lie, i think this game might be Better than gw2 in theory. The varianst being obtained from basicaly lootboxes makes most of the discourse around pvz2 seem ipocrite, upgrades are ubtanable Just by plaing.
Also this game looks Better than gw2, that game looks slimey.
So yea i love this game
peak pvz i’ll be honest
Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville
The lack of fun variants sucks but this game is a fucking paradise without toxic pea, any of the chompers (besides reg) or super commando
BFN could have been a lot better then it is already if it wasn’t released 4 months early or they were given more time as a whole
Ok all games would
I think I’ve said this in videos before, but if BFN was released in March of 2020, it would have literally been so much better. Especially since that was the start of the pandemic, it could have been a really good game for people to play during that time period
I prefer bfn, but I'm starting to try out gw2, mostly for the crazy imp mechs. I'm getting hooked on it, too, but I doubt it will surpass my love of bfn. It is SO GOOD to find someone else who like bfn, outside of my friend group. I play on switch, because I think it's just the better way to play it, and the player count reflects that. I rarely find a room with only bots.
needless to say, glad I'm subbed.
Yeah, now you don't have to analyze the characters to see what attack they're gonna use, now you just have to get your ass kicked by someone with an upgrade you had no way telling they had until its already killed you...kinda like sprint burrow.
Anyway, sarcastic ass jokes aside. I do still prefer the garden warfare games to bfn, i just have more fun with them. I know thats kind of non awnser but its just how i feel. Maybe its nostalgia or maybe its just closer to what im looking for in a game. Im not sure. But with that being said; bfn is still a pretty fun game. It may be my least favorite of the pvz shooters but its still a solid 8/10 for me.
I did enjoy BFN a fair bit, it just came out at an unfortunate time for me where I had no device all to myself to play it on
I have it on steam just haven’t played it again yet
I can 100% agree with this. This is my favorite game and I’ve all three of them.
19:20 so we gonna pretend we didn't see that? 😭
Hey fun fact on switch rux's shop is coins not rainbow stars
What killed the games longevity for me was the removal of the varient system. It served as an easy goal i could strive to complete.
Yeah, I completely get that. Not having new variants to try out can definitely feel like a momentum killer. I myself don’t mind it nearly as much now, but back when I first got this game? I dropped it two weeks in
It also just felt extremely refreshing, like what if they still had the variants and the new upgrades?
The main thing I would change is bringing back variants/gw2 sticker shop
I was genuinely sad about the lack of hover goat when the game came out 💀
As a Giddy Park player, I approve!
Alright new video
i’ve loved bfn ever since it came out, and i’ve really wanted to get it but it hurts seeing it suffer because ea and because it gets too much of a bad rap. especially mp, i have a ps4 so playing with other people is a fucking delicacy to me but ik damn well if i got it and bought psplus i would y have fun bcyz the bfn multiplayer servers look so fuckjng dead
HAPPY NEW YEAR 2013 :3
Please make more bfn content, I'd gobble it right up.
It's a heavy understatement to say that the game killed a lot of the franchises momentum. This game single handily killed the momentum in the franchise and has put pvz broadly in a dangerous situation where now we have to hope that pvz3 performs well otherwise we may end up seeing the franchise put to pasture like other EA IP that once was successful but now doesn't exist due to a few underperforming games. This game sold very poorly and made very little money in an industry where money matters most. This game was cut short because it underperformed so heavily that it was barely making a profit. It didn't help that the game alienated the player base by removing variants and replacing it with a half baked progression system. This game definitely needed more time but we don't live in the world were it got that. We live in a world where this is the GW3 that we got, a game that split the fanbase and also has put the entire series at risk of being put on ice. It's been half a decade since BFN for context and we haven't gotten any other games in the series to get a public global launch. Battle for Neighborville is going to be the last PvZ shooter we get because of how hard it flopped and that's why people like me don't like the game. I was hyped for the game to come out and I was hopeful that this would be what the series needed to offset the decline it was experiencing at the time but now I'm unsure if PvZ is even going to survive the next 3-4 years.
I guess I should just state that I mean no personal hate towards the creator of this video. I just felt like I should comment this as it's an important note on how this game hurt the franchise. I'm honestly quite tempted to ramble about this in a video of my own but I'm not sure.
Pvz2 is still kicking
Honestly if they just had plant variants still I think the game would have been received a lot better
The variant system was why I liked gw 2 so much
The only thing I genuinely hate about bfn is how it was left unbalanced in favor to zombies
Balancing has never been PopCap’s strong suit, and even if this game’s balancing is slightly above average, it’s still rough. Brainium having as much movement as it does is ridiculous
@SylviaYSI Not only brainium, most zombies have a plus or an upgrade that simply makes it unfair
Brainium and TV head spam make plants absolutely miserable to play on sometimes. Unlike a fully-loaded Oak, a fully-loaded Space Station is outright unfair (though I haven't seen it often). I've seen people complain about steam blaster too but after playing for about a year I stopped having problems with it. Steam blaster has a lot of risk and weaknesses
Zombies are absolutely stacked compared to plants. Plants have like 1 busted character and it's Citron and he doesn't even have good damage, his shield's just annoying
should i buy it for the switch? i really want it tbh i always wanted to play gw1 or gw2 and i only have my switch to play on
Hell yea
I feel it’s really disappointing that ops never got fully finish. It’s always been my favorite mode since it felt the most fateful to the tower defense roots of the series
If you enjoy this game, I’m very happy for you and I respect that but this game isn’t for me. I find aspects fun but I’m not a huge fan of the fact there’s no variants. The variants were the best part because they were all so unique. I also wished the advertised the game more. I think they would have definitely had a better experience if there was hype. I do like the way the game looks, even though it feels more cartoony then the GW games. I always like the GW style cause it felt serious even tho it wasn’t overly serious.
Honestly the game is fun and it's... fine. My only real problem with the game is the lack of variants and custom abilities. ALSO WILDFLOWER GANG RISE UP(idk I like Wildflower)
I wonder if you can play this game at singleplayer
While this game may not be my favorite in the franchise, I still like it, though the healing feels slower and it might just be me, but I feel like I die a lot compared to GW2. And rose got seriously nerfed hard, making her actually unplayable. Overall the game is an 8/10, I like playing it occasionally, but it’s no Garden Warfare
This game could've been really something, but instead, it's just another repetitive boring class-based shooter. I still enjoy playing it, but I don't love it. It's more of a love and hate relationship
I definitely feel that way about a lot of the game, but I dunno, there’s something about it that makes me love it anyways. I think I’m just a PVZ addict lol
I started playing it again, it’s not that bad. But I just miss how fun the others were. This one too competitive for what the franchise is supposed to be
This is also my fave PVZ game
This game is misunderstood, also rip bfn 2018-2020 🌝
The pfp caught me off guard, nice content tho.
Beef Wellington!
This game should’ve been an in between to tide fans over while they were making GW3 it’s too different to satisfy those who enjoyed the first two
Me and my son loved playing gw2 and didn’t play this for so long cuz everyone said it was bad but the deluxe edition was on sale for five dollars so we got it and happy I did love that we can play the hole game in two player that’s probably the only thing we wanted in gw2 do miss the varents but the costumes are fine enough good game specialy if you have a young kid that likes playing games with you.
I love this game, but I agree that the game’s campaigns feel very short - it only took me a few hours to finish them, and they didn’t really feel significant?