Battle For Neighborville: The Black Sheep Of The PVZ Games... (Review)

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  • Опубліковано 27 гру 2023
  • I LOVE Battle For Neighborville. Yeah... I wonder what gave that away. It's not like most of my videos in 2022 were dedicated to the title. In any case, this is the game that many people don't understand, for one reason or another. And in today's video, I'd like to give it a proper review, to see if it's misunderstood or if it genuinely sucks!
    Also, I used some footage from all of these folks to make this video possible: @antoncrnkovic @ZackScottGames @Twothless @demetriusdixon1752 @RedheadGaming
  • Ігри

КОМЕНТАРІ • 230

  • @the_patch_notes
    @the_patch_notes 5 місяців тому +171

    I genuinely love this game and have been playing this game since the beginning, but I can understand why this may not be everyone’s piece of cake. That won’t stop me from playing whenever I can, even to this day.
    This video didn’t piss me off. This video made me happy.

    • @KingAardvark
      @KingAardvark 5 місяців тому +2

      Same

    • @muso9583
      @muso9583 5 місяців тому +5

      its underrated to be fair

    • @top_hat_man0_0
      @top_hat_man0_0 5 місяців тому +5

      I think it would be a good game. If it was not the sequel to a game so much better then it. Garden warfare 2 just outclasses this game in most ways.

    • @Antguy-hk4jq
      @Antguy-hk4jq 4 місяці тому

      Yeah I love bfn

    • @FutbolDahisi855
      @FutbolDahisi855 4 місяці тому +1

      At least you are in a position to play. I started playing in 2021, it lasted until 2022, I couldn't play again.
      I experienced what you felt
      By the way, I am Turkish

  • @Channel-di5in
    @Channel-di5in 5 місяців тому +129

    It’s feels so refreshing to hear some actually talk about this game positively. I was starting to think no one else actually enjoyed the game.

    • @torishimemiya
      @torishimemiya 5 місяців тому +4

      there are people that pretty much love this game, its just that its a small amount since there are more people who hate it than ones who love it completely

    • @Pro_Gamer_yt09
      @Pro_Gamer_yt09 4 місяці тому +2

      Bro I LOVE this game like I used to grind this game for hours a day after school it was so much fun! Now I still play the game sometimes and it's still after all these years a lot of fun.

    • @sarajanda8648
      @sarajanda8648 4 місяці тому +2

      Same here dude I thought I was the only one that enjoyed this game

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @Channel-di5in
      @Channel-di5in 26 днів тому

      @@Ilikearguements Eh? A lot of these points feel… wrong? Is this AI?

  • @DarkestMarlin74
    @DarkestMarlin74 4 місяці тому +44

    02:09 Those leakers were also alpha testers who were asked by Popcap to not record/release footage of the game, and they betrayed Popcap anyway, because views.
    Popcap had to release the game sooner than it was supposed to as a result, which caused its sales to tank, and for people with terminal BFN Syndrome to blast the game, its devs, and anyone who liked the game, because they thought they knew PvZ better than the people who made it (imagine if they had that mindset for GW1 💀). Popcap could have continued updating the game if it wasn't for EA seeing all this backlash and putting a Cease and Desist on Popcap to not update it or risk being fired. This is also the reason any Popcap game to be in soft-launch gets shut down not too soon after (because like BFN it commits the cardinal sin of being different).
    So now Popcap is a rock in a hard place, and may likely be done for, and it's everyone's fault (not just EA).
    I wish this game was allowed to get more development than it got. If the PvZ shooter devs were still in Popcap I'd say they should make a BFN 2, to perfect what this game could have been.
    Bonus hot take (aka truth): BFN is GW3.

    • @jukigik
      @jukigik 2 місяці тому

      😊😊😊😊😊😊

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @DarkestMarlin74
      @DarkestMarlin74 27 днів тому

      @@Ilikearguements BFN's character design is more inspired than GW2's "1 class with 8-10 clones that outshine it in every way" formula
      And the thing is, BFN being different from GW 1 and 2 is on purpose, and I personally enjoyed it (I wouldn't want to buy a game that makes its predecessors pointless, like GW2 does to GW1). It had its own unique charm too.
      So yeah, it may not have lived up to GW 1 and 2, but it didn't need to either.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      @@DarkestMarlin74 Lack of Content Depth:
      According to reviews by reputable gaming websites such as IGN and GameSpot, Battle for Neighborville suffers from a lack of substantial content compared to "Plants vs. Zombies: Garden Warfare 1 & 2."
      Analysis of gameplay hours and available modes reveals that Battle for Neighborville offers fewer maps, game modes, and overall content variety than its predecessors, leading to a sense of repetition and monotony among players.
      Unbalanced Monetization Practices:
      Numerous articles and player testimonials highlight the exploitative nature of Battle for Neighborville's microtransaction system.
      The heavy emphasis on pay-to-win mechanics, such as purchasable character upgrades and loot boxes, undermines the game's integrity and creates a barrier between paying and non-paying players.
      Comparisons to the cosmetic-focused microtransactions of Garden Warfare 1 & 2 underscore the stark departure from consumer-friendly practices in Battle for Neighborville.
      Technical Issues and Performance Flaws:
      Reports from gaming forums and community discussions point to widespread technical issues and performance flaws in Battle for Neighborville, including frequent crashes, server lag, and optimization issues.
      Analysis of user reviews on platforms like Steam and Metacritic reveals a pattern of frustration and disappointment among players due to these technical shortcomings, which detract from the overall gaming experience.
      Disjointed Narrative and Character Design:
      Critical reviews and player feedback criticize Battle for Neighborville for its disjointed narrative and uninspired character design.
      The introduction of new characters lacks the charm and personality of those found in Garden Warfare 1 & 2, resulting in a less engaging and memorable experience for players.
      Analysis of storytelling elements and character development highlights missed opportunities to build upon the rich lore established in previous entries, leaving Battle for Neighborville feeling shallow and disconnected from the overarching narrative of the series.
      Community Reception and Longevity:
      Examination of player engagement metrics and community sentiment reveals a decline in interest and longevity for Battle for Neighborville compared to its predecessors.
      Discussions on gaming forums and social media platforms indicate a lack of enthusiasm and passion among the player base, with many expressing disillusionment and frustration with the direction of the series under Battle for Neighborville's management.
      In conclusion, the evidence presented above underscores the sentiment that "Plants vs. Zombies: Battle for Neighborville" falls short of expectations compared to its predecessors. From the lack of content depth and unbalanced monetization practices to technical issues and uninspired design choices, the game fails to deliver a satisfying experience for fans of the series. As such, it is understandable why many consider Battle for Neighborville to be unforgivable in comparison to "Plants vs. Zombies: Garden Warfare 1

    • @Wind_Blaze
      @Wind_Blaze 19 днів тому

      I mean, you aren't wrong. It is referred to as Garden Warfare 3 in the files. But I like to interpret that as a nod to this being a sequel.

  • @sonicrunn3r895
    @sonicrunn3r895 5 місяців тому +54

    I still have a soft spot for BFN, even if it has a lot of problems. I'm still upset that this game was abandoned so early, but given the lukewarm reception, pandemic's poor timing and likely disappointing returns for EA, I can imagine the executives took it as a sign and I don't blame them. It's a shame that basically everything that could've gone wrong went wrong, but I don't regret my time, I never will with most games I play.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @sonicrunn3r895
      @sonicrunn3r895 27 днів тому

      @@Ilikearguements I ain't reading all that, congrats or sorry that happened bud

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      @@sonicrunn3r895 it’s ok all of it was chat gpt

  • @TwilightChomperEnthusiast
    @TwilightChomperEnthusiast 5 місяців тому +34

    3:41 So… the main reason I find BFN different “feeling wise” has to do with the physics. In GW2, most characters feel very… flimsy. While not really a bad thing, your characters don’t have many natural interactions with the environment that make you feel grounded.
    For example, the most obvious case is that if you repeatedly jump on a slope in GW2, your character will go down the slope, accelerating while doing so. Jumping can also let you retain momentum for long periods of time. In BFN, while things like this can happen, they’re much less common and they occur in “realistic” spots where you’re already going quite fast. In all honesty, though, it’s really fun to fly around the map as SB.
    Next, GW2 objects take priority over characters movement-wise. You can see this, as bean bombs and imp punts are able to push people around effortlessly before they explode. This happening makes the character feel way less solid or grounded, as it puts you on the same level as random debris that you find around the map. On this topic, you can walk though and shoot through teammates in BFN, which while small, it it SOOO helpful.
    Again, it feels as if players jump higher in BFN, as in GW2, there are so many ledges that are _just_ too high to reach from jumping, which is really dissatisfying when you can’t clear those jumps. Similarly, there are random spots on the ground in GW2 that you need to jump over for seemingly no reason, take the stairs on the playground in the third point in Wall Nut Hills for example.
    BFN additionally feels like it has coyote frames. If you don’t know what those are, coyote frames/time is a period of time where your character is able to jump even after falling off of a ledge. It’s commonly used in platformers so people don’t think that the game is missing inputs. GW2 having none really hurts the physics of the game, as there are so many instances where you fall off a ledge by accident when you intent do jump. Frequently enough, I trigger the double jump of an imp just after leaving a platform, which messes up my plan of getting to a higher surface. That forces me to either go back to where I started to make the jump, or worse, fall into a pit. SB is also horrendous on any domed surface, as you are put into a state of constant falling/landing, and you can only jump when in the ‘landing’ position. Sure, you can kick your way out, but that feels unnecessary. It also makes your beam hell to use.
    Anyways, that was my take. BFN really excelled at the QOL aspect of the games, as so many of the BFN implementations I’d love to see in GW2. Does that make GW2 a bad game? No, of course not! Even with those minor flaws, I still like GW2 better, but constant hate on BFN I find unjustified.

    • @sodaboy2414
      @sodaboy2414 5 місяців тому +1

      Yes

    • @TwilightChomperEnthusiast
      @TwilightChomperEnthusiast 5 місяців тому +2

      @@sodaboy2414If you read all that, congratulations, have a cookie 🍪

    • @n8zog584
      @n8zog584 4 місяці тому

      BFN just feels incomplete. They dropped support for the game so early. Theres an outright dirth of modes and maps. The characters are great additions though and I welcome them.
      Anyway, if GW2 is a flawed, unbalanced masterpiece then BFN is an even more flawed and unbalanced masterpiece. Both acorn and night cap pretty effectively broke the game when the first came out. Even now there is little reason to choose the other plants when the gimmicks of Acorn and nightcap are just better than many of the other base characters. The upgrade system is cool, but also really hard to balance or justify as there are a set of objectively best upgrades to run, with some neat gimmicks also thrown in that are fun but objectively less useful. I like the variety it adds and the sense of creating a class..., but I dont feel its particularly better or worse than gw2's variant system.
      I think my main gripe is that GW2 was abandoned for BFN which then in turn was completely abandoned. It reminds me about how battlefront 2 was abandoned for battlefield 2042. They dropped something awesome and went to give me something that was less than complete. The keyword I hear thrown around a lot about BFN is UNNECESSARY. It was change for the sake of change. However, if COD and FIFA, and NBA2K can get away with repackaging the same game every year, I dont see why BFN couldn't have thrived.

    • @adminbob_
      @adminbob_ 4 місяці тому

      bfn could’ve been so much better than it is if it wasn’t handled so poorly…it has such a solid foundation it’s just missing a lot and imperfect in other places

    • @FreakFrederick
      @FreakFrederick Місяць тому +1

      I'm just pissed I can't CHOOSE garden ops in multiplayer but it just throws me into graveyard ops

  • @Illhunter84
    @Illhunter84 5 місяців тому +10

    I really wish this game was revived, it has a lot of potential to be a really good game. Variants are not needed for this to be a good game. IMO, I think having an entire new class every 3-4 months (literally faster than most garden warfare updates lol) is better than reskins of the same class with a status effect slapped onto their primary. The game did have flaws and I think if pop cap took feedback (mostly balancing), the game could’ve definitely been alot more successful

  • @supremeseregios6810
    @supremeseregios6810 5 місяців тому +15

    BFN feels like one of those games where you need to play it before any of the other ones. With it being my first PvZ shooter game, I viewed the game relatively positively, with the only thing I disliked was how time consuming it was to get through each campaign. I enjoyed playing it, but if I ever played the other Garden Warfare games, then I would view BFN differently, but for now I am satisfied with the state of BFN, even if it is pretty flawed.

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +3

      I played the GW games before BFN, and when I first starting playing BFN, I didn’t like it that much since I was comparing it in my mind to the other titles. That being said, I did eventually come around to it being pretty good on its own, and now it’s my favorite PVZ game lol

    • @Randomest_king
      @Randomest_king 5 місяців тому +2

      The gw games are not quite as fast or chaotic as BFN. I played GW2 and then I realized, I like BFN more.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @TwilightChomperEnthusiast
    @TwilightChomperEnthusiast 5 місяців тому +31

    It feels nice to be somewhere where everybody isn’t blindly ragging on BFN, as it had a lot of good stuff going for it. If it had another year or so of development, it really could have been something special.
    Plus, I don’t understand when people say legendary upgrades are “variants, but worse.” Like come on, they do the exact same thing lol.

    • @Azurethewolf168
      @Azurethewolf168 5 місяців тому +3

      Well they are, and it basically means having the variants of GW2 which was the main selling point are now locked behind a paywall.

    • @Azurethewolf168
      @Azurethewolf168 5 місяців тому +3

      I do agree with you on that, it seems like they had a lot of plans for the game. It would be like GW2 being stuck in 2016, it would be fine but would be missing a lot of the good content that came afterwards.

    • @TwilightChomperEnthusiast
      @TwilightChomperEnthusiast 5 місяців тому +3

      @@Azurethewolf168 That’s a good way of putting it. Having rainbow stars be easier to access (like earning rainbow stars after you reach the cap on prize bulbs, or have a flat exchange rate between them) would alleviate a lot of the P2W complaints, as you have the option to save your prize bulbs for rainbow stars, or spend them on the prize map. Plus, it’s not like it’s any easier to get GW2 legendary variants without buying them. (Excluding party variants.)

    • @Azurethewolf168
      @Azurethewolf168 5 місяців тому +1

      @@TwilightChomperEnthusiast yeah

    • @Otherface
      @Otherface 5 місяців тому +4

      And I still don't get why people say that. Like, at least you have some sort of customization with Legendary Upgrades. With variants, if you don't like a character even after using all upgrades, you're kinda screwed

  • @macncheeze256
    @macncheeze256 5 місяців тому +14

    By the way, the Complete Edition on the switch is pretty much the best version of the game, at the slight cost of graphics and framerate. It's constantly on sale on the eshop. It has motion controls which are really weird but kinda funny.

    • @mouthwaterin
      @mouthwaterin 4 місяці тому +1

      Im a Splatoon player so I'm used to motion controls cranked up to the max but they feel a bit clunky in bfn

    • @Ilikearguements
      @Ilikearguements 27 днів тому +1

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @macncheeze256
      @macncheeze256 27 днів тому

      @@Ilikearguements Right, except I like the game. So that means all these very true points go one ear and out the other for the simpleminded like me.
      Unless this is some particularly exquisite copypasta I haven't seen

    • @Ilikearguements
      @Ilikearguements 27 днів тому +1

      @@macncheeze256 what it’s not copy and paste! It’s copy and then paste!

    • @Mabayu
      @Mabayu 7 днів тому +1

      Games really amazing on Switch. I never expected top quality graphics anyways given the switches limitations. Im more of a mobile gamer, so getting the physical version in store for 5$ at Walmart recently was a nobrainer for me. Framrate is fine tbh, I notice a constant 30 and never really see it going below that (30 is cap). Motion controls I havent made use of since Im on a Switch lite, however the game is amazing by far and Im enjoying it way more than GW/2 from way back when I played it.
      Just wish we could PvE Coop :c would've made it tons better by far, but once u get the costumes ur basically done with it anyways.

  • @Crooked60
    @Crooked60 4 місяці тому +10

    I cant believe this game is going to be 5 years old this year. I mean the difference between GW1 and BFN was 5 years, kinda sad.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @34220
    @34220 5 місяців тому +9

    Something i love about the game is that when you are in a certain location you can see other locations from where you are. Like seeing weirding woods from peachy district for example

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @Wlldfloweryt
    @Wlldfloweryt 5 місяців тому +7

    The entire 80s time travel and how all the characters are along younger is literally so cool imo and the sprinting ability in this game is so well done aswell as the prize bulb and outfits

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @buildingtimeo
    @buildingtimeo 5 місяців тому +13

    I recommend the Nintendo Switch version because of some different changes. This version basically gets rid of rainbow stars and lets you play offline and you are allowed to choose any prize map to complete. Unfortunately team vanquish isn't a default option for multiplayer (which ops now takes that role) but other than that, you should get this game if you want to give bfn a try

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @Mabayu
      @Mabayu 7 днів тому

      I got it for 5$, definitely worth it. Really enjoying the game, I played GW2 so long ago and forgot about the series, but I do wish the switch didnt have to limit so much like not having coop in PvE.
      I like BfN way more. No IAPs and no dumb Plant pot packs and stuff is really nice.

    • @Mabayu
      @Mabayu 7 днів тому

      @@Ilikearguements lol mad

    • @Ilikearguements
      @Ilikearguements 7 днів тому

      @@Mabayu yeah AI can get really frustrated at times

  • @ToadetteTails6969
    @ToadetteTails6969 4 місяці тому +6

    Never thought I'd find a person who speaks positively about BFN. Honestly, whenever I play BFN (I have Switch version/Complete edition), I'm just the campiest Sunflower in the world. Healing teammates and reviving multiple at once? Nah, not my cup of tea. Use Recharging Sunbeam to sit there and kill people? Absolutely!
    I also developed other mains overtime, like Windflower and Peashooter, but Sunflower's just my go-to.
    You have now earned subscriber!

    • @Wind_Blaze
      @Wind_Blaze 2 місяці тому

      Lol, I play Sunflower similarly, but with Shove and Quick Egress.

    • @ToadetteTails6969
      @ToadetteTails6969 2 місяці тому

      @@Wind_Blaze Shove, Quick Egress lol.

    • @Ilikearguements
      @Ilikearguements 27 днів тому +1

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @ToadetteTails6969
      @ToadetteTails6969 27 днів тому

      @@Ilikearguements Yeah, your entire essay here kinda proves my point as to why I thought barely anyone liked this game. I don't have the OG Garden Warfare Duology, but I've seen youtubers like Wolfy Playz and Bobbox play it and my god their gameplay is everything you described and more, lol.

    • @Ilikearguements
      @Ilikearguements 27 днів тому +1

      @@ToadetteTails6969 not really I thought the game was quite nice, though chat gpt might’ve been less kind about their opinion

  • @LMV123
    @LMV123 5 місяців тому +15

    Regardless of your opinion on bfn i think we can all agree popcap should have stuck it through instead of abandoning it.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @goatter44
    @goatter44 2 місяці тому +2

    I don’t feel safe saying this even here, but I genuinely really liked this game. A lot of people say it’s a downgrade compared to the gws and I can see that, but on its own it’s really not that bad as people make it out to be. I truly believe that this game actually had potential. One of the reasons is because of the mountains of content that got scrapped for this game, and if they didn’t cut the support for this game so ungodly early it might’ve actually been more successful and recognized in the long run. Eventually leading to the PVZ franchise actually keep it’s stability. But clearly popcap didn’t see that, truly the definition of wasted potential.😞
    Btw it’s super fun to see someone actually adore the game like I do. It’s very refreshing to meet other members of this bfn lovers minority.😆😆

  • @thedrumlover251
    @thedrumlover251 5 місяців тому +8

    Bfn isnt bad, it had a lot of potential but then EA decided to cancel it and instead release a new fifa game every year that no one asked for

    • @infinitydragonoid2655
      @infinitydragonoid2655 5 місяців тому +1

      If no one is asking for a new fifa every year, then why do the games sell incredibly well each year?

    • @thedrumlover251
      @thedrumlover251 5 місяців тому +4

      @@infinitydragonoid2655 cuz some people are stupid, its basically just the same game every year with 1 or 2 very small changes, might as well just update the previous ones

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @atohsiguy9946
    @atohsiguy9946 4 місяці тому +4

    I feel like the biggest missed opportunity that BFN had was not to have crossplay.
    By 2019, a lot of games already had crossplay, and it was slowly becoming a standard.
    If the game had it, then it would surely increase sales (thus extending the game's life span) since it would allow people from different platforms to play together, and GW2 does not have crossplay, so yeah

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @PhenomeJon3_16
    @PhenomeJon3_16 5 місяців тому +3

    You know, I pre-ordered this game to get the special unicorn chomper hat. And I thought it was all in vain because, I was on the side of despising this game for what it did with variants and the new "buffs" system... I actually don't remember much of it as a matter of fact from not playing it since a month or so after its release. But this video taught me that maybe giving it a second chance wouldn't be too bad at all! Thank you, Sylvia.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @titanboom3132
    @titanboom3132 4 місяці тому +11

    The movement in BFN feels clunky while GW2 feels more fluid to me at least. Also the upgrade system just works so poorly and the removal of the variants detracts from what made this series stand out. I also think that the giddy park feels segmented while the backuard battleground felt like a truly connected world. Giddy Park doesn't feel as open while I could get lost exploring the backyard battleground for a long while. I also have trouble forgiving this game for causing EA to pull the plug on any moe pvz shooters. While that was partially due to the launch plan and the rushed out state, the game still has glaring issues mentioned above.

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @Mabayu
      @Mabayu 7 днів тому

      Upgrades are definitely balanced very poorly. but thats just a popcap doing popcap things XD.

  • @RadleeRobbins
    @RadleeRobbins 4 місяці тому +3

    I played this game on Nintendo Switch and I never knew rainbow stars were a thing because they don’t even exist in the switch version which also means on Switch there are no micro transactions

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @rocksome445
    @rocksome445 5 місяців тому +6

    Bfn is underrated imo

  • @danielalston8967
    @danielalston8967 5 місяців тому +2

    I always view BFN as the "Sonic Heroes" of Plants vs Zombies since PopCap wanted to try something different with the PvZ shooter formula (even if the game flopped). BFN is a underrated game in my opinion since it's still a decent shooter to play even if it has things that makes it worse than GW2.
    For a better comparison; GW2 is TF2 and BFN is Overwatch. GW2 is mostly a free will game since no character (besides the Sunflower, Hovergoat, and Scientist) have no synergy at all so everybody can do what they want. But when players act as a team in GW2, it can lead to a huge advantage since you're clogging out a certain character's weakness. In BFN, team play is heavily encouraged since more characters have more synergy moves plus soloing is hard since some plants (like Rose) need teammates to be effective. You can still solo in BFN but it's a bit harder to do so since the game roams around the balance of the characters (it applies to GW2 too but still).

  • @ChronosPlayz
    @ChronosPlayz 4 місяці тому +3

    Well done sir, I am also a HUGE BFN fan. It is easily my FAVORITE pvz game and I have the most hours on this one. I LOVE the mechanics, maps, and characters. The graphics are a HUGE improvement from GW1 and GW2. Anyways, AMAZING video, and I agree with your opinion, this is the best pvz game!

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @SlickD006
    @SlickD006 4 місяці тому +7

    I love BFN, it's so underrated and it's a shame it's always overshadowed by GW2

    • @user-jj5pm4xo6n
      @user-jj5pm4xo6n 3 місяці тому +1

      Bfn is good but aside from the lack of variants, i dont like how bright and cartoony the game looks.kinda of a nitpick but i still enjoy bfn from time to time.

  • @CoralReaper707
    @CoralReaper707 5 місяців тому +3

    I'm gonna be frank. Despite everything about this game that pisses me off (*ahem* sprinting), this game definitely has its ups.

  • @Ultrapredator1H
    @Ultrapredator1H 4 місяці тому +8

    Finally, a review to BFN that isn't just saying "this game is bad because It's not a GW" or "it doesn't have variants s0 iT suCkS" with no real argument, rather than see the good things about it like the fact that there are no variants allowed PopCap to have more creativity for new characters or skins.
    Nice review.

    • @Ilikearguements
      @Ilikearguements 27 днів тому +1

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @brutalgrace
    @brutalgrace 5 місяців тому +5

    peak pvz i’ll be honest

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @ralsei66
    @ralsei66 5 місяців тому +3

    YEEES ME SPAMMING THE DAMN PROTECT THE PICKLE OR DESTROY IT GIF FINALLY PAID OFF I FEEL BLESSED

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @fliegengitters9990
    @fliegengitters9990 3 місяці тому +1

    finally someone who also likes the game... if they just had a legendary upgrade for each char & the iceberg salad it would be a lot more interresting and varied.. and maybe more of those season passes. aswell as the launch.. which really sucked

  • @Soldier_gaming21
    @Soldier_gaming21 3 місяці тому +1

    “Protect the pickle! Or destroy it!” Really got me

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

  • @schy_zo
    @schy_zo 5 місяців тому +4

    This game had so much potential but man it ruined what made the first two games so special.

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +3

      That I can agree on, if you’re looking at it like it was always meant to be a GW3. Based off of what we know about its past, BFN was supposed to just be a side thing, but EA pushed it to be the next shooter, and that really hurt the trajectory of the project

  • @objectivefun5700
    @objectivefun5700 5 місяців тому +4

    Bought it on christmas and it was magical and super fun!
    If only it got more updates and balance changes

    • @Ilikearguements
      @Ilikearguements 27 днів тому

      Plants vs. Zombies: Battle for Neighborville" marks a departure from the beloved formula established by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." While the original Garden Warfare games captivated players with their unique blend of strategy, humor, and action, Battle for Neighborville falls short in several key areas, making it an unforgivable deviation from the series' roots.
      Firstly, the charm and simplicity of the original concept are lost in Battle for Neighborville. Garden Warfare 1 & 2 maintained a perfect balance between accessibility and depth, allowing players of all skill levels to enjoy the game while still offering strategic depth for more experienced gamers. However, Battle for Neighborville introduces unnecessary complexities, such as a convoluted progression system and an overwhelming array of customization options, which detract from the core gameplay experience.
      Furthermore, the character design in Battle for Neighborville feels uninspired compared to its predecessors. The original Garden Warfare games featured a colorful cast of characters, each with their own distinct personality and abilities. In contrast, Battle for Neighborville introduces a slew of forgettable new characters that lack the charm and charisma of their predecessors, making the game feel like a pale imitation of the original series.
      Another significant flaw of Battle for Neighborville is its lack of meaningful content. While Garden Warfare 1 & 2 offered a variety of game modes, maps, and challenges to keep players engaged for hours on end, Battle for Neighborville feels sparse by comparison. The game's single-player campaign is short and uninspired, and the multiplayer modes lack the depth and replay value of its predecessors, leaving players with little incentive to continue playing once they've completed the main story.
      Moreover, the microtransaction-heavy nature of Battle for Neighborville is a blatant cash grab that tarnishes the integrity of the series. While Garden Warfare 1 & 2 offered cosmetic microtransactions that allowed players to personalize their characters without impacting gameplay, Battle for Neighborville introduces pay-to-win mechanics that give players who are willing to spend real money an unfair advantage over those who aren't. This predatory monetization model is a slap in the face to loyal fans who have supported the series since its inception.
      In conclusion, "Plants vs. Zombies: Battle for Neighborville" fails to live up to the standards set by its predecessors, "Plants vs. Zombies: Garden Warfare 1 & 2." Its lackluster gameplay, uninspired character design, dearth of meaningful content, and predatory monetization practices make it an unforgivable misstep in the series' evolution. Fans of the original Garden Warfare games would be better off revisiting those classics than wasting their time and money on Battle for Neighborville

    • @Mabayu
      @Mabayu 7 днів тому

      Does the Switch version get these changes to the lobby?

  • @FrogWithTophat
    @FrogWithTophat 4 місяці тому +1

    If I were to be honest, I think the art style was the main reason I got BFN. Not much more, at least of what I remember.

  • @JustaLamborghiniCountachWhoCom
    @JustaLamborghiniCountachWhoCom 22 дні тому

    Although the variants were removed, one thing I love about this game is how expressive all of the characters are.

  • @ocularzombie6679
    @ocularzombie6679 4 місяці тому +1

    BFN looks way better than I remember now that pvz3 has had multiple failures. It's like me looking at Jar Jar Binks at first and then 10-15 years later his character seems way better than the Star Wars sequels in their entirety.

  • @splitthecat
    @splitthecat 5 місяців тому +2

    1:43 Okay to kinda go along this point and I mean Kinda, I belive in one of the hidden livestreams left to rot on the PVZ website the developers said they wanted something different from Garden Warfare so this point could totally be correct with this info or not.

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +1

      I need to watch those streams at some point, they seem so interesting. But in any case, maybe the devs do directly say something about it and I just had no idea

    • @splitthecat
      @splitthecat 5 місяців тому

      @@SylviaYSI Yeah there’s definitely a lot of hiding goodies in there, even in public videos posted by PVZ have some unseen stuff

  • @Mabayu
    @Mabayu 7 днів тому +1

    I really love BfN, I just wish I could coop with people in the PvE zones. Switch limitations but pain.

  • @KingAardvark
    @KingAardvark 5 місяців тому +1

    In the third garden warfare comic it shows the hole transition to battle for neighborville where the new characters originated from and how the plants won and how the got trapped and escaped the glass dome

  • @Wind_Blaze
    @Wind_Blaze 3 місяці тому +1

    Dude, you cannot believe how much this video just SPEAKS to me. Sure, BFN has its flaws, but the great things in this game really shine through.
    I even have a whole Google Doc about it if I was ever to make a review of the game.
    As a Wildflower main, I advise you buy both them and Wizard.
    Here is my one gripe with the game though. Tbh, TV Head felt very unnecessary. We already had Wizard as the eleventh zombie. Wildflower themself is an actually great character.
    TV Head just.. takes away from Wildfower in all honesty. Too many times have I seen people say he's just inferior to TV Head. And.. I can kinda see where they're coming from. Using ice for your drone is a good way to slow foes down.
    But I just think it should've just been Wildflower added in September. If Iceberg Lettuce wasn't going to be added, why add a twelfth zombie? It just makes no sense to me.

  • @chiquita683
    @chiquita683 3 місяці тому

    I laughed so hard at this video. You almost had me when you said this was your favorite in the series then you roll through all the reasons the game is broken and unplayable. Garden Warfare 2 still has a thriving community while Neighborville is a ghost town. Fun vid

    • @Mabayu
      @Mabayu 7 днів тому

      Sometimes the broken and unplayable are still the bestest a game can be. Games have bugs and issues, but sometimes those bugs and issues make a fun experience and make it worthwhile to call a game ur favorite.
      Terraria is very similar to this. Some areas are broken, such as its core systems such as locked chests being breakable and placed back in the same 2x2 area with an unlocked version and gaining access to the items without use of a key.
      These types of janky things just make the game enjoyable for some.

  • @Coroplocs-Chameleon
    @Coroplocs-Chameleon 5 місяців тому +13

    FINALLY, A review of bfn which does NOT slam dunk the game into the ground!
    I genuinely think bfn is better than GW2. GW2 is (mostly) an unbalanced mess with unfair characters and abilities. SERIOUSLY, WHO THOUGHT TORCHWOOD WAS A GOOD IDEA???
    Great video! Thanks for making it!
    (No im not going "oh bfn good gw2 bad." I think bfn has flaws of its own, im just trying to make a point on why i think GW2 is overrated.)

    • @TwilightChomperEnthusiast
      @TwilightChomperEnthusiast 5 місяців тому +3

      I mean, torchwood is quite overtuned, but the guy is just a walking ZPG sponge. Just don’t get up close and you’ll be fine. With that being said, I’d love a nerf on Blazin Blast.

  • @stinkster
    @stinkster 5 місяців тому +1

    I bought the game not realizing that updates stopped, had a blast, and then became so sad when i found out

  • @Grade10-RaymundFronda
    @Grade10-RaymundFronda 3 місяці тому +2

    should i buy it for the switch? i really want it tbh i always wanted to play gw1 or gw2 and i only have my switch to play on

  • @Otherface
    @Otherface 5 місяців тому +4

    Sometimes, I kinda wish the game didn't had an Anti-cheat system, because yes it has, and nowadays is kinds worthless.
    The only reason as to why I play more Gw2 on PC rather than Bfn (besides me preferring the 2nd one) are the mods. The community is so creative with the custom variants and reworks.
    Just imagine if Bfn has the same treatment: new upgrades, balancing, maybe even custom variants for certain characters. But the best we can get is just... usable NPCs. Yay.

    • @SylviaYSI
      @SylviaYSI  5 місяців тому

      Even then with the NPCs, be careful that you don’t play online, or ELSE… ⛈️⛈️⛈️
      But yeah it does suck how the mod support is just not there with this game. People have still been able to do some awesome stuff with it, but it’s all such a pain to set up

    • @Dr_Dan_
      @Dr_Dan_ 5 місяців тому +1

      nah i like my game playable

  • @noyes-vz2gp
    @noyes-vz2gp 5 місяців тому +2

    The reason why people give hate to bfn is becasue they see it a gw3 not a new game

  • @Creeper_my_oc_
    @Creeper_my_oc_ 3 місяці тому +2

    BFN gets more hate than it should it’s a fun game but I guess the take away of the variants for the upgrade system made people mad

    • @user-jj5pm4xo6n
      @user-jj5pm4xo6n 3 місяці тому

      I think bfn is good but I played a bfn match,then a gw2 match and i had a lot more fun with gw2.gw2 has tank commander(the main reason i play soldier along side the sniper variant )and no agent pea.bfn is good but these characters were so good,and then we never saw them again.

  • @Vendetta_killer
    @Vendetta_killer 4 місяці тому

    I really liked how the first iterations of BFN were basically a GW3 but enchanced with an actual balanced sprint meter, variants, and cooler animations, It’s sad to not see that concept making It to the end…. 😢

  • @ReboIred
    @ReboIred 5 місяців тому +1

    Brought the game a month before it stop getting develope, hope the new manager help revive the game.

  • @thecatmanyes
    @thecatmanyes 5 місяців тому +2

    I hated bfn so much when it launched so I went back to gw2 but then I was like hmmmm I’ll give this game another chance and now I think it’s my favorite game

  • @EnderMaster707
    @EnderMaster707 3 місяці тому

    The main thing I would change is bringing back variants/gw2 sticker shop

  • @lordnebula8951
    @lordnebula8951 5 місяців тому +1

    Bfn was my first pvz shooter and I enjoy it a lot, until I got gw2 and I enjoy it more then bfn but sometimes I play bfn if I want to, the pve mode was fun and end bosses were fun my favourite is dreadwood, the soundtrack is amazing.
    Edit: I feel bad about pop cap, idk just want to say

  • @General_Nitro1020
    @General_Nitro1020 Місяць тому +1

    hold it there, If BFN is the black sheep what does that make PVZ3?

  • @jesuschrist.3349
    @jesuschrist.3349 2 місяці тому

    Battle for neighborville got SO MUCH hate because it wasn’t directly garden warfare 3.
    The developer’s stated that bfn WASN’T gw3. It was a test, an experiment almost. See if people liked it-because it did things differently. Like upgrades.
    It’s still a fun game.

  • @yeetmanuh4666
    @yeetmanuh4666 2 місяці тому

    The variant system was why I liked gw 2 so much

  • @meme-pd9kd
    @meme-pd9kd 5 місяців тому +1

    As a Giddy Park player, I approve!

  • @TheYummerBummer
    @TheYummerBummer 2 місяці тому

    On a whim, I decided to stop playing GW1 and download BfN again today to see what I’ve missed. I haven’t played since founders and it left a bad, BAD taste in my mouth, as it did for others, I’m sure.
    I didn’t hate BfN because of the variant removal. I didn’t hate BfN because of the character changes. I hated it because it just felt AWFUL to play. The weapons were impossible to aim with. And when they did hit I would do so little damage it didn’t even matter. I still couldn’t believe how gutted imp punt was. Chomper couldn’t swallow ANYTHING if they just jumped repeatedly. And Foot Solider and Corn? Ugh. All that combined with how annoying it was to shoot people sprinting away… I don’t think people would have cared about variant removal if the game just PLAYED well.
    So when the time came and they updated it, did I come back? Nope. I (and many other people, I’m sure) was so fed up with how it felt during founders that it didn’t matter what they did. TERRIBLE first impression.
    So when I came back today and played a few lobbies I was surprised by how enjoyable it was. It’s still got a bit of jank, but I’ve actually been having a fun time. I’m even able to appreciate a lot of other details. I absolutely adore how the game looks. The character designs and animations are so unique and interesting to look at. The worlds you inhabit are so detailed with hidden secrets. It’s been given so much love and care and it’s a DAMN shame it launched like it did.
    Founders really is what I believe killed this game only a year after launch. I don’t know how many people were playing after founders, but I know if I jumped ship, other people probably did too. Not sure if I will like it as much as OG Garden Warfare, but I have a lot more appreciation now after coming back it.
    Thanks for reading my long ramblings. 👍

  • @user-ez6nd7zx5w
    @user-ez6nd7zx5w 2 місяці тому +1

    This game is misunderstood, also rip bfn 2018-2020 🌝

  • @andreanardelli6468
    @andreanardelli6468 5 місяців тому +2

    I am not going to lie, i think this game might be Better than gw2 in theory. The varianst being obtained from basicaly lootboxes makes most of the discourse around pvz2 seem ipocrite, upgrades are ubtanable Just by plaing.
    Also this game looks Better than gw2, that game looks slimey.
    So yea i love this game

  • @shadowgiannis1933
    @shadowgiannis1933 4 місяці тому +1

    I wonder if you can play this game at singleplayer

  • @josephjackson1016
    @josephjackson1016 2 місяці тому

    Me and my son loved playing gw2 and didn’t play this for so long cuz everyone said it was bad but the deluxe edition was on sale for five dollars so we got it and happy I did love that we can play the hole game in two player that’s probably the only thing we wanted in gw2 do miss the varents but the costumes are fine enough good game specialy if you have a young kid that likes playing games with you.

  • @shadowthepumpkin
    @shadowthepumpkin 4 місяці тому

    I was genuinely sad about the lack of hover goat when the game came out 💀

  • @boombirdking2118
    @boombirdking2118 Місяць тому

    I feel it’s really disappointing that ops never got fully finish. It’s always been my favorite mode since it felt the most fateful to the tower defense roots of the series

  • @ConfettiiCereal
    @ConfettiiCereal Місяць тому

    I will die on the hill when I say that PVZ bfn was amazing and could've been really popular if it was cross-platform (and maybe free)

  • @Santigames161
    @Santigames161 Місяць тому

    I can 100% agree with this. This is my favorite game and I’ve all three of them.

  • @sista_fista_0364
    @sista_fista_0364 Місяць тому

    Is it super populated on PlayStation

  • @theratraider9357
    @theratraider9357 2 місяці тому

    Honestly the game is fun and it's... fine. My only real problem with the game is the lack of variants and custom abilities. ALSO WILDFLOWER GANG RISE UP(idk I like Wildflower)

  • @CoppermineTypeK
    @CoppermineTypeK 2 місяці тому

    I did enjoy BFN a fair bit, it just came out at an unfortunate time for me where I had no device all to myself to play it on
    I have it on steam just haven’t played it again yet

  • @sodaboy2414
    @sodaboy2414 5 місяців тому +2

    Alright new video

  • @MinedFire
    @MinedFire 2 місяці тому +1

    HAPPY NEW YEAR 2013 :3

  • @glitch8582
    @glitch8582 3 місяці тому +1

    Hey fun fact on switch rux's shop is coins not rainbow stars

  • @Vendetta_killer
    @Vendetta_killer 4 місяці тому

    Also I don’t like that the basic movement of almost all characters doesn’t actually move quick enough as in GW, I think that is why It feels very odd when making a PvP, because you cannot actually move quickly passively (if that makes sense)

  • @gamingcactus7095
    @gamingcactus7095 3 місяці тому

    Hey, Refreshing Revive (in my opinion) is a good upgrade

  • @boomkingultra
    @boomkingultra 5 місяців тому +1

    BFN could have been a lot better then it is already if it wasn’t released 4 months early or they were given more time as a whole

    • @boomkingultra
      @boomkingultra 5 місяців тому

      Ok all games would

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +2

      I think I’ve said this in videos before, but if BFN was released in March of 2020, it would have literally been so much better. Especially since that was the start of the pandemic, it could have been a really good game for people to play during that time period

  • @BREACHXJAMES-yx4yi
    @BREACHXJAMES-yx4yi 4 місяці тому +1

    This is also my fave PVZ game

  • @aidendavies4648
    @aidendavies4648 4 місяці тому

    I started playing it again, it’s not that bad. But I just miss how fun the others were. This one too competitive for what the franchise is supposed to be

  • @cptheadache4584
    @cptheadache4584 5 місяців тому +1

    This game could've been really something, but instead, it's just another repetitive boring class-based shooter. I still enjoy playing it, but I don't love it. It's more of a love and hate relationship

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +1

      I definitely feel that way about a lot of the game, but I dunno, there’s something about it that makes me love it anyways. I think I’m just a PVZ addict lol

  • @nguyenminhquang9393
    @nguyenminhquang9393 3 місяці тому

    bro really called this the black sheep when pvz 3 exist

  • @Nyxie6666
    @Nyxie6666 5 місяців тому +2

    hey do you think its too late to get into the game now?

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +4

      A PVZ shooter game and the phrase “too late” do not go together. It’s never too late 😭

    • @thegeneralvilla2784
      @thegeneralvilla2784 Місяць тому

      ​@@SylviaYSI GW1:

  • @TRASHYOPPS
    @TRASHYOPPS 4 місяці тому +1

    I love bfn but i wish a had gw2 😢

  • @giorgoswoolf0285
    @giorgoswoolf0285 Місяць тому

    19:20 so we gonna pretend we didn't see that? 😭

  • @davidklemen5264
    @davidklemen5264 2 місяці тому

    Pvz3:"NOT ANYMOREEEEEEEEEEEE"

  • @Randomest_king
    @Randomest_king 4 місяці тому

    12:59 if you’re on the switch version (like me) you’re s-t out of luck, because team vanquish isn’t on full time over there.
    *WHY POPCAP?!*

  • @redactado4952
    @redactado4952 5 місяців тому +1

    The only thing I genuinely hate about bfn is how it was left unbalanced in favor to zombies

    • @SylviaYSI
      @SylviaYSI  5 місяців тому +2

      Balancing has never been PopCap’s strong suit, and even if this game’s balancing is slightly above average, it’s still rough. Brainium having as much movement as it does is ridiculous

    • @redactado4952
      @redactado4952 5 місяців тому

      ​@SylviaYSI Not only brainium, most zombies have a plus or an upgrade that simply makes it unfair

    • @cj33333
      @cj33333 2 місяці тому

      Brainium and TV head spam make plants absolutely miserable to play on sometimes. Unlike a fully-loaded Oak, a fully-loaded Space Station is outright unfair (though I haven't seen it often). I've seen people complain about steam blaster too but after playing for about a year I stopped having problems with it. Steam blaster has a lot of risk and weaknesses
      Zombies are absolutely stacked compared to plants. Plants have like 1 busted character and it's Citron and he doesn't even have good damage, his shield's just annoying

  • @Jelly_shy_guy_man
    @Jelly_shy_guy_man 5 місяців тому +1

    2023 was a good year for pvz I mean like battle for bat room isn that good

  • @actualcheetochomper
    @actualcheetochomper 4 місяці тому

    i don’t mind this game, i hop on from time to time and it’s pretty nice i’d say. Not as good as gw2 imo but fun enough. not terrible and not amazing

  • @Vintage_Brush
    @Vintage_Brush 5 місяців тому +7

    Variants are cool as an idea, but suck balls at execution. That’s why BFN’s upgrade system is better Amazing vid!

    • @LMV123
      @LMV123 5 місяців тому +5

      That is the worst take i've ever seen.

    • @Coroplocs-Chameleon
      @Coroplocs-Chameleon 5 місяців тому +1

      its fair in my eyes. *coughs* toxic brainz. @@LMV123

    • @Vintage_Brush
      @Vintage_Brush 5 місяців тому

      @@LMV123 You are the dumbest guy I’ve ever seen. You have no idea who I am. I am this game’s biggest defender.

    • @tankpea2
      @tankpea2 5 місяців тому +1

      What is this take lmao

    • @Vintage_Brush
      @Vintage_Brush 5 місяців тому

      @@tankpea2 it’s a take that I will hold on to dear life. All of you are just stupid and don’t know how to give a game a chance.

  • @theclown2257
    @theclown2257 5 місяців тому

    Yeah, now you don't have to analyze the characters to see what attack they're gonna use, now you just have to get your ass kicked by someone with an upgrade you had no way telling they had until its already killed you...kinda like sprint burrow.
    Anyway, sarcastic ass jokes aside. I do still prefer the garden warfare games to bfn, i just have more fun with them. I know thats kind of non awnser but its just how i feel. Maybe its nostalgia or maybe its just closer to what im looking for in a game. Im not sure. But with that being said; bfn is still a pretty fun game. It may be my least favorite of the pvz shooters but its still a solid 8/10 for me.

  • @ImNoteasy_peasy
    @ImNoteasy_peasy 5 місяців тому +4

    I commented

  • @kaisel-zf7ls
    @kaisel-zf7ls 5 місяців тому +2

    What killed the games longevity for me was the removal of the varient system. It served as an easy goal i could strive to complete.

    • @SylviaYSI
      @SylviaYSI  5 місяців тому

      Yeah, I completely get that. Not having new variants to try out can definitely feel like a momentum killer. I myself don’t mind it nearly as much now, but back when I first got this game? I dropped it two weeks in

    • @Lizombiez
      @Lizombiez 5 місяців тому

      It also just felt extremely refreshing, like what if they still had the variants and the new upgrades?

  • @MarcinSzkodziski-xe2qp
    @MarcinSzkodziski-xe2qp 6 днів тому

    I never play pants vs zombies games befor ❤😂😢😮😅😊

  • @ProjectMirai64
    @ProjectMirai64 5 місяців тому +1

    Nice video!

  • @KingAardvark
    @KingAardvark 5 місяців тому

    3:40 it’s more fast paced

  • @Zooming-is-me
    @Zooming-is-me День тому

    I actually prefer gw1, it has better maps and better characters. But that’s my opinion.

  • @captinditto
    @captinditto 4 місяці тому

    I generally dislike BFN due to the fact it will forever seem like a cash grab instead of a game that tries to be different from its other predecessors (on top of killing the entire third person shooter franchise as a whole it seems).
    BFN had its first downfall as it wasn't hyped up at all and you can play its paid beta for extra stuff before it released full world wide when the beta was world wide access? The loot-o-tron 9000 only gives you one or two items at a time (compared to the minimum 5 items from sticker packs) where more grinding is needed for completionists. I dislike the removal of variants, but I did see what they were trying to go for and I wished it was executed far better. It also is supposed to be based on the comics (Neighborville is the place that the comics take place mainly as a separate universe) with nothing related to the comics showing up which I found as a huge letdown. I also didn't like the idea of the Battle Pass either because of course every game needs one.
    BFN tried to give us something more of a change that was going to shake things up and we didn't get the full game, more content, and the final sign that PvZ isn't the same anymore (PvZ 3 truly shows this). Sure GW3 would be great, but I do love that they tried to make a change with the genre idea. I may dislike BFN, but it has my respect.

    • @JubbJubb_
      @JubbJubb_ 3 місяці тому +2

      Yapsville wants its mayor back

    • @captinditto
      @captinditto 3 місяці тому

      @@JubbJubb_ I feel horrible for the zombie that decided to swap brains with you.

    • @user-jj5pm4xo6n
      @user-jj5pm4xo6n 3 місяці тому +1

      I kinda feel the about bfn but i dont think its bad,its just ok but has a few flaws which really hurt the game.

    • @JubbJubb_
      @JubbJubb_ 3 місяці тому +1

      @@captinditto seethe bro

  • @collinstanley7284
    @collinstanley7284 4 місяці тому

    PvZ 3 is out

  • @r.d.sosovec7543
    @r.d.sosovec7543 2 місяці тому

    This is my favorite game I am so sad it is dead #savepvzbfn

  • @vNoLxveww
    @vNoLxveww 5 місяців тому

    bfn is like marmite

  • @foomongus2935
    @foomongus2935 3 місяці тому +1

    how TF bro gonna praise this game, but say pvz heroes is pretty bad

  • @iDomovoi
    @iDomovoi 4 місяці тому

    (watching the multiplayer gameplay footage) Why gameplay is so braindead? Those who played BFN on the console, tell me, is the whole game like this? On the PC, everything is completely different. Players just shave your head off if it sticks out once again, you have to maneuver very hard to not to die.