Dauntless - All The Info

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  • Опубліковано 1 лют 2025

КОМЕНТАРІ • 10

  • @Outpost67
    @Outpost67 7 років тому

    Do we have any reason to think that health will vary based on weapons? I don't imagine they would do that for any reason and I don't recall them mentioning anything of the sort.

    • @FullyStackedTear
      @FullyStackedTear  7 років тому

      I mean I would hope that would be a given, otherwise why pick a slow moving slow attack high damage class if you can just dance around a behemoth and take hits. One is wearing a leatherish type armour with a chainblade one is wearing big bulky metal armour with a huge hammer... I would really hope one wasn't as beefy as the other considering how much mobility the chainblade user has vs an axe or hammer.

    • @darkmarestudios471
      @darkmarestudios471 7 років тому

      all weapons are the same one healt but there may be armour sets that boost health

    • @FullyStackedTear
      @FullyStackedTear  7 років тому

      It's weird I never heard any mention of this I guess I missed that but I'm kinda disappointed as it would make more sense but oh well, maybe eventually there will be some "class" diversity

    • @Cinnamon_Shaey
      @Cinnamon_Shaey 7 років тому

      i dont know but i think its gonna be the armor too cause it dosent make sense that its the weapons that give you more health, maybe if there were classes, but there is not, so i think its the armor and how good the armor is, what i mean the better armor, the better healt, and i have heard that there is gonna be "lanterns" that give you little buffs like more stamina or faster stamina regen, maybe there is one for health too

    • @FullyStackedTear
      @FullyStackedTear  7 років тому

      Yeah I mean armour would make sense hence why I assumed it would also be per class due to different weapons using different looking armour I expected the light armor for chainblade would mean less HP but it doesn't though I'd never heard that before. the lanterns thing sounds interesting though, hopefully through alpha and beta we can get some nice changes to the flat HP system though I think it would add more individuality and skill to a certain weapon type rather than just set HP per armour.