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More fun facts! The SNES’s soundchip compresses every sound it senses into 4-bit ADPCM to fit it all into 64 KB. The reason why it ends up sounding so good in the end is because it’s smoothed out by a gaussian filter!✨
Imagine.. I’m not even much of a Mega Man fan… and yet, look at me jamming out to these! 😅
More fun facts! The SNES’s soundchip compresses every sound it senses into 4-bit ADPCM to fit it all into 64 KB. The reason why it ends up sounding so good in the end is because it’s smoothed out by a gaussian filter!✨
Imagine.. I’m not even much of a Mega Man fan… and yet, look at me jamming out to these! 😅