Padawan: how can you tell if Alex (BoardGameCo) likes the game? Jedi Master: Did he upgrade all the tokens and bits? Padawan: Yes. Jedi Master: Well, then you have your answer. But remember, you do no have to deluxify all your favorite games Sith Lord: Come with me if you want to see how beautiful a game can truly look when you unlock it’s potential with shiny new tokens.
Thanks for review, just got tiny towns for family to play around Christmas. Side note, I feel like as you do you annual countdown of favorite games, you should display the annual winner where you keep Super Fantasy Brawl. Brawl is so prominent in each of your videos (especially since it seems there is a light aimed at that bod), I think it would be a cool way to honor your annual winner as almost a halo over your head for most of your videos. Just an idea to incorporate what you like the most.
I love this game but I have only played it without the monuments. The time that I played it with the monuments, one of the other players got a monument that, once built, allowed them to place anything built anywhere on the board. It was a game breaking effect and made me think that the game is more enjoyable if played without any asymmetry.
I like tiny towns it ended up leaving my collection just because it is a lighter game that plays large number well but I found that often new players that would be the target audience for a game like this found it frustrating. But still I think it is a very fun game
Very underrated game. Easy to learn how to play, hard to master. But, one rule is obligatory: no monuments OR only one monument that everyone can build per game. Giving a different monument to everyone breaks the game. When fixed though, amazing experience. I always want to play more.
How does this break the game? I would have to disagree, playing with everyone having a unique monument makes your own board more interesting/personal and makes people build differently depending on their monument.
@bookwormbryan That's great, I'm happy you find it fun and fair. All the better. For my game group, we like competitive games with low/no luck. So playing with a single public monument gives a better experience in that regard. Cheers 🙂
if I wanted to build a "Nectar farm" (which requires 4 spaces in a square) for example, in the 4 remaining spaces on my player board could I use "Cutting Corners" to build one there with 1 fewer resource, if there was another building there? My thinking is yes, because you could assume you're not playing the last resource on the square with the building because of Cutting Corners?
@@BoardGameCo Yeah, I looked through the rule booklets and couldn't find an answer in them and there doesn't seem to be any forums for this game either, so any information anyone has, is appreciated.lol
Great review, thanks. I play the game with my daughter a lot. One question about the upgraded components: I’m usually a big fan of upgraded resources. But I’ve held back with TT because I’m concerned that it might be harder to remember which square on the cards goes with which resource, especially if the colors/shades aren’t close to a perfect match. Did you have a problem making the adjustment? (Te stickers are great, though, and I’m going to get them.)
I echo all your thoughts. Would love to hear other games that might fit this niche. Specifically, I keep Tiny Towns around for the reasons you said, accessibility and player count. It's just such a great game when you have 5 or 6 with some new or non-gamers. I've personally grown a little bored of it, and would love to find something else to try out in those circumstances. PS - I'm not too much of a fan of the solo mode. It ups the randomness quite a bit, and when I'm playing solo that's not what I'm looking for. Thanks for the review on something that's a couple years old and might not be on the newness/hotness radar!
For lighter games for larger (5+) player counts I like Sushi Go Party, 7 wonders, Welcome To, and the Between Two Cities/Castles of MKL games. What they all have in common I noticed is simultaneous actions. No one likes sitting around for their turn for too long and with 6 or more it really can get long.
Why not have a deck of cards where all the different cube placements are listed on each card for AI?💡 So on AI turn you draw a resources card as in solo mode then you draw one card from the AI placement deck (that may say: Place a cube in square 2 across, 3 down) and they place the cube for AI in that square. If space is occupied with a cube, place the card at the bottom on the deck then get a new card If space is occupied with building then discard the placement card entirely from that game. If this courses the AI to not build at lot of building then you can draw 2 resource card and pick the most useful resource card for AI to plac in current placement that turn or instead draw 2 placement card and pick the the one that will best help AI to build what it can fit the random resource. That may help make the AI seem less randomly built less building by slightly controlling the AI as Semy controlling 2nd playing Thanks, anyone who wants to try my idea I just reasonly thought of but not created PnP copy or physical proto type AI cub placement deck then be my guest but send by the results. Thanks 😇
Padawan: how can you tell if Alex (BoardGameCo) likes the game?
Jedi Master: Did he upgrade all the tokens and bits?
Padawan: Yes.
Jedi Master: Well, then you have your answer. But remember, you do no have to deluxify all your favorite games
Sith Lord: Come with me if you want to see how beautiful a game can truly look when you unlock it’s potential with shiny new tokens.
Thanks for review, just got tiny towns for family to play around Christmas. Side note, I feel like as you do you annual countdown of favorite games, you should display the annual winner where you keep Super Fantasy Brawl. Brawl is so prominent in each of your videos (especially since it seems there is a light aimed at that bod), I think it would be a cool way to honor your annual winner as almost a halo over your head for most of your videos. Just an idea to incorporate what you like the most.
Alex from BoardGameCo ... also known as "The Machine" ... 14 videos in 7 days!!! All quality as well. 👍
I love this game but I have only played it without the monuments. The time that I played it with the monuments, one of the other players got a monument that, once built, allowed them to place anything built anywhere on the board. It was a game breaking effect and made me think that the game is more enjoyable if played without any asymmetry.
I like tiny towns it ended up leaving my collection just because it is a lighter game that plays large number well but I found that often new players that would be the target audience for a game like this found it frustrating. But still I think it is a very fun game
Oh interesting, it's worked well for us for newer people but ya, that would kill it for me.
Played this at Gencon with counts over 6. Assigning a die number to each material allows for larger groups.
Very underrated game. Easy to learn how to play, hard to master. But, one rule is obligatory: no monuments OR only one monument that everyone can build per game. Giving a different monument to everyone breaks the game. When fixed though, amazing experience. I always want to play more.
How does this break the game? I would have to disagree, playing with everyone having a unique monument makes your own board more interesting/personal and makes people build differently depending on their monument.
@bookwormbryan That's great, I'm happy you find it fun and fair. All the better.
For my game group, we like competitive games with low/no luck. So playing with a single public monument gives a better experience in that regard. Cheers 🙂
if I wanted to build a "Nectar farm" (which requires 4 spaces in a square) for example, in the 4 remaining spaces on my player board could I use "Cutting Corners" to build one there with 1 fewer resource, if there was another building there? My thinking is yes, because you could assume you're not playing the last resource on the square with the building because of Cutting Corners?
I believe so but would would have to double check
@@BoardGameCo Yeah, I looked through the rule booklets and couldn't find an answer in them and there doesn't seem to be any forums for this game either, so any information anyone has, is appreciated.lol
Is this still in your collection? Do you still recommend it? I really love your videos, how you show different aspects of the game and honest opinion!
My group had some AP issues with normal rules. So we play with market deck variant.
Oeeeh interesting, thank you Alex 😁
Great review, thanks. I play the game with my daughter a lot. One question about the upgraded components: I’m usually a big fan of upgraded resources. But I’ve held back with TT because I’m concerned that it might be harder to remember which square on the cards goes with which resource, especially if the colors/shades aren’t close to a perfect match. Did you have a problem making the adjustment? (Te stickers are great, though, and I’m going to get them.)
My FLGS has the same insert for it that you have. Do the upgraded components even fit in there? I think it ephod be a stretch by the looks of it.
I echo all your thoughts. Would love to hear other games that might fit this niche. Specifically, I keep Tiny Towns around for the reasons you said, accessibility and player count. It's just such a great game when you have 5 or 6 with some new or non-gamers. I've personally grown a little bored of it, and would love to find something else to try out in those circumstances. PS - I'm not too much of a fan of the solo mode. It ups the randomness quite a bit, and when I'm playing solo that's not what I'm looking for. Thanks for the review on something that's a couple years old and might not be on the newness/hotness radar!
For lighter games for larger (5+) player counts I like Sushi Go Party, 7 wonders, Welcome To, and the Between Two Cities/Castles of MKL games.
What they all have in common I noticed is simultaneous actions. No one likes sitting around for their turn for too long and with 6 or more it really can get long.
love the vids but how do you upload 3 videos a day without burning out?
Loving games enough :) And only Tues and Sat get 3 videos, the rest get one. Basically 12-13 videos a week.
@@BoardGameCo On Sat??
Why not have a deck of cards where all the different cube placements are listed on each card for AI?💡
So on AI turn you draw a resources card as in solo mode then you draw one card from the AI placement deck (that may say: Place a cube in square 2 across, 3 down) and they place the cube for AI in that square.
If space is occupied with a cube, place the card at the bottom on the deck then get a new card
If space is occupied with building then discard the placement card entirely from that game.
If this courses the AI to not build at lot of building then you can draw 2 resource card and pick the most useful resource card for AI to plac in current placement that turn or instead draw 2 placement card and pick the the one that will best help AI to build what it can fit the random resource.
That may help make the AI seem less randomly built less building by slightly controlling the AI as Semy controlling 2nd playing
Thanks, anyone who wants to try my idea I just reasonly thought of but not created PnP copy or physical proto type AI cub placement deck then be my guest but send by the results.
Thanks 😇
Nice components.
Yep :)
i just wish we could see the Board and components for the majority of the time instead of the view where you talk into the camera
Totally hear. It's always a balance trying to know what everyone wants.
Rip tiny towns deluxe
This isn't really deluxified. It's uglified! Why?!