Great Nathan. I'm translating another game of the series, Attaque à outrance, into French. It should be ready within one month. Anyway, very interested in following your series of videos!
The third edition rules... only require the top few counters up in the corner. All the rest on that sheet are for Offensive a Outrance. They’re all just markers and reminders, and some of those are only for Turn 0. You’d be fine just cutting them out of paper.
Hello Nathan, from a design point of view, what is the point of Asset units? At least in this video, they seem to be greatly reduced combat units. Perhaps they are to be used for tasks which don't require something as strong as a Formation unit?
Hi Ijon, Michael Resch is best placed to comment on that, but from what I can gather it's a more detailed way to reflect the operational movement of forces during the campaign. While Michael has focused on divisions as the core 'Formation', the design also reflects that small formations [brigades] still played important roles in the campaign. If there are only divisions present, those fairly large forces will move in large bulks towards key areas, and potentially leave large gaps in their lines, creating unusual circumstances. By including assets, the game system opens up more realistic historical possibilities, such as: allowing the inclusion/representation of the numerous brigades that, historically, were present within Austrian or Serbian armies, but which were not attached to divisions; and, allowing those divisions to be broken down into brigade size detachments to enable them to disperse across a larger area [two-hex units serve a similar purpose, but are more restricted].
'Sterbien', or actually 'sterben' ('sterbien' is not a real word) is pronounced 'schterben'; as english speakers don't know 'sch' - it's like in mashed potatoes.
I have been interested in this game for a long time. We'll see if your videos manage to convince me to buy it ...Happy Easter!
Great Nathan. I'm translating another game of the series, Attaque à outrance, into French. It should be ready within one month. Anyway, very interested in following your series of videos!
I'm interesting in following that further Seb! What does it focus on?
@@WiseGuyHistory Basically the Schlieffen plan, from the same author.
I bought, 1914, Serbia Muss Shtie, yesterday. Now I'm hurtin' for, 1914 Twilight in the East. Thank God, it's out of print!
@@meenki347 yeah I'm on the hunt for TitEast. It's hard to find...
@@meenki347 There was one copy left at Helvetia Games in Lausanne one month ago ;)
The third edition rules...
only require the top few counters up in the corner.
All the rest on that sheet are for Offensive a Outrance.
They’re all just markers and reminders, and some of those are only for Turn 0.
You’d be fine just cutting them out of paper.
Could I use this video to help with OaO? Seems similar enough
Yep, 95% exactly the same.
Hello Nathan, from a design point of view, what is the point of Asset units? At least in this video, they seem to be greatly reduced combat units. Perhaps they are to be used for tasks which don't require something as strong as a Formation unit?
Hi Ijon, Michael Resch is best placed to comment on that, but from what I can gather it's a more detailed way to reflect the operational movement of forces during the campaign. While Michael has focused on divisions as the core 'Formation', the design also reflects that small formations [brigades] still played important roles in the campaign. If there are only divisions present, those fairly large forces will move in large bulks towards key areas, and potentially leave large gaps in their lines, creating unusual circumstances. By including assets, the game system opens up more realistic historical possibilities, such as: allowing the inclusion/representation of the numerous brigades that, historically, were present within Austrian or Serbian armies, but which were not attached to divisions; and, allowing those divisions to be broken down into brigade size detachments to enable them to disperse across a larger area [two-hex units serve a similar purpose, but are more restricted].
Best game
'Sterbien', or actually 'sterben' ('sterbien' is not a real word) is pronounced 'schterben'; as english speakers don't know 'sch' - it's like in mashed potatoes.