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Houdini Masterclass Tutorial: RBD Smart Activation Workflow

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  • Опубліковано 9 кві 2020
  • #houdini #tutorial #design #creation #vfx #visualeffects #shatter #destruction
    destream.net/l...
    idavfx.gumroad...
    www.digital-al...
    / idavfx
    Recorded in ITALY on September 17th 2019 by Alessandro Nardini in a Space and Time Loop.
    If you really like - don`t hesitate and subscribe!!
    Hope You enjoy !
    SubTitles are in the works, now until timecode 01:03:20.000
    Will keep updating so check back from time to time.

КОМЕНТАРІ • 67

  • @mikestan8353
    @mikestan8353 3 місяці тому +2

    crazy man. lord of VEX. i solved it by constraints.

    • @IDAVFX
      @IDAVFX  3 місяці тому

      Would love to see your scene file .

  • @zord4d
    @zord4d 20 днів тому

    Amazing

  • @louuntitled1793
    @louuntitled1793 4 роки тому +6

    this is insane
    thank you !

    • @IDAVFX
      @IDAVFX  3 роки тому +1

      it truely is

  • @0x0abb
    @0x0abb 2 роки тому +1

    I am only halfway through your tutorial - very nice coding skills!

    • @IDAVFX
      @IDAVFX  2 роки тому +2

      Alessandro Nardini is the Man 👨

  • @fzkrm
    @fzkrm 9 місяців тому

    just amazing, learned a lot

    • @IDAVFX
      @IDAVFX  8 місяців тому

      Glad you liked it !!!

  • @TheWillvoss
    @TheWillvoss 4 роки тому +2

    thank you!

    • @IDAVFX
      @IDAVFX  3 роки тому +1

      Welcome :)

  • @MattScottVisuals
    @MattScottVisuals 3 роки тому

    Amazing, thank you :)

    • @IDAVFX
      @IDAVFX  3 роки тому +1

      Welcome, hope it helps

    • @MattScottVisuals
      @MattScottVisuals 3 роки тому

      @@IDAVFX it has helped me realise I have a long way to go haha....but seriously, it was really inspiring and interesting and I love how you think!

    • @IDAVFX
      @IDAVFX  3 роки тому +1

      @@MattScottVisuals more to come soon :)

  • @BRUTOFX2040
    @BRUTOFX2040 5 місяців тому

    could you share the pc set up for his kind of big syms??? thanks in advance

    • @IDAVFX
      @IDAVFX  5 місяців тому

      hello Bruto: A decent amount of RAM min 64GIG is good and around 24 threads (12 core) with minimum 3080 RTX or equivalent cards .. . . . I know, its a high setting, but that is also how sidefx is pushing the computation boundaries...and yes, people did even more awesome stuff with much much lower settings back in the 2000s . . . . .

  • @CharlieHaggel
    @CharlieHaggel 2 роки тому +1

    Great tutorial! just one question; what about the interiour faces of the bigger chunks? Where would I fix that?

    • @IDAVFX
      @IDAVFX  2 роки тому

      Thanks, Allessandro did an awesome job. What do you want to change of the interior faces? Cheers 🥂

    • @CharlieHaggel
      @CharlieHaggel 2 роки тому

      @@IDAVFX It looks like, in both the tutorial and in my own scene, the bigger pieces in the middle doesn't get an interiour face. In the highres version that is.

    • @emergentlogic8482
      @emergentlogic8482 Рік тому +2

      You have to check "Connect Inside Edges" on the Assemble node called "name". It's the node before the null called "OUT EDGE FRAGMENTS".

  • @PhO3NiX96
    @PhO3NiX96 3 роки тому +3

    Isn't it from the trailer of For Honor done by Unit Image on Thinking Particle/3Ds Max?

    • @IDAVFX
      @IDAVFX  3 роки тому +1

      hey you are right...................

  • @TronLee
    @TronLee 3 роки тому

    Amazing video! Inside big chunk are not fill geo,it is just two plane,it is possible to fix it?

    • @IDAVFX
      @IDAVFX  3 роки тому

      sure its possible.

  • @0x0abb
    @0x0abb 2 роки тому

    Question? I have some experience with Javascript and blockchain programming...How can one practice to get good at VEX in Houdini?

    • @IDAVFX
      @IDAVFX  2 роки тому +1

      There are tons of resources about vex code in Houdini on sidefxs Helpdesk

  • @user-cw7kl7hn5s
    @user-cw7kl7hn5s 2 роки тому

    🥰

  • @bondell1840
    @bondell1840 5 місяців тому

    aap tuh aak

    • @IDAVFX
      @IDAVFX  5 місяців тому

      aaka upppa kacka kacka

  • @himanshuthakre388
    @himanshuthakre388 3 роки тому

    nice technique but plz tell more about caching this

    • @IDAVFX
      @IDAVFX  3 роки тому

      What issues do you run into?

  • @danielspagnol1370
    @danielspagnol1370 Рік тому

    Great tutorial, Thanks. So if I don't want to fracture all the pieces how do I approach that?

    • @IDAVFX
      @IDAVFX  Рік тому +1

      You mean a selection you want to shatter?

    • @danielspagnol1370
      @danielspagnol1370 Рік тому

      @@IDAVFX the ground is already shattered with voronoi but I don't want to have edge fragments on some of the big chunks. So yes just a selection.

    • @IDAVFX
      @IDAVFX  Рік тому

      @@danielspagnol1370 can you send me the scene file? I gonne adust it for you

    • @danielspagnol1370
      @danielspagnol1370 Рік тому

      @@IDAVFX Yes sure where can I send it? Thank you so much

    • @IDAVFX
      @IDAVFX  Рік тому

      @@danielspagnol1370 fxsuite23@gmail.com

  • @artist_r_21
    @artist_r_21 13 днів тому

    My PC is Crying 😭

    • @IDAVFX
      @IDAVFX  13 днів тому

      Yes Houdini sometimes needs heavy resources

  • @MananVira
    @MananVira 3 роки тому

    pls help..... after writing this command " setprimintrinsic(0, "transform", @ptnum, m3, "set"); " my geometry dissappers.. time @43:44... where i m going wrong?

    • @IDAVFX
      @IDAVFX  3 роки тому

      please, why all the struggle?

    • @MananVira
      @MananVira 3 роки тому +1

      @@IDAVFX means? m i getting solution for that?

    • @romaingaumont6905
      @romaingaumont6905 2 роки тому +1

      @@MananVira I had the same problem, it was due to the geometry from the DOP low resolution: in the DOP I had to export only the rbd wall without the ground and the collider. Maybe it was the same mistake for you!
      I hope it's helpful even one year after!

    • @emergentlogic8482
      @emergentlogic8482 Рік тому

      Check your spelling on the nameOld...I had nameOLD in some places.

  • @GymnastEML
    @GymnastEML 3 роки тому

    Hi, I’m having a problem when fixing the spelling error at 33:35. When I fix it and click away to update, the partners all still stay at -1. I was wondering if you knew how to help with this?

    • @nickwebber9729
      @nickwebber9729 3 роки тому

      I'm having the same problem.

    • @nickwebber9729
      @nickwebber9729 3 роки тому +1

      Ok my radius wasn't large enough fine now.

    • @IDAVFX
      @IDAVFX  3 роки тому

      thanks a lot nick

  • @skoklater_rogue
    @skoklater_rogue Рік тому

    my object disappears after I write the code in transform_with_lowres

    • @skoklater_rogue
      @skoklater_rogue Рік тому

      when I write the code
      setprimeinstrinsic(0, "transform", @ptnum, m3 , "set");
      my object just disappears

    • @skoklater_rogue
      @skoklater_rogue Рік тому

      Nevermind, I didn't set my Object to rbd_wall inside the dopnet.

    • @IDAVFX
      @IDAVFX  Рік тому

      And now?

    • @skoklater_rogue
      @skoklater_rogue Рік тому

      @@IDAVFX I solved it but I had problems with the voronoi faces still on there

    • @IDAVFX
      @IDAVFX  Рік тому

      @@skoklater_rogue awesome, great to hear

  • @jackykao3386
    @jackykao3386 2 роки тому

    can you gime me hip file?

    • @IDAVFX
      @IDAVFX  2 роки тому +3

      How can you? When even modern science nor philosophy can really proof what a hip file is???

  • @justhumanity3950
    @justhumanity3950 3 роки тому

    variable int
    otherID use for what?

    • @IDAVFX
      @IDAVFX  3 роки тому +1

      world domination