When fighting the mad clown puppet you don’t have to fight the other enemies. you can fight him in the area near the next stargazer behind him. i did it on 3 runs now. no wonder you had such a terrible time with him. 😂😂😂
That or bait him down to the bottom near the cart on fire. Right to a section where you can walk him around the area. Honestly fusion cells and Thermite then just clap his ass. 😂
Wanted to comment this, like wth? After my first try I knew this was BS and just ran past all that to see if there was a stargazer nearby. Same with puppet of the future, on my first try I knew the poison was BS so I just kept going, and found the lever to drain it behind a mini-boss. Just use your brain.
I like your guys content a lot but I think you kinda missed the mark on this one. You say it's just a bad imitation essentially of a souls game but then don't use the new and different mechanics the game offers and essentially just went for a DS3 Strength build. The amount of variety this game has in ways to approach it whether that be in actual gameplay or weapon choice is imo amazing. By far my favorite non Fromsoft souls-like. Also I've seen tons of comments online about the game being too hard and I just didn't feel that it didn't even come close to something like Sword Saint Ishin or Malenia. I think the reason why people are saying this is exactly like what I stated above. The game isn't DS or Bloodbourne or Sekiro. It's a mix and entirely it's own game and is supposed to be played like it's its own game.
While i share your sentiments, i do think that there are 2 things that are completely unnecessary and 1 other thing that could be improved. Boss runbacks and no buildups for statuses are things i personally would change as i think the dogshit runbacks should be a thing of the past unless your game has a boss rush mode or the option to replay boss fights. No buildups for status is complete bs. And lastly, i think it's reasonable for people to ask for increased parry window by a tiny bit.
@@fitzviandraduivenab2790 the only real runback is on door guardian, and if you walk a bit to the left from the front of the temple there is a stargazer there too so it isn't that bad either, the dude either didn't trigger the stargazer and had to do the full run from the start of the beach (considering he didn't even bother to read that he could block fury attacks with a perfect guard) or he just sucks at dodging what is essentially 3 small enemies cause when you kill the lizards they don't respawn either
@@fitzviandraduivenab2790 I agree with the runbacks that is something that should be left in the past and small change to the parry window wouldn't hurt the game. I just was talking more about the game play they decided to showcase and some of the frustrations they had when it looked like they didn't take a different approach to anything. I didn't notice the status build up besides on shock which I can only imagine is a bugged mechanic since the rest of the buildups work how you would imagine. (At least I think unless i just missed that they all worked that way)
I think half or more than half of the complaints about bosses in some of these games, specially Elden Ring and now this one, has to do with people refusing to play in another way other than R1, dodge, R1, dodge, specially when they mention something about "rhythm of the fight" or something like that. I mean, I get that playing these games as a pure test of skill and disregarding tool experimentation can be a fun experience, but mechanics in these games aren't there for nothing. If you refuse to do anything other than parry, normal attacks and dodging you're sabotaging yourself, and having a "rhythm" to it when fighting bosses like that goes out of the window when you're supposed to counter attack or create windows with the different skills you can use. If you don't want to play a RPG and just play a sport-like pure skill experience just play Sekiro, seriously.
I would like to point out that the "Shock" status applied by the Door Guardian isn't shock in the electrical sense, but in the other sense of the word. Like, when your body goes into shock. There's also a debuff in the game called Electric Shock which is from electricity type elemental attacks. So yeah, he's not electric, he just kinda hits you so hard that you're so shook that your body can't regenerate stamina as quickly. Shock is absolutely the worst debuff btw. The stamina regen penalty is so massive in this game.
I'm sorry, but if you've used the mechanics neither of those mechanics are rewarding nor are they fun to learn. The game makes you learn them and doesn't make it fun. Getting health back is cool, but it's not a whole lot of health nor does the gane let you breath enough to enjoy that regain. And as far as the breaking mechanic, unless you have all the P-organ upgrades to make that better it takes multiple, im talking 10+, perfect parries to break anything. Those are neither fun nor rewarding. I don't agree a whole lot with the bitching in this video (no hate to the creators, just don't agree) but those two things suck ass and they are poorly implemented.
@@TheMrrccavaDon't know about you but breaking enemies' weapons and breaking their posture to critical attacks are really satisfying so I have to disagree with you.
Even without the weapon breaking gimmick, perfect guard deals stagger dmg, let you recover quicker to counter, and perfect guard enough time and it’ll straight up stagger enemies for a few seconds so you can whack them in the face. Not to mention the game has a lot of defensive options to help you stay alive and learn the enemies moveset like guard regain, shield, absolute defense, endure. I just finished beating in NG+ with the Two Dragon Sword just because how good the counter feels, honestly that thing is pretty broken when you get used to the timing.
@@TheMrrccava breaking a enemies weapon (heavily reducing their damage), health regen and posture damage is very rewarding lol, especially when you use the katana which has a parry built into its charge heavy which means damage on top of all those other benefits
Yes but the attacks are extremely delayed making them hard to time a parry correctly. They are also unblockable and do crazy damage. It’s essentially unavoidable damage for 90% of players skill level
@@lilfingertoe6213I'm not good at videogames. I'm too old now. I was able to parry most red attacks by the time I got to Swamp Monster. The trick is to not spam block, and to use your full frame window by holding block until you confirm the parry or you confirm that you took damage. I didn't end up even needing to pick up the ground dodge from my P Organ. Game isn't easy, for sure, but the only people I see struggle with parries are people that try to mash block or get impatient and get psyched out easy.
idk if you had known but you could drain the poison vs the puppet of the future, you just have to go out of your way to drain it and fight an annoying furnace puppet
number 18, none of the gunners respawn if you kill them once, same with the crystal beasts. 30 seconds of your time clearing those before spamming that boss makes the runback very easy
Wait you didn't know until Laxasia that you could parry red attacks? That's on you bro that's one of the first things they teach you I don't know how you went through 97% of the game without knowing that lol Side note: I think the Romeo move you were having trouble with is the one where you have to get in close, not run away. If you get outside a certain range it hits you; it's basically the opposite of the other vacuum move
This is probably the first ranking I’ve seen so far I didn’t like. It’s mostly blatant hating on the bosses instead of getting into their pros and cons. I didn’t enjoy the negativity because the game definitely deserves more than that. There are clear mistakes but for me it’s not even close as bad as you guys represent it.
I found puppet of the future to be one of easiest bosses if not the easiest boss in the game, that is if you consider him a boss at all. And you can clear the poison swamp too. And the red attack by the green monster boss is extremely easy to parry. You juts press L1 when he is about to make contact with you.
I like how you rank all the bosses without realising, that you can make them a lot easier, just run past the clown to get stargazer, or for example you can drain the poison from the puppet of future
Watching this video shows that the bosses with multiple approaches can change the players opinion on the fight drastically depending on what they did. I remember my brother playing Lies of P and he absolutely despised the weird spinny arms of scrapped watchman.
So I think it’s hilarious I have heard 2 reviews for lies of P… either blocking is impossible or dodging is impossible it’s a play style preference that caters to your build and I think that is hilarious
It’s not impossible with some study also if you practice it’s really not that hard the problem most players are having is they are so used to mechanics in other games that can’t care to get used to playing without them yes I get it’s annoying to be stopped from attacks but that kinda what makes the game fun to me it feels like a challenge not like I can just easily run and one shot a boss I like being challenged and this was a great gamr
Would agree, both work well if you Skill the P-Organ right and are capable of doing it, like, pro-Sekiro players can probably perfect block everything, because, well, you can, you can even perfect block ranged magic attacks after all :D Dodge felt harder for me, but with some work and the right parts in the P-Organ it starts to work well too, it feels weaker in the beginning without those upgrades tho.
@@FOertel you can do that in this to I believe you just have to be good enough I mean you throw back laxsisa or how ever it’s spelt when she goes into phase two she like launches lightning at that you can perfect block and it deflects it im sure you can deflect the billets if your quick enough from the soldier dudes
@@FOertel you can perfect dodge as well it’s same as the perfect guard just has to be done like asap when they about to hit and P will slide away or to the side and won’t get hit it’s just kinda useless it don’t do stagger I did it to Romeo had like legit one hit I was toast I just kept dodging close towards him and legit watched p just slide to one side I didn’t even hit the direction he went in
@@Willis_war I mean, that was what I said, you can perfect block pretty much everything, even ranged magic attacks. For Dodge, no, you can do it for normal attacks of course and for some red attacks that have a very small hitbox, but the general red attacks ignore any I-frames without the P-Organ upgrade that enables dodging them and have a pretty wide hitbox, so you will get hit if you just do sidesteps. Overall the Dodge feels weak without Upgrades and gets only really good if you are a bit in and can get those upgrades.
Mad clown puppet is one of my favorites, even if it is one of the easiest when you learn his moves. Beat him on my first play through killing everything else in the arena and it isn’t near as frustrating as you make it out to be.
Learning a chapter 1 basic and fundamental mechanic (fury attack parrys) at the last chapter kinda voids a lot of ur points about 80% of the bosses. Decent list tho!
Imagine refusing to change your play style from a fromsoft game, not following basic instructions like perfect parrying fury attacks, and then complaining that the game is too unfair and not fun. These videos sound super similar to early dark souls reviews when people called the game hard for the sake of being hard because they didn’t understand how to play it.
I very much disagree with most of what was said here. I finished my first playthrough yesterday. Sure, it has some minor quirks but for an indy studio, I believe they have gone above and beyond what any sane person could expect. Lies of P is absolutely on the same, if not more impressive level than most of what AAA studios have been putting out for years. Yes, some bosses are extremely difficult, but that's the point. The bosses are made to be difficult for the sake of being difficult because ultimately, that is the very essence of 'souls-like' games. I absolutely loved most of the boss fights in this game. The sense of accomplishment after fighting the same boss over and over again until finally gaining the skills to overcome the challenge is exactly what brings the right person to these games. It sounds like this isn't the genre for you. Your review is incredibly subjective but framed as objective. Not a fan.
Man that would’ve been awful if I had to run back to the mad clown puppet like that every time I died. Luckily I just ran around him and got the stargazer right there…
The puppet of the future was a fun little mini boss and you can actually drain the poison if you find the switch in a nearby tunnel behind a shovel puppet
I didn’t have hardly any trouble with the door guardian. After I realized he would go down after 2 fatals, I recognized all of his attacks and waited out until he did the fist slam where he slams his decayed fist down while he kneels down for a few seconds. Gives you enough time to get in and do 3 light attacks on his weak leg. After deciding that I would keep my distance and bait the fist slam, I beat him on the first try with that strat after 4 failed attempts with just attacking any time I could get an opening.
*Some neat info about Romeo (no spoilers):* In the original telling of Pinocchio, Romeo was the most unruly of the boys Pinocchio knew and was given the nickname “Candlewick” on account of his slim build. He was what you would call a bad influence, encouraging Pinocchio to smoke, and teaching him sleight of hand tricks. Though as bad as he was, he was still Pinocchios best and only friend besides the otherworldly entities that followed him. Unfortunately, because of his wicked behavior, he was the first to be unwillingly transformed into a donkey in the story. His purpose in the story was to serve as an example to what comes of bad behavior. Eventually, at the end of the story, he meets Pinocchio one last time before passing as a donkey. I’m sure if you haven’t already noticed, the original Romeo, is very close in story to this Romeo. Gotta hand it to them. They touched on everything and gave it a respectable reference.
fun fact about the first puppet of the future fight you can actually get rid of the corruption goop when you see the red fox and black cat and go past them in a side route through some pipes and past a hidden enemy behind a wall that has the shovel and is on fire, the problem with said enemy is the space is so damn tight you probably will end up hitting your weapon on the sides of the wall if anything
2:40 the boss isn't using electrisity. Shock means your senses were overwhelmed. Ya know from pain of getting hit by someone whos hand alone is the size of your entire body.
I find your comedy pretty hilarious but I feel like you missed the mark ENTIRELY for how good this game is. A part of me just wants to say that this is not Bloodborne or Sekiro, and it takes knowledge of both to play it properly. Stop playing it like a Dark Souls game and learn how to play with its mechanics and different play styles and strategies. The game gives us WAY too much freedom to complain.
For the door guardian it seems you were confused, shock is like shock from blunt trauma, electric shock is a separate rebuff to shock, shock decreases stamina regain, electric shock drains fable charge
with the door guardian, the shock is because it’s a huge enemy, works same with puppet of the future, this shock is different to electric shock, and the run back can be made easier if you take out the cannons by hitting them enough
It's cheesy bit grab the aegis and spam the block button while holding up the aegis, makes it alot easier to perfect guard attacks, and can attack while blocking
The romeo vacuum attack you struggled a bit on is prolly the one where he spins his arms around, for that move you'd just wanna stand right next to him because that's the one place he doesn't hit
Mad Clown Puppet... have you tried running past everything and get tò the the next stargazer? You can fight him without other mobs around and with instant runback
Laxasia's second phase was so outrageously anime and out of place I actually laughed out loud multiple times. Good fight though. Edit: didn't know you could reflect the lightning. amusing thinking I beat her without that...
24:20 For the Puppet King's spinning vacuum attack, you have to avoid it by getting close to him. It's actually one of the largest windows for you to deal damage.
I feel like people will just complain that hitboxes are bad for any game that comes out nowadays. I platinumed the game and never had an issue a single time on any enemy hitboxes. Also dodge is not useless in this game it is incredibly important to combat in general what a weird criticism.
While I won't claim it's the best iteration of the mechanic my favorite action RPG parries are from Ys 8 and Ys 9 because it gives you a brief second of invincibility to wail into the boss with some comedically powerful attack. To be fair though those games also don't have runback which is nice
I'm closing in on the endgame of my first playthrough of Ys 8, and I agree that Flash Guard and Flash Move are very satisfying to pull off. The Oath in Felghana is still my favorite entry in the franchise, hands-down, followed by Origin, but Lacrimosa of Dana will definitely take a respectable third place for me when I finish. My personal ranking of the Ys games I've played: 1. Ys: The Oath in Felghana (2005) 2. Ys Origin (2006) 3. Ys VIII: Lacrimosa of Dana (2016) -> Again, haven't beaten it yet, but I'm pretty sure it will land here. 4. Ys Seven (2009) 5. Ys II (1988) 6. Ys: Memories of Celceta (2012) 7. Ys VI: The Ark of Napishtim (2003) 8. Ys I (1987) I haven't played IX yet, but I do own it and plan to get to it at some point.
9 is probably the best gameplay wise but I don't think the story is quite as impactful. Though the game definitely takes a quality over quantity approach with the bosses even if it still has a respectably large roster of 22.@@rpgfan1187
Ys 8 and 9 have a mechanic that I am unsure is intended, but if you flash guard after flas dodging, not only is time slowed, all of your moves are now crits.
@@ES21007 Yeah, flash guard and dodge have become very OP moves. The party-based games were already significantly easier than the Napishtim Engine and Bump Combat games, but adding in these moves turn them into complete cake-walks (on Normal Difficulty, at least).
@@TitaRussellTrails In terms of story, Seven actually has my favorite, with VIII being second. Obviously, the Ys games aren't as great in the story department as Trails (not many games are), but some of them have standout stories. I actually do prefer the quality over quantity approach to boss rosters. Oath in Felghana only has 15 bosses, but it's easily my favorite roster from the franchise because of their overall high quality (despite the presence of a few lousy ones).
This might be the worst ranking video I've seen. Imagine whining that it's not an exact dark souls copy when you're not using any of the different mechanics that Lies of P uses to make itself unique.
Door Guardian was just a meh boss that after dying once i figured out the gimmick and defeated immediately. Dont really see whats so terrible about him besides being a rather uninspired fight For the mad clown, just run past him to the stargazer, then return to him. This way you dont have to deal with all the enemies
9:00 This dude needs to chill its their first souls game and other than some hitboxes and the backstab is a bit wonky this game exceeded my expectations and it was just a wonderful play
I literally loved the bosses, even the ganks… haven’t enjoyed a game this much since I played bloodbourne which probably explains why I think it’s so good!
I think most of these people miss judge ranking is not how good the bosses are but how hard the bosses are which is incorrect way of ranking . This make player impression toward bad boss = hard boss= good boss, while the good boss = bad boss by their perspective. The ranking of your while overall is good, there is many bosses that are misunderstood 1 ) Rabbit brothers fight is good. Because unlike most of trash large boss, you can see all of their attacks. The hitboxes are not janky and they fight you 1 by 1. This is important, as they allow you to have time off to fight each member, so don't go to attack the other target, stick to one target who is attacking you 2) Stalker boss - most of the them are just easy, and have back stab thing.. which make no sense in story related other than some give player choice which again has no impact on anything. If player want to fight them, fight them 3) Green swamp monster and Simon boss- AWFUL, AWFUL BOSSES. Most of player agree on Simon being a terrible boss. They have bad hit boxes, attack wind up and fast acceleration. You can't see their attacks, their body cover entire fking screen. Overall best bosses entire game. Laxasia , Puppet king and Nameless puppet.
this game was a 9.5 for me, i liked most of the bosses except for brotherhood (nobody likes gank bosses) and door guardian (I died more times to door guardian than most bosses in the game). laxasia, Romeo, Nameless puppet and Simon are all fun as hell to fight. 6:25 hes not alone, I did the same thing until the boss nerf patch came out, the eldest brotherhood fight SUCKS
Black Rabbit Brothel is a good name, I'm personally also fond of calling them the Bandits of Bullshit. Also, you can actually drain the swamp for the Puppet of the Future fight and it pretty much removes the only danger that was there to begin with. That wasn't a boss fight, Pinocchio was putting it out of its misery
Great video, Alex! It seems like a lot of Souls-likes put too much emphasis on making difficult bosses without making sure that they're properly balanced. That's why so few of them manage to capture the same magic as FromSoft's titles. I also think the Souls-likes that do stand out are the ones that add their own unique twists to the formula, rather than just trying to emulate their inspirations. Still good to see that there were some salvageable bosses in this game, though. Anyway, I'm enjoying your content as always and look forward to your future uploads!
The point isn’t to become a parry or dodge master like sekiro and blood borne to to extent you could use one method for the entire game, you’re supposed to interchange the methods based on boss/moves against you
Ngl when I first fought the door guardian, I thought I was being punked with how little damage I was doing. I was like, there's NO way I'm under leveled for this fight 😂. Then I realized what I was supposed to do but jfc that shock build up was awful for my stamina. Especially as a strength build going for heavy attacks 💀
The puppet king has two vacuum attacks. One where he draws in energy and blows up around him and the other where he twirls his arms and everything far away from him blows up.
I don't understand either of the guys talking in this video . Perry in this game is so fun and awesome in my opinion. Blocking and Perry are both fine. U just need to get better, learn the game and the enemies movements , move sets and attack patterns . This game the combat is amazing in my opinion. I know so many people that love this game, I really feel bad that there was some that didn't stick to this game. This game for me was just perfect .
It's finally nice to hear someone take lies of p down a few pegs. I enjoyed it but hearing it talked about as if it is on par or better than ds3, bloodborne, elden ring makes me roll my eyes.
i feel like this game you either really like it, like i do, think it’s alright, or think it’s utter garbage, i did feel like it was a little too difficult at one point (manus second phase) but other than that i think it compares with the other actual fromsoft soulsborne games and the problems for most of your boss rankings, is that a few of them could easily be fixed with prior knowledge, but i can’t blame for not having that, i didnt for a bit either
Wait wait, you do realize that you can just run past the clown, activate the stargazer behind him, then lure him up to the front of the opera house and fight him there right? You can also drain the poison out of the puppet of the future arena.
Mad Clown…… Your main complaint was the run up, yet there is literally a checkpoint right behind him that you can run to so if you fail the rematch is immediately next to you..
There is a stargazer directly next to the mad clown puppet lmao. Also might be helpful to use the million ampoules you got for the door guardian to stop shock from ever occuring.
"Dodging being all but useless" me when I dodged through the whole game with relative ease. Did you even try it more than once or understand the weight and upgrade systems? The game has some issues sure but almost all of yours are you refusing to try to learn it and being bad at the game
U can get rid of the acid stuff by hitting the lever in the tunnel to the left of the masked guy and girl a furnace dude will bust out and chase u but the lever gets it to where u just sit under him and take no damage
i watched another one of these videos where somebody put door guardian high on the list, and i couldnt believe my eyes. honestly *the* worst boss ive fought in over a year. in stark contrast to the rest of the game having only mediocre, good, or incredible bosses in my opinion.
i dunno i i finished both brotherhood fights in 5 tries, and the clown i literally just ran ahead to the opera house and fought him there, door guardian was not at all challenging once i learned what to do, and the run back isn't bad if you kill the lizards cause they don't respawn, and if you actually activate the stargazer in front of the temple. seems to be a entire case by case with the bosses
Black Rabbit Brotherhood becomes laughably easy if you just spam Thermite at the Eldest. If you get the merchant before the boss he'll sell it to you and that boss becomes a cakewalk.
I didn't have the same issues with the Mad Clown that you had, but I'm also a weirdo who's running a throwable and consumable build on my first playthrough, and I got used to the weird block timings pretty quickly thanks to farming that one big zombie in the lobster house to support my grenade habit.
@@sdotwallace obviously he meant a throwable and consumable build. Not a cheese method. Deflecting is the way but grinding hard to build a throwable inventory then adding it to your arsenal is not a cheese.
I also did a throwable advance build my first playthrough then switched to motivity big weapon near the end once I had enough levels to actually make it fun
@sdotwallace imagine thinking people look stuff up I did a throwable advance build and looked up nothing farming enough throwables for a boss literally takes 3 mins
on king of puppets the 2 vacuum attacks have different start ups if he is low to the ground its the one where you have to run away but if he is standing up right you have to charge in towards him and you can get some free hits as well
jesus dawg i’m 10 minutes in the video and almost every complaint is literally you playing wrong (stargazer right behind mad puppet clown), (you can drain the poison swamp of puppet of the future), (you didn’t pay enough attention to know that you can perfect guard red attacks??) you gotta pay more attention.
"the revelation I had while fighting one of the last bosses in the game is that you can IN FACT parry the red attacks". This says a lot. This "eloquent critique" coming from someone who seems to barely be able to read is hilarious. Impressive
I am embarrassed on how long it took me to beat lasix the complete. I died so many times to the 2nd phase. It got to the point where I can now consistently no hit the first phase lol.
When fighting the mad clown puppet you don’t have to fight the other enemies. you can fight him in the area near the next stargazer behind him. i did it on 3 runs now. no wonder you had such a terrible time with him. 😂😂😂
lifesaving wisdom
That or bait him down to the bottom near the cart on fire. Right to a section where you can walk him around the area. Honestly fusion cells and Thermite then just clap his ass. 😂
yeah, I almost gave up on that clown, until I walked past him and saw the stargazer. I beat him first try after that.
@@ZEBRACOW13The problem is waiting for him to come, it takes a decade.
Wanted to comment this, like wth? After my first try I knew this was BS and just ran past all that to see if there was a stargazer nearby. Same with puppet of the future, on my first try I knew the poison was BS so I just kept going, and found the lever to drain it behind a mini-boss. Just use your brain.
Fun fact nameless puppet and gepetto's schrme is laid out to you by Romeo in the cutscene for his bossfight.
Yeah I liked that a lot!
Great foreshadowing if only Carlo understood maybe him and Romeo could of fought together
I like your guys content a lot but I think you kinda missed the mark on this one. You say it's just a bad imitation essentially of a souls game but then don't use the new and different mechanics the game offers and essentially just went for a DS3 Strength build. The amount of variety this game has in ways to approach it whether that be in actual gameplay or weapon choice is imo amazing. By far my favorite non Fromsoft souls-like.
Also I've seen tons of comments online about the game being too hard and I just didn't feel that it didn't even come close to something like Sword Saint Ishin or Malenia. I think the reason why people are saying this is exactly like what I stated above. The game isn't DS or Bloodbourne or Sekiro. It's a mix and entirely it's own game and is supposed to be played like it's its own game.
Yes this
While i share your sentiments, i do think that there are 2 things that are completely unnecessary and 1 other thing that could be improved. Boss runbacks and no buildups for statuses are things i personally would change as i think the dogshit runbacks should be a thing of the past unless your game has a boss rush mode or the option to replay boss fights. No buildups for status is complete bs. And lastly, i think it's reasonable for people to ask for increased parry window by a tiny bit.
@@fitzviandraduivenab2790 the only real runback is on door guardian, and if you walk a bit to the left from the front of the temple there is a stargazer there too so it isn't that bad either, the dude either didn't trigger the stargazer and had to do the full run from the start of the beach (considering he didn't even bother to read that he could block fury attacks with a perfect guard) or he just sucks at dodging what is essentially 3 small enemies cause when you kill the lizards they don't respawn either
@@fitzviandraduivenab2790 I agree with the runbacks that is something that should be left in the past and small change to the parry window wouldn't hurt the game. I just was talking more about the game play they decided to showcase and some of the frustrations they had when it looked like they didn't take a different approach to anything. I didn't notice the status build up besides on shock which I can only imagine is a bugged mechanic since the rest of the buildups work how you would imagine. (At least I think unless i just missed that they all worked that way)
I think half or more than half of the complaints about bosses in some of these games, specially Elden Ring and now this one, has to do with people refusing to play in another way other than R1, dodge, R1, dodge, specially when they mention something about "rhythm of the fight" or something like that. I mean, I get that playing these games as a pure test of skill and disregarding tool experimentation can be a fun experience, but mechanics in these games aren't there for nothing. If you refuse to do anything other than parry, normal attacks and dodging you're sabotaging yourself, and having a "rhythm" to it when fighting bosses like that goes out of the window when you're supposed to counter attack or create windows with the different skills you can use. If you don't want to play a RPG and just play a sport-like pure skill experience just play Sekiro, seriously.
You're not supposed to dodge red attacks.... you're supposed to perfect guard them. There is indeed a tutorial that says it all
Edit: the vacuum move you're talking about, try to get CLOSE to him. Go give him a kiss
Bro forgot how to read while playing bruh
I would like to point out that the "Shock" status applied by the Door Guardian isn't shock in the electrical sense, but in the other sense of the word. Like, when your body goes into shock. There's also a debuff in the game called Electric Shock which is from electricity type elemental attacks. So yeah, he's not electric, he just kinda hits you so hard that you're so shook that your body can't regenerate stamina as quickly. Shock is absolutely the worst debuff btw. The stamina regen penalty is so massive in this game.
Decay as a close second until you get the nameless puppet amulet that’s makes you immune to that
Thanks for saying my thoughts
This. I guess a better name for the status might have been "concussion".
They couldnt think of the word "Stun" ??
@@monacle4657They're Korean, maybe the Status effect name is just a translation quirk
I don’t understand how perfect guard isn’t rewarded when you literally recover health lost and break enemy posture at the same time
I'm sorry, but if you've used the mechanics neither of those mechanics are rewarding nor are they fun to learn. The game makes you learn them and doesn't make it fun.
Getting health back is cool, but it's not a whole lot of health nor does the gane let you breath enough to enjoy that regain. And as far as the breaking mechanic, unless you have all the P-organ upgrades to make that better it takes multiple, im talking 10+, perfect parries to break anything.
Those are neither fun nor rewarding. I don't agree a whole lot with the bitching in this video (no hate to the creators, just don't agree) but those two things suck ass and they are poorly implemented.
@@TheMrrccavaDon't know about you but breaking enemies' weapons and breaking their posture to critical attacks are really satisfying so I have to disagree with you.
@@KoreanSpy1997agree with you, couldn't do it on every boss, but the feeling of breaking their weapon when I could was awesome!
Even without the weapon breaking gimmick, perfect guard deals stagger dmg, let you recover quicker to counter, and perfect guard enough time and it’ll straight up stagger enemies for a few seconds so you can whack them in the face. Not to mention the game has a lot of defensive options to help you stay alive and learn the enemies moveset like guard regain, shield, absolute defense, endure. I just finished beating in NG+ with the Two Dragon Sword just because how good the counter feels, honestly that thing is pretty broken when you get used to the timing.
@@TheMrrccava breaking a enemies weapon (heavily reducing their damage), health regen and posture damage is very rewarding lol, especially when you use the katana which has a parry built into its charge heavy which means damage on top of all those other benefits
The game literally has a tutorial at the beginning telling you, you can ONLY parry red attacks 😂😂
I know, right? People try to play this game exactly like dark souls and then complain when it doesn’t work out.
Yes but the attacks are extremely delayed making them hard to time a parry correctly. They are also unblockable and do crazy damage. It’s essentially unavoidable damage for 90% of players skill level
@@lilfingertoe6213you know you can just strafe and or space them right?
It tells you that you can dodge furry.... Then u get the item that lets you I think 60-70% through the game I think
@@lilfingertoe6213I'm not good at videogames. I'm too old now.
I was able to parry most red attacks by the time I got to Swamp Monster. The trick is to not spam block, and to use your full frame window by holding block until you confirm the parry or you confirm that you took damage.
I didn't end up even needing to pick up the ground dodge from my P Organ. Game isn't easy, for sure, but the only people I see struggle with parries are people that try to mash block or get impatient and get psyched out easy.
idk if you had known but you could drain the poison vs the puppet of the future, you just have to go out of your way to drain it and fight an annoying furnace puppet
Yeah, when I drained the poison it made the fight easy!
If there was ever a video that screamed "skill issue", this is it
Ya know I’m usually pretty skeptical when I see comments like this but as soon as I started watching I totally afree
number 18, none of the gunners respawn if you kill them once, same with the crystal beasts. 30 seconds of your time clearing those before spamming that boss makes the runback very easy
Also the gunners hit the enemies for a decent chunk
Yeh, like... at that point in the game you are aware that certain "big" enemies don't respawn, just using his brain would have gone a long way xD
The fact that you never even thought to destroy the turrets before the door guardian is hilarious
They respawn
@@benmead1264 they dont bruh, worked for me
@@tolomondy1235 really they kept respawing for me
@@benmead1264 Did you destroy the turrets or just the dude shooting them? I literally just tested it out, the turrets do not respawn.
@@benmead1264 not a single one has ever respawned for me in every single playtrough i did lol
Wait you didn't know until Laxasia that you could parry red attacks? That's on you bro that's one of the first things they teach you I don't know how you went through 97% of the game without knowing that lol
Side note: I think the Romeo move you were having trouble with is the one where you have to get in close, not run away. If you get outside a certain range it hits you; it's basically the opposite of the other vacuum move
This is probably the first ranking I’ve seen so far I didn’t like. It’s mostly blatant hating on the bosses instead of getting into their pros and cons. I didn’t enjoy the negativity because the game definitely deserves more than that. There are clear mistakes but for me it’s not even close as bad as you guys represent it.
I found puppet of the future to be one of easiest bosses if not the easiest boss in the game, that is if you consider him a boss at all. And you can clear the poison swamp too.
And the red attack by the green monster boss is extremely easy to parry. You juts press L1 when he is about to make contact with you.
I like how you rank all the bosses without realising, that you can make them a lot easier, just run past the clown to get stargazer, or for example you can drain the poison from the puppet of future
No way he tried to fight it with the poison swamp
Watching this video shows that the bosses with multiple approaches can change the players opinion on the fight drastically depending on what they did. I remember my brother playing Lies of P and he absolutely despised the weird spinny arms of scrapped watchman.
So I think it’s hilarious I have heard 2 reviews for lies of P… either blocking is impossible or dodging is impossible it’s a play style preference that caters to your build and I think that is hilarious
It’s not impossible with some study also if you practice it’s really not that hard the problem most players are having is they are so used to mechanics in other games that can’t care to get used to playing without them yes I get it’s annoying to be stopped from attacks but that kinda what makes the game fun to me it feels like a challenge not like I can just easily run and one shot a boss I like being challenged and this was a great gamr
Would agree, both work well if you Skill the P-Organ right and are capable of doing it, like, pro-Sekiro players can probably perfect block everything, because, well, you can, you can even perfect block ranged magic attacks after all :D Dodge felt harder for me, but with some work and the right parts in the P-Organ it starts to work well too, it feels weaker in the beginning without those upgrades tho.
@@FOertel you can do that in this to I believe you just have to be good enough I mean you throw back laxsisa or how ever it’s spelt when she goes into phase two she like launches lightning at that you can perfect block and it deflects it im sure you can deflect the billets if your quick enough from the soldier dudes
@@FOertel you can perfect dodge as well it’s same as the perfect guard just has to be done like asap when they about to hit and P will slide away or to the side and won’t get hit it’s just kinda useless it don’t do stagger
I did it to Romeo had like legit one hit I was toast I just kept dodging close towards him and legit watched p just slide to one side I didn’t even hit the direction he went in
@@Willis_war I mean, that was what I said, you can perfect block pretty much everything, even ranged magic attacks.
For Dodge, no, you can do it for normal attacks of course and for some red attacks that have a very small hitbox, but the general red attacks ignore any I-frames without the P-Organ upgrade that enables dodging them and have a pretty wide hitbox, so you will get hit if you just do sidesteps. Overall the Dodge feels weak without Upgrades and gets only really good if you are a bit in and can get those upgrades.
Mad clown puppet is one of my favorites, even if it is one of the easiest when you learn his moves. Beat him on my first play through killing everything else in the arena and it isn’t near as frustrating as you make it out to be.
Funny thing about puppet of the future is you can drain the poison from his swamp, so he doesn’t even have to be last giant in a poison swamp.
When King of Puppets does that big vacuum cleaner attack you need to stay close to him, it's the opposite of the other vacuum cleaner move.
Basically if he leans forward, move away. If he stands up straight, it's free damage time.
If he is staring and spins stay close if he slowly goes down and transforms into a fan run
The laws of video game Physics:
#1,345 *running towards a malfunctioning vacuum cleaner will result in 0 damage or knock back*
You can think of that attack as a tornado, where the Eye of the Tornado is the only calm spot
@@maniacalmurderer4123 Yeah, makes sense.
Learning a chapter 1 basic and fundamental mechanic (fury attack parrys) at the last chapter kinda voids a lot of ur points about 80% of the bosses. Decent list tho!
Imagine refusing to change your play style from a fromsoft game, not following basic instructions like perfect parrying fury attacks, and then complaining that the game is too unfair and not fun. These videos sound super similar to early dark souls reviews when people called the game hard for the sake of being hard because they didn’t understand how to play it.
I very much disagree with most of what was said here. I finished my first playthrough yesterday. Sure, it has some minor quirks but for an indy studio, I believe they have gone above and beyond what any sane person could expect. Lies of P is absolutely on the same, if not more impressive level than most of what AAA studios have been putting out for years. Yes, some bosses are extremely difficult, but that's the point. The bosses are made to be difficult for the sake of being difficult because ultimately, that is the very essence of 'souls-like' games. I absolutely loved most of the boss fights in this game. The sense of accomplishment after fighting the same boss over and over again until finally gaining the skills to overcome the challenge is exactly what brings the right person to these games. It sounds like this isn't the genre for you. Your review is incredibly subjective but framed as objective. Not a fan.
Man that would’ve been awful if I had to run back to the mad clown puppet like that every time I died. Luckily I just ran around him and got the stargazer right there…
How tf did it take you until Laxasia to figure out you could parry red attacks 😭 how did you even manage until then?
i was fighting for my life out there lol
Blud been fighting demons and only just realized he could parry god💀
That you could parry and game literally tells you you can't dodge them 😅 no i-frames on red attacks. Parry or run out of the way.
@@Cytonox now that's a definite skill issue
probably tanked it with his face like a champ
The puppet of the future was a fun little mini boss and you can actually drain the poison if you find the switch in a nearby tunnel behind a shovel puppet
when you were discussing how its hard to get a stagger charge atk on a boss, you can use a shot put throwable to instantly trigger it.
I didn’t have hardly any trouble with the door guardian. After I realized he would go down after 2 fatals, I recognized all of his attacks and waited out until he did the fist slam where he slams his decayed fist down while he kneels down for a few seconds. Gives you enough time to get in and do 3 light attacks on his weak leg. After deciding that I would keep my distance and bait the fist slam, I beat him on the first try with that strat after 4 failed attempts with just attacking any time I could get an opening.
*Some neat info about Romeo (no spoilers):*
In the original telling of Pinocchio, Romeo was the most unruly of the boys Pinocchio knew and was given the nickname “Candlewick” on account of his slim build.
He was what you would call a bad influence, encouraging Pinocchio to smoke, and teaching him sleight of hand tricks. Though as bad as he was, he was still Pinocchios best and only friend besides the otherworldly entities that followed him.
Unfortunately, because of his wicked behavior, he was the first to be unwillingly transformed into a donkey in the story. His purpose in the story was to serve as an example to what comes of bad behavior. Eventually, at the end of the story, he meets Pinocchio one last time before passing as a donkey.
I’m sure if you haven’t already noticed, the original Romeo, is very close in story to this Romeo. Gotta hand it to them. They touched on everything and gave it a respectable reference.
I'm not super intune to the story when I play games but thanks for this... I was wondering where lampwick was
fun fact about the first puppet of the future fight you can actually get rid of the corruption goop when you see the red fox and black cat and go past them in a side route through some pipes and past a hidden enemy behind a wall that has the shovel and is on fire, the problem with said enemy is the space is so damn tight you probably will end up hitting your weapon on the sides of the wall if anything
Another bitter review of someone who doesn’t explore/use all game mechanics/etc and complains for the sake of it.
Luckily for the first 2 you can destroy the guns so they don't respawn, and run past the clown for the stargazer to help with the run back
2:40 the boss isn't using electrisity. Shock means your senses were overwhelmed. Ya know from pain of getting hit by someone whos hand alone is the size of your entire body.
I find your comedy pretty hilarious but I feel like you missed the mark ENTIRELY for how good this game is. A part of me just wants to say that this is not Bloodborne or Sekiro, and it takes knowledge of both to play it properly. Stop playing it like a Dark Souls game and learn how to play with its mechanics and different play styles and strategies. The game gives us WAY too much freedom to complain.
There's actually a switch for the puppet of the future's arena that drains the poison and makes the boss just last giant 2
For the door guardian it seems you were confused, shock is like shock from blunt trauma, electric shock is a separate rebuff to shock, shock decreases stamina regain, electric shock drains fable charge
with the door guardian, the shock is because it’s a huge enemy, works same with puppet of the future, this shock is different to electric shock, and the run back can be made easier if you take out the cannons by hitting them enough
18:29 “it’s not very challenging” he says as I cry in the corner waiting to beat it after 20 attempts
It's cheesy bit grab the aegis and spam the block button while holding up the aegis, makes it alot easier to perfect guard attacks, and can attack while blocking
@@xSaitoHx thanks I finally beat it thanks to the shield trick!!
@@cupof_jo924 good to know it helped
The romeo vacuum attack you struggled a bit on is prolly the one where he spins his arms around, for that move you'd just wanna stand right next to him because that's the one place he doesn't hit
People say there's no such thing as playing the game wrong but holy fuck this video reallly makes you rethink if that's really not possible lmao.
When I saw that end credit scene I honestly got hyped. I loved this game so the though of another but in the Oz universe sounds awesome
Mad Clown Puppet... have you tried running past everything and get tò the the next stargazer? You can fight him without other mobs around and with instant runback
This is so true
That run back ain't even that bad lol. For the boss I also just lured him out away from the enemies. Very easy tbh
Dodging useless? I beat the game with basically NO parrying. Dodging is completely usable.
Lies of P was the masterpiece I never expected. Y'all definitely gotta' GitGud.
Yes. This dude made it sound so negative and bad 😂
He is right about some of the things, a lot of hides, and a couple of lows. Also that back stab hit-reg his hit or miss
Laxasia's second phase was so outrageously anime and out of place I actually laughed out loud multiple times. Good fight though.
Edit: didn't know you could reflect the lightning. amusing thinking I beat her without that...
24:20 For the Puppet King's spinning vacuum attack, you have to avoid it by getting close to him. It's actually one of the largest windows for you to deal damage.
I feel like people will just complain that hitboxes are bad for any game that comes out nowadays. I platinumed the game and never had an issue a single time on any enemy hitboxes. Also dodge is not useless in this game it is incredibly important to combat in general what a weird criticism.
3:03 i don't think it means electofied, he hits you with such force that you get shocked, not electric one.
For the clown,,you can access by the next stargaizer
Puppet of the future is just a basic nier automata enemy with a less diverse moveset 😂
Have y’all ever been to that gas station over by the water treatment plant that is training an army of rats?
While I won't claim it's the best iteration of the mechanic my favorite action RPG parries are from Ys 8 and Ys 9 because it gives you a brief second of invincibility to wail into the boss with some comedically powerful attack. To be fair though those games also don't have runback which is nice
I'm closing in on the endgame of my first playthrough of Ys 8, and I agree that Flash Guard and Flash Move are very satisfying to pull off. The Oath in Felghana is still my favorite entry in the franchise, hands-down, followed by Origin, but Lacrimosa of Dana will definitely take a respectable third place for me when I finish.
My personal ranking of the Ys games I've played:
1. Ys: The Oath in Felghana (2005)
2. Ys Origin (2006)
3. Ys VIII: Lacrimosa of Dana (2016) -> Again, haven't beaten it yet, but I'm pretty sure it will land here.
4. Ys Seven (2009)
5. Ys II (1988)
6. Ys: Memories of Celceta (2012)
7. Ys VI: The Ark of Napishtim (2003)
8. Ys I (1987)
I haven't played IX yet, but I do own it and plan to get to it at some point.
9 is probably the best gameplay wise but I don't think the story is quite as impactful. Though the game definitely takes a quality over quantity approach with the bosses even if it still has a respectably large roster of 22.@@rpgfan1187
Ys 8 and 9 have a mechanic that I am unsure is intended, but if you flash guard after flas dodging, not only is time slowed, all of your moves are now crits.
@@ES21007 Yeah, flash guard and dodge have become very OP moves. The party-based games were already significantly easier than the Napishtim Engine and Bump Combat games, but adding in these moves turn them into complete cake-walks (on Normal Difficulty, at least).
@@TitaRussellTrails In terms of story, Seven actually has my favorite, with VIII being second. Obviously, the Ys games aren't as great in the story department as Trails (not many games are), but some of them have standout stories. I actually do prefer the quality over quantity approach to boss rosters. Oath in Felghana only has 15 bosses, but it's easily my favorite roster from the franchise because of their overall high quality (despite the presence of a few lousy ones).
This might be the worst ranking video I've seen. Imagine whining that it's not an exact dark souls copy when you're not using any of the different mechanics that Lies of P uses to make itself unique.
sorry
Door Guardian was just a meh boss that after dying once i figured out the gimmick and defeated immediately. Dont really see whats so terrible about him besides being a rather uninspired fight
For the mad clown, just run past him to the stargazer, then return to him. This way you dont have to deal with all the enemies
9:00 This dude needs to chill its their first souls game and other than some hitboxes and the backstab is a bit wonky this game exceeded my expectations and it was just a wonderful play
I literally loved the bosses, even the ganks… haven’t enjoyed a game this much since I played bloodbourne which probably explains why I think it’s so good!
Agreed 💯
I think most of these people miss judge ranking is not how good the bosses are but how hard the bosses are which is incorrect way of ranking . This make player impression toward bad boss = hard boss= good boss, while the good boss = bad boss by their perspective. The ranking of your while overall is good, there is many bosses that are misunderstood
1 ) Rabbit brothers fight is good. Because unlike most of trash large boss, you can see all of their attacks. The hitboxes are not janky and they fight you 1 by 1. This is important, as they allow you to have time off to fight each member, so don't go to attack the other target, stick to one target who is attacking you
2) Stalker boss - most of the them are just easy, and have back stab thing.. which make no sense in story related other than some give player choice which again has no impact on anything. If player want to fight them, fight them
3) Green swamp monster and Simon boss- AWFUL, AWFUL BOSSES. Most of player agree on Simon being a terrible boss.
They have bad hit boxes, attack wind up and fast acceleration. You can't see their attacks, their body cover entire fking screen.
Overall best bosses entire game. Laxasia , Puppet king and Nameless puppet.
this game was a 9.5 for me, i liked most of the bosses except for brotherhood (nobody likes gank bosses) and door guardian (I died more times to door guardian than most bosses in the game). laxasia, Romeo, Nameless puppet and Simon are all fun as hell to fight.
6:25 hes not alone, I did the same thing until the boss nerf patch came out, the eldest brotherhood fight SUCKS
Black Rabbit Brothel is a good name, I'm personally also fond of calling them the Bandits of Bullshit. Also, you can actually drain the swamp for the Puppet of the Future fight and it pretty much removes the only danger that was there to begin with. That wasn't a boss fight, Pinocchio was putting it out of its misery
Great video, Alex! It seems like a lot of Souls-likes put too much emphasis on making difficult bosses without making sure that they're properly balanced. That's why so few of them manage to capture the same magic as FromSoft's titles. I also think the Souls-likes that do stand out are the ones that add their own unique twists to the formula, rather than just trying to emulate their inspirations. Still good to see that there were some salvageable bosses in this game, though.
Anyway, I'm enjoying your content as always and look forward to your future uploads!
The point isn’t to become a parry or dodge master like sekiro and blood borne to to extent you could use one method for the entire game, you’re supposed to interchange the methods based on boss/moves against you
Ngl when I first fought the door guardian, I thought I was being punked with how little damage I was doing. I was like, there's NO way I'm under leveled for this fight 😂. Then I realized what I was supposed to do but jfc that shock build up was awful for my stamina. Especially as a strength build going for heavy attacks 💀
Good vid :))
"Dodge being all but useless". Here I am on chapter 11 never having used block or parry except to test it
The puppet king has two vacuum attacks. One where he draws in energy and blows up around him and the other where he twirls his arms and everything far away from him blows up.
i ironically liked the fights with the black rabbit brotherhood fights and the fights with the stalkers more than the larger bosses
Ohhhhhhhhhhhh that explained the dislikes.
I don't understand either of the guys talking in this video . Perry in this game is so fun and awesome in my opinion. Blocking and Perry are both fine. U just need to get better, learn the game and the enemies movements , move sets and attack patterns . This game the combat is amazing in my opinion. I know so many people that love this game, I really feel bad that there was some that didn't stick to this game. This game for me was just perfect .
It's finally nice to hear someone take lies of p down a few pegs. I enjoyed it but hearing it talked about as if it is on par or better than ds3, bloodborne, elden ring makes me roll my eyes.
He triggered me so hard saying nameless wasn’t hard.
Although 3 months late, that attack for the king of puppets that you can't figure out needs you to go close to him, not far away
Been waiting for this one
i feel like this game you either really like it, like i do, think it’s alright, or think it’s utter garbage, i did feel like it was a little too difficult at one point (manus second phase) but other than that i think it compares with the other actual fromsoft soulsborne games and the problems for most of your boss rankings, is that a few of them could easily be fixed with prior knowledge, but i can’t blame for not having that, i didnt for a bit either
Wait wait, you do realize that you can just run past the clown, activate the stargazer behind him, then lure him up to the front of the opera house and fight him there right?
You can also drain the poison out of the puppet of the future arena.
Mad Clown…… Your main complaint was the run up, yet there is literally a checkpoint right behind him that you can run to so if you fail the rematch is immediately next to you..
This video just got recommended to me and I have to say your commentary is hilarious. I had a good laugh at the Pol Pot comment
Puppet of the future, the poison can be drained
There is a stargazer directly next to the mad clown puppet lmao.
Also might be helpful to use the million ampoules you got for the door guardian to stop shock from ever occuring.
"Dodging being all but useless" me when I dodged through the whole game with relative ease. Did you even try it more than once or understand the weight and upgrade systems? The game has some issues sure but almost all of yours are you refusing to try to learn it and being bad at the game
And I want to add I am not even good at this game. Thinking that dodging is useless is just straight up wrong.
U can get rid of the acid stuff by hitting the lever in the tunnel to the left of the masked guy and girl a furnace dude will bust out and chase u but the lever gets it to where u just sit under him and take no damage
You don’t have to fight the puppet of the future with the poison lake you can just turn it off with a switch
i watched another one of these videos where somebody put door guardian high on the list, and i couldnt believe my eyes. honestly *the* worst boss ive fought in over a year. in stark contrast to the rest of the game having only mediocre, good, or incredible bosses in my opinion.
i dunno i i finished both brotherhood fights in 5 tries, and the clown i literally just ran ahead to the opera house and fought him there, door guardian was not at all challenging once i learned what to do, and the run back isn't bad if you kill the lizards cause they don't respawn, and if you actually activate the stargazer in front of the temple. seems to be a entire case by case with the bosses
The lizards and the cannons. I stupidly died once against it, got distracted, and the run back was just run past 2 dogs lol
The "enjoy life as a fucking blob" sent me, that's the best commentary ever, like, damn
The big vacuum AOE in the King of Puppets can be avoided if you stand close to the boss. When he winds up the attack don’t run away, run toward him
Lies of playstation
C’mon mad puppet so easy just take him to the erea behind him .. and if you die there is check point literally next to you
Black Rabbit Brotherhood becomes laughably easy if you just spam Thermite at the Eldest. If you get the merchant before the boss he'll sell it to you and that boss becomes a cakewalk.
U can drain the acid from puppet of the future fight
Black Rabbit Brothel 💀
Commenting for the algorithm. Will be back when I beat it
12:06 well, you can parry thrust red attacks in Sekiro if you do perfect parry.
I didn't have the same issues with the Mad Clown that you had, but I'm also a weirdo who's running a throwable and consumable build on my first playthrough, and I got used to the weird block timings pretty quickly thanks to farming that one big zombie in the lobster house to support my grenade habit.
Lol throwable consumable build.
@@sdotwallace
as long as it's fair game.
@@sdotwallace obviously he meant a throwable and consumable build. Not a cheese method. Deflecting is the way but grinding hard to build a throwable inventory then adding it to your arsenal is not a cheese.
I also did a throwable advance build my first playthrough then switched to motivity big weapon near the end once I had enough levels to actually make it fun
@sdotwallace imagine thinking people look stuff up I did a throwable advance build and looked up nothing farming enough throwables for a boss literally takes 3 mins
The hookshot legion arm looking at you during the Mad Clown puppet run up: :(
on king of puppets the 2 vacuum attacks have different start ups if he is low to the ground its the one where you have to run away but if he is standing up right you have to charge in towards him and you can get some free hits as well
You didn't know that fury attacks could be parried until near the end. Wild
Means you were pretty good at other aspects of the game
jesus dawg i’m 10 minutes in the video and almost every complaint is literally you playing wrong (stargazer right behind mad puppet clown), (you can drain the poison swamp of puppet of the future), (you didn’t pay enough attention to know that you can perfect guard red attacks??) you gotta pay more attention.
Nice video, as always! Here's an idea: A boss ranking of Sundered!
"the revelation I had while fighting one of the last bosses in the game is that you can IN FACT parry the red attacks". This says a lot. This "eloquent critique" coming from someone who seems to barely be able to read is hilarious. Impressive
you can get under the first phase of king of puppets when he does the tornado move and then it does not hit you
I am embarrassed on how long it took me to beat lasix the complete. I died so many times to the 2nd phase. It got to the point where I can now consistently no hit the first phase lol.