STD Uncircumcised, you have no idea how much I love pvz heroes, I've been playing the game for years and I've been following the meta for longer before I was old enough to have a phone. Also have you seen the new balance change datamine, if not, you should react to the leaks.
honestly meteor on the plants side is WAY worse than lightning bolt because it sucks when you get it as your first superpower with cc. although it's great with spudow.
That's an amazing argument. It's easily CCs worst super (which isn't saying much lol), even if it's great on Supdow, but Spudow is mid anyway. I'd probably drop it down a tier for that reason
@@aidenuncut it's obviously still a good superpower, but it sucks when you get it in a repeat-moss deck. the upside of having it with cc is that you can destroy turn 1 threats like con-man, cheese cutter, etc, that are usually really good against cc.
Unpopular opinion, I completely disagree with your placement of heal (the one that heals 6, i forgor its actual name). I feel like it should be closer to high B, or low C because it basically acts as a zombie version of a wall knight super that doesn't draw a card. In 9 out of 10 situations where there are more than 6 points of unchumpblocked damage on the field, you've basically already lost the game and literally no card in the game would save you, but in most cases, it just acts as a 1 cost card that prevents you for losing for a turn, and unlike wall knight super, you can use it as soon as your health goes to 14 and get the same value, acting as a sort of delayed wall knight super (it is still worse than wall knight super cuz it doesn't draw you a card but it's still good).
Healing from 14 to 20 doesnt do anything that can win you the game, I havent seem plants doing 14 damage in 1 turn (except CC ig). You better invest that 1 brain into removing enemy threats or creating your own. It can only be justified if you cant play anything else or you have trickster in your hand. When you dont have much health heroic health can help you a little bit but not that much, there are much better late game options. Usually it either bricks your or delays unavoidable. WK signature also doesn't do that much tbh. It's useless in early game, but at least doesn't brick you, becuase card draw. In late game it can be nice, it does gives you a little tempo by blocking damage and giving a card but in a lot of situations also just delays unavoidable. Though I think WK signature is better than heroic health in pretty much every situation. It's better in early game because card draw and better in late game because can block more damage (tho im not a plants player tbh) So, for my taste, WK signature B tier, heroic health D tier.
@@thesquarduck8397 My point isn't that you should use it when you have 14 health and other cards to use, my point of it being a delayed WK super is in the situation when you have an extra brain you can use it. If you have WK super in your hand, you can only use it (to a good effect) on the turn you're going to lose the game, and that can prevent you from doing other important things on that turn, but heroic health can be played basically anytime. I do not thing Heroic Health is that good of a card, I don't even think WK super is that good, they are both pretty good cards, but my point is that heroic health is definitely not a D tier card, but I belive it should at least be a tier bellow WK super. (Let me be clear, WK super is a better card then heroic health for a combination of factors, I just think heroic health is a very underrated card)
@@F-Dog2842 Let me clear out, C tier is like slightly below average, B is slightly above. Anything below C is weak, above B is strong. Yep, it can be seem as some sort of investment, but still, heroic health doesnt provide amy tempo or control value like even other C tier specials do. Healing 6 health doesnt do anything in most situations honestly. If comparasing with WK sig, firstly heroic health has less potential, because it cant block as much damage. I know it can be played anytime of a game and in a lot of situations there isn't more than 6 damage on the board, however in those situations heroic health isn't even needed. It's a low risk low reward special and very situational, because works only against aggro players, so it deserves to be in D tier in my tier list. WK sig has a higher risk, but also a much higher reward. It's situational but card draw gives it some versatility at least. Higher potential plus card draw can justify WK sig to be 2 tiers higher than heroic health for me. But still, seems middle to me, above average but not more. Tbh that tier list looks overpopulated in higher tiers. I would personally delete SS tier and lower a lot of specials.
there is no heal synergy on the zombie side so it belongs in D. gyser is so good because its a solar plant trick that heals and all the heal synergy is on the plant side.
55 min video for a grand total of 7 views. Videos purely for the love of the game. I'm subbing and staying for the long ride
Why I haven't seen this video till now? Good video.
STD Uncircumcised, you have no idea how much I love pvz heroes, I've been playing the game for years and I've been following the meta for longer before I was old enough to have a phone. Also have you seen the new balance change datamine, if not, you should react to the leaks.
TLDR the balance changes suck lmao
plant blow is so much better than zombie because you can blow the teacher
Dance off is actually pretty good with headhunter
how 2 win at pvz heroes: transfer your save file to bluestackes and use game guardian to get all cards- UHHH I mean enjoy the game and just grind !!!!
chompzilla is f tier fr
truly amazing
bro absolutely didn't coock with this one wtf is this
AIDN SINCE WHEN DID YOU PLAY THIS GAME??????????
We literally had a conversation about PvZ Heroes on Discord once lol
@@aidenuncut I completely forgot oops😭😭
Before the video blows up
honestly meteor on the plants side is WAY worse than lightning bolt because it sucks when you get it as your first superpower with cc. although it's great with spudow.
That's an amazing argument. It's easily CCs worst super (which isn't saying much lol), even if it's great on Supdow, but Spudow is mid anyway. I'd probably drop it down a tier for that reason
@@aidenuncut it's obviously still a good superpower, but it sucks when you get it in a repeat-moss deck. the upside of having it with cc is that you can destroy turn 1 threats like con-man, cheese cutter, etc, that are usually really good against cc.
meteor counters con man and toxic waste what are you talking about?
Unpopular opinion, I completely disagree with your placement of heal (the one that heals 6, i forgor its actual name). I feel like it should be closer to high B, or low C because it basically acts as a zombie version of a wall knight super that doesn't draw a card. In 9 out of 10 situations where there are more than 6 points of unchumpblocked damage on the field, you've basically already lost the game and literally no card in the game would save you, but in most cases, it just acts as a 1 cost card that prevents you for losing for a turn, and unlike wall knight super, you can use it as soon as your health goes to 14 and get the same value, acting as a sort of delayed wall knight super (it is still worse than wall knight super cuz it doesn't draw you a card but it's still good).
This take helped me reconsider the use of Heroic Health. It seems like an alright C or maybe even B tier card
Healing from 14 to 20 doesnt do anything that can win you the game, I havent seem plants doing 14 damage in 1 turn (except CC ig). You better invest that 1 brain into removing enemy threats or creating your own. It can only be justified if you cant play anything else or you have trickster in your hand. When you dont have much health heroic health can help you a little bit but not that much, there are much better late game options. Usually it either bricks your or delays unavoidable.
WK signature also doesn't do that much tbh. It's useless in early game, but at least doesn't brick you, becuase card draw. In late game it can be nice, it does gives you a little tempo by blocking damage and giving a card but in a lot of situations also just delays unavoidable.
Though I think WK signature is better than heroic health in pretty much every situation. It's better in early game because card draw and better in late game because can block more damage (tho im not a plants player tbh)
So, for my taste, WK signature B tier, heroic health D tier.
@@thesquarduck8397 My point isn't that you should use it when you have 14 health and other cards to use, my point of it being a delayed WK super is in the situation when you have an extra brain you can use it. If you have WK super in your hand, you can only use it (to a good effect) on the turn you're going to lose the game, and that can prevent you from doing other important things on that turn, but heroic health can be played basically anytime. I do not thing Heroic Health is that good of a card, I don't even think WK super is that good, they are both pretty good cards, but my point is that heroic health is definitely not a D tier card, but I belive it should at least be a tier bellow WK super. (Let me be clear, WK super is a better card then heroic health for a combination of factors, I just think heroic health is a very underrated card)
@@F-Dog2842 Let me clear out, C tier is like slightly below average, B is slightly above. Anything below C is weak, above B is strong.
Yep, it can be seem as some sort of investment, but still, heroic health doesnt provide amy tempo or control value like even other C tier specials do. Healing 6 health doesnt do anything in most situations honestly.
If comparasing with WK sig, firstly heroic health has less potential, because it cant block as much damage. I know it can be played anytime of a game and in a lot of situations there isn't more than 6 damage on the board, however in those situations heroic health isn't even needed. It's a low risk low reward special and very situational, because works only against aggro players, so it deserves to be in D tier in my tier list.
WK sig has a higher risk, but also a much higher reward. It's situational but card draw gives it some versatility at least. Higher potential plus card draw can justify WK sig to be 2 tiers higher than heroic health for me. But still, seems middle to me, above average but not more.
Tbh that tier list looks overpopulated in higher tiers. I would personally delete SS tier and lower a lot of specials.
there is no heal synergy on the zombie side so it belongs in D. gyser is so good because its a solar plant trick that heals and all the heal synergy is on the plant side.