Awesome New Tower Defense Roguelike!! | Let's Try Emberward

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  • Опубліковано 26 чер 2024
  • Get Emberward: store.steampowered.com/app/24...
    Emberward is a roguelite tower defense game focused on maze building and unique tower mechanics. Deploy your strategy to protect the fire essence!
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    #Emberward
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КОМЕНТАРІ • 30

  • @dragonluffy1
    @dragonluffy1 3 дні тому +22

    I actually think this game is so creative, and as a person who played the demo this looks really fun

  • @CardboardBones
    @CardboardBones 3 дні тому +14

    Very satisfying game to watch, I'd love to see more!

  • @yaderx1
    @yaderx1 3 дні тому +8

    7:48 I think it rewarding starting the wave earlier can be good if the early wave is done while there's already another wave.

  • @biddyann1080
    @biddyann1080 3 дні тому +4

    I would love to see more episodes of this game

  • @thefrostychemist
    @thefrostychemist 2 дні тому +1

    This actually looks so good, definitely adding it straight to the wishlist at the very least

  • @OtakuOblivion
    @OtakuOblivion День тому +2

    I don't generally mind meta progression, but it depends on the game. I played the demo for this after watching the video and I don't think the meta-progress is needed here. It would be nicer if the talent tree was shuffled around and you work through it each run.

  • @RXShorty1337
    @RXShorty1337 17 годин тому

    Thanks for this video. Bought the game and enjoying it. 😊

  • @wdjigaming2200
    @wdjigaming2200 3 дні тому +5

    If Tetris was tower defence

  • @Arma-S
    @Arma-S День тому

    On the second thought - i think having a td roguelike where whole gimmick is around "priority system" - can be fun, i think? Or at least interesting.You know, when installed priorities sometimes even more important than the tower itself.

  • @k1ngbadass204
    @k1ngbadass204 2 дні тому

    Would love to see more of this!

  • @bernabo9115
    @bernabo9115 2 дні тому

    i wouldn't mind seeing more of this!

  • @superninja3464
    @superninja3464 3 дні тому +1

    I think it would be neat if the meta upgrades were harder to get but more short term based so that way they could get completely reset after a run like little boosts that you get throughout by leveling.

  • @flameheart7666
    @flameheart7666 3 дні тому

    Would love to see more!

  • @ConflictZv
    @ConflictZv День тому

    I just got a new headset right before watching this and the sound of the crackling fire made me think they were broken. Otherwise, great video.

  • @ultimaterebloons
    @ultimaterebloons 2 дні тому +1

    i hecking love metaprogression

    • @Retromation
      @Retromation  2 дні тому +1

      I assume you love idle games then?

    • @JohnDoe-cj1dk
      @JohnDoe-cj1dk 2 дні тому

      @@Retromationhell yea cookie clicker my beloved

  • @bilbo100989
    @bilbo100989 3 дні тому

    Retro plays drone tower defense :p

  • @michael19872
    @michael19872 День тому

    More plz

  • @chrischaplin3126
    @chrischaplin3126 3 дні тому +3

    Werewolf...
    Where wolf?
    There wolf.

  • @matthewlenard8346
    @matthewlenard8346 3 дні тому

    You sound like Red.

  • @YourLocalCheeseEnthusiast
    @YourLocalCheeseEnthusiast 3 дні тому +2

    E

  • @jeekakrishna
    @jeekakrishna 3 дні тому +1

    you should get a discount code for your viewers living in 3rd world countries :P

  • @ink2467
    @ink2467 2 дні тому +1

    I don't like permanent upgrades. The real roguelike like Slay The Spire don't have those upgrades that feel like cheating

  • @druidsunionvods
    @druidsunionvods 3 дні тому +7

    its just baffeling that this game has meta progression like whats the point of it even

    • @leandroTRA
      @leandroTRA 3 дні тому +9

      For most the constant sense of progression keeps them returning to play/advance more. There are some unfortunate souls like retromation who don't get dopamine from it, we are just wired diferent.
      Its there in almost every game because it works on the majority.

    • @nathantaylor4942
      @nathantaylor4942 3 дні тому +10

      In addition to what @leandroTRA said, meta progression can be a really satisfying way for a complex game to avoid overwhelming a new player. In this example, we see them gating active abilities behind significant playtime -- forcing a new player to get fully comfortable with the basic mazing and turret placement before they have to start thinking about realtime action too much.
      Seems like a solid design decision to me, and that's before considering that a lot of people like unlocking shit anyway.

    • @SquidGains
      @SquidGains День тому

      Tbh it's one of the more intriguing parts of this game for me. Mixing a cpl of my favorite genres. I totally get how some would rather not have rogue elements though.