The only other thing I'd mention, for all ranged but especially phys ranged, PLEASE DO NOT STAND ON THE COMPLETE OPPOSITE SIDE OF THE ARENA UNLESS YOU ABSOLUTELY HAVE TO FOR MECHANICS. Try to stay group up with the party in melee range if you can so you can actually receive raid buffs and aoe heals, as well as having yours hit the rest of the party. If I have to see one more dancer spend the entire fight in the corner and having every dance miss their dance partner as the healer has to baby them with constant single target heals because they were out of range for the big aoe they just did I will become the joker
this is so true. its so annoying in the lvl 70 alliance raids. platforms are huge and there is always some jackass off in the distance that goes heals? i just rescue those people now and if they go back, let em die lol.
If someone stands at the opposite edge of the arena from the rest of the party in a dungeon, they WILL be rescued so I can heal them with my AoE. Yes, I will intentionally time it so it ruins your cast. No, you can't prove anything, and I'm sticking to my story if you rat.
Honestly, DNC helped me learn this! I used to be the idiot bard off in Alaska, but the second I learn that Standard Step could only hit my partner and the boss within a certain range (and this was in ShB where the single and aoe procs were separated so you HAD to be in melee range to do your full burst), it made me way more comfortable fighting up close haha.
I agree, a good thing to point out is don't stand max distance if you don't need to, eat the bosses ass with the melee. People in every MMO make this a bad habit and its frustrating for everyone involed.
For the death part, if you happen to die, after you are resurrected you will have a 5s window of complete damage immunity that will be dispelled if you use any skill, including sprint. Dont immediately attack the boss after res, give your healer that 2-3s to heal you so the next raid wide doesnt floor you immediately.
also another thing I will add, the raise status lasts for one minute. That means once you have the raise spell casted on you, YOU are the one that chooses when in the next minute you want to get back into the fight. That means you can choose to be raised after room wide damage has happened, or after some other mechanic has happened. Don't be the person that accepts the raise instantly, drops your immunity immediately and then blames the healer for raising at a bad time.
Auto’s do hardly anything for casters, especially past lvl 50. Also while you’re casting you’re character doesn’t do auto’s. With all this combined you will never see the difference between a casters damage from one that is fishing for autos and one who isn’t. Not worth it unless you just wanna see your character occasionally bop the enemy in the head.
@@mute8375 I've played since ARR so I do it out of habit, but I also main SMN and now with the ifrit combo I just have another reason to. I think even BLM could do it with the paradox rotation if they wanted.
I was surprised recently when I tried this on SMN (who dashes to melee anyways) my auto attacks stopped after every spellcast - could it be they "fixed" this "optimization"?
guess how many times she cririze the game? she is jsut content farmign on youtube... everything else is mostly outdated... combat, not combining PVP and PvE elements... no alternatives, no innovation... lack of PVP updates and social features like chat bubbles...
@@cammo353 well, I'd say there's a lot more to fuck up on with bard, of the 3 ranged it's easily the more complicated. You also have the DoTs to manage which if bards I've seen in party finder are anything to go off is apparently impossible x)
@@mrdarkstar3756 well... machinist is also the "easiest" class in the game, from a damage perspective, just look at fflogs at various percentiles, of course with current expansion the logs aren't really 100% indicative of class strength as we are still getting buffs/nerfs/etc. But at least for shadowbringers, the lower percentile, the higher machinist shines, because it has much less to optimise compared to every other class. Though yeah, machinist is just the easiest in a plethora of easy jobs, it's the easiest of easy. So it's not really a big deal.
something i'd like to add: just because you can dps at max range as a ranged or caster, doesn't mean you have to. if your healer's aoe heals aren't reaching you you're too far
@@MisterAnimann And also, everyone else is missing YOUR cool aoe buffs if you're using them from Narnia, so if you're anything but a Machinist or a Black Mage, you have extra reason to stay close.
Addendum to Weakness Debuff: If you die in an alliance raid and the fight's over, just release and shortcut back because otherwise you'll have the Weakness Debuff for two minutes.
a cool tip for red mages is that they have a built-in slidecast meter in their job gauge every single time black or white mana is generated, or dualcast is added to your buff bar, that lets you know youre good to go (and also please for the love of god fellow red mages use jolt or verproc to dualcast verraise instead of vercure when there is a hittable target)
I'm convinced that the reason chair makes this videos is because he's so frustrated with terrible players that he'd rather educate everyone than just endure it. Take my like
Fun tip for practicing slide casting: if you have emotes on a hotbar, they will light up as soon as you're able to slide. Helps me when I practice it. 👍 And my phrase for esuna debuffs: if it has a hat, you can take it off. And last thing I'd add is "every job is melee", casters and ranged should hangout close behind the boss. Obviously not a hard rule, but your healers will appreciate you if you're near the party for AoE heals.
@@dr_jones9137 late on this, but that also very *very* minutely increases your dps because your auto-attacks will go through in melee range, as casters don't get ranged auto-attacks
@@slimfastsubaru2043 /petsize small if you dont wanna be killed to mechanics via blocked by titan’s dumpy. /petsize all small makes Every summon small (forgot to add that so edited) and to add on to the original comment and to elaborate the YOU part, pet size is sized to the client so YOU YOURSELF have to change the pet size unless youre like me and keep pet size large bc you like to make urself suffer
that is mostly what this franchise still has it going for them(good music too)... everything else is mostly outdated... combat, not combining PVP and PvE elements... no alternatives, no innovation... lack of PVP updates and social features like chat bubbles...
Put a random emote in your hotbar to help with slidecasting. When you're casting, the emote icon will gray out, but will light up again when you can move.
This is exactly the video i needed. Legacy players seem mostly concerned with teaching noobies about jobs and content mechanics. But they tend to gloss over the absolute fundamentals. I am in stormblood post patch and did not know about the positional ring, but then again i am a warrior chad so me no care mechanics.
I knew pretty much everything here relevant to my role (blue DPS), but I pretty much learned it myself without consulting guides or anything, so it was nice to get a little confirmation that, yes, I am tanking correctly. Admittedly, I'm still super terrified of tank swap mechanics even though I'm level 90, because I'm a filthy casual who is scared of Savage content.
@@FlorenceFox most tank swaps aren't hard. You just need to know which cast bar to watch out for and then press provoke if you're the off tank, or wait for the off tank to provoke and press shirk on them. For example, in the first extreme trial in EW when the tankbuster comes up on the main tank, you can press provoke at any time during the cast bar and it will work just fine.
@@Ghoulicus why would a healer not want you to pull wall to wall. I feel like I want to fall asleep when I see a sprout tank and they do mini pulls where all I do is spam Art of War. At least if you pull wall to wall I have something to heal, and even then many of the dungeons in EW actually have points where they block you off so you can't pull more mobs. I honestly found the dungeons in ShB more challenging than EW because ShB dungeons will literally let you pull so much you physically cannot do the pull unless everyone actually has perfect IL.
I only learned about ress immunity when I started doing savage half a year ago, there is a LOT in this game that it doesn't teach you and are easy to miss.
Unethical pro tip for all your healers out there; most players don't know what overhealing is, let alone why its bad, and will see their healthbars going down at all as the sign of a bad healer. I've noticed that the number of commendations I received as a healer went down pretty quickly once I started playing chicken with HP bars. If you have a crippling need for validation, or for some reason want the burger king crown, consider playing inefficiently. Its worth occasionally being shouted at by players who actually know what they are doing in order to see that beautiful 3 player commendations in a dungeon more often. Or just try and get better at the game, what do I know, I don't pay your sub.
I've thought about this because I still need 500 more commendations and all I want is that mentor roulette, but healer is my weakest role and I can't not use dungeons as practice for the real thing.
@Bluescore De'La'vie I don't think anyone would shout at you, but it is annoying when healer is not DPSing, especially since later dungeons are literally designed around the Healer contributing their AoE spam or the Tank will begin taking damage faster than you can heal.
Pro tip for Tanks: make your enemy list bigger and more visible, it helps a lot for trash pulls as not only do you see the enemies you may have lost aggro on, but you can also more easily target said enemy and provoke it.
@@MurderOfAKiller controller tank here... Yes, it is literally impossible to target from the enemy list outside of using the virtual mouse or an actual mouse, but soft targeting helps alleviate that and the enemy list is still very useful for knowing when you lose aggro as well as when adds show up.
Real talk, I used to do that to try and inject some measure of fun into diadem, then I messed it up one day, cancelled my cast and someone stole my kill. I've been burned before, don't make the same mistake as me.
One thing I've been noticing about new tanks this expansion is that they often just go into the center of a pack and start tanking. They don't group the mobs together, they just let the mobs group around him. This makes it harder and sometimes impossible for some AOE to hit all targets. Grouping mobs together should also be part of the bare minimum of tanking, I think.
@Martin Øverby I also tanked in WoW for years and if I remember correctly, it was considered a bad thing to let mobs hit you from behind, because you can't block nor parry hits from behind you. So much so that in large pulls I would back myself up against a wall to stop mobs from gradually spreading around me in a circle. Which, initially, was also the same in FFXIV. So grouping mobs have always been one of the basic things to learn as a tank in both games. I would rather think it's the removal of direction for mob hits in FFXIV that caused people to start saying to new tanks that it's fine to let mobs hit you fron the back, which gradually made tanks lazy, especially people who only tank and don't know what it's like trying to AOE mobs spread all over the place. So IMO anyone trying to teach about tanking should include this point because the situation is dire when there are tanks in Lv90 Expert Roulette doing this. :(
@Martin Øverby Mobs will stand inside of each other in WoW. Idk what you're talking about. It wasn't until Shadowlands that mob behavior was coded so that they would actually spread out and surround you if packed too tight. Having come from WoW last summer where I main a block tank, it is pure habit in FF14 that I always keep mobs in front of me instead of letting them surround me. Since, in WoW, players can't block, dodge, or parry from behind.
One point that should be stressed during the Healer section is to use Lucid Dreaming. Whenever possible. It's the reason you're able to keep up with the Cure IIs and one of the main reasons why Cure I is such a bad idea. As long as people aren't dying consistently, Lucid Dreaming will keep your mana up. It was even buffed coming into Endwalker so it's even more efficient than it was before.
I wouldn't say to use it whenever possible, but definitely don't be afraid to use it once you dip below 8k Mana or so. But by the same token, you don't want to be at like 9k Mana, pop Lucid, then die and be stuck with basically no Mana for the next 45 seconds once you're back up.
8k? That seems kinda high... I wait til I'm below 5k mp. Maybe white mage has a harder time with the mp management, but as scholar and Astrologian I don't think I have ever run out of mp unless I died and got raised and had gimped MP to start with. BTW, pro tip, always pop the lucid dreaming after accepting a raise
@@Blaumagier 8k is the standard. I also don't understand how you have never ran out of mana on SCH pre-Art of War mana buff if you are using it at 5k MP. If your tank is actually doing big pulls you will run out of mana pre-buff if you do not use it between 7-8k MP. It is also 8k the same reason people use things like Chain Stratagem/Sharpcast/buffs etc. at the start of a battle, the sooner you put them on CD the sooner you can get it again and the more uses you can get out of it.
@@floofzykitty5072 Ah fair points. As for art of war the only thing I have for you is that I only play healer to level it so perhaps just not much experience with it in high level dungeons where the mobs have a decent amount of health.
@@Blaumagier tbf though, after the Art of War buff mana has never been a problem for me, and now you get more mana from Aetherflow. The only problem w/ SCH's mana has been in very long fights since you cannot use Dissipation for a quick 1500 MP.
Thank you SO MUCH for the bit about the Esuna coke line!! That's making my life a lot easier. And yeah, I'm gonna be re-doing how I play SCH thanks to this advise. Sit on Aether (bar one for the bubble), then use Energy Drain once Aetherflow cooldown wears off/the extra damage would help kill it or push to next phase.
if you are feeling really risky, you can also use Dissipation to remove fairy and get 3 more stacks, i do this in dungeons: use Aetherflow ASAP, let it reset the cooldown, use it as a dump to get fairy Gauge going a bit, using Aetherflow ASAP, you can normally get 2-3 uses on route to bosses. save 3 Stacks of Aetherflow once you are sure the boss is next. then i dump those 3 into Energy Drain, pop Aetherflow, 3 more Energy Drains, Dissipation's, 3 more Energy Drains. that is 900 potency going in 18 seconds for Energy Drain alone, not counting Broils and Bios. i do NOT recommend this until you know your stuff and the dungeon though, it IS risky. you can also make use of Recitation to 100% Critical Hit an Adloquim for a HUGE sheild on the tank, very handy, or Sucor for Raid Wides.
@@ziongamer6905 actually thats not how drk invuln works. Drk invuln requires you to “heal the full hp bar” not reach full hp. If the drk gets damaged and only reaches 75% but received a full hps worth of healing then it still counts.
Thank you for everyone on the comments I'm just putting it together: If there is a part 2 for a little more advanced stuff please add - Physical ranged DPS standing near parts (for heals and Buffs) - every player who is bothered by Summoners: "/Petsize Small" (or medium) - 5 seconds of Immunity after Revives
I'm already subscribed, Dad! Thanks for the line... About the line... Of coke. I actually didn't notice that. After 700 hours of gameplay. ...Sometimes I feel dumb!
I was slide casting, before I knew what it actually was. I use teleport and jump, into random people at last second, to cosplay as Vegeta getting rezzed on Namek.
Slowcast res SOMETIMES. Usually, if its got to the point where I need to res and I don't have swiftcast up, then the fight is going so poorly that the rest of my attention is focussed on keeping everyone else from falling over. And by the time thats squared away, swiftcast is back so it doesn't matter. But yes, if someone is failing mechanics over and over, and everyone else is doing just fine, by all means slowcast it to get them back up.
Tbh, I've seen people where I could do nothing but consider it a dps win to just wait for swiftcast and dps instead, because the dps get themselves killed again so fast. That one bos in Castrum Abania who changes his elements and does reflect damage if you chose the wrong one comes to my mind.
When you do tanks or ranged physicals, please point out things that can be Interrupted when they have the flashy cast bars. Like the Fuaths in Donn Megh. Or True Bravery in a spoilery dungeon I won’t be mentioning.
oh god, Nier Raids Puppets Bunker, the 3 mechs that paralyse, i don't get how they don't get it: "hmm, 3 mechs, 3 tanks, all tanks have an interrupt..." if you look at the game, a lot of the mechanics and such give you hints like this, look at the numbers of mobs or jobs for example, you'll start to see it everywhere.
Pro healer tip: if your using a pure healer (ast/whm) your Regens are your best friend. During trash pulls they help mitigate damage so your heals hit a little harder, when taking unavoidable damage they allow you to continue dpsing, they reduce the amount of time and mp you have to waste on casting healing abilities , and they stack with other Regens making them super potent.
Probably because Ranged DPS doesn't need it. No cast timer plus not having to be in melee range means they have little excuse to fail a knockback mechanic in the first place.
Despite what "pros" say, except in niche encounters, I want my off tank to have stance on. If I die, be it sleepy healers, sleepy DPS, or me just forgetting a mechanic/fucking up, I want him to have 2nd aggro, so they'll immediately have the boss without having to provoke plus stance plus etc. It's safer, and I've yet to see any situation that proves otherwise beyond maybe 2 extremes. EDIT: The newest Normal Raids, Pandemonium, have a boss that requires both tanks have stance on, because it lays a tank buster on the two highest aggro in the raid. If the if tank isn't aggro-ing, that 2nd tank buster will go to a healer or DPS.
if both tanks have really good dps, then it would be a terrible situation of aggro juggling. In which case I can tell not gonna happen to you, since you will be the one with lower dps lol
@@holmesholmes.8784 both tanks should be in the same spot anyways. And no, I tend to just stop trying for a bit, let the main tank gain aggro, if I'm not main-tank, then start doing DPS. I've never had issues with it, whether with groups or randoms. And I've been a tank main since ARR. It's less risky and there's almost no downside.
@@bloodclaw123 me on and other hand had to shirk the mt because they couldnt even keep the aggro, even when their stance is on. Our circumstance arent the same and that seem to goes to many many other people as well. Between tank picking up aggro late after death and tanks spinning boss i cant really put a cork on which i hate more, but the situation when tank ballrooming the boss is much more common than tank dying on this side of the globe, so I rather them follow the procedure
If you wait for your initial opener burst to finish before you put up tank stance, you are not going to pull hate unless the main tank is really, really bad. By doing it this way you ensure you take the first hit if an oopsie happens to the main tank, while also preventing aggro ping pong. This is a good habit to get into.
@@banriswirl6414 Plus you can shirk onto the other tank if they need some aggro help, which is much more efficient if your stance is on since it diverts a percentage of aggro
One thing about melee range which wasn't quite covered, is that auto attack range and the range of melee skills are two different things gs. Max range for auto attack tends to be a little shorter than basic combo attacks (seems to be about 2.5y whereas melee skills have a 3y range at minimum usually)
dump your chocobo's skill points into the healing spec and have it on healer stance. If you make use of that + whatever restorative/mitigative cooldowns you have on the job you're playing you can solo most FATEs so long as you're at an appropriate level with level appropriate gear for the zone you're in.
One thing to note! While you can slidecast "everything" the slidecast for mounting up is much tighter! It almost seems like both the cast time AND the initial animation need to fit in the slidecast window. I notice for it to work I need to cut my slidecast window down by about .2/.3 seconds. Otherwise I don't actually mount up.
random note for low level tanks and melee dps, for additional mitigation, some abilities can be interrupted, low blow/leg sweep can stop them with a quick stun, sometimes these are cones that wont bother you, but will really slam casters who might be in them, so kick some balls. mostly useful at lower levels as some enemies cannot be stunned, but its useful when characters are fragile. these are not technically interrupts, those work on attacks that glow red, this is just proactive stunning
This shouldn’t be necessary but my god or is. When I heal I never see tanks use their mitigation cooldowns. When I tank I either see healers not dealing damage or completely avoiding GCD healing and then people die. When I DPS, the other dps find some way to screw me.
Good to see the guides coming back, thank you. I didn't know that melee range extended that far, I've almost exclusively played casters or ranged physical because eff positionals on spinny bosses.
That's actually a neat guide. But there is another thing to add: Arm's length (for tanks and physical jobs) and Surecast (casters and healers jobs) nullifies most Draw-Ins and knockback effects for 6 secs. I can't count how many times these saved my ass from dying, notably against Deathgaze in Dun Scaith and Famfrit in Ridorana. Almost everyone forget about those.
See, this is why I like scholar. Put excog on the main tank, drop sacred soil, then mash one of two damage buttons. Job done. If anyone gets their face kicked in I can weave OGCD heals to them while I continue to mash my DPS button. Best part of excog is that it has such a long duration you can easily chuck one onto the tank before a pull. That way you can use it on the tank again, or toss it onto a DPS who just ate a mechanic and is at 10% hp.
i was so proud of myself when I realized I can use Arm's Strength as a mitigation (every now and then I use stuns too if it isn't needed for other mechanics)
"Everything can be slide cast" is news to me. I have not been able to slide cast mount summon no matter how hard I try. EDIT: Went and tested it and yeah it's definitely impossible to slide cast your mount summon, but a fun tip is if you put an emote on a hotbar, you can tell exactly when you can move during your cast when the emote turns from greyed out to lit up.
@@ryanweible9090 While true, its also very inconsistent, doesnt tend to work on bosses, and youll only know if it will work by trying it which will probably end up with you taking the hit.
You have both enlightened me on techs and signs as well as well as probably saved me more on time and headaches for my future instance runners. Bless you
SCH MAINS. PROTRACTION IS A MITIGATION. and i entirely mean it. because of 'blah blah blah blah math', much of the characteristics of Protraction are equal to the characteristics of a mitigation. it's a ~9.09% (10/11) damage reduction, with some quirks, given, but it still is. treat it like a single target sacred soil, because it is.
... if youre wondering wtf im talking about, ill give my thesis. in many other games where damage mitigations are permanant as stats, its not as important to talk about how much damage is being reduced by. rather, you can talk about it as effective Hit Points (eHP). as in, because in reality i lose 1 HP every 2 damage, i *effectively* have double the health. if you did have double the health though, this is only framed in terms of damage. if you were to recieve healing, and if you really did have double the HP, the healing will only heal for half the proportional amount. a 300 hp heal on someone with 500 hp is 60% of their health, but if they had 1000, it would heal 30%. in aggregate, you can frame a damage mitigation as as a proportional increase in health and equal increase of healing recieved. notice that this is exactly how Protraction is written. 10% extra max HP and 10% extra healing recieved. if we have a x11/10 hp and healing increase, we can say then that its equal to a x10/11 damage mitigation. the quirks with this framing comes with the limited duration. when you enter Protraction, you gain the amount of extra max HP as healing, and when you leave Protraction, it keeps your current flat HP value, which means, in most cases, entering and even leaving gives a slight heal, by proportional HP anyways. this makes Protraction SCH's only delayed heal-but-not-really-a-heal. also because of the limited duration, and how damage and healing buffs work, HOTs and shields applied before Protraction don't increase in value during Protraction. however, applying HOTs and shields during Protraction will maintain the increased value after Protraction ends. on the whole, Protraction should be used as an extra mitigation. it particularly combos well with AST if you time their many regens and couple shield abilities with it. but yeah, thanks for coming to my TEDTalk. hope you found this helpful.
Can confirm for at least some of this, on point XD (little healing or melee experience). Had me laughing and also agreeing though. Subbed because why not?!
16:30 "playing chicken with parties lifebars" That's the truth but also a heart attack waiting to happen. I've saved a few tanks off 1hp-10% and that scared the living crap out of me.I have no clue how I let it get that close or how I managed to save them.
i find this with dark knights a lot, and not using living dead, just they seem to get godzilla stomped a lot. lustrate/essential dignity/tetra affletus and benediction are helpful at the "oh @#$%" suicide tank teams
only addition i would make is on the tanker part to talk about interrupting stuff (and saying when the cast bar is pulsing it means you can interrupt it)
What you also shouldn't tell people about is the Dalamud Launcher, which also contains the double weaver plugin (and many others)! Double Weaver is a very interesting plugin I guarantee nobody uses which makes it so you won't experience button input lag even at higher latency!~ I've been told that the Dalamud Launcher is less fucky wucky than XIVAlexander (mentioned in this video), but both worked just fine in my testing. (Only use one at a time though!)
I use NoClippy plugin with XIVLauncher, since my ping is usually between 120 and 200ms. Absolute godsend. It doesn't resolve latency problems for things like aoe snapshots and stuff, but just being able to double weave without clipping my GCD every time is so great.
Ohhh, a friend helped me with it, you need some custom depositories for it. They're probably found in a discord, but I've found that using Dalamud Laucnher is overall more practical!
I would also add for blue DPS and ranged DPS, if an attack has a flashing red block around it's casting bar, it can be interrupted, even if it's immune to stun, such as 98% of bosses in the game
I can count on one hand the amount of tanks/ranged that silence the final boss of the 87 dungeon. Especially when I'm healing. It's not the worst to heal through, but it feels like a sleep test and a LOT of people are sleeping lol
The only other thing I'd mention, for all ranged but especially phys ranged, PLEASE DO NOT STAND ON THE COMPLETE OPPOSITE SIDE OF THE ARENA UNLESS YOU ABSOLUTELY HAVE TO FOR MECHANICS. Try to stay group up with the party in melee range if you can so you can actually receive raid buffs and aoe heals, as well as having yours hit the rest of the party. If I have to see one more dancer spend the entire fight in the corner and having every dance miss their dance partner as the healer has to baby them with constant single target heals because they were out of range for the big aoe they just did I will become the joker
This. Even healers aren't exempt from this mind-boggling behaviour.
this is so true. its so annoying in the lvl 70 alliance raids. platforms are huge and there is always some jackass off in the distance that goes heals? i just rescue those people now and if they go back, let em die lol.
If someone stands at the opposite edge of the arena from the rest of the party in a dungeon, they WILL be rescued so I can heal them with my AoE. Yes, I will intentionally time it so it ruins your cast. No, you can't prove anything, and I'm sticking to my story if you rat.
Honestly, DNC helped me learn this! I used to be the idiot bard off in Alaska, but the second I learn that Standard Step could only hit my partner and the boss within a certain range (and this was in ShB where the single and aoe procs were separated so you HAD to be in melee range to do your full burst), it made me way more comfortable fighting up close haha.
I agree, a good thing to point out is don't stand max distance if you don't need to, eat the bosses ass with the melee. People in every MMO make this a bad habit and its frustrating for everyone involed.
For the death part, if you happen to die, after you are resurrected you will have a 5s window of complete damage immunity that will be dispelled if you use any skill, including sprint. Dont immediately attack the boss after res, give your healer that 2-3s to heal you so the next raid wide doesnt floor you immediately.
I knew you had immunity but I didn't know actions dispelled it. Good info to have!
also another thing I will add, the raise status lasts for one minute. That means once you have the raise spell casted on you, YOU are the one that chooses when in the next minute you want to get back into the fight. That means you can choose to be raised after room wide damage has happened, or after some other mechanic has happened. Don't be the person that accepts the raise instantly, drops your immunity immediately and then blames the healer for raising at a bad time.
Ty peeps for the tips
thats some top notch info thank you
That includes running. No running.
Protip as a caster: right click the enemy and stand in melee range. You'll smack them with your weapon. It aint much but its honest damage.
Casters when they are silenced: "I am fluent in 6 million forms of kicking your ass"
Auto’s do hardly anything for casters, especially past lvl 50. Also while you’re casting you’re character doesn’t do auto’s. With all this combined you will never see the difference between a casters damage from one that is fishing for autos and one who isn’t. Not worth it unless you just wanna see your character occasionally bop the enemy in the head.
@@mute8375 I've played since ARR so I do it out of habit, but I also main SMN and now with the ifrit combo I just have another reason to. I think even BLM could do it with the paradox rotation if they wanted.
You have no idea how many casters I've seen die to pyretic procs because they do this and forget autos exist.
I was surprised recently when I tried this on SMN (who dashes to melee anyways) my auto attacks stopped after every spellcast - could it be they "fixed" this "optimization"?
i'd say you're one of my most, if not the most, favorite ffxiv content creator. very creative and i love the deadpan delivery lol. thanks Mr. MC
@@KainsAddiction based
@@poppyjiva biased
Don’t forget hottest
guess how many times she cririze the game? she is jsut content farmign on youtube...
everything else is mostly outdated... combat, not combining PVP and PvE elements... no alternatives, no innovation... lack of PVP updates and social features like chat bubbles...
@@Dualities what the fuck are you talking about
All other roles: Here are the things you need to know.
Phys Ranged: Just do whatever you like lmao
It really is that simple, only way to fuck up as Bard is to never play a song
@@cammo353 well, I'd say there's a lot more to fuck up on with bard, of the 3 ranged it's easily the more complicated.
You also have the DoTs to manage which if bards I've seen in party finder are anything to go off is apparently impossible x)
@@lj_aderyn well he's partially right! Because MCH you have to try to do your rotation well because dps is all they do.
SMN is starting to feel like this in EW too
@@mrdarkstar3756 well... machinist is also the "easiest" class in the game, from a damage perspective, just look at fflogs at various percentiles, of course with current expansion the logs aren't really 100% indicative of class strength as we are still getting buffs/nerfs/etc. But at least for shadowbringers, the lower percentile, the higher machinist shines, because it has much less to optimise compared to every other class.
Though yeah, machinist is just the easiest in a plethora of easy jobs, it's the easiest of easy. So it's not really a big deal.
something i'd like to add: just because you can dps at max range as a ranged or caster, doesn't mean you have to. if your healer's aoe heals aren't reaching you you're too far
I pretend to be a melee dps when I heal for practice. Glare has flank bonus and Dia has rear bonus.
Yes, and if you think you're too cool for AoE heals, remember you're also missing juicy party damage buffs when you're shooting the boss from Narnia.
@@MisterAnimann And also, everyone else is missing YOUR cool aoe buffs if you're using them from Narnia, so if you're anything but a Machinist or a Black Mage, you have extra reason to stay close.
Addendum to Weakness Debuff: If you die in an alliance raid and the fight's over, just release and shortcut back because otherwise you'll have the Weakness Debuff for two minutes.
Or wait for raises. Because 24-man is too easy without a small handicap.
@@dazzlemasseur doesn't stop people from dying left and right to alliance raids that aren't crystal tower. Hell sometimes in crystal tower too
@@nodot17 The amount of corpses I see in Angry Mango is honestly impressive
a cool tip for red mages is that they have a built-in slidecast meter in their job gauge
every single time black or white mana is generated, or dualcast is added to your buff bar, that lets you know youre good to go
(and also please for the love of god fellow red mages use jolt or verproc to dualcast verraise instead of vercure when there is a hittable target)
that last point I can't stress enough. I watch people Vercure + Verraise all the damn time in Bozja, during CE's. It confuses me to no end
I've seen red mages hardcasting verraise :|
I'm convinced that the reason chair makes this videos is because he's so frustrated with terrible players that he'd rather educate everyone than just endure it. Take my like
Fun tip for practicing slide casting: if you have emotes on a hotbar, they will light up as soon as you're able to slide. Helps me when I practice it. 👍
And my phrase for esuna debuffs: if it has a hat, you can take it off.
And last thing I'd add is "every job is melee", casters and ranged should hangout close behind the boss. Obviously not a hard rule, but your healers will appreciate you if you're near the party for AoE heals.
Holy shit this is actually incredible
Ranged melee? Lol
@@ocsanchez522ify Yep. Get in close and shoot em point blank. At least think shotgun range and less sniper rifle.
Again, your healers will thank you.
@@dr_jones9137 late on this, but that also very *very* minutely increases your dps because your auto-attacks will go through in melee range, as casters don't get ranged auto-attacks
you can also just move as soon as the bar touches the . in the cast time
Should've mentioned that YOU have to set the SMN /petsize so you don't get visually blocked by Titan's fine body
How do you do that o.o? I've been hit quite a few times by aoes cause Titan is bigger than the damn boss lol.
@@slimfastsubaru2043 Mr. Happy did a video on it. It's also in the 6.0 patch notes
@@slimfastsubaru2043 /petsize small if you dont wanna be killed to mechanics via blocked by titan’s dumpy. /petsize all small makes Every summon small (forgot to add that so edited)
and to add on to the original comment and to elaborate the YOU part, pet size is sized to the client so YOU YOURSELF have to change the pet size unless youre like me and keep pet size large bc you like to make urself suffer
Based large petsize enjoyers
that is mostly what this franchise still has it going for them(good music too)... everything else is mostly outdated... combat, not combining PVP and PvE elements... no alternatives, no innovation... lack of PVP updates and social features like chat bubbles...
Put a random emote in your hotbar to help with slidecasting.
When you're casting, the emote icon will gray out, but will light up again when you can move.
This also applies to RDM when you see Dualcast pop up or see the mana go up before the cast bar fills
17:27 This and the fact that interruptible enemy attacks will have a pulsing cast bar are two things I wish I had learned so much sooner than I did.
“Which means there is no excuse for why you suck at Dancer” I feel attacked
This is exactly the video i needed. Legacy players seem mostly concerned with teaching noobies about jobs and content mechanics. But they tend to gloss over the absolute fundamentals. I am in stormblood post patch and did not know about the positional ring, but then again i am a warrior chad so me no care mechanics.
Yeah, and playing warrior at 90 once i didn't notice that the healer stopped healing me because they didn't want me to pull wall to wall. UNGA BUNGA
I knew pretty much everything here relevant to my role (blue DPS), but I pretty much learned it myself without consulting guides or anything, so it was nice to get a little confirmation that, yes, I am tanking correctly. Admittedly, I'm still super terrified of tank swap mechanics even though I'm level 90, because I'm a filthy casual who is scared of Savage content.
@@FlorenceFox most tank swaps aren't hard. You just need to know which cast bar to watch out for and then press provoke if you're the off tank, or wait for the off tank to provoke and press shirk on them. For example, in the first extreme trial in EW when the tankbuster comes up on the main tank, you can press provoke at any time during the cast bar and it will work just fine.
@@Ghoulicus why would a healer not want you to pull wall to wall. I feel like I want to fall asleep when I see a sprout tank and they do mini pulls where all I do is spam Art of War. At least if you pull wall to wall I have something to heal, and even then many of the dungeons in EW actually have points where they block you off so you can't pull more mobs. I honestly found the dungeons in ShB more challenging than EW because ShB dungeons will literally let you pull so much you physically cannot do the pull unless everyone actually has perfect IL.
I only learned about ress immunity when I started doing savage half a year ago, there is a LOT in this game that it doesn't teach you and are easy to miss.
Unethical pro tip for all your healers out there; most players don't know what overhealing is, let alone why its bad, and will see their healthbars going down at all as the sign of a bad healer. I've noticed that the number of commendations I received as a healer went down pretty quickly once I started playing chicken with HP bars. If you have a crippling need for validation, or for some reason want the burger king crown, consider playing inefficiently. Its worth occasionally being shouted at by players who actually know what they are doing in order to see that beautiful 3 player commendations in a dungeon more often.
Or just try and get better at the game, what do I know, I don't pay your sub.
Just keep everyone at full hp AND never drop a damage gcd, easy
When I tank I comm healers who let my Healthbar look like I permanently have bolide on but don't let me die.
I've thought about this because I still need 500 more commendations and all I want is that mentor roulette, but healer is my weakest role and I can't not use dungeons as practice for the real thing.
@Bluescore De'La'vie I don't think anyone would shout at you, but it is annoying when healer is not DPSing, especially since later dungeons are literally designed around the Healer contributing their AoE spam or the Tank will begin taking damage faster than you can heal.
@@Blaumagier Thats the beauty of it, you don't need to be good, you just need to start casting cure II the second a pixel drops off of anyones health.
Pro tip for Tanks: make your enemy list bigger and more visible, it helps a lot for trash pulls as not only do you see the enemies you may have lost aggro on, but you can also more easily target said enemy and provoke it.
if youre on mouse+keyboard, targeting enemies off the enemy list is hard if not impossible on controller afaik
@@MurderOfAKiller controller tank here... Yes, it is literally impossible to target from the enemy list outside of using the virtual mouse or an actual mouse, but soft targeting helps alleviate that and the enemy list is still very useful for knowing when you lose aggro as well as when adds show up.
@@Blaumagier L1 + Up/Down cycles through the enemy list on controller
@@HinikuHou oh man, this is big if true. I will have to try this next time I'm online!
@@Blaumagier its true. Its how I do it
15:06 real gamers slidecast the diadem compressed aether cannon
Real talk, I used to do that to try and inject some measure of fun into diadem, then I messed it up one day, cancelled my cast and someone stole my kill. I've been burned before, don't make the same mistake as me.
I love the insinuation that taking extra damage is something we choose to do. 'Optional damage' rather than 'avoidable damage'. Got me in stitches.
"My recommendation is to learn a mechanic first and then learn to invest in the melee dps crypto market later"
👏👏👏
One thing I've been noticing about new tanks this expansion is that they often just go into the center of a pack and start tanking. They don't group the mobs together, they just let the mobs group around him. This makes it harder and sometimes impossible for some AOE to hit all targets. Grouping mobs together should also be part of the bare minimum of tanking, I think.
@Martin Øverby I also tanked in WoW for years and if I remember correctly, it was considered a bad thing to let mobs hit you from behind, because you can't block nor parry hits from behind you. So much so that in large pulls I would back myself up against a wall to stop mobs from gradually spreading around me in a circle. Which, initially, was also the same in FFXIV. So grouping mobs have always been one of the basic things to learn as a tank in both games.
I would rather think it's the removal of direction for mob hits in FFXIV that caused people to start saying to new tanks that it's fine to let mobs hit you fron the back, which gradually made tanks lazy, especially people who only tank and don't know what it's like trying to AOE mobs spread all over the place.
So IMO anyone trying to teach about tanking should include this point because the situation is dire when there are tanks in Lv90 Expert Roulette doing this. :(
@Martin Øverby Mobs will stand inside of each other in WoW. Idk what you're talking about. It wasn't until Shadowlands that mob behavior was coded so that they would actually spread out and surround you if packed too tight. Having come from WoW last summer where I main a block tank, it is pure habit in FF14 that I always keep mobs in front of me instead of letting them surround me. Since, in WoW, players can't block, dodge, or parry from behind.
the esuna bar, A+, I had a friend tell me that and it was a lifesaver for playing healer.
I learnt about it in Dun Scaith. Every other time I couldn't esuna doom, but that time I could 😭
Get out there, and waste time at work watching a new Misshapen Chair video
God I hope he talks about the pizza slice again.
EDIT: He talked about it.
One point that should be stressed during the Healer section is to use Lucid Dreaming. Whenever possible.
It's the reason you're able to keep up with the Cure IIs and one of the main reasons why Cure I is such a bad idea. As long as people aren't dying consistently, Lucid Dreaming will keep your mana up. It was even buffed coming into Endwalker so it's even more efficient than it was before.
I wouldn't say to use it whenever possible, but definitely don't be afraid to use it once you dip below 8k Mana or so. But by the same token, you don't want to be at like 9k Mana, pop Lucid, then die and be stuck with basically no Mana for the next 45 seconds once you're back up.
8k? That seems kinda high... I wait til I'm below 5k mp. Maybe white mage has a harder time with the mp management, but as scholar and Astrologian I don't think I have ever run out of mp unless I died and got raised and had gimped MP to start with. BTW, pro tip, always pop the lucid dreaming after accepting a raise
@@Blaumagier 8k is the standard. I also don't understand how you have never ran out of mana on SCH pre-Art of War mana buff if you are using it at 5k MP. If your tank is actually doing big pulls you will run out of mana pre-buff if you do not use it between 7-8k MP.
It is also 8k the same reason people use things like Chain Stratagem/Sharpcast/buffs etc. at the start of a battle, the sooner you put them on CD the sooner you can get it again and the more uses you can get out of it.
@@floofzykitty5072 Ah fair points. As for art of war the only thing I have for you is that I only play healer to level it so perhaps just not much experience with it in high level dungeons where the mobs have a decent amount of health.
@@Blaumagier tbf though, after the Art of War buff mana has never been a problem for me, and now you get more mana from Aetherflow. The only problem w/ SCH's mana has been in very long fights since you cannot use Dissipation for a quick 1500 MP.
i swear as a healer main, i never knew about the "line of coke"🤣🤣🤣
Just FYI the weakness debuff from death actually runs for 100 seconds, it's just that the tooltip displays "1m" for any duration between 60 and 120s
Thank you SO MUCH for the bit about the Esuna coke line!! That's making my life a lot easier.
And yeah, I'm gonna be re-doing how I play SCH thanks to this advise. Sit on Aether (bar one for the bubble), then use Energy Drain once Aetherflow cooldown wears off/the extra damage would help kill it or push to next phase.
if you are feeling really risky, you can also use Dissipation to remove fairy and get 3 more stacks, i do this in dungeons:
use Aetherflow ASAP, let it reset the cooldown, use it as a dump to get fairy Gauge going a bit, using Aetherflow ASAP, you can normally get 2-3 uses on route to bosses. save 3 Stacks of Aetherflow once you are sure the boss is next.
then i dump those 3 into Energy Drain, pop Aetherflow, 3 more Energy Drains, Dissipation's, 3 more Energy Drains.
that is 900 potency going in 18 seconds for Energy Drain alone, not counting Broils and Bios.
i do NOT recommend this until you know your stuff and the dungeon though, it IS risky.
you can also make use of Recitation to 100% Critical Hit an Adloquim for a HUGE sheild on the tank, very handy, or Sucor for Raid Wides.
About to try Savage content for the first time next week, so this video is perfectly timed 👍👍
good luck but remember to have fun
Sometimes Doom won’t have the esuna bar but can be removed by having the player with doom reach their hp cap.
Whoaaa so it’ll work like DRK invuln?
Is there a way to know when you can cleanse Doom like that or is it just dependent on the fight you’re in?
@@ziongamer6905 actually thats not how drk invuln works.
Drk invuln requires you to “heal the full hp bar” not reach full hp. If the drk gets damaged and only reaches 75% but received a full hps worth of healing then it still counts.
You spilled the beans now everyone knows tanking is easy. Thanks
I always love that you mix comedy with teaching.
Thank you for everyone on the comments I'm just putting it together:
If there is a part 2 for a little more advanced stuff please add
- Physical ranged DPS standing near parts (for heals and Buffs)
- every player who is bothered by Summoners: "/Petsize Small" (or medium)
- 5 seconds of Immunity after Revives
I'm already subscribed, Dad!
Thanks for the line... About the line... Of coke.
I actually didn't notice that.
After 700 hours of gameplay.
...Sometimes I feel dumb!
I haven't had a good laugh like 11:35 in quite some time, thank you for that
i lold so hard
I was slide casting, before I knew what it actually was. I use teleport and jump, into random people at last second, to cosplay as Vegeta getting rezzed on Namek.
i already knew 90% of this,but i watched anyway because of the signature chair voice
my stance is clear, when the misshapen merchandise drops i want "art of war is a gain on two" on a shirt
0:37 i feel called out
Wuss
You're always so informative in a way that works so much better for my peanut brain than the more serious guides I see. Thank you!
Please slowcast res. Many healers are allergic to rezzing when swiftcast is down.
Slowcast res SOMETIMES. Usually, if its got to the point where I need to res and I don't have swiftcast up, then the fight is going so poorly that the rest of my attention is focussed on keeping everyone else from falling over. And by the time thats squared away, swiftcast is back so it doesn't matter. But yes, if someone is failing mechanics over and over, and everyone else is doing just fine, by all means slowcast it to get them back up.
Tbh, I've seen people where I could do nothing but consider it a dps win to just wait for swiftcast and dps instead, because the dps get themselves killed again so fast. That one bos in Castrum Abania who changes his elements and does reflect damage if you chose the wrong one comes to my mind.
When you do tanks or ranged physicals, please point out things that can be Interrupted when they have the flashy cast bars. Like the Fuaths in Donn Megh. Or True Bravery in a spoilery dungeon I won’t be mentioning.
oh god, Nier Raids Puppets Bunker, the 3 mechs that paralyse, i don't get how they don't get it: "hmm, 3 mechs, 3 tanks, all tanks have an interrupt..."
if you look at the game, a lot of the mechanics and such give you hints like this, look at the numbers of mobs or jobs for example, you'll start to see it everywhere.
@@TheAuron32 As much as that would be nice, all those mechs/adds are so easy that one tank can pull everything together and just go crazy with aoe.
@@mute8375 to be fair, Ranged DPS can interrupt too so its not always the tanks.
And the Chimeras World of Darkness. I keep seeing people die because noone feels like interrupting ram's voice.
@@DuraLexSedLex i use that fight as my "stay or penalty" metric, if its a bit sloppy okay fine, lets see how angra goes and if thats a mess im out lol
"This little line of coke" lmfao. Actually very helpful I never know when to use Esuna as I still main Kaitenless Samurai.
another beratement thinly veiled as a helpful hand. this is why I'm subscribed. keep giving it to us straight.
Pro healer tip: if your using a pure healer (ast/whm) your Regens are your best friend. During trash pulls they help mitigate damage so your heals hit a little harder, when taking unavoidable damage they allow you to continue dpsing, they reduce the amount of time and mp you have to waste on casting healing abilities , and they stack with other Regens making them super potent.
Another general tip: if you have arm's length/surecast (you have one of them)
it is a very fun button to ignore mechanics with
Even Ranged DPS gets Arm's Length. Everyone gets Knockback Immunity.
@@glenmoody-elias1040 OH WAIT RIGHT YEAH why did I think they didn't have that
Probably because Ranged DPS doesn't need it. No cast timer plus not having to be in melee range means they have little excuse to fail a knockback mechanic in the first place.
@@glenmoody-elias1040 yeah but ignoring knockback mechanics is funny and I suppose depriving them of that would be unfair
Even more fun is to gap close and style on the boss if possible. I always make an effort to do that during Geocrush if I roll E4 as a tank
looking forward to your uplifting positive spirit for guides in Dawntrail 😚😚😚
I know all of this, but I can't tell you how utterly happy I am, that there's a vid going over this.
Despite what "pros" say, except in niche encounters, I want my off tank to have stance on. If I die, be it sleepy healers, sleepy DPS, or me just forgetting a mechanic/fucking up, I want him to have 2nd aggro, so they'll immediately have the boss without having to provoke plus stance plus etc. It's safer, and I've yet to see any situation that proves otherwise beyond maybe 2 extremes.
EDIT: The newest Normal Raids, Pandemonium, have a boss that requires both tanks have stance on, because it lays a tank buster on the two highest aggro in the raid. If the if tank isn't aggro-ing, that 2nd tank buster will go to a healer or DPS.
if both tanks have really good dps, then it would be a terrible situation of aggro juggling. In which case I can tell not gonna happen to you, since you will be the one with lower dps lol
@@holmesholmes.8784 both tanks should be in the same spot anyways. And no, I tend to just stop trying for a bit, let the main tank gain aggro, if I'm not main-tank, then start doing DPS. I've never had issues with it, whether with groups or randoms. And I've been a tank main since ARR. It's less risky and there's almost no downside.
@@bloodclaw123 me on and other hand had to shirk the mt because they couldnt even keep the aggro, even when their stance is on. Our circumstance arent the same and that seem to goes to many many other people as well. Between tank picking up aggro late after death and tanks spinning boss i cant really put a cork on which i hate more, but the situation when tank ballrooming the boss is much more common than tank dying on this side of the globe, so I rather them follow the procedure
If you wait for your initial opener burst to finish before you put up tank stance, you are not going to pull hate unless the main tank is really, really bad. By doing it this way you ensure you take the first hit if an oopsie happens to the main tank, while also preventing aggro ping pong.
This is a good habit to get into.
@@banriswirl6414 Plus you can shirk onto the other tank if they need some aggro help, which is much more efficient if your stance is on since it diverts a percentage of aggro
new misshapen chair video, life is good
The content I'm looking for from my favorite strummer thanks you
The Aether teleport slide casting is the most useful of them all, can't live without it since I tried it
These vids are always nice because while there's a lot of stuff I do know, there's also a lot of lil tidbits I didn't. Like the coke line cleanse.
I lost it at the perfect world reference XD I need to watch his vids again
One thing about melee range which wasn't quite covered, is that auto attack range and the range of melee skills are two different things gs. Max range for auto attack tends to be a little shorter than basic combo attacks (seems to be about 2.5y whereas melee skills have a 3y range at minimum usually)
Ok but how do I farm 66 fates 6 times without killing myself?
dump your chocobo's skill points into the healing spec and have it on healer stance. If you make use of that + whatever restorative/mitigative cooldowns you have on the job you're playing you can solo most FATEs so long as you're at an appropriate level with level appropriate gear for the zone you're in.
@@TerryVideoZone I meant killing myself out of boredom not actually dying in game. Thank you for the advice.
@@nthnthms1212 Blue mage - makes fates easy and you can live out your urge to end it all with his finisher moves
One thing to note! While you can slidecast "everything" the slidecast for mounting up is much tighter! It almost seems like both the cast time AND the initial animation need to fit in the slidecast window. I notice for it to work I need to cut my slidecast window down by about .2/.3 seconds. Otherwise I don't actually mount up.
Not me binge-watching all your videos
8 years of this game as a secondary healer, and I did not know of that little esuna line. Thanks!
To be fair they only added that in I think Stormblood?
random note for low level tanks and melee dps, for additional mitigation, some abilities can be interrupted, low blow/leg sweep can stop them with a quick stun, sometimes these are cones that wont bother you, but will really slam casters who might be in them, so kick some balls. mostly useful at lower levels as some enemies cannot be stunned, but its useful when characters are fragile. these are not technically interrupts, those work on attacks that glow red, this is just proactive stunning
This shouldn’t be necessary but my god or is.
When I heal I never see tanks use their mitigation cooldowns.
When I tank I either see healers not dealing damage or completely avoiding GCD healing and then people die.
When I DPS, the other dps find some way to screw me.
Damn been playing for nearly a year now and that esuna tip was dope man. Learn something everyday :D Thanks!
Good to see the guides coming back, thank you. I didn't know that melee range extended that far, I've almost exclusively played casters or ranged physical because eff positionals on spinny bosses.
That's actually a neat guide. But there is another thing to add: Arm's length (for tanks and physical jobs) and Surecast (casters and healers jobs) nullifies most Draw-Ins and knockback effects for 6 secs. I can't count how many times these saved my ass from dying, notably against Deathgaze in Dun Scaith and Famfrit in Ridorana. Almost everyone forget about those.
An interesting learning move you can do to teach slidecasting is put an emote next to the cast bar. It visually comes off cooldown when you can move.
Even when it's stuff I already know, your videos never fail to crack a smile 🙏
Looking forward to future job guides, thanks for the entertainment!
Fun fact: at lvl 50 art of war is same potency as broil, so you can be a melee healer.
More precisely: at level 50, Art of War is the same potency as Ruin 1. You don't get Broil until a higher level.
I love how you addressed the healer jobs
SHEEEEEEESH all those E12S runs gave you quite a lot of footage innit
Fantastic guide ..." Playing a game of chicken with your parties HP bar" BRILLIANT ! x
I've been playing since ARR and still got new info from this video lmao
A hero we didn't know we need, explaining basic bs to people.
Blessed chair giving info
See, this is why I like scholar. Put excog on the main tank, drop sacred soil, then mash one of two damage buttons. Job done. If anyone gets their face kicked in I can weave OGCD heals to them while I continue to mash my DPS button.
Best part of excog is that it has such a long duration you can easily chuck one onto the tank before a pull. That way you can use it on the tank again, or toss it onto a DPS who just ate a mechanic and is at 10% hp.
Always happy to see a new video
i was so proud of myself when I realized I can use Arm's Strength as a mitigation (every now and then I use stuns too if it isn't needed for other mechanics)
Thanks chair. Now my parses won't be grey anymore :D
"Everything can be slide cast" is news to me. I have not been able to slide cast mount summon no matter how hard I try.
EDIT: Went and tested it and yeah it's definitely impossible to slide cast your mount summon, but a fun tip is if you put an emote on a hotbar, you can tell exactly when you can move during your cast when the emote turns from greyed out to lit up.
I've been able to do it o.o
@@wing024 damn maybe I’m just bad
Pretty sure it depends on the mount. I'd swear I can slide some but not others.
@@shakalaka5446 Very well could be the case I'm a sprout and am still very attached to my chocobo; I haven't tried anything else.
if you do another ranged/tank guide be sure to include that flashing cast bars can be interjected cause nobody fucking does that
also on som enemies you cna low blow/leg sweep, its a stun but also stops many charge up attacks.
@@ryanweible9090 While true, its also very inconsistent, doesnt tend to work on bosses, and youll only know if it will work by trying it which will probably end up with you taking the hit.
You have both enlightened me on techs and signs as well as well as probably saved me more on time and headaches for my future instance runners. Bless you
Actually pretty useful. I didn't know about the slide casting thing.
Legend has it that I'm still waiting for a "gcdeez nuts" joke to this day
SCH MAINS. PROTRACTION IS A MITIGATION.
and i entirely mean it. because of 'blah blah blah blah math', much of the characteristics of Protraction are equal to the characteristics of a mitigation. it's a ~9.09% (10/11) damage reduction, with some quirks, given, but it still is. treat it like a single target sacred soil, because it is.
... if youre wondering wtf im talking about, ill give my thesis.
in many other games where damage mitigations are permanant as stats, its not as important to talk about how much damage is being reduced by. rather, you can talk about it as effective Hit Points (eHP). as in, because in reality i lose 1 HP every 2 damage, i *effectively* have double the health.
if you did have double the health though, this is only framed in terms of damage. if you were to recieve healing, and if you really did have double the HP, the healing will only heal for half the proportional amount. a 300 hp heal on someone with 500 hp is 60% of their health, but if they had 1000, it would heal 30%.
in aggregate, you can frame a damage mitigation as as a proportional increase in health and equal increase of healing recieved. notice that this is exactly how Protraction is written. 10% extra max HP and 10% extra healing recieved. if we have a x11/10 hp and healing increase, we can say then that its equal to a x10/11 damage mitigation.
the quirks with this framing comes with the limited duration. when you enter Protraction, you gain the amount of extra max HP as healing, and when you leave Protraction, it keeps your current flat HP value, which means, in most cases, entering and even leaving gives a slight heal, by proportional HP anyways. this makes Protraction SCH's only delayed heal-but-not-really-a-heal.
also because of the limited duration, and how damage and healing buffs work, HOTs and shields applied before Protraction don't increase in value during Protraction. however, applying HOTs and shields during Protraction will maintain the increased value after Protraction ends.
on the whole, Protraction should be used as an extra mitigation. it particularly combos well with AST if you time their many regens and couple shield abilities with it. but yeah, thanks for coming to my TEDTalk. hope you found this helpful.
Can confirm for at least some of this, on point XD (little healing or melee experience). Had me laughing and also agreeing though. Subbed because why not?!
Nothing more attractive than a healer with some bloodlust
for tanking trash, Arms Length + Reprisal is GREAT, slower attacks and they are weaker when they do hit.
16:30 "playing chicken with parties lifebars"
That's the truth but also a heart attack waiting to happen. I've saved a few tanks off 1hp-10% and that scared the living crap out of me.I have no clue how I let it get that close or how I managed to save them.
i find this with dark knights a lot, and not using living dead, just they seem to get godzilla stomped a lot. lustrate/essential dignity/tetra affletus and benediction are helpful at the "oh @#$%" suicide tank teams
only addition i would make is on the tanker part to talk about interrupting stuff (and saying when the cast bar is pulsing it means you can interrupt it)
What you also shouldn't tell people about is the Dalamud Launcher, which also contains the double weaver plugin (and many others)! Double Weaver is a very interesting plugin I guarantee nobody uses which makes it so you won't experience button input lag even at higher latency!~
I've been told that the Dalamud Launcher is less fucky wucky than XIVAlexander (mentioned in this video), but both worked just fine in my testing. (Only use one at a time though!)
I use NoClippy plugin with XIVLauncher, since my ping is usually between 120 and 200ms. Absolute godsend. It doesn't resolve latency problems for things like aoe snapshots and stuff, but just being able to double weave without clipping my GCD every time is so great.
But if I use both I will be able to quad weave!
I don't see it on dalamund how do I get this plugin?
I just use xivalexander, for me the game is now unplayable without it.
Ohhh, a friend helped me with it, you need some custom depositories for it. They're probably found in a discord, but I've found that using Dalamud Laucnher is overall more practical!
I would also add for blue DPS and ranged DPS, if an attack has a flashing red block around it's casting bar, it can be interrupted, even if it's immune to stun, such as 98% of bosses in the game
I can count on one hand the amount of tanks/ranged that silence the final boss of the 87 dungeon. Especially when I'm healing.
It's not the worst to heal through, but it feels like a sleep test and a LOT of people are sleeping lol
Dude arms length is a tank cooldown I’m fucking blown away by that
alexander is the best plug in existence. must have
Top tier thumbnail
A chair told me to comment, so here it is.
When I first saw the classroom from the msq I knew everyone was going to start using it in there videos lol.
chair making the important videos
LETS GOOOOOOOO
Thank you, Chair
You can't slidecast mount summon, but you can jump during the animation after cast to skip taking off animation.