The value of gibbet cages isn’t found (entirely) in metal the cages are made from, it’s found in the meals, pemmican, drugs etc that the corpses may have their inventories, inventories you can’t see unless you remove the corpses from the cages
I know your pawns dont mind paste but having a cook make actual food when you hold so much reserves would give the benefits of mood. Your well over the point where paste is usefull
If you mean the one that is held open in the small vertical wall at the top of the map, just south from where the rhinos spawned, I am pretty sure that door is left open on purpose. I think he changed his mind on wanting a wall there, but I don't remember why. I do think he should shield off the tunnels though.
quill, you might want to pause the construction of the wall closest to the door on your monument constructions. I keep waiting for you to do this... but you dont! Longer walking to get inside. Also, how dare you tease us about finishing the twitch run when you have not posted it on youtubes for us!!! *cry*
@@dethwisper the episode 1 mod list is incomplete, since Quill has added several additional mods during the course of the playthrough. I'm afraid a complete list in not readily available right now.
Could fix the brain injury with a bioregeneration cycle too. Time-consuming but safe.
That is what I was thinking as soon as he suggested the luci. I try to keep all my colonists off drugs, especially luci.
Or a healer mech serum, but that's a chance reward from a quest
The value of gibbet cages isn’t found (entirely) in metal the cages are made from, it’s found in the meals, pemmican, drugs etc that the corpses may have their inventories, inventories you can’t see unless you remove the corpses from the cages
I know your pawns dont mind paste but having a cook make actual food when you hold so much reserves would give the benefits of mood. Your well over the point where paste is usefull
35:00 - Dude got hit in the head by a Doomsday Rocket Launcher and is like "yeah, almost lost an eye".
I assumed the rhinos walking in from the north would *_finally_* make Quill notice the held open door... -_-
If you mean the one that is held open in the small vertical wall at the top of the map, just south from where the rhinos spawned, I am pretty sure that door is left open on purpose. I think he changed his mind on wanting a wall there, but I don't remember why. I do think he should shield off the tunnels though.
it's outside the base, it's left open on purpose
@@MaartenT He put in that wall to force a trade caravan to attack a some mechs that spawned in that area by the anima tree.
TIL that one advanced component is worth exactly one rampaging, murderous rhinoceros.
Poor esme and Hope, the child got podded instantly after birth and even Hope could not SEE her child. Price of progress gota go fast.
You need to thicken your fridge room walls, you lost a ton of elephant meat right at the start of the episode.
I have like 10 hauler bots. Lol
quill,
you might want to pause the construction of the wall closest to the door on your monument constructions.
I keep waiting for you to do this... but you dont! Longer walking to get inside.
Also, how dare you tease us about finishing the twitch run when you have not posted it on youtubes for us!!! *cry*
Does he use mods, or is there a modlist somplace that he uses?
See episode 1 for the modlist
@@snafu2350 Thank you
@@dethwisper the episode 1 mod list is incomplete, since Quill has added several additional mods during the course of the playthrough. I'm afraid a complete list in not readily available right now.
looks like the baby never made it into the pod. it looked very sad